Solved change hud messages

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czirimbolo
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change hud messages

#1

Post by czirimbolo » 5 years ago

Hey, I would like to change location and style of my message about Level, xp, coins, hp and class. I want to have this message just under my radar on the left side, and I want it in chat style, NOT HUD. Same style like on the screen below:

Code: Select all

#include <zombie_escape>
 
// Defines
#define MAX_LEVEL 50
#define MAX_XP 5000000
#define TASK_SHOWHUD 2020
#define TASK_DOUBLE 1133
#define REPEAT_TIME 60.0
#define ID_SHOWHUD (taskid - TASK_SHOWHUD)
#define LEVELUP "levelup_ZE/ze_levelup.wav"
 
// Constants
new const g_szLevelsVault[] = "Levels"
new const g_szRanksVault[] = "Ranks"
 
// Messages
const Float:HUD_SPECT_X = -1.0
const Float:HUD_SPECT_Y = 0.70
const Float:HUD_STATS_X = -1.0
const Float:HUD_STATS_Y = 0.90
 
const HUD_STATS_ZOMBIE_R = 200
const HUD_STATS_ZOMBIE_G = 220
const HUD_STATS_ZOMBIE_B = 0
 
const HUD_STATS_HUMAN_R = 0
const HUD_STATS_HUMAN_G = 200
const HUD_STATS_HUMAN_B = 210
 
const HUD_STATS_SPEC_R = 100
const HUD_STATS_SPEC_G = 100
const HUD_STATS_SPEC_B = 100
 
// Variables
new g_iLevel[33],
    g_iXP[33],
    g_iMaxXP[33],
    Float:g_fDamage[33],
    g_MsgSync,
    g_iLevelsVaultHandle,
    g_iRanksVaultHandle,
    bool:g_bIsDoubleHours
 
// Cvars
new g_pCvarZombieInfect,
    g_pCvarEscapeSuccess,
    g_pCvarEnableDamage,
    g_pCvarRequiredDamage,
    g_pCvarDamageAward,
    g_pCvarStartXP,
    g_pCvarMaxLevelsIncrement,
    g_pCvarMaxXPFirstLevel,
    g_pCvarPercentageStyle,
    g_pCvarStartFromZero,
    g_pCvarAddCommas,
    g_pCvarLevelEffects,
    g_pCvarDoubleXP
 
public plugin_natives()
{
    register_native("ze_get_user_xp", "native_ze_get_user_xp", 1)
    register_native("ze_set_user_xp", "native_ze_set_user_xp", 1)
    register_native("ze_get_user_level", "native_ze_get_user_level", 1)
    register_native("ze_set_user_level", "native_ze_set_user_level", 1)
    register_native("ze_get_user_max_xp", "native_ze_get_user_max_xp", 1)
    register_native("ze_set_user_max_xp", "native_ze_set_user_max_xp", 1)
}
 
public plugin_precache()
{
    precache_sound(LEVELUP)
}
 
public plugin_init()
{
    register_plugin("[ZE] Level-XP System", "1.8", "Raheem/JaCk")
   
    // Hook Chains
    RegisterHookChain(RG_CBasePlayer_TakeDamage, "Fw_TakeDamage_Post", 1)
   
    // Cvars
    g_pCvarZombieInfect = register_cvar("ze_zombie_infect", "3")
    g_pCvarEscapeSuccess = register_cvar("ze_escape_success", "5")
    g_pCvarEnableDamage = register_cvar("ze_enable_dmg", "1")
    g_pCvarRequiredDamage = register_cvar("ze_required_dmg", "50.0")
    g_pCvarDamageAward = register_cvar("ze_dmg_award", "3")
    g_pCvarStartXP = register_cvar("ze_start_xp", "50")
    g_pCvarMaxLevelsIncrement = register_cvar("ze_maxlevels_increment", "2.0")
    g_pCvarMaxXPFirstLevel = register_cvar("ze_max_xp_first_level", "100")
    g_pCvarPercentageStyle = register_cvar("ze_enable_percentage_style", "1")
    g_pCvarStartFromZero = register_cvar("ze_new_level_zero_xp", "0")
    g_pCvarAddCommas = register_cvar("ze_add_commas_to_xp", "1")
    g_pCvarLevelEffects = register_cvar("ze_level_up_effects", "1")
    g_pCvarDoubleXP = register_cvar("ze_double_xp", "9-12")
   
    // Messages
    g_MsgSync = CreateHudSyncObj()
}
 
public client_putinserver(id)
{
    if(is_user_hltv(id) || is_user_bot(id))
        return
   
    // Just 1 second delay
    set_task(1.0, "DelayLoad", id)
 
    // Other tasks
    set_task(1.0, "Show_Hud", id+TASK_SHOWHUD, _, _, "b")
    set_task(0.1, "Check_MaxXP", id, _, _, "b")
   
    // Message task
    DoubleHours()
   
    if (g_bIsDoubleHours)
    {
        set_task(REPEAT_TIME, "HappyHours", id+TASK_DOUBLE, _, _, "b")
    }
}
 
public HappyHours(taskid)
{
    new id = taskid - TASK_DOUBLE
   
    DoubleHours()
   
    if (!g_bIsDoubleHours)
        remove_task(taskid)
   
    new szDoubleHours[32]
   
    get_pcvar_string(g_pCvarDoubleXP, szDoubleHours, charsmax(szDoubleHours))
   
    set_dhudmessage(0, 255, 0, -1.0, -1.0, 0, 0.0, 10.0)
    show_dhudmessage(id, "DOUBLE XP: %s", szDoubleHours)
}
 
public DelayLoad(id)
{
    // Load his data
    LoadData(id)
}
 
public client_disconnected(id)
{
    if(is_user_hltv(id) || is_user_bot(id))
        return
       
    remove_task(id+TASK_SHOWHUD)
    remove_task(id)
}
 
public Check_MaxXP(id)
{
    new iCurrentMaxXP = g_iMaxXP[id]
   
    new iMaxXP = get_pcvar_num(g_pCvarMaxXPFirstLevel)
   
    for (new i = 1; i <= g_iLevel[id]; i++)
    {
        iMaxXP = floatround(float(iMaxXP) * get_pcvar_float(g_pCvarMaxLevelsIncrement))
    }
   
    if (iCurrentMaxXP != iMaxXP)
    {
        g_iMaxXP[id] = iMaxXP
    }
}
 
public Show_Hud(taskid)
{  
    new iPlayer = ID_SHOWHUD
   
    if (!is_user_alive(iPlayer))
    {
        iPlayer = pev(iPlayer, pev_iuser2)
       
        if (!is_user_alive(iPlayer))
            return
    }
   
    if (get_pcvar_num(g_pCvarPercentageStyle) != 0)
    {
        if(iPlayer != ID_SHOWHUD)
        {
            set_hudmessage(HUD_STATS_SPEC_R, HUD_STATS_SPEC_G, HUD_STATS_SPEC_B, HUD_SPECT_X, HUD_SPECT_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
            ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %0.2f %", g_iLevel[iPlayer], (float(g_iXP[iPlayer])/float(g_iMaxXP[iPlayer])) * 100.0)
        }
        else if (ze_is_user_zombie(iPlayer))
        {
            set_hudmessage(HUD_STATS_ZOMBIE_R, HUD_STATS_ZOMBIE_G, HUD_STATS_ZOMBIE_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
            ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %0.2f %", g_iLevel[ID_SHOWHUD], (float(g_iXP[ID_SHOWHUD])/float(g_iMaxXP[ID_SHOWHUD])) * 100.0)
        }
        else
        {
            set_hudmessage(HUD_STATS_HUMAN_R, HUD_STATS_HUMAN_G, HUD_STATS_HUMAN_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
            ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %0.2f %", g_iLevel[ID_SHOWHUD], (float(g_iXP[ID_SHOWHUD])/float(g_iMaxXP[ID_SHOWHUD])) * 100.0)
        }
    }
    else
    {
        if(iPlayer != ID_SHOWHUD)
        {
            if (get_pcvar_num(g_pCvarAddCommas) == 1)
            {
                new szSpecXP[15], szSpecMaxXP[15]
               
                AddCommas(g_iXP[iPlayer], szSpecXP, charsmax(szSpecXP))
                AddCommas(g_iMaxXP[iPlayer], szSpecMaxXP, charsmax(szSpecMaxXP))
               
                set_hudmessage(HUD_STATS_SPEC_R, HUD_STATS_SPEC_G, HUD_STATS_SPEC_B, HUD_SPECT_X, HUD_SPECT_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
                ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %s/%s", g_iLevel[iPlayer], szSpecXP, szSpecMaxXP)
            }
            else
            {
                set_hudmessage(HUD_STATS_SPEC_R, HUD_STATS_SPEC_G, HUD_STATS_SPEC_B, HUD_SPECT_X, HUD_SPECT_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
                ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %d/%d", g_iLevel[iPlayer], g_iXP[iPlayer], g_iMaxXP[iPlayer])
            }  
        }
        else if (ze_is_user_zombie(iPlayer))
        {
            if (get_pcvar_num(g_pCvarAddCommas) == 1)
            {
                new szZombieXP[15], szZombieMaxXP[15]
               
                AddCommas(g_iXP[ID_SHOWHUD], szZombieXP, charsmax(szZombieXP))
                AddCommas(g_iMaxXP[ID_SHOWHUD], szZombieMaxXP, charsmax(szZombieMaxXP))
               
                set_hudmessage(HUD_STATS_ZOMBIE_R, HUD_STATS_ZOMBIE_G, HUD_STATS_ZOMBIE_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
                ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %s/%s", g_iLevel[ID_SHOWHUD], szZombieXP, szZombieMaxXP)
            }
            else
            {
                set_hudmessage(HUD_STATS_ZOMBIE_R, HUD_STATS_ZOMBIE_G, HUD_STATS_ZOMBIE_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
                ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %d/%d", g_iLevel[ID_SHOWHUD], g_iXP[ID_SHOWHUD], g_iMaxXP[ID_SHOWHUD])
            }
        }
        else
        {
            if (get_pcvar_num(g_pCvarAddCommas) == 1)
            {
                new szHumanXP[15], szHumanMaxXP[15]
               
                AddCommas(g_iXP[ID_SHOWHUD], szHumanXP, charsmax(szHumanXP))
                AddCommas(g_iMaxXP[ID_SHOWHUD], szHumanMaxXP, charsmax(szHumanMaxXP))
               
                set_hudmessage(HUD_STATS_HUMAN_R, HUD_STATS_HUMAN_G, HUD_STATS_HUMAN_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
                ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %s/%s", g_iLevel[ID_SHOWHUD], szHumanXP, szHumanMaxXP)
            }
            else
            {
                set_hudmessage(HUD_STATS_HUMAN_R, HUD_STATS_HUMAN_G, HUD_STATS_HUMAN_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
                ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %d/%d", g_iLevel[ID_SHOWHUD], g_iXP[ID_SHOWHUD], g_iMaxXP[ID_SHOWHUD])
            }
        }
    }
}
 
public ze_roundend(WinTeam)
{
    if (WinTeam == ZE_TEAM_HUMAN)
    {
        for(new id = 1; id <= get_member_game(m_nMaxPlayers); id++)
        {
            if (!is_user_alive(id) || get_member(id, m_iTeam) == TEAM_TERRORIST)
                continue
           
            g_iXP[id] += get_pcvar_num(g_pCvarEscapeSuccess)
            SaveData(id)
            Check_User_Level(id)
        }
    }
   
    remove_task(TASK_SHOWHUD)
}
 
public Check_User_Level(id)
{
    if(!is_user_connected(id))
        return
 
    if(g_iXP[id] >= g_iMaxXP[id])
    {
        if (get_pcvar_num(g_pCvarStartFromZero) == 1)
        {
            g_iXP[id] = 0
        }
       
        new szName[32]
        g_iLevel[id] ++
        g_iMaxXP[id] = floatround(float(g_iMaxXP[id]) * get_pcvar_float(g_pCvarMaxLevelsIncrement))
        get_user_name(id, szName, charsmax(szName))
        ze_colored_print(0, "!g%s !tNow in Level %i!y!", szName, g_iLevel[id])
       
        SaveData(id)
       
        PlaySound(id, LEVELUP)
       
        if (get_pcvar_num(g_pCvarLevelEffects) != 0)
        {
            // Screen Fade
            message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, id)
            write_short(4096*2)
            write_short(4096*5)
            write_short(0x0001)
            write_byte(random(256))
            write_byte(random(256))
            write_byte(random(256))
            write_byte(150)
            message_end()
           
            // Screen Shake
            message_begin(MSG_ONE, get_user_msgid("ScreenShake"), {0,0,0}, id)
            write_short(255<<14)
            write_short(10<<14)
            write_short(255<<14)
            message_end()
        }
    }
}
 
public ze_user_infected(iVictim, iInfector)
{
    if (iInfector == 0)
        return
   
    g_iXP[iInfector] += get_pcvar_num(g_pCvarZombieInfect)
    SaveData(iInfector)
    Check_User_Level(iInfector)
}
 
public Fw_TakeDamage_Post(iVictim, iInflictor, iAttacker, Float:fDamage, bitsDamageType)
{
    // Player Damage Himself
    if (iVictim == iAttacker || !is_user_alive(iVictim) || !is_user_alive(iAttacker) || ze_is_user_zombie(iAttacker) || !get_pcvar_num(g_pCvarEnableDamage))
        return HC_CONTINUE
   
    // Same Team?
    if (get_member(iAttacker, m_iTeam) == get_member(iVictim, m_iTeam))
        return HC_CONTINUE
   
    // Store Damage For every Player
    g_fDamage[iAttacker] += fDamage
   
    // Damage Calculator Equal or Higher than needed damage
    if (g_fDamage[iAttacker] >= get_pcvar_float(g_pCvarRequiredDamage))
    {
        // Give Player The Coins
        g_iXP[iAttacker] += get_pcvar_num(g_pCvarDamageAward)
        SaveData(iAttacker)
        Check_User_Level(iAttacker)
       
        // Rest The Damage Calculator
        g_fDamage[iAttacker] = 0.0
    }
    return HC_CONTINUE
}
 
public SaveData(id)
{
    new szAuthID[35], szName[32]
    get_user_authid(id, szAuthID, charsmax(szAuthID))
    get_user_name(id, szName, charsmax(szName))
   
    // Set Him to max if he Higher than Max Value
    if(g_iLevel[id] > MAX_LEVEL)
    {
        g_iLevel[id] = MAX_LEVEL
    }
   
    if(g_iXP[id] > MAX_XP)
    {
        g_iXP[id] = MAX_XP
    }
   
    new szData[256]
    formatex(szData , charsmax(szData), "%i %i %i", g_iLevel[id], g_iXP[id], g_iMaxXP[id])
   
    // Open the Vaults
    g_iLevelsVaultHandle = nvault_open(g_szLevelsVault)
    g_iRanksVaultHandle = nvault_open(g_szRanksVault)
 
    // Saves His Data
    nvault_set(g_iLevelsVaultHandle, szAuthID, szData)
    nvault_set(g_iRanksVaultHandle, szAuthID, szName)
   
    // Close Vaults
    nvault_close(g_iLevelsVaultHandle)
    nvault_close(g_iRanksVaultHandle)
}
 
public LoadData(id)
{
    new szData[256], szAuthID[35], szName[32]
   
    get_user_authid(id, szAuthID, charsmax(szAuthID))
    get_user_name(id, szName, charsmax(szName))
   
    // Useless Variable
    new iTimestamp, iExists
   
    // Open the Vault
    g_iLevelsVaultHandle = nvault_open(g_szLevelsVault)
   
    iExists = nvault_lookup(g_iLevelsVaultHandle, szAuthID, szData, charsmax(szData), iTimestamp)
   
    // Close Vault
    nvault_close(g_iLevelsVaultHandle)
   
    if (!iExists)
    {
        g_iLevel[id] = 0
        g_iXP[id] = get_pcvar_num(g_pCvarStartXP)
        g_iMaxXP[id] = get_pcvar_num(g_pCvarMaxXPFirstLevel)
        SaveData(id)
    }
    else
    {
        new iLevel[32], iXP[32], iMaxLevel[32]
        parse(szData, iLevel, 31, iXP, 31, iMaxLevel, 31)
       
        g_iLevel[id] = str_to_num(iLevel)
        g_iXP[id] = str_to_num(iXP)
        g_iMaxXP[id] = str_to_num(iMaxLevel)
    }
}
 
public native_ze_get_user_xp(id)
{
    if(!is_user_connected(id))
    {
        log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
        return false;
    }
   
    return g_iXP[id]
}
 
public native_ze_set_user_xp(id, amount)
{
    if(!is_user_connected(id))
    {
        log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
        return false;
    }
   
    DoubleHours()
   
    new iAddedAmount = amount - g_iXP[id]
   
    if (g_bIsDoubleHours)
    {
        g_iXP[id] = g_iXP[id] + (iAddedAmount * 2)
    }
    else
    {
        g_iXP[id] = amount
    }
   
    Check_User_Level(id)
    SaveData(id)
    return true;
}
 
public native_ze_get_user_level(id)
{
    if(!is_user_connected(id))
    {
        log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
        return false;
    }
   
    return g_iLevel[id]
}
 
public native_ze_set_user_level(id, amount)
{
    if(!is_user_connected(id))
    {
        log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
        return false;
    }
   
    g_iLevel[id] = amount
   
    if (get_pcvar_num(g_pCvarStartFromZero) == 1)
    {
        g_iXP[id] = 0
    }
   
    SaveData(id)
   
    return true;
}
 
public native_ze_get_user_max_xp(id)
{
    if(!is_user_connected(id))
    {
        log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
        return false;
    }
   
    return g_iMaxXP[id]
}
 
public native_ze_set_user_max_xp(id, amount)
{
    if(!is_user_connected(id))
    {
        log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
        return false;
    }
   
    g_iMaxXP[id] = amount
   
    SaveData(id)
   
    return true;
}
 
stock DoubleHours()
{
    new szTime[3], szDoubleHours[32], szDoubleHours_Start[32], szDoubleHours_End[32]
    get_time("%H", szTime, charsmax(szTime))
   
    get_pcvar_string(g_pCvarDoubleXP, szDoubleHours, charsmax(szDoubleHours))
   
    for (new ch = 0; ch <= charsmax(szDoubleHours); ch++)
    {
        if (szDoubleHours[ch] == '-')
            szDoubleHours[ch] = ' '
    }
   
    parse(szDoubleHours, szDoubleHours_Start, charsmax(szDoubleHours_Start), szDoubleHours_End, charsmax(szDoubleHours_End))
   
    new iTime, iDoubleHourStart, iDoubleHourEnd
   
    iTime = str_to_num(szTime)
    iDoubleHourStart = str_to_num(szDoubleHours_Start)
    iDoubleHourEnd = str_to_num(szDoubleHours_End)
   
    if(iDoubleHourEnd > iTime >= iDoubleHourStart)
    {
        g_bIsDoubleHours = true
    }
    else
    {
        g_bIsDoubleHours = false
    }
}
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Ethan
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#2

Post by Ethan » 5 years ago

You need to change the location, Level & XP ??
|| I'M HERE TO DO SOME THINGS ||

czirimbolo
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#3

Post by czirimbolo » 5 years ago

Yes it can be only Level and XP on the left side under the radar. But not HUD, I want chat style like on the screen
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Ethan
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#4

Post by Ethan » 5 years ago

i'm not understand you
you need the level and xp on the left sider under the radar, like Style on the Screen
i think you need client print ??

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Raheem
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#5

Post by Raheem » 5 years ago

Chat messages have 4 locations this what i know and they cannot be changed and we cannot control their coordinates x,y.

1. Normal chat, you know where it's
2. & 3. The status message appear when you aim at your friend, it have 2 locations. One nearly at center and another at bottom left.
4. The center chat message that appear in your picture.

I'm not sure if this limit if from server side only or it's from both server and player.
He who fails to plan is planning to fail

czirimbolo
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#6

Post by czirimbolo » 5 years ago

Ok so you can you change the location of LEVEL and XP? I want to have them just under the radar and in DHUD style
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Ethan
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#7

Post by Ethan » 5 years ago

czirimbolo wrote: 5 years ago Ok so you can you change the location of LEVEL and XP? I want to have them just under the radar and in DHUD style
Try:

Code: Select all

#include <zombie_escape>

// Defines
#define MAX_LEVEL 50
#define MAX_XP 500000
#define TASK_SHOWHUD 2020
#define ID_SHOWHUD (taskid - TASK_SHOWHUD)
#define LEVELUP "levelup_ZE/ze_levelup.wav"

// Constants
new const g_szLevelsVault[] = "Levels"
new const g_szRanksVault[] = "Ranks"

// Messages
const Float:HUD_SPECT_X = 0.6
const Float:HUD_SPECT_Y = 0.8
const Float:HUD_STATS_X = 0.02
const Float:HUD_STATS_Y = 0.9

const HUD_STATS_ZOMBIE_R = 200
const HUD_STATS_ZOMBIE_G = 220
const HUD_STATS_ZOMBIE_B = 0

const HUD_STATS_HUMAN_R = 0
const HUD_STATS_HUMAN_G = 200
const HUD_STATS_HUMAN_B = 210

const HUD_STATS_SPEC_R = 100
const HUD_STATS_SPEC_G = 100
const HUD_STATS_SPEC_B = 100

// Variables
new g_iLevel[33], 
	g_iXP[33], 
	g_iMaxXP[33],
	Float:g_fDamage[33],
	g_MsgSync, 
	g_iLevelsVaultHandle, 
	g_iRanksVaultHandle

// Cvars
new g_pCvarZombieInfect, 
	g_pCvarEscapeSuccess, 
	g_pCvarEnableDamage, 
	g_pCvarRequiredDamage, 
	g_pCvarDamageAward, 
	g_pCvarStartXP, 
	g_pCvarMaxLevelsIncrement, 
	g_pCvarMaxXPFirstLevel,
	g_pCvarPercentageStyle, 
	g_pCvarStartFromZero, 
	g_pCvarAddCommas, 
	g_pCvarLevelEffects

public plugin_natives()
{
	register_native("ze_get_user_xp", "native_ze_get_user_xp", 1)
	register_native("ze_set_user_xp", "native_ze_set_user_xp", 1)
	register_native("ze_get_user_level", "native_ze_get_user_level", 1)
	register_native("ze_set_user_level", "native_ze_set_user_level", 1)
	register_native("ze_get_user_max_xp", "native_ze_get_user_max_xp", 1)
	register_native("ze_set_user_max_xp", "native_ze_set_user_max_xp", 1)
}

public plugin_precache()
{
	precache_sound(LEVELUP)
}

public plugin_init()
{
	register_plugin("[ZE] Level-XP System", "1.8", "Raheem/JaCk")
	
	// Hook Chains
	RegisterHookChain(RG_CBasePlayer_TakeDamage, "Fw_TakeDamage_Post", 1)
	
	// Cvars
	g_pCvarZombieInfect = register_cvar("ze_zombie_infect", "3")
	g_pCvarEscapeSuccess = register_cvar("ze_escape_success", "5")
	g_pCvarEnableDamage = register_cvar("ze_enable_dmg", "1")
	g_pCvarRequiredDamage = register_cvar("ze_required_dmg", "50.0")
	g_pCvarDamageAward = register_cvar("ze_dmg_award", "3")
	g_pCvarStartXP = register_cvar("ze_start_xp", "50")
	g_pCvarMaxLevelsIncrement = register_cvar("ze_maxlevels_increment", "2.0")
	g_pCvarMaxXPFirstLevel = register_cvar("ze_max_xp_first_level", "100")
	g_pCvarPercentageStyle = register_cvar("ze_enable_percentage_style", "1")
	g_pCvarStartFromZero = register_cvar("ze_new_level_zero_xp", "0")
	g_pCvarAddCommas = register_cvar("ze_add_commas_to_xp", "1")
	g_pCvarLevelEffects = register_cvar("ze_level_up_effects", "1")
	
	// Messages
	g_MsgSync = CreateHudSyncObj()
}

public client_putinserver(id)
{
	if(is_user_hltv(id) || is_user_bot(id))
		return
	
	// Just 1 second delay
	set_task(1.0, "DelayLoad", id)

	// Other tasks
	set_task(1.0, "Show_Hud", id+TASK_SHOWHUD, _, _, "b")
	set_task(0.1, "Check_MaxXP", id, _, _, "b")
}

public DelayLoad(id)
{
	// Load his data
	LoadData(id)
}

public client_disconnected(id) 
{
	if(is_user_hltv(id) || is_user_bot(id))
		return
		
	remove_task(id+TASK_SHOWHUD)
	remove_task(id)
}

public Check_MaxXP(id)
{
	new iCurrentMaxXP = g_iMaxXP[id]
	
	new iMaxXP = get_pcvar_num(g_pCvarMaxXPFirstLevel)
	
	for (new i = 1; i <= g_iLevel[id]; i++)
	{
		iMaxXP = floatround(float(iMaxXP) * get_pcvar_float(g_pCvarMaxLevelsIncrement))
	}
	
	if (iCurrentMaxXP != iMaxXP)
	{
		g_iMaxXP[id] = iMaxXP
	}
}

public Show_Hud(taskid)
{	
	new iPlayer = ID_SHOWHUD
	
	if (!is_user_alive(iPlayer))
	{
		iPlayer = pev(iPlayer, pev_iuser2)
		
		if (!is_user_alive(iPlayer))
			return
	}
	
	if (get_pcvar_num(g_pCvarPercentageStyle) != 0)
	{
		if(iPlayer != ID_SHOWHUD)
		{
			set_hudmessage(HUD_STATS_SPEC_R, HUD_STATS_SPEC_G, HUD_STATS_SPEC_B, HUD_SPECT_X, HUD_SPECT_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
			ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %0.2f %", g_iLevel[iPlayer], (float(g_iXP[iPlayer])/float(g_iMaxXP[iPlayer])) * 100.0)
		}
		else if (ze_is_user_zombie(iPlayer))
		{
			set_hudmessage(HUD_STATS_ZOMBIE_R, HUD_STATS_ZOMBIE_G, HUD_STATS_ZOMBIE_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
			ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %0.2f %", g_iLevel[ID_SHOWHUD], (float(g_iXP[ID_SHOWHUD])/float(g_iMaxXP[ID_SHOWHUD])) * 100.0)
		}
		else
		{
			set_hudmessage(HUD_STATS_HUMAN_R, HUD_STATS_HUMAN_G, HUD_STATS_HUMAN_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
			ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %0.2f %", g_iLevel[ID_SHOWHUD], (float(g_iXP[ID_SHOWHUD])/float(g_iMaxXP[ID_SHOWHUD])) * 100.0)
		}
	}
	else
	{
		if(iPlayer != ID_SHOWHUD)
		{
			if (get_pcvar_num(g_pCvarAddCommas) == 1)
			{
				new szSpecXP[15], szSpecMaxXP[15]
				
				AddCommas(g_iXP[iPlayer], szSpecXP, charsmax(szSpecXP))
				AddCommas(g_iMaxXP[iPlayer], szSpecMaxXP, charsmax(szSpecMaxXP))
				
				set_hudmessage(HUD_STATS_SPEC_R, HUD_STATS_SPEC_G, HUD_STATS_SPEC_B, HUD_SPECT_X, HUD_SPECT_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
				ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %s/%s", g_iLevel[iPlayer], szSpecXP, szSpecMaxXP)
			}
			else
			{
				set_hudmessage(HUD_STATS_SPEC_R, HUD_STATS_SPEC_G, HUD_STATS_SPEC_B, HUD_SPECT_X, HUD_SPECT_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
				ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %d/%d", g_iLevel[iPlayer], g_iXP[iPlayer], g_iMaxXP[iPlayer])
			}	
		}
		else if (ze_is_user_zombie(iPlayer))
		{
			if (get_pcvar_num(g_pCvarAddCommas) == 1)
			{
				new szZombieXP[15], szZombieMaxXP[15]
				
				AddCommas(g_iXP[ID_SHOWHUD], szZombieXP, charsmax(szZombieXP))
				AddCommas(g_iMaxXP[ID_SHOWHUD], szZombieMaxXP, charsmax(szZombieMaxXP))
				
				set_hudmessage(HUD_STATS_ZOMBIE_R, HUD_STATS_ZOMBIE_G, HUD_STATS_ZOMBIE_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
				ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %s/%s", g_iLevel[ID_SHOWHUD], szZombieXP, szZombieMaxXP)
			}
			else
			{
				set_hudmessage(HUD_STATS_ZOMBIE_R, HUD_STATS_ZOMBIE_G, HUD_STATS_ZOMBIE_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
				ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %d/%d", g_iLevel[ID_SHOWHUD], g_iXP[ID_SHOWHUD], g_iMaxXP[ID_SHOWHUD])
			}
		}
		else
		{
			if (get_pcvar_num(g_pCvarAddCommas) == 1)
			{
				new szHumanXP[15], szHumanMaxXP[15]
				
				AddCommas(g_iXP[ID_SHOWHUD], szHumanXP, charsmax(szHumanXP))
				AddCommas(g_iMaxXP[ID_SHOWHUD], szHumanMaxXP, charsmax(szHumanMaxXP))
				
				set_hudmessage(HUD_STATS_HUMAN_R, HUD_STATS_HUMAN_G, HUD_STATS_HUMAN_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
				ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %s/%s", g_iLevel[ID_SHOWHUD], szHumanXP, szHumanMaxXP)
			}
			else
			{
				set_hudmessage(HUD_STATS_HUMAN_R, HUD_STATS_HUMAN_G, HUD_STATS_HUMAN_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
				ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | XP: %d/%d", g_iLevel[ID_SHOWHUD], g_iXP[ID_SHOWHUD], g_iMaxXP[ID_SHOWHUD])
			}
		}
	}
}

public ze_roundend(WinTeam)
{
	if (WinTeam == ZE_TEAM_HUMAN)
	{
		for(new id = 1; id <= get_member_game(m_nMaxPlayers); id++)
		{
			if (!is_user_alive(id) || get_member(id, m_iTeam) == TEAM_TERRORIST)
				continue
			
			g_iXP[id] += get_pcvar_num(g_pCvarEscapeSuccess)
			SaveData(id)
			Check_User_Level(id)
		}
	}
	
	remove_task(TASK_SHOWHUD)
}

public Check_User_Level(id)
{
	if(!is_user_connected(id))
		return

	if(g_iXP[id] >= g_iMaxXP[id])
	{
		if (get_pcvar_num(g_pCvarStartFromZero) == 1)
		{
			g_iXP[id] = 0
		}
		
		new szName[32]
		g_iLevel[id] ++
		g_iMaxXP[id] = floatround(float(g_iMaxXP[id]) * get_pcvar_float(g_pCvarMaxLevelsIncrement))
		get_user_name(id, szName, charsmax(szName))
		ze_colored_print(0, "!g%s !tNow in Level %i!y!", szName, g_iLevel[id])
		
		SaveData(id)
		
		PlaySound(id, LEVELUP)
		
		if (get_pcvar_num(g_pCvarLevelEffects) != 0)
		{
			// Screen Fade
			message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, id)
			write_short(4096*2)
			write_short(4096*5)
			write_short(0x0001) 
			write_byte(random(256))
			write_byte(random(256))
			write_byte(random(256))
			write_byte(150)
			message_end()
			
			// Screen Shake
			message_begin(MSG_ONE, get_user_msgid("ScreenShake"), {0,0,0}, id)
			write_short(255<<14)
			write_short(10<<14)
			write_short(255<<14)
			message_end()
		}
	}
}

public ze_user_infected(iVictim, iInfector)
{
	if (iInfector == 0)
		return
	
	g_iXP[iInfector] += get_pcvar_num(g_pCvarZombieInfect)
	SaveData(iInfector)
	Check_User_Level(iInfector)
}

public Fw_TakeDamage_Post(iVictim, iInflictor, iAttacker, Float:fDamage, bitsDamageType)
{
	// Player Damage Himself
	if (iVictim == iAttacker || !is_user_alive(iVictim) || !is_user_alive(iAttacker) || ze_is_user_zombie(iAttacker) || !get_pcvar_num(g_pCvarEnableDamage))
		return HC_CONTINUE
	
	// Same Team?
	if (get_member(iAttacker, m_iTeam) == get_member(iVictim, m_iTeam))
		return HC_CONTINUE
	
	// Store Damage For every Player
	g_fDamage[iAttacker] += fDamage
	
	// Damage Calculator Equal or Higher than needed damage
	if (g_fDamage[iAttacker] >= get_pcvar_float(g_pCvarRequiredDamage))
	{
		// Give Player The Coins
		g_iXP[iAttacker] += get_pcvar_num(g_pCvarDamageAward)
		SaveData(iAttacker)
		Check_User_Level(iAttacker)
		
		// Rest The Damage Calculator
		g_fDamage[iAttacker] = 0.0
	}
	return HC_CONTINUE
}

public SaveData(id)
{
	new szAuthID[35], szName[32]
	get_user_authid(id, szAuthID, charsmax(szAuthID))
	get_user_name(id, szName, charsmax(szName))
	
	// Set Him to max if he Higher than Max Value
	if(g_iLevel[id] > MAX_LEVEL)
	{
		g_iLevel[id] = MAX_LEVEL
	}
	
	if(g_iXP[id] > MAX_XP)
	{
		g_iXP[id] = MAX_XP
	}
	
	new szData[256]
	formatex(szData , charsmax(szData), "%i %i %i", g_iLevel[id], g_iXP[id], g_iMaxXP[id])
	
	// Open the Vaults
	g_iLevelsVaultHandle = nvault_open(g_szLevelsVault)
	g_iRanksVaultHandle = nvault_open(g_szRanksVault)

	// Saves His Data
	nvault_set(g_iLevelsVaultHandle, szAuthID, szData)
	nvault_set(g_iRanksVaultHandle, szAuthID, szName)
	
	// Close Vaults
	nvault_close(g_iLevelsVaultHandle)
	nvault_close(g_iRanksVaultHandle)
}

public LoadData(id)
{
	new szData[256], szAuthID[35], szName[32]
	
	get_user_authid(id, szAuthID, charsmax(szAuthID))
	get_user_name(id, szName, charsmax(szName))
	
	// Useless Variable
	new iTimestamp, iExists
	
	// Open the Vault
	g_iLevelsVaultHandle = nvault_open(g_szLevelsVault)
	
	iExists = nvault_lookup(g_iLevelsVaultHandle, szAuthID, szData, charsmax(szData), iTimestamp)
	
	// Close Vault
	nvault_close(g_iLevelsVaultHandle)
	
	if (!iExists)
	{
		g_iLevel[id] = 0
		g_iXP[id] = get_pcvar_num(g_pCvarStartXP)
		g_iMaxXP[id] = get_pcvar_num(g_pCvarMaxXPFirstLevel)
		SaveData(id)
	}
	else
	{
		new iLevel[32], iXP[32], iMaxLevel[32]
		parse(szData, iLevel, 31, iXP, 31, iMaxLevel, 31)
		
		g_iLevel[id] = str_to_num(iLevel)
		g_iXP[id] = str_to_num(iXP)
		g_iMaxXP[id] = str_to_num(iMaxLevel)
	}
}

public native_ze_get_user_xp(id)
{
	if(!is_user_connected(id))
	{
		log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
		return false;
	}
	
	return g_iXP[id]
}

public native_ze_set_user_xp(id, amount)
{
	if(!is_user_connected(id))
	{
		log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
		return false;
	}
	
	g_iXP[id] = amount
	
	Check_User_Level(id)
	return true;
}

public native_ze_get_user_level(id)
{
	if(!is_user_connected(id))
	{
		log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
		return false;
	}
	
	return g_iLevel[id]
}

public native_ze_set_user_level(id, amount)
{
	if(!is_user_connected(id))
	{
		log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
		return false;
	}
	
	g_iLevel[id] = amount
	
	if (get_pcvar_num(g_pCvarStartFromZero) == 1)
	{
		g_iXP[id] = 0
	}
	
	return true;
}

public native_ze_get_user_max_xp(id)
{
	if(!is_user_connected(id))
	{
		log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
		return false;
	}
	
	return g_iMaxXP[id]
}

public native_ze_set_user_max_xp(id, amount)
{
	if(!is_user_connected(id))
	{
		log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
		return false;
	}
	
	g_iMaxXP[id] = amount
	return true;
}

czirimbolo
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Veteran Member
Poland
Posts: 598
Joined: 7 years ago
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#8

Post by czirimbolo » 5 years ago

now it looks like that. I want it higher, just above the radar and make it in DHUD
Attachments
20181009175625_1.jpg
Image

User avatar
Night Fury
Mod Developer
Mod Developer
Posts: 677
Joined: 7 years ago
Contact:

#9

Post by Night Fury » 5 years ago

X: 0.01
Y: 0.21

Change:

Code: Select all

set_hudmessage
to

Code: Select all

set_dhudmessage
Change:

Code: Select all

ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync
to

Code: Select all

show_dhudmessage(ID_SHOWHUD
Want your own mod edition? PM me.
Accepting private projects.
Discord: Fury#7469
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Ethan
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Algeria
Posts: 9
Joined: 5 years ago
Location: Algeria
Contact:

#10

Post by Ethan » 5 years ago

Good I just forgot

User avatar
Ethan
Member
Member
Algeria
Posts: 9
Joined: 5 years ago
Location: Algeria
Contact:

#11

Post by Ethan » 5 years ago

@Jack GamePlay
There are errors corrected
Error: Number of arguments does not match definition on line 161
Error: Number of arguments does not match definition on line 166

czirimbolo
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Veteran Member
Poland
Posts: 598
Joined: 7 years ago
Contact:

#12

Post by czirimbolo » 5 years ago

Ok never mind Ethan, DHUD its too big for this. Anyway solved, I changed only location. thanks
Image

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