double xp for playing a particular time set by cvars
double xp for playing a particular time set by cvars
So i want a plugin which automatically multiplies the xp by 2 which he/she get for damage/escape/infection when he/she plays X time ( set by cvar ).....The xp multiply time should be temporary set by cvar!
And pls add a chat msg like "since you have played 1 hour(X HOURS) in our server You will get double Xp bonus in every Xp you get for 2 hours( Y hours)
PS: Pls dont add the code in the level system becz i want a seperate plugin
And pls add a chat msg like "since you have played 1 hour(X HOURS) in our server You will get double Xp bonus in every Xp you get for 2 hours( Y hours)
PS: Pls dont add the code in the level system becz i want a seperate plugin
LOL
- SexY DeviL CJ
- Mod Tester
- Posts: 73
- Joined: 6 years ago
- Contact:
Matlab tujhe thode time ke liye players coins ki tarah xp gift denay ? Jaise coins milte ?
You got 50 coins for playing on our sv?
You got 50 coins for playing on our sv?
......Devil Was Here......
- SexY DeviL CJ
- Mod Tester
- Posts: 73
- Joined: 6 years ago
- Contact:
Haa wai time present plugin jaisa na ?
......Devil Was Here......
- SexY DeviL CJ
- Mod Tester
- Posts: 73
- Joined: 6 years ago
- Contact:
Dekhta hu ghar jakr
......Devil Was Here......
raheem ko karne de tu bas sma send kar banchee ka xD
LOL
Any native that return played time?
He who fails to plan is planning to fail
U can look from the time rewards...... And bro it would be easy if we do like if player disconnects his hour played eill be reset so that he will get the double xp when he plays another x hour after he connects
LOL
Not get you, time played must be saved in nvault or mysql so i ask you if u have basic plugin that save timeplayed then we can see the idea.
He who fails to plan is planning to fail
no raheem u dont need to store anything in nvault just do it like this code does
- #include <zombie_escape>
- #define SMALL 10
- #define AVERAGE 20
- #define LARGE 30
- public plugin_init()
- {
- register_plugin("ze_time_rewards", "0.1", "WPMG Team/RAIN~")
- }
- public client_putinserver(id)
- {
- set_task(180.0, "small_present", id)
- set_task(300.0, "average_present", id)
- set_task(600.0, "large_present", id)
- }
- public client_disconnected(id)
- {
- if(task_exists(id))
- remove_task(id)
- }
- public small_present(id)
- {
- ze_set_escape_coins(id,ze_get_escape_coins(id) + SMALL)
- client_printcolor(id, "^4[SERVER] ^1I gave you ^4%d EC^1, for playing on this server for^4 10 minutes.", SMALL)
- }
- public average_present(id)
- {
- ze_set_escape_coins(id, ze_get_escape_coins(id) + AVERAGE)
- client_printcolor(id, "^4[SERVER] ^1I gave you ^4%d EC^1, for playing on this server for^4 20 minutes.", AVERAGE)
- }
- public large_present(id)
- {
- ze_set_escape_coins(id, ze_get_escape_coins(id) + LARGE)
- client_printcolor(id, "^4[SERVER] ^1I gave you ^4%d EC^1, for playing on this server for^4 30 minutes.", LARGE)
- }
- stock client_printcolor(const id, const input[], any:...)
- {
- new iCount = 1, iPlayers[32]
- static szMsg[191]
- vformat(szMsg, charsmax(szMsg), input, 3)
- replace_all(szMsg, 190, "/g", "^4")
- replace_all(szMsg, 190, "/y", "^1")
- replace_all(szMsg, 190, "/ctr", "^1")
- replace_all(szMsg, 190, "/w", "^0")
- if(id) iPlayers[0] = id
- else get_players(iPlayers, iCount, "ch")
- for (new i = 0; i < iCount; i++)
- {
- if(is_user_connected(iPlayers[i]))
- {
- message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, iPlayers[i])
- write_byte(iPlayers[i])
- write_string(szMsg)
- message_end()
- }
- }
- }
LOL
So we can do this in level system, we will save player time played when he connect and after he played 5 minutes we will double his xp.
He who fails to plan is planning to fail
Post your levels system code.
He who fails to plan is planning to fail
same as the default one
and you should make it like the hour played should be set with cvars
- #include <zombie_escape>
- // Defines
- #define MAX_LEVEL 50
- #define MAX_XP 500000
- #define TASK_SHOWHUD 2020
- #define ID_SHOWHUD (taskid - TASK_SHOWHUD)
- #define LEVELUP "levelup_ZE/ze_levelup.wav"
- // Constants
- new const g_szLevelsVault[] = "Levels"
- new const g_szRanksVault[] = "Ranks"
- // Messages
- const Float:HUD_SPECT_X = 0.0
- const Float:HUD_SPECT_Y = 0.0
- const Float:HUD_STATS_X = 0.0
- const Float:HUD_STATS_Y = 0.0
- const HUD_STATS_ZOMBIE_R = 200
- const HUD_STATS_ZOMBIE_G = 220
- const HUD_STATS_ZOMBIE_B = 0
- const HUD_STATS_HUMAN_R = 0
- const HUD_STATS_HUMAN_G = 200
- const HUD_STATS_HUMAN_B = 210
- const HUD_STATS_SPEC_R = 100
- const HUD_STATS_SPEC_G = 100
- const HUD_STATS_SPEC_B = 100
- // Variables
- new g_iLevel[33],
- g_iXP[33],
- g_iMaxXP[33],
- Float:g_fDamage[33],
- g_MsgSync,
- g_iLevelsVaultHandle,
- g_iRanksVaultHandle
- // Cvars
- new g_pCvarZombieInfect,
- g_pCvarEscapeSuccess,
- g_pCvarEnableDamage,
- g_pCvarRequiredDamage,
- g_pCvarDamageAward,
- g_pCvarStartXP,
- g_pCvarMaxLevelsIncrement,
- g_pCvarMaxXPFirstLevel,
- g_pCvarPercentageStyle,
- g_pCvarStartFromZero,
- g_pCvarAddCommas,
- g_pCvarLevelEffects
- public plugin_natives()
- {
- register_native("ze_get_user_xp", "native_ze_get_user_xp", 1)
- register_native("ze_set_user_xp", "native_ze_set_user_xp", 1)
- register_native("ze_get_user_level", "native_ze_get_user_level", 1)
- register_native("ze_set_user_level", "native_ze_set_user_level", 1)
- register_native("ze_get_user_max_xp", "native_ze_get_user_max_xp", 1)
- register_native("ze_set_user_max_xp", "native_ze_set_user_max_xp", 1)
- }
- public plugin_precache()
- {
- precache_sound(LEVELUP)
- }
- public plugin_init()
- {
- register_plugin("[ZE] Level-XP System", "1.8", "Raheem/JaCk")
- // Hook Chains
- RegisterHookChain(RG_CBasePlayer_TakeDamage, "Fw_TakeDamage_Post", 1)
- // Cvars
- g_pCvarZombieInfect = register_cvar("ze_zombie_infect", "3")
- g_pCvarEscapeSuccess = register_cvar("ze_escape_success", "5")
- g_pCvarEnableDamage = register_cvar("ze_enable_dmg", "1")
- g_pCvarRequiredDamage = register_cvar("ze_required_dmg", "50.0")
- g_pCvarDamageAward = register_cvar("ze_dmg_award", "3")
- g_pCvarStartXP = register_cvar("ze_start_xp", "50")
- g_pCvarMaxLevelsIncrement = register_cvar("ze_maxlevels_increment", "2.0")
- g_pCvarMaxXPFirstLevel = register_cvar("ze_max_xp_first_level", "100")
- g_pCvarPercentageStyle = register_cvar("ze_enable_percentage_style", "1")
- g_pCvarStartFromZero = register_cvar("ze_new_level_zero_xp", "0")
- g_pCvarAddCommas = register_cvar("ze_add_commas_to_xp", "1")
- g_pCvarLevelEffects = register_cvar("ze_level_up_effects", "1")
- // Messages
- g_MsgSync = CreateHudSyncObj()
- }
- public client_putinserver(id)
- {
- if(is_user_hltv(id) || is_user_bot(id))
- return
- // Just 1 second delay
- set_task(1.0, "DelayLoad", id)
- // Other tasks
- set_task(1.0, "Show_Hud", id+TASK_SHOWHUD, _, _, "b")
- set_task(0.1, "Check_MaxXP", id, _, _, "b")
- }
- public DelayLoad(id)
- {
- // Load his data
- LoadData(id)
- }
- public client_disconnected(id)
- {
- if(is_user_hltv(id) || is_user_bot(id))
- return
- remove_task(id+TASK_SHOWHUD)
- remove_task(id)
- }
- public Check_MaxXP(id)
- {
- new iCurrentMaxXP = g_iMaxXP[id]
- new iMaxXP = get_pcvar_num(g_pCvarMaxXPFirstLevel)
- for (new i = 1; i <= g_iLevel[id]; i++)
- {
- iMaxXP = floatround(float(iMaxXP) * get_pcvar_float(g_pCvarMaxLevelsIncrement))
- }
- if (iCurrentMaxXP != iMaxXP)
- {
- g_iMaxXP[id] = iMaxXP
- }
- }
- public Show_Hud(taskid)
- {
- new iPlayer = ID_SHOWHUD
- if (!is_user_alive(iPlayer))
- {
- iPlayer = pev(iPlayer, pev_iuser2)
- if (!is_user_alive(iPlayer))
- return
- }
- if (get_pcvar_num(g_pCvarPercentageStyle) != 0)
- {
- if(iPlayer != ID_SHOWHUD)
- {
- set_hudmessage(HUD_STATS_SPEC_R, HUD_STATS_SPEC_G, HUD_STATS_SPEC_B, HUD_SPECT_X, HUD_SPECT_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
- ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %0.2f %", g_iLevel[iPlayer], (float(g_iXP[iPlayer])/float(g_iMaxXP[iPlayer])) * 100.0)
- }
- else if (ze_is_user_zombie(iPlayer))
- {
- set_hudmessage(HUD_STATS_ZOMBIE_R, HUD_STATS_ZOMBIE_G, HUD_STATS_ZOMBIE_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
- ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %0.2f %", g_iLevel[ID_SHOWHUD], (float(g_iXP[ID_SHOWHUD])/float(g_iMaxXP[ID_SHOWHUD])) * 100.0)
- }
- else
- {
- set_hudmessage(HUD_STATS_HUMAN_R, HUD_STATS_HUMAN_G, HUD_STATS_HUMAN_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
- ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %0.2f %", g_iLevel[ID_SHOWHUD], (float(g_iXP[ID_SHOWHUD])/float(g_iMaxXP[ID_SHOWHUD])) * 100.0)
- }
- }
- else
- {
- if(iPlayer != ID_SHOWHUD)
- {
- if (get_pcvar_num(g_pCvarAddCommas) == 1)
- {
- new szSpecXP[15], szSpecMaxXP[15]
- AddCommas(g_iXP[iPlayer], szSpecXP, charsmax(szSpecXP))
- AddCommas(g_iMaxXP[iPlayer], szSpecMaxXP, charsmax(szSpecMaxXP))
- set_hudmessage(HUD_STATS_SPEC_R, HUD_STATS_SPEC_G, HUD_STATS_SPEC_B, HUD_SPECT_X, HUD_SPECT_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
- ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %s/%s", g_iLevel[iPlayer], szSpecXP, szSpecMaxXP)
- }
- else
- {
- set_hudmessage(HUD_STATS_SPEC_R, HUD_STATS_SPEC_G, HUD_STATS_SPEC_B, HUD_SPECT_X, HUD_SPECT_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
- ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %d/%d", g_iLevel[iPlayer], g_iXP[iPlayer], g_iMaxXP[iPlayer])
- }
- }
- else if (ze_is_user_zombie(iPlayer))
- {
- if (get_pcvar_num(g_pCvarAddCommas) == 1)
- {
- new szZombieXP[15], szZombieMaxXP[15]
- AddCommas(g_iXP[ID_SHOWHUD], szZombieXP, charsmax(szZombieXP))
- AddCommas(g_iMaxXP[ID_SHOWHUD], szZombieMaxXP, charsmax(szZombieMaxXP))
- set_hudmessage(HUD_STATS_ZOMBIE_R, HUD_STATS_ZOMBIE_G, HUD_STATS_ZOMBIE_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
- ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %s/%s", g_iLevel[ID_SHOWHUD], szZombieXP, szZombieMaxXP)
- }
- else
- {
- set_hudmessage(HUD_STATS_ZOMBIE_R, HUD_STATS_ZOMBIE_G, HUD_STATS_ZOMBIE_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
- ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %d/%d", g_iLevel[ID_SHOWHUD], g_iXP[ID_SHOWHUD], g_iMaxXP[ID_SHOWHUD])
- }
- }
- else
- {
- if (get_pcvar_num(g_pCvarAddCommas) == 1)
- {
- new szHumanXP[15], szHumanMaxXP[15]
- AddCommas(g_iXP[ID_SHOWHUD], szHumanXP, charsmax(szHumanXP))
- AddCommas(g_iMaxXP[ID_SHOWHUD], szHumanMaxXP, charsmax(szHumanMaxXP))
- set_hudmessage(HUD_STATS_HUMAN_R, HUD_STATS_HUMAN_G, HUD_STATS_HUMAN_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
- ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %s/%s", g_iLevel[ID_SHOWHUD], szHumanXP, szHumanMaxXP)
- }
- else
- {
- set_hudmessage(HUD_STATS_HUMAN_R, HUD_STATS_HUMAN_G, HUD_STATS_HUMAN_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
- ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %d/%d", g_iLevel[ID_SHOWHUD], g_iXP[ID_SHOWHUD], g_iMaxXP[ID_SHOWHUD])
- }
- }
- }
- }
- public ze_roundend(WinTeam)
- {
- if (WinTeam == ZE_TEAM_HUMAN)
- {
- for(new id = 1; id <= get_member_game(m_nMaxPlayers); id++)
- {
- if (!is_user_alive(id) || get_member(id, m_iTeam) == TEAM_TERRORIST)
- continue
- g_iXP[id] += get_pcvar_num(g_pCvarEscapeSuccess)
- SaveData(id)
- Check_User_Level(id)
- }
- }
- remove_task(TASK_SHOWHUD)
- }
- public Check_User_Level(id)
- {
- if(!is_user_connected(id))
- return
- if(g_iXP[id] >= g_iMaxXP[id])
- {
- if (get_pcvar_num(g_pCvarStartFromZero) == 1)
- {
- g_iXP[id] = 0
- }
- new szName[32]
- g_iLevel[id] ++
- g_iMaxXP[id] = floatround(float(g_iMaxXP[id]) * get_pcvar_float(g_pCvarMaxLevelsIncrement))
- get_user_name(id, szName, charsmax(szName))
- ze_colored_print(0, "!g%s !tNow in Level %i!y!", szName, g_iLevel[id])
- SaveData(id)
- PlaySound(id, LEVELUP)
- if (get_pcvar_num(g_pCvarLevelEffects) != 0)
- {
- // Screen Fade
- message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, id)
- write_short(4096*2)
- write_short(4096*5)
- write_short(0x0001)
- write_byte(random(256))
- write_byte(random(256))
- write_byte(random(256))
- write_byte(150)
- message_end()
- // Screen Shake
- message_begin(MSG_ONE, get_user_msgid("ScreenShake"), {0,0,0}, id)
- write_short(255<<14)
- write_short(10<<14)
- write_short(255<<14)
- message_end()
- }
- }
- }
- public ze_user_infected(iVictim, iInfector)
- {
- if (iInfector == 0)
- return
- g_iXP[iInfector] += get_pcvar_num(g_pCvarZombieInfect)
- SaveData(iInfector)
- Check_User_Level(iInfector)
- }
- public Fw_TakeDamage_Post(iVictim, iInflictor, iAttacker, Float:fDamage, bitsDamageType)
- {
- // Player Damage Himself
- if (iVictim == iAttacker || !is_user_alive(iVictim) || !is_user_alive(iAttacker) || ze_is_user_zombie(iAttacker) || !get_pcvar_num(g_pCvarEnableDamage))
- return HC_CONTINUE
- // Same Team?
- if (get_member(iAttacker, m_iTeam) == get_member(iVictim, m_iTeam))
- return HC_CONTINUE
- // Store Damage For every Player
- g_fDamage[iAttacker] += fDamage
- // Damage Calculator Equal or Higher than needed damage
- if (g_fDamage[iAttacker] >= get_pcvar_float(g_pCvarRequiredDamage))
- {
- // Give Player The Coins
- g_iXP[iAttacker] += get_pcvar_num(g_pCvarDamageAward)
- SaveData(iAttacker)
- Check_User_Level(iAttacker)
- // Rest The Damage Calculator
- g_fDamage[iAttacker] = 0.0
- }
- return HC_CONTINUE
- }
- public SaveData(id)
- {
- new szAuthID[35], szName[32]
- get_user_authid(id, szAuthID, charsmax(szAuthID))
- get_user_name(id, szName, charsmax(szName))
- // Set Him to max if he Higher than Max Value
- if(g_iLevel[id] > MAX_LEVEL)
- {
- g_iLevel[id] = MAX_LEVEL
- }
- if(g_iXP[id] > MAX_XP)
- {
- g_iXP[id] = MAX_XP
- }
- new szData[256]
- formatex(szData , charsmax(szData), "%i %i %i", g_iLevel[id], g_iXP[id], g_iMaxXP[id])
- // Open the Vaults
- g_iLevelsVaultHandle = nvault_open(g_szLevelsVault)
- g_iRanksVaultHandle = nvault_open(g_szRanksVault)
- // Saves His Data
- nvault_set(g_iLevelsVaultHandle, szAuthID, szData)
- nvault_set(g_iRanksVaultHandle, szAuthID, szName)
- // Close Vaults
- nvault_close(g_iLevelsVaultHandle)
- nvault_close(g_iRanksVaultHandle)
- }
- public LoadData(id)
- {
- new szData[256], szAuthID[35], szName[32]
- get_user_authid(id, szAuthID, charsmax(szAuthID))
- get_user_name(id, szName, charsmax(szName))
- // Useless Variable
- new iTimestamp, iExists
- // Open the Vault
- g_iLevelsVaultHandle = nvault_open(g_szLevelsVault)
- iExists = nvault_lookup(g_iLevelsVaultHandle, szAuthID, szData, charsmax(szData), iTimestamp)
- // Close Vault
- nvault_close(g_iLevelsVaultHandle)
- if (!iExists)
- {
- g_iLevel[id] = 0
- g_iXP[id] = get_pcvar_num(g_pCvarStartXP)
- g_iMaxXP[id] = get_pcvar_num(g_pCvarMaxXPFirstLevel)
- SaveData(id)
- }
- else
- {
- new iLevel[32], iXP[32], iMaxLevel[32]
- parse(szData, iLevel, 31, iXP, 31, iMaxLevel, 31)
- g_iLevel[id] = str_to_num(iLevel)
- g_iXP[id] = str_to_num(iXP)
- g_iMaxXP[id] = str_to_num(iMaxLevel)
- }
- }
- public native_ze_get_user_xp(id)
- {
- if(!is_user_connected(id))
- {
- log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
- return false;
- }
- return g_iXP[id]
- }
- public native_ze_set_user_xp(id, amount)
- {
- if(!is_user_connected(id))
- {
- log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
- return false;
- }
- g_iXP[id] = amount
- Check_User_Level(id)
- return true;
- }
- public native_ze_get_user_level(id)
- {
- if(!is_user_connected(id))
- {
- log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
- return false;
- }
- return g_iLevel[id]
- }
- public native_ze_set_user_level(id, amount)
- {
- if(!is_user_connected(id))
- {
- log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
- return false;
- }
- g_iLevel[id] = amount
- if (get_pcvar_num(g_pCvarStartFromZero) == 1)
- {
- g_iXP[id] = 0
- }
- return true;
- }
- public native_ze_get_user_max_xp(id)
- {
- if(!is_user_connected(id))
- {
- log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
- return false;
- }
- return g_iMaxXP[id]
- }
- public native_ze_set_user_max_xp(id, amount)
- {
- if(!is_user_connected(id))
- {
- log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
- return false;
- }
- g_iMaxXP[id] = amount
- return true;
- }
and you should make it like the hour played should be set with cvars
LOL
OK try this:
Define time from this cvar:
- #include <zombie_escape>
- // Defines
- #define MAX_LEVEL 50
- #define MAX_XP 500000
- #define TASK_SHOWHUD 2020
- #define PLAYED_TIME_TASK 9100
- #define ID_SHOWHUD (taskid - TASK_SHOWHUD)
- #define LEVELUP "levelup_ZE/ze_levelup.wav"
- // Constants
- new const g_szLevelsVault[] = "Levels"
- new const g_szRanksVault[] = "Ranks"
- // Messages
- const Float:HUD_SPECT_X = 0.0
- const Float:HUD_SPECT_Y = 0.0
- const Float:HUD_STATS_X = 0.0
- const Float:HUD_STATS_Y = 0.0
- const HUD_STATS_ZOMBIE_R = 200
- const HUD_STATS_ZOMBIE_G = 220
- const HUD_STATS_ZOMBIE_B = 0
- const HUD_STATS_HUMAN_R = 0
- const HUD_STATS_HUMAN_G = 200
- const HUD_STATS_HUMAN_B = 210
- const HUD_STATS_SPEC_R = 100
- const HUD_STATS_SPEC_G = 100
- const HUD_STATS_SPEC_B = 100
- // Variables
- new g_iLevel[33],
- g_iXP[33],
- g_iMaxXP[33],
- Float:g_fDamage[33],
- g_MsgSync,
- g_iLevelsVaultHandle,
- g_iRanksVaultHandle,
- g_iPlayedTime[33]
- // Cvars
- new g_pCvarZombieInfect,
- g_pCvarEscapeSuccess,
- g_pCvarEnableDamage,
- g_pCvarRequiredDamage,
- g_pCvarDamageAward,
- g_pCvarStartXP,
- g_pCvarMaxLevelsIncrement,
- g_pCvarMaxXPFirstLevel,
- g_pCvarPercentageStyle,
- g_pCvarStartFromZero,
- g_pCvarAddCommas,
- g_pCvarLevelEffects,
- g_pCvarMinPlayedTime
- public plugin_natives()
- {
- register_native("ze_get_user_xp", "native_ze_get_user_xp", 1)
- register_native("ze_set_user_xp", "native_ze_set_user_xp", 1)
- register_native("ze_get_user_level", "native_ze_get_user_level", 1)
- register_native("ze_set_user_level", "native_ze_set_user_level", 1)
- register_native("ze_get_user_max_xp", "native_ze_get_user_max_xp", 1)
- register_native("ze_set_user_max_xp", "native_ze_set_user_max_xp", 1)
- }
- public plugin_precache()
- {
- precache_sound(LEVELUP)
- }
- public plugin_init()
- {
- register_plugin("[ZE] Level-XP System", "1.8", "Raheem/JaCk")
- // Hook Chains
- RegisterHookChain(RG_CBasePlayer_TakeDamage, "Fw_TakeDamage_Post", 1)
- // Cvars
- g_pCvarZombieInfect = register_cvar("ze_zombie_infect", "3")
- g_pCvarEscapeSuccess = register_cvar("ze_escape_success", "5")
- g_pCvarEnableDamage = register_cvar("ze_enable_dmg", "1")
- g_pCvarRequiredDamage = register_cvar("ze_required_dmg", "50.0")
- g_pCvarDamageAward = register_cvar("ze_dmg_award", "3")
- g_pCvarStartXP = register_cvar("ze_start_xp", "50")
- g_pCvarMaxLevelsIncrement = register_cvar("ze_maxlevels_increment", "2.0")
- g_pCvarMaxXPFirstLevel = register_cvar("ze_max_xp_first_level", "100")
- g_pCvarPercentageStyle = register_cvar("ze_enable_percentage_style", "1")
- g_pCvarStartFromZero = register_cvar("ze_new_level_zero_xp", "0")
- g_pCvarAddCommas = register_cvar("ze_add_commas_to_xp", "1")
- g_pCvarLevelEffects = register_cvar("ze_level_up_effects", "1")
- g_pCvarMinPlayedTime = register_cvar("ze_played_time_double_xp", "6")
- // Messages
- g_MsgSync = CreateHudSyncObj()
- }
- public client_putinserver(id)
- {
- if(is_user_hltv(id) || is_user_bot(id))
- return
- // Just 1 second delay
- set_task(1.0, "DelayLoad", id)
- // Other tasks
- set_task(1.0, "Show_Hud", id+TASK_SHOWHUD, _, _, "b")
- set_task(0.1, "Check_MaxXP", id, _, _, "b")
- // Save played seconds
- set_task(1.0, "IncreaseTimePlayed", id+PLAYED_TIME_TASK, _, _, "b")
- }
- public IncreaseTimePlayed(taskid)
- {
- new id = taskid - PLAYED_TIME_TASK
- g_iPlayedTime[id]++
- }
- public DelayLoad(id)
- {
- // Load his data
- LoadData(id)
- }
- public client_disconnected(id)
- {
- if(is_user_hltv(id) || is_user_bot(id))
- return
- remove_task(id+TASK_SHOWHUD)
- remove_task(id)
- remove_task(id+PLAYED_TIME_TASK)
- g_iPlayedTime[id] = 0
- }
- public Check_MaxXP(id)
- {
- new iCurrentMaxXP = g_iMaxXP[id]
- new iMaxXP = get_pcvar_num(g_pCvarMaxXPFirstLevel)
- for (new i = 1; i <= g_iLevel[id]; i++)
- {
- iMaxXP = floatround(float(iMaxXP) * get_pcvar_float(g_pCvarMaxLevelsIncrement))
- }
- if (iCurrentMaxXP != iMaxXP)
- {
- g_iMaxXP[id] = iMaxXP
- }
- }
- public Show_Hud(taskid)
- {
- new iPlayer = ID_SHOWHUD
- if (!is_user_alive(iPlayer))
- {
- iPlayer = pev(iPlayer, pev_iuser2)
- if (!is_user_alive(iPlayer))
- return
- }
- if (get_pcvar_num(g_pCvarPercentageStyle) != 0)
- {
- if(iPlayer != ID_SHOWHUD)
- {
- set_hudmessage(HUD_STATS_SPEC_R, HUD_STATS_SPEC_G, HUD_STATS_SPEC_B, HUD_SPECT_X, HUD_SPECT_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
- ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %0.2f %", g_iLevel[iPlayer], (float(g_iXP[iPlayer])/float(g_iMaxXP[iPlayer])) * 100.0)
- }
- else if (ze_is_user_zombie(iPlayer))
- {
- set_hudmessage(HUD_STATS_ZOMBIE_R, HUD_STATS_ZOMBIE_G, HUD_STATS_ZOMBIE_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
- ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %0.2f %", g_iLevel[ID_SHOWHUD], (float(g_iXP[ID_SHOWHUD])/float(g_iMaxXP[ID_SHOWHUD])) * 100.0)
- }
- else
- {
- set_hudmessage(HUD_STATS_HUMAN_R, HUD_STATS_HUMAN_G, HUD_STATS_HUMAN_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
- ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %0.2f %", g_iLevel[ID_SHOWHUD], (float(g_iXP[ID_SHOWHUD])/float(g_iMaxXP[ID_SHOWHUD])) * 100.0)
- }
- }
- else
- {
- if(iPlayer != ID_SHOWHUD)
- {
- if (get_pcvar_num(g_pCvarAddCommas) == 1)
- {
- new szSpecXP[15], szSpecMaxXP[15]
- AddCommas(g_iXP[iPlayer], szSpecXP, charsmax(szSpecXP))
- AddCommas(g_iMaxXP[iPlayer], szSpecMaxXP, charsmax(szSpecMaxXP))
- set_hudmessage(HUD_STATS_SPEC_R, HUD_STATS_SPEC_G, HUD_STATS_SPEC_B, HUD_SPECT_X, HUD_SPECT_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
- ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %s/%s", g_iLevel[iPlayer], szSpecXP, szSpecMaxXP)
- }
- else
- {
- set_hudmessage(HUD_STATS_SPEC_R, HUD_STATS_SPEC_G, HUD_STATS_SPEC_B, HUD_SPECT_X, HUD_SPECT_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
- ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %d/%d", g_iLevel[iPlayer], g_iXP[iPlayer], g_iMaxXP[iPlayer])
- }
- }
- else if (ze_is_user_zombie(iPlayer))
- {
- if (get_pcvar_num(g_pCvarAddCommas) == 1)
- {
- new szZombieXP[15], szZombieMaxXP[15]
- AddCommas(g_iXP[ID_SHOWHUD], szZombieXP, charsmax(szZombieXP))
- AddCommas(g_iMaxXP[ID_SHOWHUD], szZombieMaxXP, charsmax(szZombieMaxXP))
- set_hudmessage(HUD_STATS_ZOMBIE_R, HUD_STATS_ZOMBIE_G, HUD_STATS_ZOMBIE_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
- ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %s/%s", g_iLevel[ID_SHOWHUD], szZombieXP, szZombieMaxXP)
- }
- else
- {
- set_hudmessage(HUD_STATS_ZOMBIE_R, HUD_STATS_ZOMBIE_G, HUD_STATS_ZOMBIE_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
- ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %d/%d", g_iLevel[ID_SHOWHUD], g_iXP[ID_SHOWHUD], g_iMaxXP[ID_SHOWHUD])
- }
- }
- else
- {
- if (get_pcvar_num(g_pCvarAddCommas) == 1)
- {
- new szHumanXP[15], szHumanMaxXP[15]
- AddCommas(g_iXP[ID_SHOWHUD], szHumanXP, charsmax(szHumanXP))
- AddCommas(g_iMaxXP[ID_SHOWHUD], szHumanMaxXP, charsmax(szHumanMaxXP))
- set_hudmessage(HUD_STATS_HUMAN_R, HUD_STATS_HUMAN_G, HUD_STATS_HUMAN_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
- ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %s/%s", g_iLevel[ID_SHOWHUD], szHumanXP, szHumanMaxXP)
- }
- else
- {
- set_hudmessage(HUD_STATS_HUMAN_R, HUD_STATS_HUMAN_G, HUD_STATS_HUMAN_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
- ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %d/%d", g_iLevel[ID_SHOWHUD], g_iXP[ID_SHOWHUD], g_iMaxXP[ID_SHOWHUD])
- }
- }
- }
- }
- public ze_roundend(WinTeam)
- {
- if (WinTeam == ZE_TEAM_HUMAN)
- {
- for(new id = 1; id <= get_member_game(m_nMaxPlayers); id++)
- {
- if (!is_user_alive(id) || get_member(id, m_iTeam) == TEAM_TERRORIST)
- continue
- if (g_iPlayedTime[id]/60 >= get_pcvar_num(g_pCvarMinPlayedTime))
- {
- g_iXP[id] = g_iXP[id] + (get_pcvar_num(g_pCvarEscapeSuccess) * 2)
- }
- else
- {
- g_iXP[id] += get_pcvar_num(g_pCvarEscapeSuccess)
- }
- SaveData(id)
- Check_User_Level(id)
- }
- }
- remove_task(TASK_SHOWHUD)
- }
- public Check_User_Level(id)
- {
- if(!is_user_connected(id))
- return
- if(g_iXP[id] >= g_iMaxXP[id])
- {
- if (get_pcvar_num(g_pCvarStartFromZero) == 1)
- {
- g_iXP[id] = 0
- }
- new szName[32]
- g_iLevel[id] ++
- g_iMaxXP[id] = floatround(float(g_iMaxXP[id]) * get_pcvar_float(g_pCvarMaxLevelsIncrement))
- get_user_name(id, szName, charsmax(szName))
- ze_colored_print(0, "!g%s !tNow in Level %i!y!", szName, g_iLevel[id])
- SaveData(id)
- PlaySound(id, LEVELUP)
- if (get_pcvar_num(g_pCvarLevelEffects) != 0)
- {
- // Screen Fade
- message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, id)
- write_short(4096*2)
- write_short(4096*5)
- write_short(0x0001)
- write_byte(random(256))
- write_byte(random(256))
- write_byte(random(256))
- write_byte(150)
- message_end()
- // Screen Shake
- message_begin(MSG_ONE, get_user_msgid("ScreenShake"), {0,0,0}, id)
- write_short(255<<14)
- write_short(10<<14)
- write_short(255<<14)
- message_end()
- }
- }
- }
- public ze_user_infected(iVictim, iInfector)
- {
- if (iInfector == 0)
- return
- if (g_iPlayedTime[iInfector]/60 >= get_pcvar_num(g_pCvarMinPlayedTime))
- {
- g_iXP[iInfector] = g_iXP[iInfector] + (get_pcvar_num(g_pCvarZombieInfect) * 2)
- }
- else
- {
- g_iXP[iInfector] += get_pcvar_num(g_pCvarZombieInfect)
- }
- SaveData(iInfector)
- Check_User_Level(iInfector)
- }
- public Fw_TakeDamage_Post(iVictim, iInflictor, iAttacker, Float:fDamage, bitsDamageType)
- {
- // Player Damage Himself
- if (iVictim == iAttacker || !is_user_alive(iVictim) || !is_user_alive(iAttacker) || ze_is_user_zombie(iAttacker) || !get_pcvar_num(g_pCvarEnableDamage))
- return HC_CONTINUE
- // Same Team?
- if (get_member(iAttacker, m_iTeam) == get_member(iVictim, m_iTeam))
- return HC_CONTINUE
- // Store Damage For every Player
- g_fDamage[iAttacker] += fDamage
- // Damage Calculator Equal or Higher than needed damage
- if (g_fDamage[iAttacker] >= get_pcvar_float(g_pCvarRequiredDamage))
- {
- // Give Player The Coins
- if (g_iPlayedTime[iAttacker]/60 >= get_pcvar_num(g_pCvarMinPlayedTime))
- {
- g_iXP[iAttacker] = g_iXP[iAttacker] + (get_pcvar_num(g_pCvarDamageAward) * 2)
- }
- else
- {
- g_iXP[iAttacker] += get_pcvar_num(g_pCvarDamageAward)
- }
- SaveData(iAttacker)
- Check_User_Level(iAttacker)
- // Rest The Damage Calculator
- g_fDamage[iAttacker] = 0.0
- }
- return HC_CONTINUE
- }
- public SaveData(id)
- {
- new szAuthID[35], szName[32]
- get_user_authid(id, szAuthID, charsmax(szAuthID))
- get_user_name(id, szName, charsmax(szName))
- // Set Him to max if he Higher than Max Value
- if(g_iLevel[id] > MAX_LEVEL)
- {
- g_iLevel[id] = MAX_LEVEL
- }
- if(g_iXP[id] > MAX_XP)
- {
- g_iXP[id] = MAX_XP
- }
- new szData[256]
- formatex(szData , charsmax(szData), "%i %i %i", g_iLevel[id], g_iXP[id], g_iMaxXP[id])
- // Open the Vaults
- g_iLevelsVaultHandle = nvault_open(g_szLevelsVault)
- g_iRanksVaultHandle = nvault_open(g_szRanksVault)
- // Saves His Data
- nvault_set(g_iLevelsVaultHandle, szAuthID, szData)
- nvault_set(g_iRanksVaultHandle, szAuthID, szName)
- // Close Vaults
- nvault_close(g_iLevelsVaultHandle)
- nvault_close(g_iRanksVaultHandle)
- }
- public LoadData(id)
- {
- new szData[256], szAuthID[35], szName[32]
- get_user_authid(id, szAuthID, charsmax(szAuthID))
- get_user_name(id, szName, charsmax(szName))
- // Useless Variable
- new iTimestamp, iExists
- // Open the Vault
- g_iLevelsVaultHandle = nvault_open(g_szLevelsVault)
- iExists = nvault_lookup(g_iLevelsVaultHandle, szAuthID, szData, charsmax(szData), iTimestamp)
- // Close Vault
- nvault_close(g_iLevelsVaultHandle)
- if (!iExists)
- {
- g_iLevel[id] = 0
- g_iXP[id] = get_pcvar_num(g_pCvarStartXP)
- g_iMaxXP[id] = get_pcvar_num(g_pCvarMaxXPFirstLevel)
- SaveData(id)
- }
- else
- {
- new iLevel[32], iXP[32], iMaxLevel[32]
- parse(szData, iLevel, 31, iXP, 31, iMaxLevel, 31)
- g_iLevel[id] = str_to_num(iLevel)
- g_iXP[id] = str_to_num(iXP)
- g_iMaxXP[id] = str_to_num(iMaxLevel)
- }
- }
- public native_ze_get_user_xp(id)
- {
- if(!is_user_connected(id))
- {
- log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
- return false;
- }
- return g_iXP[id]
- }
- public native_ze_set_user_xp(id, amount)
- {
- if(!is_user_connected(id))
- {
- log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
- return false;
- }
- g_iXP[id] = amount
- Check_User_Level(id)
- return true;
- }
- public native_ze_get_user_level(id)
- {
- if(!is_user_connected(id))
- {
- log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
- return false;
- }
- return g_iLevel[id]
- }
- public native_ze_set_user_level(id, amount)
- {
- if(!is_user_connected(id))
- {
- log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
- return false;
- }
- g_iLevel[id] = amount
- if (get_pcvar_num(g_pCvarStartFromZero) == 1)
- {
- g_iXP[id] = 0
- }
- return true;
- }
- public native_ze_get_user_max_xp(id)
- {
- if(!is_user_connected(id))
- {
- log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
- return false;
- }
- return g_iMaxXP[id]
- }
- public native_ze_set_user_max_xp(id, amount)
- {
- if(!is_user_connected(id))
- {
- log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
- return false;
- }
- g_iMaxXP[id] = amount
- return true;
- }
Define time from this cvar:
ze_played_time_double_xp 6
(In minutes)He who fails to plan is planning to fail
so if a user disconnects his played time will be reseted right? and he has to play another X mins to get double xp right?
LOL
Yes right.
He who fails to plan is planning to fail
All reset, i just used a variable and all variables are cleared on map change.
He who fails to plan is planning to fail
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