A Extra Item For Humans And Name Is Janus 11
Installation & Instructions:
Simply install it like any plugin and Don't forget to copy Models,Sounds,Sprites from download link under Code.
Code:
Code: Select all
#include <engine>
#include <fakemeta_util>
#include <fun>
#include <xs>
#include <cstrike>
#include <zombie_escape>
#define ENG_NULLENT -1
#define EV_INT_WEAPONKEY EV_INT_impulse
#define JANUS11_WEAPONKEY 702453
#define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)
const USE_STOPPED = 0
const OFFSET_ACTIVE_ITEM = 373
const OFFSET_WEAPONOWNER = 41
const OFFSET_LINUX = 5
const OFFSET_LINUX_WEAPONS = 4
#if cellbits == 32
const OFFSET_CLIPAMMO = 51
#else
const OFFSET_CLIPAMMO = 65
#endif
#define WEAP_LINUX_XTRA_OFF 4
#define m_fKnown 44
#define m_flNextPrimaryAttack 46
#define m_flNextSecondaryAttack 47
#define m_flTimeWeaponIdle 48
#define m_iClip 51
#define m_fInReload 54
#define m_fInSpecialReload 55
#define PLAYER_LINUX_XTRA_OFF 5
#define m_flNextAttack 83
#define JANUS11_SHOOT1 2
#define JANUS11_DRAW 6
#define JANUS11_RELOAD_AFTER 4
#define janus11_READY 15
new gmsgWeaponList, sTrail
#define write_coord_f(%1) engfunc(EngFunc_WriteCoord,%1)
new const Fire_Sounds[][] = { "weapons/janus11-1.wav", "weapons/janus11-1.wav", "weapons/janus11-1.wav"}
new JANUS11_V_MODEL[64] = "models/v_janus11.mdl"
new JANUS11_P_MODEL[64] = "models/p_janus11.mdl"
new JANUS11_W_MODEL[64] = "models/w_janus11.mdl"
new const GRENADE_MODEL[] = "models/grenade.mdl"
new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }
new cvar_dmg1_janus11, cvar_dmg2_janus11, cvar_recoil_janus11, cvar_transform_janus11, cvar_clip_janus11, cvar_janus11_ammo, g_has_janus11[33], g_Ham_Bot, muzzle
new g_MaxPlayers, g_orig_event_janus11, g_IsInPrimaryAttack, g_janus11
new Float:cl_pushangle[33][3], m_iBlood[2]
new g_clip_ammo[33], oldweap[33], g_reload[33], janus11_mode[33], janus11_signal[33], Float:StartOrigin2[3]
const PRIMARY_WEAPONS_BIT_SUM =
(1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
"weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
"weapon_mp5navy", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
"weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
"weapon_ak47", "weapon_knife", "weapon_p90" }
public plugin_init()
{
register_plugin("Janus-11", "1.0", "m4m3ts")
register_cvar("janus11_version", "m4m3ts", FCVAR_SERVER|FCVAR_SPONLY)
register_event("CurWeapon","CurrentWeapon","be","1=1")
RegisterHam(Ham_Item_AddToPlayer, "weapon_m3", "fw_JANUS11_AddToPlayer")
RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m3", "fw_JANUS11_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m3", "fw_JANUS11_PrimaryAttack_Post", 1)
RegisterHam(Ham_Weapon_Reload, "weapon_m3", "JANUS11_Reload")
RegisterHam(Ham_Weapon_Reload, "weapon_m3", "JANUS11_Reload_Post", 1)
RegisterHam(Ham_Weapon_WeaponIdle, "weapon_m3", "fw_janus11idleanim", 1)
RegisterHam(Ham_Killed, "player", "fw_PlayerKilled")
register_forward(FM_CmdStart, "fw_CmdStart")
register_forward(FM_SetModel, "fw_SetModel")
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
gmsgWeaponList = get_user_msgid("WeaponList")
RegisterHam(Ham_TraceAttack, "player", "fw_TraceAttack")
RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1)
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
cvar_recoil_janus11 = register_cvar("ze_janus11_recoil", "0.65")
cvar_clip_janus11 = register_cvar("ze_janus11_clip", "14")
cvar_janus11_ammo = register_cvar("ze_janus11_ammo", "250")
cvar_dmg1_janus11 = register_cvar("ze_janus11_dmg1", "15.0")
cvar_dmg2_janus11 = register_cvar("ze_janus11_dmg2", "30.0")
cvar_transform_janus11 = register_cvar("ze_janus11_transform", "15")
g_MaxPlayers = get_maxplayers()
g_janus11 = ze_register_item("Janus-11", 900, 0)
}
public ze_select_item_post(id, itemid)
{
if(itemid == g_janus11)
return
give_janus11(id)
}
public ze_select_item_pre(id, itemid)
{
// This not our item?
if (itemid != g_janus11)
return ZE_ITEM_AVAILABLE
// Available for Humans only, So don't show it for zombies
if (ze_is_user_zombie(id))
return ZE_ITEM_DONT_SHOW
// Finally return that it's available
return ZE_ITEM_AVAILABLE
}
public plugin_precache()
{
precache_model(JANUS11_V_MODEL)
precache_model(JANUS11_P_MODEL)
precache_model(JANUS11_W_MODEL)
for(new i = 0; i < sizeof Fire_Sounds; i++)
precache_sound(Fire_Sounds[i])
precache_model(GRENADE_MODEL)
sTrail = precache_model("sprites/laserbeam.spr")
muzzle = engfunc(EngFunc_PrecacheModel, "sprites/smokepuff.spr")
precache_sound("weapons/janus11_after_reload.wav")
precache_sound("weapons/janus11_change1.wav")
precache_sound("weapons/janus11_change2.wav")
precache_sound("weapons/janus11_draw.wav")
precache_sound("weapons/janus11_insert.wav")
precache_sound("weapons/janus11-4.wav")
precache_sound("weapons/uts15_reload.wav")
precache_generic("sprites/weapon_janus11.txt")
precache_generic("sprites/640hud107.spr")
precache_generic("sprites/640hud13.spr")
register_clcmd("weapon_janus11", "weapon_hook")
m_iBlood[0] = precache_model("sprites/blood.spr")
m_iBlood[1] = precache_model("sprites/bloodspray.spr")
register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
}
public weapon_hook(id)
{
engclient_cmd(id, "weapon_m3")
return PLUGIN_HANDLED
}
public client_putinserver(id)
{
if(!g_Ham_Bot && is_user_bot(id))
{
g_Ham_Bot = 1
set_task(0.1, "Do_RegisterHam_Bot", id)
}
}
public Do_RegisterHam_Bot(id)
{
RegisterHamFromEntity(Ham_TakeDamage, id, "fw_TakeDamage")
RegisterHamFromEntity(Ham_TraceAttack, id, "fw_TraceAttack", 1)
RegisterHamFromEntity(Ham_TraceAttack, id, "fw_TraceAttack")
}
public nyala(id)
{
janus11_mode[id] = 2
}
public ze_user_infected(Player, Infector)
{
g_has_janus11[Player] = false
}
public fw_PlayerKilled(id)
{
g_has_janus11[id] = false
}
public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
{
if(!is_user_alive(iAttacker))
return
new g_currentweapon = get_user_weapon(iAttacker)
if(g_currentweapon != CSW_M3 || !g_has_janus11[iAttacker])
return
if(janus11_mode[iAttacker] == 3) SetHamParamFloat(3, get_pcvar_float(cvar_dmg2_janus11))
else SetHamParamFloat(3, get_pcvar_float(cvar_dmg1_janus11))
static Float:flEnd[3]
get_tr2(ptr, TR_vecEndPos, flEnd)
if(!is_user_alive(iEnt))
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_DECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
write_short(iEnt)
message_end()
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_WORLDDECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
message_end()
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_GUNSHOTDECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_short(iAttacker)
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
message_end()
}
if(janus11_mode[iAttacker] == 3)
{
get_position(iAttacker, 20.0, 5.0, 5.0, StartOrigin2)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BEAMPOINTS)
engfunc(EngFunc_WriteCoord, StartOrigin2[0])
engfunc(EngFunc_WriteCoord, StartOrigin2[1])
engfunc(EngFunc_WriteCoord, StartOrigin2[2] - 10.0)
engfunc(EngFunc_WriteCoord, flEnd[0])
engfunc(EngFunc_WriteCoord, flEnd[1])
engfunc(EngFunc_WriteCoord, flEnd[2])
write_short(sTrail)
write_byte(0) // start frame
write_byte(0) // framerate
write_byte(5) // life
write_byte(5) // line width
write_byte(0) // amplitude
write_byte(220)
write_byte(88)
write_byte(0) // blue
write_byte(255) // brightness
write_byte(0) // speed
message_end()
}
}
public fwPrecacheEvent_Post(type, const name[])
{
if (equal("events/m3.sc", name))
{
g_orig_event_janus11 = get_orig_retval()
return FMRES_HANDLED
}
return FMRES_IGNORED
}
public client_connect(id)
{
g_has_janus11[id] = false
}
public client_disconnect(id)
{
g_has_janus11[id] = false
}
public fw_SetModel(entity, model[])
{
if(!is_valid_ent(entity))
return FMRES_IGNORED
static szClassName[33]
entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
if(!equal(szClassName, "weaponbox"))
return FMRES_IGNORED
static iOwner
iOwner = entity_get_edict(entity, EV_ENT_owner)
if(equal(model, "models/w_m3.mdl"))
{
static iStoredAugID
iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_m3", entity)
if(!is_valid_ent(iStoredAugID))
return FMRES_IGNORED
if(g_has_janus11[iOwner])
{
entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, JANUS11_WEAPONKEY)
g_has_janus11[iOwner] = false
entity_set_model(entity, JANUS11_W_MODEL)
return FMRES_SUPERCEDE
}
}
return FMRES_IGNORED
}
public give_janus11(id)
{
drop_weapons(id, 1)
new iWep2 = give_item(id,"weapon_m3")
if( iWep2 > 0 )
{
cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_janus11))
cs_set_user_bpammo (id, CSW_M3, get_pcvar_num(cvar_janus11_ammo))
UTIL_PlayWeaponAnimation(id, JANUS11_DRAW)
set_weapons_timeidle(id, CSW_M3, 1.0)
set_player_nextattackx(id, 1.0)
}
g_has_janus11[id] = true
janus11_mode[id] = 1
janus11_signal[id] = 0
message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_janus11")
write_byte(5)
write_byte(32)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(5)
write_byte(21)
write_byte(0)
message_end()
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if (victim != attacker && is_user_connected(attacker))
{
if(get_user_weapon(attacker) == CSW_M3)
{
if(g_has_janus11[attacker])
{
if(janus11_mode[attacker] != 3)
{
janus11_signal[attacker] ++
}
}
}
}
}
public fw_JANUS11_AddToPlayer(janus11, id)
{
if(!is_valid_ent(janus11) || !is_user_connected(id))
return HAM_IGNORED
if(entity_get_int(janus11, EV_INT_WEAPONKEY) == JANUS11_WEAPONKEY)
{
g_has_janus11[id] = true
message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_janus11")
write_byte(5)
write_byte(32)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(5)
write_byte(21)
write_byte(0)
message_end()
entity_set_int(janus11, EV_INT_WEAPONKEY, 0)
return HAM_HANDLED
}
return HAM_IGNORED
}
public fw_UseStationary_Post(entity, caller, activator, use_type)
{
if (use_type == USE_STOPPED && is_user_connected(caller))
replace_weapon_models(caller, get_user_weapon(caller))
}
public fw_Item_Deploy_Post(weapon_ent)
{
static owner
owner = fm_cs_get_weapon_ent_owner(weapon_ent)
static weaponid
weaponid = cs_get_weapon_id(weapon_ent)
replace_weapon_models(owner, weaponid)
}
public CurrentWeapon(id)
{
if( read_data(2) != CSW_M3 ) {
if( g_reload[id] ) {
g_reload[id] = 0
remove_task( id + 1331 )
}
}
replace_weapon_models(id, read_data(2))
}
replace_weapon_models(id, weaponid)
{
switch (weaponid)
{
case CSW_M3:
{
if(g_has_janus11[id])
{
set_pev(id, pev_viewmodel2, JANUS11_V_MODEL)
set_pev(id, pev_weaponmodel2, JANUS11_P_MODEL)
if(oldweap[id] != CSW_M3)
{
if(janus11_mode[id] == 1) UTIL_PlayWeaponAnimation(id, JANUS11_DRAW)
if(janus11_mode[id] == 2) UTIL_PlayWeaponAnimation(id, 16)
if(janus11_mode[id] == 3) UTIL_PlayWeaponAnimation(id, 9)
set_weapons_timeidle(id, CSW_M3, 1.0)
set_player_nextattackx(id, 1.0)
message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_janus11")
write_byte(5)
write_byte(32)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(5)
write_byte(CSW_M3)
message_end()
}
}
}
}
oldweap[id] = weaponid
}
public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
{
if(!is_user_alive(Player) || get_user_weapon(Player) != CSW_M3 || !g_has_janus11[Player])
return FMRES_IGNORED
set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
return FMRES_HANDLED
}
public fw_JANUS11_PrimaryAttack(Weapon)
{
new Player = get_pdata_cbase(Weapon, 41, 4)
if (!g_has_janus11[Player])
return
g_IsInPrimaryAttack = 1
pev(Player,pev_punchangle,cl_pushangle[Player])
g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
if(janus11_mode[Player] != 3 && g_clip_ammo[Player]) mujel(Player)
}
public fw_JANUS11_PrimaryAttack_Post(Weapon)
{
g_IsInPrimaryAttack = 0
new Player = get_pdata_cbase(Weapon, 41, 4)
new szClip, szAmmo
get_user_weapon(Player, szClip, szAmmo)
if(!is_user_alive(Player))
return
if(g_has_janus11[Player] && janus11_mode[Player] != 3)
{
if (!g_clip_ammo[Player])
return
g_reload[Player] = 0
remove_task( Player + 1331 )
new Float:push[3]
pev(Player,pev_punchangle,push)
xs_vec_sub(push,cl_pushangle[Player],push)
xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_janus11),push)
xs_vec_add(push,cl_pushangle[Player],push)
set_pev(Player,pev_punchangle,push)
emit_sound(Player, CHAN_WEAPON, Fire_Sounds[random( sizeof(Fire_Sounds))], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
if(janus11_signal[Player] >= get_pcvar_num(cvar_transform_janus11))
{
janus11_mode[Player] = 2
}
if(janus11_mode[Player] == 2) UTIL_PlayWeaponAnimation(Player, 15)
else UTIL_PlayWeaponAnimation(Player, JANUS11_SHOOT1)
set_weapons_timeidle(Player, CSW_M3, 0.7)
set_player_nextattackx(Player, 0.7)
}
else
{
if(!g_has_janus11[Player])
return
new Float:push[3]
pev(Player,pev_punchangle,push)
xs_vec_sub(push,cl_pushangle[Player],push)
xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_janus11),push)
xs_vec_add(push,cl_pushangle[Player],push)
set_pev(Player,pev_punchangle,push)
emit_sound(Player, CHAN_WEAPON, "weapons/janus11-4.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
fm_set_weapon_ammo(Weapon, szClip++)
set_weapons_timeidle(Player, CSW_M3, 0.45)
set_player_nextattackx(Player, 0.45)
UTIL_PlayWeaponAnimation(Player, 8)
}
}
public fw_CmdStart(id, uc_handle, seed)
{
new ammo, clip, weapon = get_user_weapon(id, clip, ammo)
if (!g_has_janus11[id] || weapon != CSW_M3 || !is_user_alive(id))
return
static CurButton
CurButton = get_uc(uc_handle, UC_Buttons)
if(CurButton & IN_ATTACK)
{
new wpn = fm_get_user_weapon_entity(id, get_user_weapon(id))
new Id = pev( wpn, pev_owner ), clip, bpammo
get_user_weapon( Id, clip, bpammo )
if( g_has_janus11[ Id ] ) {
if( clip >= 2 ) {
if( g_reload[Id] ) {
remove_task( Id + 1331 )
g_reload[Id] = 0
UTIL_PlayWeaponAnimation(Id,JANUS11_SHOOT1)
emit_sound(Id, CHAN_WEAPON, Fire_Sounds[random( sizeof(Fire_Sounds))], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
push(id)
set_weapons_timeidle(id, CSW_M3, 0.7)
set_player_nextattackx(id, 0.7)
ExecuteHamB(Ham_Weapon_PrimaryAttack, wpn)
}
}
else if( clip == 1 )
{
if(get_pdata_float(Id, 83, 4) <= 0.3)
{
if( g_reload[Id] ) {
remove_task( Id + 1331 )
g_reload[Id] = 0
UTIL_PlayWeaponAnimation(Id,JANUS11_SHOOT1)
emit_sound(Id, CHAN_WEAPON, Fire_Sounds[random( sizeof(Fire_Sounds))], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
push(id)
set_weapons_timeidle(id, CSW_M3, 0.7)
set_player_nextattackx(id, 0.7)
ExecuteHamB(Ham_Weapon_PrimaryAttack, wpn)
}
}
}
}
}
else if(CurButton & IN_ATTACK2)
{
if(janus11_mode[id] == 2 && get_pdata_float(id, 83, 5) <= 0.0)
{
new clip, bpammo, weapon = find_ent_by_owner( -1, "weapon_m3", id )
get_user_weapon(id, clip, bpammo )
if(clip == 0) cs_set_weapon_ammo( weapon, 1 )
remove_task(id)
remove_task( id + 1331 )
g_reload[id] = 0
UTIL_PlayWeaponAnimation(id, 1)
janus11_mode[id] = 3
set_weapons_timeidle(id, CSW_M3, 1.7)
set_player_nextattackx(id, 1.7)
set_task(7.4, "back_normal", id)
set_task(7.4, "back_normal2", id)
}
}
}
public mujel(id)
{
static Float:Origin[3], TE_FLAG
get_position(id, 32.0, 6.0, -15.0, Origin)
TE_FLAG |= TE_EXPLFLAG_NODLIGHTS
TE_FLAG |= TE_EXPLFLAG_NOSOUND
TE_FLAG |= TE_EXPLFLAG_NOPARTICLES
engfunc(EngFunc_MessageBegin, MSG_ONE_UNRELIABLE, SVC_TEMPENTITY, Origin, id)
write_byte(TE_EXPLOSION)
engfunc(EngFunc_WriteCoord, Origin[0])
engfunc(EngFunc_WriteCoord, Origin[1])
engfunc(EngFunc_WriteCoord, Origin[2])
write_short(muzzle)
write_byte(6)
write_byte(40)
write_byte(TE_FLAG)
message_end()
}
public back_normal(id)
{
if(get_user_weapon(id) != CSW_M3 || !g_has_janus11[id])
return
UTIL_PlayWeaponAnimation(id, 10)
set_weapons_timeidle(id, CSW_M3, 1.4)
set_player_nextattackx(id, 1.4)
}
public back_normal2(id)
{
janus11_mode[id] = 1
janus11_signal[id] = 0
}
public fw_janus11idleanim(Weapon)
{
new id = get_pdata_cbase(Weapon, 41, 4)
if(!is_user_alive(id) || !g_has_janus11[id] || get_user_weapon(id) != CSW_M3)
return HAM_IGNORED;
if(janus11_mode[id] == 1 && get_pdata_float(Weapon, 48, 4) <= 0.25)
{
UTIL_PlayWeaponAnimation(id, 0)
set_pdata_float(Weapon, 48, 20.0, 4)
return HAM_SUPERCEDE;
}
if(janus11_mode[id] == 3 && get_pdata_float(Weapon, 48, 4) <= 0.25)
{
UTIL_PlayWeaponAnimation(id, 7)
set_pdata_float(Weapon, 48, 20.0, 4)
return HAM_SUPERCEDE;
}
if(janus11_mode[id] == 2 && get_pdata_float(Weapon, 48, 4) <= 0.25)
{
UTIL_PlayWeaponAnimation(id, 11)
set_pdata_float(Weapon, 48, 20.0, 4)
return HAM_SUPERCEDE;
}
return HAM_IGNORED;
}
public push(id)
{
static Float:vektor[3]
vektor[0] = -3.0
vektor[1] = 0.0
vektor[2] = 0.0
set_pev(id, pev_punchangle, vektor)
}
public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
if ((eventid != g_orig_event_janus11) || !g_IsInPrimaryAttack)
return FMRES_IGNORED
if (!(1 <= invoker <= g_MaxPlayers))
return FMRES_IGNORED
playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
return FMRES_SUPERCEDE
}
public JANUS11_Reload( wpn ) {
if(janus11_mode[pev( wpn, pev_owner )] == 3)
return HAM_SUPERCEDE
if( g_has_janus11[ pev( wpn, pev_owner ) ] ) {
JANUS11_Reload_Post( wpn )
return HAM_SUPERCEDE
}
return HAM_IGNORED
}
public JANUS11_Reload_Post(weapon) {
new id = pev( weapon, pev_owner )
if(janus11_mode[id] == 3)
return HAM_SUPERCEDE
new clip, bpammo
get_user_weapon(id, clip, bpammo )
if( g_has_janus11[ id ] && clip < get_pcvar_num(cvar_clip_janus11) && bpammo > 0 ) {
if(!task_exists( id+1331 )) set_task( 0.1, "reload", id+1331 )
}
return HAM_IGNORED
}
public reload( id ) {
id -= 1331
new clip, bpammo, weapon = find_ent_by_owner( -1, "weapon_m3", id )
get_user_weapon(id, clip, bpammo )
if(!g_reload[id]) {
UTIL_PlayWeaponAnimation( id, 5 )
if(janus11_mode[id] == 2) UTIL_PlayWeaponAnimation(id, 14)
else UTIL_PlayWeaponAnimation(id, 5)
g_reload[id] = 1
set_reload_timeidle(id, CSW_M3, 0.2)
set_task( 0.5, "reload", id+1331 )
return
}
if( clip > get_pcvar_num(cvar_clip_janus11)-1 || bpammo < 1 ) {
if(janus11_mode[id] == 2) UTIL_PlayWeaponAnimation(id, 13)
else UTIL_PlayWeaponAnimation(id, 4)
g_reload[id] = 0
set_reload_timeidle(id, CSW_M3, 0.9)
return
}
cs_set_user_bpammo( id, CSW_M3, bpammo - 1 )
cs_set_weapon_ammo( weapon, clip + 1 )
set_reload_timeidle(id, CSW_M3, 0.6)
if(janus11_mode[id] == 2) UTIL_PlayWeaponAnimation(id, 12)
else UTIL_PlayWeaponAnimation(id, 3)
set_task( 0.4, "reload", id+1331 )
emit_sound(id, CHAN_WEAPON, "weapons/uts15_reload.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
}
stock fm_cs_get_current_weapon_ent(id)
{
return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX)
}
stock fm_set_weapon_ammo(entity, amount)
{
set_pdata_int(entity, OFFSET_CLIPAMMO, amount, OFFSET_LINUX_WEAPONS);
}
stock fm_cs_get_weapon_ent_owner(ent)
{
return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
}
stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
set_pev(Player, pev_weaponanim, Sequence)
message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
write_byte(Sequence)
write_byte(pev(Player, pev_body))
message_end()
}
stock set_player_nextattackx(id, Float:nexttime)
{
if(!is_user_alive(id))
return
set_pdata_float(id, m_flNextAttack, nexttime, 5)
}
stock get_weapon_attachment(id, Float:output[3], Float:fDis = 40.0)
{
new Float:vfEnd[3], viEnd[3]
get_user_origin(id, viEnd, 3)
IVecFVec(viEnd, vfEnd)
new Float:fOrigin[3], Float:fAngle[3]
pev(id, pev_origin, fOrigin)
pev(id, pev_view_ofs, fAngle)
xs_vec_add(fOrigin, fAngle, fOrigin)
new Float:fAttack[3]
xs_vec_sub(vfEnd, fOrigin, fAttack)
xs_vec_sub(vfEnd, fOrigin, fAttack)
new Float:fRate
fRate = fDis / vector_length(fAttack)
xs_vec_mul_scalar(fAttack, fRate, fAttack)
xs_vec_add(fOrigin, fAttack, output)
}
stock set_weapons_timeidle(id, WeaponId ,Float:TimeIdle)
{
if(!is_user_alive(id))
return
static entwpn; entwpn = fm_get_user_weapon_entity(id, WeaponId)
if(!pev_valid(entwpn))
return
set_pdata_float(entwpn, 46, TimeIdle, WEAP_LINUX_XTRA_OFF)
set_pdata_float(entwpn, 47, TimeIdle, WEAP_LINUX_XTRA_OFF)
set_pdata_float(entwpn, 48, TimeIdle + 1.0, WEAP_LINUX_XTRA_OFF)
}
stock set_reload_timeidle(id, WeaponId ,Float:TimeIdle)
{
if(!is_user_alive(id))
return
static entwpn; entwpn = fm_get_user_weapon_entity(id, WeaponId)
if(!pev_valid(entwpn))
return
set_pdata_float(entwpn, 48, TimeIdle + 1.0, WEAP_LINUX_XTRA_OFF)
}
stock get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speed, Float:new_velocity[3])
{
new_velocity[0] = origin2[0] - origin1[0]
new_velocity[1] = origin2[1] - origin1[1]
new_velocity[2] = origin2[2] - origin1[2]
new Float:num = floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2]))
new_velocity[0] *= num
new_velocity[1] *= num
new_velocity[2] *= num
return 1;
}
stock get_position(id,Float:forw, Float:right, Float:up, Float:vStart[])
{
static Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3]
pev(id, pev_origin, vOrigin)
pev(id, pev_view_ofs, vUp) //for player
xs_vec_add(vOrigin, vUp, vOrigin)
pev(id, pev_v_angle, vAngle) // if normal entity ,use pev_angles
angle_vector(vAngle,ANGLEVECTOR_FORWARD, vForward) //or use EngFunc_AngleVectors
angle_vector(vAngle,ANGLEVECTOR_RIGHT, vRight)
angle_vector(vAngle,ANGLEVECTOR_UP, vUp)
vStart[0] = vOrigin[0] + vForward[0] * forw + vRight[0] * right + vUp[0] * up
vStart[1] = vOrigin[1] + vForward[1] * forw + vRight[1] * right + vUp[1] * up
vStart[2] = vOrigin[2] + vForward[2] * forw + vRight[2] * right + vUp[2] * up
}
stock drop_weapons(id, dropwhat)
{
static weapons[32], num, i, weaponid
num = 0
get_user_weapons(id, weapons, num)
for (i = 0; i < num; i++)
{
weaponid = weapons[i]
if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
{
static wname[32]
get_weaponname(weaponid, wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}
- Download
- Janus-11
Enjoy