- #include <zombie_escape>
- // Setting File
- new const ZE_SETTING_RESOURCES[] = "zombie_escape.ini"
- // Defines
- #define MODEL_MAX_LENGTH 64
- #define SOUND_MAX_LENGTH 64
- #define SPRITE_MAX_LENGTH 64
- #define TASK_FROST_REMOVE 200
- #define ID_FROST_REMOVE (taskid - TASK_FROST_REMOVE)
- #define TASK_FREEZE 2018
- // Default Sounds
- new const szFrostGrenadeExplodeSound[][] =
- {
- "warcraft3/frostnova.wav"
- }
- new const szFrostGrenadePlayerSound[][] =
- {
- "warcraft3/impalehit.wav"
- }
- new const szFrostGrenadeBreakSound[][] =
- {
- "warcraft3/impalelaunch1.wav"
- }
- // Default Models
- new g_v_szFrostGrenadeModel[MODEL_MAX_LENGTH] = "models/zombie_escape/v_grenade_frost.mdl"
- new g_p_szFrostGrenadeModel[MODEL_MAX_LENGTH] = "models/zombie_escape/p_grenade_frost.mdl"
- new g_w_szFrostGrenadeModel[MODEL_MAX_LENGTH] = "models/zombie_escape/w_grenade_frost.mdl"
- // Default Sprites
- new g_szGrenadeTrailSprite[SPRITE_MAX_LENGTH] = "sprites/laserbeam.spr"
- new g_szGrenadeRingSprite[SPRITE_MAX_LENGTH] = "sprites/shockwave.spr"
- new g_szGrenadeGlassSprite[SPRITE_MAX_LENGTH] = "models/glassgibs.mdl"
- // Dynamic Arrays
- new Array:g_szFrostGrenadeExplodeSound
- new Array:g_szFrostGrenadePlayerSound
- new Array:g_szFrostGrenadeBreakSound
- // Forwards
- enum _:TOTAL_FORWARDS
- {
- FW_USER_FREEZE_PRE = 0,
- FW_USER_UNFROZEN
- }
- new g_iForwards[TOTAL_FORWARDS]
- new g_iForwardReturn
- // Variables
- new bool:g_bIsFrozen[33],
- bool:g_bZombieReleased,
- g_iFrozenRenderingFx[33],
- Float:g_fFrozenRenderingColor[33][3],
- g_iFrozenRenderingRender[33],
- Float:g_fFrozenRenderingAmount[33],
- g_iMaxClients
- // Sprites
- new g_iTrailSpr,
- g_iExplodeSpr,
- g_iGlassSpr
- // Cvar
- new g_pCvarFrostDuration,
- g_pCvarFrostHudIcon,
- g_pCvarFrozenDamage,
- g_pCvarFrostRadius,
- g_pCvarHitType
- public plugin_init()
- {
- register_plugin("[ZE] Frost Nade", ZE_VERSION, AUTHORS)
- // Hook Chains
- RegisterHookChain(RG_CBasePlayer_TraceAttack, "Fw_TraceAttack_Pre", 0)
- RegisterHookChain(RG_CBasePlayer_Killed, "Fw_PlayerKilled_Post", 1)
- RegisterHookChain(RG_CBasePlayer_PreThink, "Fw_PreThink_Post", 1)
- // Events
- register_event("HLTV", "New_Round", "a", "1=0", "2=0")
- // Hams
- RegisterHam(Ham_Think, "grenade", "Fw_ThinkGrenade_Post", 1)
- // Fakemeta
- register_forward(FM_SetModel, "Fw_SetModel_Post", 1)
- // Forwards
- g_iForwards[FW_USER_FREEZE_PRE] = CreateMultiForward("ze_frost_pre", ET_CONTINUE, FP_CELL)
- g_iForwards[FW_USER_UNFROZEN] = CreateMultiForward("ze_frost_unfreeze", ET_IGNORE, FP_CELL)
- // Cvars
- g_pCvarFrostDuration = register_cvar("ze_frost_duration", "3")
- g_pCvarFrostHudIcon = register_cvar("ze_frost_hud_icon", "1")
- g_pCvarFrozenDamage = register_cvar("ze_freeze_damage", "0")
- g_pCvarFrostRadius = register_cvar("ze_freeze_radius", "240.0")
- g_pCvarHitType = register_cvar("ze_freeze_hit_type", "0")
- // Static Values
- g_iMaxClients = get_member_game(m_nMaxPlayers)
- }
- public plugin_natives()
- {
- register_native("ze_zombie_in_forst", "native_ze_zombie_in_forst", 1)
- register_native("ze_set_frost_grenade", "native_ze_set_frost_grenade", 1)
- }
- public native_ze_zombie_in_forst(id)
- {
- if (!is_user_alive(id))
- {
- return -1
- }
- return g_bIsFrozen[id]
- }
- public native_ze_set_frost_grenade(id, set)
- {
- if (!is_user_alive(id))
- {
- log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player (%d)", id)
- return -1;
- }
- // Unfreeze
- if (!set)
- {
- // Not frozen
- if (!g_bIsFrozen[id])
- return true
- // Remove freeze right away and stop the task
- RemoveFreeze(id+TASK_FROST_REMOVE)
- remove_task(id+TASK_FROST_REMOVE)
- return true
- }
- return set_freeze(id)
- }
- public plugin_precache()
- {
- // Initialize arrays
- g_szFrostGrenadeExplodeSound = ArrayCreate(SOUND_MAX_LENGTH, 1)
- g_szFrostGrenadePlayerSound = ArrayCreate(SOUND_MAX_LENGTH, 1)
- g_szFrostGrenadeBreakSound = ArrayCreate(SOUND_MAX_LENGTH, 1)
- // Load from external file
- amx_load_setting_string_arr(ZE_SETTING_RESOURCES, "Sounds", "FROST GRENADE EXPLODE", g_szFrostGrenadeExplodeSound)
- amx_load_setting_string_arr(ZE_SETTING_RESOURCES, "Sounds", "FROST GRENADE PLAYER", g_szFrostGrenadePlayerSound)
- amx_load_setting_string_arr(ZE_SETTING_RESOURCES, "Sounds", "FROST GRENADE BREAK", g_szFrostGrenadeBreakSound)
- // If we couldn't load custom sounds from file, use and save default ones
- new iIndex
- if (ArraySize(g_szFrostGrenadeExplodeSound) == 0)
- {
- for (iIndex = 0; iIndex < sizeof szFrostGrenadeExplodeSound; iIndex++)
- ArrayPushString(g_szFrostGrenadeExplodeSound, szFrostGrenadeExplodeSound[iIndex])
- // Save to external file
- amx_save_setting_string_arr(ZE_SETTING_RESOURCES, "Sounds", "FROST GRENADE EXPLODE", g_szFrostGrenadeExplodeSound)
- }
- if (ArraySize(g_szFrostGrenadePlayerSound) == 0)
- {
- for (iIndex = 0; iIndex < sizeof szFrostGrenadePlayerSound; iIndex++)
- ArrayPushString(g_szFrostGrenadePlayerSound, szFrostGrenadePlayerSound[iIndex])
- // Save to external file
- amx_save_setting_string_arr(ZE_SETTING_RESOURCES, "Sounds", "FROST GRENADE PLAYER", g_szFrostGrenadePlayerSound)
- }
- if (ArraySize(g_szFrostGrenadeBreakSound) == 0)
- {
- for (iIndex = 0; iIndex < sizeof szFrostGrenadeBreakSound; iIndex++)
- ArrayPushString(g_szFrostGrenadeBreakSound, szFrostGrenadeBreakSound[iIndex])
- // Save to external file
- amx_save_setting_string_arr(ZE_SETTING_RESOURCES, "Sounds", "FROST GRENADE BREAK", g_szFrostGrenadeBreakSound)
- }
- // Load from external file, save if not found
- if (!amx_load_setting_string(ZE_SETTING_RESOURCES, "Weapon Models", "V_GRENADE FROST", g_v_szFrostGrenadeModel, charsmax(g_v_szFrostGrenadeModel)))
- amx_save_setting_string(ZE_SETTING_RESOURCES, "Weapon Models", "V_GRENADE FROST", g_v_szFrostGrenadeModel)
- if (!amx_load_setting_string(ZE_SETTING_RESOURCES, "Weapon Models", "P_GRENADE FROST", g_p_szFrostGrenadeModel, charsmax(g_p_szFrostGrenadeModel)))
- amx_save_setting_string(ZE_SETTING_RESOURCES, "Weapon Models", "P_GRENADE FROST", g_p_szFrostGrenadeModel)
- if (!amx_load_setting_string(ZE_SETTING_RESOURCES, "Weapon Models", "W_GRENADE FROST", g_w_szFrostGrenadeModel, charsmax(g_w_szFrostGrenadeModel)))
- amx_save_setting_string(ZE_SETTING_RESOURCES, "Weapon Models", "W_GRENADE FROST", g_w_szFrostGrenadeModel)
- if (!amx_load_setting_string(ZE_SETTING_RESOURCES, "Grenade Sprites", "TRAIL", g_szGrenadeTrailSprite, charsmax(g_szGrenadeTrailSprite)))
- amx_save_setting_string(ZE_SETTING_RESOURCES, "Grenade Sprites", "TRAIL", g_szGrenadeTrailSprite)
- if (!amx_load_setting_string(ZE_SETTING_RESOURCES, "Grenade Sprites", "RING", g_szGrenadeRingSprite, charsmax(g_szGrenadeRingSprite)))
- amx_save_setting_string(ZE_SETTING_RESOURCES, "Grenade Sprites", "RING", g_szGrenadeRingSprite)
- if (!amx_load_setting_string(ZE_SETTING_RESOURCES, "Grenade Sprites", "GLASS", g_szGrenadeGlassSprite, charsmax(g_szGrenadeGlassSprite)))
- amx_save_setting_string(ZE_SETTING_RESOURCES, "Grenade Sprites", "GLASS", g_szGrenadeGlassSprite)
- // Precache sounds
- new szSound[SOUND_MAX_LENGTH]
- for (iIndex = 0; iIndex < ArraySize(g_szFrostGrenadeExplodeSound); iIndex++)
- {
- ArrayGetString(g_szFrostGrenadeExplodeSound, iIndex, szSound, charsmax(szSound))
- precache_sound(szSound)
- }
- for (iIndex = 0; iIndex < ArraySize(g_szFrostGrenadePlayerSound); iIndex++)
- {
- ArrayGetString(g_szFrostGrenadePlayerSound, iIndex, szSound, charsmax(szSound))
- precache_sound(szSound)
- }
- for (iIndex = 0; iIndex < ArraySize(g_szFrostGrenadeBreakSound); iIndex++)
- {
- ArrayGetString(g_szFrostGrenadeBreakSound, iIndex, szSound, charsmax(szSound))
- precache_sound(szSound)
- }
- // Precache models
- precache_model(g_v_szFrostGrenadeModel)
- precache_model(g_p_szFrostGrenadeModel)
- precache_model(g_w_szFrostGrenadeModel)
- // Precache sprites
- g_iTrailSpr = precache_model(g_szGrenadeTrailSprite)
- g_iExplodeSpr = precache_model(g_szGrenadeRingSprite)
- g_iGlassSpr = precache_model(g_szGrenadeGlassSprite)
- }
- public ze_user_humanized(id)
- {
- // Set custom grenade model
- cs_set_player_view_model(id, CSW_FLASHBANG, g_v_szFrostGrenadeModel)
- cs_set_player_weap_model(id, CSW_FLASHBANG, g_p_szFrostGrenadeModel)
- cs_set_player_view_model(id, CSW_SMOKEGRENADE, g_v_szFrostGrenadeModel)
- cs_set_player_weap_model(id, CSW_SMOKEGRENADE, g_p_szFrostGrenadeModel)
- // If frozen, remove freeze after player is cured
- if (g_bIsFrozen[id])
- {
- // Update rendering values first
- ApplyFrozenRendering(id)
- // Remove freeze right away and stop the task
- RemoveFreeze(id+TASK_FROST_REMOVE)
- remove_task(id+TASK_FROST_REMOVE)
- }
- }
- public Fw_PreThink_Post(id)
- {
- if (!ze_is_user_zombie(id))
- return
- if (g_bIsFrozen[id] && g_bZombieReleased)
- {
- // Stop and Freeze Zombie
- set_entvar(id, var_velocity, Float:{0.0,0.0,0.0})
- set_entvar(id, var_maxspeed, 1.0)
- ApplyFrozenRendering(id)
- }
- }
- public client_disconnected(id)
- {
- g_bIsFrozen[id] = false
- remove_task(id+TASK_FROST_REMOVE)
- }
- public New_Round()
- {
- remove_task(TASK_FREEZE)
- g_bZombieReleased = false
- // Set w_ models for grenades on ground
- new szModel[32], iEntity = -1;
- while((iEntity = rg_find_ent_by_class( iEntity, "armoury_entity")))
- {
- get_entvar(iEntity, var_model, szModel, charsmax(szModel))
- if (equali(szModel, "models/w_flashbang.mdl") || equali(szModel, "models/w_smokegrenade.mdl"))
- {
- engfunc(EngFunc_SetModel, iEntity, g_w_szFrostGrenadeModel)
- }
- }
- }
- public Fw_TraceAttack_Pre(iVictim, iAttacker)
- {
- // Block damage while frozen
- if ((get_pcvar_num(g_pCvarFrozenDamage) == 0) && g_bIsFrozen[iVictim])
- return HC_SUPERCEDE
- return HC_CONTINUE
- }
- public Fw_PlayerKilled_Post(iVictim)
- {
- // Frozen player being killed
- if (g_bIsFrozen[iVictim])
- {
- // Remove freeze right away and stop the task
- RemoveFreeze(iVictim+TASK_FROST_REMOVE)
- remove_task(iVictim+TASK_FROST_REMOVE)
- }
- }
- public ze_zombie_release()
- {
- g_bZombieReleased = true
- }
- public Fw_SetModel_Post(entity, const model[])
- {
- // We don't care
- if (strlen(model) < 8)
- return FMRES_IGNORED
- // Get damage time of grenade
- static Float:dmgtime
- get_entvar(entity, var_dmgtime, dmgtime)
- // Grenade not yet thrown
- if (dmgtime == 0.0)
- return FMRES_IGNORED
- // Grenade's owner is zombie?
- if (ze_is_user_zombie(get_entvar(entity, var_owner)))
- return FMRES_IGNORED
- // Flashbang or Smoke
- if ((model[9] == 'f' && model[10] == 'l') || (model[9] == 's' && model[10] == 'm'))
- {
- // Give it a glow
- Set_Rendering(entity, kRenderFxGlowShell, 0, 100, 200, kRenderNormal, 16);
- // And a colored trail
- message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
- write_byte(TE_BEAMFOLLOW) // TE id
- write_short(entity) // entity
- write_short(g_iTrailSpr) // sprite
- write_byte(10) // life
- write_byte(10) // width
- write_byte(0) // r
- write_byte(100) // g
- write_byte(200) // b
- write_byte(200) // brightness
- message_end()
- // Set grenade type on the thrown grenade entity
- set_entvar(entity, var_flTimeStepSound, 3333.0)
- }
- // Set w_ model
- if (equali(model, "models/w_flashbang.mdl") || equali(model, "models/w_smokegrenade.mdl"))
- {
- engfunc(EngFunc_SetModel, entity, g_w_szFrostGrenadeModel)
- return FMRES_SUPERCEDE
- }
- return FMRES_IGNORED
- }
- public Fw_ThinkGrenade_Post(entity)
- {
- // Invalid entity
- if (!pev_valid(entity))
- return HAM_IGNORED
- // Get damage time of grenade
- static Float:dmgtime
- get_entvar(entity, var_dmgtime, dmgtime)
- // Check if it's time to go off
- if (dmgtime > get_gametime())
- return HAM_IGNORED
- // Check if it's one of our custom nades
- switch (get_entvar(entity, var_flTimeStepSound))
- {
- case 3333.0: // Frost Grenade
- {
- frost_explode(entity)
- return HAM_SUPERCEDE
- }
- }
- return HAM_IGNORED
- }
- // Frost Grenade Explosion
- frost_explode(ent)
- {
- // Get origin
- static Float:origin[3]
- get_entvar(ent, var_origin, origin)
- // Make the explosion
- create_blast3(origin)
- // Frost nade explode sound
- static sound[SOUND_MAX_LENGTH]
- ArrayGetString(g_szFrostGrenadeExplodeSound, random_num(0, ArraySize(g_szFrostGrenadeExplodeSound) - 1), sound, charsmax(sound))
- emit_sound(ent, CHAN_WEAPON, sound, 1.0, ATTN_NORM, 0, PITCH_NORM)
- // Collisions
- if (!get_pcvar_num(g_pCvarHitType))
- {
- new victim = -1
- while ((victim = engfunc(EngFunc_FindEntityInSphere, victim, origin, get_pcvar_float(g_pCvarFrostRadius))) != 0)
- {
- // Only effect alive zombies, If player not released yet don't freeze him
- if (!is_user_alive(victim) || !ze_is_user_zombie(victim) || !g_bZombieReleased)
- continue
- set_freeze(victim)
- }
- }
- else
- {
- new Float:flNadeOrigin[3], Float:flVictimOrigin[3], Float:flDistance, tr = create_tr2(), Float:flFraction
- get_entvar(ent, var_origin, flNadeOrigin)
- for(new iVictim = 1; iVictim <= g_iMaxClients; iVictim++)
- {
- if (!is_user_alive(iVictim) || !ze_is_user_zombie(iVictim) || !g_bZombieReleased)
- continue
- get_entvar(iVictim, var_origin, flVictimOrigin)
- // Get distance between nade and player
- flDistance = vector_distance(flNadeOrigin, flVictimOrigin)
- if(flDistance > get_pcvar_float(g_pCvarFrostRadius))
- continue
- flNadeOrigin[2] += 2.0;
- engfunc(EngFunc_TraceLine, flNadeOrigin, flVictimOrigin, DONT_IGNORE_MONSTERS, ent, tr);
- flNadeOrigin[2] -= 2.0;
- get_tr2(tr, TR_flFraction, flFraction);
- if(flFraction != 1.0 && get_tr2(tr, TR_pHit) != iVictim)
- continue;
- set_freeze(iVictim)
- }
- // Free the trace handler
- free_tr2(tr);
- }
- // Get rid of the grenade
- engfunc(EngFunc_RemoveEntity, ent)
- }
- set_freeze(victim)
- {
- // Already frozen
- if (g_bIsFrozen[victim])
- return false
- // Allow other plugins to decide whether player should be frozen or not
- ExecuteForward(g_iForwards[FW_USER_FREEZE_PRE], g_iForwardReturn, victim)
- if (g_iForwardReturn >= PLUGIN_HANDLED)
- {
- // Get player's origin
- static origin2[3]
- get_user_origin(victim, origin2)
- // Broken glass sound
- static sound[SOUND_MAX_LENGTH]
- ArrayGetString(g_szFrostGrenadeBreakSound, random_num(0, ArraySize(g_szFrostGrenadeBreakSound) - 1), sound, charsmax(sound))
- emit_sound(victim, CHAN_BODY, sound, 1.0, ATTN_NORM, 0, PITCH_NORM)
- // Glass shatter
- message_begin(MSG_PVS, SVC_TEMPENTITY, origin2)
- write_byte(TE_BREAKMODEL) // TE id
- write_coord(origin2[0]) // x
- write_coord(origin2[1]) // y
- write_coord(origin2[2]+24) // z
- write_coord(16) // size x
- write_coord(16) // size y
- write_coord(16) // size z
- write_coord(random_num(-50, 50)) // velocity x
- write_coord(random_num(-50, 50)) // velocity y
- write_coord(25) // velocity z
- write_byte(10) // random velocity
- write_short(g_iGlassSpr) // model
- write_byte(10) // count
- write_byte(25) // life
- write_byte(0x01) // flags
- message_end()
- return false
- }
- // Freeze icon?
- if (get_pcvar_num(g_pCvarFrostHudIcon))
- {
- message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("Damage"), _, victim)
- write_byte(0) // damage save
- write_byte(0) // damage take
- write_long(DMG_DROWN) // damage type - DMG_FREEZE
- write_coord(0) // x
- write_coord(0) // y
- write_coord(0) // z
- message_end()
- }
- // Set frozen flag
- g_bIsFrozen[victim] = true
- // Freeze sound
- static sound[SOUND_MAX_LENGTH]
- ArrayGetString(g_szFrostGrenadePlayerSound, random_num(0, ArraySize(g_szFrostGrenadePlayerSound) - 1), sound, charsmax(sound))
- emit_sound(victim, CHAN_BODY, sound, 1.0, ATTN_NORM, 0, PITCH_NORM)
- // Add a blue tint to their screen
- message_begin(MSG_ONE, get_user_msgid("ScreenFade"), _, victim)
- write_short(0) // duration
- write_short(0) // hold time
- write_short(0x0004) // fade type
- write_byte(0) // red
- write_byte(50) // green
- write_byte(200) // blue
- write_byte(100) // alpha
- message_end()
- // Update player entity rendering
- ApplyFrozenRendering(victim)
- // Set a task to remove the freeze
- set_task(get_pcvar_float(g_pCvarFrostDuration), "RemoveFreeze", victim+TASK_FROST_REMOVE)
- return true
- }
- ApplyFrozenRendering(id)
- {
- // Get current rendering
- new rendering_fx = get_entvar(id, var_renderfx)
- new Float:rendering_color[3]
- get_entvar(id, var_rendercolor, rendering_color)
- new rendering_render = get_entvar(id, var_rendermode)
- new Float:rendering_amount
- get_entvar(id, var_renderamt, rendering_amount)
- // Already set, no worries...
- if (rendering_fx == kRenderFxGlowShell && rendering_color[0] == 0.0 && rendering_color[1] == 100.0
- && rendering_color[2] == 200.0 && rendering_render == kRenderNormal && rendering_amount == 25.0)
- return
- // Save player's old rendering
- g_iFrozenRenderingFx[id] = get_entvar(id, var_renderfx)
- get_entvar(id, var_rendercolor, g_fFrozenRenderingColor[id])
- g_iFrozenRenderingRender[id] = get_entvar(id, var_rendermode)
- get_entvar(id, var_renderamt, g_fFrozenRenderingAmount[id])
- // Light blue glow while frozen
- Set_Rendering(id, kRenderFxGlowShell, 0, 100, 200, kRenderNormal, 25)
- }
- // Remove freeze task
- public RemoveFreeze(taskid)
- {
- // Remove frozen flag
- g_bIsFrozen[ID_FROST_REMOVE] = false
- // Restore rendering
- new iRed = floatround(g_fFrozenRenderingColor[ID_FROST_REMOVE][0]),
- iGreen = floatround(g_fFrozenRenderingColor[ID_FROST_REMOVE][1]),
- iBlue = floatround(g_fFrozenRenderingColor[ID_FROST_REMOVE][2])
- Set_Rendering(ID_FROST_REMOVE, g_iFrozenRenderingFx[ID_FROST_REMOVE], iRed, iGreen, iBlue, g_iFrozenRenderingRender[ID_FROST_REMOVE], floatround(g_fFrozenRenderingAmount[ID_FROST_REMOVE]))
- // Gradually remove screen's blue tint
- message_begin(MSG_ONE, get_user_msgid("ScreenFade"), _, ID_FROST_REMOVE)
- write_short((1<<12)) // duration
- write_short(0) // hold time
- write_short(0x0000) // fade type
- write_byte(0) // red
- write_byte(50) // green
- write_byte(200) // blue
- write_byte(100) // alpha
- message_end()
- // Broken glass sound
- static sound[SOUND_MAX_LENGTH]
- ArrayGetString(g_szFrostGrenadeBreakSound, random_num(0, ArraySize(g_szFrostGrenadeBreakSound) - 1), sound, charsmax(sound))
- emit_sound(ID_FROST_REMOVE, CHAN_BODY, sound, 1.0, ATTN_NORM, 0, PITCH_NORM)
- // Get player's origin
- static origin[3]
- get_user_origin(ID_FROST_REMOVE, origin)
- // Glass shatter
- message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
- write_byte(TE_BREAKMODEL) // TE id
- write_coord(origin[0]) // x
- write_coord(origin[1]) // y
- write_coord(origin[2]+24) // z
- write_coord(16) // size x
- write_coord(16) // size y
- write_coord(16) // size z
- write_coord(random_num(-50, 50)) // velocity x
- write_coord(random_num(-50, 50)) // velocity y
- write_coord(25) // velocity z
- write_byte(10) // random velocity
- write_short(g_iGlassSpr) // model
- write_byte(10) // count
- write_byte(25) // life
- write_byte(BREAK_GLASS) // flags
- message_end()
- ExecuteForward(g_iForwards[FW_USER_UNFROZEN], g_iForwardReturn, ID_FROST_REMOVE)
- }
- // Frost Grenade: Freeze Blast
- create_blast3(const Float:originF[3])
- {
- // Smallest ring
- engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF, 0)
- write_byte(TE_BEAMCYLINDER) // TE id
- engfunc(EngFunc_WriteCoord, originF[0]) // x
- engfunc(EngFunc_WriteCoord, originF[1]) // y
- engfunc(EngFunc_WriteCoord, originF[2]) // z
- engfunc(EngFunc_WriteCoord, originF[0]) // x axis
- engfunc(EngFunc_WriteCoord, originF[1]) // y axis
- engfunc(EngFunc_WriteCoord, originF[2]+385.0) // z axis
- write_short(g_iExplodeSpr) // sprite
- write_byte(0) // startframe
- write_byte(0) // framerate
- write_byte(4) // life
- write_byte(60) // width
- write_byte(0) // noise
- write_byte(0) // red
- write_byte(100) // green
- write_byte(200) // blue
- write_byte(200) // brightness
- write_byte(0) // speed
- message_end()
- // Medium ring
- engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF, 0)
- write_byte(TE_BEAMCYLINDER) // TE id
- engfunc(EngFunc_WriteCoord, originF[0]) // x
- engfunc(EngFunc_WriteCoord, originF[1]) // y
- engfunc(EngFunc_WriteCoord, originF[2]) // z
- engfunc(EngFunc_WriteCoord, originF[0]) // x axis
- engfunc(EngFunc_WriteCoord, originF[1]) // y axis
- engfunc(EngFunc_WriteCoord, originF[2]+470.0) // z axis
- write_short(g_iExplodeSpr) // sprite
- write_byte(0) // startframe
- write_byte(0) // framerate
- write_byte(4) // life
- write_byte(60) // width
- write_byte(0) // noise
- write_byte(0) // red
- write_byte(100) // green
- write_byte(200) // blue
- write_byte(200) // brightness
- write_byte(0) // speed
- message_end()
- // Largest ring
- engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF, 0)
- write_byte(TE_BEAMCYLINDER) // TE id
- engfunc(EngFunc_WriteCoord, originF[0]) // x
- engfunc(EngFunc_WriteCoord, originF[1]) // y
- engfunc(EngFunc_WriteCoord, originF[2]) // z
- engfunc(EngFunc_WriteCoord, originF[0]) // x axis
- engfunc(EngFunc_WriteCoord, originF[1]) // y axis
- engfunc(EngFunc_WriteCoord, originF[2]+555.0) // z axis
- write_short(g_iExplodeSpr) // sprite
- write_byte(0) // startframe
- write_byte(0) // framerate
- write_byte(4) // life
- write_byte(60) // width
- write_byte(0) // noise
- write_byte(0) // red
- write_byte(100) // green
- write_byte(200) // blue
- write_byte(200) // brightness
- write_byte(0) // speed
- message_end()
- }
- #include <zombie_escape>
- // Setting File
- new const ZE_SETTING_RESOURCES[] = "zombie_escape.ini"
- // Defines
- #define MODEL_MAX_LENGTH 64
- #define SOUND_MAX_LENGTH 64
- #define SPRITE_MAX_LENGTH 64
- #define TASK_BURN 100
- #define ID_BURN (taskid - TASK_BURN)
- // Default Values
- new const szFireGrenadeExplodeSound[][] =
- {
- "zombie_escape/grenade_explode.wav"
- }
- new const szFireGrenadePlayerSound[][] =
- {
- "zombie_escape/zombie_burn3.wav",
- "zombie_escape/zombie_burn4.wav",
- "zombie_escape/zombie_burn5.wav",
- "zombie_escape/zombie_burn6.wav",
- "zombie_escape/zombie_burn7.wav"
- }
- new g_v_szModelFireGrenade[MODEL_MAX_LENGTH] = "models/zombie_escape/v_grenade_fire.mdl"
- new g_p_szModelFireGrenade[MODEL_MAX_LENGTH] = "models/zombie_escape/p_grenade_fire.mdl"
- new g_w_szModelFireGrenade[MODEL_MAX_LENGTH] = "models/zombie_escape/w_grenade_fire.mdl"
- new g_szGrenadeTrailSprite[SPRITE_MAX_LENGTH] = "sprites/laserbeam.spr"
- new g_szGrenadeRingSprite[SPRITE_MAX_LENGTH] = "sprites/shockwave.spr"
- new g_szGrenadeFireSprite[SPRITE_MAX_LENGTH] = "sprites/flame.spr"
- new g_szGrenadeSmokeSprite[SPRITE_MAX_LENGTH] = "sprites/black_smoke3.spr"
- // Dynamic Arrays
- new Array:g_szFireGrenadeExplodeSound
- new Array:g_szFireGrenadePlayerSound
- // Forwards
- new g_iFwUserBurn,
- g_iForwardReturn
- // Variables
- new g_iBurningDuration[33],
- g_iMaxClients
- // Sprites
- new g_iTrailSpr,
- g_iExplodeSpr,
- g_iFlameSpr,
- g_iSmokeSpr
- //Cvars
- new g_pCvarFireDuration,
- g_pCvarFireDamage,
- g_pCvarFireHudIcon,
- g_pCvarFireExplosion,
- g_pCvarFireSlowDown,
- g_pCvarFireRadius,
- g_pCvarHitType
- public plugin_init()
- {
- register_plugin("[ZE] Fire Nade", ZE_VERSION, AUTHORS)
- // Hook Chains
- RegisterHookChain(RG_CBasePlayer_Killed, "Fw_PlayerKilled_Post", 1)
- // Events
- register_event("HLTV", "New_Round", "a", "1=0", "2=0")
- // Fakemeta
- register_forward(FM_SetModel, "Fw_SetModel_Post")
- // Hams
- RegisterHam(Ham_Think, "grenade", "Fw_ThinkGrenade_Post")
- // Forwards
- g_iFwUserBurn = CreateMultiForward("ze_fire_pre", ET_CONTINUE, FP_CELL)
- // Cvars
- g_pCvarFireDuration = register_cvar("ze_fire_duration", "6")
- g_pCvarFireDamage = register_cvar("ze_fire_damage", "5")
- g_pCvarFireHudIcon = register_cvar("ze_fire_hud_icon", "1")
- g_pCvarFireExplosion = register_cvar("ze_fire_explosion", "0")
- g_pCvarFireSlowDown = register_cvar("ze_fire_slowdown", "0.1")
- g_pCvarFireRadius = register_cvar("ze_fire_radius", "240.0")
- g_pCvarHitType = register_cvar("ze_fire_hit_type", "0")
- // Static Values
- g_iMaxClients = get_member_game(m_nMaxPlayers)
- }
- public plugin_precache()
- {
- // Initialize arrays
- g_szFireGrenadeExplodeSound = ArrayCreate(SOUND_MAX_LENGTH, 1)
- g_szFireGrenadePlayerSound = ArrayCreate(SOUND_MAX_LENGTH, 1)
- // Load from external file
- amx_load_setting_string_arr(ZE_SETTING_RESOURCES, "Sounds", "GRENADE FIRE EXPLODE", g_szFireGrenadeExplodeSound)
- amx_load_setting_string_arr(ZE_SETTING_RESOURCES, "Sounds", "GRENADE FIRE PLAYER", g_szFireGrenadePlayerSound)
- // If we couldn't load custom sounds from file, use and save default ones
- new iIndex
- if (ArraySize(g_szFireGrenadeExplodeSound) == 0)
- {
- for (iIndex = 0; iIndex < sizeof szFireGrenadeExplodeSound; iIndex++)
- ArrayPushString(g_szFireGrenadeExplodeSound, szFireGrenadeExplodeSound[iIndex])
- // Save to external file
- amx_save_setting_string_arr(ZE_SETTING_RESOURCES, "Sounds", "GRENADE FIRE EXPLODE", g_szFireGrenadeExplodeSound)
- }
- if (ArraySize(g_szFireGrenadePlayerSound) == 0)
- {
- for (iIndex = 0; iIndex < sizeof szFireGrenadePlayerSound; iIndex++)
- ArrayPushString(g_szFireGrenadePlayerSound, szFireGrenadePlayerSound[iIndex])
- // Save to external file
- amx_save_setting_string_arr(ZE_SETTING_RESOURCES, "Sounds", "GRENADE FIRE PLAYER", g_szFireGrenadePlayerSound)
- }
- // Load from external file, save if not found
- if (!amx_load_setting_string(ZE_SETTING_RESOURCES, "Weapon Models", "V_GRENADE FIRE", g_v_szModelFireGrenade, charsmax(g_v_szModelFireGrenade)))
- amx_save_setting_string(ZE_SETTING_RESOURCES, "Weapon Models", "V_GRENADE FIRE", g_v_szModelFireGrenade)
- if (!amx_load_setting_string(ZE_SETTING_RESOURCES, "Weapon Models", "P_GRENADE FIRE", g_p_szModelFireGrenade, charsmax(g_p_szModelFireGrenade)))
- amx_save_setting_string(ZE_SETTING_RESOURCES, "Weapon Models", "P_GRENADE FIRE", g_p_szModelFireGrenade)
- if (!amx_load_setting_string(ZE_SETTING_RESOURCES, "Weapon Models", "W_GRENADE FIRE", g_w_szModelFireGrenade, charsmax(g_w_szModelFireGrenade)))
- amx_save_setting_string(ZE_SETTING_RESOURCES, "Weapon Models", "W_GRENADE FIRE", g_w_szModelFireGrenade)
- if (!amx_load_setting_string(ZE_SETTING_RESOURCES, "Grenade Sprites", "TRAIL", g_szGrenadeTrailSprite, charsmax(g_szGrenadeTrailSprite)))
- amx_save_setting_string(ZE_SETTING_RESOURCES, "Grenade Sprites", "TRAIL", g_szGrenadeTrailSprite)
- if (!amx_load_setting_string(ZE_SETTING_RESOURCES, "Grenade Sprites", "RING", g_szGrenadeRingSprite, charsmax(g_szGrenadeRingSprite)))
- amx_save_setting_string(ZE_SETTING_RESOURCES, "Grenade Sprites", "RING", g_szGrenadeRingSprite)
- if (!amx_load_setting_string(ZE_SETTING_RESOURCES, "Grenade Sprites", "FIRE", g_szGrenadeFireSprite, charsmax(g_szGrenadeFireSprite)))
- amx_save_setting_string(ZE_SETTING_RESOURCES, "Grenade Sprites", "FIRE", g_szGrenadeFireSprite)
- if (!amx_load_setting_string(ZE_SETTING_RESOURCES, "Grenade Sprites", "SMOKE", g_szGrenadeSmokeSprite, charsmax(g_szGrenadeSmokeSprite)))
- amx_save_setting_string(ZE_SETTING_RESOURCES, "Grenade Sprites", "SMOKE", g_szGrenadeSmokeSprite)
- // Precache sounds
- new szSound[SOUND_MAX_LENGTH]
- for (iIndex = 0; iIndex < ArraySize(g_szFireGrenadeExplodeSound); iIndex++)
- {
- ArrayGetString(g_szFireGrenadeExplodeSound, iIndex, szSound, charsmax(szSound))
- precache_sound(szSound)
- }
- for (iIndex = 0; iIndex < ArraySize(g_szFireGrenadePlayerSound); iIndex++)
- {
- ArrayGetString(g_szFireGrenadePlayerSound, iIndex, szSound, charsmax(szSound))
- precache_sound(szSound)
- }
- // Precache Models
- precache_model(g_v_szModelFireGrenade)
- precache_model(g_p_szModelFireGrenade)
- precache_model(g_w_szModelFireGrenade)
- // Precache Sprites
- g_iTrailSpr = precache_model(g_szGrenadeTrailSprite)
- g_iExplodeSpr = precache_model(g_szGrenadeRingSprite)
- g_iFlameSpr = precache_model(g_szGrenadeFireSprite)
- g_iSmokeSpr = precache_model(g_szGrenadeSmokeSprite)
- }
- public plugin_natives()
- {
- register_native("ze_zombie_in_fire", "native_ze_zombie_in_fire", 1)
- register_native("ze_set_fire_grenade", "native_ze_set_fire_grenade", 1)
- }
- public native_ze_zombie_in_fire(id)
- {
- if (!is_user_alive(id))
- {
- return -1;
- }
- return task_exists(id+TASK_BURN)
- }
- public native_ze_set_fire_grenade(id, set)
- {
- if (!is_user_alive(id))
- {
- log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player (%d)", id)
- return -1;
- }
- if (!set)
- {
- if (!task_exists(id+TASK_BURN))
- return true
- static origin[3]
- get_user_origin(id, origin)
- message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
- write_byte(TE_SMOKE) // TE id
- write_coord(origin[0]) // x
- write_coord(origin[1]) // y
- write_coord(origin[2]-50) // z
- write_short(g_iSmokeSpr) // sprite
- write_byte(random_num(15, 20)) // scale
- write_byte(random_num(10, 20)) // framerate
- message_end()
- remove_task(id+TASK_BURN)
- return true
- }
- return set_on_fire(id)
- }
- public ze_user_humanized(id)
- {
- // Stop burning
- remove_task(id+TASK_BURN)
- g_iBurningDuration[id] = 0
- cs_set_player_view_model(id, CSW_HEGRENADE, g_v_szModelFireGrenade)
- cs_set_player_weap_model(id, CSW_HEGRENADE, g_p_szModelFireGrenade)
- }
- public New_Round()
- {
- // Set w_ models for grenades on ground
- new szModel[32], iEntity = -1;
- while((iEntity = rg_find_ent_by_class( iEntity, "armoury_entity")))
- {
- get_entvar(iEntity, var_model, szModel, charsmax(szModel))
- if (equali(szModel, "models/w_hegrenade.mdl"))
- {
- engfunc(EngFunc_SetModel, iEntity, g_w_szModelFireGrenade)
- }
- }
- }
- public Fw_PlayerKilled_Post(iVictim, iAttacker)
- {
- remove_task(iVictim+TASK_BURN)
- g_iBurningDuration[iVictim] = 0
- }
- public client_disconnected(id)
- {
- remove_task(id+TASK_BURN)
- g_iBurningDuration[id] = 0
- }
- public Fw_SetModel_Post(entity, const model[])
- {
- if (strlen(model) < 8)
- return FMRES_IGNORED
- static Float:dmgtime
- get_entvar(entity, var_dmgtime, dmgtime)
- if (dmgtime == 0.0)
- return FMRES_IGNORED
- if (ze_is_user_zombie(get_entvar(entity, var_owner)))
- return FMRES_IGNORED
- if (model[9] == 'h' && model[10] == 'e')
- {
- Set_Rendering(entity, kRenderFxGlowShell, 200, 0, 0, kRenderNormal, 16)
- message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
- write_byte(TE_BEAMFOLLOW) // TE id
- write_short(entity) // entity
- write_short(g_iTrailSpr) // sprite
- write_byte(10) // life
- write_byte(10) // width
- write_byte(200) // r
- write_byte(0) // g
- write_byte(0) // b
- write_byte(200) // brightness
- message_end()
- set_entvar(entity, var_flTimeStepSound, 2222.0)
- }
- // Set w_ model
- if (equali(model, "models/w_hegrenade.mdl"))
- {
- engfunc(EngFunc_SetModel, entity, g_w_szModelFireGrenade)
- return FMRES_SUPERCEDE
- }
- return FMRES_IGNORED
- }
- public Fw_ThinkGrenade_Post(entity)
- {
- if (!pev_valid(entity)) return HAM_IGNORED
- static Float:dmgtime
- get_entvar(entity, var_dmgtime, dmgtime)
- if (dmgtime > get_gametime())
- return HAM_IGNORED
- if (get_entvar(entity, var_flTimeStepSound) != 2222.0)
- return HAM_IGNORED
- fire_explode(entity)
- if (get_pcvar_num(g_pCvarFireExplosion) == 1)
- {
- set_entvar(entity, var_flTimeStepSound, 0.0)
- return HAM_IGNORED
- }
- engfunc(EngFunc_RemoveEntity, entity)
- return HAM_SUPERCEDE
- }
- fire_explode(ent)
- {
- static Float:origin[3]
- get_entvar(ent, var_origin, origin)
- if (get_pcvar_num(g_pCvarFireExplosion) == 0)
- {
- create_blast2(origin)
- // Fire nade explode sound
- static szSound[SOUND_MAX_LENGTH]
- ArrayGetString(g_szFireGrenadeExplodeSound, random_num(0, ArraySize(g_szFireGrenadeExplodeSound) - 1), szSound, charsmax(szSound))
- emit_sound(ent, CHAN_WEAPON, szSound, 1.0, ATTN_NORM, 0, PITCH_NORM)
- }
- if (!get_pcvar_num(g_pCvarHitType))
- {
- new victim = -1
- while ((victim = engfunc(EngFunc_FindEntityInSphere, victim, origin, get_pcvar_float(g_pCvarFireRadius))) != 0)
- {
- if (!is_user_alive(victim) || !ze_is_user_zombie(victim))
- continue
- set_on_fire(victim)
- }
- }
- else
- {
- new Float:flNadeOrigin[3], Float:flVictimOrigin[3], Float:flDistance, tr = create_tr2(), Float:flFraction
- get_entvar(ent, var_origin, flNadeOrigin)
- for(new iVictim = 1; iVictim <= g_iMaxClients; iVictim++)
- {
- if (!is_user_alive(iVictim) || !ze_is_user_zombie(iVictim))
- continue
- get_entvar(iVictim, var_origin, flVictimOrigin)
- // Get distance between nade and player
- flDistance = vector_distance(flNadeOrigin, flVictimOrigin)
- if(flDistance > get_pcvar_float(g_pCvarFireRadius))
- continue
- flNadeOrigin[2] += 2.0;
- engfunc(EngFunc_TraceLine, flNadeOrigin, flVictimOrigin, DONT_IGNORE_MONSTERS, ent, tr);
- flNadeOrigin[2] -= 2.0;
- get_tr2(tr, TR_flFraction, flFraction);
- if(flFraction != 1.0 && get_tr2(tr, TR_pHit) != iVictim)
- continue;
- set_on_fire(iVictim)
- }
- // Free the trace handler
- free_tr2(tr);
- }
- }
- set_on_fire(victim)
- {
- ExecuteForward(g_iFwUserBurn, g_iForwardReturn, victim)
- if (g_iForwardReturn >= PLUGIN_HANDLED)
- return false;
- if (get_pcvar_num(g_pCvarFireHudIcon))
- {
- message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("Damage"), _, victim)
- write_byte(0) // damage save
- write_byte(0) // damage take
- write_long(DMG_BURN) // damage type
- write_coord(0) // x
- write_coord(0) // y
- write_coord(0) // z
- message_end()
- }
- g_iBurningDuration[victim] += get_pcvar_num(g_pCvarFireDuration) * 5
- remove_task(victim+TASK_BURN)
- set_task(0.2, "burning_flame", victim+TASK_BURN, _, _, "b")
- return true
- }
- // Burning Flames
- public burning_flame(taskid)
- {
- static origin[3]
- get_user_origin(ID_BURN, origin)
- new flags = get_entvar(ID_BURN, var_flags)
- if ((flags & FL_INWATER) || g_iBurningDuration[ID_BURN] < 1)
- {
- // Smoke sprite
- message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
- write_byte(TE_SMOKE) // TE id
- write_coord(origin[0]) // x
- write_coord(origin[1]) // y
- write_coord(origin[2]-50) // z
- write_short(g_iSmokeSpr) // sprite
- write_byte(random_num(15, 20)) // scale
- write_byte(random_num(10, 20)) // framerate
- message_end()
- // Task not needed anymore
- remove_task(taskid)
- return;
- }
- // Randomly play burning zombie scream sounds
- if (random_num(1, 20) == 1)
- {
- static szSound[SOUND_MAX_LENGTH]
- ArrayGetString(g_szFireGrenadePlayerSound, random_num(0, ArraySize(g_szFireGrenadePlayerSound) - 1), szSound, charsmax(szSound))
- emit_sound(ID_BURN, CHAN_VOICE, szSound, 1.0, ATTN_NORM, 0, PITCH_NORM)
- }
- // Fire slow down
- if ((flags & FL_ONGROUND) && get_pcvar_float(g_pCvarFireSlowDown) > 0.0)
- {
- static Float:fVelocity[3]
- get_entvar(ID_BURN, var_velocity, fVelocity)
- VecMulScalar(fVelocity, get_pcvar_float(g_pCvarFireSlowDown), fVelocity)
- set_entvar(ID_BURN, var_velocity, fVelocity)
- }
- new health = get_user_health(ID_BURN)
- if (health - floatround(get_pcvar_float(g_pCvarFireDamage), floatround_ceil) > 0)
- set_entvar(ID_BURN, var_health, float(health - floatround(get_pcvar_float(g_pCvarFireDamage), floatround_ceil)))
- message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
- write_byte(TE_SPRITE) // TE id
- write_coord(origin[0]+random_num(-5, 5)) // x
- write_coord(origin[1]+random_num(-5, 5)) // y
- write_coord(origin[2]+random_num(-10, 10)) // z
- write_short(g_iFlameSpr) // sprite
- write_byte(random_num(5, 10)) // scale
- write_byte(200) // brightness
- message_end()
- g_iBurningDuration[ID_BURN] --
- }
- // Fire Grenade: Fire Blast
- create_blast2(const Float:origin[3])
- {
- // Smallest ring
- engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, origin, 0)
- write_byte(TE_BEAMCYLINDER) // TE id
- engfunc(EngFunc_WriteCoord, origin[0]) // x
- engfunc(EngFunc_WriteCoord, origin[1]) // y
- engfunc(EngFunc_WriteCoord, origin[2]) // z
- engfunc(EngFunc_WriteCoord, origin[0]) // x axis
- engfunc(EngFunc_WriteCoord, origin[1]) // y axis
- engfunc(EngFunc_WriteCoord, origin[2]+385.0) // z axis
- write_short(g_iExplodeSpr) // sprite
- write_byte(0) // startframe
- write_byte(0) // framerate
- write_byte(4) // life
- write_byte(60) // width
- write_byte(0) // noise
- write_byte(200) // red
- write_byte(100) // green
- write_byte(0) // blue
- write_byte(200) // brightness
- write_byte(0) // speed
- message_end()
- // Medium ring
- engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, origin, 0)
- write_byte(TE_BEAMCYLINDER) // TE id
- engfunc(EngFunc_WriteCoord, origin[0]) // x
- engfunc(EngFunc_WriteCoord, origin[1]) // y
- engfunc(EngFunc_WriteCoord, origin[2]) // z
- engfunc(EngFunc_WriteCoord, origin[0]) // x axis
- engfunc(EngFunc_WriteCoord, origin[1]) // y axis
- engfunc(EngFunc_WriteCoord, origin[2]+470.0) // z axis
- write_short(g_iExplodeSpr) // sprite
- write_byte(0) // startframe
- write_byte(0) // framerate
- write_byte(4) // life
- write_byte(60) // width
- write_byte(0) // noise
- write_byte(200) // red
- write_byte(50) // green
- write_byte(0) // blue
- write_byte(200) // brightness
- write_byte(0) // speed
- message_end()
- // Largest ring
- engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, origin, 0)
- write_byte(TE_BEAMCYLINDER) // TE id
- engfunc(EngFunc_WriteCoord, origin[0]) // x
- engfunc(EngFunc_WriteCoord, origin[1]) // y
- engfunc(EngFunc_WriteCoord, origin[2]) // z
- engfunc(EngFunc_WriteCoord, origin[0]) // x axis
- engfunc(EngFunc_WriteCoord, origin[1]) // y axis
- engfunc(EngFunc_WriteCoord, origin[2]+555.0) // z axis
- write_short(g_iExplodeSpr) // sprite
- write_byte(0) // startframe
- write_byte(0) // framerate
- write_byte(4) // life
- write_byte(60) // width
- write_byte(0) // noise
- write_byte(200) // red
- write_byte(0) // green
- write_byte(0) // blue
- write_byte(200) // brightness
- write_byte(0) // speed
- message_end()
- }
Here are the sprites: https://www.mediafire.com/file/uuu9vl4b ... s.rar/file