first round nemsis plugin
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first round nemsis plugin
hey yo all
i thunk you understand from the subject :/
so
i want when the first round start i want it just one zombie and he/she be nemsis
i hope you have this plugin or you can create it
________________________________________________________
i thunk you understand from the subject :/
so
i want when the first round start i want it just one zombie and he/she be nemsis
i hope you have this plugin or you can create it
________________________________________________________
Last edited by Muhammet20 5 years ago, edited 1 time in total.
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anyone ?
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heeeeeeeeeeeeeeeeeeeeeeeeey
You mean: first round in the map be only one zombie not some zombies?
He who fails to plan is planning to fail
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no one ?
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heeeeeeeeeellllllloooooo
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just if someone have the nemsis plugin say here
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hellooooooo ?!?!?
- Night Fury
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- #include <zombie_escape>
- new bool:g_bNemesis[33]
- public plugin_init()
- {
- register_plugin("[ZE] First ZM are nemesis", "1.0", "Jack")
- }
- public ze_zombie_appear()
- {
- new iPlayers[32], iSelected[33], iTotalPlayers, id, iCount, iRandomIndex
- get_players(iPlayers, iTotalPlayers)
- if (iTotalPlayers > 0)
- {
- for (id = 0; id <= iTotalPlayers; id++)
- {
- iRandomIndex = iPlayers[id]
- if (!is_user_alive(id) || !ze_is_user_zombie(id))
- continue
- iSelected[iCount] = iRandomIndex
- iCount++
- }
- iRandomIndex = iSelected[random(--iCount)]
- g_bNemesis[iRandomIndex] =
- new szName[32]
- get_user_name(iRandomIndex, szName, charsmax(szName))
- client_print(0, print_chat, "%s became nemesis", szName)
- client_print(iRandomIndex, print_chat, "You became nemesis")
- }
- }
- public ze_roundend()
- {
- for (new id = 0; id <= get_member_game(m_nMaxPlayers); id++)
- {
- if (!is_user_alive(id) || !ze_is_user_zombie(id))
- continue
- g_bNemesis[id] = false
- }
- }
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Oh nice broJack GamePlay wrote: ↑4 years ago
#include <zombie_escape> new bool:g_bNemesis[33] public plugin_init() { register_plugin("[ZE] First ZM are nemesis", "1.0", "Jack") } public ze_zombie_appear() { new iPlayers[32], iSelected[33], iTotalPlayers, id, iCount, iRandomIndex get_players(iPlayers, iTotalPlayers) if (iTotalPlayers > 0) { for (id = 0; id <= iTotalPlayers; id++) { iRandomIndex = iPlayers[id] if (!is_user_alive(id) || !ze_is_user_zombie(id)) continue iSelected[iCount] = iRandomIndex iCount++ } } iRandomIndex = iSelected[random(iCount)] g_bNemesis[iRandomIndex] = true new szName[32] get_user_name(iRandomIndex, szName, charsmax(szName)) client_print(0, print_chat, "%s became nemesis", szName) client_print(iRandomIndex, print_chat, "You became nemesis") } public ze_roundend() { for (new id = 0; id <= get_member_game(m_nMaxPlayers); id++) { if (!is_user_alive(id) || !ze_is_user_zombie(id)) continue g_bNemesis[id] = false } }
thanks so much, i was searching for this from months
+Like , keep bro
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but,Jack GamePlay wrote: ↑4 years ago
#include <zombie_escape> new bool:g_bNemesis[33] public plugin_init() { register_plugin("[ZE] First ZM are nemesis", "1.0", "Jack") } public ze_zombie_appear() { new iPlayers[32], iSelected[33], iTotalPlayers, id, iCount, iRandomIndex get_players(iPlayers, iTotalPlayers) if (iTotalPlayers > 0) { for (id = 0; id <= iTotalPlayers; id++) { iRandomIndex = iPlayers[id] if (!is_user_alive(id) || !ze_is_user_zombie(id)) continue iSelected[iCount] = iRandomIndex iCount++ } } iRandomIndex = iSelected[random(iCount)] g_bNemesis[iRandomIndex] = true new szName[32] get_user_name(iRandomIndex, szName, charsmax(szName)) client_print(0, print_chat, "%s became nemesis", szName) client_print(iRandomIndex, print_chat, "You became nemesis") } public ze_roundend() { for (new id = 0; id <= get_member_game(m_nMaxPlayers); id++) { if (!is_user_alive(id) || !ze_is_user_zombie(id)) continue g_bNemesis[id] = false } }
i said nemsis not infect , nemsis is killing
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I made it , i hope you will visit my topic to see what i was wantJack GamePlay wrote: ↑4 years ago
#include <zombie_escape> new bool:g_bNemesis[33] public plugin_init() { register_plugin("[ZE] First ZM are nemesis", "1.0", "Jack") } public ze_zombie_appear() { new iPlayers[32], iSelected[33], iTotalPlayers, id, iCount, iRandomIndex get_players(iPlayers, iTotalPlayers) if (iTotalPlayers > 0) { for (id = 0; id <= iTotalPlayers; id++) { iRandomIndex = iPlayers[id] if (!is_user_alive(id) || !ze_is_user_zombie(id)) continue iSelected[iCount] = iRandomIndex iCount++ } } iRandomIndex = iSelected[random(iCount)] g_bNemesis[iRandomIndex] = true new szName[32] get_user_name(iRandomIndex, szName, charsmax(szName)) client_print(0, print_chat, "%s became nemesis", szName) client_print(iRandomIndex, print_chat, "You became nemesis") } public ze_roundend() { for (new id = 0; id <= get_member_game(m_nMaxPlayers); id++) { if (!is_user_alive(id) || !ze_is_user_zombie(id)) continue g_bNemesis[id] = false } }
it's not working humans are being nemesis and zombies are being nemesis but only in chat there's a message i.e. Pirates is nemesis not workingJack GamePlay wrote: ↑4 years ago
#include <zombie_escape> new bool:g_bNemesis[33] public plugin_init() { register_plugin("[ZE] First ZM are nemesis", "1.0", "Jack") } public ze_zombie_appear() { new iPlayers[32], iSelected[33], iTotalPlayers, id, iCount, iRandomIndex get_players(iPlayers, iTotalPlayers) if (iTotalPlayers > 0) { for (id = 0; id <= iTotalPlayers; id++) { iRandomIndex = iPlayers[id] if (!is_user_alive(id) || !ze_is_user_zombie(id)) continue iSelected[iCount] = iRandomIndex iCount++ } } iRandomIndex = iSelected[random(iCount)] g_bNemesis[iRandomIndex] = true new szName[32] get_user_name(iRandomIndex, szName, charsmax(szName)) client_print(0, print_chat, "%s became nemesis", szName) client_print(iRandomIndex, print_chat, "You became nemesis") } public ze_roundend() { for (new id = 0; id <= get_member_game(m_nMaxPlayers); id++) { if (!is_user_alive(id) || !ze_is_user_zombie(id)) continue g_bNemesis[id] = false } }
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replace your plugin with this plugin:pirate228 wrote: ↑4 years agoit's not working humans are being nemesis and zombies are being nemesis but only in chat there's a message i.e. Pirates is nemesis not workingJack GamePlay wrote: ↑4 years ago
#include <zombie_escape> new bool:g_bNemesis[33] public plugin_init() { register_plugin("[ZE] First ZM are nemesis", "1.0", "Jack") } public ze_zombie_appear() { new iPlayers[32], iSelected[33], iTotalPlayers, id, iCount, iRandomIndex get_players(iPlayers, iTotalPlayers) if (iTotalPlayers > 0) { for (id = 0; id <= iTotalPlayers; id++) { iRandomIndex = iPlayers[id] if (!is_user_alive(id) || !ze_is_user_zombie(id)) continue iSelected[iCount] = iRandomIndex iCount++ } } iRandomIndex = iSelected[random(iCount)] g_bNemesis[iRandomIndex] = true new szName[32] get_user_name(iRandomIndex, szName, charsmax(szName)) client_print(0, print_chat, "%s became nemesis", szName) client_print(iRandomIndex, print_chat, "You became nemesis") } public ze_roundend() { for (new id = 0; id <= get_member_game(m_nMaxPlayers); id++) { if (!is_user_alive(id) || !ze_is_user_zombie(id)) continue g_bNemesis[id] = false } }
viewtopic.php?f=15&t=3614
dude what do you think I might've not tried your nemesis plugin I downloaded that first it didn't work at all- at all!!! so I tried JaCk's plugin both were bugged and weren't working.....so please test the plugin send screenshots and clear out the bugs and if you want to know bugs bug is your nemesis doesn't appears that's the first thing and lastly if it doesn't appear then the code is useless [don't feel bad or get offended] sort out the bugs test it and then update it thank you for understanding...Muhammet20 wrote: ↑4 years agoreplace your plugin with this plugin:pirate228 wrote: ↑4 years agoit's not working humans are being nemesis and zombies are being nemesis but only in chat there's a message i.e. Pirates is nemesis not workingJack GamePlay wrote: ↑4 years ago
#include <zombie_escape> new bool:g_bNemesis[33] public plugin_init() { register_plugin("[ZE] First ZM are nemesis", "1.0", "Jack") } public ze_zombie_appear() { new iPlayers[32], iSelected[33], iTotalPlayers, id, iCount, iRandomIndex get_players(iPlayers, iTotalPlayers) if (iTotalPlayers > 0) { for (id = 0; id <= iTotalPlayers; id++) { iRandomIndex = iPlayers[id] if (!is_user_alive(id) || !ze_is_user_zombie(id)) continue iSelected[iCount] = iRandomIndex iCount++ } } iRandomIndex = iSelected[random(iCount)] g_bNemesis[iRandomIndex] = true new szName[32] get_user_name(iRandomIndex, szName, charsmax(szName)) client_print(0, print_chat, "%s became nemesis", szName) client_print(iRandomIndex, print_chat, "You became nemesis") } public ze_roundend() { for (new id = 0; id <= get_member_game(m_nMaxPlayers); id++) { if (!is_user_alive(id) || !ze_is_user_zombie(id)) continue g_bNemesis[id] = false } }
viewtopic.php?f=15&t=3614
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man nevermind about this pluginpirate228 wrote: ↑4 years agodude what do you think I might've not tried your nemesis plugin I downloaded that first it didn't work at all- at all!!! so I tried JaCk's plugin both were bugged and weren't working.....so please test the plugin send screenshots and clear out the bugs and if you want to know bugs bug is your nemesis doesn't appears that's the first thing and lastly if it doesn't appear then the code is useless [don't feel bad or get offended] sort out the bugs test it and then update it thank you for understanding...
i asked Raheem if he can convert the original plugin from zp to ze and waiting his answer
i think i'am failed because i can't found the error code
- Night Fury
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My code does have any feature as the topic starter didn't request any, just a message shows the someone became nemesis.pirate228 wrote: ↑4 years agodude what do you think I might've not tried your nemesis plugin I downloaded that first it didn't work at all- at all!!! so I tried JaCk's plugin both were bugged and weren't working.....so please test the plugin send screenshots and clear out the bugs and if you want to know bugs bug is your nemesis doesn't appears that's the first thing and lastly if it doesn't appear then the code is useless [don't feel bad or get offended] sort out the bugs test it and then update it thank you for understanding...
Also if you have a problem with a code, you should provide log or errors/compiling so that we can help.
I have updated my code.
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bro my plugin is working too and i have added models + sounds + hud message + longjump + high gravity + more hp + more speed + glowJack GamePlay wrote: ↑4 years agoMy code does have any feature as the topic starter didn't request any, just a message shows the someone became nemesis.pirate228 wrote: ↑4 years agodude what do you think I might've not tried your nemesis plugin I downloaded that first it didn't work at all- at all!!! so I tried JaCk's plugin both were bugged and weren't working.....so please test the plugin send screenshots and clear out the bugs and if you want to know bugs bug is your nemesis doesn't appears that's the first thing and lastly if it doesn't appear then the code is useless [don't feel bad or get offended] sort out the bugs test it and then update it thank you for understanding...
Also if you have a problem with a code, you should provide log or errors/compiling so that we can help.
I have updated my code.
here my plugin:
viewtopic.php?f=15&t=3642
Also your plugin is nice i can't say it's not good, but i have added more things
Thanks bro if you didn't make that code i never made my plugin cuz i took some help from your plugin
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