Available first round nemsis plugin

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Muhammet20
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first round nemsis plugin

#1

Post by Muhammet20 » 5 years ago

hey yo all :D

i thunk you understand from the subject :/
so
i want when the first round start i want it just one zombie and he/she be nemsis
i hope you have this plugin or you can create it

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Last edited by Muhammet20 5 years ago, edited 1 time in total.

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#2

Post by Muhammet20 » 5 years ago

anyone ?

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#3

Post by Muhammet20 » 5 years ago

heeeeeeeeeeeeeeeeeeeeeeeeey

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Raheem
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#4

Post by Raheem » 5 years ago

You mean: first round in the map be only one zombie not some zombies?
He who fails to plan is planning to fail

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#5

Post by Muhammet20 » 5 years ago

Raheem wrote: 5 years ago You mean: first round in the map be only one zombie not some zombies?
yeah
but i don't want first zombie
i mean first zombie will be first nemsis on first round

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#6

Post by Muhammet20 » 5 years ago

no one ?

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#7

Post by Muhammet20 » 5 years ago

heeeeeeeeeellllllloooooo

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#8

Post by Muhammet20 » 5 years ago

just if someone have the nemsis plugin say here

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#9

Post by Muhammet20 » 4 years ago

hellooooooo ?!?!?

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Night Fury
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#10

Post by Night Fury » 4 years ago

  1. #include <zombie_escape>
  2.  
  3. new bool:g_bNemesis[33]
  4.  
  5. public plugin_init()
  6. {
  7.     register_plugin("[ZE] First ZM are nemesis", "1.0", "Jack")
  8. }
  9.  
  10. public ze_zombie_appear()
  11. {
  12.     new iPlayers[32], iSelected[33], iTotalPlayers, id, iCount, iRandomIndex
  13.     get_players(iPlayers, iTotalPlayers)
  14.  
  15.     if (iTotalPlayers > 0)
  16.     {
  17.         for (id = 0; id <= iTotalPlayers; id++)
  18.         {
  19.             iRandomIndex = iPlayers[id]
  20.  
  21.             if (!is_user_alive(id) || !ze_is_user_zombie(id))
  22.                 continue
  23.  
  24.             iSelected[iCount] = iRandomIndex
  25.             iCount++
  26.         }
  27.  
  28.         iRandomIndex = iSelected[random(--iCount)]
  29.         g_bNemesis[iRandomIndex] =
  30.  
  31.         new szName[32]
  32.         get_user_name(iRandomIndex, szName, charsmax(szName))
  33.         client_print(0, print_chat, "%s became nemesis", szName)
  34.         client_print(iRandomIndex, print_chat, "You became nemesis")
  35.     }
  36. }
  37.  
  38. public ze_roundend()
  39. {
  40.     for (new id = 0; id <= get_member_game(m_nMaxPlayers); id++)
  41.     {
  42.         if (!is_user_alive(id) || !ze_is_user_zombie(id))
  43.             continue
  44.            
  45.         g_bNemesis[id] = false
  46.     }
  47. }
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Muhammet20
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#11

Post by Muhammet20 » 4 years ago

Jack GamePlay wrote: 4 years ago
  1. #include <zombie_escape>
  2.  
  3. new bool:g_bNemesis[33]
  4.  
  5. public plugin_init()
  6. {
  7.     register_plugin("[ZE] First ZM are nemesis", "1.0", "Jack")
  8. }
  9.  
  10. public ze_zombie_appear()
  11. {
  12.     new iPlayers[32], iSelected[33], iTotalPlayers, id, iCount, iRandomIndex
  13.     get_players(iPlayers, iTotalPlayers)
  14.  
  15.     if (iTotalPlayers > 0)
  16.     {
  17.         for (id = 0; id <= iTotalPlayers; id++)
  18.         {
  19.             iRandomIndex = iPlayers[id]
  20.  
  21.             if (!is_user_alive(id) || !ze_is_user_zombie(id))
  22.                 continue
  23.  
  24.             iSelected[iCount] = iRandomIndex
  25.             iCount++
  26.         }
  27.     }
  28.  
  29.     iRandomIndex = iSelected[random(iCount)]
  30.     g_bNemesis[iRandomIndex] = true
  31.  
  32.     new szName[32]
  33.     get_user_name(iRandomIndex, szName, charsmax(szName))
  34.     client_print(0, print_chat, "%s became nemesis", szName)
  35.     client_print(iRandomIndex, print_chat, "You became nemesis")
  36. }
  37.  
  38. public ze_roundend()
  39. {
  40.     for (new id = 0; id <= get_member_game(m_nMaxPlayers); id++)
  41.     {
  42.         if (!is_user_alive(id) || !ze_is_user_zombie(id))
  43.                 continue
  44.  
  45.         g_bNemesis[id] = false
  46.     }
  47. }
Oh nice bro
thanks so much, i was searching for this from months
+Like , keep bro

Muhammet20
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#12

Post by Muhammet20 » 4 years ago

Jack GamePlay wrote: 4 years ago
  1. #include <zombie_escape>
  2.  
  3. new bool:g_bNemesis[33]
  4.  
  5. public plugin_init()
  6. {
  7.     register_plugin("[ZE] First ZM are nemesis", "1.0", "Jack")
  8. }
  9.  
  10. public ze_zombie_appear()
  11. {
  12.     new iPlayers[32], iSelected[33], iTotalPlayers, id, iCount, iRandomIndex
  13.     get_players(iPlayers, iTotalPlayers)
  14.  
  15.     if (iTotalPlayers > 0)
  16.     {
  17.         for (id = 0; id <= iTotalPlayers; id++)
  18.         {
  19.             iRandomIndex = iPlayers[id]
  20.  
  21.             if (!is_user_alive(id) || !ze_is_user_zombie(id))
  22.                 continue
  23.  
  24.             iSelected[iCount] = iRandomIndex
  25.             iCount++
  26.         }
  27.     }
  28.  
  29.     iRandomIndex = iSelected[random(iCount)]
  30.     g_bNemesis[iRandomIndex] = true
  31.  
  32.     new szName[32]
  33.     get_user_name(iRandomIndex, szName, charsmax(szName))
  34.     client_print(0, print_chat, "%s became nemesis", szName)
  35.     client_print(iRandomIndex, print_chat, "You became nemesis")
  36. }
  37.  
  38. public ze_roundend()
  39. {
  40.     for (new id = 0; id <= get_member_game(m_nMaxPlayers); id++)
  41.     {
  42.         if (!is_user_alive(id) || !ze_is_user_zombie(id))
  43.                 continue
  44.  
  45.         g_bNemesis[id] = false
  46.     }
  47. }
but,
i said nemsis not infect , nemsis is killing

Muhammet20
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#13

Post by Muhammet20 » 4 years ago

Jack GamePlay wrote: 4 years ago
  1. #include <zombie_escape>
  2.  
  3. new bool:g_bNemesis[33]
  4.  
  5. public plugin_init()
  6. {
  7.     register_plugin("[ZE] First ZM are nemesis", "1.0", "Jack")
  8. }
  9.  
  10. public ze_zombie_appear()
  11. {
  12.     new iPlayers[32], iSelected[33], iTotalPlayers, id, iCount, iRandomIndex
  13.     get_players(iPlayers, iTotalPlayers)
  14.  
  15.     if (iTotalPlayers > 0)
  16.     {
  17.         for (id = 0; id <= iTotalPlayers; id++)
  18.         {
  19.             iRandomIndex = iPlayers[id]
  20.  
  21.             if (!is_user_alive(id) || !ze_is_user_zombie(id))
  22.                 continue
  23.  
  24.             iSelected[iCount] = iRandomIndex
  25.             iCount++
  26.         }
  27.     }
  28.  
  29.     iRandomIndex = iSelected[random(iCount)]
  30.     g_bNemesis[iRandomIndex] = true
  31.  
  32.     new szName[32]
  33.     get_user_name(iRandomIndex, szName, charsmax(szName))
  34.     client_print(0, print_chat, "%s became nemesis", szName)
  35.     client_print(iRandomIndex, print_chat, "You became nemesis")
  36. }
  37.  
  38. public ze_roundend()
  39. {
  40.     for (new id = 0; id <= get_member_game(m_nMaxPlayers); id++)
  41.     {
  42.         if (!is_user_alive(id) || !ze_is_user_zombie(id))
  43.                 continue
  44.  
  45.         g_bNemesis[id] = false
  46.     }
  47. }
I made it , i hope you will visit my topic to see what i was want

pirate228
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#14

Post by pirate228 » 4 years ago

Jack GamePlay wrote: 4 years ago
  1. #include <zombie_escape>
  2.  
  3. new bool:g_bNemesis[33]
  4.  
  5. public plugin_init()
  6. {
  7.     register_plugin("[ZE] First ZM are nemesis", "1.0", "Jack")
  8. }
  9.  
  10. public ze_zombie_appear()
  11. {
  12.     new iPlayers[32], iSelected[33], iTotalPlayers, id, iCount, iRandomIndex
  13.     get_players(iPlayers, iTotalPlayers)
  14.  
  15.     if (iTotalPlayers > 0)
  16.     {
  17.         for (id = 0; id <= iTotalPlayers; id++)
  18.         {
  19.             iRandomIndex = iPlayers[id]
  20.  
  21.             if (!is_user_alive(id) || !ze_is_user_zombie(id))
  22.                 continue
  23.  
  24.             iSelected[iCount] = iRandomIndex
  25.             iCount++
  26.         }
  27.     }
  28.  
  29.     iRandomIndex = iSelected[random(iCount)]
  30.     g_bNemesis[iRandomIndex] = true
  31.  
  32.     new szName[32]
  33.     get_user_name(iRandomIndex, szName, charsmax(szName))
  34.     client_print(0, print_chat, "%s became nemesis", szName)
  35.     client_print(iRandomIndex, print_chat, "You became nemesis")
  36. }
  37.  
  38. public ze_roundend()
  39. {
  40.     for (new id = 0; id <= get_member_game(m_nMaxPlayers); id++)
  41.     {
  42.         if (!is_user_alive(id) || !ze_is_user_zombie(id))
  43.                 continue
  44.  
  45.         g_bNemesis[id] = false
  46.     }
  47. }
it's not working humans are being nemesis and zombies are being nemesis but only in chat there's a message i.e. Pirates is nemesis not working

Muhammet20
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#15

Post by Muhammet20 » 4 years ago

pirate228 wrote: 4 years ago
Jack GamePlay wrote: 4 years ago
  1. #include <zombie_escape>
  2.  
  3. new bool:g_bNemesis[33]
  4.  
  5. public plugin_init()
  6. {
  7.     register_plugin("[ZE] First ZM are nemesis", "1.0", "Jack")
  8. }
  9.  
  10. public ze_zombie_appear()
  11. {
  12.     new iPlayers[32], iSelected[33], iTotalPlayers, id, iCount, iRandomIndex
  13.     get_players(iPlayers, iTotalPlayers)
  14.  
  15.     if (iTotalPlayers > 0)
  16.     {
  17.         for (id = 0; id <= iTotalPlayers; id++)
  18.         {
  19.             iRandomIndex = iPlayers[id]
  20.  
  21.             if (!is_user_alive(id) || !ze_is_user_zombie(id))
  22.                 continue
  23.  
  24.             iSelected[iCount] = iRandomIndex
  25.             iCount++
  26.         }
  27.     }
  28.  
  29.     iRandomIndex = iSelected[random(iCount)]
  30.     g_bNemesis[iRandomIndex] = true
  31.  
  32.     new szName[32]
  33.     get_user_name(iRandomIndex, szName, charsmax(szName))
  34.     client_print(0, print_chat, "%s became nemesis", szName)
  35.     client_print(iRandomIndex, print_chat, "You became nemesis")
  36. }
  37.  
  38. public ze_roundend()
  39. {
  40.     for (new id = 0; id <= get_member_game(m_nMaxPlayers); id++)
  41.     {
  42.         if (!is_user_alive(id) || !ze_is_user_zombie(id))
  43.                 continue
  44.  
  45.         g_bNemesis[id] = false
  46.     }
  47. }
it's not working humans are being nemesis and zombies are being nemesis but only in chat there's a message i.e. Pirates is nemesis not working
replace your plugin with this plugin:
viewtopic.php?f=15&t=3614

pirate228
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Posts: 18
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#16

Post by pirate228 » 4 years ago

Muhammet20 wrote: 4 years ago
pirate228 wrote: 4 years ago
Jack GamePlay wrote: 4 years ago
  1. #include <zombie_escape>
  2.  
  3. new bool:g_bNemesis[33]
  4.  
  5. public plugin_init()
  6. {
  7.     register_plugin("[ZE] First ZM are nemesis", "1.0", "Jack")
  8. }
  9.  
  10. public ze_zombie_appear()
  11. {
  12.     new iPlayers[32], iSelected[33], iTotalPlayers, id, iCount, iRandomIndex
  13.     get_players(iPlayers, iTotalPlayers)
  14.  
  15.     if (iTotalPlayers > 0)
  16.     {
  17.         for (id = 0; id <= iTotalPlayers; id++)
  18.         {
  19.             iRandomIndex = iPlayers[id]
  20.  
  21.             if (!is_user_alive(id) || !ze_is_user_zombie(id))
  22.                 continue
  23.  
  24.             iSelected[iCount] = iRandomIndex
  25.             iCount++
  26.         }
  27.     }
  28.  
  29.     iRandomIndex = iSelected[random(iCount)]
  30.     g_bNemesis[iRandomIndex] = true
  31.  
  32.     new szName[32]
  33.     get_user_name(iRandomIndex, szName, charsmax(szName))
  34.     client_print(0, print_chat, "%s became nemesis", szName)
  35.     client_print(iRandomIndex, print_chat, "You became nemesis")
  36. }
  37.  
  38. public ze_roundend()
  39. {
  40.     for (new id = 0; id <= get_member_game(m_nMaxPlayers); id++)
  41.     {
  42.         if (!is_user_alive(id) || !ze_is_user_zombie(id))
  43.                 continue
  44.  
  45.         g_bNemesis[id] = false
  46.     }
  47. }
it's not working humans are being nemesis and zombies are being nemesis but only in chat there's a message i.e. Pirates is nemesis not working
replace your plugin with this plugin:
viewtopic.php?f=15&t=3614
dude what do you think I might've not tried your nemesis plugin I downloaded that first it didn't work at all- at all!!! so I tried JaCk's plugin both were bugged and weren't working.....so please test the plugin send screenshots and clear out the bugs and if you want to know bugs bug is your nemesis doesn't appears that's the first thing and lastly if it doesn't appear then the code is useless [don't feel bad or get offended] sort out the bugs test it and then update it thank you for understanding...

Muhammet20
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#17

Post by Muhammet20 » 4 years ago

pirate228 wrote: 4 years ago
Muhammet20 wrote: 4 years ago
pirate228 wrote: 4 years ago

it's not working humans are being nemesis and zombies are being nemesis but only in chat there's a message i.e. Pirates is nemesis not working
replace your plugin with this plugin:
viewtopic.php?f=15&t=3614
dude what do you think I might've not tried your nemesis plugin I downloaded that first it didn't work at all- at all!!! so I tried JaCk's plugin both were bugged and weren't working.....so please test the plugin send screenshots and clear out the bugs and if you want to know bugs bug is your nemesis doesn't appears that's the first thing and lastly if it doesn't appear then the code is useless [don't feel bad or get offended] sort out the bugs test it and then update it thank you for understanding...
man nevermind about this plugin
i asked Raheem if he can convert the original plugin from zp to ze and waiting his answer
i think i'am failed because i can't found the error code

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Night Fury
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#18

Post by Night Fury » 4 years ago

pirate228 wrote: 4 years ago
Muhammet20 wrote: 4 years ago
pirate228 wrote: 4 years ago

it's not working humans are being nemesis and zombies are being nemesis but only in chat there's a message i.e. Pirates is nemesis not working
replace your plugin with this plugin:
viewtopic.php?f=15&t=3614
dude what do you think I might've not tried your nemesis plugin I downloaded that first it didn't work at all- at all!!! so I tried JaCk's plugin both were bugged and weren't working.....so please test the plugin send screenshots and clear out the bugs and if you want to know bugs bug is your nemesis doesn't appears that's the first thing and lastly if it doesn't appear then the code is useless [don't feel bad or get offended] sort out the bugs test it and then update it thank you for understanding...
My code does have any feature as the topic starter didn't request any, just a message shows the someone became nemesis.
Also if you have a problem with a code, you should provide log or errors/compiling so that we can help.
I have updated my code.
Want your own mod edition? PM me.
Accepting private projects.
Discord: Fury#7469
Image

Muhammet20
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Posts: 408
Joined: 5 years ago
Contact:

#19

Post by Muhammet20 » 4 years ago

Jack GamePlay wrote: 4 years ago
pirate228 wrote: 4 years ago
Muhammet20 wrote: 4 years ago

replace your plugin with this plugin:
viewtopic.php?f=15&t=3614
dude what do you think I might've not tried your nemesis plugin I downloaded that first it didn't work at all- at all!!! so I tried JaCk's plugin both were bugged and weren't working.....so please test the plugin send screenshots and clear out the bugs and if you want to know bugs bug is your nemesis doesn't appears that's the first thing and lastly if it doesn't appear then the code is useless [don't feel bad or get offended] sort out the bugs test it and then update it thank you for understanding...
My code does have any feature as the topic starter didn't request any, just a message shows the someone became nemesis.
Also if you have a problem with a code, you should provide log or errors/compiling so that we can help.
I have updated my code.
bro my plugin is working too and i have added models + sounds + hud message + longjump + high gravity + more hp + more speed + glow
here my plugin:
viewtopic.php?f=15&t=3642

Also your plugin is nice i can't say it's not good, but i have added more things
Thanks bro if you didn't make that code i never made my plugin cuz i took some help from your plugin :)

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