#include <zombie_escape>
#include <engine>
#include <fun>
#include <ze_vip>
// Models
new const Compat_Models[][] =
{
"models/zombie_escape/v_combat_knife.mdl",
"models/zombie_escape/p_combat_knife.mdl"
}
new const Strong_Models[][] =
{
"models/zombie_escape/v_strong_knife.mdl",
"models/zombie_escape/p_strong_knife.mdl"
}
new const Katana_Models[][] =
{
"models/zombie_escape/v_katana_knife.mdl",
"models/zombie_escape/p_katana_knife.mdl"
}
new const Hammer_Models[][] =
{
"models/zombie_escape/v_hammer_knife.mdl",
"models/zombie_escape/p_hammer_knife.mdl"
}
new const Turbulent9_Models[][] =
{
"models/zombie_escape/v_turbulent9_knife.mdl",
"models/zombie_escape/p_turbulent9_knife.mdl"
}
new const Bio_Models[][] =
{
"models/zombie_escape/v_bio_knife.mdl",
"models/zombie_escape/p_bio_knife.mdl"
}
new const Sabers_Models[][] =
{
"models/zombie_escape/v_laser_knife.mdl",
"models/zombie_escape/p_laser_knife.mdl"
}
new const Plasma_Models[][] =
{
"models/zombie_escape/v_plasma_knife.mdl",
"models/zombie_escape/p_plasma_knife.mdl"
}
new const Storm_Models[][] =
{
"models/zombie_escape/v_storm_sword_knife.mdl",
"models/zombie_escape/p_storm_sword_knife.mdl"
}
new const Laevateinn_Models[][] =
{
"models/zombie_escape/v_laevateinn_knife.mdl",
"models/zombie_escape/p_laevateinn_knife.mdl"
}
new const WarHammer_Dark_Knight_Models[][] =
{
"models/zombie_escape/v_WarHammer_dark_knight_knife.mdl",
"models/zombie_escape/p_WarHammer_dark_knight_knife.mdl"
}
new const Balrog_Kosa_Models[][] =
{
"models/zombie_escape/v_balrog_kosa_knife.mdl",
"models/zombie_escape/p_balrog_kosa_knife.mdl"
}
new const WereWolf_Models[][] =
{
"models/zombie_escape/v_axe_werewolf.mdl",
"models/zombie_escape/p_axe_werewolf.mdl"
}
new const DeadMaster_Models[][] =
{
"models/zombie_escape/v_deadmaster_scythe.mdl",
"models/zombie_escape/p_deadmaster_scythe.mdl"
}
new const HammerChain_Models[][] =
{
"models/zombie_escape/v_hammer_chain.mdl",
"models/zombie_escape/p_hammer_chain.mdl"
}
new const Kataha_Models[][] =
{
"models/zombie_escape/v_kataha.mdl",
"models/zombie_escape/p_kataha.mdl"
}
new const Ranger_Models[][] =
{
"models/zombie_escape/v_warhammer-ranger.mdl",
"models/zombie_escape/p_warhammer-ranger.mdl"
}
// Sounds
new const g_sound_knife[] = "items/gunpickup2.wav"
new const combat_sounds[][] =
{
"zombie_escape/knife_menu/combat_deploy.wav",
"zombie_escape/knife_menu/combat_hit.wav",
"zombie_escape/knife_menu/combat_hit.wav",
"zombie_escape/knife_menu/combat_hit.wav",
"zombie_escape/knife_menu/combat_hit.wav",
"zombie_escape/knife_menu/combat_hitwall.wav",
"zombie_escape/knife_menu/combat_slash.wav",
"zombie_escape/knife_menu/combat_slash.wav",
"zombie_escape/knife_menu/combat_stab.wav"
}
new const strong_sounds[][] =
{
"zombie_escape/knife_menu/strong_deploy.wav",
"zombie_escape/knife_menu/strong_hit.wav",
"zombie_escape/knife_menu/strong_hit.wav",
"zombie_escape/knife_menu/strong_hit.wav",
"zombie_escape/knife_menu/strong_hit.wav",
"zombie_escape/knife_menu/strong_hitwall.wav",
"zombie_escape/knife_menu/strong_slash.wav",
"zombie_escape/knife_menu/strong_slash.wav",
"zombie_escape/knife_menu/strong_stab.wav"
}
new const katana_sounds[][] =
{
"zombie_escape/knife_menu/katana_deploy.wav",
"zombie_escape/knife_menu/katana_hit.wav",
"zombie_escape/knife_menu/katana_hit.wav",
"zombie_escape/knife_menu/katana_hit.wav",
"zombie_escape/knife_menu/katana_hit.wav",
"zombie_escape/knife_menu/katana_hitwall.wav",
"zombie_escape/knife_menu/katana_slash.wav",
"zombie_escape/knife_menu/katana_slash.wav",
"zombie_escape/knife_menu/katana_stab.wav"
}
new const hammer_sounds[][] =
{
"zombie_escape/knife_menu/hammer_deploy.wav",
"zombie_escape/knife_menu/hammer_hit.wav",
"zombie_escape/knife_menu/hammer_hit.wav",
"zombie_escape/knife_menu/hammer_hit.wav",
"zombie_escape/knife_menu/hammer_hit.wav",
"zombie_escape/knife_menu/hammer_hitwall.wav",
"zombie_escape/knife_menu/hammer_slash.wav",
"zombie_escape/knife_menu/hammer_slash.wav",
"zombie_escape/knife_menu/hammer_stab.wav"
}
new const turbulent9_sounds[][] =
{
"zombie_escape/knife_menu/turbulent9_deploy.wav",
"zombie_escape/knife_menu/turbulent9_hit.wav",
"zombie_escape/knife_menu/turbulent9_hit.wav",
"zombie_escape/knife_menu/turbulent9_hit.wav",
"zombie_escape/knife_menu/turbulent9_hit.wav",
"zombie_escape/knife_menu/turbulent9_hitwall.wav",
"zombie_escape/knife_menu/turbulent9_slash.wav",
"zombie_escape/knife_menu/turbulent9_slash.wav",
"zombie_escape/knife_menu/turbulent9_stab.wav"
}
new const bio_sounds[][] =
{
"zombie_escape/knife_menu/bio_deploy.wav",
"zombie_escape/knife_menu/bio_hit.wav",
"zombie_escape/knife_menu/bio_hit.wav",
"zombie_escape/knife_menu/bio_hit.wav",
"zombie_escape/knife_menu/bio_hit.wav",
"zombie_escape/knife_menu/bio_hitwall.wav",
"zombie_escape/knife_menu/bio_slash.wav",
"zombie_escape/knife_menu/bio_slash.wav",
"zombie_escape/knife_menu/bio_stab.wav"
}
new const sabers_sounds[][] =
{
"zombie_escape/knife_menu/laser_deploy.wav",
"zombie_escape/knife_menu/laser_hit.wav",
"zombie_escape/knife_menu/laser_hit.wav",
"zombie_escape/knife_menu/laser_hit.wav",
"zombie_escape/knife_menu/laser_hit.wav",
"zombie_escape/knife_menu/laser_hitwall.wav",
"zombie_escape/knife_menu/laser_slash1.wav",
"zombie_escape/knife_menu/laser_slash2.wav",
"zombie_escape/knife_menu/laser_stab.wav"
}
new const plasma_sounds[][] =
{
"zombie_escape/knife_menu/plasma_deploy.wav",
"zombie_escape/knife_menu/plasma_hit.wav",
"zombie_escape/knife_menu/plasma_hit.wav",
"zombie_escape/knife_menu/plasma_hit.wav",
"zombie_escape/knife_menu/plasma_hit.wav",
"zombie_escape/knife_menu/plasma_hitwall.wav",
"zombie_escape/knife_menu/plasma_slash.wav",
"zombie_escape/knife_menu/plasma_slash.wav",
"zombie_escape/knife_menu/plasma_stab.wav"
}
new const storm_sounds[][] =
{
"zombie_escape/knife_menu/storm_sword_deploy.wav",
"zombie_escape/knife_menu/storm_sword_hit.wav",
"zombie_escape/knife_menu/storm_sword_hit.wav",
"zombie_escape/knife_menu/storm_sword_hit.wav",
"zombie_escape/knife_menu/storm_sword_hit.wav",
"zombie_escape/knife_menu/storm_sword_hitwall.wav",
"zombie_escape/knife_menu/storm_sword_slash.wav",
"zombie_escape/knife_menu/storm_sword_slash.wav",
"zombie_escape/knife_menu/storm_sword_stab.wav"
}
new const laevateinn_sounds[][] =
{
"zombie_escape/knife_menu/laevateinn_deploy.wav",
"zombie_escape/knife_menu/laevateinn_hit.wav",
"zombie_escape/knife_menu/laevateinn_hit.wav",
"zombie_escape/knife_menu/laevateinn_hit.wav",
"zombie_escape/knife_menu/laevateinn_hit.wav",
"zombie_escape/knife_menu/laevateinn_hitwall.wav",
"zombie_escape/knife_menu/laevateinn_slash.wav",
"zombie_escape/knife_menu/laevateinn_slash.wav",
"zombie_escape/knife_menu/laevateinn_stab.wav"
}
new const warhammer_dark_knight_sounds[][] =
{
"zombie_escape/knife_menu/WarHammer_dark_knight_deploy.wav",
"zombie_escape/knife_menu/WarHammer_dark_knight_hit.wav",
"zombie_escape/knife_menu/WarHammer_dark_knight_hit.wav",
"zombie_escape/knife_menu/WarHammer_dark_knight_hit.wav",
"zombie_escape/knife_menu/WarHammer_dark_knight_hit.wav",
"zombie_escape/knife_menu/WarHammer_dark_knight_hitwall.wav",
"zombie_escape/knife_menu/WarHammer_dark_knight_slash.wav",
"zombie_escape/knife_menu/WarHammer_dark_knight_slash.wav",
"zombie_escape/knife_menu/WarHammer_dark_knight_stab.wav"
}
new const balrog_kosa_sounds[][] =
{
"zombie_escape/knife_menu/balrog_kosa_deploy.wav",
"zombie_escape/knife_menu/balrog_kosa_hit.wav",
"zombie_escape/knife_menu/balrog_kosa_hit.wav",
"zombie_escape/knife_menu/balrog_kosa_hit.wav",
"zombie_escape/knife_menu/balrog_kosa_hit.wav",
"zombie_escape/knife_menu/balrog_kosa_hitwall.wav",
"zombie_escape/knife_menu/balrog_kosa_slash.wav",
"zombie_escape/knife_menu/balrog_kosa_slash.wav",
"zombie_escape/knife_menu/balrog_kosa_stab.wav"
}
new const oldknife_sounds[][] =
{
"weapons/knife_deploy1.wav",
"weapons/knife_hit1.wav",
"weapons/knife_hit2.wav",
"weapons/knife_hit3.wav",
"weapons/knife_hit4.wav",
"weapons/knife_hitwall1.wav",
"weapons/knife_slash1.wav",
"weapons/knife_slash2.wav",
"weapons/knife_stab.wav"
}
new bool:g_bCompat[33], bool:g_bStrong[33], bool:g_bKatana[33], bool:g_bHammer[33], bool:g_bTurbulent9[33], bool:g_bBio[33], bool:g_bSabers[33], bool:g_bPlasma[33],
bool:g_bStorm[33], bool:g_bLaevateinn[33], bool:g_bWarHammer_Dark_Knight[33], bool:g_bBalrog_Kosa[33], bool:g_bWereWolf[33], bool:g_bDeadMaster[33], bool:g_bHammerChain[33],
bool:g_bKataha[33], bool:g_bRanger[33], bool:g_bNoSpeed, g_iUsedTimes[33], g_pCvarUseTimes
new cvar_speed_compat
new cvar_speed_strong
new cvar_speed_katana
new cvar_speed_hammer
new cvar_speed_turb
new cvar_speed_bio
new cvar_speed_sabers
new cvar_speed_plasma
new cvar_speed_storm
new cvar_speed_laevat
new cvar_speed_darknight
new cvar_speed_kosa
new cvar_speed_werewolf
new cvar_speed_deadmaster
new cvar_speed_hammerchain
new cvar_speed_kataha
new cvar_speed_ranger
public plugin_precache()
{
new i
for (i = 0; i <= charsmax(Compat_Models); i++)
precache_model(Compat_Models[i])
for (i = 0; i <= charsmax(Hammer_Models); i++)
precache_model(Hammer_Models[i])
for (i = 0; i <= charsmax(Katana_Models); i++)
precache_model(Katana_Models[i])
for (i = 0; i <= charsmax(Strong_Models); i++)
precache_model(Strong_Models[i])
for (i = 0; i <= charsmax(Turbulent9_Models); i++)
precache_model(Turbulent9_Models[i])
for (i = 0; i <= charsmax(Bio_Models); i++)
precache_model(Bio_Models[i])
for (i = 0; i <= charsmax(Sabers_Models); i++)
precache_model(Sabers_Models[i])
for (i = 0; i <= charsmax(Plasma_Models); i++)
precache_model(Plasma_Models[i])
for (i = 0; i <= charsmax(Storm_Models); i++)
precache_model(Storm_Models[i])
for (i = 0; i <= charsmax(Laevateinn_Models); i++)
precache_model(Laevateinn_Models[i])
for (i = 0; i <= charsmax(WarHammer_Dark_Knight_Models); i++)
precache_model(WarHammer_Dark_Knight_Models[i])
for (i = 0; i <= charsmax(Balrog_Kosa_Models); i++)
precache_model(Balrog_Kosa_Models[i])
for (i = 0; i <= charsmax(WereWolf_Models); i++)
precache_model(WereWolf_Models[i])
for (i = 0; i <= charsmax(DeadMaster_Models); i++)
precache_model(DeadMaster_Models[i])
for (i = 0; i <= charsmax(HammerChain_Models); i++)
precache_model(HammerChain_Models[i])
for (i = 0; i <= charsmax(Kataha_Models); i++)
precache_model(Kataha_Models[i])
for (i = 0; i <= charsmax(Ranger_Models); i++)
precache_model(Ranger_Models[i])
for (i = 0; i <= charsmax(combat_sounds); i++)
precache_sound(combat_sounds[i])
for (i = 0; i <= charsmax(strong_sounds); i++)
precache_sound(strong_sounds[i])
for (i = 0; i <= charsmax(katana_sounds); i++)
precache_sound(katana_sounds[i])
for (i = 0; i <= charsmax(hammer_sounds); i++)
precache_sound(hammer_sounds[i])
for (i = 0; i <= charsmax(turbulent9_sounds); i++)
precache_sound(turbulent9_sounds[i])
for (i = 0; i <= charsmax(bio_sounds); i++)
precache_sound(bio_sounds[i])
for (i = 0; i <= charsmax(sabers_sounds); i++)
precache_sound(sabers_sounds[i])
for (i = 0; i <= charsmax(plasma_sounds); i++)
precache_sound(plasma_sounds[i])
for (i = 0; i <= charsmax(storm_sounds); i++)
precache_sound(storm_sounds[i])
for (i = 0; i <= charsmax(laevateinn_sounds); i++)
precache_sound(laevateinn_sounds[i])
for (i = 0; i <= charsmax(warhammer_dark_knight_sounds); i++)
precache_sound(warhammer_dark_knight_sounds[i])
for (i = 0; i <= charsmax(balrog_kosa_sounds); i++)
precache_sound(balrog_kosa_sounds[i])
precache_sound(g_sound_knife)
}
public plugin_natives()
{
register_native("ze_open_knife_menu", "native_ze_open_knife_menu", 1)
}
public plugin_init()
{
register_plugin("[ZE] Addon: Knife Menu", "1.3", "Mark")
register_forward(FM_EmitSound, "fw_EmitSound")
register_forward(FM_PlayerPreThink, "fw_PlayerPreThink");
register_event("CurWeapon", "CurrentWeapon", "be", "1=1")
RegisterHookChain(RG_CBasePlayer_ResetMaxSpeed, "Fw_RestMaxSpeed_Post", 1)
g_pCvarUseTimes = register_cvar("ze_knife_menu_use_times", "2")
register_message(get_user_msgid("DeathMsg"), "DeathMsg")
register_clcmd("say /k", "Show_Knife_Menu")
cvar_speed_compat = register_cvar("ze_compat_speed", "275.0")
cvar_speed_strong = register_cvar("ze_strong_speed", "275.0")
cvar_speed_katana = register_cvar("ze_katana_speed", "275.0")
cvar_speed_hammer = register_cvar("ze_hammer_speed", "275.0")
cvar_speed_turb = register_cvar("ze_turb_speed", "280.0")
cvar_speed_bio = register_cvar("ze_bio_speed", "280.0")
cvar_speed_sabers = register_cvar("ze_sabers_speed", "285.0")
cvar_speed_plasma = register_cvar("ze_plasma_speed", "285.0")
cvar_speed_storm = register_cvar("ze_storm_speed", "290.0")
cvar_speed_laevat = register_cvar("ze_laevat_speed", "290.0")
cvar_speed_darknight = register_cvar("ze_darknight_speed", "295.0")
cvar_speed_kosa = register_cvar("ze_kosa_speed", "295.0")
cvar_speed_werewolf = register_cvar("ze_werewolf_speed", "310.0")
cvar_speed_deadmaster = register_cvar("ze_deadmaster_speed", "310.0")
cvar_speed_hammerchain = register_cvar("ze_hammerchain_speed", "310.0")
cvar_speed_kataha = register_cvar("ze_kataha_speed", "310.0")
cvar_speed_ranger = register_cvar("ze_ranger_speed", "310.0")
}
public ze_user_humanized(id)
{
g_iUsedTimes[id] = 0
}
/*public ze_user_infected(Victim)
{
g_bCompat[Victim] = false
g_bStrong[Victim] = false
g_bKatana[Victim] = false
g_bHammer[Victim] = false
g_bTurbulent9[Victim] = false
g_bBio[Victim] = false
g_bSabers[Victim] = false
g_bPlasma[Victim] = false
g_bStorm[Victim] = false
g_bLaevateinn[Victim] = false
g_bWarHammer_Dark_Knight[Victim] = false
g_bBalrog_Kosa[Victim] = false
g_iUsedTimes[Victim] = 0
}*/
public client_putinserver(id)
{
g_bCompat[id] = false
g_bStrong[id] = false
g_bKatana[id] = false
g_bHammer[id] = false
g_bTurbulent9[id] = false
g_bBio[id] = false
g_bSabers[id] = false
g_bPlasma[id] = false
g_bStorm[id] = false
g_bLaevateinn[id] = false
g_bWarHammer_Dark_Knight[id] = false
g_bBalrog_Kosa[id] = false
g_bWereWolf[id] = false
g_bDeadMaster[id] = false
g_bHammerChain[id] = false
g_bKataha[id] = false
g_bRanger[id] = false
g_iUsedTimes[id] = 0
}
public client_disconnected(id)
{
g_bCompat[id] = false
g_bStrong[id] = false
g_bKatana[id] = false
g_bHammer[id] = false
g_bTurbulent9[id] = false
g_bBio[id] = false
g_bSabers[id] = false
g_bPlasma[id] = false
g_bStorm[id] = false
g_bLaevateinn[id] = false
g_bWarHammer_Dark_Knight[id] = false
g_bBalrog_Kosa[id] = false
g_bWereWolf[id] = false
g_bDeadMaster[id] = false
g_bHammerChain[id] = false
g_bKataha[id] = false
g_bRanger[id] = false
g_iUsedTimes[id] = 0
}
public ze_game_started()
{
g_bNoSpeed = true
}
public ze_zombie_release()
{
g_bNoSpeed = false
// call the reset speed function ;)
for(new id = 1; id <= 32; id++)
{
if (!is_user_alive(id))
continue;
rg_reset_maxspeed(id)
}
}
public Show_Knife_Menu(id)
{
if (!is_user_connected(id))
return PLUGIN_CONTINUE
if (ze_is_user_zombie(id))
{
ze_colored_print(id, "!tZombies can't open knife menu!y.")
return PLUGIN_HANDLED
}
if (g_iUsedTimes[id] >= get_pcvar_num(g_pCvarUseTimes))
{
ze_colored_print(id, "!tYou can only open knife menu !y[!g%dx!y] per round!", get_pcvar_num(g_pCvarUseTimes))
return PLUGIN_HANDLED
}
if (!is_user_alive(id))
{
ze_colored_print(id, "!tDead can't open knife menu!y.")
return PLUGIN_HANDLED
}
Knife_Menu(id)
return PLUGIN_CONTINUE
}
public Knife_Menu(id)
{
new iMenu = menu_create("\rChoose Your Knife\w:^n^n- [ \ySpeed \rActivates \yon Zombie Release!\w ]^n-", "Menu_Handler")
menu_additem(iMenu, "\yCombat \w[ \r275 Speed\w ]", "", 0)
menu_additem(iMenu, "\yStrong \w[ \r275 Speed\w ]", "", 0)
menu_additem(iMenu, "\yKatana \w[ \r275 Speed\w ]", "", 0)
menu_additem(iMenu, "\yHammer \w[ \r275 Speed\w ]", "", 0)
menu_additem(iMenu, "\yTurbulent9 \w[ \r280 Speed\w ]", "", 0)
menu_additem(iMenu, "\yBio Hazard \w[ \r280 Speed\w ]", "", 0)
menu_additem(iMenu, "\ySabers \w[ \r285 Speed\w ]", "", 0)
if (ze_get_vip_flags(id) & VIP_A)
{
menu_additem(iMenu, "\yPlasma \w[ \r285 Speed\w ]", "", 0)
}
if (ze_get_vip_flags(id) & VIP_F)
{
menu_additem(iMenu, "\yStorm \w[ \r290 Speed\w ]", "", 0)
}
if (ze_get_vip_flags(id) & VIP_I)
{
menu_additem(iMenu, "\yLaevateinn \w[ \r290 Speed\w ]", "", 0)
menu_additem(iMenu, "\yKataha \w[ \r310 Speed\w ]", "", 0)
menu_additem(iMenu, "\yHammer Chain \w[ \r310 Speed\w ]", "", 0)
}
if (ze_get_vip_flags(id) & VIP_L)
{
menu_additem(iMenu, "\yWarHammer Dark Night \w [ \r290 Speed\w ]", "", 0)
menu_additem(iMenu, "\yBalrog Kosa \w[ \r290 Speed\w ]", "", 0)
menu_additem(iMenu, "\yWere Wolf \w[ \r310 Speed\w ]", "", 0)
menu_additem(iMenu, "\yDead Master \w[ \r310 Speed\w ]", "", 0)
}
if (ze_get_vip_flags(id) & VIP_J)
{
menu_additem(iMenu, "\yWarHammer Ranger \w[ \r310 Speed\w ]", "", 0)
}
menu_setprop(iMenu,MPROP_PERPAGE, 6)
menu_setprop(iMenu,MPROP_EXITNAME,"\rClose")
menu_setprop(iMenu, MPROP_EXIT, MEXIT_ALL)
menu_display(id, iMenu, 0)
}
public Menu_Handler(id, iMenu, iKey)
{
if(!is_user_alive(id) || ze_is_user_zombie(id))
return PLUGIN_HANDLED
switch(iKey)
{
case 0: // Compat
{
g_bCompat[id] = true
g_bStrong[id] = false
g_bKatana[id] = false
g_bHammer[id] = false
g_bTurbulent9[id] = false
g_bBio[id] = false
g_bSabers[id] = false
g_bPlasma[id] = false
g_bStorm[id] = false
g_bLaevateinn[id] = false
g_bWarHammer_Dark_Knight[id] = false
g_bBalrog_Kosa[id] = false
g_bWereWolf[id] = false
g_bDeadMaster[id] = false
g_bHammerChain[id] = false
g_bKataha[id] = false
g_bRanger[id] = false
g_iUsedTimes[id]++
rg_remove_item(id, "weapon_knife")
rg_give_item(id, "weapon_knife", GT_APPEND)
//engclient_cmd(id, "weapon_knife")
//rg_reset_maxspeed(id)
//g_iUsedTimes[id]++
//emit_sound(id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
case 1: // Strong
{
g_bCompat[id] = false
g_bStrong[id] = true
g_bKatana[id] = false
g_bHammer[id] = false
g_bTurbulent9[id] = false
g_bBio[id] = false
g_bSabers[id] = false
g_bPlasma[id] = false
g_bStorm[id] = false
g_bLaevateinn[id] = false
g_bWarHammer_Dark_Knight[id] = false
g_bBalrog_Kosa[id] = false
g_bWereWolf[id] = false
g_bDeadMaster[id] = false
g_bHammerChain[id] = false
g_bKataha[id] = false
g_bRanger[id] = false
g_iUsedTimes[id]++
rg_remove_item(id, "weapon_knife")
rg_give_item(id, "weapon_knife", GT_APPEND)
//engclient_cmd(id, "weapon_knife")
//g_iUsedTimes[id]++
//emit_sound(id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
case 2: // Katana
{
g_bCompat[id] = false
g_bStrong[id] = false
g_bKatana[id] = true
g_bHammer[id] = false
g_bTurbulent9[id] = false
g_bBio[id] = false
g_bSabers[id] = false
g_bPlasma[id] = false
g_bStorm[id] = false
g_bLaevateinn[id] = false
g_bWarHammer_Dark_Knight[id] = false
g_bBalrog_Kosa[id] = false
g_bWereWolf[id] = false
g_bDeadMaster[id] = false
g_bHammerChain[id] = false
g_bKataha[id] = false
g_bRanger[id] = false
g_iUsedTimes[id]++
rg_remove_item(id, "weapon_knife")
rg_give_item(id, "weapon_knife", GT_APPEND)
//engclient_cmd(id, "weapon_knife")
//g_iUsedTimes[id]++
//emit_sound(id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)*/
}
case 3: // Hammer
{
g_bCompat[id] = false
g_bStrong[id] = false
g_bKatana[id] = false
g_bHammer[id] = true
g_bTurbulent9[id] = false
g_bBio[id] = false
g_bSabers[id] = false
g_bPlasma[id] = false
g_bStorm[id] = false
g_bLaevateinn[id] = false
g_bWarHammer_Dark_Knight[id] = false
g_bBalrog_Kosa[id] = false
g_bWereWolf[id] = false
g_bDeadMaster[id] = false
g_bHammerChain[id] = false
g_bKataha[id] = false
g_bRanger[id] = false
g_iUsedTimes[id]++
rg_remove_item(id, "weapon_knife")
rg_give_item(id, "weapon_knife", GT_APPEND)
//engclient_cmd(id, "weapon_knife")
//g_iUsedTimes[id]++
//emit_sound(id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)*/
}
case 4: // Turbulent
{
g_bCompat[id] = false
g_bStrong[id] = false
g_bKatana[id] = false
g_bHammer[id] = false
g_bTurbulent9[id] = true
g_bBio[id] = false
g_bSabers[id] = false
g_bPlasma[id] = false
g_bStorm[id] = false
g_bLaevateinn[id] = false
g_bWarHammer_Dark_Knight[id] = false
g_bBalrog_Kosa[id] = false
g_bWereWolf[id] = false
g_bDeadMaster[id] = false
g_bHammerChain[id] = false
g_bKataha[id] = false
g_bRanger[id] = false
g_iUsedTimes[id]++
rg_remove_item(id, "weapon_knife")
rg_give_item(id, "weapon_knife", GT_APPEND)
//engclient_cmd(id, "weapon_knife")
//g_iUsedTimes[id]++
//emit_sound(id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)*/
}
case 5: // Bio
{
g_bCompat[id] = false
g_bStrong[id] = false
g_bKatana[id] = false
g_bHammer[id] = false
g_bTurbulent9[id] = false
g_bBio[id] = true
g_bSabers[id] = false
g_bPlasma[id] = false
g_bStorm[id] = false
g_bLaevateinn[id] = false
g_bWarHammer_Dark_Knight[id] = false
g_bBalrog_Kosa[id] = false
g_bWereWolf[id] = false
g_bDeadMaster[id] = false
g_bHammerChain[id] = false
g_bKataha[id] = false
g_bRanger[id] = false
g_iUsedTimes[id]++
rg_remove_item(id, "weapon_knife")
rg_give_item(id, "weapon_knife", GT_APPEND)
//engclient_cmd(id, "weapon_knife")
//g_iUsedTimes[id]++
//emit_sound(id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)*/
}
case 6: // Sabers
{
g_bCompat[id] = false
g_bStrong[id] = false
g_bKatana[id] = false
g_bHammer[id] = false
g_bTurbulent9[id] = false
g_bBio[id] = false
g_bSabers[id] = true
g_bPlasma[id] = false
g_bStorm[id] = false
g_bLaevateinn[id] = false
g_bWarHammer_Dark_Knight[id] = false
g_bBalrog_Kosa[id] = false
g_bWereWolf[id] = false
g_bDeadMaster[id] = false
g_bHammerChain[id] = false
g_bKataha[id] = false
g_bRanger[id] = false
g_iUsedTimes[id]++
rg_remove_item(id, "weapon_knife")
rg_give_item(id, "weapon_knife", GT_APPEND)
//engclient_cmd(id, "weapon_knife")
//g_iUsedTimes[id]++
//emit_sound(id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)*/
}
case 7: // Plasma
{
g_bCompat[id] = false
g_bStrong[id] = false
g_bKatana[id] = false
g_bHammer[id] = false
g_bTurbulent9[id] = false
g_bBio[id] = false
g_bSabers[id] = false
g_bPlasma[id] = true
g_bStorm[id] = false
g_bLaevateinn[id] = false
g_bWarHammer_Dark_Knight[id] = false
g_bBalrog_Kosa[id] = false
g_bWereWolf[id] = false
g_bDeadMaster[id] = false
g_bHammerChain[id] = false
g_bKataha[id] = false
g_bRanger[id] = false
g_iUsedTimes[id]++
rg_remove_item(id, "weapon_knife")
rg_give_item(id, "weapon_knife", GT_APPEND)
//engclient_cmd(id, "weapon_knife")
//g_iUsedTimes[id]++
//emit_sound(id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)*/
}
case 8: // Storm
{
g_bCompat[id] = false
g_bStrong[id] = false
g_bKatana[id] = false
g_bHammer[id] = false
g_bTurbulent9[id] = false
g_bBio[id] = false
g_bSabers[id] = false
g_bPlasma[id] = false
g_bStorm[id] = true
g_bLaevateinn[id] = false
g_bWarHammer_Dark_Knight[id] = false
g_bBalrog_Kosa[id] = false
g_bWereWolf[id] = false
g_bDeadMaster[id] = false
g_bHammerChain[id] = false
g_bKataha[id] = false
g_bRanger[id] = false
g_iUsedTimes[id]++
rg_remove_item(id, "weapon_knife")
rg_give_item(id, "weapon_knife", GT_APPEND)
//engclient_cmd(id, "weapon_knife")
//g_iUsedTimes[id]++
//emit_sound(id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)*/
}
case 9: // Laevateinn
{
g_bCompat[id] = false
g_bStrong[id] = false
g_bKatana[id] = false
g_bHammer[id] = false
g_bTurbulent9[id] = false
g_bBio[id] = false
g_bSabers[id] = false
g_bPlasma[id] = false
g_bStorm[id] = false
g_bLaevateinn[id] = true
g_bWarHammer_Dark_Knight[id] = false
g_bBalrog_Kosa[id] = false
g_bWereWolf[id] = false
g_bDeadMaster[id] = false
g_bHammerChain[id] = false
g_bKataha[id] = false
g_bRanger[id] = false
g_iUsedTimes[id]++
rg_remove_item(id, "weapon_knife")
rg_give_item(id, "weapon_knife", GT_APPEND)
//engclient_cmd(id, "weapon_knife")
//g_iUsedTimes[id]++
//emit_sound(id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)*/
}
case 10: // Warhammer Dark Night
{
g_bCompat[id] = false
g_bStrong[id] = false
g_bKatana[id] = false
g_bHammer[id] = false
g_bTurbulent9[id] = false
g_bBio[id] = false
g_bSabers[id] = false
g_bPlasma[id] = false
g_bStorm[id] = false
g_bLaevateinn[id] = false
g_bWarHammer_Dark_Knight[id] = true
g_bBalrog_Kosa[id] = false
g_bWereWolf[id] = false
g_bDeadMaster[id] = false
g_bHammerChain[id] = false
g_bKataha[id] = false
g_bRanger[id] = false
g_iUsedTimes[id]++
rg_remove_item(id, "weapon_knife")
rg_give_item(id, "weapon_knife", GT_APPEND)
//engclient_cmd(id, "weapon_knife")
//g_iUsedTimes[id]++
//emit_sound(id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)*/
}
case 11: // Balrog Kosa
{
g_bCompat[id] = false
g_bStrong[id] = false
g_bKatana[id] = false
g_bHammer[id] = false
g_bTurbulent9[id] = false
g_bBio[id] = false
g_bSabers[id] = false
g_bPlasma[id] = false
g_bStorm[id] = false
g_bLaevateinn[id] = false
g_bWarHammer_Dark_Knight[id] = false
g_bBalrog_Kosa[id] = true
g_bWereWolf[id] = false
g_bDeadMaster[id] = false
g_bHammerChain[id] = false
g_bKataha[id] = false
g_bRanger[id] = false
g_iUsedTimes[id]++
rg_remove_item(id, "weapon_knife")
rg_give_item(id, "weapon_knife", GT_APPEND)
//engclient_cmd(id, "weapon_knife")
//g_iUsedTimes[id]++
//emit_sound(id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)*/
}
case 12: // Were Wolf
{
g_bCompat[id] = false
g_bStrong[id] = false
g_bKatana[id] = false
g_bHammer[id] = false
g_bTurbulent9[id] = false
g_bBio[id] = false
g_bSabers[id] = false
g_bPlasma[id] = false
g_bStorm[id] = false
g_bLaevateinn[id] = false
g_bWarHammer_Dark_Knight[id] = false
g_bBalrog_Kosa[id] = false
g_bWereWolf[id] = true
g_bDeadMaster[id] = false
g_bHammerChain[id] = false
g_bKataha[id] = false
g_bRanger[id] = false
g_iUsedTimes[id]++
rg_remove_item(id, "weapon_knife")
rg_give_item(id, "weapon_knife", GT_APPEND)
//engclient_cmd(id, "weapon_knife")
//g_iUsedTimes[id]++
//emit_sound(id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)*/
}
case 13: // Dead Master
{
g_bCompat[id] = false
g_bStrong[id] = false
g_bKatana[id] = false
g_bHammer[id] = false
g_bTurbulent9[id] = false
g_bBio[id] = false
g_bSabers[id] = false
g_bPlasma[id] = false
g_bStorm[id] = false
g_bLaevateinn[id] = false
g_bWarHammer_Dark_Knight[id] = false
g_bBalrog_Kosa[id] = false
g_bWereWolf[id] = false
g_bDeadMaster[id] = true
g_bHammerChain[id] = false
g_bKataha[id] = false
g_bRanger[id] = false
g_iUsedTimes[id]++
rg_remove_item(id, "weapon_knife")
rg_give_item(id, "weapon_knife", GT_APPEND)
//engclient_cmd(id, "weapon_knife")
//g_iUsedTimes[id]++
//emit_sound(id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)*/
}
case 14: // Hammer Chain
{
g_bCompat[id] = false
g_bStrong[id] = false
g_bKatana[id] = false
g_bHammer[id] = false
g_bTurbulent9[id] = false
g_bBio[id] = false
g_bSabers[id] = false
g_bPlasma[id] = false
g_bStorm[id] = false
g_bLaevateinn[id] = false
g_bWarHammer_Dark_Knight[id] = false
g_bBalrog_Kosa[id] = false
g_bWereWolf[id] = false
g_bDeadMaster[id] = false
g_bHammerChain[id] = true
g_bKataha[id] = false
g_bRanger[id] = false
g_iUsedTimes[id]++
rg_remove_item(id, "weapon_knife")
rg_give_item(id, "weapon_knife", GT_APPEND)
//engclient_cmd(id, "weapon_knife")
//g_iUsedTimes[id]++
//emit_sound(id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)*/
}
case 15: // Kataha
{
g_bCompat[id] = false
g_bStrong[id] = false
g_bKatana[id] = false
g_bHammer[id] = false
g_bTurbulent9[id] = false
g_bBio[id] = false
g_bSabers[id] = false
g_bPlasma[id] = false
g_bStorm[id] = false
g_bLaevateinn[id] = false
g_bWarHammer_Dark_Knight[id] = false
g_bBalrog_Kosa[id] = false
g_bWereWolf[id] = false
g_bDeadMaster[id] = false
g_bHammerChain[id] = false
g_bKataha[id] = true
g_bRanger[id] = false
g_iUsedTimes[id]++
rg_remove_item(id, "weapon_knife")
rg_give_item(id, "weapon_knife", GT_APPEND)
//engclient_cmd(id, "weapon_knife")
//g_iUsedTimes[id]++
//emit_sound(id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)*/
}
case 16: // WarHammer Ranger
{
g_bCompat[id] = false
g_bStrong[id] = false
g_bKatana[id] = false
g_bHammer[id] = false
g_bTurbulent9[id] = false
g_bBio[id] = false
g_bSabers[id] = false
g_bPlasma[id] = false
g_bStorm[id] = false
g_bLaevateinn[id] = false
g_bWarHammer_Dark_Knight[id] = false
g_bBalrog_Kosa[id] = false
g_bWereWolf[id] = false
g_bDeadMaster[id] = false
g_bHammerChain[id] = false
g_bKataha[id] = false
g_bRanger[id] = true
g_iUsedTimes[id]++
rg_remove_item(id, "weapon_knife")
rg_give_item(id, "weapon_knife", GT_APPEND)
//engclient_cmd(id, "weapon_knife")
//g_iUsedTimes[id]++
//emit_sound(id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)*/
}
}
menu_destroy(iMenu)
return PLUGIN_HANDLED
}
public fw_EmitSound(id, channel, const sound[])
{
if(!is_user_alive(id) || ze_is_user_zombie(id))
return FMRES_IGNORED
new i
for (i = 0; i <= charsmax(combat_sounds); i++)
for (i = 0; i <= charsmax(strong_sounds); i++)
for (i = 0; i <= charsmax(katana_sounds); i++)
for (i = 0; i <= charsmax(hammer_sounds); i++)
for (i = 0; i <= charsmax(turbulent9_sounds); i++)
for (i = 0; i <= charsmax(bio_sounds); i++)
for (i = 0; i <= charsmax(sabers_sounds); i++)
for (i = 0; i <= charsmax(plasma_sounds); i++)
for (i = 0; i <= charsmax(storm_sounds); i++)
for (i = 0; i <= charsmax(laevateinn_sounds); i++)
for (i = 0; i <= charsmax(warhammer_dark_knight_sounds); i++)
for (i = 0; i <= charsmax(balrog_kosa_sounds); i++)
{
if(equal(sound, oldknife_sounds[i]))
{
if (g_bCompat[id])
{
emit_sound(id, channel, combat_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
return FMRES_SUPERCEDE
}
else if (g_bStrong[id])
{
emit_sound(id, channel, strong_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
return FMRES_SUPERCEDE
}
else if (g_bKatana[id])
{
emit_sound(id, channel, katana_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
return FMRES_SUPERCEDE
}
else if (g_bHammer[id])
{
emit_sound(id, channel, hammer_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
return FMRES_SUPERCEDE
}
else if (g_bTurbulent9[id])
{
emit_sound(id, channel, turbulent9_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
return FMRES_SUPERCEDE
}
else if (g_bBio[id])
{
emit_sound(id, channel, bio_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
return FMRES_SUPERCEDE
}
else if (g_bSabers[id])
{
emit_sound(id, channel, sabers_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
return FMRES_SUPERCEDE
}
else if (g_bPlasma[id] && (ze_get_vip_flags(id) & VIP_A))
{
emit_sound(id, channel, plasma_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
return FMRES_SUPERCEDE
}
else if (g_bStorm[id] && (ze_get_vip_flags(id) & VIP_F))
{
emit_sound(id, channel, storm_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
return FMRES_SUPERCEDE
}
else if (g_bLaevateinn[id] && (ze_get_vip_flags(id) & VIP_I))
{
emit_sound(id, channel, laevateinn_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
return FMRES_SUPERCEDE
}
else if (g_bWarHammer_Dark_Knight[id] && (ze_get_vip_flags(id) & VIP_L))
{
emit_sound(id, channel, warhammer_dark_knight_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
return FMRES_SUPERCEDE
}
else if (g_bBalrog_Kosa[id] && (ze_get_vip_flags(id) & VIP_L))
{
emit_sound(id, channel, balrog_kosa_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
return FMRES_SUPERCEDE
}
else if (g_bWereWolf[id] && (ze_get_vip_flags(id) & VIP_L))
{
emit_sound(id, channel, storm_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
return FMRES_SUPERCEDE
}
else if (g_bDeadMaster[id] && (ze_get_vip_flags(id) & VIP_L))
{
emit_sound(id, channel, balrog_kosa_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
return FMRES_SUPERCEDE
}
else if (g_bHammerChain[id] && (ze_get_vip_flags(id) & VIP_I))
{
emit_sound(id, channel, warhammer_dark_knight_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
return FMRES_SUPERCEDE
}
else if (g_bKataha[id] && (ze_get_vip_flags(id) & VIP_I))
{
emit_sound(id, channel, katana_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
return FMRES_SUPERCEDE
}
else if (g_bRanger[id] && (ze_get_vip_flags(id) & VIP_J))
{
emit_sound(id, channel, warhammer_dark_knight_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
return FMRES_SUPERCEDE
}
else if (!g_bCompat[id] || !g_bStrong[id] || !g_bKatana[id] || !g_bHammer[id] || !g_bTurbulent9[id] || !g_bBio[id] || !g_bSabers[id] || !g_bPlasma[id] || !g_bStorm[id] || !g_bLaevateinn[id] || !g_bWarHammer_Dark_Knight[id] || !g_bBalrog_Kosa[id])
{
emit_sound(id, channel, oldknife_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
return FMRES_SUPERCEDE
}
}
}
return FMRES_IGNORED
}
public CurrentWeapon(id)
{
if(!is_user_alive(id) || ze_is_user_zombie(id))
return
if(get_user_weapon(id) & CSW_KNIFE)
{
if(g_bCompat[id])
{
cs_set_player_view_model(id, CSW_KNIFE, Compat_Models[0])
cs_set_player_weap_model(id, CSW_KNIFE, Compat_Models[1])
}
else if(g_bStrong[id])
{
cs_set_player_view_model(id, CSW_KNIFE, Strong_Models[0])
cs_set_player_weap_model(id, CSW_KNIFE, Strong_Models[1])
}
else if(g_bKatana[id])
{
cs_set_player_view_model(id, CSW_KNIFE, Katana_Models[0])
cs_set_player_weap_model(id, CSW_KNIFE, Katana_Models[1])
}
else if(g_bHammer[id])
{
cs_set_player_view_model(id, CSW_KNIFE, Hammer_Models[0])
cs_set_player_weap_model(id, CSW_KNIFE, Hammer_Models[1])
}
else if(g_bTurbulent9[id])
{
cs_set_player_view_model(id, CSW_KNIFE, Turbulent9_Models[0])
cs_set_player_weap_model(id, CSW_KNIFE, Turbulent9_Models[1])
}
else if(g_bBio[id])
{
cs_set_player_view_model(id, CSW_KNIFE, Bio_Models[0])
cs_set_player_weap_model(id, CSW_KNIFE, Bio_Models[1])
}
else if(g_bSabers[id])
{
cs_set_player_view_model(id, CSW_KNIFE, Sabers_Models[0])
cs_set_player_weap_model(id, CSW_KNIFE, Sabers_Models[1])
}
else if(g_bPlasma[id] && (ze_get_vip_flags(id) & VIP_A))
{
cs_set_player_view_model(id, CSW_KNIFE, Plasma_Models[0])
cs_set_player_weap_model(id, CSW_KNIFE, Plasma_Models[1])
}
else if(g_bStorm[id] && (ze_get_vip_flags(id) & VIP_F))
{
cs_set_player_view_model(id, CSW_KNIFE, Storm_Models[0])
cs_set_player_weap_model(id, CSW_KNIFE, Storm_Models[1])
}
else if(g_bLaevateinn[id] && (ze_get_vip_flags(id) & VIP_I))
{
cs_set_player_view_model(id, CSW_KNIFE, Laevateinn_Models[0])
cs_set_player_weap_model(id, CSW_KNIFE, Laevateinn_Models[1])
}
else if(g_bWarHammer_Dark_Knight[id] && (ze_get_vip_flags(id) & VIP_L))
{
cs_set_player_view_model(id, CSW_KNIFE, WarHammer_Dark_Knight_Models[0])
cs_set_player_weap_model(id, CSW_KNIFE, WarHammer_Dark_Knight_Models[1])
}
else if(g_bBalrog_Kosa[id] && (ze_get_vip_flags(id) & VIP_L))
{
cs_set_player_view_model(id, CSW_KNIFE, Balrog_Kosa_Models[0])
cs_set_player_weap_model(id, CSW_KNIFE, Balrog_Kosa_Models[1])
}
else if(g_bWereWolf[id] && (ze_get_vip_flags(id) & VIP_L))
{
cs_set_player_view_model(id, CSW_KNIFE, WereWolf_Models[0])
cs_set_player_weap_model(id, CSW_KNIFE, WereWolf_Models[1])
}
else if(g_bDeadMaster[id] && (ze_get_vip_flags(id) & VIP_L))
{
cs_set_player_view_model(id, CSW_KNIFE, DeadMaster_Models[0])
cs_set_player_weap_model(id, CSW_KNIFE, DeadMaster_Models[1])
}
else if(g_bHammerChain[id] && (ze_get_vip_flags(id) & VIP_I))
{
cs_set_player_view_model(id, CSW_KNIFE, HammerChain_Models[0])
cs_set_player_weap_model(id, CSW_KNIFE, HammerChain_Models[1])
}
else if(g_bKataha[id] && (ze_get_vip_flags(id) & VIP_I))
{
cs_set_player_view_model(id, CSW_KNIFE, Kataha_Models[0])
cs_set_player_weap_model(id, CSW_KNIFE, Kataha_Models[1])
}
else if(g_bRanger[id] && (ze_get_vip_flags(id) & VIP_J))
{
cs_set_player_view_model(id, CSW_KNIFE, Ranger_Models[0])
cs_set_player_weap_model(id, CSW_KNIFE, Ranger_Models[1])
}
else
{
cs_reset_player_view_model(id, CSW_KNIFE)
cs_reset_player_weap_model(id, CSW_KNIFE)
}
}
}
public Fw_RestMaxSpeed_Post(id)
{
if (g_bNoSpeed)
return
set_task(0.1, "DelayLoad", id)
}
public DelayLoad(id)
{
new iWpnId = (get_user_weapon(id))
if (iWpnId == CSW_KNIFE && g_bCompat[id])
{
if ((get_entvar(id, var_button) & IN_JUMP) && !(get_entvar(id, var_oldbuttons) & IN_JUMP))
{
new iFlags = get_entvar(id, var_flags);
new iWaterlvl = get_entvar(id, var_waterlevel)
if (!(iFlags & FL_ONGROUND))
return HC_CONTINUE
if (iFlags & FL_WATERJUMP)
return HAM_IGNORED
if (iWaterlvl > 1)
return HAM_IGNORED
new Float:flVelocity[3]
get_entvar(id , var_velocity , flVelocity)
flVelocity[2] += 325
set_entvar(id , var_velocity , flVelocity)
set_entvar(id, var_gaitsequence, 6)
}
set_entvar(id, var_maxspeed, get_pcvar_float(cvar_speed_compat))
}
if (iWpnId == CSW_KNIFE && g_bStrong[id])
{
if ((get_entvar(id, var_button) & IN_JUMP) && !(get_entvar(id, var_oldbuttons) & IN_JUMP))
{
new iFlags = get_entvar(id, var_flags);
new iWaterlvl = get_entvar(id, var_waterlevel)
if (!(iFlags & FL_ONGROUND))
return HC_CONTINUE
if (iFlags & FL_WATERJUMP)
return HAM_IGNORED
if (iWaterlvl > 1)
return HAM_IGNORED
new Float:flVelocity[3]
get_entvar(id , var_velocity , flVelocity)
flVelocity[2] += 325
set_entvar(id , var_velocity , flVelocity)
set_entvar(id, var_gaitsequence, 6)
}
set_entvar(id, var_maxspeed, get_pcvar_float(cvar_speed_strong))
}
if (iWpnId == CSW_KNIFE && g_bKatana[id])
{
if ((get_entvar(id, var_button) & IN_JUMP) && !(get_entvar(id, var_oldbuttons) & IN_JUMP))
{
new iFlags = get_entvar(id, var_flags);
new iWaterlvl = get_entvar(id, var_waterlevel)
if (!(iFlags & FL_ONGROUND))
return HC_CONTINUE
if (iFlags & FL_WATERJUMP)
return HAM_IGNORED
if (iWaterlvl > 1)
return HAM_IGNORED
new Float:flVelocity[3]
get_entvar(id , var_velocity , flVelocity)
flVelocity[2] += 325
set_entvar(id , var_velocity , flVelocity)
set_entvar(id, var_gaitsequence, 6)
}
set_entvar(id, var_maxspeed, get_pcvar_float(cvar_speed_katana))
}
if (iWpnId == CSW_KNIFE && g_bHammer[id])
{
if ((get_entvar(id, var_button) & IN_JUMP) && !(get_entvar(id, var_oldbuttons) & IN_JUMP))
{
new iFlags = get_entvar(id, var_flags);
new iWaterlvl = get_entvar(id, var_waterlevel)
if (!(iFlags & FL_ONGROUND))
return HC_CONTINUE
if (iFlags & FL_WATERJUMP)
return HAM_IGNORED
if (iWaterlvl > 1)
return HAM_IGNORED
new Float:flVelocity[3]
get_entvar(id , var_velocity , flVelocity)
flVelocity[2] += 325
set_entvar(id , var_velocity , flVelocity)
set_entvar(id, var_gaitsequence, 6)
}
set_entvar(id, var_maxspeed, get_pcvar_float(cvar_speed_hammer))
}
if (iWpnId == CSW_KNIFE && g_bTurbulent9[id])
{
if ((get_entvar(id, var_button) & IN_JUMP) && !(get_entvar(id, var_oldbuttons) & IN_JUMP))
{
new iFlags = get_entvar(id, var_flags);
new iWaterlvl = get_entvar(id, var_waterlevel)
if (!(iFlags & FL_ONGROUND))
return HC_CONTINUE
if (iFlags & FL_WATERJUMP)
return HAM_IGNORED
if (iWaterlvl > 1)
return HAM_IGNORED
new Float:flVelocity[3]
get_entvar(id , var_velocity , flVelocity)
flVelocity[2] += 325
set_entvar(id , var_velocity , flVelocity)
set_entvar(id, var_gaitsequence, 6)
}
set_entvar(id, var_maxspeed, get_pcvar_float(cvar_speed_turb))
}
if (iWpnId == CSW_KNIFE && g_bBio[id])
{
if ((get_entvar(id, var_button) & IN_JUMP) && !(get_entvar(id, var_oldbuttons) & IN_JUMP))
{
new iFlags = get_entvar(id, var_flags);
new iWaterlvl = get_entvar(id, var_waterlevel)
if (!(iFlags & FL_ONGROUND))
return HC_CONTINUE
if (iFlags & FL_WATERJUMP)
return HAM_IGNORED
if (iWaterlvl > 1)
return HAM_IGNORED
new Float:flVelocity[3]
get_entvar(id , var_velocity , flVelocity)
flVelocity[2] += 325
set_entvar(id , var_velocity , flVelocity)
set_entvar(id, var_gaitsequence, 6)
}
set_entvar(id, var_maxspeed, get_pcvar_float(cvar_speed_bio))
}
if (iWpnId == CSW_KNIFE && g_bSabers[id])
{
if ((get_entvar(id, var_button) & IN_JUMP) && !(get_entvar(id, var_oldbuttons) & IN_JUMP))
{
new iFlags = get_entvar(id, var_flags);
new iWaterlvl = get_entvar(id, var_waterlevel)
if (!(iFlags & FL_ONGROUND))
return HC_CONTINUE
if (iFlags & FL_WATERJUMP)
return HAM_IGNORED
if (iWaterlvl > 1)
return HAM_IGNORED
new Float:flVelocity[3]
get_entvar(id , var_velocity , flVelocity)
flVelocity[2] += 325
set_entvar(id , var_velocity , flVelocity)
set_entvar(id, var_gaitsequence, 6)
}
set_entvar(id, var_maxspeed, get_pcvar_float(cvar_speed_sabers))
}
if (iWpnId == CSW_KNIFE && g_bPlasma[id])
{
if ((get_entvar(id, var_button) & IN_JUMP) && !(get_entvar(id, var_oldbuttons) & IN_JUMP))
{
new iFlags = get_entvar(id, var_flags);
new iWaterlvl = get_entvar(id, var_waterlevel)
if (!(iFlags & FL_ONGROUND))
return HC_CONTINUE
if (iFlags & FL_WATERJUMP)
return HAM_IGNORED
if (iWaterlvl > 1)
return HAM_IGNORED
new Float:flVelocity[3]
get_entvar(id , var_velocity , flVelocity)
flVelocity[2] += 325
set_entvar(id , var_velocity , flVelocity)
set_entvar(id, var_gaitsequence, 6)
}
set_entvar(id, var_maxspeed, get_pcvar_float(cvar_speed_plasma))
}
if (iWpnId == CSW_KNIFE && g_bStorm[id])
{
if ((get_entvar(id, var_button) & IN_JUMP) && !(get_entvar(id, var_oldbuttons) & IN_JUMP))
{
new iFlags = get_entvar(id, var_flags);
new iWaterlvl = get_entvar(id, var_waterlevel)
if (!(iFlags & FL_ONGROUND))
return HC_CONTINUE
if (iFlags & FL_WATERJUMP)
return HAM_IGNORED
if (iWaterlvl > 1)
return HAM_IGNORED
new Float:flVelocity[3]
get_entvar(id , var_velocity , flVelocity)
flVelocity[2] += 325
set_entvar(id , var_velocity , flVelocity)
set_entvar(id, var_gaitsequence, 6)
}
set_entvar(id, var_maxspeed, get_pcvar_float(cvar_speed_storm))
}
if (iWpnId == CSW_KNIFE && g_bLaevateinn[id])
{
if ((get_entvar(id, var_button) & IN_JUMP) && !(get_entvar(id, var_oldbuttons) & IN_JUMP))
{
new iFlags = get_entvar(id, var_flags);
new iWaterlvl = get_entvar(id, var_waterlevel)
if (!(iFlags & FL_ONGROUND))
return HC_CONTINUE
if (iFlags & FL_WATERJUMP)
return HAM_IGNORED
if (iWaterlvl > 1)
return HAM_IGNORED
new Float:flVelocity[3]
get_entvar(id , var_velocity , flVelocity)
flVelocity[2] += 325
set_entvar(id , var_velocity , flVelocity)
set_entvar(id, var_gaitsequence, 6)
}
set_entvar(id, var_maxspeed, get_pcvar_float(cvar_speed_laevat))
}
if (iWpnId == CSW_KNIFE && g_bWarHammer_Dark_Knight[id])
{
if ((get_entvar(id, var_button) & IN_JUMP) && !(get_entvar(id, var_oldbuttons) & IN_JUMP))
{
new iFlags = get_entvar(id, var_flags);
new iWaterlvl = get_entvar(id, var_waterlevel)
if (!(iFlags & FL_ONGROUND))
return HC_CONTINUE
if (iFlags & FL_WATERJUMP)
return HAM_IGNORED
if (iWaterlvl > 1)
return HAM_IGNORED
new Float:flVelocity[3]
get_entvar(id , var_velocity , flVelocity)
flVelocity[2] += 325
set_entvar(id , var_velocity , flVelocity)
set_entvar(id, var_gaitsequence, 6)
}
set_entvar(id, var_maxspeed, get_pcvar_float(cvar_speed_darknight))
}
if (iWpnId == CSW_KNIFE && g_bBalrog_Kosa[id])
{
if ((get_entvar(id, var_button) & IN_JUMP) && !(get_entvar(id, var_oldbuttons) & IN_JUMP))
{
new iFlags = get_entvar(id, var_flags);
new iWaterlvl = get_entvar(id, var_waterlevel)
if (!(iFlags & FL_ONGROUND))
return HC_CONTINUE
if (iFlags & FL_WATERJUMP)
return HAM_IGNORED
if (iWaterlvl > 1)
return HAM_IGNORED
new Float:flVelocity[3]
get_entvar(id , var_velocity , flVelocity)
flVelocity[2] += 325
set_entvar(id , var_velocity , flVelocity)
set_entvar(id, var_gaitsequence, 6)
}
set_entvar(id, var_maxspeed, get_pcvar_float(cvar_speed_kosa))
}
if (iWpnId == CSW_KNIFE && g_bWereWolf[id])
{
if ((get_entvar(id, var_button) & IN_JUMP) && !(get_entvar(id, var_oldbuttons) & IN_JUMP))
{
new iFlags = get_entvar(id, var_flags);
new iWaterlvl = get_entvar(id, var_waterlevel)
if (!(iFlags & FL_ONGROUND))
return HC_CONTINUE
if (iFlags & FL_WATERJUMP)
return HAM_IGNORED
if (iWaterlvl > 1)
return HAM_IGNORED
new Float:flVelocity[3]
get_entvar(id , var_velocity , flVelocity)
flVelocity[2] += 325
set_entvar(id , var_velocity , flVelocity)
set_entvar(id, var_gaitsequence, 6)
}
set_entvar(id, var_maxspeed, get_pcvar_float(cvar_speed_werewolf))
}
if (iWpnId == CSW_KNIFE && g_bDeadMaster[id])
{
if ((get_entvar(id, var_button) & IN_JUMP) && !(get_entvar(id, var_oldbuttons) & IN_JUMP))
{
new iFlags = get_entvar(id, var_flags);
new iWaterlvl = get_entvar(id, var_waterlevel)
if (!(iFlags & FL_ONGROUND))
return HC_CONTINUE
if (iFlags & FL_WATERJUMP)
return HAM_IGNORED
if (iWaterlvl > 1)
return HAM_IGNORED
new Float:flVelocity[3]
get_entvar(id , var_velocity , flVelocity)
flVelocity[2] += 325
set_entvar(id , var_velocity , flVelocity)
set_entvar(id, var_gaitsequence, 6)
}
set_entvar(id, var_maxspeed, get_pcvar_float(cvar_speed_deadmaster))
}
if (iWpnId == CSW_KNIFE && g_bHammerChain[id])
{
if ((get_entvar(id, var_button) & IN_JUMP) && !(get_entvar(id, var_oldbuttons) & IN_JUMP))
{
new iFlags = get_entvar(id, var_flags);
new iWaterlvl = get_entvar(id, var_waterlevel)
if (!(iFlags & FL_ONGROUND))
return HC_CONTINUE
if (iFlags & FL_WATERJUMP)
return HAM_IGNORED
if (iWaterlvl > 1)
return HAM_IGNORED
new Float:flVelocity[3]
get_entvar(id , var_velocity , flVelocity)
flVelocity[2] += 325
set_entvar(id , var_velocity , flVelocity)
set_entvar(id, var_gaitsequence, 6)
}
set_entvar(id, var_maxspeed, get_pcvar_float(cvar_speed_hammerchain))
}
if (iWpnId == CSW_KNIFE && g_bKataha[id])
{
if ((get_entvar(id, var_button) & IN_JUMP) && !(get_entvar(id, var_oldbuttons) & IN_JUMP))
{
new iFlags = get_entvar(id, var_flags);
new iWaterlvl = get_entvar(id, var_waterlevel)
if (!(iFlags & FL_ONGROUND))
return HC_CONTINUE
if (iFlags & FL_WATERJUMP)
return HAM_IGNORED
if (iWaterlvl > 1)
return HAM_IGNORED
new Float:flVelocity[3]
get_entvar(id , var_velocity , flVelocity)
flVelocity[2] += 325
set_entvar(id , var_velocity , flVelocity)
set_entvar(id, var_gaitsequence, 6)
}
set_entvar(id, var_maxspeed, get_pcvar_float(cvar_speed_kataha))
}
if (iWpnId == CSW_KNIFE && g_bRanger[id])
{
if ((get_entvar(id, var_button) & IN_JUMP) && !(get_entvar(id, var_oldbuttons) & IN_JUMP))
{
new iFlags = get_entvar(id, var_flags);
new iWaterlvl = get_entvar(id, var_waterlevel)
if (!(iFlags & FL_ONGROUND))
return HC_CONTINUE
if (iFlags & FL_WATERJUMP)
return HAM_IGNORED
if (iWaterlvl > 1)
return HAM_IGNORED
new Float:flVelocity[3]
get_entvar(id , var_velocity , flVelocity)
flVelocity[2] += 325
set_entvar(id , var_velocity , flVelocity)
set_entvar(id, var_gaitsequence, 6)
}
set_entvar(id, var_maxspeed, get_pcvar_float(cvar_speed_ranger))
}
return HC_CONTINUE
}
public DeathMsg(msg_id, msg_dest, id)
{
static szTruncatedWeapon[33], iAttacker
get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
iAttacker = get_msg_arg_int(1)
if(!is_user_alive(iAttacker) || iAttacker == get_msg_arg_int(2) || !is_user_alive(get_msg_arg_int(2))) // get_msg_arg_int(2) = iVictim
return
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iAttacker) & CSW_KNIFE)
{
if(g_bCompat[id])
{
set_msg_arg_string(4, "Combat knife")
}
else if(g_bStrong[id])
{
set_msg_arg_string(4, "Strong knife")
}
else if(g_bKatana[id])
{
set_msg_arg_string(4, "Katana knife")
}
else if(g_bHammer[id])
{
set_msg_arg_string(4, "Ice knife")
}
else if(g_bTurbulent9[id])
{
set_msg_arg_string(4, "Turbulent9 knife")
}
else if(g_bBio[id])
{
set_msg_arg_string(4, "Biohazard knife")
}
else if(g_bSabers[id])
{
set_msg_arg_string(4, "Sabers knife")
}
else if(g_bPlasma[id])
{
set_msg_arg_string(4, "Plasma knife")
}
else if(g_bStorm[id])
{
set_msg_arg_string(4, "Storm knife")
}
else if(g_bLaevateinn[id])
{
set_msg_arg_string(4, "Laevateinn knife")
}
else if(g_bWarHammer_Dark_Knight[id])
{
set_msg_arg_string(4, "WarHammer Dark Knight knife")
}
else if(g_bBalrog_Kosa[id])
{
set_msg_arg_string(4, "Balrog Kosa Knife")
}
else if(g_bWereWolf[id])
{
set_msg_arg_string(4, "Were Wolf knife")
}
else if(g_bDeadMaster[id])
{
set_msg_arg_string(4, "Dead Master knife")
}
else if(g_bHammerChain[id])
{
set_msg_arg_string(4, "Hammer Chain knife")
}
else if(g_bKataha[id])
{
set_msg_arg_string(4, "Kataha knife")
}
else if(g_bRanger[id])
{
set_msg_arg_string(4, "Ranger Knife")
}
}
}
stock fm_set_user_maxspeed(index, Float:speed = -1.0)
{
engfunc(EngFunc_SetClientMaxspeed, index, speed);
set_pev(index, pev_maxspeed, speed);
return 1;
}
public native_ze_open_knife_menu(id)
{
Show_Knife_Menu(id)
}