New Extra Items
New Extra Items
I want to compile this extra items with mode and make just for vips in shop
- Attachments
-
- Advanced_Crossbow.sma
- (18.63 KiB) Downloaded 298 times
- Advanced_Crossbow.sma
- (18.63 KiB) Downloaded 298 times
-
- m32_venom.sma
- (20.75 KiB) Downloaded 296 times
- m32_venom.sma
- (20.75 KiB) Downloaded 296 times
-
- starchaserar.sma
- (26.89 KiB) Downloaded 288 times
- starchaserar.sma
- (26.89 KiB) Downloaded 288 times
-
- DualChinese_Handgun.sma
- (18.44 KiB) Downloaded 258 times
- DualChinese_Handgun.sma
- (18.44 KiB) Downloaded 258 times
-
- CSO_PoisonGun.sma
- (18.18 KiB) Downloaded 298 times
- CSO_PoisonGun.sma
- (18.18 KiB) Downloaded 298 times
-
- Veteran Member
- Posts: 407
- Joined: 5 years ago
- Contact:
Advanced Crossbow :
_______________________
wait i will convert others
_______________________
Code: Select all
#include <engine>
#include <fakemeta_util>
#include <cstrike>
#include <xs>
#include <fun>
#include <zombie_escape>
#include <ze_vip>
#define PLUGIN "[CSO] Advanced Crossbow"
#define VERSION "1.0"
#define AUTHOR "Dias"
#define DAMAGE 45
#define CLIP 50
#define BPAMMO 200
#define TIME_RELOAD 3.5
#define TIME_SHOOT 0.125
#define CSW_CRBOW CSW_M4A1
#define weapon_crbow "weapon_m4a1"
#define BOLT_SPEED 2000
#define BOLT_LIVETIME 10.0
#define MODEL_V "models/v_crossbowex.mdl"
#define MODEL_P "models/p_crossbowex.mdl"
#define MODEL_W "models/w_crossbowex.mdl"
#define MODEL_S "models/s_crossbowex.mdl"
#define MODEL_W_OLD "models/w_m4a1.mdl"
#define BOLT_CLASSNAME "dias_der_gott"
new const WeaponSounds[6][] =
{
"weapons/crossbow-1.wav",
"weapons/crossbowex_draw.wav",
"weapons/crossbow_foley1.wav",
"weapons/crossbow_foley2.wav",
"weapons/crossbow_foley3.wav",
"weapons/crossbow_foley4.wav"
}
enum
{
ANIME_IDLE = 0,
ANIME_SHOOT,
ANIME_SHOOT2,
ANIME_RELOAD,
ANIME_DRAW
}
// MACROS
#define Get_BitVar(%1,%2) (%1 & (1 << (%2 & 31)))
#define Set_BitVar(%1,%2) %1 |= (1 << (%2 & 31))
#define UnSet_BitVar(%1,%2) %1 &= ~(1 << (%2 & 31))
const pev_user = pev_iuser1
const pev_time = pev_fuser1
const m_iLastHitGroup = 75
// Vars
new g_Had_DartPistol, g_Clip[33]
new g_Event_DartPistol, g_SprId_LaserBeam
new g_CvarFriendlyFire
// Safety
new g_IsConnected, g_IsAlive, g_PlayerWeapon[33], g_HamBot
new name = "Advanced Crossbow"
new cost = 7
new teams = 0
new item
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
// Safety
Register_SafetyFunc()
register_event("CurWeapon", "Event_CurWeapon", "be", "1=1")
// Forward
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
register_forward(FM_PlaybackEvent, "fw_PlaybackEvent")
register_forward(FM_CmdStart, "fw_CmdStart")
register_forward(FM_SetModel, "fw_SetModel")
register_think(BOLT_CLASSNAME, "fw_SpearThink")
register_touch(BOLT_CLASSNAME, "*", "fw_SpearTouch")
// Ham
RegisterHam(Ham_Item_Deploy, weapon_crbow, "fw_Item_Deploy_Post", 1)
RegisterHam(Ham_Item_AddToPlayer, weapon_crbow, "fw_Item_AddToPlayer_Post", 1)
RegisterHam(Ham_Weapon_WeaponIdle, weapon_crbow, "fw_Weapon_WeaponIdle_Post", 1)
RegisterHam(Ham_Item_PostFrame, weapon_crbow, "fw_Item_PostFrame")
RegisterHam(Ham_Weapon_Reload, weapon_crbow, "fw_Weapon_Reload")
RegisterHam(Ham_Weapon_Reload, weapon_crbow, "fw_Weapon_Reload_Post", 1)
RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack_World")
RegisterHam(Ham_TraceAttack, "player", "fw_TraceAttack_Player")
g_CvarFriendlyFire = get_cvar_pointer("mp_friendlyfire")
item = ze_register_item(name,cost,teams)
}
public ze_select_item_pre(id,itemid)
{
// This not our item?
if (itemid != item)
return ZE_ITEM_AVAILABLE
// Available for V.I.P only, So don't show it for others
if (!(ze_get_vip_flags(id) & VIP_A))
return ZE_ITEM_DONT_SHOW
// Available for Humans only, So don't show it for zombies
if (ze_is_user_zombie(id)
return ZE_ITEM_DONT_SHOW
// Finally return that it's available
return ZE_ITEM_AVAILABLE
}
public ze_select_item_post(id,itemid)
{
if(itemid != item)
return
Get_DartPistol(id)
}
public plugin_precache()
{
precache_model(MODEL_V)
precache_model(MODEL_P)
precache_model(MODEL_W)
precache_model(MODEL_S)
for(new i = 0; i < sizeof(WeaponSounds); i++)
precache_sound(WeaponSounds[i])
g_SprId_LaserBeam = engfunc(EngFunc_PrecacheModel, "sprites/laserbeam.spr")
register_forward(FM_PrecacheEvent, "fw_PrecacheEvent_Post", 1)
}
public fw_PrecacheEvent_Post(type, const name[])
{
if(equal("events/m4a1.sc", name)) g_Event_DartPistol = get_orig_retval()
}
public client_putinserver(id)
{
Safety_Connected(id)
if(!g_HamBot && is_user_bot(id))
{
g_HamBot = 1
set_task(0.1, "Do_Register_HamBot", id)
}
}
public Do_Register_HamBot(id)
{
Register_SafetyFuncBot(id)
RegisterHamFromEntity(Ham_TraceAttack, id, "fw_TraceAttack_Player")
}
public client_disconnect(id)
{
Safety_Disconnected(id)
}
public Get_DartPistol(id)
{
Set_BitVar(g_Had_DartPistol, id)
give_item(id, weapon_crbow)
// Clip & Ammo
static Ent; Ent = fm_get_user_weapon_entity(id, CSW_CRBOW)
if(!pev_valid(Ent)) return
cs_set_weapon_ammo(Ent, CLIP)
cs_set_user_bpammo(id, CSW_CRBOW, BPAMMO)
cs_set_weapon_silen(Ent, 0, 0)
}
public Remove_DartPistol(id)
{
UnSet_BitVar(g_Had_DartPistol, id)
}
public Event_CurWeapon(id)
{
static CSW; CSW = read_data(2)
if(CSW != CSW_CRBOW)
return
if(!Get_BitVar(g_Had_DartPistol, id))
return
static Ent; Ent = fm_get_user_weapon_entity(id, CSW_CRBOW)
if(!pev_valid(Ent)) return
set_pdata_float(Ent, 46, TIME_SHOOT, 4)
set_pdata_float(Ent, 47, TIME_SHOOT, 4)
}
public fw_UpdateClientData_Post(id, sendweapons, cd_handle)
{
if(!is_alive(id))
return FMRES_IGNORED
if(get_user_weapon(id) == CSW_CRBOW && Get_BitVar(g_Had_DartPistol, id))
set_cd(cd_handle, CD_flNextAttack, get_gametime() + 0.001)
return FMRES_HANDLED
}
public fw_PlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
if (!is_connected(invoker))
return FMRES_IGNORED
if(get_player_weapon(invoker) != CSW_CRBOW || !Get_BitVar(g_Had_DartPistol, invoker))
return FMRES_IGNORED
if(eventid != g_Event_DartPistol)
return FMRES_IGNORED
engfunc(EngFunc_PlaybackEvent, flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
Set_WeaponAnim(invoker, ANIME_SHOOT)
emit_sound(invoker, CHAN_WEAPON, WeaponSounds[0], 1.0, 0.4, 0, 94 + random_num(0, 15))
Create_Dart(invoker)
return FMRES_IGNORED
}
public fw_SetModel(entity, model[])
{
if(!pev_valid(entity))
return FMRES_IGNORED
static Classname[32]
pev(entity, pev_classname, Classname, sizeof(Classname))
if(!equal(Classname, "weaponbox"))
return FMRES_IGNORED
static iOwner
iOwner = pev(entity, pev_owner)
if(equal(model, MODEL_W_OLD))
{
static weapon; weapon = find_ent_by_owner(-1, weapon_crbow, entity)
if(!pev_valid(weapon))
return FMRES_IGNORED;
if(Get_BitVar(g_Had_DartPistol, iOwner))
{
set_pev(weapon, pev_impulse, 1372015)
engfunc(EngFunc_SetModel, entity, MODEL_W)
Remove_DartPistol(iOwner)
return FMRES_SUPERCEDE
}
}
return FMRES_IGNORED;
}
public fw_CmdStart(id, uc_handle, seed)
{
if(!is_alive(id))
return FMRES_IGNORED
if(get_user_weapon(id) != CSW_CRBOW || !Get_BitVar(g_Had_DartPistol, id))
return FMRES_IGNORED
static Button; Button = get_uc(uc_handle, UC_Buttons)
if(Button & IN_ATTACK2)
{
static Float:Time; Time = get_pdata_float(id, 83, 5)
if(Time > 0.0) return FMRES_IGNORED
if(cs_get_user_zoom(id) != CS_SET_FIRST_ZOOM)
{
cs_set_user_zoom(id, CS_SET_FIRST_ZOOM, 1)
set_pev(id, pev_viewmodel2, "")
} else {
cs_set_user_zoom(id, CS_RESET_ZOOM, 0)
set_pev(id, pev_viewmodel2, MODEL_V)
}
Time = 0.25
set_pdata_float(id, 83, Time, 5)
}
return FMRES_HANDLED
}
public fw_Item_Deploy_Post(Ent)
{
if(pev_valid(Ent) != 2)
return
static Id; Id = get_pdata_cbase(Ent, 41, 4)
if(get_pdata_cbase(Id, 373) != Ent)
return
if(!Get_BitVar(g_Had_DartPistol, Id))
return
set_pev(Id, pev_viewmodel2, MODEL_V)
set_pev(Id, pev_weaponmodel2, MODEL_P)
Set_WeaponAnim(Id, ANIME_DRAW)
}
public fw_Item_AddToPlayer_Post(Ent, id)
{
if(!pev_valid(Ent))
return HAM_IGNORED
if(pev(Ent, pev_impulse) == 1372015)
{
Set_BitVar(g_Had_DartPistol, id)
set_pev(Ent, pev_impulse, 0)
}
return HAM_HANDLED
}
public fw_Item_PostFrame(ent)
{
static id; id = pev(ent, pev_owner)
if(!is_user_alive(id))
return HAM_IGNORED
if(!Get_BitVar(g_Had_DartPistol, id))
return HAM_IGNORED
static Float:flNextAttack; flNextAttack = get_pdata_float(id, 83, 5)
static bpammo; bpammo = cs_get_user_bpammo(id, CSW_CRBOW)
static iClip; iClip = get_pdata_int(ent, 51, 4)
static fInReload; fInReload = get_pdata_int(ent, 54, 4)
if(fInReload && flNextAttack <= 0.0)
{
static temp1
temp1 = min(CLIP - iClip, bpammo)
set_pdata_int(ent, 51, iClip + temp1, 4)
cs_set_user_bpammo(id, CSW_CRBOW, bpammo - temp1)
set_pdata_int(ent, 54, 0, 4)
fInReload = 0
}
return HAM_IGNORED
}
public fw_Weapon_Reload(ent)
{
static id; id = pev(ent, pev_owner)
if(!is_user_alive(id))
return HAM_IGNORED
if(!Get_BitVar(g_Had_DartPistol, id))
return HAM_IGNORED
g_Clip[id] = -1
static BPAmmo; BPAmmo = cs_get_user_bpammo(id, CSW_CRBOW)
static iClip; iClip = get_pdata_int(ent, 51, 4)
if(BPAmmo <= 0)
return HAM_SUPERCEDE
if(iClip >= CLIP)
return HAM_SUPERCEDE
g_Clip[id] = iClip
return HAM_HANDLED
}
public fw_Weapon_Reload_Post(ent)
{
static id; id = pev(ent, pev_owner)
if(!is_user_alive(id))
return HAM_IGNORED
if(!Get_BitVar(g_Had_DartPistol, id))
return HAM_IGNORED
if((get_pdata_int(ent, 54, 4) == 1))
{ // Reload
if(g_Clip[id] == -1)
return HAM_IGNORED
set_pdata_int(ent, 51, g_Clip[id], 4)
Set_WeaponAnim(id, ANIME_RELOAD)
Set_PlayerNextAttack(id, TIME_RELOAD)
}
return HAM_HANDLED
}
public fw_Weapon_WeaponIdle_Post( iEnt )
{
if(pev_valid(iEnt) != 2)
return
static Id; Id = get_pdata_cbase(iEnt, 41, 4)
if(get_pdata_cbase(Id, 373) != iEnt)
return
if(!Get_BitVar(g_Had_DartPistol, Id))
return
//if(get_pdata_float(iEnt, 48, 4) <= 0.25)
//{
//Set_WeaponAnim(Id, g_Ammo[Id] > 0 ? ANIME_IDLE : ANIME_IDLE_EMPTY)
//set_pdata_float(iEnt, 48, 20.0, 4)
//}
}
public fw_TraceAttack_World(Victim, Attacker, Float:Damage, Float:Direction[3], Ptr, DamageBits)
{
if(!is_connected(Attacker))
return HAM_IGNORED
if(get_player_weapon(Attacker) != CSW_CRBOW || !Get_BitVar(g_Had_DartPistol, Attacker))
return HAM_IGNORED
set_tr2(Ptr, TR_vecEndPos, {4960.0, 4960.0, 4960.0})
return HAM_SUPERCEDE
}
public fw_TraceAttack_Player(Victim, Attacker, Float:Damage, Float:Direction[3], Ptr, DamageBits)
{
if(!is_connected(Attacker))
return HAM_IGNORED
if(get_player_weapon(Attacker) != CSW_CRBOW || !Get_BitVar(g_Had_DartPistol, Attacker))
return HAM_IGNORED
set_tr2(Ptr, TR_vecEndPos, {4960.0, 4960.0, 4960.0})
return HAM_SUPERCEDE
}
public Create_Dart(id)
{
static Ent; Ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"))
if(!pev_valid(Ent)) return
static Float:Origin[3], Float:Target[3], Float:Angles[3], Float:Velocity[3]
Get_Position(id, 12.0, 6.0, -3.0, Origin)
Get_Position(id, 1024.0, 0.0, 0.0, Target)
pev(id, pev_v_angle, Angles);
Angles[0] += 180.0
Angles[1] += 180.0
// Set info for ent
set_pev(Ent, pev_movetype, MOVETYPE_FLY)
set_pev(Ent, pev_classname, BOLT_CLASSNAME)
engfunc(EngFunc_SetModel, Ent, MODEL_S)
set_pev(Ent, pev_mins, Float:{-1.0, -1.0, -1.0})
set_pev(Ent, pev_maxs, Float:{1.0, 1.0, 1.0})
set_pev(Ent, pev_origin, Origin)
set_pev(Ent, pev_angles, Angles)
set_pev(Ent, pev_gravity, 0.01)
set_pev(Ent, pev_solid, SOLID_TRIGGER)
set_pev(Ent, pev_user, id)
set_pev(Ent, pev_time, get_gametime() + BOLT_LIVETIME)
set_pev(Ent, pev_nextthink, get_gametime() + 0.05)
get_speed_vector(Origin, Target, float(BOLT_SPEED), Velocity)
set_pev(Ent, pev_velocity, Velocity)
// Create Beam
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BEAMFOLLOW)
write_short(Ent)
write_short(g_SprId_LaserBeam)
write_byte(5)
write_byte(1)
write_byte(0)
write_byte(127)
write_byte(255)
write_byte(150)
message_end()
}
public fw_SpearThink(Ent)
{
if(!pev_valid(Ent))
return
if(pev(Ent, pev_flags) == FL_KILLME)
return
if(pev(Ent, pev_time) <= get_gametime())
set_pev(Ent, pev_flags, FL_KILLME)
set_pev(Ent, pev_nextthink, get_gametime() + 0.05)
}
public fw_SpearTouch(Ent, Touched)
{
if(!pev_valid(Ent))
return
static id; id = pev(Ent, pev_user)
if(!is_connected(id))
{
set_pev(Ent, pev_flags, FL_KILLME)
set_pev(Ent, pev_nextthink, get_gametime() + 0.05)
return
}
if(pev(Ent, pev_movetype) == MOVETYPE_NONE)
return
if(is_alive(Touched))
{
if(id == Touched)
return
if(!get_pcvar_num(g_CvarFriendlyFire))
{
if(cs_get_user_team(id) == cs_get_user_team(Touched))
return
}
ExecuteHamB(Ham_TakeDamage, Touched, 0, id, float(DAMAGE), DMG_BULLET)
set_pev(Ent, pev_movetype, MOVETYPE_NONE)
set_pev(Ent, pev_time, get_gametime())
set_pev(Ent, pev_nextthink, get_gametime() + 0.05)
} else {
set_pev(Ent, pev_movetype, MOVETYPE_NONE)
set_pev(Ent, pev_time, get_gametime() + 1.5)
}
}
/* ===============================
------------- SAFETY -------------
=================================*/
public Register_SafetyFunc()
{
register_event("CurWeapon", "Safety_CurWeapon", "be", "1=1")
RegisterHam(Ham_Spawn, "player", "fw_Safety_Spawn_Post", 1)
RegisterHam(Ham_Killed, "player", "fw_Safety_Killed_Post", 1)
}
public Register_SafetyFuncBot(id)
{
RegisterHamFromEntity(Ham_Spawn, id, "fw_Safety_Spawn_Post", 1)
RegisterHamFromEntity(Ham_Killed, id, "fw_Safety_Killed_Post", 1)
}
public Safety_Connected(id)
{
Set_BitVar(g_IsConnected, id)
UnSet_BitVar(g_IsAlive, id)
g_PlayerWeapon[id] = 0
}
public Safety_Disconnected(id)
{
UnSet_BitVar(g_IsConnected, id)
UnSet_BitVar(g_IsAlive, id)
g_PlayerWeapon[id] = 0
}
public Safety_CurWeapon(id)
{
if(!is_alive(id))
return
static CSW; CSW = read_data(2)
if(g_PlayerWeapon[id] != CSW) g_PlayerWeapon[id] = CSW
}
public fw_Safety_Spawn_Post(id)
{
if(!is_user_alive(id))
return
Set_BitVar(g_IsAlive, id)
}
public fw_Safety_Killed_Post(id)
{
UnSet_BitVar(g_IsAlive, id)
}
public is_alive(id)
{
if(!(1 <= id <= 32))
return 0
if(!Get_BitVar(g_IsConnected, id))
return 0
if(!Get_BitVar(g_IsAlive, id))
return 0
return 1
}
public is_connected(id)
{
if(!(1 <= id <= 32))
return 0
if(!Get_BitVar(g_IsConnected, id))
return 0
return 1
}
public get_player_weapon(id)
{
if(!is_alive(id))
return 0
return g_PlayerWeapon[id]
}
/* ===============================
--------- End of SAFETY ----------
=================================*/
stock Set_WeaponAnim(id, anim)
{
set_pev(id, pev_weaponanim, anim)
message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, {0, 0, 0}, id)
write_byte(anim)
write_byte(pev(id, pev_body))
message_end()
}
stock Make_BulletHole(id, Float:Origin[3], Float:Damage)
{
// Find target
static Decal; Decal = random_num(41, 45)
static LoopTime;
if(Damage > 100.0) LoopTime = 2
else LoopTime = 1
for(new i = 0; i < LoopTime; i++)
{
// Put decal on "world" (a wall)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_WORLDDECAL)
engfunc(EngFunc_WriteCoord, Origin[0])
engfunc(EngFunc_WriteCoord, Origin[1])
engfunc(EngFunc_WriteCoord, Origin[2])
write_byte(Decal)
message_end()
// Show sparcles
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_GUNSHOTDECAL)
engfunc(EngFunc_WriteCoord, Origin[0])
engfunc(EngFunc_WriteCoord, Origin[1])
engfunc(EngFunc_WriteCoord, Origin[2])
write_short(id)
write_byte(Decal)
message_end()
}
}
stock Make_BulletSmoke(id, TrResult)
{
static Float:vecSrc[3], Float:vecEnd[3], TE_FLAG
get_weapon_attachment(id, vecSrc)
global_get(glb_v_forward, vecEnd)
xs_vec_mul_scalar(vecEnd, 8192.0, vecEnd)
xs_vec_add(vecSrc, vecEnd, vecEnd)
get_tr2(TrResult, TR_vecEndPos, vecSrc)
get_tr2(TrResult, TR_vecPlaneNormal, vecEnd)
xs_vec_mul_scalar(vecEnd, 2.5, vecEnd)
xs_vec_add(vecSrc, vecEnd, vecEnd)
TE_FLAG |= TE_EXPLFLAG_NODLIGHTS
TE_FLAG |= TE_EXPLFLAG_NOSOUND
TE_FLAG |= TE_EXPLFLAG_NOPARTICLES
engfunc(EngFunc_MessageBegin, MSG_PAS, SVC_TEMPENTITY, vecEnd, 0)
write_byte(TE_EXPLOSION)
engfunc(EngFunc_WriteCoord, vecEnd[0])
engfunc(EngFunc_WriteCoord, vecEnd[1])
engfunc(EngFunc_WriteCoord, vecEnd[2] - 10.0)
write_short(g_SmokePuff_SprId)
write_byte(2)
write_byte(50)
write_byte(TE_FLAG)
message_end()
}
stock get_weapon_attachment(id, Float:output[3], Float:fDis = 40.0)
{
static Float:vfEnd[3], viEnd[3]
get_user_origin(id, viEnd, 3)
IVecFVec(viEnd, vfEnd)
static Float:fOrigin[3], Float:fAngle[3]
pev(id, pev_origin, fOrigin)
pev(id, pev_view_ofs, fAngle)
xs_vec_add(fOrigin, fAngle, fOrigin)
static Float:fAttack[3]
xs_vec_sub(vfEnd, fOrigin, fAttack)
xs_vec_sub(vfEnd, fOrigin, fAttack)
static Float:fRate
fRate = fDis / vector_length(fAttack)
xs_vec_mul_scalar(fAttack, fRate, fAttack)
xs_vec_add(fOrigin, fAttack, output)
}
stock get_position(id,Float:forw, Float:right, Float:up, Float:vStart[])
{
new Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3]
pev(id, pev_origin, vOrigin)
pev(id, pev_view_ofs,vUp) //for player
xs_vec_add(vOrigin,vUp,vOrigin)
pev(id, pev_v_angle, vAngle) // if normal entity ,use pev_angles
angle_vector(vAngle,ANGLEVECTOR_FORWARD,vForward) //or use EngFunc_AngleVectors
angle_vector(vAngle,ANGLEVECTOR_RIGHT,vRight)
angle_vector(vAngle,ANGLEVECTOR_UP,vUp)
vStart[0] = vOrigin[0] + vForward[0] * forw + vRight[0] * right + vUp[0] * up
vStart[1] = vOrigin[1] + vForward[1] * forw + vRight[1] * right + vUp[1] * up
vStart[2] = vOrigin[2] + vForward[2] * forw + vRight[2] * right + vUp[2] * up
}
stock get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speed, Float:new_velocity[3])
{
new_velocity[0] = origin2[0] - origin1[0]
new_velocity[1] = origin2[1] - origin1[1]
new_velocity[2] = origin2[2] - origin1[2]
new Float:num = floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2]))
new_velocity[0] *= num
new_velocity[1] *= num
new_velocity[2] *= num
return 1;
}
stock Set_WeaponIdleTime(id, WeaponId ,Float:TimeIdle)
{
static entwpn; entwpn = fm_get_user_weapon_entity(id, WeaponId)
if(!pev_valid(entwpn))
return
set_pdata_float(entwpn, 46, TimeIdle, 4)
set_pdata_float(entwpn, 47, TimeIdle, 4)
set_pdata_float(entwpn, 48, TimeIdle + 0.5, 4)
}
stock Set_PlayerNextAttack(id, Float:nexttime)
{
set_pdata_float(id, 83, nexttime, 5)
}
stock Get_Position(id,Float:forw, Float:right, Float:up, Float:vStart[])
{
static Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3]
pev(id, pev_origin, vOrigin)
pev(id, pev_view_ofs,vUp) //for player
xs_vec_add(vOrigin,vUp,vOrigin)
pev(id, pev_v_angle, vAngle) // if normal entity ,use pev_angles
angle_vector(vAngle,ANGLEVECTOR_FORWARD,vForward) //or use EngFunc_AngleVectors
angle_vector(vAngle,ANGLEVECTOR_RIGHT,vRight)
angle_vector(vAngle,ANGLEVECTOR_UP,vUp)
vStart[0] = vOrigin[0] + vForward[0] * forw + vRight[0] * right + vUp[0] * up
vStart[1] = vOrigin[1] + vForward[1] * forw + vRight[1] * right + vUp[1] * up
vStart[2] = vOrigin[2] + vForward[2] * forw + vRight[2] * right + vUp[2] * up
}
wait i will convert others
-
- Veteran Member
- Posts: 407
- Joined: 5 years ago
- Contact:
m32 venom :
___________________
wait i converting others
___________________
Code: Select all
#include <engine>
#include <fakemeta_util>
#include <fun>
#include <xs>
#include <cstrike>
#include <zombie_escape>
#include <ze_vip>
#define M32_CLIP 6
#define M32_BPAMMO 54
#define M32_DAMAGE_EXPLOSION 1.0
#define M32_DAMAGE_POISON 5.0
#define M32_RANGE 120.0
#define MODEL_V "models/v_m32venom.mdl"
#define MODEL_P "models/p_m32venom.mdl"
#define MODEL_W "models/w_m32venom.mdl"
#define GRENADE_MODEL "models/grenade.mdl"
#define ENG_NULLENT -1
#define EV_INT_WEAPONKEY EV_INT_impulse
#define M32_WEAPONKEY 10921831
#define weapon_m32venom "weapon_m3"
#define weapon_event "events/m3.sc"
#define weapon_old "models/w_m3.mdl"
#define CSW_BASE CSW_M3
// Attachment
#define MAX_CHANNEL 4
#define ATTACHMENT_CLASSNAME "venom_hit"
#define TASK_RELOADING 1335+19
const pev_user = pev_iuser1
const pev_livetime = pev_fuser1
const pev_totalframe = pev_fuser2
new g_MyAttachment[33][MAX_CHANNEL+1]
new const FIRE_SOUND[][] = { "weapons/m32venom-1.wav" }
new const GRENADE_TRAIL[] = "sprites/laserbeam.spr"
new const GRENADE_EXPLOSION[] = "sprites/ef_m32_poison.spr"
const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_P90)|(1<<CSW_P90)|(1<<CSW_P90)|(1<<CSW_SG550)|(1<<CSW_P90)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_P90)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_M3)|(1<<CSW_P90)|(1<<CSW_AK47)|(1<<CSW_P90)
new in_zoom[33], g_reload[33], sTrail, sExplo, g_has_M32[33], getzoom[33]
new g_MsgWeaponList, g_MaxPlayers, g_orig_event_M32
new item
new item_name = "M32 Venom"
new item_cost = 7
new item_teams = 0
public plugin_init()
{
register_plugin("m32_venom", "1.0", "Dias Remade Mellowzy")
register_event("CurWeapon","CurrentWeapon","be","1=1")
register_forward(FM_CmdStart, "fw_CmdStart")
register_forward(FM_SetModel, "fw_SetModel")
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
register_forward(FM_PlaybackEvent, "fw_PlaybackEvent")
register_think("venom_poison", "PoisonThink")
register_think(ATTACHMENT_CLASSNAME, "fw_Think")
RegisterHam(Ham_Item_AddToPlayer, weapon_m32venom, "fw_AddToPlayer", 1)
RegisterHam(Ham_Item_Deploy,weapon_m32venom, "fw_Item_Deploy_Post", 1)
RegisterHam(Ham_Weapon_Reload, weapon_m32venom, "fw_r")
RegisterHam(Ham_Weapon_Reload, weapon_m32venom, "fw_reload")
register_message(get_user_msgid("DeathMsg"), "Message_DeathMsg")
g_MsgWeaponList = get_user_msgid("WeaponList")
g_MaxPlayers = get_maxplayers()
item = ze_register_item(item_name,item_cost,item_teams)
register_clcmd("weapon_m32venom", "Hook_Select")
}
public ze_select_item_pre(id,itemid)
{
// This not our item?
if (itemid != item)
return ZE_ITEM_AVAILABLE
// Available for V.I.P only, So don't show it for others
if (!(ze_get_vip_flags(id) & VIP_A))
return ZE_ITEM_DONT_SHOW
// Available for Humans only, So don't show it for zombies
if (ze_is_user_zombie(id)
return ZE_ITEM_DONT_SHOW
// Finally return that it's available
return ZE_ITEM_AVAILABLE
}
public ze_select_item_post(id,itemid)
{
if(itemid != item)
return
Get_M32_Venom(id)
}
public plugin_precache()
{
precache_model(MODEL_V)
precache_model(MODEL_P)
precache_model(MODEL_W)
precache_model(GRENADE_MODEL)
precache_sound(FIRE_SOUND[0])
sTrail = precache_model(GRENADE_TRAIL)
sExplo = precache_model(GRENADE_EXPLOSION)
precache_model("sprites/ef_smoke_poison.spr")
precache_model("sprites/head_poison.spr")
// Extra Sound
precache_sound("weapons/M32_after_reload.wav")
precache_sound("weapons/M32_insert.wav")
precache_sound("weapons/M32_start_reload.wav")
precache_sound("weapons/m32venom_exp.wav")
// WeaponList
precache_generic("sprites/weapon_m32venom.txt")
precache_generic("sprites/640hud177.spr")
precache_generic("sprites/640hud18.spr")
register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
}
public Hook_Select(id)
{
engclient_cmd(id, weapon_m32venom)
return PLUGIN_HANDLED
}
public fwPrecacheEvent_Post(type, const name[])
{
if (equal(weapon_event, name))
{
g_orig_event_M32 = get_orig_retval()
return FMRES_HANDLED
}
return FMRES_IGNORED
}
public plugin_natives()
{
register_native("get_m32venom", "Get_M32_Venom", 1)
register_native("refill_m32venom", "Refill_M32_Venom", 1)
register_native("remove_m32venom", "Remove_M32_Venom", 1)
}
public Get_M32_Venom(id)
{
if(!is_user_alive(id))return
drop_weapons(id, 1)
new iWep2 = give_item(id,weapon_m32venom)
if(iWep2 > 0)
{
cs_set_weapon_ammo(iWep2, M32_CLIP)
cs_set_user_bpammo(id, CSW_BASE, M32_BPAMMO)
}
if(in_zoom[id])
{
cs_set_user_zoom(id, CS_RESET_ZOOM, 1)
in_zoom[id] = 0
}
message_begin(MSG_ONE_UNRELIABLE, g_MsgWeaponList, {0,0,0}, id)
write_string("weapon_m32venom")
write_byte(5)
write_byte(32)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(5)
write_byte(21)
write_byte(0)
message_end()
Set_Player_Zoom(id, 0)
getzoom[id] = 0
g_reload[id] = 0
g_has_M32[id] = true
}
public Refill_M32_Venom(id)
{
if(!is_user_alive(id)) return
if(cs_get_user_bpammo(id, CSW_BASE) < M32_BPAMMO)
cs_set_user_bpammo(id, CSW_BASE, M32_BPAMMO)
else return
}
public Remove_M32_Venom(id)
{
g_has_M32[id] = false
Set_Player_Zoom(id, 0)
getzoom[id] = 0
remove_task(id+TASK_RELOADING)
}
public fw_AddToPlayer(M32, id)
{
if(!pev_valid(M32) || !is_user_alive(id)) return
if(pev(M32, pev_impulse) == M32_WEAPONKEY)
{
g_has_M32[id] = true
g_reload[id] = 0
Set_Player_Zoom(id, 0)
set_pev(M32, pev_impulse, 0)
message_begin(MSG_ONE_UNRELIABLE, g_MsgWeaponList, {0,0,0}, id)
write_string(g_has_M32[id] == 1 ? "weapon_m32venom" : weapon_m32venom)
write_byte(5)
write_byte(32)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(5)
write_byte(21)
write_byte(0)
message_end()
}
}
public fw_SetModel(ent, const model[])
{
if(!pev_valid(ent))
return FMRES_IGNORED
static szClassName[33]
entity_get_string(ent, EV_SZ_classname, szClassName, charsmax(szClassName))
if(!equal(szClassName, "weaponbox"))
return FMRES_IGNORED
static id
id = pev(ent, pev_owner)
if(equal(model, weapon_old))
{
static Wpn
Wpn = find_ent_by_owner(-1, weapon_m32venom, ent)
if(!pev_valid(Wpn))
return FMRES_IGNORED;
if(g_has_M32[id])
{
set_pev(Wpn, pev_impulse, M32_WEAPONKEY)
engfunc(EngFunc_SetModel, ent, MODEL_W)
g_has_M32[id] = false
g_reload[id] = 0
getzoom[id] = 0
Set_Player_Zoom(id, 0)
return FMRES_SUPERCEDE
}
}
return FMRES_IGNORED
}
public fw_Item_Deploy_Post(weapon_ent)
{
new owner = pev(weapon_ent,pev_owner)
if(is_user_alive(owner) && get_user_weapon(owner) == CSW_BASE)
Set_Player_Zoom(owner, 0)
static weaponid; weaponid = cs_get_weapon_id(weapon_ent)
if(is_user_alive(owner)) replace_weapon_models(owner, weaponid)
}
public CurrentWeapon(id)
{
if(read_data(2) != CSW_BASE)
{
if(g_reload[id])
{
g_reload[id] = false
remove_task(id + TASK_RELOADING)
}
}
replace_weapon_models(id, read_data(2))
remove_task(id)
}
replace_weapon_models(id, weaponid)
{
switch(weaponid)
{
case CSW_BASE:
{
if(g_has_M32[id] && is_user_alive(id))
{
set_pev(id, pev_viewmodel2, MODEL_V)
set_pev(id, pev_weaponmodel2, MODEL_P)
}
}
}
}
public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
{
if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_BASE) || !g_has_M32[Player]) return FMRES_IGNORED
set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.00001)
return FMRES_HANDLED
}
public fw_CmdStart(id)
{
static Ent; Ent = fm_get_user_weapon_entity(id, CSW_BASE)
static iClip; iClip = get_pdata_int(Ent, 51, 4)
new ammo, clip, weapon = get_user_weapon(id, clip, ammo)
if (!g_has_M32[id] || weapon != CSW_BASE || !is_user_alive(id))return
if(get_pdata_float(Ent, 46, 4) > 0.0 || !iClip)return
if(pev(id, pev_button) & IN_ATTACK)
{
if(g_reload[id])
{
UTIL_PlayWeaponAnimation(id, 4)
set_pdata_float(id, 83, 1.0)
remove_task(id + TASK_RELOADING)
g_reload[id] = false
return
}
UTIL_PlayWeaponAnimation(id,random_num(1,2))
emit_sound(id, CHAN_WEAPON, FIRE_SOUND[0], 1.0, ATTN_NORM, 0, PITCH_NORM)
FireGrenade(id)
MakeRecoil(id)
set_pdata_int(Ent, 51, iClip - 1, 4)
set_pdata_float(Ent, 46, 1.0, 4)
set_pdata_float(Ent, 48, 1.0, 4)
}
if((pev(id, pev_button) & IN_ATTACK2))
{
if(!getzoom[id])
Set_Player_Zoom(id, 1)
else Set_Player_Zoom(id, 0)
set_pdata_float(Ent, 46, 0.5, 4)
set_pdata_float(Ent, 48, 0.5, 4)
}
}
public Remove_Entity(Ent)
{
if(pev_valid(Ent)) remove_entity(Ent)
}
public MakeRecoil(id)
{
if(!is_user_alive(id))
return
if(!g_has_M32[id])
return;
static Float:punchAngle[3];
punchAngle[0] = float(random_num(-1 * 400, 400)) / 100.0;
punchAngle[1] = float(random_num(-1 * 700, 700)) / 100.0;
punchAngle[2] = 0.0;
set_pev(id, pev_punchangle, punchAngle);
}
public FireGrenade(id)
{
new Float:origin[3],Float:velocity[3],Float:angles[3]
engfunc(EngFunc_GetAttachment, id, 0, origin,angles)
pev(id,pev_angles,angles)
new ent = create_entity("info_target")
set_pev(ent, pev_classname, "M32_grenade")
set_pev(ent, pev_solid, SOLID_BBOX)
set_pev(ent, pev_movetype, MOVETYPE_TOSS)
set_pev(ent, pev_mins, { -0.1, -0.1, -0.1 })
set_pev(ent, pev_maxs, { 0.1, 0.1, 0.1 })
entity_set_model(ent, GRENADE_MODEL)
set_pev(ent, pev_origin, origin)
set_pev(ent, pev_angles, angles)
set_pev(ent, pev_owner, id)
velocity_by_aim(id, getzoom[id]? 1400 : 1000 , velocity)
set_pev(ent, pev_velocity, velocity)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BEAMFOLLOW) // Temporary entity ID
write_short(ent) // Entity
write_short(sTrail) // Sprite index
write_byte(10) // Life
write_byte(2) // Line width
write_byte(255) // Red
write_byte(255) // Green
write_byte(255) // Blue
write_byte(255) // Alpha
message_end()
return PLUGIN_CONTINUE
}
// We hit something!!!
public pfn_touch(ptr, ptd)
{
// If ent is valid
if (pev_valid(ptr))
{
// Get classnames
static classname[32]
pev(ptr, pev_classname, classname, 31)
// Our ent
if(equal(classname, "M32_grenade"))
{
// Get it's origin
new Float:originF[3]
pev(ptr, pev_origin, originF)
// Draw explosion
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_EXPLOSION) // Temporary entity ID
engfunc(EngFunc_WriteCoord, originF[0]) // engfunc because float
engfunc(EngFunc_WriteCoord, originF[1])
engfunc(EngFunc_WriteCoord, originF[2]+30.0)
write_short(sExplo) // Sprite index
write_byte(20) // Scale
write_byte(25) // Framerate
write_byte(TE_EXPLFLAG_NODLIGHTS | TE_EXPLFLAG_NOSOUND | TE_EXPLFLAG_NOPARTICLES) // Flags
message_end()
emit_sound(ptd, CHAN_BODY, "weapons/m32venom_exp.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
Create_Poison(ptr)
// Get owner
new pevAttacker = pev(ptr, pev_owner)
Stock_DamageRadius(pevAttacker, CSW_BASE, originF, M32_RANGE, M32_DAMAGE_EXPLOSION, DMG_BULLET)
set_pev(ptr, pev_flags, pev(ptr, pev_flags) | FL_KILLME)
}
}
}
public Create_Poison(iEnt)
{
if(!pev_valid(iEnt))return
static Float:Origin[3]; pev(iEnt, pev_origin, Origin)
Create_Poison_Onground(Origin, iEnt)
}
public Create_Poison_Onground(Float:Origin[3], iEnt)
{
static id; id = pev(iEnt, pev_owner)
static Ent; Ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "env_sprite"))
if(!pev_valid(Ent)) return
// Set info for ent
set_pev(Ent, pev_movetype, MOVETYPE_PUSHSTEP)
set_pev(Ent, pev_rendermode, kRenderTransAdd)
set_pev(Ent, pev_renderamt, 100.0)
set_pev(Ent, pev_scale, 3.0)
set_pev(Ent, pev_nextthink, get_gametime() + 0.05)
set_pev(Ent, pev_owner, id)
set_pev(Ent, pev_classname, "venom_poison")
engfunc(EngFunc_SetModel, Ent, "sprites/ef_smoke_poison.spr")
set_pev(Ent, pev_mins, Float:{-16.0, -16.0, -6.0})
set_pev(Ent, pev_maxs, Float:{16.0, 16.0, 36.0})
set_pev(Ent, pev_origin, Origin)
set_pev(Ent, pev_iuser2, pev(iEnt, pev_iuser2))
set_pev(Ent, pev_gravity, 1.0)
set_pev(Ent, pev_solid, SOLID_TRIGGER)
set_pev(Ent, pev_frame, 0.0)
}
public PoisonThink(iEnt)
{
static Float:fFrame; pev(iEnt, pev_frame, fFrame)
new pevAttacker = pev(iEnt, pev_owner);
if(!is_user_connected(pevAttacker) || !is_user_alive(pevAttacker) || !g_has_M32[pevAttacker])
{
set_pev(iEnt, pev_flags, pev(iEnt, pev_flags) | FL_KILLME)
return
}
if(!pev_valid(iEnt)) return;
if(pev(iEnt, pev_flags) & FL_KILLME) return;
fFrame += 0.5
if(fFrame >= 38.0)
set_pev(iEnt, pev_flags, pev(iEnt, pev_flags) | FL_KILLME)
set_pev(iEnt, pev_frame, fFrame)
set_pev(iEnt, pev_nextthink, halflife_time() + 0.05)
if(get_gametime() >= pev(iEnt, pev_livetime))
{
static Float:Origin[3]
pev(iEnt, pev_origin, Origin)
Stock_DamageRadius(pevAttacker, CSW_BASE, Origin, M32_RANGE, M32_DAMAGE_POISON, DMG_POISON)
set_pev(iEnt, pev_livetime, get_gametime())
set_pev(iEnt, pev_owner, pevAttacker)
}
}
public fw_Think(Ent)
{
if(!pev_valid(Ent))
return
static Owner; Owner = pev(Ent, pev_user)
if(!is_user_alive(Owner))
{
engfunc(EngFunc_RemoveEntity, Ent)
return
}
if(get_gametime() >= pev(Ent, pev_livetime))
{
if(pev(Ent, pev_renderamt) > 0.0)
{
static Float:AMT; pev(Ent, pev_renderamt, AMT)
static Float:RealAMT;
AMT -= 10.0
RealAMT = float(max(floatround(AMT), 0))
set_pev(Ent, pev_renderamt, RealAMT)
} else {
engfunc(EngFunc_RemoveEntity, Ent)
return
}
}
if(pev(Ent, pev_frame) >= pev(Ent, pev_totalframe))
set_pev(Ent, pev_frame, 0.0)
// Set Attachment
static Float:Origin[3]; pev(Owner, pev_origin, Origin)
if(!(pev(Owner, pev_flags) & FL_DUCKING)) Origin[2] += 36.0
else Origin[2] += 26.0
engfunc(EngFunc_SetOrigin, Ent, Origin)
// Force Think
set_pev(Ent, pev_nextthink, get_gametime() + 0.05)
}
public fw_PlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
if ((eventid != g_orig_event_M32)) return FMRES_IGNORED
if (!(1 <= invoker <= g_MaxPlayers)) return FMRES_IGNORED
playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
return FMRES_SUPERCEDE
}
public Message_DeathMsg(msg_id, msg_dest, id)
{
static szTruncatedWeapon[33], iAttacker, iVictim
get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
iAttacker = get_msg_arg_int(1)
iVictim = get_msg_arg_int(2)
if(!is_user_connected(iAttacker) || iAttacker == iVictim) return PLUGIN_CONTINUE
if(get_user_weapon(iAttacker) == CSW_BASE)
{
if(g_has_M32[iAttacker])
set_msg_arg_string(4, "m32")
}
return PLUGIN_CONTINUE
}
stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
set_pev(Player, pev_weaponanim, Sequence)
message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
write_byte(Sequence)
write_byte(2)
message_end()
}
public fw_r(wpn) {
if(g_has_M32[ pev(wpn, pev_owner) ]) {
fw_reload(wpn)
return HAM_SUPERCEDE
}
return HAM_IGNORED
}
public fw_reload(weapon) {
new id = pev(weapon, pev_owner)
new clip, bpammo
get_user_weapon(id, clip, bpammo)
if(g_has_M32[ id ] && clip < 6 && bpammo > 0) {
if(!task_exists(id+TASK_RELOADING)) set_task(0.1, "reload", id+TASK_RELOADING)
}
if(in_zoom[id])
{
cs_set_user_zoom(id, CS_RESET_ZOOM, 1)
in_zoom[id] = 0
}
return HAM_IGNORED
}
public reload(id) {
id -= TASK_RELOADING
new clip, bpammo, weapon = find_ent_by_owner(-1, "weapon_m3", id)
get_user_weapon(id, clip, bpammo)
Set_Player_Zoom(id, 0)
if(!g_reload[id]) {
Set_Player_Zoom(id, 0)
UTIL_PlayWeaponAnimation(id, 5)
g_reload[ id ] = 1
set_pdata_float(id, 83, 1.0, 5)
set_task(0.7, "reload", id+TASK_RELOADING)
return
}
if(in_zoom[id])
{
cs_set_user_zoom(id, CS_RESET_ZOOM, 1)
in_zoom[id] = 0
}
if(clip > 5 || bpammo < 1) {
UTIL_PlayWeaponAnimation(id, 4)
g_reload[ id ] = 0
set_pdata_float(id, 83, 1.5, 5)
return
}
cs_set_user_bpammo(id, CSW_BASE, bpammo - 1)
cs_set_weapon_ammo(weapon, clip + 1)
set_pdata_float(id, 83, 1.0, 5)
UTIL_PlayWeaponAnimation(id, 3)
set_task(0.7, "reload", id+TASK_RELOADING)
}
stock drop_weapons(id, dropwhat)
{
static weapons[32], num, i, weaponid
num = 0
get_user_weapons(id, weapons, num)
for (i = 0; i < num; i++)
{
weaponid = weapons[i]
if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
{
static wname[32]
get_weaponname(weaponid, wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}
stock Set_Player_Zoom(id, type = 0)
{
if(!is_user_alive(id))return
if(type == 0 && getzoom[id] == 1)
{
cs_set_user_zoom(id, CS_RESET_ZOOM, 1)
getzoom[id] = 0
}
if(type == 1 && getzoom[id] == 0)
{
cs_set_user_zoom(id, CS_SET_AUGSG552_ZOOM, 1)
getzoom[id] = 1
}
emit_sound(id, CHAN_ITEM, "weapons/zoom.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
}
stock Stock_DamageRadius(iPlayer, CSWID, Float:vOrigin[3], Float:fRadius, Float:fDamage, iDamageType = DMG_BULLET)
{
new iCount, iVictim = FM_NULLENT
new iEnt = fm_get_user_weapon_entity(iPlayer, CSWID)
while((iVictim = find_ent_in_sphere(iVictim, vOrigin, fRadius)) != 0)
{
if(iVictim == iPlayer) continue
if(pev(iVictim, pev_takedamage) == DAMAGE_NO) continue
if(pev(iVictim, pev_spawnflags) & SF_BREAK_TRIGGER_ONLY) continue
if(is_user_alive(iVictim))
if(get_user_team(iVictim) == get_user_team(iPlayer)) continue
iCount ++
ExecuteHamB(Ham_TakeDamage, iVictim, iEnt, iPlayer, fDamage, iDamageType)
Show_Attachment(iVictim, "sprites/head_poison.spr", 3.0, 1.0, 1.0, 6)
}
return iCount
}
stock Show_Attachment(id, const Sprite[], Float:Time, Float:Scale, Float:FrameRate, TotalFrame)
{
if(!is_user_alive(id))
return
static channel; channel = 0
for(new i = 0; i < MAX_CHANNEL; i++)
{
if(pev_valid(g_MyAttachment[id][i])) channel++
else {
channel = i
break
}
}
if(channel >= MAX_CHANNEL) return
if(!pev_valid(g_MyAttachment[id][channel]))
g_MyAttachment[id][channel] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "env_sprite"))
if(!pev_valid(g_MyAttachment[id][channel]))
return
// Set Properties
set_pev(g_MyAttachment[id][channel], pev_takedamage, DAMAGE_NO)
set_pev(g_MyAttachment[id][channel], pev_solid, SOLID_NOT)
set_pev(g_MyAttachment[id][channel], pev_movetype, MOVETYPE_FOLLOW)
// Set Sprite
set_pev(g_MyAttachment[id][channel], pev_classname, ATTACHMENT_CLASSNAME)
engfunc(EngFunc_SetModel, g_MyAttachment[id][channel], Sprite)
// Set Rendering
set_pev(g_MyAttachment[id][channel], pev_renderfx, kRenderFxNone)
set_pev(g_MyAttachment[id][channel], pev_rendermode, kRenderTransAdd)
set_pev(g_MyAttachment[id][channel], pev_renderamt, 150.0)
// Set other
set_pev(g_MyAttachment[id][channel], pev_user, id)
set_pev(g_MyAttachment[id][channel], pev_scale, Scale)
set_pev(g_MyAttachment[id][channel], pev_livetime, get_gametime() + Time)
set_pev(g_MyAttachment[id][channel], pev_totalframe, float(TotalFrame))
// Set Origin
static Float:Origin[3]; pev(id, pev_origin, Origin)
if(!(pev(id, pev_flags) & FL_DUCKING)) Origin[2] += 25.0
else Origin[2] += 20.0
engfunc(EngFunc_SetOrigin, g_MyAttachment[id][channel], Origin)
// Allow animation of sprite ?
if(TotalFrame && FrameRate > 0.0)
{
set_pev(g_MyAttachment[id][channel], pev_animtime, get_gametime())
set_pev(g_MyAttachment[id][channel], pev_framerate, FrameRate + 9.0)
set_pev(g_MyAttachment[id][channel], pev_spawnflags, SF_SPRITE_STARTON)
dllfunc(DLLFunc_Spawn, g_MyAttachment[id][channel])
}
// Force Think
set_pev(g_MyAttachment[id][channel], pev_nextthink, get_gametime() + 0.05)
}
/*stock FakeTakeDamage(victim, attacker, Float:flDamage, type) // Error
{
new Float:health, Float:armorvalue;
pev(victim, pev_health, health);
pev(victim, pev_armorvalue, armorvalue);
if (armorvalue > 0)
{
flDamage *= 0.5;
armorvalue -= flDamage;
}
health -= flDamage;
set_pev(victim, pev_health, health);
set_pev(victim, pev_armorvalue, armorvalue);
if (health < 0.0)
death_message(attacker, victim, 1, type)
}
stock death_message(Killer, Victim, ScoreBoard, type)
{
// Block death msg
set_msg_block(get_user_msgid("DeathMsg"), BLOCK_SET)
ExecuteHamB(Ham_Killed, Victim, Killer, type)
set_msg_block(get_user_msgid("DeathMsg"), BLOCK_NOT)
// Death
make_deathmsg(Killer, Victim, 0, "m32")
// Update score board
if (ScoreBoard)
{
message_begin(MSG_BROADCAST, get_user_msgid("ScoreInfo"))
write_byte(Killer) // id
write_short(pev(Killer, pev_frags)) // frags
write_short(cs_get_user_deaths(Killer)) // deaths
write_short(0) // class?
write_short(get_user_team(Killer)) // team
message_end()
message_begin(MSG_BROADCAST, get_user_msgid("ScoreInfo"))
write_byte(Victim) // id
write_short(pev(Victim, pev_frags)) // frags
write_short(cs_get_user_deaths(Victim)) // deaths
write_short(0) // class?
write_short(get_user_team(Victim)) // team
message_end()
}
}*/
-
- Veteran Member
- Posts: 407
- Joined: 5 years ago
- Contact:
Stracha Serar :
______________
i converting others
______________
Code: Select all
/* Plugin generated by AMXX-Studio */
#pragma compress 1
#include <fakemeta_util>
#include <engine>
#include <zombie_escape
#include <ze_vip>
#include <xs>
#define PLUGIN "Star Chaser AR"
#define VERSION "1.0"
#define AUTHOR "Bim Bim Cay"
// Models
#define v_model "models/csnz/v_starchaserar.mdl"
#define w_model "models/csnz/w_starchaserar.mdl"
#define p_model "models/csnz/p_starchaserar.mdl"
// Sounds
#define attack1_sound "weapons/starchaserar-1.wav"
#define attack2_sound "weapons/starchaserar-2.wav"
#define explode_sound "weapons/starchasersr_exp.wav"
// Sprites
#define muzzle_flash "sprites/muzzleflash76.spr"
#define ef_ball "sprites/ef_starchasersr_star.spr"
#define ef_line "sprites/ef_starchasersr_line.spr"
#define ef_explosion "sprites/ef_starchasersr_explosion.spr"
// Anims
#define ANIM_IDLE 0
#define ANIM_RELOAD 1
#define ANIM_DRAW 2
#define ANIM_SHOOT1 3
#define ANIM_SHOOT2 4
#define ANIM_SHOOT3 5
#define ANIM_EXTENSION "carbine"
// Entity Classname
#define BALL_CLASSNAME "StarChaserAREf_Ball"
#define MUZZLEFLASH_CLASSNAME "Muzzle_StarChaserAR"
// Configs
#define WEAPON_NAME "weapon_starchaserar"
#define WEAPON_BASE "weapon_aug"
#define WEAPON_MAX_CLIP 35
#define WEAPON_DEFAULT_AMMO 90
#define WEAPON_SHOOT_DAMAGE 45.0
#define WEAPON_EXPLODE_DAMAGE 150.0
#define WEAPON_EXPLODE_RADIUS 100.0
#define WEAPON_TIME_NEXT_ATTACK 0.1
#define WEAPON_TIME_NEXT_ATTACKZ 0.135
#define AMMO_CHARGE 7
// MACROS
#define Get_BitVar(%1,%2) (%1 & (1 << (%2 & 31)))
#define Set_BitVar(%1,%2) %1 |= (1 << (%2 & 31))
#define UnSet_BitVar(%1,%2) %1 &= ~(1 << (%2 & 31))
#define INSTANCE(%0) ((%0 == -1) ? 0 : %0)
#define IsValidPev(%0) (pev_valid(%0) == 2)
#define IsObserver(%0) pev(%0,pev_iuser1)
#define OBS_IN_EYE 4
new g_iszWeaponKey
new g_iForwardDecalIndex
new g_Line_SprId, g_Explode_SprId
// Safety
new g_HamBot
new g_IsConnected, g_IsAlive
new item
new item_name = "Starcha Serar"
new item_cost = 7
new item_teams = 0
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
// Safety
Register_SafetyFunc()
// Forward
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
register_forward(FM_TraceLine, "fw_TraceLine_Post", 1)
register_forward(FM_PlaybackEvent, "fw_PlaybackEvent")
register_forward(FM_SetModel, "fw_SetModel")
unregister_forward(FM_DecalIndex, g_iForwardDecalIndex, 1)
// Think
register_think(MUZZLEFLASH_CLASSNAME, "fw_MuzzleFlash_Think")
register_think(BALL_CLASSNAME, "fw_Ball_Think")
register_touch(BALL_CLASSNAME, "*", "fw_Ball_Touch")
// Ham
RegisterHam(Ham_Spawn, "weaponbox", "fw_Weaponbox_Spawn_Post", 1)
RegisterHam(Ham_Item_Deploy, WEAPON_BASE, "fw_Item_Deploy_Post", 1)
RegisterHam(Ham_Item_PostFrame, WEAPON_BASE, "fw_Item_PostFrame")
RegisterHam(Ham_Weapon_Reload, WEAPON_BASE, "fw_Weapon_Reload")
RegisterHam(Ham_Weapon_WeaponIdle, WEAPON_BASE, "fw_Weapon_WeaponIdle")
RegisterHam(Ham_Weapon_PrimaryAttack, WEAPON_BASE, "fw_Weapon_PrimaryAttack")
RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack_Entity")
RegisterHam(Ham_TraceAttack, "info_target", "fw_TraceAttack_Entity")
RegisterHam(Ham_TraceAttack, "player", "fw_TraceAttack_Entity")
item = ze_register_item(item_name,item_cost,item_teams)
}
public ze_select_item_pre(id,itemid)
{
// This not our item?
if (itemid != item)
return ZE_ITEM_AVAILABLE
// Available for V.I.P only, So don't show it for others
if (!(ze_get_vip_flags(id) & VIP_A))
return ZE_ITEM_DONT_SHOW
// Available for Humans only, So don't show it for zombies
if (ze_is_user_zombie(id)
return ZE_ITEM_DONT_SHOW
// Finally return that it's available
return ZE_ITEM_AVAILABLE
}
public ze_select_item_post(id,itemid)
{
if(itemid != item)
return
Get_MyWeapon(id)
}
public plugin_precache()
{
precache_model(v_model)
precache_model(w_model)
precache_model(p_model)
precache_model(ef_ball)
precache_model(muzzle_flash)
g_Line_SprId = precache_model(ef_line)
g_Explode_SprId = precache_model(ef_explosion)
precache_sound(attack1_sound)
precache_sound(attack2_sound)
precache_sound(explode_sound)
g_iszWeaponKey = engfunc(EngFunc_AllocString, WEAPON_NAME)
g_iForwardDecalIndex = register_forward(FM_DecalIndex, "fw_DecalIndex_Post", 1)
}
public client_putinserver(iPlayer)
{
Safety_Connected(iPlayer)
if(!g_HamBot && is_user_bot(iPlayer))
{
g_HamBot = 1
set_task(0.1, "Register_HamBot", iPlayer)
}
}
public Register_HamBot(iPlayer)
{
Register_SafetyFuncBot(iPlayer)
RegisterHamFromEntity(Ham_TraceAttack, iPlayer, "fw_TraceAttack_Entity")
}
public client_disconnect(iPlayer)
{
Safety_Disconnected(iPlayer)
}
public Get_MyWeapon(iPlayer)
{
Weapon_Give(iPlayer)
}
//**********************************************
//* Forward Hooking *
//**********************************************
public fw_UpdateClientData_Post(iPlayer, sendweapons, CD_Handle)
{
enum
{
SPEC_MODE,
SPEC_TARGET,
SPEC_END
}
static aSpecInfo[33][SPEC_END]
static iTarget
static iSpecMode
static iActiveItem
iTarget = (iSpecMode = IsObserver(iPlayer)) ? pev(iPlayer, pev_iuser2) : iPlayer
if(!is_alive(iTarget))
return FMRES_IGNORED
iActiveItem = get_pdata_cbase(iTarget, 373, 5)
if(!IsValidPev(iActiveItem) || !IsCustomItem(iActiveItem))
return FMRES_IGNORED
if(iSpecMode)
{
if(aSpecInfo[iPlayer][SPEC_MODE] != iSpecMode)
{
aSpecInfo[iPlayer][SPEC_MODE] = iSpecMode
aSpecInfo[iPlayer][SPEC_TARGET] = 0
}
if(iSpecMode == OBS_IN_EYE && aSpecInfo[iPlayer][SPEC_TARGET] != iTarget)
{
aSpecInfo[iPlayer][SPEC_TARGET] = iTarget
Weapon_SendAnim(iPlayer, iActiveItem, ANIM_IDLE)
}
}
set_cd(CD_Handle, CD_flNextAttack, get_gametime() + 0.001)
return FMRES_HANDLED
}
public fw_TraceLine_Post(Float:TraceStart[3], Float:TraceEnd[3], fNoMonsters, iEntToSkip, iTrace) <FireBullets: Enabled>
{
static Float:vecEndPos[3]
get_tr2(iTrace, TR_vecEndPos, vecEndPos)
engfunc(EngFunc_TraceLine, vecEndPos, TraceStart, fNoMonsters, iEntToSkip, 0)
UTIL_GunshotDecalTrace(0)
UTIL_GunshotDecalTrace(iTrace, true)
}
public fw_TraceLine_Post() </* Empty statement */>
{
/* Fallback */
}
public fw_TraceLine_Post() <FireBullets: Disabled>
{
/* Do notning */
}
public fw_PlaybackEvent() <FireBullets: Enabled>
{
return FMRES_SUPERCEDE
}
public fw_PlaybackEvent() </* Empty statement */>
{
return FMRES_IGNORED
}
public fw_PlaybackEvent() <FireBullets: Disabled>
{
return FMRES_IGNORED
}
//**********************************************
//* Weaponbox world model. *
//**********************************************
public fw_SetModel(iEntity) <WeaponBox: Enabled>
{
state WeaponBox: Disabled
if(!IsValidPev(iEntity))
return FMRES_IGNORED
#define MAX_ITEM_TYPES 6
for(new i, iItem; i < MAX_ITEM_TYPES; i++)
{
iItem = get_pdata_cbase(iEntity, 34 + i, 4)
if(IsValidPev(iItem) && IsCustomItem(iItem))
{
engfunc(EngFunc_SetModel, iEntity, w_model)
return FMRES_SUPERCEDE
}
}
return FMRES_IGNORED
}
public fw_SetModel() </* Empty statement */>
{
/* Fallback */
return FMRES_IGNORED
}
public fw_SetModel() <WeaponBox: Disabled>
{
/* Do nothing */
return FMRES_IGNORED
}
public fw_Weaponbox_Spawn_Post(iWeaponBox)
{
if(IsValidPev(iWeaponBox))
{
state (IsValidPev(pev(iWeaponBox, pev_owner))) WeaponBox: Enabled
}
return HAM_IGNORED
}
//**********************************************
//* Weapon's codes. *
//**********************************************
public fw_Item_Deploy_Post(iItem)
{
if(!IsCustomItem(iItem))
return
static iPlayer; iPlayer = get_pdata_cbase(iItem, 41, 4)
set_pev(iPlayer, pev_viewmodel2, v_model)
set_pev(iPlayer, pev_weaponmodel2, p_model)
Weapon_SendAnim(iPlayer, iItem, ANIM_DRAW)
set_pdata_string(iPlayer, (492) * 4, ANIM_EXTENSION, -1 , 20)
}
public fw_Item_PostFrame(iItem)
{
if(!IsCustomItem(iItem))
return HAM_IGNORED
static iPlayer; iPlayer = get_pdata_cbase(iItem, 41, 4)
if(get_pdata_int(iItem, 54, 4))
{
static iClip; iClip = get_pdata_int(iItem, 51, 4)
static iPrimaryAmmoIndex; iPrimaryAmmoIndex = PrimaryAmmoIndex(iItem)
static iAmmoPrimary; iAmmoPrimary = GetAmmoInventory(iPlayer, iPrimaryAmmoIndex)
static iAmount; iAmount = min(WEAPON_MAX_CLIP - iClip, iAmmoPrimary)
set_pdata_int(iItem, 51, iClip + iAmount, 4)
SetAmmoInventory(iPlayer, iPrimaryAmmoIndex, iAmmoPrimary - iAmount)
set_pdata_int(iItem, 54, 0, 4)
}
return HAM_IGNORED
}
public fw_Weapon_Reload(iItem)
{
if(!IsCustomItem(iItem))
return HAM_IGNORED
static iPlayer; iPlayer = get_pdata_cbase(iItem, 41, 4)
static iClip; iClip = get_pdata_int(iItem, 51, 4)
static iPrimaryAmmoIndex; iPrimaryAmmoIndex = PrimaryAmmoIndex(iItem)
static iAmmoPrimary; iAmmoPrimary = GetAmmoInventory(iPlayer, iPrimaryAmmoIndex)
if(min(WEAPON_MAX_CLIP - iClip, iAmmoPrimary) <= 0)
return HAM_SUPERCEDE
set_pdata_int(iItem, 51, 0, 4)
ExecuteHam(Ham_Weapon_Reload, iItem)
set_pdata_int(iItem, 51, iClip, 4)
set_pdata_float(iPlayer, 83, 3.2, 5)
set_pdata_float(iItem, 48, 3.2, 4)
Weapon_SendAnim(iPlayer, iItem, ANIM_RELOAD)
return HAM_SUPERCEDE
}
public fw_Weapon_WeaponIdle(iItem)
{
if(!IsCustomItem(iItem))
return HAM_IGNORED
static iPlayer; iPlayer = get_pdata_cbase(iItem, 41, 4)
ExecuteHamB(Ham_Weapon_ResetEmptySound, iItem)
if(get_pdata_float(iItem, 48, 4) > 0.0)
return HAM_SUPERCEDE
set_pdata_float(iItem, 48, 10.0, 4)
Weapon_SendAnim(iPlayer, iItem, ANIM_IDLE)
return HAM_SUPERCEDE
}
public fw_Weapon_PrimaryAttack(iItem)
{
if(!IsCustomItem(iItem))
return HAM_IGNORED
static iPlayer; iPlayer = get_pdata_cbase(iItem, 41, 4)
static iClip; iClip = get_pdata_int(iItem, 51, 4)
if(iClip <= 0)
{
// No ammo, play empty sound and cancel
if(get_pdata_int(iItem, 45, 4))
{
ExecuteHamB(Ham_Weapon_PlayEmptySound, iItem)
set_pdata_float(iItem, 46, 0.2, 4)
}
return HAM_SUPERCEDE
}
CallOriginalFireBullets(iItem, iPlayer)
static iFlags
static szAnimation[64], Float:Velocity[3]
iFlags = pev(iPlayer, pev_flags)
if(iFlags & FL_DUCKING)
{
formatex(szAnimation, charsmax(szAnimation), "crouch_shoot_%s", ANIM_EXTENSION)
}
else
{
formatex(szAnimation, charsmax(szAnimation), "ref_shoot_%s", ANIM_EXTENSION)
}
Player_SetAnimation(iPlayer, szAnimation)
static ShootAnim
switch(random_num(0, 2))
{
case 0: ShootAnim = ANIM_SHOOT1
case 1: ShootAnim = ANIM_SHOOT2
case 2: ShootAnim = ANIM_SHOOT3
}
Weapon_SendAnim(iPlayer, iItem, ShootAnim)
set_pdata_float(iItem, 48, 0.7, 4)
if(pev(iPlayer, pev_fov) == 90)
{
set_pdata_float(iItem, 46, WEAPON_TIME_NEXT_ATTACK, 4)
set_pdata_float(iItem, 47, WEAPON_TIME_NEXT_ATTACK, 4)
}
else
{
set_pdata_float(iItem, 46, WEAPON_TIME_NEXT_ATTACKZ, 4)
set_pdata_float(iItem, 47, WEAPON_TIME_NEXT_ATTACKZ, 4)
}
pev(iPlayer, pev_velocity, Velocity)
if(xs_vec_len(Velocity) > 0)
{
Weapon_KickBack(iItem, iPlayer, 1.0, 0.45, 0.275, 0.05, 4.0, 2.5, 7)
}
else if(!(iFlags & FL_ONGROUND))
{
Weapon_KickBack(iItem, iPlayer, 1.25, 0.45, 0.22, 0.18, 5.5, 4.0, 5)
}
else if(iFlags & FL_DUCKING)
{
Weapon_KickBack(iItem, iPlayer, 0.575, 0.325, 0.2, 0.011, 3.25, 2.0, 8)
}
else
{
Weapon_KickBack(iItem, iPlayer, 0.625, 0.375, 0.25, 0.0125, 3.5, 2.25, 8)
}
Make_MuzzleFlash(iPlayer)
static AmmoCharge; AmmoCharge = get_pdata_int(iItem, 30, 4)
if(AmmoCharge < AMMO_CHARGE)
{
set_pdata_int(iItem, 30, AmmoCharge + 1, 4)
emit_sound(iPlayer, CHAN_WEAPON, attack1_sound, 1.0, 0.4, 0, 94 + random_num(0, 15))
}
else
{
set_pdata_int(iItem, 30, 0, 4)
emit_sound(iPlayer, CHAN_WEAPON, attack2_sound, 1.0, 0.4, 0, 94 + random_num(0, 15))
Create_Star(iPlayer)
}
return HAM_SUPERCEDE
}
public fw_TraceAttack_Entity(iEntity, iAttacker, Float: flDamage) <FireBullets: Enabled>
{
SetHamParamFloat(3, WEAPON_SHOOT_DAMAGE)
}
public fw_TraceAttack_Entity() </* Empty statement */>
{
/* Fallback */
}
public fw_TraceAttack_Entity() <FireBullets: Disabled>
{
/* Do notning */
}
//**********************************************
//* Effects *
//**********************************************
Make_MuzzleFlash(iPlayer)
{
static Ent; Ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"))
set_pev(Ent, pev_classname, MUZZLEFLASH_CLASSNAME)
set_pev(Ent, pev_owner, iPlayer)
set_pev(Ent, pev_body, 1)
set_pev(Ent, pev_skin, iPlayer)
set_pev(Ent, pev_aiment, iPlayer)
set_pev(Ent, pev_movetype, MOVETYPE_FOLLOW)
engfunc(EngFunc_SetModel, Ent, muzzle_flash)
set_pev(Ent, pev_scale, 0.04)
set_pev(Ent, pev_frame, 0.0)
set_pev(Ent, pev_rendermode, kRenderTransAdd)
set_pev(Ent, pev_renderamt, 250.0)
set_pev(Ent, pev_nextthink, get_gametime() + 0.04)
}
public fw_MuzzleFlash_Think(Ent)
{
if(!pev_valid(Ent))
return
static Owner; Owner = pev(Ent, pev_owner)
if(!is_alive(Owner))
{
set_pev(Ent, pev_flags, FL_KILLME)
return
}
static iActiveItem; iActiveItem = get_pdata_cbase(Owner, 373, 5)
if(!IsValidPev(iActiveItem) || !IsCustomItem(iActiveItem))
{
set_pev(Ent, pev_flags, FL_KILLME)
return
}
static Float:Frame; pev(Ent, pev_frame, Frame)
if(Frame > 2.0)
{
set_pev(Ent, pev_flags, FL_KILLME)
return
}
else
{
Frame += 1.0
set_pev(Ent, pev_frame, Frame)
}
set_pev(Ent, pev_nextthink, get_gametime() + 0.04)
}
public Create_Star(iPlayer)
{
static Float:Origin[3]
if(get_cvar_num("cl_righthand"))
{
Get_Position(iPlayer, 48.0, 10.0, -5.0, Origin)
}
else
{
Get_Position(iPlayer, 48.0, -10.0, -5.0, Origin)
}
static Ent; Ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"))
if(!pev_valid(Ent))
return
engfunc(EngFunc_SetModel, Ent, ef_ball)
set_pev(Ent, pev_classname, BALL_CLASSNAME)
set_pev(Ent, pev_movetype, MOVETYPE_FLYMISSILE)
set_pev(Ent, pev_owner, iPlayer)
set_pev(Ent, pev_origin, Origin)
set_pev(Ent, pev_solid, SOLID_SLIDEBOX)
set_pev(Ent, pev_mins, {-1.0, -1.0, -1.0})
set_pev(Ent, pev_maxs, {1.0, 1.0, 1.0})
set_pev(Ent, pev_rendermode, kRenderTransAdd)
set_pev(Ent, pev_renderamt, 255.0)
set_pev(Ent, pev_scale, 0.075)
set_pev(Ent, pev_frame, 0.0)
// Create Velocity
static Float:Velocity[3], Float:TargetOrigin[3]
fm_get_aim_origin(iPlayer, TargetOrigin)
get_speed_vector(Origin, TargetOrigin, 2500.0, Velocity)
set_pev(Ent, pev_velocity, Velocity)
set_pev(Ent, pev_nextthink, get_gametime() + 0.05)
}
public fw_Ball_Think(Ent)
{
if(!pev_valid(Ent))
return
new Float:fFrame
pev(Ent, pev_frame, fFrame)
// effect exp
if(fFrame <= 14.0)
{
fFrame += 1.0
}
else
{
fFrame = 0.0
}
set_pev(Ent, pev_frame, fFrame)
static Float:Origin[3]
pev(Ent, pev_origin, Origin)
static TE_FLAG
TE_FLAG |= TE_EXPLFLAG_NODLIGHTS
TE_FLAG |= TE_EXPLFLAG_NOSOUND
TE_FLAG |= TE_EXPLFLAG_NOPARTICLES
engfunc(EngFunc_MessageBegin, MSG_BROADCAST, SVC_TEMPENTITY, Origin, 0)
write_byte(TE_EXPLOSION)
engfunc(EngFunc_WriteCoord, Origin[0])
engfunc(EngFunc_WriteCoord, Origin[1])
engfunc(EngFunc_WriteCoord, Origin[2])
write_short(g_Line_SprId) // sprite index
write_byte(3) // scale in 3.4's
write_byte(20) // framerate
write_byte(TE_FLAG) // flags
message_end()
set_pev(Ent, pev_nextthink, get_gametime() + 0.05)
}
public fw_Ball_Touch(Ent, Touch)
{
if(!pev_valid(Ent))
return
static Float:Origin[3]
pev(Ent, pev_origin, Origin)
static TE_FLAG
TE_FLAG |= TE_EXPLFLAG_NODLIGHTS
TE_FLAG |= TE_EXPLFLAG_NOSOUND
TE_FLAG |= TE_EXPLFLAG_NOPARTICLES
engfunc(EngFunc_MessageBegin, MSG_BROADCAST, SVC_TEMPENTITY, Origin, 0)
write_byte(TE_EXPLOSION)
engfunc(EngFunc_WriteCoord, Origin[0])
engfunc(EngFunc_WriteCoord, Origin[1])
engfunc(EngFunc_WriteCoord, Origin[2])
write_short(g_Explode_SprId) // sprite index
write_byte(7) // scale in 3.4's
write_byte(45) // framerate
write_byte(TE_FLAG) // flags
message_end()
emit_sound(Ent, CHAN_BODY, explode_sound, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
static Owner; Owner = pev(Ent, pev_owner)
if(is_connected(Owner))
{
static Victim; Victim = -1
while((Victim = find_ent_in_sphere(Victim, Origin, WEAPON_EXPLODE_RADIUS)) != 0)
{
if(is_alive(Victim))
{
if(Victim == Owner)
continue
}
else
{
if(pev(Victim, pev_takedamage) == DAMAGE_NO)
continue
}
ExecuteHamB(Ham_TakeDamage, Victim, Ent, Owner, WEAPON_EXPLODE_DAMAGE, DMG_BULLET)
}
}
set_pev(Ent, pev_flags, FL_KILLME)
}
//**********************************************
//* Safety Functions *
//**********************************************
public Register_SafetyFunc()
{
RegisterHam(Ham_Spawn, "player", "fw_Safety_Spawn_Post", 1)
RegisterHam(Ham_Killed, "player", "fw_Safety_Killed_Post", 1)
}
public Register_SafetyFuncBot(iPlayer)
{
RegisterHamFromEntity(Ham_Spawn, iPlayer, "fw_Safety_Spawn_Post", 1)
RegisterHamFromEntity(Ham_Killed, iPlayer, "fw_Safety_Killed_Post", 1)
}
public Safety_Connected(iPlayer)
{
Set_BitVar(g_IsConnected, iPlayer)
UnSet_BitVar(g_IsAlive, iPlayer)
}
public Safety_Disconnected(iPlayer)
{
UnSet_BitVar(g_IsConnected, iPlayer)
UnSet_BitVar(g_IsAlive, iPlayer)
}
public fw_Safety_Spawn_Post(iPlayer)
{
if(!is_user_alive(iPlayer))
return
Set_BitVar(g_IsAlive, iPlayer)
}
public fw_Safety_Killed_Post(iPlayer)
{
UnSet_BitVar(g_IsAlive, iPlayer)
}
public is_connected(iPlayer)
{
if(!(1 <= iPlayer <= 32))
return 0
if(!Get_BitVar(g_IsConnected, iPlayer))
return 0
return 1
}
public is_alive(iPlayer)
{
if(!is_connected(iPlayer))
return 0
if(!Get_BitVar(g_IsAlive, iPlayer))
return 0
return 1
}
//**********************************************
//* Create and check our custom weapon. *
//**********************************************
IsCustomItem(iItem)
{
return (pev(iItem, pev_impulse) == g_iszWeaponKey)
}
Weapon_Create(Float: Origin[3] = {0.0, 0.0, 0.0}, Float: Angles[3] = {0.0, 0.0, 0.0})
{
new iWeapon
static iszAllocStringCached
if (iszAllocStringCached || (iszAllocStringCached = engfunc(EngFunc_AllocString, WEAPON_BASE)))
{
iWeapon = engfunc(EngFunc_CreateNamedEntity, iszAllocStringCached)
}
if(!IsValidPev(iWeapon))
return FM_NULLENT
dllfunc(DLLFunc_Spawn, iWeapon)
set_pev(iWeapon, pev_origin, Origin)
set_pdata_int(iWeapon, 51, WEAPON_MAX_CLIP, 4)
set_pdata_int(iWeapon, 30, 0, 4)
set_pev(iWeapon, pev_impulse, g_iszWeaponKey)
set_pev(iWeapon, pev_angles, Angles)
engfunc(EngFunc_SetModel, iWeapon, w_model)
return iWeapon
}
Weapon_Give(iPlayer)
{
if(!IsValidPev(iPlayer))
{
return FM_NULLENT
}
new iWeapon, Float: vecOrigin[3]
pev(iPlayer, pev_origin, vecOrigin)
if((iWeapon = Weapon_Create(vecOrigin)) != FM_NULLENT)
{
Player_DropWeapons(iPlayer, ExecuteHamB(Ham_Item_ItemSlot, iWeapon))
set_pev(iWeapon, pev_spawnflags, pev(iWeapon, pev_spawnflags) | SF_NORESPAWN)
dllfunc(DLLFunc_Touch, iWeapon, iPlayer)
SetAmmoInventory(iPlayer, PrimaryAmmoIndex(iWeapon), WEAPON_DEFAULT_AMMO)
return iWeapon
}
return FM_NULLENT
}
Player_DropWeapons(iPlayer, iSlot)
{
new szWeaponName[32], iItem = get_pdata_cbase(iPlayer, 367 + iSlot, 5)
while(IsValidPev(iItem))
{
pev(iItem, pev_classname, szWeaponName, charsmax(szWeaponName))
engclient_cmd(iPlayer, "drop", szWeaponName)
iItem = get_pdata_cbase(iItem, 42, 4)
}
}
//**********************************************
//* Ammo Inventory. *
//**********************************************
PrimaryAmmoIndex(iItem)
{
return get_pdata_int(iItem, 49, 4)
}
GetAmmoInventory(iPlayer, iAmmoIndex)
{
if(iAmmoIndex == -1)
return -1
return get_pdata_int(iPlayer, 376 + iAmmoIndex, 5)
}
SetAmmoInventory(iPlayer, iAmmoIndex, iAmount)
{
if(iAmmoIndex == -1)
return 0
set_pdata_int(iPlayer, 376 + iAmmoIndex, iAmount, 5)
return 1
}
//**********************************************
//* Fire Bullets. *
//**********************************************
CallOriginalFireBullets(iItem, iPlayer)
{
state FireBullets: Enabled
static Float:g_Recoil[3]
pev(iPlayer, pev_punchangle, g_Recoil)
ExecuteHam(Ham_Weapon_PrimaryAttack, iItem)
set_pev(iPlayer, pev_punchangle, g_Recoil)
state FireBullets: Disabled
}
//**********************************************
//* Decals. *
//**********************************************
new Array: g_hDecals
public fw_DecalIndex_Post()
{
if(!g_hDecals)
{
g_hDecals = ArrayCreate(1, 1)
}
ArrayPushCell(g_hDecals, get_orig_retval())
}
UTIL_GunshotDecalTrace(iTrace, bool: bIsGunshot = false)
{
static iHit
static iMessage
static iDecalIndex
static Float:flFraction
static Float:vecEndPos[3]
iHit = INSTANCE(get_tr2(iTrace, TR_pHit))
if(iHit && !IsValidPev(iHit) || (pev(iHit, pev_flags) & FL_KILLME))
return
if(pev(iHit, pev_solid) != SOLID_BSP && pev(iHit, pev_movetype) != MOVETYPE_PUSHSTEP)
return
iDecalIndex = ExecuteHamB(Ham_DamageDecal, iHit, 0)
if(iDecalIndex < 0 || iDecalIndex >= ArraySize(g_hDecals))
return
iDecalIndex = ArrayGetCell(g_hDecals, iDecalIndex)
get_tr2(iTrace, TR_flFraction, flFraction)
get_tr2(iTrace, TR_vecEndPos, vecEndPos)
if(iDecalIndex < 0 || flFraction >= 1.0)
return
if(bIsGunshot)
{
iMessage = TE_GUNSHOTDECAL
}
else
{
iMessage = TE_DECAL
if(iHit != 0)
{
if(iDecalIndex > 255)
{
iMessage = TE_DECALHIGH
iDecalIndex -= 256
}
}
else
{
iMessage = TE_WORLDDECAL
if(iDecalIndex > 255)
{
iMessage = TE_WORLDDECALHIGH
iDecalIndex -= 256
}
}
}
engfunc(EngFunc_MessageBegin, MSG_PAS, SVC_TEMPENTITY, vecEndPos, 0)
write_byte(iMessage)
engfunc(EngFunc_WriteCoord, vecEndPos[0])
engfunc(EngFunc_WriteCoord, vecEndPos[1])
engfunc(EngFunc_WriteCoord, vecEndPos[2])
if(bIsGunshot)
{
write_short(iHit)
write_byte(iDecalIndex)
}
else
{
write_byte(iDecalIndex)
if(iHit)
{
write_short(iHit)
}
}
message_end()
}
//**********************************************
//* Set Animations. *
//**********************************************
stock Weapon_SendAnim(iPlayer, iItem, iAnim)
{
static i, iCount, iSpectator, aSpectators[32]
set_pev(iPlayer, pev_weaponanim, iAnim)
message_begin(MSG_ONE, SVC_WEAPONANIM, .player = iPlayer)
write_byte(iAnim)
write_byte(pev(iItem, pev_body))
message_end()
if(IsObserver(iPlayer))
return
get_players(aSpectators, iCount, "bch")
for(i = 0; i < iCount; i++)
{
iSpectator = aSpectators[i]
if(IsObserver(iSpectator) != OBS_IN_EYE || pev(iSpectator, pev_iuser2) != iPlayer)
continue
set_pev(iSpectator, pev_weaponanim, iAnim)
message_begin(MSG_ONE, SVC_WEAPONANIM, .player = iSpectator)
write_byte(iAnim)
write_byte(pev(iItem, pev_body))
message_end()
}
}
stock Player_SetAnimation(iPlayer, szAnim[])
{
#define ACT_RANGE_ATTACK1 28
// Linux extra offsets
#define extra_offset_animating 4
#define extra_offset_player 5
// CBaseAnimating
#define m_flFrameRate 36
#define m_flGroundSpeed 37
#define m_flLastEventCheck 38
#define m_fSequenceFinished 39
#define m_fSequenceLoops 40
// CBaseMonster
#define m_Activity 73
#define m_IdealActivity 74
// CBasePlayer
#define m_flLastAttackTime 220
new iAnimDesired, Float:flFrameRate, Float:flGroundSpeed, bool:bLoops
if((iAnimDesired = lookup_sequence(iPlayer, szAnim, flFrameRate, bLoops, flGroundSpeed)) == -1)
{
iAnimDesired = 0
}
static Float:flGametime; flGametime = get_gametime()
set_pev(iPlayer, pev_frame, 0.0)
set_pev(iPlayer, pev_framerate, 1.0)
set_pev(iPlayer, pev_animtime, flGametime)
set_pev(iPlayer, pev_sequence, iAnimDesired)
set_pdata_int(iPlayer, m_fSequenceLoops, bLoops, extra_offset_animating)
set_pdata_int(iPlayer, m_fSequenceFinished, 0, extra_offset_animating)
set_pdata_float(iPlayer, m_flFrameRate, flFrameRate, extra_offset_animating)
set_pdata_float(iPlayer, m_flGroundSpeed, flGroundSpeed, extra_offset_animating)
set_pdata_float(iPlayer, m_flLastEventCheck, flGametime , extra_offset_animating)
set_pdata_int(iPlayer, m_Activity, ACT_RANGE_ATTACK1, extra_offset_player)
set_pdata_int(iPlayer, m_IdealActivity, ACT_RANGE_ATTACK1, extra_offset_player)
set_pdata_float(iPlayer, m_flLastAttackTime, flGametime , extra_offset_player)
}
//**********************************************
//* Kick back. *
//**********************************************
Weapon_KickBack(iItem, iPlayer, Float:upBase, Float:lateralBase, Float:upMod, Float:lateralMod, Float:upMax, Float:lateralMax, directionChange)
{
static iDirection
static iShotsFired
static Float: Punchangle[3]
pev(iPlayer, pev_punchangle, Punchangle)
if((iShotsFired = get_pdata_int(iItem, 64, 4)) != 1)
{
upBase += iShotsFired * upMod
lateralBase += iShotsFired * lateralMod
}
upMax *= -1.0
Punchangle[0] -= upBase
if(upMax >= Punchangle[0])
{
Punchangle[0] = upMax
}
if((iDirection = get_pdata_int(iItem, 60, 4)))
{
Punchangle[1] += lateralBase
if(lateralMax < Punchangle[1])
{
Punchangle[1] = lateralMax
}
}
else
{
lateralMax *= -1.0;
Punchangle[1] -= lateralBase
if(lateralMax > Punchangle[1])
{
Punchangle[1] = lateralMax
}
}
if(!random_num(0, directionChange))
{
set_pdata_int(iItem, 60, !iDirection, 4)
}
set_pev(iPlayer, pev_punchangle, Punchangle)
}
//**********************************************
//* Some useful stocks. *
//**********************************************
stock get_speed_vector(Float:Origin1[3], Float:Origin2[3], Float:Speed, Float:NewVelocity[3])
{
NewVelocity[0] = Origin2[0] - Origin1[0]
NewVelocity[1] = Origin2[1] - Origin1[1]
NewVelocity[2] = Origin2[2] - Origin1[2]
new Float:num = floatsqroot(Speed*Speed / (NewVelocity[0]*NewVelocity[0] + NewVelocity[1]*NewVelocity[1] + NewVelocity[2]*NewVelocity[2]))
NewVelocity[0] *= num
NewVelocity[1] *= num
NewVelocity[2] *= num
return 1
}
stock Get_Position(iPlayer, Float:forw, Float:right, Float:up, Float:vStart[])
{
new Float:Origin[3], Float:Angles[3], Float:vForward[3], Float:vRight[3], Float:vUp[3]
pev(iPlayer, pev_origin, Origin)
pev(iPlayer, pev_view_ofs,vUp) //for player
xs_vec_add(Origin, vUp, Origin)
pev(iPlayer, pev_v_angle, Angles) // if normal entity ,use pev_angles
angle_vector(Angles, ANGLEVECTOR_FORWARD, vForward) //or use EngFunc_AngleVectors
angle_vector(Angles, ANGLEVECTOR_RIGHT, vRight)
angle_vector(Angles, ANGLEVECTOR_UP, vUp)
vStart[0] = Origin[0] + vForward[0] * forw + vRight[0] * right + vUp[0] * up
vStart[1] = Origin[1] + vForward[1] * forw + vRight[1] * right + vUp[1] * up
vStart[2] = Origin[2] + vForward[2] * forw + vRight[2] * right + vUp[2] * up
}
-
- Veteran Member
- Posts: 407
- Joined: 5 years ago
- Contact:
Dual Chinese :
______________
i converting the last
______________
Code: Select all
#include <fakemeta_util>
#include <cstrike>
#include <zombie_escape>
#include <ze_vip>
#define PLUGIN "Chinese Dual-Hand Gun"
#define VERSION "1.0"
#define AUTHOR "Dias"
#define V_MODEL "models/v_monkeywpnset2.mdl"
#define P_MODEL "models/p_monkeywpnset2.mdl"
#define W_MODEL "models/w_monkeywpnset2.mdl"
#define CSW_DI CSW_USP
#define weapon_di "weapon_usp"
#define ANIM_EXT "dualpistols_1"
#define WEAPON_SECRETCODE 1953
#define WEAPON_EVENT "events/usp.sc"
#define OLD_W_MODEL "models/w_usp.mdl"
#define DRAW_TIME 0.75
#define RELOAD_TIME 4.0
#define DAMAGEA 32
#define DAMAGEB 29
#define CLIP 36
#define BPAMMO 200
new const WeaponSounds[4][] =
{
"weapons/monkeyswpnset2-1.wav",
"weapons/monkeyswpnset2_clipin.wav",
"weapons/monkeyswpnset2_clipout.wav",
"weapons/monkeyswpnset2_draw.wav"
}
enum
{
ANIM_IDLE = 0,
ANIM_IDLE2,
ANIM_LEFT,
ANIM_LEFT2,
ANIM_RIGHT,
ANIM_RIGHT2,
ANIM_SLEFT,
ANIM_SLEFT2,
ANIM_SRIGHT,
ANIM_SRIGHT2,
ANIM_SLEFTL,
ANIM_SRIGHTL,
ANIM_RELOAD,
ANIM_DRAW
}
new g_Had_DualChinesePistol, g_InSpecialShoot, g_InRapidShoot, g_Shooting, Float:g_LastShoot[33]
new g_OldWeapon[33], g_Clip[33], g_di_event, g_ShellId, g_ham_bot, g_smokepuff_id
// MACROS
#define Get_BitVar(%1,%2) (%1 & (1 << (%2 & 31)))
#define Set_BitVar(%1,%2) %1 |= (1 << (%2 & 31))
#define UnSet_BitVar(%1,%2) %1 &= ~(1 << (%2 & 31))
new item
new item_name = "Chinese Dual-Hand Gun"
new item_cost = 7
new item_teams = 0
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_event("CurWeapon", "Event_CurWeapon", "be", "1=1")
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
register_forward(FM_PlaybackEvent, "fw_PlaybackEvent")
register_forward(FM_SetModel, "fw_SetModel")
register_forward(FM_CmdStart, "fw_CmdStart")
RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack_World")
RegisterHam(Ham_TraceAttack, "player", "fw_TraceAttack_Player")
RegisterHam(Ham_Item_PostFrame, weapon_di, "fw_Item_PostFrame")
RegisterHam(Ham_Weapon_Reload, weapon_di, "fw_Weapon_Reload")
RegisterHam(Ham_Weapon_Reload, weapon_di, "fw_Weapon_Reload_Post", 1)
RegisterHam(Ham_Weapon_PrimaryAttack, weapon_di, "fw_Weapon_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, weapon_di, "fw_Weapon_PrimaryAttack_Post", 1)
RegisterHam(Ham_Weapon_WeaponIdle, weapon_di, "fw_Weapon_WeaponIdle_Post", 1)
RegisterHam(Ham_Item_AddToPlayer, weapon_di, "fw_Item_AddToPlayer_Post", 1)
item = ze_register_item(item_name,item_cost,item_teams)
}
public ze_select_item_pre(id,itemid)
{
// This not our item?
if (itemid != item)
return ZE_ITEM_AVAILABLE
// Available for V.I.P only, So don't show it for others
if (!(ze_get_vip_flags(id) & VIP_A))
return ZE_ITEM_DONT_SHOW
// Available for Humans only, So don't show it for zombies
if (ze_is_user_zombie(id)
return ZE_ITEM_DONT_SHOW
// Finally return that it's available
return ZE_ITEM_AVAILABLE
}
public ze_select_item_post(id,itemid)
{
if(itemid != item)
return
Get_DualChinesePistol(id)
}
public plugin_precache()
{
engfunc(EngFunc_PrecacheModel, V_MODEL)
engfunc(EngFunc_PrecacheModel, P_MODEL)
engfunc(EngFunc_PrecacheModel, W_MODEL)
for(new i = 0; i < sizeof(WeaponSounds); i++)
engfunc(EngFunc_PrecacheSound, WeaponSounds[i])
g_ShellId = engfunc(EngFunc_PrecacheModel, "models/pshell.mdl")
g_smokepuff_id = engfunc(EngFunc_PrecacheModel, "sprites/wall_puff1.spr")
register_forward(FM_PrecacheEvent, "fw_PrecacheEvent_Post", 1)
}
public fw_PrecacheEvent_Post(type, const name[])
{
if(equal(WEAPON_EVENT, name))
g_di_event = get_orig_retval()
}
public client_putinserver(id)
{
if(!g_ham_bot && is_user_bot(id))
{
g_ham_bot = 1
set_task(0.1, "Do_Register_HamBot", id)
}
}
public Do_Register_HamBot(id)
{
RegisterHamFromEntity(Ham_TraceAttack, id, "fw_TraceAttack_Player")
}
public Get_DualChinesePistol(id)
{
Set_BitVar(g_Had_DualChinesePistol, id)
UnSet_BitVar(g_InSpecialShoot, id)
UnSet_BitVar(g_InRapidShoot, id)
UnSet_BitVar(g_Shooting, id)
fm_give_item(id, weapon_di)
static Ent; Ent = fm_get_user_weapon_entity(id, CSW_DI)
if(pev_valid(Ent)) cs_set_weapon_ammo(Ent, CLIP)
cs_set_user_bpammo(id, CSW_DI, BPAMMO)
}
public Remove_DualChinesePistol(id)
{
UnSet_BitVar(g_Had_DualChinesePistol, id)
UnSet_BitVar(g_InSpecialShoot, id)
UnSet_BitVar(g_InRapidShoot, id)
UnSet_BitVar(g_Shooting, id)
}
public Event_CurWeapon(id)
{
if(!is_user_alive(id))
return
static CSWID; CSWID = read_data(2)
if(Get_BitVar(g_Had_DualChinesePistol, id) && (CSWID == CSW_DI && g_OldWeapon[id] != CSW_DI))
{
set_pev(id, pev_viewmodel2, V_MODEL)
set_pev(id, pev_weaponmodel2, P_MODEL)
// Draw Scene
set_weapon_anim(id, ANIM_DRAW)
set_weapon_timeidle(id, CSW_DI, DRAW_TIME)
set_player_nextattack(id, DRAW_TIME)
// Set Ext Anim
set_pdata_string(id, (492) * 4, ANIM_EXT, -1 , 20)
} else if(Get_BitVar(g_Had_DualChinesePistol, id) && CSWID == CSW_DI) {
set_pev(id, pev_viewmodel2, V_MODEL)
}
g_OldWeapon[id] = CSWID
}
public fw_UpdateClientData_Post(id, sendweapons, cd_handle)
{
if(!is_user_alive(id))
return FMRES_IGNORED
if(get_user_weapon(id) == CSW_DI && Get_BitVar(g_Had_DualChinesePistol, id))
set_cd(cd_handle, CD_flNextAttack, get_gametime() + 0.001)
return FMRES_HANDLED
}
public fw_PlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
if (!is_user_connected(invoker))
return FMRES_IGNORED
if(get_user_weapon(invoker) != CSW_DI || !Get_BitVar(g_Had_DualChinesePistol, invoker))
return FMRES_IGNORED
if(eventid == g_di_event)
{
engfunc(EngFunc_PlaybackEvent, flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
Set_BitVar(g_Shooting, invoker)
Weapon_Attack(invoker)
return FMRES_SUPERCEDE
}
return FMRES_HANDLED
}
public Weapon_Attack(id)
{
static iFlags, iAnimDesired, iWeaponState, iItem, szAnimation[64]
#define WEAPONSTATE_ELITE_LEFT (1 << 3)
iItem = fm_get_user_weapon_entity(id, CSW_DI)
if(!pev_valid(iItem)) return
iFlags = pev(id, pev_flags);
iWeaponState = get_pdata_int(iItem, 74, 4)
if(iWeaponState & WEAPONSTATE_ELITE_LEFT)
{
iWeaponState &= ~ WEAPONSTATE_ELITE_LEFT;
if(Get_BitVar(g_InSpecialShoot, id)) set_weapon_anim(id, ANIM_SLEFT)
else set_weapon_anim(id, ANIM_LEFT)
make_shell(id, 0)
formatex(szAnimation, charsmax(szAnimation), iFlags & FL_DUCKING ? "crouch_shoot_%s" : "ref_shoot_%s", ANIM_EXT);
} else {
iWeaponState |= WEAPONSTATE_ELITE_LEFT;
if(Get_BitVar(g_InSpecialShoot, id)) set_weapon_anim(id, ANIM_SRIGHT)
else set_weapon_anim(id, ANIM_RIGHT)
make_shell(id, 1)
formatex(szAnimation, charsmax(szAnimation), iFlags & FL_DUCKING ? "crouch_shoot2_%s" : "ref_shoot2_%s", ANIM_EXT);
}
if((iAnimDesired = lookup_sequence(id, szAnimation)) == -1)
iAnimDesired = 0;
set_pev(id, pev_sequence, iAnimDesired)
set_pdata_int(iItem, 74, iWeaponState, 4)
emit_sound(id, CHAN_WEAPON, WeaponSounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_LOW)
}
public Check_Recoil(id, Right)
{
if(!Get_BitVar(g_InSpecialShoot, id))
{
static Float:Push[3]
Push[0] = random_float(-0.5, -1.0)
if(Right) Push[1] = random_float(0.1, 0.25)
else Push[1] = random_float(-0.1, -0.25)
set_pev(id, pev_punchangle, Push)
} else {
if(!Get_BitVar(g_InRapidShoot, id))
{
static Float:Push[3]
Push[0] = random_float(-0.5, -1.0)
if(Right) Push[1] = random_float(0.5, 1.0)
else Push[1] = random_float(-0.5, -1.0)
set_pev(id, pev_punchangle, Push)
} else {
static Float:Push[3]
Push[0] = Push[1] = 0.0
set_pev(id, pev_punchangle, Push)
}
}
}
public fw_SetModel(entity, model[])
{
if(!pev_valid(entity))
return FMRES_IGNORED
static Classname[32]
pev(entity, pev_classname, Classname, sizeof(Classname))
if(!equal(Classname, "weaponbox"))
return FMRES_IGNORED
static iOwner
iOwner = pev(entity, pev_owner)
if(equal(model, OLD_W_MODEL))
{
static weapon; weapon = fm_find_ent_by_owner(-1, weapon_di, entity)
if(!pev_valid(weapon))
return FMRES_IGNORED;
if(Get_BitVar(g_Had_DualChinesePistol, iOwner))
{
UnSet_BitVar(g_Had_DualChinesePistol, iOwner)
set_pev(weapon, pev_impulse, WEAPON_SECRETCODE)
engfunc(EngFunc_SetModel, entity, W_MODEL)
return FMRES_SUPERCEDE
}
}
return FMRES_IGNORED;
}
public fw_CmdStart(id, uc_handle, seed)
{
if(!is_user_alive(id))
return FMRES_IGNORED
if(get_user_weapon(id) != CSW_DI || !Get_BitVar(g_Had_DualChinesePistol, id))
return FMRES_IGNORED
static NewButton; NewButton = get_uc(uc_handle, UC_Buttons)
if(NewButton & IN_ATTACK)
{
UnSet_BitVar(g_InSpecialShoot, id)
UnSet_BitVar(g_InRapidShoot, id)
} else if(NewButton & IN_ATTACK2)
{
NewButton &= ~IN_ATTACK2
set_uc(uc_handle, UC_Buttons, NewButton)
UnSet_BitVar(g_InSpecialShoot, id)
UnSet_BitVar(g_InRapidShoot, id)
Checking_SpecialShoot(id, uc_handle)
}
return FMRES_IGNORED
}
public Checking_SpecialShoot(id, UCResult)
{
if(get_pdata_float(id, 83, 5) > 0.0)
return
if(!(pev(id, pev_oldbuttons) & IN_ATTACK2))
{
if(get_gametime() - 0.01 > g_LastShoot[id])
{
Set_BitVar(g_InSpecialShoot, id)
Set_BitVar(g_InRapidShoot, id)
static Ent; Ent = fm_get_user_weapon_entity(id, CSW_DI)
if(pev_valid(id)) ExecuteHamB(Ham_Weapon_PrimaryAttack, Ent)
g_LastShoot[id] = get_gametime()
}
} else {
if(get_gametime() - 0.1 > g_LastShoot[id])
{
Set_BitVar(g_InSpecialShoot, id)
UnSet_BitVar(g_InRapidShoot, id)
static Ent; Ent = fm_get_user_weapon_entity(id, CSW_DI)
if(pev_valid(id)) ExecuteHamB(Ham_Weapon_PrimaryAttack, Ent)
g_LastShoot[id] = get_gametime()
}
}
}
public fw_TraceAttack_World(ent, attacker, Float:Damage, Float:fDir[3], ptr, iDamageType)
{
if(!is_user_alive(attacker))
return HAM_IGNORED
if(get_user_weapon(attacker) != CSW_DI || !Get_BitVar(g_Had_DualChinesePistol, attacker))
return HAM_IGNORED
static Float:flEnd[3], Float:vecPlane[3]
get_tr2(ptr, TR_vecEndPos, flEnd)
get_tr2(ptr, TR_vecPlaneNormal, vecPlane)
make_bullet(attacker, flEnd)
fake_smoke(attacker, ptr)
SetHamParamFloat(3, !Get_BitVar(g_InSpecialShoot, attacker) ? float(DAMAGEA) : float(DAMAGEB))
return HAM_HANDLED
}
public fw_TraceAttack_Player(ent, attacker, Float:Damage, Float:fDir[3], ptr, iDamageType)
{
if(!is_user_alive(attacker))
return HAM_IGNORED
if(get_user_weapon(attacker) != CSW_DI || !Get_BitVar(g_Had_DualChinesePistol, attacker))
return HAM_IGNORED
SetHamParamFloat(3, !Get_BitVar(g_InSpecialShoot, attacker) ? float(DAMAGEA) : float(DAMAGEB))
return HAM_HANDLED
}
public fw_Item_PostFrame(ent)
{
static id; id = pev(ent, pev_owner)
if(!is_user_alive(id))
return HAM_IGNORED
if(!Get_BitVar(g_Had_DualChinesePistol, id))
return HAM_IGNORED
static Float:flNextAttack; flNextAttack = get_pdata_float(id, 83, 5)
static bpammo; bpammo = cs_get_user_bpammo(id, CSW_DI)
static iClip; iClip = get_pdata_int(ent, 51, 4)
static fInReload; fInReload = get_pdata_int(ent, 54, 4)
if(fInReload && flNextAttack <= 0.0)
{
static temp1
temp1 = min(CLIP - iClip, bpammo)
set_pdata_int(ent, 51, iClip + temp1, 4)
cs_set_user_bpammo(id, CSW_DI, bpammo - temp1)
set_pdata_int(ent, 54, 0, 4)
fInReload = 0
}
return HAM_IGNORED
}
public fw_Weapon_Reload(ent)
{
static id; id = pev(ent, pev_owner)
if(!is_user_alive(id))
return HAM_IGNORED
if(!Get_BitVar(g_Had_DualChinesePistol, id))
return HAM_IGNORED
g_Clip[id] = -1
static BPAmmo; BPAmmo = cs_get_user_bpammo(id, CSW_DI)
static iClip; iClip = get_pdata_int(ent, 51, 4)
if(BPAmmo <= 0)
return HAM_SUPERCEDE
if(iClip >= CLIP)
return HAM_SUPERCEDE
g_Clip[id] = iClip
return HAM_HANDLED
}
public fw_Weapon_Reload_Post(ent)
{
static id; id = pev(ent, pev_owner)
if(!is_user_alive(id))
return HAM_IGNORED
if(!Get_BitVar(g_Had_DualChinesePistol, id))
return HAM_IGNORED
if((get_pdata_int(ent, 54, 4) == 1))
{ // Reload
if(g_Clip[id] == -1)
return HAM_IGNORED
set_pdata_int(ent, 51, g_Clip[id], 4)
set_weapon_anim(id, ANIM_RELOAD)
set_weapon_timeidle(id, CSW_DI, RELOAD_TIME)
set_player_nextattack(id, RELOAD_TIME)
}
return HAM_HANDLED
}
public fw_Weapon_PrimaryAttack(Ent)
{
if(!pev_valid(Ent))
return
static Id; Id = pev(Ent, pev_owner)
if(!Get_BitVar(g_Had_DualChinesePistol, Id))
return
if(!Get_BitVar(g_InSpecialShoot, Id)) set_pdata_float(Ent, 62, 0.9, 4)
else set_pdata_float(Ent, 62, 0.9, 4)
}
public fw_Weapon_PrimaryAttack_Post(Ent)
{
if(!pev_valid(Ent))
return
static id; id = pev(Ent, pev_owner)
if(!Get_BitVar(g_Had_DualChinesePistol, id))
return
if(!Get_BitVar(g_Shooting, id))
return
UnSet_BitVar(g_Shooting, id)
static iWeaponState
iWeaponState = get_pdata_int(Ent, 74, 4)
if(iWeaponState & WEAPONSTATE_ELITE_LEFT)
{
Check_Recoil(id, 0)
} else {
Check_Recoil(id, 1)
}
}
public fw_Weapon_WeaponIdle_Post(ent)
{
static id; id = pev(ent, pev_owner)
if(!is_user_alive(id))
return HAM_IGNORED
if(!Get_BitVar(g_Had_DualChinesePistol, id))
return HAM_IGNORED
if(get_pdata_float(ent, 48, 4) <= 0.1)
{
set_weapon_anim(id, ANIM_IDLE)
set_pdata_float(ent, 48, 20.0, 4)
}
return HAM_IGNORED
}
public fw_Item_AddToPlayer_Post(ent, id)
{
if(!pev_valid(ent))
return HAM_IGNORED
if(pev(ent, pev_impulse) == WEAPON_SECRETCODE)
{
Set_BitVar(g_Had_DualChinesePistol, id)
set_pev(ent, pev_impulse, 0)
}
return HAM_HANDLED
}
public make_shell(id, Right)
{
static Float:player_origin[3], Float:origin[3], Float:origin2[3], Float:gunorigin[3], Float:oldangles[3], Float:v_forward[3], Float:v_forward2[3], Float:v_up[3], Float:v_up2[3], Float:v_right[3], Float:v_right2[3], Float:viewoffsets[3];
pev(id,pev_v_angle, oldangles); pev(id,pev_origin,player_origin); pev(id, pev_view_ofs, viewoffsets);
engfunc(EngFunc_MakeVectors, oldangles)
global_get(glb_v_forward, v_forward); global_get(glb_v_up, v_up); global_get(glb_v_right, v_right);
global_get(glb_v_forward, v_forward2); global_get(glb_v_up, v_up2); global_get(glb_v_right, v_right2);
xs_vec_add(player_origin, viewoffsets, gunorigin);
if(!Right)
{
xs_vec_mul_scalar(v_forward, 10.3, v_forward); xs_vec_mul_scalar(v_right, -2.0, v_right);
xs_vec_mul_scalar(v_up, -3.7, v_up);
xs_vec_mul_scalar(v_forward2, 10.0, v_forward2); xs_vec_mul_scalar(v_right2, -3.0, v_right2);
xs_vec_mul_scalar(v_up2, -4.0, v_up2);
} else {
xs_vec_mul_scalar(v_forward, 10.3, v_forward); xs_vec_mul_scalar(v_right, -2.9, v_right);
xs_vec_mul_scalar(v_up, -3.7, v_up);
xs_vec_mul_scalar(v_forward2, 10.0, v_forward2); xs_vec_mul_scalar(v_right2, -3.0, v_right2);
xs_vec_mul_scalar(v_up2, -4.0, v_up2);
}
xs_vec_add(gunorigin, v_forward, origin);
xs_vec_add(gunorigin, v_forward2, origin2);
xs_vec_add(origin, v_right, origin);
xs_vec_add(origin2, v_right2, origin2);
xs_vec_add(origin, v_up, origin);
xs_vec_add(origin2, v_up2, origin2);
static Float:velocity[3]
get_speed_vector(origin2, origin, random_float(140.0, 160.0), velocity)
static angle; angle = random_num(0, 360)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_MODEL)
engfunc(EngFunc_WriteCoord, origin[0])
engfunc(EngFunc_WriteCoord,origin[1])
engfunc(EngFunc_WriteCoord,origin[2])
engfunc(EngFunc_WriteCoord,velocity[0])
engfunc(EngFunc_WriteCoord,velocity[1])
engfunc(EngFunc_WriteCoord,velocity[2])
write_angle(angle)
write_short(g_ShellId)
write_byte(1)
write_byte(20)
message_end()
}
stock make_bullet(id, Float:Origin[3])
{
// Find target
static decal; decal = random_num(41, 45)
// Put decal on "world" (a wall)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_WORLDDECAL)
engfunc(EngFunc_WriteCoord, Origin[0])
engfunc(EngFunc_WriteCoord, Origin[1])
engfunc(EngFunc_WriteCoord, Origin[2])
write_byte(decal)
message_end()
// Show sparcles
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_GUNSHOTDECAL)
engfunc(EngFunc_WriteCoord, Origin[0])
engfunc(EngFunc_WriteCoord, Origin[1])
engfunc(EngFunc_WriteCoord, Origin[2])
write_short(id)
write_byte(decal)
message_end()
}
public fake_smoke(id, trace_result)
{
static Float:vecSrc[3], Float:vecEnd[3], TE_FLAG
get_weapon_attachment(id, vecSrc)
global_get(glb_v_forward, vecEnd)
xs_vec_mul_scalar(vecEnd, 8192.0, vecEnd)
xs_vec_add(vecSrc, vecEnd, vecEnd)
get_tr2(trace_result, TR_vecEndPos, vecSrc)
get_tr2(trace_result, TR_vecPlaneNormal, vecEnd)
xs_vec_mul_scalar(vecEnd, 2.5, vecEnd)
xs_vec_add(vecSrc, vecEnd, vecEnd)
TE_FLAG |= TE_EXPLFLAG_NODLIGHTS
TE_FLAG |= TE_EXPLFLAG_NOSOUND
TE_FLAG |= TE_EXPLFLAG_NOPARTICLES
engfunc(EngFunc_MessageBegin, MSG_PAS, SVC_TEMPENTITY, vecEnd, 0)
write_byte(TE_EXPLOSION)
engfunc(EngFunc_WriteCoord, vecEnd[0])
engfunc(EngFunc_WriteCoord, vecEnd[1])
engfunc(EngFunc_WriteCoord, vecEnd[2] - 10.0)
write_short(g_smokepuff_id)
write_byte(2)
write_byte(50)
write_byte(TE_FLAG)
message_end()
}
stock get_weapon_attachment(id, Float:output[3], Float:fDis = 40.0)
{
static Float:vfEnd[3], viEnd[3]
get_user_origin(id, viEnd, 3)
IVecFVec(viEnd, vfEnd)
static Float:fOrigin[3], Float:fAngle[3]
pev(id, pev_origin, fOrigin)
pev(id, pev_view_ofs, fAngle)
xs_vec_add(fOrigin, fAngle, fOrigin)
static Float:fAttack[3]
xs_vec_sub(vfEnd, fOrigin, fAttack)
xs_vec_sub(vfEnd, fOrigin, fAttack)
static Float:fRate
fRate = fDis / vector_length(fAttack)
xs_vec_mul_scalar(fAttack, fRate, fAttack)
xs_vec_add(fOrigin, fAttack, output)
}
stock get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speed, Float:new_velocity[3])
{
new_velocity[0] = origin2[0] - origin1[0]
new_velocity[1] = origin2[1] - origin1[1]
new_velocity[2] = origin2[2] - origin1[2]
static Float:num; num = floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2]))
new_velocity[0] *= num
new_velocity[1] *= num
new_velocity[2] *= num
return 1;
}
stock set_weapon_timeidle(id, CSWID, Float:TimeIdle)
{
static Ent; Ent = fm_get_user_weapon_entity(id, CSWID)
if(!pev_valid(Ent))
return
set_pdata_float(Ent, 46, TimeIdle, 4)
set_pdata_float(Ent, 47, TimeIdle, 4)
set_pdata_float(Ent, 48, TimeIdle + 1.0, 4)
}
stock set_player_nextattack(id, Float:Time) set_pdata_float(id, 83, Time, 5)
stock set_weapon_anim(id, anim)
{
set_pev(id, pev_weaponanim, anim)
message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, {0, 0, 0}, id)
write_byte(anim)
write_byte(pev(id, pev_body))
message_end()
}
-
- Veteran Member
- Posts: 407
- Joined: 5 years ago
- Contact:
Last One : Poison Gun
_____________________
finally i finished
enjoy
_____________________
Code: Select all
#include <engine>
#include <fakemeta_util>
#include <cstrike>
#include <fun>
#include <zombie_escape>
#include <ze_vip>
#define PLUGIN "[CSO] Poison Gun"
#define VERSION "2015"
#define AUTHOR "Dias Pendragon Leon"
#define CSW_POISONGUN CSW_M249
#define weapon_poisongun "weapon_m249"
#define DAMAGE 38
#define FIRE_SPEED 960.0
#define RECOIL 0.0
#define CLIP 100
#define BPAMMO 200
#define AFTERPOISON_TIME 10.0
#define AFTERPOISON_DAMAGE 25
#define MODEL_V "models/v_poisongun.mdl"
#define MODEL_P "models/p_poisongun.mdl"
#define MODEL_W "models/w_poisongun.mdl"
#define DEFAULT_W_MODEL "models/w_m249.mdl"
#define POISON_CLASSNAME "poisonu"
new const WeaponSounds[7][] =
{
"weapons/poisongun-1.wav",
"weapons/poisongun-2.wav",
"weapons/flamegun_draw.wav",
"weapons/flamegun_clipin1.wav",
"weapons/flamegun_clipin2.wav",
"weapons/flamegun_clipout1.wav",
"weapons/flamegun_clipout2.wav"
}
new const WeaponResources[5][] =
{
"sprites/ef_smoke_poison.spr", // Fire Effect
"sprites/ef_smoke_poison.spr", // Burn Effect
"sprites/weapon_poisongun.txt",
"sprites/640hud7_2.spr",
"sprites/640hud75_2.spr"
}
enum
{
ANIM_IDLE = 0,
ANIM_SHOOT,
ANIM_SHOOT_END,
ANIM_RELOAD,
ANIM_DRAW
}
// Marcros
#define Get_BitVar(%1,%2) (%1 & (1 << (%2 & 31)))
#define Set_BitVar(%1,%2) (%1 |= (1 << (%2 & 31)));
#define UnSet_BitVar(%1,%2) (%1 &= ~(1 << (%2 & 31)));
// Vars
new g_PoisonGun
new g_Had_PoisonGun, g_WeaponEnt, Float:g_PunchAngles[33]
new g_MsgCurWeapon, g_MsgWeaponList
// Safety
new g_HamBot
new g_IsConnected, g_IsAlive, g_PlayerWeapon[33]
new item
new item_name = "Poison Gun"
new item_cost = 7
new item_teams = 0
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
// Your highness!
Register_SafetyFunc()
// Forward
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
register_forward(FM_SetModel, "fw_SetModel")
register_forward(FM_PlaybackEvent, "fw_PlaybackEvent")
register_forward(FM_CmdStart, "fw_CmdStart")
register_forward(FM_PrecacheEvent, "fw_PrecacheEvent_Post", 1)
// Engine
register_think(POISON_CLASSNAME, "fw_Fire_Think")
register_touch(POISON_CLASSNAME, "*", "fw_Fire_Touch")
register_think("afterpoison", "fw_FireBurn_Think")
// Hams
RegisterHam(Ham_Item_Deploy, weapon_poisongun, "fw_Item_Deploy_Post", 1)
RegisterHam(Ham_Item_AddToPlayer, weapon_poisongun, "fw_Item_AddToPlayer_Post", 1)
RegisterHam(Ham_TraceAttack, "player", "fw_TraceAttack")
RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, weapon_poisongun, "fw_Weapon_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, weapon_poisongun, "fw_Weapon_PrimaryAttack_Post", 1)
g_MsgCurWeapon = get_user_msgid("CurWeapon")
g_MsgWeaponList = get_user_msgid("WeaponList")
item = ze_register_item(item_name,item_cost,item_teams)
register_clcmd("weapon_poisongun", "Hook_Weapon")
}
public ze_select_item_pre(id,itemid)
{
// This not our item?
if (itemid != item)
return ZE_ITEM_AVAILABLE
// Available for V.I.P only, So don't show it for others
if (!(ze_get_vip_flags(id) & VIP_A))
return ZE_ITEM_DONT_SHOW
// Available for Humans only, So don't show it for zombies
if (ze_is_user_zombie(id)
return ZE_ITEM_DONT_SHOW
// Finally return that it's available
return ZE_ITEM_AVAILABLE
}
public ze_select_item_post(id,itemid)
{
if(itemid != item)
return
Get_PoisonGun(id)
}
public plugin_precache()
{
precache_model(MODEL_V)
precache_model(MODEL_P)
precache_model(MODEL_W)
for(new i = 0; i < sizeof(WeaponSounds); i++)
precache_sound(WeaponSounds[i])
for(new i = 0; i < sizeof(WeaponResources); i++)
{
if(i == 2) precache_generic(WeaponResources[i])
else precache_model(WeaponResources[i])
}
}
public fw_PrecacheEvent_Post(type, const name[])
{
if(equal("events/m249.sc", name))
g_WeaponEnt = get_orig_retval()
}
public client_putinserver(id)
{
Safety_Connected(id)
if(!g_HamBot && is_user_bot(id))
{
g_HamBot = 1
set_task(0.1, "Register_HamBot", id)
}
}
public Register_HamBot(id)
{
Register_SafetyFuncBot(id)
RegisterHamFromEntity(Ham_TraceAttack, id, "fw_TraceAttack")
}
public zeli_base_register(Ent, Team)
{
RegisterHamFromEntity(Ham_TraceAttack, Ent, "fw_TraceAttack")
}
public client_disconnect(id)
{
Safety_Disconnected(id)
}
public Hook_Weapon(id)
{
engclient_cmd(id, weapon_poisongun)
return PLUGIN_HANDLED
}
// public zeli_user_spawned -> Remove_AfterPoison(id)
public zeli_weapon_selected(id, ItemID, ClassID)
{
if(ItemID == g_PoisonGun) Get_PoisonGun(id)
}
public zeli_weapon_removed(id, ItemID)
{
if(ItemID == g_PoisonGun) Remove_PoisonGun(id)
}
public Get_PoisonGun(id)
{
Set_BitVar(g_Had_PoisonGun, id)
give_item(id, weapon_poisongun)
static Ent; Ent = fm_get_user_weapon_entity(id, CSW_POISONGUN)
if(pev_valid(Ent)) cs_set_weapon_ammo(Ent, CLIP)
message_begin(MSG_ONE_UNRELIABLE, g_MsgCurWeapon, _, id)
write_byte(1)
write_byte(CSW_POISONGUN)
write_byte(CLIP)
message_end()
cs_set_user_bpammo(id, CSW_POISONGUN, BPAMMO)
}
public Remove_PoisonGun(id)
{
UnSet_BitVar(g_Had_PoisonGun, id)
}
public fw_UpdateClientData_Post(id, sendweapons, cd_handle)
{
if(!is_alive(id))
return FMRES_IGNORED
if(get_player_weapon(id) != CSW_POISONGUN || !Get_BitVar(g_Had_PoisonGun, id))
return FMRES_IGNORED
set_cd(cd_handle, CD_flNextAttack, get_gametime() + 0.001)
return FMRES_HANDLED
}
public fw_SetModel(entity, model[])
{
if(!pev_valid(entity))
return FMRES_IGNORED
static szClassName[33]
pev(entity, pev_classname, szClassName, charsmax(szClassName))
if(!equal(szClassName, "weaponbox"))
return FMRES_IGNORED
static id
id = pev(entity, pev_owner)
if(equal(model, DEFAULT_W_MODEL))
{
static weapon; weapon = fm_find_ent_by_owner(-1, weapon_poisongun, entity)
if(!pev_valid(weapon))
return FMRES_IGNORED
if(Get_BitVar(g_Had_PoisonGun, id))
{
set_pev(weapon, pev_impulse, 1562015)
engfunc(EngFunc_SetModel, entity, MODEL_W)
UnSet_BitVar(g_Had_PoisonGun, id)
return FMRES_SUPERCEDE
}
}
return FMRES_IGNORED
}
public fw_PlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
if(!is_alive(invoker))
return FMRES_IGNORED
if(get_player_weapon(invoker) != CSW_POISONGUN || !Get_BitVar(g_Had_PoisonGun, invoker))
return FMRES_IGNORED
if(eventid == g_WeaponEnt)
{
playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
if(pev(invoker, pev_weaponanim) != ANIM_SHOOT) Set_WeaponAnim(invoker, ANIM_SHOOT)
return FMRES_SUPERCEDE
}
return FMRES_HANDLED
}
public fw_CmdStart(id, uc_handle, seed)
{
if(!is_alive(id))
return FMRES_IGNORED
if(get_player_weapon(id) != CSW_POISONGUN || !Get_BitVar(g_Had_PoisonGun, id))
return FMRES_IGNORED
static PressedButton
PressedButton = get_uc(uc_handle, UC_Buttons)
if(!(PressedButton & IN_ATTACK))
{
if((pev(id, pev_oldbuttons) & IN_ATTACK) && pev(id, pev_weaponanim) == ANIM_SHOOT)
{
static weapon; weapon = fm_get_user_weapon_entity(id, CSW_POISONGUN)
if(pev_valid(weapon)) set_pdata_float(weapon, 48, 2.0, 4)
Set_WeaponAnim(id, ANIM_SHOOT_END)
emit_sound(id, CHAN_WEAPON, WeaponSounds[1], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
}
}
return FMRES_HANDLED
}
public fw_Item_Deploy_Post(Ent)
{
if(pev_valid(Ent) != 2)
return
static Id; Id = get_pdata_cbase(Ent, 41, 4)
if(get_pdata_cbase(Id, 373) != Ent)
return
if(!Get_BitVar(g_Had_PoisonGun, Id))
return
set_pev(Id, pev_viewmodel2, MODEL_V)
set_pev(Id, pev_weaponmodel2, MODEL_P)
}
public fw_Item_AddToPlayer_Post(Ent, id)
{
if(!pev_valid(Ent))
return HAM_IGNORED
if(pev(Ent, pev_impulse) == 1562015)
{
Set_BitVar(g_Had_PoisonGun, id)
set_pev(Ent, pev_impulse, 0)
}
if(Get_BitVar(g_Had_PoisonGun, id))
{
message_begin(MSG_ONE_UNRELIABLE, g_MsgWeaponList, _, id)
write_string("weapon_poisongun")
write_byte(3)
write_byte(200)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(4)
write_byte(CSW_POISONGUN)
write_byte(0)
message_end()
}
return HAM_HANDLED
}
public fw_TraceAttack(Ent, Attacker, Float:Damage, Float:Dir[3], ptr, DamageType)
{
if(!is_alive(Attacker))
return HAM_IGNORED
if(get_player_weapon(Attacker) != CSW_POISONGUN || !Get_BitVar(g_Had_PoisonGun, Attacker))
return HAM_IGNORED
return HAM_SUPERCEDE
}
public CreateFire(id, Float:Speed)
{
new iEnt = create_entity("env_sprite")
if(!pev_valid(iEnt)) return
static Float:vfAngle[3], Float:MyOrigin[3]
static Float:Origin[3], Float:TargetOrigin[3], Float:Velocity[3]
get_position(id, 40.0, 5.0, -5.0, Origin)
get_position(id, 1024.0, 0.0, 0.0, TargetOrigin)
pev(id, pev_angles, vfAngle)
pev(id, pev_origin, MyOrigin)
vfAngle[2] = float(random(18) * 20)
// set info for ent
set_pev(iEnt, pev_movetype, MOVETYPE_FLY)
set_pev(iEnt, pev_rendermode, kRenderTransAdd)
set_pev(iEnt, pev_renderamt, 160.0)
set_pev(iEnt, pev_fuser1, get_gametime() + 1.0) // time remove
set_pev(iEnt, pev_scale, 0.25)
set_pev(iEnt, pev_nextthink, get_gametime() + 0.05)
entity_set_string(iEnt, EV_SZ_classname, POISON_CLASSNAME)
engfunc(EngFunc_SetModel, iEnt, WeaponResources[0])
set_pev(iEnt, pev_mins, Float:{-1.0, -1.0, -1.0})
set_pev(iEnt, pev_maxs, Float:{1.0, 1.0, 1.0})
set_pev(iEnt, pev_origin, Origin)
set_pev(iEnt, pev_gravity, 0.01)
set_pev(iEnt, pev_angles, vfAngle)
set_pev(iEnt, pev_solid, SOLID_TRIGGER)
set_pev(iEnt, pev_owner, id)
set_pev(iEnt, pev_frame, 0.0)
set_pev(iEnt, pev_iuser2, get_user_team(id))
get_speed_vector(Origin, TargetOrigin, Speed, Velocity)
set_pev(iEnt, pev_velocity, Velocity)
emit_sound(iEnt, CHAN_BODY, WeaponSounds[0], 1.0, ATTN_NORM, 0, PITCH_NORM)
}
public fw_Fire_Think(iEnt)
{
if(!pev_valid(iEnt))
return
static Float:fFrame, Float:fScale
pev(iEnt, pev_frame, fFrame)
pev(iEnt, pev_scale, fScale)
// effect exp
if(pev(iEnt, pev_movetype) == MOVETYPE_NONE)
{
fFrame += 1.5
fScale += 0.1
fScale = floatmin(fScale, 1.75)
if(fFrame > 38.0)
{
engfunc(EngFunc_RemoveEntity, iEnt)
return
}
set_pev(iEnt, pev_nextthink, get_gametime() + 0.025)
} else {
fFrame += 1.75
fFrame = floatmin(38.0, fFrame)
fScale += 0.15
fScale = floatmin(fScale, 1.75)
set_pev(iEnt, pev_nextthink, get_gametime() + 0.05)
}
set_pev(iEnt, pev_frame, fFrame)
set_pev(iEnt, pev_scale, fScale)
// time remove
static Float:fTimeRemove
pev(iEnt, pev_fuser1, fTimeRemove)
if (get_gametime() >= fTimeRemove)
{
engfunc(EngFunc_RemoveEntity, iEnt)
return;
}
}
public fw_Fire_Touch(ent, id)
{
if(!pev_valid(ent))
return
if(pev_valid(id))
{
static Classname[32]
pev(id, pev_classname, Classname, sizeof(Classname))
if(equal(Classname, POISON_CLASSNAME)) return
else if(is_alive(id))
{
static EntTeam; EntTeam = pev(ent, pev_iuser2)
if(get_user_team(id) != EntTeam)
{
static Attacker; Attacker = pev(ent, pev_owner)
if(is_connected(Attacker))
{
ExecuteHamB(Ham_TakeDamage, id, 0, Attacker, float(DAMAGE), DMG_BULLET)
if(is_alive(id)) Make_AfterPoison(id, Attacker, AFTERPOISON_TIME, AFTERPOISON_DAMAGE)
}
}
}
}
set_pev(ent, pev_movetype, MOVETYPE_NONE)
set_pev(ent, pev_solid, SOLID_NOT)
}
public Make_AfterPoison(id, attacker, Float:Time, Damage)
{
static Ent; Ent = fm_find_ent_by_owner(-1, "afterpoison", id)
if(!pev_valid(Ent))
{
new iEnt = create_entity("env_sprite")
static Float:MyOrigin[3]
pev(id, pev_origin, MyOrigin)
// set info for ent
set_pev(iEnt, pev_movetype, MOVETYPE_FLY)
set_pev(iEnt, pev_rendermode, kRenderTransAdd)
set_pev(iEnt, pev_renderamt, 250.0)
set_pev(iEnt, pev_scale, 0.375)
set_pev(iEnt, pev_fuser1, get_gametime() + Time) // time remove
set_pev(iEnt, pev_iuser1, Damage)
entity_set_string(iEnt, EV_SZ_classname, "afterpoison")
engfunc(EngFunc_SetModel, iEnt, WeaponResources[1])
set_pev(iEnt, pev_origin, MyOrigin)
set_pev(iEnt, pev_owner, id)
set_pev(iEnt, pev_aiment, id)
set_pev(iEnt, pev_frame, 0.0)
set_pev(iEnt, pev_iuser4, attacker)
set_pev(iEnt, pev_nextthink, get_gametime() + 0.05)
} else {
set_pev(Ent, pev_fuser1, get_gametime() + Time) // time remove
set_pev(Ent, pev_iuser1, Damage)
set_pev(Ent, pev_nextthink, get_gametime() + 0.05)
}
}
public Remove_AfterPoison(id)
{
static Ent; Ent = fm_find_ent_by_owner(-1, "afterpoison", id)
if(pev_valid(Ent) == 2)
{
set_pev(Ent, pev_nextthink, get_gametime() + 0.05)
set_pev(Ent, pev_flags, FL_KILLME)
}
}
public fw_FireBurn_Think(iEnt)
{
if(!pev_valid(iEnt))
return
static Float:fFrame
pev(iEnt, pev_frame, fFrame)
// effect exp
fFrame += 1.0
if(fFrame > 7.0) fFrame = 0.0
set_pev(iEnt, pev_frame, fFrame)
set_pev(iEnt, pev_nextthink, get_gametime() + 0.05)
static id; id = pev(iEnt, pev_owner)
static attacker; attacker = pev(iEnt, pev_iuser4)
if(!is_alive(id))
{
engfunc(EngFunc_RemoveEntity, iEnt)
return;
}
if(!is_connected(attacker))
{
engfunc(EngFunc_RemoveEntity, iEnt)
return;
}
if(get_gametime() - 2.0 > pev(iEnt, pev_fuser2))
{
ExecuteHamB(Ham_TakeDamage, id, 0, attacker, 0.0, DMG_BURN)
if((get_user_health(id) - pev(iEnt, pev_iuser1)) > 0) set_user_health(id, get_user_health(id) - pev(iEnt, pev_iuser1))
else ExecuteHamB(Ham_TakeDamage, id, 0, attacker, pev(iEnt, pev_iuser1) * 10.0, DMG_BURN)
set_pev(iEnt, pev_fuser2, get_gametime())
}
// time remove
static Float:fTimeRemove
pev(iEnt, pev_fuser1, fTimeRemove)
if (get_gametime() >= fTimeRemove)
{
engfunc(EngFunc_RemoveEntity, iEnt)
return;
}
}
public fw_Weapon_PrimaryAttack(ent)
{
static id; id = pev(ent, pev_owner)
pev(id, pev_punchangle, g_PunchAngles[id])
return HAM_IGNORED
}
public fw_Weapon_PrimaryAttack_Post(ent)
{
static id; id = pev(ent, pev_owner)
if(get_player_weapon(id) == CSW_POISONGUN && Get_BitVar(g_Had_PoisonGun, id) && cs_get_weapon_ammo(ent) > 0)
{
static Float:push[3]
pev(id, pev_punchangle, push)
xs_vec_sub(push, g_PunchAngles[id], push)
xs_vec_mul_scalar(push, RECOIL, push)
xs_vec_add(push, g_PunchAngles[id], push)
set_pev(id, pev_punchangle, push)
CreateFire(id, FIRE_SPEED)
} else {
static Float:push[3]
pev(id, pev_punchangle, push)
xs_vec_sub(push, g_PunchAngles[id], push)
xs_vec_mul_scalar(push, 0.0, push)
xs_vec_add(push, g_PunchAngles[id], push)
set_pev(id, pev_punchangle, push)
}
return HAM_IGNORED
}
stock Set_WeaponIdleTime(id, WeaponId ,Float:TimeIdle)
{
static entwpn; entwpn = fm_get_user_weapon_entity(id, WeaponId)
if(!pev_valid(entwpn))
return
set_pdata_float(entwpn, 46, TimeIdle, 4)
set_pdata_float(entwpn, 47, TimeIdle, 4)
set_pdata_float(entwpn, 48, TimeIdle + 0.5, 4)
}
stock Set_PlayerNextAttack(id, Float:nexttime)
{
set_pdata_float(id, 83, nexttime, 5)
}
stock Set_WeaponAnim(id, anim)
{
set_pev(id, pev_weaponanim, anim)
message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, {0, 0, 0}, id)
write_byte(anim)
write_byte(pev(id, pev_body))
message_end()
}
stock get_position(id,Float:forw, Float:right, Float:up, Float:vStart[])
{
new Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3]
pev(id, pev_origin, vOrigin)
pev(id, pev_view_ofs,vUp) //for player
xs_vec_add(vOrigin,vUp,vOrigin)
pev(id, pev_v_angle, vAngle) // if normal entity ,use pev_angles
angle_vector(vAngle,ANGLEVECTOR_FORWARD,vForward) //or use EngFunc_AngleVectors
angle_vector(vAngle,ANGLEVECTOR_RIGHT,vRight)
angle_vector(vAngle,ANGLEVECTOR_UP,vUp)
vStart[0] = vOrigin[0] + vForward[0] * forw + vRight[0] * right + vUp[0] * up
vStart[1] = vOrigin[1] + vForward[1] * forw + vRight[1] * right + vUp[1] * up
vStart[2] = vOrigin[2] + vForward[2] * forw + vRight[2] * right + vUp[2] * up
}
stock get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speed, Float:new_velocity[3])
{
new_velocity[0] = origin2[0] - origin1[0]
new_velocity[1] = origin2[1] - origin1[1]
new_velocity[2] = origin2[2] - origin1[2]
new Float:num = floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2]))
new_velocity[0] *= num
new_velocity[1] *= num
new_velocity[2] *= num
return 1;
}
stock get_weapon_attachment(id, Float:output[3], Float:fDis = 40.0)
{
static Float:vfEnd[3], viEnd[3]
get_user_origin(id, viEnd, 3)
IVecFVec(viEnd, vfEnd)
static Float:fOrigin[3], Float:fAngle[3]
pev(id, pev_origin, fOrigin)
pev(id, pev_view_ofs, fAngle)
xs_vec_add(fOrigin, fAngle, fOrigin)
static Float:fAttack[3]
xs_vec_sub(vfEnd, fOrigin, fAttack)
xs_vec_sub(vfEnd, fOrigin, fAttack)
static Float:fRate
fRate = fDis / vector_length(fAttack)
xs_vec_mul_scalar(fAttack, fRate, fAttack)
xs_vec_add(fOrigin, fAttack, output)
}
/* ===============================
------------- SAFETY -------------
=================================*/
public Register_SafetyFunc()
{
register_event("CurWeapon", "Safety_CurWeapon", "be", "1=1")
RegisterHam(Ham_Spawn, "player", "fw_Safety_Spawn_Post", 1)
RegisterHam(Ham_Killed, "player", "fw_Safety_Killed_Post", 1)
}
public Register_SafetyFuncBot(id)
{
RegisterHamFromEntity(Ham_Spawn, id, "fw_Safety_Spawn_Post", 1)
RegisterHamFromEntity(Ham_Killed, id, "fw_Safety_Killed_Post", 1)
}
public Safety_Connected(id)
{
Set_BitVar(g_IsConnected, id)
UnSet_BitVar(g_IsAlive, id)
g_PlayerWeapon[id] = 0
}
public Safety_Disconnected(id)
{
UnSet_BitVar(g_IsConnected, id)
UnSet_BitVar(g_IsAlive, id)
g_PlayerWeapon[id] = 0
}
public Safety_CurWeapon(id)
{
if(!is_alive(id))
return
static CSW; CSW = read_data(2)
if(g_PlayerWeapon[id] != CSW) g_PlayerWeapon[id] = CSW
}
public fw_Safety_Spawn_Post(id)
{
if(!is_user_alive(id))
return
Set_BitVar(g_IsAlive, id)
}
public fw_Safety_Killed_Post(id)
{
UnSet_BitVar(g_IsAlive, id)
}
public is_connected(id)
{
if(!(1 <= id <= 32))
return 0
if(!Get_BitVar(g_IsConnected, id))
return 0
return 1
}
public is_alive(id)
{
if(!is_connected(id))
return 0
if(!Get_BitVar(g_IsAlive, id))
return 0
return 1
}
public get_player_weapon(id)
{
if(!is_alive(id))
return 0
return g_PlayerWeapon[id]
}
// ===================== STOCK... =======================
// ======================================================
enjoy
-
- Veteran Member
- Posts: 407
- Joined: 5 years ago
- Contact:
thanks bro
but i don't have the models , sprites and sounds
i just converted the codes
Create an account or sign in to join the discussion
You need to be a member in order to post a reply
Create an account
Not a member? register to join our community
Members can start their own topics & subscribe to topics
It’s free and only takes a minute
Sign in
Who is online
Users browsing this forum: No registered users and 5 guests