Plugin Available Weapon models

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sPe3doN
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Weapon models

#1

Post by sPe3doN » 1 Year Ago

Is there any way how to give weapon models only for VIP's ? If som one know please help https://forums.alliedmods.net/showthread.php?t=43979

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Raheem
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#2

Post by Raheem » 1 Year Ago

You will use this plugin only for VIPs? if yes so we can check if user VIP enable the custom weapon if not so not.
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#3

Post by sPe3doN » 1 Year Ago

Raheem wrote:
1 Year Ago
You will use this plugin only for VIPs? if yes so we can check if user VIP enable the custom weapon if not so not.
Yes only for VIP's

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#4

Post by Raheem » 1 Year Ago

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#5

Post by sPe3doN » 1 Year Ago

I ask for VIP weapon skins not Player skins

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#6

Post by Raheem » 1 Year Ago

OH, sorry :D:

Code: Select all

/*
*   _______     _      _  __          __
*  | _____/    | |    | | \ \   __   / /
*  | |         | |    | |  | | /  \ | |
*  | |         | |____| |  | |/ __ \| |
*  | |   ___   | ______ |  |   /  \   |
*  | |  |_  |  | |    | |  |  /    \  |
*  | |    | |  | |    | |  | |      | |
*  | |____| |  | |    | |  | |      | |
*  |_______/   |_|    |_|  \_/      \_/
*
*
*
*  Last Edited: 06-12-08
*
*  ============
*   Changelog:
*  ============
*
*  v1.3
*    -Bug Fixes
*
*  v1.0
*    -Initial Release
*
*/

#define VERSION	"1.3"

#include <ze_vip>

#define MAX_SOUNDS	50
#define MAX_p_MODELS	50
#define MAX_v_MODELS	50
#define MAX_w_MODELS	50

#define MAP_CONFIGS	1

new new_sounds[MAX_SOUNDS][48]
new old_sounds[MAX_SOUNDS][48]
new sounds_team[MAX_SOUNDS]
new soundsnum

new new_p_models[MAX_p_MODELS][48]
new old_p_models[MAX_p_MODELS][48]
new p_models_team[MAX_p_MODELS]
new p_modelsnum

new new_v_models[MAX_v_MODELS][48]
new old_v_models[MAX_v_MODELS][48]
new v_models_team[MAX_p_MODELS]
new v_modelsnum

new new_w_models[MAX_w_MODELS][48]
new old_w_models[MAX_w_MODELS][48]
new w_models_team[MAX_p_MODELS]
new w_modelsnum

new maxplayers

public plugin_init()
{
	register_plugin("Weapon Model + Sound Replacement",VERSION,"GHW_Chronic")
	register_forward(FM_EmitSound,"Sound_Hook")
	register_forward(FM_SetModel,"W_Model_Hook",1)
	//register_logevent("newround",2,"1=Round_Start")
	register_event("CurWeapon","Changeweapon_Hook","be","1=1")
	maxplayers = get_maxplayers()
}

public plugin_precache()
{
	new configfile[200]
	new configsdir[200]
	new map[32]
	get_configsdir(configsdir,199)
	get_mapname(map,31)
	format(configfile,199,"%s/new_weapons_%s.ini",configsdir,map)
	if(file_exists(configfile))
	{
		load_models(configfile)
	}
	else
	{
		format(configfile,199,"%s/new_weapons.ini",configsdir)
		load_models(configfile)
	}
}

public load_models(configfile[])
{
	if(file_exists(configfile))
	{
		new read[96], left[48], right[48], right2[32], trash, team
		for(new i=0;i<file_size(configfile,1);i++)
		{
			read_file(configfile,i,read,95,trash)
			if(containi(read,";")!=0 && containi(read," ")!=-1)
			{
				strbreak(read,left,47,right,47)
				team=0
				if(containi(right," ")!=-1)
				{
					strbreak(right,right,47,right2,31)
					replace_all(right2,31,"^"","")
					if(
					equali(right2,"T") ||
					equali(right2,"Terrorist") ||
					equali(right2,"Terrorists") ||
					equali(right2,"Blue") ||
					equali(right2,"B") ||
					equali(right2,"Allies") ||
					equali(right2,"1")
					) team=1
					else if(
					equali(right2,"CT") ||
					equali(right2,"Counter") ||
					equali(right2,"Counter-Terrorist") ||
					equali(right2,"Counter-Terrorists") ||
					equali(right2,"CounterTerrorists") ||
					equali(right2,"CounterTerrorist") ||
					equali(right2,"Red") ||
					equali(right2,"R") ||
					equali(right2,"Axis") ||
					equali(right2,"2")
					) team=2
					else if(
					equali(right2,"Yellow") ||
					equali(right2,"Y") ||
					equali(right2,"3")
					) team=3
					else if(
					equali(right2,"Green") ||
					equali(right2,"G") ||
					equali(right2,"4")
					) team=4
				}
				replace_all(right,47,"^"","")
				if(file_exists(right))
				{
					if(containi(right,".mdl")==strlen(right)-4)
					{
						if(!precache_model(right))
						{
							log_amx("Error attempting to precache model: ^"%s^" (Line %d of new_weapons.ini)",right,i+1)
						}
						else if(containi(left,"models/p_")==0)
						{
							format(new_p_models[p_modelsnum],47,right)
							format(old_p_models[p_modelsnum],47,left)
							p_models_team[p_modelsnum]=team
							p_modelsnum++
						}
						else if(containi(left,"models/v_")==0)
						{
							format(new_v_models[v_modelsnum],47,right)
							format(old_v_models[v_modelsnum],47,left)
							v_models_team[v_modelsnum]=team
							v_modelsnum++
						}
						else if(containi(left,"models/w_")==0)
						{
							format(new_w_models[w_modelsnum],47,right)
							format(old_w_models[w_modelsnum],47,left)
							w_models_team[w_modelsnum]=team
							w_modelsnum++
						}
						else
						{
							log_amx("Model type(p_ / v_ / w_) unknown for model: ^"%s^" (Line %d of new_weapons.ini)",right,i+1)
						}
					}
					else if(containi(right,".wav")==strlen(right)-4 || containi(right,".mp3")==strlen(right)-4)
					{
						replace(right,47,"sound/","")
						replace(left,47,"sound/","")
						if(!precache_sound(right))
						{
							log_amx("Error attempting to precache sound: ^"%s^" (Line %d of new_weapons.ini)",right,i+1)
						}
						else
						{
							format(new_sounds[soundsnum],47,right)
							format(old_sounds[soundsnum],47,left)
							sounds_team[soundsnum]=team
							soundsnum++
						}
					}
					else
					{
						log_amx("Invalid File: ^"%s^" (Line %d of new_weapons.ini)",right,i+1)
					}
				}
				else
				{
					log_amx("File Inexistent: ^"%s^" (Line %d of new_weapons.ini)",right,i+1)
				}
				/*if(!file_exists(left))
				{
					log_amx("Warning: File Inexistent: ^"%s^" (Line %d of new_weapons.ini). ONLY A WARNING. PLUGIN WILL STILL WORK!!!!",left,i+1)
				}*/
			}
		}
	}
}

public Changeweapon_Hook(id)
{
	if(!is_user_alive(id) && !(ze_get_vip_flags(id) & VIP_A))
	{
		return PLUGIN_CONTINUE
	}
	static model[32], i, team

	team = get_user_team(id)

	pev(id,pev_viewmodel2,model,31)
	for(i=0;i<v_modelsnum;i++)
	{
		if(equali(model,old_v_models[i]))
		{
			if(v_models_team[i]==team || !v_models_team[i])
			{
				set_pev(id,pev_viewmodel2,new_v_models[i])
				break;
			}
		}
	}

	pev(id,pev_weaponmodel2,model,31)
	for(i=0;i<p_modelsnum;i++)
	{
		if(equali(model,old_p_models[i]))
		{
			if(p_models_team[i]==team || !p_models_team[i])
			{
				set_pev(id,pev_weaponmodel2,new_p_models[i])
				break;
			}
		}
	}
	return PLUGIN_CONTINUE
}

public Sound_Hook(id,channel,sample[])
{
	if(!is_user_alive(id) && !(ze_get_vip_flags(id) & VIP_A))
	{
		return FMRES_IGNORED
	}
	if(channel!=CHAN_WEAPON && channel!=CHAN_ITEM)
	{
		return FMRES_IGNORED
	}

	static i, team

	team = get_user_team(id)

	for(i=0;i<soundsnum;i++)
	{
		if(equali(sample,old_sounds[i]))
		{
			if(sounds_team[i]==team || !sounds_team[i])
			{
				engfunc(EngFunc_EmitSound,id,CHAN_WEAPON,new_sounds[i],1.0,ATTN_NORM,0,PITCH_NORM)
				return FMRES_SUPERCEDE
			}
		}
	}
	return FMRES_IGNORED
}

public W_Model_Hook(ent,model[])
{
	new iOwner = get_entvar(ent, var_owner);
	
	if(!pev_valid(ent) && !(ze_get_vip_flags(id) & iOwner))
	{
		return FMRES_IGNORED
	}
	static i
	for(i=0;i<w_modelsnum;i++)
	{
		if(equali(model,old_w_models[i]))
		{
			engfunc(EngFunc_SetModel,ent,new_w_models[i])
			return FMRES_SUPERCEDE
		}
	}
	return FMRES_IGNORED
}

/*public newround()
{
	static ent, classname[8], model[32]
	ent = engfunc(EngFunc_FindEntityInSphere,maxplayers,Float:{0.0,0.0,0.0},4800.0)
	while(ent)
	{
		if(pev_valid(ent))
		{
			pev(ent,pev_classname,classname,7)
			if(containi(classname,"armoury")!=-1)
			{
				pev(ent,pev_model,model,31)
				W_Model_Hook(ent,model)
			}
		}
		ent = engfunc(EngFunc_FindEntityInSphere,ent,Float:{0.0,0.0,0.0},4800.0)
	}
}*/
Required flag: VIP_A
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Mohamed Alaa
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#7

Post by Mohamed Alaa » 1 Year Ago

Updated code:
  1. #define VERSION "1.3"
  2.  
  3. #include <zombie_escape>
  4. #include <ze_vip>
  5.  
  6. #define MAX_SOUNDS  50
  7. #define MAX_p_MODELS    50
  8. #define MAX_v_MODELS    50
  9. #define MAX_w_MODELS    50
  10.  
  11. #define MAP_CONFIGS 1
  12.  
  13. new new_sounds[MAX_SOUNDS][48]
  14. new old_sounds[MAX_SOUNDS][48]
  15. new sounds_team[MAX_SOUNDS]
  16. new soundsnum
  17.  
  18. new new_p_models[MAX_p_MODELS][48]
  19. new old_p_models[MAX_p_MODELS][48]
  20. new p_models_team[MAX_p_MODELS]
  21. new p_modelsnum
  22.  
  23. new new_v_models[MAX_v_MODELS][48]
  24. new old_v_models[MAX_v_MODELS][48]
  25. new v_models_team[MAX_p_MODELS]
  26. new v_modelsnum
  27.  
  28. new new_w_models[MAX_w_MODELS][48]
  29. new old_w_models[MAX_w_MODELS][48]
  30. new w_models_team[MAX_p_MODELS]
  31. new w_modelsnum
  32.  
  33. new maxplayers
  34.  
  35. public plugin_init()
  36. {
  37.     register_plugin("Weapon Model + Sound Replacement",VERSION,"GHW_Chronic")
  38.     register_forward(FM_EmitSound,"Sound_Hook")
  39.     register_forward(FM_SetModel,"W_Model_Hook",1)
  40.     register_event("CurWeapon","Changeweapon_Hook","be","1=1")
  41.     maxplayers = get_maxplayers()
  42. }
  43.  
  44. public plugin_precache()
  45. {
  46.     new configfile[200]
  47.     new configsdir[200]
  48.     new map[32]
  49.     get_configsdir(configsdir,199)
  50.     get_mapname(map,31)
  51.     format(configfile,199,"%s/new_weapons_%s.ini",configsdir,map)
  52.     if(file_exists(configfile))
  53.     {
  54.         load_models(configfile)
  55.     }
  56.     else
  57.     {
  58.         format(configfile,199,"%s/new_weapons.ini",configsdir)
  59.         load_models(configfile)
  60.     }
  61. }
  62.  
  63. public load_models(configfile[])
  64. {
  65.     if(file_exists(configfile))
  66.     {
  67.         new read[96], left[48], right[48], right2[32], trash, team
  68.         for(new i=0;i<file_size(configfile,1);i++)
  69.         {
  70.             read_file(configfile,i,read,95,trash)
  71.             if(containi(read,";")!=0 && containi(read," ")!=-1)
  72.             {
  73.                 strbreak(read,left,47,right,47)
  74.                 team=0
  75.                 if(containi(right," ")!=-1)
  76.                 {
  77.                     strbreak(right,right,47,right2,31)
  78.                     replace_all(right2,31,"^"","")
  79.                     if(
  80.                     equali(right2,"T") ||
  81.                     equali(right2,"Terrorist") ||
  82.                     equali(right2,"Terrorists") ||
  83.                     equali(right2,"Blue") ||
  84.                     equali(right2,"B") ||
  85.                     equali(right2,"Allies") ||
  86.                     equali(right2,"1")
  87.                     ) team=1
  88.                     else if(
  89.                     equali(right2,"CT") ||
  90.                     equali(right2,"Counter") ||
  91.                     equali(right2,"Counter-Terrorist") ||
  92.                     equali(right2,"Counter-Terrorists") ||
  93.                     equali(right2,"CounterTerrorists") ||
  94.                     equali(right2,"CounterTerrorist") ||
  95.                     equali(right2,"Red") ||
  96.                     equali(right2,"R") ||
  97.                     equali(right2,"Axis") ||
  98.                     equali(right2,"2")
  99.                     ) team=2
  100.                     else if(
  101.                     equali(right2,"Yellow") ||
  102.                     equali(right2,"Y") ||
  103.                     equali(right2,"3")
  104.                     ) team=3
  105.                     else if(
  106.                     equali(right2,"Green") ||
  107.                     equali(right2,"G") ||
  108.                     equali(right2,"4")
  109.                     ) team=4
  110.                 }
  111.                 replace_all(right,47,"^"","")
  112.                 if(file_exists(right))
  113.                 {
  114.                     if(containi(right,".mdl")==strlen(right)-4)
  115.                     {
  116.                         if(!precache_model(right))
  117.                         {
  118.                             log_amx("Error attempting to precache model: ^"%s^" (Line %d of new_weapons.ini)",right,i+1)
  119.                         }
  120.                         else if(containi(left,"models/p_")==0)
  121.                         {
  122.                             format(new_p_models[p_modelsnum],47,right)
  123.                             format(old_p_models[p_modelsnum],47,left)
  124.                             p_models_team[p_modelsnum]=team
  125.                             p_modelsnum++
  126.                         }
  127.                         else if(containi(left,"models/v_")==0)
  128.                         {
  129.                             format(new_v_models[v_modelsnum],47,right)
  130.                             format(old_v_models[v_modelsnum],47,left)
  131.                             v_models_team[v_modelsnum]=team
  132.                             v_modelsnum++
  133.                         }
  134.                         else if(containi(left,"models/w_")==0)
  135.                         {
  136.                             format(new_w_models[w_modelsnum],47,right)
  137.                             format(old_w_models[w_modelsnum],47,left)
  138.                             w_models_team[w_modelsnum]=team
  139.                             w_modelsnum++
  140.                         }
  141.                         else
  142.                         {
  143.                             log_amx("Model type(p_ / v_ / w_) unknown for model: ^"%s^" (Line %d of new_weapons.ini)",right,i+1)
  144.                         }
  145.                     }
  146.                     else if(containi(right,".wav")==strlen(right)-4 || containi(right,".mp3")==strlen(right)-4)
  147.                     {
  148.                         replace(right,47,"sound/","")
  149.                         replace(left,47,"sound/","")
  150.                         if(!precache_sound(right))
  151.                         {
  152.                             log_amx("Error attempting to precache sound: ^"%s^" (Line %d of new_weapons.ini)",right,i+1)
  153.                         }
  154.                         else
  155.                         {
  156.                             format(new_sounds[soundsnum],47,right)
  157.                             format(old_sounds[soundsnum],47,left)
  158.                             sounds_team[soundsnum]=team
  159.                             soundsnum++
  160.                         }
  161.                     }
  162.                     else
  163.                     {
  164.                         log_amx("Invalid File: ^"%s^" (Line %d of new_weapons.ini)",right,i+1)
  165.                     }
  166.                 }
  167.                 else
  168.                 {
  169.                     log_amx("File Inexistent: ^"%s^" (Line %d of new_weapons.ini)",right,i+1)
  170.                 }
  171.                 /*if(!file_exists(left))
  172.                 {
  173.                     log_amx("Warning: File Inexistent: ^"%s^" (Line %d of new_weapons.ini). ONLY A WARNING. PLUGIN WILL STILL WORK!!!!",left,i+1)
  174.                 }*/
  175.             }
  176.         }
  177.     }
  178. }
  179.  
  180. public Changeweapon_Hook(id)
  181. {
  182.     if(!is_user_alive(id) && !(ze_get_vip_flags(id) & VIP_A))
  183.     {
  184.         return PLUGIN_CONTINUE
  185.     }
  186.     static model[32], i, team
  187.  
  188.     team = get_user_team(id)
  189.  
  190.     pev(id,pev_viewmodel2,model,31)
  191.     for(i=0;i<v_modelsnum;i++)
  192.     {
  193.         if(equali(model,old_v_models[i]))
  194.         {
  195.             if(v_models_team[i]==team || !v_models_team[i])
  196.             {
  197.                 set_pev(id,pev_viewmodel2,new_v_models[i])
  198.                 break;
  199.             }
  200.         }
  201.     }
  202.  
  203.     pev(id,pev_weaponmodel2,model,31)
  204.     for(i=0;i<p_modelsnum;i++)
  205.     {
  206.         if(equali(model,old_p_models[i]))
  207.         {
  208.             if(p_models_team[i]==team || !p_models_team[i])
  209.             {
  210.                 set_pev(id,pev_weaponmodel2,new_p_models[i])
  211.                 break;
  212.             }
  213.         }
  214.     }
  215.     return PLUGIN_CONTINUE
  216. }
  217.  
  218. public Sound_Hook(id,channel,sample[])
  219. {
  220.     if(!is_user_alive(id) && !(ze_get_vip_flags(id) & VIP_A))
  221.     {
  222.         return FMRES_IGNORED
  223.     }
  224.     if(channel!=CHAN_WEAPON && channel!=CHAN_ITEM)
  225.     {
  226.         return FMRES_IGNORED
  227.     }
  228.  
  229.     static i, team
  230.  
  231.     team = get_user_team(id)
  232.  
  233.     for(i=0;i<soundsnum;i++)
  234.     {
  235.         if(equali(sample,old_sounds[i]))
  236.         {
  237.             if(sounds_team[i]==team || !sounds_team[i])
  238.             {
  239.                 engfunc(EngFunc_EmitSound,id,CHAN_WEAPON,new_sounds[i],1.0,ATTN_NORM,0,PITCH_NORM)
  240.                 return FMRES_SUPERCEDE
  241.             }
  242.         }
  243.     }
  244.     return FMRES_IGNORED
  245. }
  246.  
  247. public W_Model_Hook(ent,model[])
  248. {
  249.     new iOwner = get_entvar(ent, var_owner);
  250.    
  251.     if(!pev_valid(ent) && !(ze_get_vip_flags(id) & iOwner))
  252.     {
  253.         return FMRES_IGNORED
  254.     }
  255.     static i
  256.     for(i=0;i<w_modelsnum;i++)
  257.     {
  258.         if(equali(model,old_w_models[i]))
  259.         {
  260.             engfunc(EngFunc_SetModel,ent,new_w_models[i])
  261.             return FMRES_SUPERCEDE
  262.         }
  263.     }
  264.     return FMRES_IGNORED
  265. }
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sPe3doN
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#8

Post by sPe3doN » 1 Year Ago

Jack GamePlay wrote:
1 Year Ago
Updated code:
  1. #define VERSION "1.3"
  2.  
  3. #include <zombie_escape>
  4. #include <ze_vip>
  5.  
  6. #define MAX_SOUNDS  50
  7. #define MAX_p_MODELS    50
  8. #define MAX_v_MODELS    50
  9. #define MAX_w_MODELS    50
  10.  
  11. #define MAP_CONFIGS 1
  12.  
  13. new new_sounds[MAX_SOUNDS][48]
  14. new old_sounds[MAX_SOUNDS][48]
  15. new sounds_team[MAX_SOUNDS]
  16. new soundsnum
  17.  
  18. new new_p_models[MAX_p_MODELS][48]
  19. new old_p_models[MAX_p_MODELS][48]
  20. new p_models_team[MAX_p_MODELS]
  21. new p_modelsnum
  22.  
  23. new new_v_models[MAX_v_MODELS][48]
  24. new old_v_models[MAX_v_MODELS][48]
  25. new v_models_team[MAX_p_MODELS]
  26. new v_modelsnum
  27.  
  28. new new_w_models[MAX_w_MODELS][48]
  29. new old_w_models[MAX_w_MODELS][48]
  30. new w_models_team[MAX_p_MODELS]
  31. new w_modelsnum
  32.  
  33. new maxplayers
  34.  
  35. public plugin_init()
  36. {
  37.     register_plugin("Weapon Model + Sound Replacement",VERSION,"GHW_Chronic")
  38.     register_forward(FM_EmitSound,"Sound_Hook")
  39.     register_forward(FM_SetModel,"W_Model_Hook",1)
  40.     register_event("CurWeapon","Changeweapon_Hook","be","1=1")
  41.     maxplayers = get_maxplayers()
  42. }
  43.  
  44. public plugin_precache()
  45. {
  46.     new configfile[200]
  47.     new configsdir[200]
  48.     new map[32]
  49.     get_configsdir(configsdir,199)
  50.     get_mapname(map,31)
  51.     format(configfile,199,"%s/new_weapons_%s.ini",configsdir,map)
  52.     if(file_exists(configfile))
  53.     {
  54.         load_models(configfile)
  55.     }
  56.     else
  57.     {
  58.         format(configfile,199,"%s/new_weapons.ini",configsdir)
  59.         load_models(configfile)
  60.     }
  61. }
  62.  
  63. public load_models(configfile[])
  64. {
  65.     if(file_exists(configfile))
  66.     {
  67.         new read[96], left[48], right[48], right2[32], trash, team
  68.         for(new i=0;i<file_size(configfile,1);i++)
  69.         {
  70.             read_file(configfile,i,read,95,trash)
  71.             if(containi(read,";")!=0 && containi(read," ")!=-1)
  72.             {
  73.                 strbreak(read,left,47,right,47)
  74.                 team=0
  75.                 if(containi(right," ")!=-1)
  76.                 {
  77.                     strbreak(right,right,47,right2,31)
  78.                     replace_all(right2,31,"^"","")
  79.                     if(
  80.                     equali(right2,"T") ||
  81.                     equali(right2,"Terrorist") ||
  82.                     equali(right2,"Terrorists") ||
  83.                     equali(right2,"Blue") ||
  84.                     equali(right2,"B") ||
  85.                     equali(right2,"Allies") ||
  86.                     equali(right2,"1")
  87.                     ) team=1
  88.                     else if(
  89.                     equali(right2,"CT") ||
  90.                     equali(right2,"Counter") ||
  91.                     equali(right2,"Counter-Terrorist") ||
  92.                     equali(right2,"Counter-Terrorists") ||
  93.                     equali(right2,"CounterTerrorists") ||
  94.                     equali(right2,"CounterTerrorist") ||
  95.                     equali(right2,"Red") ||
  96.                     equali(right2,"R") ||
  97.                     equali(right2,"Axis") ||
  98.                     equali(right2,"2")
  99.                     ) team=2
  100.                     else if(
  101.                     equali(right2,"Yellow") ||
  102.                     equali(right2,"Y") ||
  103.                     equali(right2,"3")
  104.                     ) team=3
  105.                     else if(
  106.                     equali(right2,"Green") ||
  107.                     equali(right2,"G") ||
  108.                     equali(right2,"4")
  109.                     ) team=4
  110.                 }
  111.                 replace_all(right,47,"^"","")
  112.                 if(file_exists(right))
  113.                 {
  114.                     if(containi(right,".mdl")==strlen(right)-4)
  115.                     {
  116.                         if(!precache_model(right))
  117.                         {
  118.                             log_amx("Error attempting to precache model: ^"%s^" (Line %d of new_weapons.ini)",right,i+1)
  119.                         }
  120.                         else if(containi(left,"models/p_")==0)
  121.                         {
  122.                             format(new_p_models[p_modelsnum],47,right)
  123.                             format(old_p_models[p_modelsnum],47,left)
  124.                             p_models_team[p_modelsnum]=team
  125.                             p_modelsnum++
  126.                         }
  127.                         else if(containi(left,"models/v_")==0)
  128.                         {
  129.                             format(new_v_models[v_modelsnum],47,right)
  130.                             format(old_v_models[v_modelsnum],47,left)
  131.                             v_models_team[v_modelsnum]=team
  132.                             v_modelsnum++
  133.                         }
  134.                         else if(containi(left,"models/w_")==0)
  135.                         {
  136.                             format(new_w_models[w_modelsnum],47,right)
  137.                             format(old_w_models[w_modelsnum],47,left)
  138.                             w_models_team[w_modelsnum]=team
  139.                             w_modelsnum++
  140.                         }
  141.                         else
  142.                         {
  143.                             log_amx("Model type(p_ / v_ / w_) unknown for model: ^"%s^" (Line %d of new_weapons.ini)",right,i+1)
  144.                         }
  145.                     }
  146.                     else if(containi(right,".wav")==strlen(right)-4 || containi(right,".mp3")==strlen(right)-4)
  147.                     {
  148.                         replace(right,47,"sound/","")
  149.                         replace(left,47,"sound/","")
  150.                         if(!precache_sound(right))
  151.                         {
  152.                             log_amx("Error attempting to precache sound: ^"%s^" (Line %d of new_weapons.ini)",right,i+1)
  153.                         }
  154.                         else
  155.                         {
  156.                             format(new_sounds[soundsnum],47,right)
  157.                             format(old_sounds[soundsnum],47,left)
  158.                             sounds_team[soundsnum]=team
  159.                             soundsnum++
  160.                         }
  161.                     }
  162.                     else
  163.                     {
  164.                         log_amx("Invalid File: ^"%s^" (Line %d of new_weapons.ini)",right,i+1)
  165.                     }
  166.                 }
  167.                 else
  168.                 {
  169.                     log_amx("File Inexistent: ^"%s^" (Line %d of new_weapons.ini)",right,i+1)
  170.                 }
  171.                 /*if(!file_exists(left))
  172.                 {
  173.                     log_amx("Warning: File Inexistent: ^"%s^" (Line %d of new_weapons.ini). ONLY A WARNING. PLUGIN WILL STILL WORK!!!!",left,i+1)
  174.                 }*/
  175.             }
  176.         }
  177.     }
  178. }
  179.  
  180. public Changeweapon_Hook(id)
  181. {
  182.     if(!is_user_alive(id) && !(ze_get_vip_flags(id) & VIP_A))
  183.     {
  184.         return PLUGIN_CONTINUE
  185.     }
  186.     static model[32], i, team
  187.  
  188.     team = get_user_team(id)
  189.  
  190.     pev(id,pev_viewmodel2,model,31)
  191.     for(i=0;i<v_modelsnum;i++)
  192.     {
  193.         if(equali(model,old_v_models[i]))
  194.         {
  195.             if(v_models_team[i]==team || !v_models_team[i])
  196.             {
  197.                 set_pev(id,pev_viewmodel2,new_v_models[i])
  198.                 break;
  199.             }
  200.         }
  201.     }
  202.  
  203.     pev(id,pev_weaponmodel2,model,31)
  204.     for(i=0;i<p_modelsnum;i++)
  205.     {
  206.         if(equali(model,old_p_models[i]))
  207.         {
  208.             if(p_models_team[i]==team || !p_models_team[i])
  209.             {
  210.                 set_pev(id,pev_weaponmodel2,new_p_models[i])
  211.                 break;
  212.             }
  213.         }
  214.     }
  215.     return PLUGIN_CONTINUE
  216. }
  217.  
  218. public Sound_Hook(id,channel,sample[])
  219. {
  220.     if(!is_user_alive(id) && !(ze_get_vip_flags(id) & VIP_A))
  221.     {
  222.         return FMRES_IGNORED
  223.     }
  224.     if(channel!=CHAN_WEAPON && channel!=CHAN_ITEM)
  225.     {
  226.         return FMRES_IGNORED
  227.     }
  228.  
  229.     static i, team
  230.  
  231.     team = get_user_team(id)
  232.  
  233.     for(i=0;i<soundsnum;i++)
  234.     {
  235.         if(equali(sample,old_sounds[i]))
  236.         {
  237.             if(sounds_team[i]==team || !sounds_team[i])
  238.             {
  239.                 engfunc(EngFunc_EmitSound,id,CHAN_WEAPON,new_sounds[i],1.0,ATTN_NORM,0,PITCH_NORM)
  240.                 return FMRES_SUPERCEDE
  241.             }
  242.         }
  243.     }
  244.     return FMRES_IGNORED
  245. }
  246.  
  247. public W_Model_Hook(ent,model[])
  248. {
  249.     new iOwner = get_entvar(ent, var_owner);
  250.    
  251.     if(!pev_valid(ent) && !(ze_get_vip_flags(id) & iOwner))
  252.     {
  253.         return FMRES_IGNORED
  254.     }
  255.     static i
  256.     for(i=0;i<w_modelsnum;i++)
  257.     {
  258.         if(equali(model,old_w_models[i]))
  259.         {
  260.             engfunc(EngFunc_SetModel,ent,new_w_models[i])
  261.             return FMRES_SUPERCEDE
  262.         }
  263.     }
  264.     return FMRES_IGNORED
  265. }
can you fix it :D Image

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Mark
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#9

Post by Mark » 1 Year Ago

sPe3doN wrote:
1 Year Ago
Jack GamePlay wrote:
1 Year Ago
Updated code:
  1. #define VERSION "1.3"
  2.  
  3. #include <zombie_escape>
  4. #include <ze_vip>
  5.  
  6. #define MAX_SOUNDS  50
  7. #define MAX_p_MODELS    50
  8. #define MAX_v_MODELS    50
  9. #define MAX_w_MODELS    50
  10.  
  11. #define MAP_CONFIGS 1
  12.  
  13. new new_sounds[MAX_SOUNDS][48]
  14. new old_sounds[MAX_SOUNDS][48]
  15. new sounds_team[MAX_SOUNDS]
  16. new soundsnum
  17.  
  18. new new_p_models[MAX_p_MODELS][48]
  19. new old_p_models[MAX_p_MODELS][48]
  20. new p_models_team[MAX_p_MODELS]
  21. new p_modelsnum
  22.  
  23. new new_v_models[MAX_v_MODELS][48]
  24. new old_v_models[MAX_v_MODELS][48]
  25. new v_models_team[MAX_p_MODELS]
  26. new v_modelsnum
  27.  
  28. new new_w_models[MAX_w_MODELS][48]
  29. new old_w_models[MAX_w_MODELS][48]
  30. new w_models_team[MAX_p_MODELS]
  31. new w_modelsnum
  32.  
  33. new maxplayers
  34.  
  35. public plugin_init()
  36. {
  37.     register_plugin("Weapon Model + Sound Replacement",VERSION,"GHW_Chronic")
  38.     register_forward(FM_EmitSound,"Sound_Hook")
  39.     register_forward(FM_SetModel,"W_Model_Hook",1)
  40.     register_event("CurWeapon","Changeweapon_Hook","be","1=1")
  41.     maxplayers = get_maxplayers()
  42. }
  43.  
  44. public plugin_precache()
  45. {
  46.     new configfile[200]
  47.     new configsdir[200]
  48.     new map[32]
  49.     get_configsdir(configsdir,199)
  50.     get_mapname(map,31)
  51.     format(configfile,199,"%s/new_weapons_%s.ini",configsdir,map)
  52.     if(file_exists(configfile))
  53.     {
  54.         load_models(configfile)
  55.     }
  56.     else
  57.     {
  58.         format(configfile,199,"%s/new_weapons.ini",configsdir)
  59.         load_models(configfile)
  60.     }
  61. }
  62.  
  63. public load_models(configfile[])
  64. {
  65.     if(file_exists(configfile))
  66.     {
  67.         new read[96], left[48], right[48], right2[32], trash, team
  68.         for(new i=0;i<file_size(configfile,1);i++)
  69.         {
  70.             read_file(configfile,i,read,95,trash)
  71.             if(containi(read,";")!=0 && containi(read," ")!=-1)
  72.             {
  73.                 strbreak(read,left,47,right,47)
  74.                 team=0
  75.                 if(containi(right," ")!=-1)
  76.                 {
  77.                     strbreak(right,right,47,right2,31)
  78.                     replace_all(right2,31,"^"","")
  79.                     if(
  80.                     equali(right2,"T") ||
  81.                     equali(right2,"Terrorist") ||
  82.                     equali(right2,"Terrorists") ||
  83.                     equali(right2,"Blue") ||
  84.                     equali(right2,"B") ||
  85.                     equali(right2,"Allies") ||
  86.                     equali(right2,"1")
  87.                     ) team=1
  88.                     else if(
  89.                     equali(right2,"CT") ||
  90.                     equali(right2,"Counter") ||
  91.                     equali(right2,"Counter-Terrorist") ||
  92.                     equali(right2,"Counter-Terrorists") ||
  93.                     equali(right2,"CounterTerrorists") ||
  94.                     equali(right2,"CounterTerrorist") ||
  95.                     equali(right2,"Red") ||
  96.                     equali(right2,"R") ||
  97.                     equali(right2,"Axis") ||
  98.                     equali(right2,"2")
  99.                     ) team=2
  100.                     else if(
  101.                     equali(right2,"Yellow") ||
  102.                     equali(right2,"Y") ||
  103.                     equali(right2,"3")
  104.                     ) team=3
  105.                     else if(
  106.                     equali(right2,"Green") ||
  107.                     equali(right2,"G") ||
  108.                     equali(right2,"4")
  109.                     ) team=4
  110.                 }
  111.                 replace_all(right,47,"^"","")
  112.                 if(file_exists(right))
  113.                 {
  114.                     if(containi(right,".mdl")==strlen(right)-4)
  115.                     {
  116.                         if(!precache_model(right))
  117.                         {
  118.                             log_amx("Error attempting to precache model: ^"%s^" (Line %d of new_weapons.ini)",right,i+1)
  119.                         }
  120.                         else if(containi(left,"models/p_")==0)
  121.                         {
  122.                             format(new_p_models[p_modelsnum],47,right)
  123.                             format(old_p_models[p_modelsnum],47,left)
  124.                             p_models_team[p_modelsnum]=team
  125.                             p_modelsnum++
  126.                         }
  127.                         else if(containi(left,"models/v_")==0)
  128.                         {
  129.                             format(new_v_models[v_modelsnum],47,right)
  130.                             format(old_v_models[v_modelsnum],47,left)
  131.                             v_models_team[v_modelsnum]=team
  132.                             v_modelsnum++
  133.                         }
  134.                         else if(containi(left,"models/w_")==0)
  135.                         {
  136.                             format(new_w_models[w_modelsnum],47,right)
  137.                             format(old_w_models[w_modelsnum],47,left)
  138.                             w_models_team[w_modelsnum]=team
  139.                             w_modelsnum++
  140.                         }
  141.                         else
  142.                         {
  143.                             log_amx("Model type(p_ / v_ / w_) unknown for model: ^"%s^" (Line %d of new_weapons.ini)",right,i+1)
  144.                         }
  145.                     }
  146.                     else if(containi(right,".wav")==strlen(right)-4 || containi(right,".mp3")==strlen(right)-4)
  147.                     {
  148.                         replace(right,47,"sound/","")
  149.                         replace(left,47,"sound/","")
  150.                         if(!precache_sound(right))
  151.                         {
  152.                             log_amx("Error attempting to precache sound: ^"%s^" (Line %d of new_weapons.ini)",right,i+1)
  153.                         }
  154.                         else
  155.                         {
  156.                             format(new_sounds[soundsnum],47,right)
  157.                             format(old_sounds[soundsnum],47,left)
  158.                             sounds_team[soundsnum]=team
  159.                             soundsnum++
  160.                         }
  161.                     }
  162.                     else
  163.                     {
  164.                         log_amx("Invalid File: ^"%s^" (Line %d of new_weapons.ini)",right,i+1)
  165.                     }
  166.                 }
  167.                 else
  168.                 {
  169.                     log_amx("File Inexistent: ^"%s^" (Line %d of new_weapons.ini)",right,i+1)
  170.                 }
  171.                 /*if(!file_exists(left))
  172.                 {
  173.                     log_amx("Warning: File Inexistent: ^"%s^" (Line %d of new_weapons.ini). ONLY A WARNING. PLUGIN WILL STILL WORK!!!!",left,i+1)
  174.                 }*/
  175.             }
  176.         }
  177.     }
  178. }
  179.  
  180. public Changeweapon_Hook(id)
  181. {
  182.     if(!is_user_alive(id) && !(ze_get_vip_flags(id) & VIP_A))
  183.     {
  184.         return PLUGIN_CONTINUE
  185.     }
  186.     static model[32], i, team
  187.  
  188.     team = get_user_team(id)
  189.  
  190.     pev(id,pev_viewmodel2,model,31)
  191.     for(i=0;i<v_modelsnum;i++)
  192.     {
  193.         if(equali(model,old_v_models[i]))
  194.         {
  195.             if(v_models_team[i]==team || !v_models_team[i])
  196.             {
  197.                 set_pev(id,pev_viewmodel2,new_v_models[i])
  198.                 break;
  199.             }
  200.         }
  201.     }
  202.  
  203.     pev(id,pev_weaponmodel2,model,31)
  204.     for(i=0;i<p_modelsnum;i++)
  205.     {
  206.         if(equali(model,old_p_models[i]))
  207.         {
  208.             if(p_models_team[i]==team || !p_models_team[i])
  209.             {
  210.                 set_pev(id,pev_weaponmodel2,new_p_models[i])
  211.                 break;
  212.             }
  213.         }
  214.     }
  215.     return PLUGIN_CONTINUE
  216. }
  217.  
  218. public Sound_Hook(id,channel,sample[])
  219. {
  220.     if(!is_user_alive(id) && !(ze_get_vip_flags(id) & VIP_A))
  221.     {
  222.         return FMRES_IGNORED
  223.     }
  224.     if(channel!=CHAN_WEAPON && channel!=CHAN_ITEM)
  225.     {
  226.         return FMRES_IGNORED
  227.     }
  228.  
  229.     static i, team
  230.  
  231.     team = get_user_team(id)
  232.  
  233.     for(i=0;i<soundsnum;i++)
  234.     {
  235.         if(equali(sample,old_sounds[i]))
  236.         {
  237.             if(sounds_team[i]==team || !sounds_team[i])
  238.             {
  239.                 engfunc(EngFunc_EmitSound,id,CHAN_WEAPON,new_sounds[i],1.0,ATTN_NORM,0,PITCH_NORM)
  240.                 return FMRES_SUPERCEDE
  241.             }
  242.         }
  243.     }
  244.     return FMRES_IGNORED
  245. }
  246.  
  247. public W_Model_Hook(ent,model[])
  248. {
  249.     new iOwner = get_entvar(ent, var_owner);
  250.    
  251.     if(!pev_valid(ent) && !(ze_get_vip_flags(id) & iOwner))
  252.     {
  253.         return FMRES_IGNORED
  254.     }
  255.     static i
  256.     for(i=0;i<w_modelsnum;i++)
  257.     {
  258.         if(equali(model,old_w_models[i]))
  259.         {
  260.             engfunc(EngFunc_SetModel,ent,new_w_models[i])
  261.             return FMRES_SUPERCEDE
  262.         }
  263.     }
  264.     return FMRES_IGNORED
  265. }
can you fix it :D Image
Try!

  1. #define VERSION "1.3"
  2. #include <zombie_escape>
  3. #include <ze_vip>
  4.  
  5. #define MAX_SOUNDS  50
  6. #define MAX_p_MODELS    50
  7. #define MAX_v_MODELS    50
  8. #define MAX_w_MODELS    50
  9.  
  10. #define MAP_CONFIGS 1
  11.  
  12. new new_sounds[MAX_SOUNDS][48]
  13. new old_sounds[MAX_SOUNDS][48]
  14. new sounds_team[MAX_SOUNDS]
  15. new soundsnum
  16.  
  17. new new_p_models[MAX_p_MODELS][48]
  18. new old_p_models[MAX_p_MODELS][48]
  19. new p_models_team[MAX_p_MODELS]
  20. new p_modelsnum
  21.  
  22. new new_v_models[MAX_v_MODELS][48]
  23. new old_v_models[MAX_v_MODELS][48]
  24. new v_models_team[MAX_p_MODELS]
  25. new v_modelsnum
  26.  
  27. new new_w_models[MAX_w_MODELS][48]
  28. new old_w_models[MAX_w_MODELS][48]
  29. new w_models_team[MAX_p_MODELS]
  30. new w_modelsnum
  31.  
  32.  
  33. public plugin_init()
  34. {
  35.     register_plugin("Weapon Model + Sound Replacement",VERSION,"GHW_Chronic")
  36.     register_forward(FM_EmitSound,"Sound_Hook")
  37.     register_forward(FM_SetModel,"W_Model_Hook",1)
  38.     register_event("CurWeapon","Changeweapon_Hook","be","1=1")
  39. }
  40.  
  41. public plugin_precache()
  42. {
  43.     new configfile[200]
  44.     new configsdir[200]
  45.     new map[32]
  46.     get_configsdir(configsdir,199)
  47.     get_mapname(map,31)
  48.     format(configfile,199,"%s/new_weapons_%s.ini",configsdir,map)
  49.     if(file_exists(configfile))
  50.     {
  51.         load_models(configfile)
  52.     }
  53.     else
  54.     {
  55.         format(configfile,199,"%s/new_weapons.ini",configsdir)
  56.         load_models(configfile)
  57.     }
  58. }
  59.  
  60. public load_models(configfile[])
  61. {
  62.     if(file_exists(configfile))
  63.     {
  64.         new read[96], left[48], right[48], right2[32], trash, team
  65.         for(new i=0;i<file_size(configfile,1);i++)
  66.         {
  67.             read_file(configfile,i,read,95,trash)
  68.             if(containi(read,";")!=0 && containi(read," ")!=-1)
  69.             {
  70.                 argbreak(read,left,47,right,47)
  71.                 team=0
  72.                 if(containi(right," ")!=-1)
  73.                 {
  74.                     argbreak(right,right,47,right2,31)
  75.                     replace_all(right2,31,"^"","")
  76.                     if(
  77.                     equali(right2,"T") ||
  78.                     equali(right2,"Terrorist") ||
  79.                     equali(right2,"Terrorists") ||
  80.                     equali(right2,"Blue") ||
  81.                     equali(right2,"B") ||
  82.                     equali(right2,"Allies") ||
  83.                     equali(right2,"1")
  84.                     ) team=1
  85.                     else if(
  86.                     equali(right2,"CT") ||
  87.                     equali(right2,"Counter") ||
  88.                     equali(right2,"Counter-Terrorist") ||
  89.                     equali(right2,"Counter-Terrorists") ||
  90.                     equali(right2,"CounterTerrorists") ||
  91.                     equali(right2,"CounterTerrorist") ||
  92.                     equali(right2,"Red") ||
  93.                     equali(right2,"R") ||
  94.                     equali(right2,"Axis") ||
  95.                     equali(right2,"2")
  96.                     ) team=2
  97.                     else if(
  98.                     equali(right2,"Yellow") ||
  99.                     equali(right2,"Y") ||
  100.                     equali(right2,"3")
  101.                     ) team=3
  102.                     else if(
  103.                     equali(right2,"Green") ||
  104.                     equali(right2,"G") ||
  105.                     equali(right2,"4")
  106.                     ) team=4
  107.                 }
  108.                 replace_all(right,47,"^"","")
  109.                 if(file_exists(right))
  110.                 {
  111.                     if(containi(right,".mdl")==strlen(right)-4)
  112.                     {
  113.                         if(!precache_model(right))
  114.                         {
  115.                             log_amx("Error attempting to precache model: ^"%s^" (Line %d of new_weapons.ini)",right,i+1)
  116.                         }
  117.                         else if(containi(left,"models/p_")==0)
  118.                         {
  119.                             format(new_p_models[p_modelsnum],47,right)
  120.                             format(old_p_models[p_modelsnum],47,left)
  121.                             p_models_team[p_modelsnum]=team
  122.                             p_modelsnum++
  123.                         }
  124.                         else if(containi(left,"models/v_")==0)
  125.                         {
  126.                             format(new_v_models[v_modelsnum],47,right)
  127.                             format(old_v_models[v_modelsnum],47,left)
  128.                             v_models_team[v_modelsnum]=team
  129.                             v_modelsnum++
  130.                         }
  131.                         else if(containi(left,"models/w_")==0)
  132.                         {
  133.                             format(new_w_models[w_modelsnum],47,right)
  134.                             format(old_w_models[w_modelsnum],47,left)
  135.                             w_models_team[w_modelsnum]=team
  136.                             w_modelsnum++
  137.                         }
  138.                         else
  139.                         {
  140.                             log_amx("Model type(p_ / v_ / w_) unknown for model: ^"%s^" (Line %d of new_weapons.ini)",right,i+1)
  141.                         }
  142.                     }
  143.                     else if(containi(right,".wav")==strlen(right)-4 || containi(right,".mp3")==strlen(right)-4)
  144.                     {
  145.                         replace(right,47,"sound/","")
  146.                         replace(left,47,"sound/","")
  147.                         if(!precache_sound(right))
  148.                         {
  149.                             log_amx("Error attempting to precache sound: ^"%s^" (Line %d of new_weapons.ini)",right,i+1)
  150.                         }
  151.                         else
  152.                         {
  153.                             format(new_sounds[soundsnum],47,right)
  154.                             format(old_sounds[soundsnum],47,left)
  155.                             sounds_team[soundsnum]=team
  156.                             soundsnum++
  157.                         }
  158.                     }
  159.                     else
  160.                     {
  161.                         log_amx("Invalid File: ^"%s^" (Line %d of new_weapons.ini)",right,i+1)
  162.                     }
  163.                 }
  164.                 else
  165.                 {
  166.                     log_amx("File Inexistent: ^"%s^" (Line %d of new_weapons.ini)",right,i+1)
  167.                 }
  168.                 /*if(!file_exists(left))
  169.                 {
  170.                     log_amx("Warning: File Inexistent: ^"%s^" (Line %d of new_weapons.ini). ONLY A WARNING. PLUGIN WILL STILL WORK!!!!",left,i+1)
  171.                 }*/
  172.             }
  173.         }
  174.     }
  175. }
  176.  
  177. public Changeweapon_Hook(id)
  178. {
  179.     if(!is_user_alive(id) && !(ze_get_vip_flags(id) & VIP_A))
  180.     {
  181.         return PLUGIN_CONTINUE
  182.     }
  183.     static model[32], i, team
  184.  
  185.     team = get_user_team(id)
  186.  
  187.     pev(id,pev_viewmodel2,model,31)
  188.     for(i=0;i<v_modelsnum;i++)
  189.     {
  190.         if(equali(model,old_v_models[i]))
  191.         {
  192.             if(v_models_team[i]==team || !v_models_team[i])
  193.             {
  194.                 set_pev(id,pev_viewmodel2,new_v_models[i])
  195.                 break;
  196.             }
  197.         }
  198.     }
  199.  
  200.     pev(id,pev_weaponmodel2,model,31)
  201.     for(i=0;i<p_modelsnum;i++)
  202.     {
  203.         if(equali(model,old_p_models[i]))
  204.         {
  205.             if(p_models_team[i]==team || !p_models_team[i])
  206.             {
  207.                 set_pev(id,pev_weaponmodel2,new_p_models[i])
  208.                 break;
  209.             }
  210.         }
  211.     }
  212.     return PLUGIN_CONTINUE
  213. }
  214.  
  215. public Sound_Hook(id,channel,sample[])
  216. {
  217.     if(!is_user_alive(id) && !(ze_get_vip_flags(id) & VIP_A))
  218.     {
  219.         return FMRES_IGNORED
  220.     }
  221.     if(channel!=CHAN_WEAPON && channel!=CHAN_ITEM)
  222.     {
  223.         return FMRES_IGNORED
  224.     }
  225.  
  226.     static i, team
  227.  
  228.     team = get_user_team(id)
  229.  
  230.     for(i=0;i<soundsnum;i++)
  231.     {
  232.         if(equali(sample,old_sounds[i]))
  233.         {
  234.             if(sounds_team[i]==team || !sounds_team[i])
  235.             {
  236.                 engfunc(EngFunc_EmitSound,id,CHAN_WEAPON,new_sounds[i],1.0,ATTN_NORM,0,PITCH_NORM)
  237.                 return FMRES_SUPERCEDE
  238.             }
  239.         }
  240.     }
  241.     return FMRES_IGNORED
  242. }
  243.  
  244. public W_Model_Hook(id,model[])
  245. {
  246.     new iOwner = get_entvar(id, var_owner);
  247.    
  248.     if(!pev_valid(id) && !(ze_get_vip_flags(id) & iOwner))
  249.     {
  250.         return FMRES_IGNORED
  251.     }
  252.     static i
  253.     for(i=0;i<w_modelsnum;i++)
  254.     {
  255.         if(equali(model,old_w_models[i]))
  256.         {
  257.             engfunc(EngFunc_SetModel,id,new_w_models[i])
  258.             return FMRES_SUPERCEDE
  259.         }
  260.     }
  261.     return FMRES_IGNORED
  262. }
  263.  
  264. /*public newround()
  265. {
  266.     static ent, classname[8], model[32]
  267.     ent = engfunc(EngFunc_FindEntityInSphere,maxplayers,Float:{0.0,0.0,0.0},4800.0)
  268.     while(ent)
  269.     {
  270.         if(pev_valid(ent))
  271.         {
  272.             pev(ent,pev_classname,classname,7)
  273.             if(containi(classname,"armoury")!=-1)
  274.             {
  275.                 pev(ent,pev_model,model,31)
  276.                 W_Model_Hook(ent,model)
  277.             }
  278.         }
  279.         ent = engfunc(EngFunc_FindEntityInSphere,ent,Float:{0.0,0.0,0.0},4800.0)
  280.     }
  281. }*/

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sPe3doN
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#10

Post by sPe3doN » 1 Year Ago

Jack GamePlay wrote:
1 Year Ago
Updated code:
  1. #define VERSION "1.3"
  2.  
  3. #include <zombie_escape>
  4. #include <ze_vip>
  5.  
  6. #define MAX_SOUNDS  50
  7. #define MAX_p_MODELS    50
  8. #define MAX_v_MODELS    50
  9. #define MAX_w_MODELS    50
  10.  
  11. #define MAP_CONFIGS 1
  12.  
  13. new new_sounds[MAX_SOUNDS][48]
  14. new old_sounds[MAX_SOUNDS][48]
  15. new sounds_team[MAX_SOUNDS]
  16. new soundsnum
  17.  
  18. new new_p_models[MAX_p_MODELS][48]
  19. new old_p_models[MAX_p_MODELS][48]
  20. new p_models_team[MAX_p_MODELS]
  21. new p_modelsnum
  22.  
  23. new new_v_models[MAX_v_MODELS][48]
  24. new old_v_models[MAX_v_MODELS][48]
  25. new v_models_team[MAX_p_MODELS]
  26. new v_modelsnum
  27.  
  28. new new_w_models[MAX_w_MODELS][48]
  29. new old_w_models[MAX_w_MODELS][48]
  30. new w_models_team[MAX_p_MODELS]
  31. new w_modelsnum
  32.  
  33. new maxplayers
  34.  
  35. public plugin_init()
  36. {
  37.     register_plugin("Weapon Model + Sound Replacement",VERSION,"GHW_Chronic")
  38.     register_forward(FM_EmitSound,"Sound_Hook")
  39.     register_forward(FM_SetModel,"W_Model_Hook",1)
  40.     register_event("CurWeapon","Changeweapon_Hook","be","1=1")
  41.     maxplayers = get_maxplayers()
  42. }
  43.  
  44. public plugin_precache()
  45. {
  46.     new configfile[200]
  47.     new configsdir[200]
  48.     new map[32]
  49.     get_configsdir(configsdir,199)
  50.     get_mapname(map,31)
  51.     format(configfile,199,"%s/new_weapons_%s.ini",configsdir,map)
  52.     if(file_exists(configfile))
  53.     {
  54.         load_models(configfile)
  55.     }
  56.     else
  57.     {
  58.         format(configfile,199,"%s/new_weapons.ini",configsdir)
  59.         load_models(configfile)
  60.     }
  61. }
  62.  
  63. public load_models(configfile[])
  64. {
  65.     if(file_exists(configfile))
  66.     {
  67.         new read[96], left[48], right[48], right2[32], trash, team
  68.         for(new i=0;i<file_size(configfile,1);i++)
  69.         {
  70.             read_file(configfile,i,read,95,trash)
  71.             if(containi(read,";")!=0 && containi(read," ")!=-1)
  72.             {
  73.                 strbreak(read,left,47,right,47)
  74.                 team=0
  75.                 if(containi(right," ")!=-1)
  76.                 {
  77.                     strbreak(right,right,47,right2,31)
  78.                     replace_all(right2,31,"^"","")
  79.                     if(
  80.                     equali(right2,"T") ||
  81.                     equali(right2,"Terrorist") ||
  82.                     equali(right2,"Terrorists") ||
  83.                     equali(right2,"Blue") ||
  84.                     equali(right2,"B") ||
  85.                     equali(right2,"Allies") ||
  86.                     equali(right2,"1")
  87.                     ) team=1
  88.                     else if(
  89.                     equali(right2,"CT") ||
  90.                     equali(right2,"Counter") ||
  91.                     equali(right2,"Counter-Terrorist") ||
  92.                     equali(right2,"Counter-Terrorists") ||
  93.                     equali(right2,"CounterTerrorists") ||
  94.                     equali(right2,"CounterTerrorist") ||
  95.                     equali(right2,"Red") ||
  96.                     equali(right2,"R") ||
  97.                     equali(right2,"Axis") ||
  98.                     equali(right2,"2")
  99.                     ) team=2
  100.                     else if(
  101.                     equali(right2,"Yellow") ||
  102.                     equali(right2,"Y") ||
  103.                     equali(right2,"3")
  104.                     ) team=3
  105.                     else if(
  106.                     equali(right2,"Green") ||
  107.                     equali(right2,"G") ||
  108.                     equali(right2,"4")
  109.                     ) team=4
  110.                 }
  111.                 replace_all(right,47,"^"","")
  112.                 if(file_exists(right))
  113.                 {
  114.                     if(containi(right,".mdl")==strlen(right)-4)
  115.                     {
  116.                         if(!precache_model(right))
  117.                         {
  118.                             log_amx("Error attempting to precache model: ^"%s^" (Line %d of new_weapons.ini)",right,i+1)
  119.                         }
  120.                         else if(containi(left,"models/p_")==0)
  121.                         {
  122.                             format(new_p_models[p_modelsnum],47,right)
  123.                             format(old_p_models[p_modelsnum],47,left)
  124.                             p_models_team[p_modelsnum]=team
  125.                             p_modelsnum++
  126.                         }
  127.                         else if(containi(left,"models/v_")==0)
  128.                         {
  129.                             format(new_v_models[v_modelsnum],47,right)
  130.                             format(old_v_models[v_modelsnum],47,left)
  131.                             v_models_team[v_modelsnum]=team
  132.                             v_modelsnum++
  133.                         }
  134.                         else if(containi(left,"models/w_")==0)
  135.                         {
  136.                             format(new_w_models[w_modelsnum],47,right)
  137.                             format(old_w_models[w_modelsnum],47,left)
  138.                             w_models_team[w_modelsnum]=team
  139.                             w_modelsnum++
  140.                         }
  141.                         else
  142.                         {
  143.                             log_amx("Model type(p_ / v_ / w_) unknown for model: ^"%s^" (Line %d of new_weapons.ini)",right,i+1)
  144.                         }
  145.                     }
  146.                     else if(containi(right,".wav")==strlen(right)-4 || containi(right,".mp3")==strlen(right)-4)
  147.                     {
  148.                         replace(right,47,"sound/","")
  149.                         replace(left,47,"sound/","")
  150.                         if(!precache_sound(right))
  151.                         {
  152.                             log_amx("Error attempting to precache sound: ^"%s^" (Line %d of new_weapons.ini)",right,i+1)
  153.                         }
  154.                         else
  155.                         {
  156.                             format(new_sounds[soundsnum],47,right)
  157.                             format(old_sounds[soundsnum],47,left)
  158.                             sounds_team[soundsnum]=team
  159.                             soundsnum++
  160.                         }
  161.                     }
  162.                     else
  163.                     {
  164.                         log_amx("Invalid File: ^"%s^" (Line %d of new_weapons.ini)",right,i+1)
  165.                     }
  166.                 }
  167.                 else
  168.                 {
  169.                     log_amx("File Inexistent: ^"%s^" (Line %d of new_weapons.ini)",right,i+1)
  170.                 }
  171.                 /*if(!file_exists(left))
  172.                 {
  173.                     log_amx("Warning: File Inexistent: ^"%s^" (Line %d of new_weapons.ini). ONLY A WARNING. PLUGIN WILL STILL WORK!!!!",left,i+1)
  174.                 }*/
  175.             }
  176.         }
  177.     }
  178. }
  179.  
  180. public Changeweapon_Hook(id)
  181. {
  182.     if(!is_user_alive(id) && !(ze_get_vip_flags(id) & VIP_A))
  183.     {
  184.         return PLUGIN_CONTINUE
  185.     }
  186.     static model[32], i, team
  187.  
  188.     team = get_user_team(id)
  189.  
  190.     pev(id,pev_viewmodel2,model,31)
  191.     for(i=0;i<v_modelsnum;i++)
  192.     {
  193.         if(equali(model,old_v_models[i]))
  194.         {
  195.             if(v_models_team[i]==team || !v_models_team[i])
  196.             {
  197.                 set_pev(id,pev_viewmodel2,new_v_models[i])
  198.                 break;
  199.             }
  200.         }
  201.     }
  202.  
  203.     pev(id,pev_weaponmodel2,model,31)
  204.     for(i=0;i<p_modelsnum;i++)
  205.     {
  206.         if(equali(model,old_p_models[i]))
  207.         {
  208.             if(p_models_team[i]==team || !p_models_team[i])
  209.             {
  210.                 set_pev(id,pev_weaponmodel2,new_p_models[i])
  211.                 break;
  212.             }
  213.         }
  214.     }
  215.     return PLUGIN_CONTINUE
  216. }
  217.  
  218. public Sound_Hook(id,channel,sample[])
  219. {
  220.     if(!is_user_alive(id) && !(ze_get_vip_flags(id) & VIP_A))
  221.     {
  222.         return FMRES_IGNORED
  223.     }
  224.     if(channel!=CHAN_WEAPON && channel!=CHAN_ITEM)
  225.     {
  226.         return FMRES_IGNORED
  227.     }
  228.  
  229.     static i, team
  230.  
  231.     team = get_user_team(id)
  232.  
  233.     for(i=0;i<soundsnum;i++)
  234.     {
  235.         if(equali(sample,old_sounds[i]))
  236.         {
  237.             if(sounds_team[i]==team || !sounds_team[i])
  238.             {
  239.                 engfunc(EngFunc_EmitSound,id,CHAN_WEAPON,new_sounds[i],1.0,ATTN_NORM,0,PITCH_NORM)
  240.                 return FMRES_SUPERCEDE
  241.             }
  242.         }
  243.     }
  244.     return FMRES_IGNORED
  245. }
  246.  
  247. public W_Model_Hook(ent,model[])
  248. {
  249.     new iOwner = get_entvar(ent, var_owner);
  250.    
  251.     if(!pev_valid(ent) && !(ze_get_vip_flags(id) & iOwner))
  252.     {
  253.         return FMRES_IGNORED
  254.     }
  255.     static i
  256.     for(i=0;i<w_modelsnum;i++)
  257.     {
  258.         if(equali(model,old_w_models[i]))
  259.         {
  260.             engfunc(EngFunc_SetModel,ent,new_w_models[i])
  261.             return FMRES_SUPERCEDE
  262.         }
  263.     }
  264.     return FMRES_IGNORED
  265. }
all players get weapon skins :/

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