the special models plugin
the special models plugin
Hi everyone! I want Jack please to edit the plugin because i want all default models for HUMANS i mean this: arctic , guerilla , leet , terror , gign , gsg9 , sas , urban
not other models for humans, just this default but i heard this plugin is for only 4 models not for all, i mean 8 models this: arctic , guerilla , leet , terror , gign , gsg9 , sas , urban
not other models for humans, just this default but i heard this plugin is for only 4 models not for all, i mean 8 models this: arctic , guerilla , leet , terror , gign , gsg9 , sas , urban
- Night Fury
- Mod Developer
- Posts: 677
- Joined: 7 years ago
- Contact:
Your code?
- #include <zombie_escape>
- // Setting File
- new const ZE_SETTING_RESOURCES[] = "zombie_escape.ini"
- // Defines
- #define MODEL_MAX_LENGTH 64
- #define PLAYERMODEL_MAX_LENGTH 32
- #define ACCESS_MAX_LENGTH 32
- #define ADMIN_MODELS_ACCESS ADMIN_LEVEL_H
- // Default Models
- new const szAdminHumanModel[][] =
- {
- "vip"
- }
- new const szAdminZombieModel[][] =
- {
- "zombie_admin"
- }
- new const v_szAdminHumanKnifeModel[][] =
- {
- "models/zombie_escape/v_knife_human_admin.mdl"
- }
- new const v_szAdminZombieKnifeModel[][] =
- {
- "models/zombie_escape/v_knife_zombie_admin.mdl"
- }
- new const szHumanModel1[][] =
- {
- "human1"
- }
- new const szHumanModel2[][] =
- {
- "human2"
- }
- new const szHumanModel3[][] =
- {
- "human3"
- }
- new const szHumanModel4[][] =
- {
- "human4"
- }
- // Dynamic Arrays: Models
- new Array:g_szAdminHumanModel, Array:g_szAdminZombieModel, Array:g_v_szAdminHumanKnifeModel, Array:g_v_szAdminZombieKnifeModel,
- Array:g_szHumanModel1, Array:g_szHumanModel2, Array:g_szHumanModel3, Array:g_szHumanModel4
- public plugin_init()
- {
- register_plugin("[ZE] Special Models", ZE_VERSION, AUTHORS)
- }
- public plugin_precache()
- {
- // Initialize Arrays
- g_szAdminHumanModel = ArrayCreate(PLAYERMODEL_MAX_LENGTH, 1)
- g_szAdminZombieModel = ArrayCreate(PLAYERMODEL_MAX_LENGTH, 1)
- g_v_szAdminHumanKnifeModel = ArrayCreate(MODEL_MAX_LENGTH, 1)
- g_v_szAdminZombieKnifeModel = ArrayCreate(MODEL_MAX_LENGTH, 1)
- g_szHumanModel1 = ArrayCreate(PLAYERMODEL_MAX_LENGTH, 1)
- g_szHumanModel2 = ArrayCreate(PLAYERMODEL_MAX_LENGTH, 1)
- g_szHumanModel3 = ArrayCreate(PLAYERMODEL_MAX_LENGTH, 1)
- g_szHumanModel4 = ArrayCreate(PLAYERMODEL_MAX_LENGTH, 1)
- // Load From External File
- amx_load_setting_string_arr(ZE_SETTING_RESOURCES, "Player Models", "HUMAN ADMIN", g_szAdminHumanModel)
- amx_load_setting_string_arr(ZE_SETTING_RESOURCES, "Player Models", "ZOMBIE ADMIN", g_szAdminZombieModel)
- amx_load_setting_string_arr(ZE_SETTING_RESOURCES, "Weapon Models", "V_KNIFE HUMAN ADMIN", g_v_szAdminHumanKnifeModel)
- amx_load_setting_string_arr(ZE_SETTING_RESOURCES, "Weapon Models", "V_KNIFE ZOMBIE ADMIN", g_v_szAdminZombieKnifeModel)
- amx_load_setting_string_arr(ZE_SETTING_RESOURCES, "Player Models", "HUMAN 1", g_szHumanModel1)
- amx_load_setting_string_arr(ZE_SETTING_RESOURCES, "Player Models", "HUMAN 2", g_szHumanModel2)
- amx_load_setting_string_arr(ZE_SETTING_RESOURCES, "Player Models", "HUMAN 3", g_szHumanModel3)
- amx_load_setting_string_arr(ZE_SETTING_RESOURCES, "Player Models", "HUMAN 4", g_szHumanModel4)
- // Load our Default Values
- new iIndex
- if(ArraySize(g_szAdminHumanModel) == 0)
- {
- for(iIndex = 0; iIndex < sizeof szAdminHumanModel; iIndex++)
- ArrayPushString(g_szAdminHumanModel, szAdminHumanModel[iIndex])
- // Save to external file
- amx_save_setting_string_arr(ZE_SETTING_RESOURCES, "Player Models", "HUMAN ADMIN", g_szAdminHumanModel)
- }
- if(ArraySize(g_szAdminZombieModel) == 0)
- {
- for(iIndex = 0; iIndex < sizeof szAdminZombieModel; iIndex++)
- ArrayPushString(g_szAdminZombieModel, szAdminZombieModel[iIndex])
- // Save to external file
- amx_save_setting_string_arr(ZE_SETTING_RESOURCES, "Player Models", "ZOMBIE ADMIN", g_szAdminZombieModel)
- }
- if(ArraySize(g_v_szAdminHumanKnifeModel) == 0)
- {
- for(iIndex = 0; iIndex < sizeof v_szAdminHumanKnifeModel; iIndex++)
- ArrayPushString(g_v_szAdminHumanKnifeModel, v_szAdminHumanKnifeModel[iIndex])
- // Save to external file
- amx_save_setting_string_arr(ZE_SETTING_RESOURCES, "Weapon Models", "V_KNIFE HUMAN ADMIN", g_v_szAdminHumanKnifeModel)
- }
- if(ArraySize(g_v_szAdminZombieKnifeModel) == 0)
- {
- for(iIndex = 0; iIndex < sizeof v_szAdminZombieKnifeModel; iIndex++)
- ArrayPushString(g_v_szAdminZombieKnifeModel, v_szAdminZombieKnifeModel[iIndex])
- // Save to external file
- amx_save_setting_string_arr(ZE_SETTING_RESOURCES, "Weapon Models", "V_KNIFE ZOMBIE ADMIN", g_v_szAdminZombieKnifeModel)
- }
- if(ArraySize(g_szHumanModel1) == 0)
- {
- for(iIndex = 0; iIndex < sizeof szHumanModel1; iIndex++)
- ArrayPushString(g_szHumanModel1, szHumanModel1[iIndex])
- // Save to external file
- amx_save_setting_string_arr(ZE_SETTING_RESOURCES, "Player Models", "HUMAN 1", g_szHumanModel1)
- }
- if(ArraySize(g_szHumanModel2) == 0)
- {
- for(iIndex = 0; iIndex < sizeof szHumanModel2; iIndex++)
- ArrayPushString(g_szHumanModel2, szHumanModel2[iIndex])
- // Save to external file
- amx_save_setting_string_arr(ZE_SETTING_RESOURCES, "Player Models", "HUMAN 2", g_szHumanModel2)
- }
- if(ArraySize(g_szHumanModel3) == 0)
- {
- for(iIndex = 0; iIndex < sizeof szHumanModel3; iIndex++)
- ArrayPushString(g_szHumanModel3, szHumanModel3[iIndex])
- // Save to external file
- amx_save_setting_string_arr(ZE_SETTING_RESOURCES, "Player Models", "HUMAN 3", g_szHumanModel3)
- }
- if(ArraySize(g_szHumanModel4) == 0)
- {
- for(iIndex = 0; iIndex < sizeof szHumanModel4; iIndex++)
- ArrayPushString(g_szHumanModel4, szHumanModel4[iIndex])
- // Save to external file
- amx_save_setting_string_arr(ZE_SETTING_RESOURCES, "Player Models", "HUMAN 4", g_szHumanModel4)
- }
- // Precache
- new szPlayerModel[PLAYERMODEL_MAX_LENGTH], szModel[MODEL_MAX_LENGTH], szModelPath[128]
- for (iIndex = 0; iIndex < ArraySize(g_szAdminHumanModel); iIndex++)
- {
- ArrayGetString(g_szAdminHumanModel, iIndex, szPlayerModel, charsmax(szPlayerModel))
- formatex(szModelPath, charsmax(szModelPath), "models/player/%s/%s.mdl", szPlayerModel, szPlayerModel)
- precache_model(szModelPath)
- }
- for (iIndex = 0; iIndex < ArraySize(g_szAdminZombieModel); iIndex++)
- {
- ArrayGetString(g_szAdminZombieModel, iIndex, szPlayerModel, charsmax(szPlayerModel))
- formatex(szModelPath, charsmax(szModelPath), "models/player/%s/%s.mdl", szPlayerModel, szPlayerModel)
- precache_model(szModelPath)
- }
- for (iIndex = 0; iIndex < ArraySize(g_szHumanModel1); iIndex++)
- {
- ArrayGetString(g_szHumanModel1, iIndex, szPlayerModel, charsmax(szPlayerModel))
- formatex(szModelPath, charsmax(szModelPath), "models/player/%s/%s.mdl", szPlayerModel, szPlayerModel)
- precache_model(szModelPath)
- }
- for (iIndex = 0; iIndex < ArraySize(g_szHumanModel2); iIndex++)
- {
- ArrayGetString(g_szHumanModel2, iIndex, szPlayerModel, charsmax(szPlayerModel))
- formatex(szModelPath, charsmax(szModelPath), "models/player/%s/%s.mdl", szPlayerModel, szPlayerModel)
- precache_model(szModelPath)
- }
- for (iIndex = 0; iIndex < ArraySize(g_szHumanModel3); iIndex++)
- {
- ArrayGetString(g_szHumanModel3, iIndex, szPlayerModel, charsmax(szPlayerModel))
- formatex(szModelPath, charsmax(szModelPath), "models/player/%s/%s.mdl", szPlayerModel, szPlayerModel)
- precache_model(szModelPath)
- }
- for (iIndex = 0; iIndex < ArraySize(g_szHumanModel4); iIndex++)
- {
- ArrayGetString(g_szHumanModel4, iIndex, szPlayerModel, charsmax(szPlayerModel))
- formatex(szModelPath, charsmax(szModelPath), "models/player/%s/%s.mdl", szPlayerModel, szPlayerModel)
- precache_model(szModelPath)
- }
- for (iIndex = 0; iIndex < ArraySize(g_v_szAdminHumanKnifeModel); iIndex++)
- {
- ArrayGetString(g_v_szAdminHumanKnifeModel, iIndex, szModel, charsmax(szModel))
- precache_model(szModel)
- }
- for (iIndex = 0; iIndex < ArraySize(g_v_szAdminZombieKnifeModel); iIndex++)
- {
- ArrayGetString(g_v_szAdminZombieKnifeModel, iIndex, szModel, charsmax(szModel))
- precache_model(szModel)
- }
- }
- public ze_user_humanized(id)
- {
- if(ze_is_user_zombie(id) || !is_user_alive(id))
- return
- new szPlayerModel[PLAYERMODEL_MAX_LENGTH], szModel[MODEL_MAX_LENGTH]
- // Player Admin?
- if(get_user_flags(id) & ADMIN_MODELS_ACCESS)
- {
- // Set Admin Human Model
- ArrayGetString(g_szAdminHumanModel, random_num(0, ArraySize(g_szAdminHumanModel) - 1), szPlayerModel, charsmax(szPlayerModel))
- rg_set_user_model(id, szPlayerModel)
- // Set Admin Human Knife Model
- ArrayGetString(g_v_szAdminHumanKnifeModel, random_num(0, ArraySize(g_v_szAdminHumanKnifeModel) - 1), szModel, charsmax(szModel))
- cs_set_player_view_model(id, CSW_KNIFE, szModel)
- }
- else
- {
- // Rest Player Model (Model Randomly)
- switch(random_num(0, 130))
- {
- case 0..30:
- {
- ArrayGetString(g_szHumanModel1, random_num(0, ArraySize(g_szHumanModel1) - 1), szPlayerModel, charsmax(szPlayerModel))
- rg_set_user_model(id, szPlayerModel)
- }
- case 31..70:
- {
- ArrayGetString(g_szHumanModel2, random_num(0, ArraySize(g_szHumanModel2) - 1), szPlayerModel, charsmax(szPlayerModel))
- rg_set_user_model(id, szPlayerModel)
- }
- case 71..100:
- {
- ArrayGetString(g_szHumanModel3, random_num(0, ArraySize(g_szHumanModel3) - 1), szPlayerModel, charsmax(szPlayerModel))
- rg_set_user_model(id, szPlayerModel)
- }
- case 101..130:
- {
- ArrayGetString(g_szHumanModel4, random_num(0, ArraySize(g_szHumanModel4) - 1), szPlayerModel, charsmax(szPlayerModel))
- rg_set_user_model(id, szPlayerModel)
- }
- }
- }
- }
- public ze_user_infected(iVictim, iInfector)
- {
- if(!is_user_alive(iVictim))
- return
- // Set Zombie Models
- new szPlayerModel[PLAYERMODEL_MAX_LENGTH], szModel[MODEL_MAX_LENGTH]
- // Player Admin?
- if(get_user_flags(iVictim) & ADMIN_MODELS_ACCESS)
- {
- // Set Zombie Admin Model
- ArrayGetString(g_szAdminZombieModel, random_num(0, ArraySize(g_szAdminZombieModel) - 1), szPlayerModel, charsmax(szPlayerModel))
- rg_set_user_model(iVictim, szPlayerModel)
- // Set Admin Zombie Knife Model
- ArrayGetString(g_v_szAdminZombieKnifeModel, random_num(0, ArraySize(g_v_szAdminZombieKnifeModel) - 1), szModel, charsmax(szModel))
- cs_set_player_view_model(iVictim, CSW_KNIFE, szModel)
- cs_set_player_weap_model(iVictim, CSW_KNIFE, "") // Leave Blank so knife not appear with zombies
- }
- }
- Night Fury
- Mod Developer
- Posts: 677
- Joined: 7 years ago
- Contact:
Next time use code tags.
Don't bump before at least 6 hours.
Try:
Don't bump before at least 6 hours.
Try:
Code: Select all
#include <zombie_escape>
// Setting File
new const ZE_SETTING_RESOURCES[] = "zombie_escape.ini"
// Defines
#define MODEL_MAX_LENGTH 64
#define PLAYERMODEL_MAX_LENGTH 32
#define ACCESS_MAX_LENGTH 32
#define ADMIN_MODELS_ACCESS ADMIN_LEVEL_H
// Default Models
new const szAdminHumanModel[][] =
{
"vip"
}
new const szAdminZombieModel[][] =
{
"zombie_admin"
}
new const v_szAdminHumanKnifeModel[][] =
{
"models/zombie_escape/v_knife_human_admin.mdl"
}
new const v_szAdminZombieKnifeModel[][] =
{
"models/zombie_escape/v_knife_zombie_admin.mdl"
}
// Dynamic Arrays: Models
new Array:g_szAdminHumanModel, Array:g_szAdminZombieModel, Array:g_v_szAdminHumanKnifeModel, Array:g_v_szAdminZombieKnifeModel
public plugin_init()
{
register_plugin("[ZE] Special Models", ZE_VERSION, AUTHORS)
}
public plugin_precache()
{
// Initialize Arrays
g_szAdminHumanModel = ArrayCreate(PLAYERMODEL_MAX_LENGTH, 1)
g_szAdminZombieModel = ArrayCreate(PLAYERMODEL_MAX_LENGTH, 1)
g_v_szAdminHumanKnifeModel = ArrayCreate(MODEL_MAX_LENGTH, 1)
g_v_szAdminZombieKnifeModel = ArrayCreate(MODEL_MAX_LENGTH, 1)
// Load From External File
amx_load_setting_string_arr(ZE_SETTING_RESOURCES, "Player Models", "HUMAN ADMIN", g_szAdminHumanModel)
amx_load_setting_string_arr(ZE_SETTING_RESOURCES, "Player Models", "ZOMBIE ADMIN", g_szAdminZombieModel)
amx_load_setting_string_arr(ZE_SETTING_RESOURCES, "Weapon Models", "V_KNIFE HUMAN ADMIN", g_v_szAdminHumanKnifeModel)
amx_load_setting_string_arr(ZE_SETTING_RESOURCES, "Weapon Models", "V_KNIFE ZOMBIE ADMIN", g_v_szAdminZombieKnifeModel)
// Load our Default Values
new iIndex
if(ArraySize(g_szAdminHumanModel) == 0)
{
for(iIndex = 0; iIndex < sizeof szAdminHumanModel; iIndex++)
ArrayPushString(g_szAdminHumanModel, szAdminHumanModel[iIndex])
// Save to external file
amx_save_setting_string_arr(ZE_SETTING_RESOURCES, "Player Models", "HUMAN ADMIN", g_szAdminHumanModel)
}
if(ArraySize(g_szAdminZombieModel) == 0)
{
for(iIndex = 0; iIndex < sizeof szAdminZombieModel; iIndex++)
ArrayPushString(g_szAdminZombieModel, szAdminZombieModel[iIndex])
// Save to external file
amx_save_setting_string_arr(ZE_SETTING_RESOURCES, "Player Models", "ZOMBIE ADMIN", g_szAdminZombieModel)
}
if(ArraySize(g_v_szAdminHumanKnifeModel) == 0)
{
for(iIndex = 0; iIndex < sizeof v_szAdminHumanKnifeModel; iIndex++)
ArrayPushString(g_v_szAdminHumanKnifeModel, v_szAdminHumanKnifeModel[iIndex])
// Save to external file
amx_save_setting_string_arr(ZE_SETTING_RESOURCES, "Weapon Models", "V_KNIFE HUMAN ADMIN", g_v_szAdminHumanKnifeModel)
}
if(ArraySize(g_v_szAdminZombieKnifeModel) == 0)
{
for(iIndex = 0; iIndex < sizeof v_szAdminZombieKnifeModel; iIndex++)
ArrayPushString(g_v_szAdminZombieKnifeModel, v_szAdminZombieKnifeModel[iIndex])
// Save to external file
amx_save_setting_string_arr(ZE_SETTING_RESOURCES, "Weapon Models", "V_KNIFE ZOMBIE ADMIN", g_v_szAdminZombieKnifeModel)
}
// Precache
new szPlayerModel[PLAYERMODEL_MAX_LENGTH], szModel[MODEL_MAX_LENGTH], szModelPath[128]
for (iIndex = 0; iIndex < ArraySize(g_szAdminHumanModel); iIndex++)
{
ArrayGetString(g_szAdminHumanModel, iIndex, szPlayerModel, charsmax(szPlayerModel))
formatex(szModelPath, charsmax(szModelPath), "models/player/%s/%s.mdl", szPlayerModel, szPlayerModel)
precache_model(szModelPath)
}
for (iIndex = 0; iIndex < ArraySize(g_szAdminZombieModel); iIndex++)
{
ArrayGetString(g_szAdminZombieModel, iIndex, szPlayerModel, charsmax(szPlayerModel))
formatex(szModelPath, charsmax(szModelPath), "models/player/%s/%s.mdl", szPlayerModel, szPlayerModel)
precache_model(szModelPath)
}
for (iIndex = 0; iIndex < ArraySize(g_v_szAdminHumanKnifeModel); iIndex++)
{
ArrayGetString(g_v_szAdminHumanKnifeModel, iIndex, szModel, charsmax(szModel))
precache_model(szModel)
}
for (iIndex = 0; iIndex < ArraySize(g_v_szAdminZombieKnifeModel); iIndex++)
{
ArrayGetString(g_v_szAdminZombieKnifeModel, iIndex, szModel, charsmax(szModel))
precache_model(szModel)
}
}
public ze_user_humanized(id)
{
if(ze_is_user_zombie(id) || !is_user_alive(id))
return
new szPlayerModel[PLAYERMODEL_MAX_LENGTH], szModel[MODEL_MAX_LENGTH]
// Player Admin?
if(get_user_flags(id) & ADMIN_MODELS_ACCESS)
{
// Set Admin Human Model
ArrayGetString(g_szAdminHumanModel, random_num(0, ArraySize(g_szAdminHumanModel) - 1), szPlayerModel, charsmax(szPlayerModel))
rg_set_user_model(id, szPlayerModel)
// Set Admin Human Knife Model
ArrayGetString(g_v_szAdminHumanKnifeModel, random_num(0, ArraySize(g_v_szAdminHumanKnifeModel) - 1), szModel, charsmax(szModel))
cs_set_player_view_model(id, CSW_KNIFE, szModel)
}
}
public ze_user_infected(iVictim, iInfector)
{
if(!is_user_alive(iVictim))
return
// Set Zombie Models
new szPlayerModel[PLAYERMODEL_MAX_LENGTH], szModel[MODEL_MAX_LENGTH]
// Player Admin?
if(get_user_flags(iVictim) & ADMIN_MODELS_ACCESS)
{
// Set Zombie Admin Model
ArrayGetString(g_szAdminZombieModel, random_num(0, ArraySize(g_szAdminZombieModel) - 1), szPlayerModel, charsmax(szPlayerModel))
rg_set_user_model(iVictim, szPlayerModel)
// Set Admin Zombie Knife Model
ArrayGetString(g_v_szAdminZombieKnifeModel, random_num(0, ArraySize(g_v_szAdminZombieKnifeModel) - 1), szModel, charsmax(szModel))
cs_set_player_view_model(iVictim, CSW_KNIFE, szModel)
cs_set_player_weap_model(iVictim, CSW_KNIFE, "") // Leave Blank so knife not appear with zombies
}
}
I can't compile because for this error: scripting\ze_special_models.sma(33) : error 001: expected token: "}", but found "new"
//1 Error
//Could not locate output file compiled/ze_special_models.amx (compiled failed).
//1 Error
//Could not locate output file compiled/ze_special_models.amx (compiled failed).
- Night Fury
- Mod Developer
- Posts: 677
- Joined: 7 years ago
- Contact:
Updated the code: viewtopic.php?p=9004#p9004Mystic Viper wrote: ↑5 years ago I can't compile because for this error: scripting\ze_special_models.sma(33) : error 001: expected token: "}", but found "new"
//1 Error
//Could not locate output file compiled/ze_special_models.amx (compiled failed).
worked ty
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