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Unpaid Requests, Public Plugins
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sPe3doN
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Senior Member
Algeria
Posts: 258
Joined: 7 years ago
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No Block

#1

Post by sPe3doN » 5 years ago

can som one edit this i want when zombie block he get -2000hp

Code: Select all

#include <zombie_escape>
 
new const szEntities[][] =
{
    "func_train",
    "func_vehicle",
    "func_tracktrain",
    "func_door"
}
 
new g_iPulsating = 0, Float:g_flLastBlock[33]
 
// Cvars
new g_pCvarBlockTime
 
public plugin_init()
{
    register_plugin("No Block", "1.0", "Raheem")
   
    // Cvars
    g_pCvarBlockTime = register_cvar("ze_block_time", "1.5")
 
    for (new i = 0; i <= charsmax(szEntities); i++)
    {
        RegisterHam(Ham_Blocked, szEntities[i], "Fw_Blocked_Post", 1)
    }
}
 
public Fw_Blocked_Post(iEnt, id)
{
    new Float:flRefTime = get_gametime()
   
    if (is_user_alive(id) && pev_valid(iEnt))
    {
        if(g_flLastBlock[id] > flRefTime)
            return
       
        g_flLastBlock[id] = flRefTime + get_pcvar_float(g_pCvarBlockTime)
           
        ExecuteHamB(Ham_TakeDamage, id, iEnt, iEnt, 10.0, DMG_GENERIC)
 
        client_print(id, print_center, "Stop BLOCK!!!")
       
        switch (g_iPulsating)
        {
            case 0:
            {
                Set_Rendering(id, kRenderFxGlowShell, 255, 255, 255, kRenderNormal, 40)
                g_iPulsating = 1
            }
            case 1:
            {
                Set_Rendering(id)
                g_iPulsating = 0
            }
        }
    }
}
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Night Fury
Mod Developer
Mod Developer
Posts: 677
Joined: 7 years ago
Contact:

#2

Post by Night Fury » 5 years ago

Try:

Code: Select all

#include <zombie_escape>
 
new const szEntities[][] =
{
    "func_train",
    "func_vehicle",
    "func_tracktrain",
    "func_door"
}
 
new g_iPulsating = 0, Float:g_flLastBlock[33]
 
// Cvars
new g_pCvarBlockTime
 
public plugin_init()
{
    register_plugin("No Block", "1.0", "Raheem")
   
    // Cvars
    g_pCvarBlockTime = register_cvar("ze_block_time", "1.5")
 
    for (new i = 0; i <= charsmax(szEntities); i++)
    {
        RegisterHam(Ham_Blocked, szEntities[i], "Fw_Blocked_Post", 1)
    }
}
 
public Fw_Blocked_Post(iEnt, id)
{
    new Float:flRefTime = get_gametime()
   
    if (is_user_alive(id) && pev_valid(iEnt))
    {
        if(g_flLastBlock[id] > flRefTime)
            return
       
        g_flLastBlock[id] = flRefTime + get_pcvar_float(g_pCvarBlockTime)
           
        ExecuteHamB(Ham_TakeDamage, id, iEnt, iEnt, 10.0, DMG_GENERIC)
        if (ze_is_user_zombie(id))
        {
            set_entvar(id, var_health, get_entvar(id, var_health) - 2000.0)
        }
        client_print(id, print_center, "Stop BLOCK!!!")
       
        switch (g_iPulsating)
        {
            case 0:
            {
                Set_Rendering(id, kRenderFxGlowShell, 255, 255, 255, kRenderNormal, 40)
                g_iPulsating = 1
            }
            case 1:
            {
                Set_Rendering(id)
                g_iPulsating = 0
            }
        }
    }
}
Want your own mod edition? PM me.
Accepting private projects.
Discord: Fury#7469
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