Setting v model
Should work, can you post this grenade resources so i can test it?
He who fails to plan is planning to fail
Edit removed files for now as I will post in extra when done
Last edited by Mark 5 years ago, edited 1 time in total.
OK i detect it, in
public HAM_Deploy(ent)
you need to change:
- if(is_user_alive(id))return
- if(!is_user_alive(id))return
- register_event("CurWeapon", "Event_CurrentWeapon", "be", "1=1", "2=25")
- public Event_CurrentWeapon(Player)
- {
- // Dead or not zombie or don't have grom. grenade
- if(!is_user_alive (Player) || ze_is_user_zombie(Player) || g_NadeCount[Player] <= 0)
- return PLUGIN_CONTINUE
- // Replace flashbang model with our ones
- set_pev(Player, pev_viewmodel2, grenade_model_v)
- set_pev(Player, pev_weaponmodel2, grenade_model_p)
- return PLUGIN_CONTINUE
- }
He who fails to plan is planning to fail
- Night Fury
- Mod Developer
- Posts: 677
- Joined: 7 years ago
- Contact:
Why did you delete the main post?
Seems he need no one to take this item... Bad idea.
To delete this topic better?
To delete this topic better?
He who fails to plan is planning to fail
- Night Fury
- Mod Developer
- Posts: 677
- Joined: 7 years ago
- Contact:
Ah no.
He'll post it.
So why he removed them, anyway the problem was not problem so this topic will not help others much for anyway.
He who fails to plan is planning to fail
Create an account or sign in to join the discussion
You need to be a member in order to post a reply
Create an account
Not a member? register to join our community
Members can start their own topics & subscribe to topics
It’s free and only takes a minute
Sign in
Who is online
Users browsing this forum: No registered users and 1 guest