Approved Spawn Auto Unstuck

Plug-ins compatibility with Zombie Escape 1.x only!


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Raheem
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Spawn Auto Unstuck

#1

Post by Raheem » 6 years ago

Spawn Auto Unstuck

Description:
  • This plugin aims to fix:
    1. Bad spawn points.
    2. Stuck players at spawn points.
    3. Killing players when they spwan on each other.
    These fixes happens automatically and it starts when players spawn and ends for humans when zombies appear and last for zombies till they get released. There is another native for manual unstuck, It can't be used when automatic unstuck on. This manual one can be used in other things like stuck with helicopter, train ... etc.
Cvars:
  • ze_manual_unstuck_time 4.5 Time between every manual unstuck use.

Commands:
  • say /unstuck OR say_team /unstuck Manual unstuck (Available if you used: ze_manual_unstuck)

Natives:
  • ze_unstuck_player(id) Used to change player origin randomly, id is player index.

Installation & Instructions:
  • Install simply like any normal plugin.
  • To enable /unstuck command, Just install ze_manual_unstuck.amxx
  • Manual unstuck (/unstuck) Player will be able to use only after zombies released.
  • Automatic unstuck period for Humans: Starts when they spawn and removed when zombie appear
  • Automatic unstuck period for Zombies: Starts when they appear and removed when they released
  • Unstuck native or command will change player origin randomly.
  • Make sure sv_force_ent_intersection 0 so this plugin works.

Screenshots:
  • ImageImageImage

Downloads:
He who fails to plan is planning to fail

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sam_bhosale4
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#2

Post by sam_bhosale4 » 6 years ago

Awesome! raheem +++like <3
had issues wwith many maps with bad spawns now ill try this plugin hope so bad spawns will be fixed..
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#3

Post by johnnysins2000 » 6 years ago

So u did listen to my suggestion there :p in the request section .... Nice work

Listen I think I have find something Which may help u

U said me to last time that u could not find a way to detect helicopter .... ? And didn't know when the player is blocking it ?

Here I find this Plugin.... it's code maybe useful

https://forums.alliedmods.net/showthread.php?t=50638
Nobody Is That Busy If They Make Time :roll:

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#4

Post by Raheem » 6 years ago

sam_bhosale4 wrote: 6 years ago Awesome! raheem +++like <3
had issues wwith many maps with bad spawns now ill try this plugin hope so bad spawns will be fixed..
I tested it with 32 players in maps with bad spawns and it's ok. This plugin so advanced and special for our mod.

+++like or like+++ :lol: :lol: Anyway where the like you said? :lol:
johnnysins2000 wrote: 6 years ago So u did listen to my suggestion there :p in the request section .... Nice work
When i saw this problem happen with ReSemiClip i decided to write one for our mod. This will be so far great for all servers.
johnnysins2000 wrote: 6 years ago Listen I think I have find something Which may help u

U said me to last time that u could not find a way to detect helicopter .... ? And didn't know when the player is blocking it ?

Here I find this Plugin.... it's code maybe useful

https://forums.alliedmods.net/showthread.php?t=50638
There is nothing bro, In that plugin they detect only when player touch something and then kill him and this not our case. I need to detect if the entity is run or not. When i try with any method all give that the entity running and it's already stopped so seems no way. For some problems when the entity already stopped it's velocity stay same with amx mod x natives so one can report this issue for amxmodx developers.
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#5

Post by johnnysins2000 » 6 years ago

OK I will find the other way ...
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#6

Post by Raheem » 6 years ago

If you find tell me, And i'll do some tests later also ReAPI return same values and tell it's moving..
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#7

Post by johnnysins2000 » 6 years ago

Raheem wrote: 6 years ago If you find tell me, And i'll do some tests later also ReAPI return same values and tell it's moving..
When does this occur?

When 2 people block or more then 2?
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#8

Post by Raheem » 6 years ago

Not matter how much people blocking.
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#9

Post by Raheem » 6 years ago

Updated the plugin.
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#10

Post by Spir0x » 6 years ago

Nice dude ! +like <3

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sam_bhosale4
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#11

Post by sam_bhosale4 » 6 years ago

Works good! but about bad spawn if more than 4-5 people dies by bad spawn only few respawn others remains dead :( and not my server is having 25 players traffic and bad spawns are irritating :(
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#12

Post by johnnysins2000 » 6 years ago

sam_bhosale4 wrote: 6 years ago Works good! but about bad spawn if more than 4-5 people dies by bad spawn only few respawn others remains dead :( and not my server is having 25 players traffic and bad spawns are irritating :(
Use Re Semi Clip

U won't then face this problem
Nobody Is That Busy If They Make Time :roll:

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#13

Post by sam_bhosale4 » 6 years ago

johnnysins2000 wrote: 6 years ago
sam_bhosale4 wrote: 6 years ago Works good! but about bad spawn if more than 4-5 people dies by bad spawn only few respawn others remains dead :( and not my server is having 25 players traffic and bad spawns are irritating :(
Use Re Semi Clip

U won't then face this problem
resemiclip fixes bad spawn? :O
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#14

Post by Raheem » 6 years ago

Hmm, To be more specific can you tell me the map that you faced this problem with? This plugin should respawn all not just some and some not.
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#15

Post by sam_bhosale4 » 6 years ago

Raheem wrote: 6 years ago Hmm, To be more specific can you tell me the map that you faced this problem with? This plugin should respawn all not just some and some not.
almost all maps which we have!
heres the current map list!

ze_area51_v1
ze_atix_panic_v1
ze_black_hawk_v1
ze_blackmesa
ze_blackmesa_v6
ze_campescape_lg
ze_castle_v1_fix
ze_cave
ze_egypt
ze_egyptopark_pg
ze_firstideaof_escapebeta3
ze_ice4cap_lg
ze_jungla_lg
ze_jurassickpark_v2
ze_jurassickpark2_lg
ze_jurassickpark3_lg
ze_jurassicpark4
zm_assault_escape2
ze_progaming_ba
ze_paola_city
ze_military_v1_exp
zm_isla_escape_lg
ze_thelost_lg
ze_nuke_b3
ze_jurassicpark_a1
ze_amazonas_beta
ze_5tazona_lg
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#16

Post by Raheem » 6 years ago

It works for me SEE:
  • Image
  • Image
I'll try enter your server to see but when there is enough players.
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#17

Post by johnnysins2000 » 6 years ago

sam_bhosale4 wrote: 6 years ago
johnnysins2000 wrote: 6 years ago
sam_bhosale4 wrote: 6 years ago Works good! but about bad spawn if more than 4-5 people dies by bad spawn only few respawn others remains dead :( and not my server is having 25 players traffic and bad spawns are irritating :(
Use Re Semi Clip

U won't then face this problem
resemiclip fixes bad spawn? :O
Yes Re Semiclip does not allow bad spawn

Even if the players are spawning over each other

They will pass through each other at the spawn base
Nobody Is That Busy If They Make Time :roll:

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#18

Post by sam_bhosale4 » 6 years ago

But the problem is I dont want semiclip on my server! :( any other fix?
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#19

Post by sam_bhosale4 » 6 years ago

Raheem wrote: 6 years ago It works for me SEE:
  • Image
  • Image
I'll try enter your server to see but when there is enough players.
yeah pls check when there are more than 25 players. few remains dead :(
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#20

Post by Raheem » 6 years ago

I checked your server while it's 32/32 and i see the plugin works without problems....
  • Image
If someone joined to the game later he won't be spawned this due to game rules, So you can edit this from game.cfg (Should be in cstrike folder):
  • Code: Select all

    // Player cannot respawn until next round
    // if more than N seconds has elapsed since the beginning round
    //
    // Default value: "20"
    mp_roundrespawn_time 20
Also i see you make the freeze time so small, It's recommended if you make it around 15 seconds. The Auto-Respawn should works till zombies been released.
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