Solved Converting UC to Only (VIP)

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Spir0x
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Converting UC to Only (VIP)

#1

Post by Spir0x » 5 years ago

Code: Select all

#include <ze_vip>

new const g_item_name[] = {"Unlimited Clip \d(V.I.P)"}
const g_item_cost = 10

// CS Offsets
#if cellbits == 32
const OFFSET_CLIPAMMO = 51
#else
const OFFSET_CLIPAMMO = 65
#endif
const OFFSET_LINUX_WEAPONS = 4

// Max Clip for weapons
new const MAXCLIP[] = { -1, 13, -1, 10, 1, 7, -1, 30, 30, 1, 30, 20, 25, 30, 35, 25, 12, 20,
			10, 30, 100, 8, 30, 30, 20, 2, 7, 30, 30, -1, 50 }

new g_itemid_infammo, g_has_unlimited_clip[33]

public plugin_init()
{
	register_plugin("[ZE] Extra: Unlimited Clip", "1.0", "MeRcyLeZZ")
	
	g_itemid_infammo = ze_register_item(g_item_name, g_item_cost, 0)

	register_message(get_user_msgid("CurWeapon"), "message_cur_weapon")
}

public ze_select_item_pre(id, itemid)
{
    // Return Available and we will block it in Post, So it dosen't affect other plugins
    if (itemid != g_itemid_infammo)
        return ZE_ITEM_AVAILABLE
   
    // Available for Humans only, So don't show it for zombies
    if (ze_is_user_zombie(id))
        return ZE_ITEM_DONT_SHOW
	
    // Player not VIP
    if (ze_get_vip_flags(id) & VIP_A)
        return PLUGIN_HANDLED
   
    return ZE_ITEM_AVAILABLE
}

// Player buys our upgrade, set the unlimited ammo flag
public ze_select_item_post(player, itemid)
{
    if (itemid != g_itemid_infammo)
        return
	ze_colored_print(player, "!tUnlimited Clip for one round is ON!")
	g_has_unlimited_clip[player] = true
}

// Reset flags for all players on newround
public ze_user_humanized(id)
{
	g_has_unlimited_clip[id] = false;
}

// Unlimited clip code
public message_cur_weapon(msg_id, msg_dest, msg_entity)
{
	// Player doesn't have the unlimited clip upgrade
	if (!g_has_unlimited_clip[msg_entity])
		return;
	
	// Player not alive or not an active weapon
	if (!is_user_alive(msg_entity) || get_msg_arg_int(1) != 1)
		return;
	
	static weapon, clip
	weapon = get_msg_arg_int(2) // get weapon ID
	clip = get_msg_arg_int(3) // get weapon clip
	
	// Unlimited Clip Ammo
	if (MAXCLIP[weapon] > 2) // skip grenades
	{
		set_msg_arg_int(3, get_msg_argtype(3), MAXCLIP[weapon]) // HUD should show full clip all the time
		
		if (clip < 2) // refill when clip is nearly empty
		{
			// Get the weapon entity
			static wname[32], weapon_ent
			get_weaponname(weapon, wname, sizeof wname - 1)
			weapon_ent = fm_find_ent_by_owner(-1, wname, msg_entity)
			
			// Set max clip on weapon
			fm_set_weapon_ammo(weapon_ent, MAXCLIP[weapon])
		}
	}
}

// Find entity by its owner (from fakemeta_util)
stock fm_find_ent_by_owner(entity, const classname[], owner)
{
	while ((entity = engfunc(EngFunc_FindEntityByString, entity, "classname", classname)) && pev(entity, pev_owner) != owner) {}
	
	return entity;
}

// Set Weapon Clip Ammo
stock fm_set_weapon_ammo(entity, amount)
{
	set_pdata_int(entity, OFFSET_CLIPAMMO, amount, OFFSET_LINUX_WEAPONS);
}
Last edited by Raheem 5 years ago, edited 3 times in total.

johnnysins2000
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#2

Post by johnnysins2000 » 5 years ago

Spir0x wrote: 5 years ago Hi guys i'm trying to convert this unlimited clip one for vips's only who have flag "A"
it shows +20 errors please help me to fix it.

Code: Select all

#include <zombie_escape>
#include <ze_vip>

new const g_item_name[] = {"Unlimited Clip \d(V.I.P)"}
const g_item_cost = 10

// CS Offsets
#if cellbits == 32
const OFFSET_CLIPAMMO = 51
#else
const OFFSET_CLIPAMMO = 65
#endif
const OFFSET_LINUX_WEAPONS = 4

// Max Clip for weapons
new const MAXCLIP[] = { -1, 13, -1, 10, 1, 7, -1, 30, 30, 1, 30, 20, 25, 30, 35, 25, 12, 20,
			10, 30, 100, 8, 30, 30, 20, 2, 7, 30, 30, -1, 50 }

new g_itemid_infammo, g_has_unlimited_clip[33]

public plugin_init()
{
	register_plugin("[ZE] Extra: Unlimited Clip", "1.0", "MeRcyLeZZ")
	
	g_itemid_infammo = ze_register_item(g_item_name, g_item_cost, 0)

	register_message(get_user_msgid("CurWeapon"), "message_cur_weapon")
}

public ze_select_item_pre(id, itemid)
{
    // Return Available and we will block it in Post, So it dosen't affect other plugins
    if (itemid != g_itemid_infammo)
        return ZE_ITEM_AVAILABLE
   
    // Available for Humans only, So don't show it for zombies
    if (ze_is_user_zombie(id))
        return ZE_ITEM_DONT_SHOW
	
    // Player not VIP
    if (ze_get_vip_flags(id) & VIP_A))
        return PLUGIN_HANDLED
   
    return ZE_ITEM_AVAILABLE
}

// Player buys our upgrade, set the unlimited ammo flag
public ze_select_item_post(player, itemid)
{
    if (itemid != g_itemid_infammo)
        return
	ze_colored_print(player, "!tUnlimited Clip for one round is ON!")
	g_has_unlimited_clip[player] = true
}

// Reset flags for all players on newround
public ze_user_humanized(id)
{
	g_has_unlimited_clip[id] = false;
}

// Unlimited clip code
public message_cur_weapon(msg_id, msg_dest, msg_entity)
{
	// Player doesn't have the unlimited clip upgrade
	if (!g_has_unlimited_clip[msg_entity])
		return;
	
	// Player not alive or not an active weapon
	if (!is_user_alive(msg_entity) || get_msg_arg_int(1) != 1)
		return;
	
	static weapon, clip
	weapon = get_msg_arg_int(2) // get weapon ID
	clip = get_msg_arg_int(3) // get weapon clip
	
	// Unlimited Clip Ammo
	if (MAXCLIP[weapon] > 2) // skip grenades
	{
		set_msg_arg_int(3, get_msg_argtype(3), MAXCLIP[weapon]) // HUD should show full clip all the time
		
		if (clip < 2) // refill when clip is nearly empty
		{
			// Get the weapon entity
			static wname[32], weapon_ent
			get_weaponname(weapon, wname, sizeof wname - 1)
			weapon_ent = fm_find_ent_by_owner(-1, wname, msg_entity)
			
			// Set max clip on weapon
			fm_set_weapon_ammo(weapon_ent, MAXCLIP[weapon])
		}
	}
}

// Find entity by its owner (from fakemeta_util)
stock fm_find_ent_by_owner(entity, const classname[], owner)
{
	while ((entity = engfunc(EngFunc_FindEntityByString, entity, "classname", classname)) && pev(entity, pev_owner) != owner) {}
	
	return entity;
}

// Set Weapon Clip Ammo
stock fm_set_weapon_ammo(entity, amount)
{
	set_pdata_int(entity, OFFSET_CLIPAMMO, amount, OFFSET_LINUX_WEAPONS);
}
Compilation error ?
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Spir0x
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#3

Post by Spir0x » 5 years ago

Yes bro.

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Raheem
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#4

Post by Raheem » 5 years ago

Change if (ze_get_vip_flags(id) & VIP_A)) to if (ze_get_vip_flags(id) & VIP_A) and include only ze_vip and remove zombie_escape.
He who fails to plan is planning to fail

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Spir0x
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#5

Post by Spir0x » 5 years ago

Done. thanks working fine.

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