Code: Select all
#include <zombie_escape>
#include <engine>
#include <cstrike>
#include <fun>
#include <xs>
#define ENG_NULLENT -1
#define EV_INT_WEAPONKEY EV_INT_impulse
#define usas_WEAPONKEY 709
#define MAX_PLAYERS 32
#define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)
const USE_STOPPED = 0
const OFFSET_ACTIVE_ITEM = 373
const OFFSET_WEAPONOWNER = 41
const OFFSET_LINUX = 5
const OFFSET_LINUX_WEAPONS = 4
#define WEAP_LINUX_XTRA_OFF 4
#define m_fKnown 44
#define m_flNextPrimaryAttack 46
#define m_flTimeWeaponIdle 48
#define m_iClip 51
#define m_fInReload 54
#define PLAYER_LINUX_XTRA_OFF 5
#define m_flNextAttack 83
#define usas_RELOAD_TIME 4.6
#define usas_IDLE 0
#define usas_SHOOT1 1
#define usas_SHOOT2 2
#define usas_RELOAD 7
#define usas_DRAW 6
#define write_coord_f(%1) engfunc(EngFunc_WriteCoord,%1)
new const Fire_Sounds[][] = { "YouTuber/thanatosgatling-1.wav" }
new usas_V_MODEL[64] = "models/YouTuber/v_thanatosgatling.mdl"
new usas_P_MODEL[64] = "models/YouTuber/p_thanatosgatling.mdl"
new usas_W_MODEL[64] = "models/YouTuber/w_thanatosgatling.mdl"
new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }
new cvar_dmg_usas, cvar_recoil_usas, g_itemid_usas, cvar_clip_usas, cvar_spd_usas, cvar_usas_ammo
new g_MaxPlayers, g_orig_event_usas, g_IsInPrimaryAttack
new Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2]
new g_has_usas[33], g_clip_ammo[33], g_usas_TmpClip[33], oldweap[33]
new gmsgWeaponList
const PRIMARY_WEAPONS_BIT_SUM =
(1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
"weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
"weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
"weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
"weapon_ak47", "weapon_knife", "weapon_p90" }
public plugin_init()
{
register_plugin("[ZP] Extra: USAS12", "1.0", "Crock / =) (Poprogun4ik) / LARS-DAY[BR]EAKER")
register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
register_event("CurWeapon","CurrentWeapon","be","1=1")
RegisterHam(Ham_Item_AddToPlayer, "weapon_xm1014", "fw_usas_AddToPlayer")
RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_xm1014", "fw_usas_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_xm1014", "fw_usas_PrimaryAttack_Post", 1)
RegisterHam(Ham_Item_PostFrame, "weapon_xm1014", "usas_ItemPostFrame")
RegisterHam(Ham_Weapon_Reload, "weapon_xm1014", "usas_Reload")
RegisterHam(Ham_Weapon_Reload, "weapon_xm1014", "usas_Reload_Post", 1)
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_forward(FM_SetModel, "fw_SetModel")
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1)
cvar_dmg_usas = register_cvar("zp_usas_dmg", "1.0")
cvar_recoil_usas = register_cvar("zp_usas_recoil", "1.0")
cvar_clip_usas = register_cvar("zp_usas_clip", "20")
cvar_spd_usas = register_cvar("zp_usas_spd", "1.2")
cvar_usas_ammo = register_cvar("zp_usas_ammo", "80")
g_itemid_usas = ze_register_item("\r[\wThanatosgatling\r]", 30, 0)
g_MaxPlayers = get_maxplayers()
gmsgWeaponList = get_user_msgid("WeaponList")
}
public plugin_precache()
{
precache_model(usas_V_MODEL)
precache_model(usas_P_MODEL)
precache_model(usas_W_MODEL)
for(new i = 0; i < sizeof Fire_Sounds; i++)
precache_sound(Fire_Sounds[i])
precache_sound("YouTuber/thanatosgatling_boltpull.wav")
precache_sound("YouTuber/thanatosgatling_clipin1.wav")
precache_sound("YouTuber/thanatosgatling_clipin2.wav")
precache_sound("YouTuber/thanatosgatling_clipout1.wav")
m_iBlood[0] = precache_model("sprites/blood.spr")
m_iBlood[1] = precache_model("sprites/bloodspray.spr")
precache_generic("sprites/weapon_usas12.txt")
precache_generic("sprites/zm/640hud26.spr")
precache_generic("sprites/zm/640hud7.spr")
register_clcmd("weapon_usas12", "weapon_hook")
register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
}
public ze_select_item_pre(id, itemid)
{
// Return Available and we will block it in Post, So it dosen't affect other plugins
if (itemid != g_itemid_usas)
return ZE_ITEM_AVAILABLE
// Available for Humans only, So don't show it for zombies
if (ze_is_user_zombie(id))
return ZE_ITEM_DONT_SHOW
return ZE_ITEM_AVAILABLE
}
public weapon_hook(id)
{
engclient_cmd(id, "weapon_xm1014")
return PLUGIN_HANDLED
}
public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
{
if(!is_user_alive(iAttacker))
return
new g_currentweapon = get_user_weapon(iAttacker)
if(g_currentweapon != CSW_XM1014) return
if(!g_has_usas[iAttacker]) return
static Float:flEnd[3]
get_tr2(ptr, TR_vecEndPos, flEnd)
if(iEnt)
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_DECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
write_short(iEnt)
message_end()
}
else
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_WORLDDECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
message_end()
}
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_GUNSHOTDECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_short(iAttacker)
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
message_end()
}
public zp_user_humanized_post(id)
{
g_has_usas[id] = false
}
public plugin_natives ()
{
register_native("give_weapon_usas", "native_give_weapon_add", 1)
}
public native_give_weapon_add(id)
{
give_usas(id)
}
public fwPrecacheEvent_Post(type, const name[])
{
if (equal("events/xm1014.sc", name))
{
g_orig_event_usas = get_orig_retval()
return FMRES_HANDLED
}
return FMRES_IGNORED
}
public client_connect(id)
{
g_has_usas[id] = false
}
public client_disconnected(id)
{
g_has_usas[id] = false
}
public ze_user_infected(id, iInfector)
{
if (ze_is_user_zombie(id))
{
g_has_usas[id] = false
}
}
public fw_SetModel(entity, model[])
{
if(!is_valid_ent(entity))
return FMRES_IGNORED
static szClassName[33]
entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
if(!equal(szClassName, "weaponbox"))
return FMRES_IGNORED
static iOwner
iOwner = entity_get_edict(entity, EV_ENT_owner)
if(equal(model, "models/w_xm1014.mdl"))
{
static iStoredAugID
iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_xm1014", entity)
if(!is_valid_ent(iStoredAugID))
return FMRES_IGNORED
if(g_has_usas[iOwner])
{
entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, usas_WEAPONKEY)
g_has_usas[iOwner] = false
entity_set_model(entity, usas_W_MODEL)
return FMRES_SUPERCEDE
}
}
return FMRES_IGNORED
}
public give_usas(id)
{
drop_weapons(id, 1)
new iWep2 = give_item(id,"weapon_xm1014")
if( iWep2 > 0 )
{
cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_usas))
cs_set_user_bpammo (id, CSW_XM1014, get_pcvar_num(cvar_usas_ammo))
UTIL_PlayWeaponAnimation(id, usas_DRAW)
set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)
message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_usas12")
write_byte(5)
write_byte(32)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(12)
write_byte(CSW_XM1014)
message_end()
}
g_has_usas[id] = true
}
public ze_select_item_post(player, itemid)
{
if (itemid != g_itemid_usas)
return
}
public fw_usas_AddToPlayer(usas, id)
{
if(!is_valid_ent(usas) || !is_user_connected(id))
return HAM_IGNORED
if(entity_get_int(usas, EV_INT_WEAPONKEY) == usas_WEAPONKEY)
{
g_has_usas[id] = true
entity_set_int(usas, EV_INT_WEAPONKEY, 0)
message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_usas12")
write_byte(5)
write_byte(32)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(12)
write_byte(CSW_XM1014)
message_end()
return HAM_HANDLED
}
else
{
message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_xm1014")
write_byte(5)
write_byte(32)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(12)
write_byte(CSW_XM1014)
message_end()
}
return HAM_IGNORED
}
public fw_UseStationary_Post(entity, caller, activator, use_type)
{
if (use_type == USE_STOPPED && is_user_connected(caller))
replace_weapon_models(caller, get_user_weapon(caller))
}
public fw_Item_Deploy_Post(weapon_ent)
{
static owner
owner = fm_cs_get_weapon_ent_owner(weapon_ent)
static weaponid
weaponid = cs_get_weapon_id(weapon_ent)
replace_weapon_models(owner, weaponid)
}
public CurrentWeapon(id)
{
replace_weapon_models(id, read_data(2))
if(read_data(2) != CSW_XM1014 || !g_has_usas[id])
return
static Float:iSpeed
if(g_has_usas[id])
iSpeed = get_pcvar_float(cvar_spd_usas)
static weapon[32],Ent
get_weaponname(read_data(2),weapon,31)
Ent = find_ent_by_owner(-1,weapon,id)
if(Ent)
{
static Float:Delay
Delay = get_pdata_float( Ent, 46, 4) * iSpeed
if (Delay > 0.0)
{
set_pdata_float(Ent, 46, Delay, 4)
}
}
}
replace_weapon_models(id, weaponid)
{
switch (weaponid)
{
case CSW_XM1014:
{
if (ze_is_user_zombie(id))
return
if(g_has_usas[id])
{
set_pev(id, pev_viewmodel2, usas_V_MODEL)
set_pev(id, pev_weaponmodel2, usas_P_MODEL)
if(oldweap[id] != CSW_XM1014)
{
UTIL_PlayWeaponAnimation(id, usas_DRAW)
set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)
message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_usas12")
write_byte(5)
write_byte(32)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(12)
write_byte(CSW_XM1014)
message_end()
}
}
}
}
oldweap[id] = weaponid
}
public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
{
if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_XM1014 || !g_has_usas[Player]))
return FMRES_IGNORED
set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
return FMRES_HANDLED
}
public fw_usas_PrimaryAttack(Weapon)
{
new Player = get_pdata_cbase(Weapon, 41, 4)
if (!g_has_usas[Player])
return
g_IsInPrimaryAttack = 1
pev(Player,pev_punchangle,cl_pushangle[Player])
g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
}
public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
if ((eventid != g_orig_event_usas) || !g_IsInPrimaryAttack)
return FMRES_IGNORED
if (!(1 <= invoker <= g_MaxPlayers))
return FMRES_IGNORED
playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
return FMRES_SUPERCEDE
}
public fw_usas_PrimaryAttack_Post(Weapon)
{
g_IsInPrimaryAttack = 0
new Player = get_pdata_cbase(Weapon, 41, 4)
new szClip, szAmmo
get_user_weapon(Player, szClip, szAmmo)
if(!is_user_alive(Player))
return
if(g_has_usas[Player])
{
if (!g_clip_ammo[Player])
return
new Float:push[3]
pev(Player,pev_punchangle,push)
xs_vec_sub(push,cl_pushangle[Player],push)
xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_usas),push)
xs_vec_add(push,cl_pushangle[Player],push)
set_pev(Player,pev_punchangle,push)
emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
UTIL_PlayWeaponAnimation(Player, random_num(usas_SHOOT1, usas_SHOOT2))
}
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if (victim != attacker && is_user_connected(attacker))
{
if(get_user_weapon(attacker) == CSW_XM1014)
{
if(g_has_usas[attacker])
SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_usas))
}
}
}
public message_DeathMsg(msg_id, msg_dest, id)
{
static szTruncatedWeapon[33], iAttacker, iVictim
get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
iAttacker = get_msg_arg_int(1)
iVictim = get_msg_arg_int(2)
if(!is_user_connected(iAttacker) || iAttacker == iVictim)
return PLUGIN_CONTINUE
if(equal(szTruncatedWeapon, "xm1014") && get_user_weapon(iAttacker) == CSW_XM1014)
{
if(g_has_usas[iAttacker])
set_msg_arg_string(4, "xm1014")
}
return PLUGIN_CONTINUE
}
stock fm_cs_get_current_weapon_ent(id)
{
return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX)
}
stock fm_cs_get_weapon_ent_owner(ent)
{
return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
}
stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
set_pev(Player, pev_weaponanim, Sequence)
message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
write_byte(Sequence)
write_byte(pev(Player, pev_body))
message_end()
}
public usas_ItemPostFrame(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED
if (!g_has_usas[id])
return HAM_IGNORED
static iAnim; iAnim = pev(id, pev_weaponanim)
if(iAnim == usas_DRAW && g_has_usas[id])
UTIL_PlayWeaponAnimation(id, usas_IDLE)
static iClipExtra
iClipExtra = get_pcvar_num(cvar_clip_usas)
new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
new iBpAmmo = cs_get_user_bpammo(id, CSW_XM1014)
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)
if( fInReload && flNextAttack <= 0.0 )
{
new j = min(iClipExtra - iClip, iBpAmmo)
set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
cs_set_user_bpammo(id, CSW_XM1014, iBpAmmo-j)
set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
fInReload = 0
}
return HAM_IGNORED
}
public usas_Reload(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED
if (!g_has_usas[id])
return HAM_IGNORED
static iClipExtra
if(g_has_usas[id])
iClipExtra = get_pcvar_num(cvar_clip_usas)
g_usas_TmpClip[id] = -1
new iBpAmmo = cs_get_user_bpammo(id, CSW_XM1014)
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
if (iBpAmmo <= 0)
return HAM_SUPERCEDE
if (iClip >= iClipExtra)
return HAM_SUPERCEDE
g_usas_TmpClip[id] = iClip
return HAM_IGNORED
}
public usas_Reload_Post(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED
if (!g_has_usas[id])
return HAM_IGNORED
if (g_usas_TmpClip[id] == -1)
return HAM_IGNORED
set_pdata_int(weapon_entity, m_iClip, g_usas_TmpClip[id], WEAP_LINUX_XTRA_OFF)
set_pdata_float(weapon_entity, m_flTimeWeaponIdle, usas_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)
set_pdata_float(id, m_flNextAttack, usas_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)
set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)
UTIL_PlayWeaponAnimation(id, usas_RELOAD)
return HAM_IGNORED
}
stock drop_weapons(id, dropwhat)
{
static weapons[32], num, i, weaponid
num = 0
get_user_weapons(id, weapons, num)
for (i = 0; i < num; i++)
{
weaponid = weapons[i]
if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
{
static wname[32]
get_weaponname(weaponid, wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}
Code: Select all
#pragma compress 1
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fakemeta_util>
#include <fun>
#include <hamsandwich>
#include <xs>
#include <cstrike>
#include <zombieplague>
#define TASK_FBURN 100
#define ID_FBURN ( taskid - TASK_FBURN )
#define MAX_CLIENTS 32
new bool:g_fRoundEnd
#define FIRE_DURATION 4
#define FIRE_DAMAGE 36
#define ENG_NULLENT -1
#define EV_INT_WEAPONKEY EV_INT_impulse
#define shocker_WEAPONKEY 08042018
#define MAX_PLAYERS 32
#define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)
const USE_STOPPED = 0
const OFFSET_ACTIVE_ITEM = 373
const OFFSET_WEAPONOWNER = 41
const OFFSET_LINUX = 5
const OFFSET_LINUX_WEAPONS = 4
#define WEAP_LINUX_XTRA_OFF 4
#define m_fKnown 44
#define m_flNextPrimaryAttack 46
#define m_flTimeWeaponIdle 48
#define m_iClip 51
#define m_fInReload 54
#define PLAYER_LINUX_XTRA_OFF 5
#define m_flNextAttack 83
#define shocker_RELOAD_TIME 0.7
#define shocker_RELOAD 3
#define shocker_DRAW 3
#define shocker_SHOOT1 1
#define shocker_SHOOTEND 2
#define write_coord_f(%1) engfunc(EngFunc_WriteCoord,%1)
new const Fire_Sounds[][] = { "CF/shocker_gloves-1.wav" }
new const End_Sounds[][] = { "CF/shocker_gloves-end.wav" }
new shocker_V_MODEL[64] = "models/CF/v_shocker_gloves.mdl"
new shocker_P_MODEL[64] = "models/CF/q_shocker_gloves.mdl"
new shocker_W_MODEL[64] = "models/CF/q_shocker_gloves.mdl"
new const shocker_name[] = "CF/weapon_shocker_gloves"
new const shocker_spr[][] =
{
"sprites/CF/640hud25.spr",
"sprites/640hud7.spr"
}
new cvar_dmg_shocker, cvar_recoil_shocker, g_itemid_shocker, cvar_clip_shocker, cvar_spd_shocker, cvar_shocker_ammo
new g_MaxPlayers, g_orig_event_shocker, g_IsInPrimaryAttack
new Float:cl_pushangle[MAX_PLAYERS + 1][3]
new g_has_shocker[33], g_clip_ammo[33], g_shocker_TmpClip[33], oldweap[33]
new sfsmg_sprite,
gmsgWeaponList,
g_flameSpr,
g_smokeSpr,
g_burning_duration[ MAX_CLIENTS + 1 ];
const PRIMARY_WEAPONS_BIT_SUM =
(1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_TMP)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
"weapon_tmp", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
"weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
"weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
"weapon_ak47", "weapon_knife", "weapon_p90" }
public plugin_init()
{
register_plugin("[CrossFire] Shocker Gloves", "1.0", "zCoBa")
register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
register_event("CurWeapon","CurrentWeapon","be","1=1")
RegisterHam(Ham_Item_AddToPlayer, "weapon_tmp", "fw_shocker_AddToPlayer")
RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_tmp", "fw_shocker_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_tmp", "fw_shocker_PrimaryAttack_Post", 1)
RegisterHam(Ham_Item_PostFrame, "weapon_tmp", "shocker_ItemPostFrame")
RegisterHam(Ham_Weapon_Reload, "weapon_tmp", "shocker_Reload")
RegisterHam(Ham_Weapon_Reload, "weapon_tmp", "shocker_Reload_Post", 1)
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_forward(FM_SetModel, "fw_SetModel")
register_forward(FM_CmdStart, "fm_cmdstart")
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
cvar_dmg_shocker = register_cvar("zp_shocker_dmg", "3.46")
cvar_recoil_shocker = register_cvar("zp_shocker_recoil", "1.20")
cvar_clip_shocker = register_cvar("zp_shocker_clip", "70")
cvar_spd_shocker = register_cvar("zp_shocker_spd", "0.92")
cvar_shocker_ammo = register_cvar("zp_shocker_ammo", "120")
g_itemid_shocker = zp_register_extra_item("Shocker Gloves", 0, ZP_TEAM_HUMAN)
g_MaxPlayers = get_maxplayers()
gmsgWeaponList = get_user_msgid("WeaponList")
register_clcmd(shocker_name, "command_shocker")
}
public plugin_precache()
{
precache_model(shocker_V_MODEL)
precache_model(shocker_P_MODEL)
precache_model(shocker_W_MODEL)
for(new i = 0; i < sizeof Fire_Sounds; i++)
precache_sound(Fire_Sounds[i])
for(new i = 0; i < sizeof End_Sounds; i++)
precache_sound(End_Sounds[i])
sfsmg_sprite = precache_model("sprites/CF/shocker_gloves_laser.spr")
g_flameSpr = precache_model("sprites/CF/shocker_gloves_ef.spr")
g_smokeSpr = precache_model("sprites/black_smoke3.spr")
new sFile[64]
formatex(sFile, charsmax(sFile), "sprites/%s.txt", shocker_name)
precache_generic(sFile)
for(new i = 0; i < sizeof(shocker_spr); i++)
{
precache_generic(shocker_spr[i])
}
register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
}
public command_shocker(Player)
{
engclient_cmd(Player, "weapon_tmp")
return PLUGIN_HANDLED
}
public zp_user_humanized_post(id)
{
g_has_shocker[id] = false
}
public plugin_natives ()
{
register_native("give_weapon_shocker", "native_give_weapon_add", 1)
}
public native_give_weapon_add(id)
{
give_shocker(id)
}
public fwPrecacheEvent_Post(type, const name[])
{
if (equal("events/tmp.sc", name))
{
g_orig_event_shocker = get_orig_retval()
return FMRES_HANDLED
}
return FMRES_IGNORED
}
public client_connect(id)
{
g_has_shocker[id] = false
}
public client_disconnect(id)
{
g_has_shocker[id] = false
}
public zp_user_infected_post(id)
{
if (zp_get_user_zombie(id))
{
g_has_shocker[id] = false
}
}
public fw_SetModel(entity, model[])
{
if(!is_valid_ent(entity))
return FMRES_IGNORED
static szClassName[33]
entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
if(!equal(szClassName, "weaponbox"))
return FMRES_IGNORED
static iOwner
iOwner = entity_get_edict(entity, EV_ENT_owner)
if(equal(model, "models/w_tmp.mdl"))
{
static iStoredAugID
iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_tmp", entity)
if(!is_valid_ent(iStoredAugID))
return FMRES_IGNORED
if(g_has_shocker[iOwner])
{
entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, shocker_WEAPONKEY)
g_has_shocker[iOwner] = false
entity_set_model(entity, shocker_W_MODEL)
return FMRES_SUPERCEDE
}
}
return FMRES_IGNORED
}
public give_shocker(id)
{
drop_weapons(id, 1)
new iWep2 = give_item(id,"weapon_tmp")
if( iWep2 > 0 )
{
cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_shocker))
cs_set_user_bpammo (id, CSW_TMP, get_pcvar_num(cvar_shocker_ammo))
UTIL_PlayWeaponAnimation(id, shocker_DRAW)
set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)
message_begin(MSG_ONE, gmsgWeaponList, _, id)
write_string(shocker_name)
write_byte(10)
write_byte(120)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(11)
write_byte(CSW_TMP)
message_end()
}
g_has_shocker[id] = true
}
public zp_extra_item_selected(id, itemid)
{
if(itemid != g_itemid_shocker)
return
give_shocker(id)
}
public fw_shocker_AddToPlayer(shocker, id)
{
if(!is_valid_ent(shocker) || !is_user_connected(id))
return HAM_IGNORED
if(entity_get_int(shocker, EV_INT_WEAPONKEY) == shocker_WEAPONKEY)
{
g_has_shocker[id] = true
entity_set_int(shocker, EV_INT_WEAPONKEY, 0)
message_begin(MSG_ONE, gmsgWeaponList, _, id)
write_string(shocker_name)
write_byte(10)
write_byte(120)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(11)
write_byte(CSW_TMP)
message_end()
return HAM_HANDLED
}
else
{
message_begin(MSG_ONE, gmsgWeaponList, _, id)
write_string("weapon_tmp")
write_byte(10)
write_byte(120)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(11)
write_byte(CSW_TMP)
message_end()
}
return HAM_IGNORED
}
public fw_UseStationary_Post(entity, caller, activator, use_type)
{
if (use_type == USE_STOPPED && is_user_connected(caller))
replace_weapon_models(caller, get_user_weapon(caller))
}
public fw_Item_Deploy_Post(weapon_ent)
{
static owner
owner = fm_cs_get_weapon_ent_owner(weapon_ent)
static weaponid
weaponid = cs_get_weapon_id(weapon_ent)
replace_weapon_models(owner, weaponid)
}
public CurrentWeapon(id)
{
replace_weapon_models(id, read_data(2))
if(read_data(2) != CSW_TMP || !g_has_shocker[id])
return
static Float:iSpeed
if(g_has_shocker[id])
iSpeed = get_pcvar_float(cvar_spd_shocker)
static weapon[32],Ent
get_weaponname(read_data(2),weapon,31)
Ent = find_ent_by_owner(-1,weapon,id)
if(Ent)
{
static Float:Delay
Delay = get_pdata_float( Ent, 46, 4) * iSpeed
if (Delay > 0.0)
{
set_pdata_float(Ent, 46, Delay, 4)
}
}
}
replace_weapon_models(id, weaponid)
{
switch (weaponid)
{
case CSW_TMP:
{
if (zp_get_user_zombie(id) || zp_get_user_survivor(id))
return
if(g_has_shocker[id])
{
set_pev(id, pev_viewmodel2, shocker_V_MODEL)
set_pev(id, pev_weaponmodel2, shocker_P_MODEL)
if(oldweap[id] != CSW_TMP)
{
UTIL_PlayWeaponAnimation(id, shocker_DRAW)
set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)
message_begin(MSG_ONE, gmsgWeaponList, _, id)
write_string(shocker_name)
write_byte(10)
write_byte(120)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(11)
write_byte(CSW_TMP)
message_end()
}
}
}
}
oldweap[id] = weaponid
}
public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
{
if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_TMP || !g_has_shocker[Player]))
return FMRES_IGNORED
set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
return FMRES_HANDLED
}
public fw_shocker_PrimaryAttack(Weapon)
{
new Player = get_pdata_cbase(Weapon, 41, 4)
if (!g_has_shocker[Player])
return
g_IsInPrimaryAttack = 1
pev(Player,pev_punchangle,cl_pushangle[Player])
g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
}
public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
if ((eventid != g_orig_event_shocker) || !g_IsInPrimaryAttack)
return FMRES_IGNORED
if (!(1 <= invoker <= g_MaxPlayers))
return FMRES_IGNORED
playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
return FMRES_SUPERCEDE
}
public fm_cmdstart(Player, uc_handle, seed)
{
if(!is_user_alive(Player) || get_user_weapon(Player) != CSW_TMP || !g_has_shocker[Player])
return FMRES_IGNORED
if(get_pdata_float(Player, 83, 5) > 0.0)
return FMRES_IGNORED
if((pev(Player, pev_oldbuttons) & IN_ATTACK) && !(get_uc(uc_handle, UC_Buttons) & IN_ATTACK))
{
UTIL_PlayWeaponAnimation(Player, shocker_SHOOTEND)
emit_sound(Player, CHAN_WEAPON, End_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
set_pdata_float(find_ent_by_owner(-1, "weapon_tmp", Player), 48, 3.0, 4)
}
return FMRES_IGNORED
}
public fw_shocker_PrimaryAttack_Post(Weapon)
{
g_IsInPrimaryAttack = 0
new Player = get_pdata_cbase(Weapon, 41, 4)
new szClip, szAmmo
get_user_weapon(Player, szClip, szAmmo)
if(!is_user_alive(Player))
return
if(g_has_shocker[Player])
{
if (!g_clip_ammo[Player])
return
new Float:push[3], iPlayer
pev(Player,pev_punchangle,push)
xs_vec_sub(push,cl_pushangle[Player],push)
xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_shocker),push)
xs_vec_add(push,cl_pushangle[Player],push)
set_pev(Player,pev_punchangle,push)
emit_sound(iPlayer, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
UTIL_PlayWeaponAnimation(Player, shocker_SHOOT1)
create_tracer_sfsmg(Player)
}
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if (victim != attacker && is_user_connected(attacker))
{
if(get_user_weapon(attacker) == CSW_TMP)
{
if(g_has_shocker[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_shocker))
if( !task_exists( victim + TASK_FBURN ))
{
g_burning_duration[ victim ] += FIRE_DURATION * 5
set_task( 0.2, "CTask__BurningFlame", victim + TASK_FBURN, _, _, "b" )
}
}
}
}
}
public message_DeathMsg(msg_id, msg_dest, id)
{
static szTruncatedWeapon[33], iAttacker, iVictim
get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
iAttacker = get_msg_arg_int(1)
iVictim = get_msg_arg_int(2)
if(!is_user_connected(iAttacker) || iAttacker == iVictim)
return PLUGIN_CONTINUE
if(equal(szTruncatedWeapon, "tmp") && get_user_weapon(iAttacker) == CSW_TMP)
{
if(g_has_shocker[iAttacker])
set_msg_arg_string(4, "tmp")
}
return PLUGIN_CONTINUE
}
stock fm_cs_get_current_weapon_ent(id)
{
return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX)
}
stock fm_cs_get_weapon_ent_owner(ent)
{
return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
}
stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
set_pev(Player, pev_weaponanim, Sequence)
message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
write_byte(Sequence)
write_byte(pev(Player, pev_body))
message_end()
}
public shocker_ItemPostFrame(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED
if (!g_has_shocker[id])
return HAM_IGNORED
static iClipExtra
iClipExtra = get_pcvar_num(cvar_clip_shocker)
new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
new iBpAmmo = cs_get_user_bpammo(id, CSW_TMP)
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)
if( fInReload && flNextAttack <= 0.0 )
{
new j = min(iClipExtra - iClip, iBpAmmo)
set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
cs_set_user_bpammo(id, CSW_TMP, iBpAmmo-j)
set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
fInReload = 0
}
return HAM_IGNORED
}
public shocker_Reload(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED
if (!g_has_shocker[id])
return HAM_IGNORED
static iClipExtra
if(g_has_shocker[id])
iClipExtra = get_pcvar_num(cvar_clip_shocker)
g_shocker_TmpClip[id] = -1
new iBpAmmo = cs_get_user_bpammo(id, CSW_TMP)
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
if (iBpAmmo <= 0)
return HAM_SUPERCEDE
if (iClip >= iClipExtra)
return HAM_SUPERCEDE
g_shocker_TmpClip[id] = iClip
return HAM_IGNORED
}
public shocker_Reload_Post(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED
if (!g_has_shocker[id])
return HAM_IGNORED
if (g_shocker_TmpClip[id] == -1)
return HAM_IGNORED
set_pdata_int(weapon_entity, m_iClip, g_shocker_TmpClip[id], WEAP_LINUX_XTRA_OFF)
set_pdata_float(weapon_entity, m_flTimeWeaponIdle, shocker_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)
set_pdata_float(id, m_flNextAttack, shocker_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)
set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)
UTIL_PlayWeaponAnimation(id, shocker_RELOAD)
return HAM_IGNORED
}
stock create_tracer_sfsmg(id)
{
static End[3]
get_user_origin(id, End, 3)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BEAMENTPOINT)
write_short(id | 0x1000)
write_coord(End[0])
write_coord(End[1])
write_coord(End[2])
write_short(sfsmg_sprite)
write_byte(0); // framestart
write_byte(1); // framerate
write_byte(4); // life
write_byte(30); // width
write_byte(3); // noise
write_byte(0); // red
write_byte(128); // green
write_byte(255); // blue
write_byte(200); // brightness
write_byte(10); // speed
message_end()
}
stock drop_weapons(id, dropwhat)
{
static weapons[32], num, i, weaponid
num = 0
get_user_weapons(id, weapons, num)
for (i = 0; i < num; i++)
{
weaponid = weapons[i]
if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
{
static wname[32]
get_weaponname(weaponid, wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}
public CTask__BurningFlame( taskid )
{
// Get player origin and flags
static origin[3], flags
get_user_origin(ID_FBURN, origin)
flags = pev(ID_FBURN, pev_flags)
// Madness mode - in water - burning stopped
if ((flags & FL_INWATER) || g_burning_duration[ID_FBURN] < 1 || g_fRoundEnd || !is_user_alive(ID_FBURN))
{
// Smoke sprite
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
write_byte(TE_SMOKE) // TE id
write_coord(origin[0]) // x
write_coord(origin[1]) // y
write_coord(origin[2]-50) // z
write_short(g_smokeSpr) // sprite
write_byte(random_num(2, 5)) // scale
write_byte(random_num(2, 5)) // framerate
message_end()
// Task not needed anymore
remove_task(taskid)
return
}
// Get player's health
static health
health = pev(ID_FBURN, pev_health)
// Take damage from the fire
if (health - FIRE_DAMAGE > 0)
fm_set_user_health(ID_FBURN, health - FIRE_DAMAGE)
// Flame sprite
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
write_byte(TE_SPRITE) // TE id
write_coord(origin[0]+random_num(-5, 5)) // x
write_coord(origin[1]+random_num(-5, 5)) // y
write_coord(origin[2]+random_num(-10, 10)) // z
write_short(g_flameSpr) // sprite
write_byte(random_num(1, 4)) // scale
write_byte(200) // brightness
message_end()
g_burning_duration[ID_FBURN]--
}