johnnysins2000 wrote: ↑6 years ago
Jack Was Using Engine function as well in his Code ?
Why not use that To detect ?
But I think what problem u mean is how to detect if he is stuck with train Or helicopter ?
What stuck mean for me is for example part of train inside part of player this what is stuck which can be detected and automatic unstuck. Same thing if we speak about two players in each other we can detect and then change their position (Origins {X, Y, Z}).
But in blocking the heli, train here things is different and player is not stuck but what should we do is to detect who make the vehicle to stop then change his origins also. But if the player stop the entity i can't detect that he stop it because some bugs on game physics and amxmodx.
When the train start moving if player block it and i try get if it's moving or not it will tell it's moving and it's not moving so this the whole problem i can't fix.
ArMaGeDDoN wrote: ↑6 years ago
Auto unstuck doesnt work on rehlds as i know. Me and Raheem tried to create that. This plugin which i posted is the best one available and does job well.
I'll do some tests later.
Spir0x wrote: ↑6 years ago
Armageddon i have a question. there's some maps those max explosion damage is 10k hp then when i put zombie health higher than 10.000 zombie wont be killed so at this we are important to delete some maps.
Not need to remove these maps just install this plugin:
http://escapers-zone.xyz/viewtopic.php?f=15&t=1946