Converted Blind Bomb

Zombies/Humans Extra-Items
johnnysins2000
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Blind Bomb

#1

Post by johnnysins2000 » 7 years ago

Blind Bomb

Description:
  • Here is another Extra Item Blind Bomb For Zombies.This Will allow Zombies do blind humans so they cannot see for 5-6 seconds.You can change the time From the code.I have tested it is working Fine.And Also with one of my friends But forgot to take that screenshot to shoe you guyz it does blind person.This Item can only be use by Zombies
Installation & Instructions:
  • Simply install it like any plugin
Screenshots:
  • ImageImage
Downloads:
  • Blind Bomb.zip
    [ZE] Extra-Item: Blind Bomb
    (529.12 KiB) Downloaded 1142 times
    Blind Bomb.zip
    [ZE] Extra-Item: Blind Bomb
    (529.12 KiB) Downloaded 1142 times
Last edited by Raheem 6 years ago, edited 1 time in total.
Reason: Updating to work with Zombie Escape v1.1
Nobody Is That Busy If They Make Time :roll:

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Raheem
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#2

Post by Raheem » 7 years ago

Nice one bro :D.
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czirimbolo
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#3

Post by czirimbolo » 6 years ago

I can't compile this, can someone confirm that it works?

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#4

Post by czirimbolo » 6 years ago

I tried with another compiler 1.8.3 and here it is:

AMX Mod X Compiler 1.8.3-manual
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2013 AMX Mod X Team

Modified for www.Freakz.ro / amx.freakz.ro

ze_blindbomb.sma(1) : error 010: invalid function or declaration
ze_blindbomb.sma(401) : warning 203: symbol is never used: "_fvault_set_data"

1 Error.
Compilarea failed!
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#5

Post by johnnysins2000 » 6 years ago

czirimbolo wrote: 6 years ago I tried with another compiler 1.8.3 and here it is:

AMX Mod X Compiler 1.8.3-manual
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2013 AMX Mod X Team

Modified for www.Freakz.ro / amx.freakz.ro

ze_blindbomb.sma(1) : error 010: invalid function or declaration
ze_blindbomb.sma(401) : warning 203: symbol is never used: "_fvault_set_data"

1 Error.
Compilarea failed!
Compile it with amxmodx 1.8.1 compiler Or 1.8.2 it won't compile with 1.8.3
Nobody Is That Busy If They Make Time :roll:

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#6

Post by czirimbolo » 6 years ago

hmm, I have the same problems in 1.8.1 and 1.8.2. It didn't work
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#7

Post by Night Fury » 6 years ago

Open the file in notepad++ or any other pawn program, remove anything in line 1 before #includd.
Want your own mod edition? PM me.
Accepting private projects.
Discord: Fury#7469
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czirimbolo
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#8

Post by czirimbolo » 6 years ago

thanks, now its working ;)
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Raheem
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#9

Post by Raheem » 6 years ago

czirimbolo wrote: 6 years ago thanks, now its working ;)
Hmm, Yeah it's working see what you do for me :lol: :lol:....

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czirimbolo
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#10

Post by czirimbolo » 6 years ago

hahah the best action :D
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konno
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#11

Post by konno » 6 years ago

has it set up for the zombie not to drop the bomb on the respawn?

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#12

Post by konno » 6 years ago

[mention]Raheem[/mention] ?

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Raheem
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#13

Post by Raheem » 6 years ago

What you mean by Respawn? Respawn as human or zombie? And what problem if it's not dropped it will turn to normal bomb for humans and if zombie so it's blind one. I don't test this specially in fact.
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konno
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#14

Post by konno » 6 years ago

the problem is that the zombies are dropping bomb in the respawn and it disrupts the humans I put a rule to prohibit grenades in the respawn but does not appear Blind Bomb in the description there is no way to punish if it could appear when it plays the name of the player who played, or then ban during freetime!

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Spir0x
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#15

Post by Spir0x » 6 years ago

Johnnysins bro please what's this ? :evil: :evil:

Code: Select all

// Grenade models
new const grenade_model_p [ ] = "models/zombie_escape/p_blind_bomb.mdl"
new const grenade_model [ ] = "models/zombie_escape/v_blind_bomb.mdl"
new const grenade_model_w [ ] = "models/zombie_escape/w_blind_bomb.mdl"
 
// Sounds
new const explosion_sound [ ] = [color=#FF0000]"zombie_plague/Strider_Buster_stick1.wav"[/color]
new const purchase_sound [ ] = "items/gunpickup2.wav"
new const purchase_sound2 [ ] = "items/9mmclip1.wav"
First we are not zp
second this will appear in server console: Error Server failed to transmit Strider_Buster_stick1.wav

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Raheem
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#16

Post by Raheem » 6 years ago

Can you post the sound Spir0x?
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#17

Post by Spir0x » 6 years ago

in his rar file there's not a sound but idk why added in the sma file..

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konno
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#18

Post by konno » 6 years ago

Raheem wrote: 6 years ago What you mean by Respawn? Respawn as human or zombie? And what problem if it's not dropped it will turn to normal bomb for humans and if zombie so it's blind one. I don't test this specially in fact.
I want it to be possible to see who released the Blind Bomb because the zombies are dropping the bomb in the free time before the men run away, if I could see whoever dropped the bomb could punish.

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Raheem
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#19

Post by Raheem » 6 years ago

So better to block using this grenade on Zombie Freeze time? If this what you need so OK will do it simple.

Something to you:

1-When you post a request please give enough information about it so i can understand you.
2-Try using good English language as i can't understand you most times. (DON'T use Translators)
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konno
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#20

Post by konno » 6 years ago

Raheem wrote: 6 years ago So better to block using this grenade on Zombie Freeze time? If this what you need so OK will do it simple.

Something to you:

1-When you post a request please give enough information about it so i can understand you.
2-Try using good English language as i can't understand you most times. (DON'T use Translators)
Yes, that's what I wanted! I apologize since I use google translate

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