Plugin Available Ultimate VIP Features

Unpaid Requests, Public Plugins
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Spir0x
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Ultimate VIP Features

#1

Post by Spir0x » 4 Months Ago

Hey everyone, today i'm here with new big idea for VIP. it's Ultimate VIP Features.

It's all about to add a special case "VIP Menu" in main menu allowed only for VIP's with Flag "T" // I mean (ADMIN_LEVEL_H).

Example:

1. Buy weapons
2. Extra-Items
3. VIP Menu

/// What's new in this menu when you click on it ?

1. Knife Menu (Allowed Only for VIP's Of Course)

► Karambit
► Butterfly
► Flachion
► Dual Katana

2. Guns Menu (Allowed Only for VIP's Of Course)

► Lycanthrope [Human]
► Dual Infinity [Human]


3. Glow Menu (Allowed Only for VIP's Of Course)

► Server will choose a random glow for vip's every round .



4. Daily Coins

► (Get 1000 Coins every 24h)



Zombie VIP's can use only: (Daily Golds)


And never forget there's a simple vip features plugin that gives fire/frost nades & more damage, if there's a new idea or update i will add it.
Last edited by Spir0x on 28 Jun 2019, 15:51, edited 5 times in total.
I trynna make money, not friends.

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Spir0x
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#2

Post by Spir0x » 4 Months Ago

So no one start thinking about making that useful plugin ?!
I trynna make money, not friends.

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Mohamed Alaa
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#3

Post by Mohamed Alaa » 4 Months Ago

1) You didn't provide resources for these knives:
► Karambit
► Butterfly
► Flachion
► Dual Katana

2) ► Lycanthrope [Human]
► Unlimited Clip [Human]
► Dual Infinity [Human]
► Leap [Zombie]
► Knockback Bomb [Zombie]
► Blind Bomb [Zombie]

3)
► Skin 1
► Skin 2
► Skin 3
► Skin 4

This is too much for a free one, you shall start making it and post any issues you face
Want your own mod edition? PM me.
Accepting web projects.
CS 1.6 hosting: powergamingtech.com

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Spir0x
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#4

Post by Spir0x » 4 Months Ago

I don't even know how to make it. this is why i posted here to search help, I can upload knife menu for vips and all extra-items & skins menu for vips too.
I trynna make money, not friends.

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#5

Post by Spir0x » 4 Months Ago

So here you are. check the topic again now. updated
ze_glow_menu.rar
(1.46 KiB) Downloaded 23 times
ze_glow_menu.rar
(1.46 KiB) Downloaded 23 times
ze_extra_leap_vip.rar
(1.83 KiB) Downloaded 21 times
ze_extra_leap_vip.rar
(1.83 KiB) Downloaded 21 times
ze_dual_infinity_vip.rar
(4.62 KiB) Downloaded 21 times
ze_dual_infinity_vip.rar
(4.62 KiB) Downloaded 21 times
ze_daily_golds.rar
(1.4 KiB) Downloaded 20 times
ze_daily_golds.rar
(1.4 KiB) Downloaded 20 times
ze_anti_dote_owner.rar
(702 Bytes) Downloaded 13 times
ze_anti_dote_owner.rar
(702 Bytes) Downloaded 13 times
I trynna make money, not friends.

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#6

Post by Spir0x » 4 Months Ago

ze_vip_trail.rar
(1.1 KiB) Downloaded 20 times
ze_vip_trail.rar
(1.1 KiB) Downloaded 20 times
ze_no_recoil_owner.rar
(1.08 KiB) Downloaded 17 times
ze_no_recoil_owner.rar
(1.08 KiB) Downloaded 17 times
ze_lycanthrope_vip.rar
(4.14 KiB) Downloaded 18 times
ze_lycanthrope_vip.rar
(4.14 KiB) Downloaded 18 times
ze_knife_menu.rar
(2.41 KiB) Downloaded 19 times
ze_knife_menu.rar
(2.41 KiB) Downloaded 19 times
All done !
I trynna make money, not friends.

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#7

Post by Mohamed Alaa » 4 Months Ago

VIP Menu:
  1. #include <zombie_escape>
  2. #include <ze_vip>
  3.  
  4. native ze_open_knife_menu(id)
  5. native ze_open_glow_menu(id)
  6. native ze_give_lycanthrope_vip(id)
  7. native ze_give_infinity(id)
  8. native ze_give_norecoil(id)
  9. native ze_give_antidote(id)
  10. native ze_give_leap(id)
  11. native ze_give_free_coins(id)
  12.  
  13. const OFFSET_CSMENUCODE = 205
  14. const KEYSMENU = MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|MENU_KEY_4|MENU_KEY_5|MENU_KEY_6|MENU_KEY_7|MENU_KEY_8|MENU_KEY_9|MENU_KEY_0
  15.  
  16. public plugin_natives()
  17. {
  18.     register_native("ze_open_ultvip_menu", "native_ze_open_ultvip_menu", 1)
  19. }
  20.  
  21. public native_ze_open_ultvip_menu(id)
  22. {
  23.     if (!is_user_connected(id))
  24.         return -1
  25.  
  26.     if (!(get_user_flags(id) & ADMIN_LEVEL_H))
  27.         return false
  28.  
  29.     Show_Menu(id)
  30.     return true
  31. }
  32.  
  33. public plugin_init()
  34. {
  35.     register_plugin("[ZE] Ultimate VIP", "1.0", "Jack")
  36.     register_menu("VIP Menu", KEYSMENU, "Main_Menu")
  37. }
  38.  
  39. public Show_Menu(id)
  40. {
  41.     static szMenu[250]
  42.     new iLen
  43.    
  44.     iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\rUltimate VIP menu^n")
  45.    
  46.     iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "^n\y1\d. \wKnife menu")
  47.    
  48.     if (is_user_alive(id))
  49.     {
  50.         iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "^n\y2\d. \wGuns menu")
  51.     }
  52.     else
  53.     {
  54.         iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "^n\d2. Guns menu")
  55.     }
  56.  
  57.     iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "^n\y3\d. \wGlow menu")
  58.     iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "^n\y4\d. \wFree 500 EC")
  59.     iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "^n^n\y0\d. \r%L", id, "EXIT")
  60.    
  61.     set_pdata_int(id, OFFSET_CSMENUCODE, 0)
  62.     show_menu(id, KEYSMENU, szMenu, -1, "Main Menu")
  63. }
  64.  
  65. public Main_Menu(id, key)
  66. {
  67.     if (!is_user_connected(id))
  68.         return PLUGIN_HANDLED
  69.    
  70.     switch (key)
  71.     {
  72.         case 0: ze_open_knife_menu(id)
  73.         case 1:
  74.         {
  75.             if (is_user_alive(id))
  76.             {
  77.                 if (ze_is_user_zombie(id))
  78.                     Open_ZGunMenu(id)
  79.                 else
  80.                     Open_HGunMenu(id)
  81.             }
  82.             else
  83.             {
  84.                 ze_colored_print(id, "%L", id, "DEAD_CANT_BUY_WEAPON")
  85.             }
  86.         }
  87.         case 2: ze_open_glow_menu(id)
  88.         case 3: ze_give_free_coins(id)
  89.     }
  90.     return PLUGIN_HANDLED
  91. }
  92.  
  93. public Open_ZGunMenu(id)
  94. {
  95.     new iMenu = menu_create("\rVIP Items:^n^n", "ZVIPMenu_Handler")
  96.     menu_additem(iMenu, "Antidote")
  97.     menu_additem(iMenu, "Leap")
  98.  
  99.     menu_setprop(iMenu, MPROP_EXIT, MEXIT_ALL)
  100.     menu_display(id, iMenu, 0)
  101. }
  102.  
  103. public ZVIPMenu_Handler(id, iMenu, iItem)
  104. {
  105.     if (!is_user_connected(id))
  106.         return PLUGIN_CONTINUE
  107.  
  108.     switch (iItem)
  109.     {
  110.         case 0: ze_give_antidote(id)
  111.         case 1: ze_give_leap(id)
  112.     }
  113.    
  114.     menu_destroy(iMenu)
  115.     return PLUGIN_HANDLED
  116. }
  117.  
  118. public Open_HGunMenu(id)
  119. {
  120.     new iMenu = menu_create("\rVIP Items:^n^n", "HVIPMenu_Handler")
  121.     menu_additem(iMenu, "Lycanthrope")
  122.     menu_additem(iMenu, "Dual Infinity")
  123.     menu_additem(iMenu, "No Recoil")
  124.     menu_additem(iMenu, "Antidote")
  125.  
  126.     menu_setprop(iMenu, MPROP_EXIT, MEXIT_ALL)
  127.     menu_display(id, iMenu, 0)
  128. }
  129.  
  130. public HVIPMenu_Handler(id, iMenu, iItem)
  131. {
  132.     if (!is_user_connected(id))
  133.         return PLUGIN_CONTINUE
  134.  
  135.     switch (iItem)
  136.     {
  137.         case 0: ze_give_lycanthrope_vip(id)
  138.         case 1: ze_give_infinity(id)
  139.         case 2: ze_give_norecoil(id)
  140.     }
  141.    
  142.     menu_destroy(iMenu)
  143.     return PLUGIN_HANDLED
  144. }

Trail:
  1. #include <zombie_escape>
  2.  
  3. #define VIP_ACCESS ADMIN_LEVEL_H
  4.  
  5. new gTrailSprite, gTrailRandomColor[33][3], bPlayerTrailStatus[33], Float:bflNextCheck[33]
  6. const IN_MOVING = IN_FORWARD | IN_BACK | IN_MOVELEFT | IN_MOVERIGHT | IN_JUMP
  7.  
  8. public plugin_init()
  9. {
  10.     register_plugin("VIP Trail", "2.0", "Jack")
  11.     register_forward(FM_CmdStart, "forward_cmdstart")
  12.     register_clcmd("say trail", "cmdMakeOwnerTrail", VIP_ACCESS)
  13.     register_clcmd("say_team trail", "cmdMakeOwnerTrail", VIP_ACCESS)
  14.    
  15.     RegisterHookChain(RG_CBasePlayer_Spawn, "Fw_PlayerSpawn_Post", 1)
  16. }
  17.  
  18. public plugin_precache()    gTrailSprite = precache_model("sprites/new_trail_1.spr")
  19. public client_connect(id)   bPlayerTrailStatus[id] = 0
  20. public Fw_PlayerSpawn_Post(id)
  21. {
  22.     if(get_user_flags(id) & VIP_ACCESS)
  23.     {
  24.         bPlayerTrailStatus[id] = 1
  25.         gTrailRandomColor[id][0] = random_num(0, 255)
  26.         gTrailRandomColor[id][1] = random_num(0, 255)
  27.         gTrailRandomColor[id][2] = random_num(0, 255)
  28.         set_task(10.0, "change_color", id+81732519124, "b")
  29.     }
  30. }
  31.  
  32. public change_color(taskid)
  33. {
  34.     new id = taskid - 81732519124
  35.  
  36.     if(!is_user_alive(id))
  37.     {
  38.         remove_task(taskid)
  39.         return
  40.     }
  41.  
  42.     gTrailRandomColor[id][0] = random_num(0, 255)
  43.     gTrailRandomColor[id][1] = random_num(0, 255)
  44.     gTrailRandomColor[id][2] = random_num(0, 255)
  45. }
  46.  
  47. public cmdMakeOwnerTrail(id)
  48. {
  49.     if(!is_user_alive(id) || !(get_user_flags(id) & VIP_ACCESS))
  50.         return
  51.  
  52.     if(bPlayerTrailStatus[id] == 1)
  53.     {
  54.         bPlayerTrailStatus[id] = 0
  55.         message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
  56.         write_byte(TE_KILLBEAM)  
  57.         write_short(id)
  58.         message_end()
  59.         bflNextCheck[id] = -5000.0
  60.         ze_colored_print(id, "!gTrail !thas been de-activated !y!")
  61.     }
  62.     else if(bPlayerTrailStatus[id] == 0)
  63.     {  
  64.         bPlayerTrailStatus[id] = 1    
  65.         gTrailRandomColor[id][0] = random_num(0, 255)
  66.         gTrailRandomColor[id][1] = random_num(0, 255)
  67.         gTrailRandomColor[id][2] = random_num(0, 255)
  68.         ze_colored_print(id, "!gTrail !thas been activated !y!")
  69.     }
  70. }
  71.  
  72. public forward_cmdstart(id, handle)
  73. {
  74.     if(!is_user_alive(id) || bPlayerTrailStatus[id] == 0)   return
  75.    
  76.     if(!(get_uc(handle, UC_Buttons) & IN_MOVING))
  77.     {
  78.         if(bflNextCheck[id] < get_gametime())
  79.         {  
  80.             message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
  81.             write_byte(TE_KILLBEAM)  
  82.             write_short(id)
  83.             message_end()
  84.            
  85.             message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
  86.             write_byte(TE_BEAMFOLLOW)
  87.             write_short(id)
  88.             write_short(gTrailSprite)
  89.             write_byte(15)
  90.             write_byte(20)
  91.             write_byte(gTrailRandomColor[id][0])
  92.             write_byte(gTrailRandomColor[id][1])
  93.             write_byte(gTrailRandomColor[id][2])
  94.             write_byte(255)
  95.             message_end()
  96.    
  97.             bflNextCheck[id] = get_gametime() + (15/8)
  98.         }
  99.     }
  100. }
  101. /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
  102. *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1042\\ f0\\ fs16 \n\\ par }
  103. */

Antidote:
  1. #include <zombie_escape>
  2.  
  3. public plugin_natives()
  4. {
  5.     register_native("ze_give_antidote", "native_ze_give_antidote", 1)
  6. }
  7.  
  8. public native_ze_give_antidote(id)
  9. {
  10.     if (!is_user_connected(id))
  11.         return -1
  12.  
  13.     Get_Antidote(id)
  14.     return true
  15. }
  16.  
  17. public plugin_init()
  18. {
  19.   register_plugin("[ZE] Extra Item: Antidote", "1.0", "Spi")
  20. }
  21.  
  22. public Get_Antidote(id)
  23. {
  24.   new szName[32]
  25.   ze_set_user_human(id)
  26.   get_user_name(id, szName, charsmax(szName))
  27.   set_hudmessage(0, 0, 255, -0.05, -0.45, 1, 0.0, 5.0, 1.0, 1.0, -1)
  28.   show_hudmessage(0, "%s has used antidote!", szName)
  29. }
  30.  
  31. /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
  32. *{\\ rtf1\\ ansi\\ ansicpg1252\\ deff0\\ deflang1036{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ f0\\ fs16 \n\\ par }
  33. */

EC reward:
  1. #include <zombie_escape>
  2. #include <nvault>
  3.  
  4. #define NV_NAME "GET_GOLDS"
  5.  
  6. enum player_struct {
  7.     mtime,bool:ftime,key[64]
  8. }
  9. new g_player[33][player_struct];
  10.  
  11. new cvar_save_type,cvar_time,cvar_coins;
  12.  
  13. public plugin_natives()
  14. {
  15.     register_plugin("ze_give_free_coins", "native_ze_give_free_coins", 1)
  16. }
  17.  
  18. public native_ze_give_free_coins(id)
  19. {
  20.     if (!is_user_connected(id))
  21.         return -1
  22.  
  23.     cmd_coins(id)
  24.     return true
  25. }
  26.  
  27. public plugin_init() {
  28.  
  29.     register_plugin("Get Escape Coins", "1.0", "ZE DEV TEAM");
  30.    
  31.     cvar_save_type = register_cvar("get_golds_save_type","1"); // how to save data 1 by authid, 2 by ip or 3 by name
  32.     cvar_time = register_cvar("get_golds_minutes","720"); // time in minutes, 720minutes=12hours it will be auto calculated
  33.     cvar_coins = register_cvar("get_golds_coins","200"); // how many coins to give
  34. }
  35.        
  36. public cmd_coins(id) {
  37.  
  38.     new nv = nvault_open(NV_NAME);
  39.    
  40.     if(nv == INVALID_HANDLE) {
  41.         ze_colored_print(id, "!tFor the moment getting golds system is inactive..");
  42.         return;
  43.     }
  44.    
  45.     new txt_min[32],txt_coins[10];
  46.     new coins = get_pcvar_num(cvar_coins),pminutes = get_pcvar_num(cvar_time);
  47.     copy(txt_coins,charsmax(txt_coins),(coins==1)?"coin":"coins");
  48.     build_time(pminutes,txt_min,charsmax(txt_min));
  49.    
  50.     if(g_player[id][ftime]) {
  51.         ze_colored_print(id, "!tYou have received !g%d !tGolds!y, !tget another in !g%s!y!",coins,txt_min);
  52.         ze_set_escape_coins(id, ze_get_escape_coins(id) + coins);
  53.         g_player[id][ftime]=false;
  54.         nvault_touch(nv,g_player[id][key],g_player[id][mtime]=get_systime());
  55.         return;
  56.     }
  57.    
  58.     new user_time=get_systime()-g_player[id][mtime];
  59.     new diff_min=(user_time<(pminutes*60))?pminutes-(user_time/60):pminutes;
  60.     build_time(diff_min,txt_min,charsmax(txt_min));
  61.    
  62.     if(user_time>=(pminutes*60)) {
  63.         ze_colored_print(id, "!tYou have just received !g%d !tGolds!y, !tsince !g%s !tpassed!y!",coins,txt_min);
  64.         ze_set_escape_coins(id, ze_get_escape_coins(id) + coins);  
  65.         nvault_touch(nv,g_player[id][key],g_player[id][mtime]=get_systime());
  66.     }
  67.     else
  68.         ze_colored_print(id, "!tRetry again in !g%s !tfor getting !g%d !tmore Golds!y.",txt_min,coins);
  69.        
  70.     nvault_close(nv);
  71. }
  72.  
  73. public client_putinserver(id) {
  74.        
  75.     new nv,data[32];
  76.     get_auth(id,g_player[id][key],charsmax(g_player[][key]));
  77.     g_player[id][mtime]=get_systime();
  78.     g_player[id][ftime]=false;
  79.     formatex(data,charsmax(data),"%d",g_player[id][mtime]);
  80.    
  81.     if((nv=nvault_open(NV_NAME))==INVALID_HANDLE)
  82.         return;
  83.    
  84.     if(!nvault_lookup(nv,g_player[id][key],data,charsmax(data),g_player[id][mtime])) {
  85.         nvault_set(nv,g_player[id][key],data);
  86.         g_player[id][ftime]=true;
  87.     }
  88.    
  89.     nvault_close(nv);
  90. }    
  91.  
  92. public client_disconnected(id) {
  93.    
  94.     g_player[id][mtime]=0;
  95.     g_player[id][ftime]=false;
  96. }
  97.  
  98. stock get_auth(id,data[],len)
  99.     switch(get_pcvar_num(cvar_save_type)) {
  100.         case 1: get_user_authid(id,data,len);
  101.         case 2: get_user_ip(id,data,len,1);
  102.         case 3: get_user_name(id,data,len);
  103.     }
  104.  
  105. stock build_time(pminutes,data[],len)
  106.     if(pminutes==1)
  107.         copy(data,len,"1 minute");
  108.     else if(pminutes!=1&&pminutes<60)
  109.         formatex(data,len,"%d minutes",pminutes);
  110.     else if(pminutes==60)
  111.         copy(data,len,"1 hour");
  112.     else {
  113.         new ptime=pminutes/60;
  114.         if(ptime*60==pminutes)
  115.             formatex(data,len,"%d %s",ptime,(ptime==1)?"hour":"hours");
  116.         else {
  117.             new diff=pminutes-ptime*60;
  118.             formatex(data,len,"%d %s and %d %s",ptime,(ptime==1)?"hour":"hours",diff,(diff==1)?"minute":"minutes");
  119.         }
  120.     }
  121. /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
  122. *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1036\\ f0\\ fs16 \n\\ par }
  123. */

Infinity:
  1. #include <ze_vip>
  2. #include <cstrike>
  3. #include <fakemeta_util>
  4.  
  5.  
  6. #define PLUGIN "[ZE] Extra : DualInfinity"
  7. #define VERSION "1.0"
  8. #define AUTHOR "Spi"
  9.  
  10. #define CONFIG_CFG_FILE "weapons/dual_infinity.cfg"
  11.  
  12. #define OFFSET_LINUX_WEAPONS 4
  13. #define OFFSET_LINUX 5
  14.  
  15. #define m_flNextAttack  83
  16. #define m_flNextPrimaryAttack   46
  17. #define m_flTimeWeaponIdle  48
  18. #define m_fInReload     54
  19.  
  20. #define pev_weaponkey pev_impulse
  21. #define weaponkey_value 18318
  22.  
  23. #define CSW_INFINITY CSW_ELITE
  24. #define VIP_ACCESS ADMIN_LEVEL_H
  25.  
  26. new const g_weapon_entity[]="weapon_elite"
  27. new const g_weapon_event1[]="events/elite_right.sc"
  28. new const g_weapon_event2[]="events/elite_left.sc"
  29. new const g_weapon_weaponbox_model[]="models/w_elite.mdl"
  30.  
  31. new const weapon_list_txt[]="weapon_dual_infinity2"
  32.  
  33. new const weapon_list_sprites[][]=
  34. {  
  35.     "sprites/640hud42.spr",
  36.     "sprites/640hud43.spr",
  37.     "sprites/640hud7.spr"
  38. }
  39.  
  40. new const ViewModel[]="models/Premuim_ZE/v_infinity.mdl"
  41. new const PlayerModel[]="models/Premuim_ZE/p_infinity.mdl"
  42. new const WorldModel[]="models/Premuim_ZE/w_infinity.mdl"
  43.  
  44. new const Sounds[][]=
  45. {
  46.     "weapons/infi-1.wav",
  47.     "weapons/infi_clipin.wav",
  48.     "weapons/infi_clipon.wav",
  49.     "weapons/infi_clipout.wav",
  50.     "weapons/infi_draw.wav"
  51. }
  52.  
  53. new Blood[2]
  54.  
  55. new g_orig_event_dinfinity
  56.  
  57. new g_HasInfinity[33], g_player_weapon_ammo[33], Float:cl_pushangle[33][3],  g_shoot_anim[33], g_hitgroup[33]
  58. new g_mode[33], g_anim_mode[33]
  59.  
  60. new pcvar_item_name, pcvar_clipammo, pcvar_bpammo, pcvar_cost, pcvar_time_fire_normal, pcvar_time_fire_fast
  61.  
  62. new pcvar_normal_damage_head, pcvar_normal_damage_chest, pcvar_normal_damage_stomach, pcvar_normal_damage_arms, pcvar_normal_damage_legs
  63. new pcvar_fast_damage_head, pcvar_fast_damage_chest, pcvar_fast_damage_stomach, pcvar_fast_damage_arms, pcvar_fast_damage_legs
  64.  
  65. new Float:cvar_time_fire_normal, Float:cvar_time_fire_fast
  66.  
  67. const SECONDARY_WEAPONS_BIT_SUM = (1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE)
  68.  
  69. public plugin_natives()
  70. {
  71.     register_native("ze_give_infinity", "native_ze_give_infinity", 1)
  72. }
  73.  
  74. public native_ze_give_infinity(id)
  75. {
  76.     if (!is_user_connected(id))
  77.         return -1
  78.  
  79.     give_infinity(id)
  80.     return true
  81. }
  82.  
  83. public plugin_init()
  84. {  
  85.     register_plugin(PLUGIN, VERSION, AUTHOR)
  86.    
  87.     register_clcmd(weapon_list_txt, "Redirect")
  88.    
  89.     pcvar_item_name=register_cvar("dinfinity_item_name", "Dual Infinity")
  90.     pcvar_cost=register_cvar("dinfinity_cost", "15")
  91.     pcvar_bpammo=register_cvar("dinfinity_bpammo", "100")
  92.     pcvar_clipammo=register_cvar("dinfinity_clipammo", "40")
  93.     pcvar_time_fire_normal=register_cvar("dinfinity_fire_normal_period", "0.15")
  94.     pcvar_time_fire_fast=register_cvar("dinfinity_fire_fast_period", "0.02")
  95.    
  96.     pcvar_normal_damage_head=register_cvar("dinfinity_normal_damage_head", "130")
  97.     pcvar_normal_damage_chest=register_cvar("dinfinity_normal_damage_chest", "34")
  98.     pcvar_normal_damage_stomach=register_cvar("dinfinity_normal_damage_stomach", "34")
  99.     pcvar_normal_damage_arms=register_cvar("dinfinity_normal_damage_arms", "34")
  100.     pcvar_normal_damage_legs=register_cvar("dinfinity_normal_damage_legs", "34")
  101.    
  102.     pcvar_fast_damage_head=register_cvar("dinfinity_fast_damage_head", "115")
  103.     pcvar_fast_damage_chest=register_cvar("dinfinity_fast_damage_chest", "30")
  104.     pcvar_fast_damage_stomach=register_cvar("dinfinity_fast_damage_stomach", "30")
  105.     pcvar_fast_damage_arms=register_cvar("dinfinity_fast_damage_arms", "30")
  106.     pcvar_fast_damage_legs=register_cvar("dinfinity_fast_damage_legs", "30")   
  107.    
  108.     ReadSettings()
  109.    
  110.     RegisterHam(Ham_Item_AddToPlayer, g_weapon_entity, "fwAddToPlayer", 1)
  111.     RegisterHam(Ham_Item_Deploy, g_weapon_entity, "fwDeployPost", 1)
  112.     RegisterHam(Ham_Weapon_PrimaryAttack, g_weapon_entity, "fwPrimaryAttack")
  113.     RegisterHam(Ham_Weapon_Reload, g_weapon_entity, "fwReloadPre")
  114.     RegisterHam(Ham_Item_PostFrame, g_weapon_entity, "fwItemPostFrame")
  115.     RegisterHam(Ham_TakeDamage, "player", "fwDamagePre")
  116.     RegisterHam(Ham_RemovePlayerItem, "player", "fwRemoveItem")
  117.    
  118.     RegisterHam(Ham_TraceAttack, "player", "fwTraceAttackPost", 1)
  119.     RegisterHam(Ham_TraceAttack, "worldspawn", "fwTraceAttackPost", 1)
  120.     RegisterHam(Ham_TraceAttack, "func_breakable", "fwTraceAttackPost", 1)
  121.     RegisterHam(Ham_TraceAttack, "func_wall", "fwTraceAttackPost", 1)
  122.     RegisterHam(Ham_TraceAttack, "func_door", "fwTraceAttackPost", 1)
  123.     RegisterHam(Ham_TraceAttack, "func_door_rotating", "fwTraceAttackPost", 1)
  124.     RegisterHam(Ham_TraceAttack, "func_plat", "fwTraceAttackPost", 1)
  125.     RegisterHam(Ham_TraceAttack, "func_rotating", "fwTraceAttackPost", 1)  
  126.    
  127.     register_forward(FM_PlaybackEvent, "fwPlaybackEvent")  
  128.     register_forward(FM_UpdateClientData, "fwUpdateClientDataPost", 1)
  129.     register_forward(FM_CmdStart,  "fwCmdStart")
  130.     register_forward(FM_SetModel, "fwSetModel")
  131.    
  132.     new item_name[64]
  133.    
  134.     get_pcvar_string(pcvar_item_name, item_name, charsmax(item_name))
  135. }
  136.  
  137. public plugin_precache()
  138. {
  139.     precache_model(ViewModel)
  140.     precache_model(PlayerModel)
  141.     precache_model(WorldModel)
  142.    
  143.     for(new i; i<=charsmax(Sounds); i++)
  144.     {
  145.         precache_sound(Sounds[i])
  146.     }
  147.    
  148.     Blood[0] = precache_model("sprites/bloodspray.spr")
  149.     Blood[1] = precache_model("sprites/blood.spr") 
  150.    
  151.     new tmp[128]
  152.    
  153.     formatex(tmp, charsmax(tmp), "sprites/%s.txt", weapon_list_txt)
  154.    
  155.     precache_generic(tmp)
  156.    
  157.     for(new i; i<=charsmax(weapon_list_sprites); i++)
  158.     {
  159.         precache_generic(weapon_list_sprites[i])
  160.        
  161.     }
  162.    
  163.     register_forward(FM_PrecacheEvent, "fwPrecachePost", 1)
  164. }
  165.  
  166. public ReadSettings()
  167. {
  168.     new confdir[64], path[128]
  169.    
  170.     get_configsdir(confdir, charsmax(confdir))
  171.    
  172.     formatex(path, charsmax(path), "%s/%s", confdir, CONFIG_CFG_FILE)
  173.    
  174.     server_cmd("exec %s", path)
  175.     server_exec()
  176.    
  177.     cvar_time_fire_normal=get_pcvar_float(pcvar_time_fire_normal)/*ز ��鳼 諳*/
  178.     cvar_time_fire_fast=get_pcvar_float(pcvar_time_fire_fast)
  179.    
  180. }
  181.  
  182.  
  183. public Redirect(id)
  184. {  
  185.     client_cmd(id, g_weapon_entity)
  186. }
  187.  
  188. public client_disconnected(id)
  189. {
  190.     g_HasInfinity[id]=false
  191. }
  192.  
  193. public ze_user_infected(id, iInfector)
  194. {  
  195.     g_HasInfinity[id]=false
  196. }
  197.  
  198. public give_infinity(id)
  199. {
  200.     drop_weapons(id, 2)
  201.    
  202.     g_HasInfinity[id]=true
  203.    
  204.     new ent=fm_give_item(id, g_weapon_entity)
  205.    
  206.     cs_set_user_bpammo(id, CSW_INFINITY, get_pcvar_num(pcvar_bpammo))
  207.     cs_set_weapon_ammo(ent, get_pcvar_num(pcvar_clipammo))
  208.  
  209.    
  210.     InfinitySprite(id) 
  211. }
  212.  
  213. public fwPrecachePost(type, const name[])
  214. {
  215.     if (equal(g_weapon_event1, name) || equal(g_weapon_event2, name) )
  216.     {
  217.         g_orig_event_dinfinity=get_orig_retval()
  218.        
  219.         return FMRES_HANDLED
  220.     }
  221.    
  222.     return FMRES_IGNORED
  223. }
  224.  
  225. public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
  226. {
  227.     if ((eventid != g_orig_event_dinfinity))
  228.         return FMRES_IGNORED
  229.    
  230.     if (!is_valid_player(invoker))
  231.         return FMRES_IGNORED
  232.    
  233.     fm_playback_event(flags|FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
  234.    
  235.     return FMRES_SUPERCEDE
  236. }
  237.  
  238. public fwUpdateClientDataPost(id, SendWeapons, CD_Handle)
  239. {
  240.     if (!is_valid_player(id))
  241.         return FMRES_IGNORED
  242.    
  243.     if(get_user_weapon(id)!=CSW_INFINITY)
  244.         return FMRES_IGNORED
  245.    
  246.    
  247.     set_cd(CD_Handle, CD_flNextAttack, get_gametime() + 0.001)
  248.    
  249.     return FMRES_HANDLED
  250. }
  251.  
  252. public fwCmdStart(id, uc_handle, seed)
  253. {
  254.     if(!is_valid_player(id))
  255.         return
  256.    
  257.     if(get_user_weapon(id)!=CSW_INFINITY)
  258.         return
  259.        
  260.     static buttons; buttons=get_uc(uc_handle, UC_Buttons)
  261.    
  262.     if(!(buttons&IN_ATTACK2))
  263.     {
  264.         g_mode[id]=0
  265.        
  266.         return
  267.     }  
  268.    
  269.     static ent; ent=get_pdata_cbase(id, 373)   
  270.    
  271.     if((buttons&IN_ATTACK)) /*Fix*/
  272.     {
  273.         set_pdata_float(ent, m_flNextPrimaryAttack, cvar_time_fire_normal,  OFFSET_LINUX_WEAPONS)
  274.        
  275.         g_mode[id]=0
  276.            
  277.         return 
  278.     }  
  279.    
  280.     if(get_pdata_int(ent, m_fInReload, OFFSET_LINUX_WEAPONS)||get_pdata_float(ent, m_flNextPrimaryAttack,  OFFSET_LINUX_WEAPONS)>-0.1)
  281.         return     
  282.    
  283.     g_mode[id]=1
  284.            
  285.     if(cs_get_weapon_ammo(ent)!=0)
  286.         ExecuteHamB(Ham_Weapon_PrimaryAttack, ent)
  287. }
  288.  
  289. public fwSetModel(ent, model[])
  290. {
  291.     if(!pev_valid(ent))
  292.         return FMRES_IGNORED;
  293.  
  294.     if(!equal(model, g_weapon_weaponbox_model))
  295.         return FMRES_IGNORED;
  296.  
  297.     static classname[33]
  298.     pev(ent, pev_classname, classname, charsmax(classname))
  299.        
  300.     if(!equal(classname, "weaponbox"))
  301.         return FMRES_IGNORED
  302.  
  303.     static owner; owner=pev(ent, pev_owner)
  304.     static weap;weap=fm_find_ent_by_owner(-1, g_weapon_entity, ent)
  305.    
  306.     if(g_HasInfinity[owner]&&pev_valid(weap))
  307.     {
  308.         set_pev(weap, pev_weaponkey, weaponkey_value)
  309.        
  310.         g_HasInfinity[owner]=false
  311.        
  312.         fm_entity_set_model(ent, WorldModel)
  313.        
  314.         return FMRES_SUPERCEDE
  315.     }
  316.    
  317.     return FMRES_IGNORED
  318. }
  319.  
  320. public fwAddToPlayer(ent, id)
  321. {
  322.     if(pev_valid(ent))
  323.     {
  324.         if(pev(ent, pev_weaponkey)==weaponkey_value)
  325.         {
  326.             g_HasInfinity[id] = true
  327.        
  328.             set_pev(ent, pev_weaponkey, 0)
  329.        
  330.             InfinitySprite(id)
  331.        
  332.             return HAM_HANDLED
  333.            
  334.         }
  335.     }
  336.        
  337.     return HAM_IGNORED
  338. }
  339.  
  340. public fwDeployPost(ent)
  341. {
  342.     new id=fm_get_weapon_owner(ent)
  343.  
  344.     if (!is_valid_player(id))
  345.         return
  346.    
  347.     set_pev(id, pev_viewmodel2, ViewModel)
  348.     set_pev(id, pev_weaponmodel2, PlayerModel)
  349.  
  350.     playanim(id, 15)
  351.  
  352.     set_pdata_float(ent, m_flNextPrimaryAttack, 0.8,  OFFSET_LINUX_WEAPONS)
  353.  
  354.     g_anim_mode[id]=!g_anim_mode[id]
  355. }
  356.    
  357. public fwPrimaryAttack(ent)
  358. {
  359.     new id=fm_get_weapon_owner(ent)
  360.    
  361.     if (!is_valid_player(id))
  362.         return
  363.    
  364.     pev(id,pev_punchangle,cl_pushangle[id])
  365.    
  366.     g_player_weapon_ammo[id]=cs_get_weapon_ammo(ent)
  367. }
  368.  
  369. public fwTraceAttackPost(ent, attacker, Float:damage, Float:dir[3], ptr, damage_type)
  370. {
  371.     if(!is_valid_player(attacker))
  372.         return
  373.  
  374.     if(get_user_weapon(attacker)!=CSW_INFINITY)
  375.         return
  376.            
  377.     static Float:fEnd[3]
  378.    
  379.     get_tr2(ptr, TR_vecEndPos, fEnd)
  380.    
  381.     make_bullet_decals(attacker, fEnd)
  382.    
  383.     g_hitgroup[attacker]=get_tr2(ptr, TR_iHitgroup)
  384. }
  385.  
  386. public fwReloadPre(ent)
  387. {
  388.     new id=fm_get_weapon_owner(ent)
  389.    
  390.     if(!is_valid_player(id))
  391.         return HAM_IGNORED
  392.  
  393.     static bpammo; bpammo=cs_get_user_bpammo(id, CSW_INFINITY)
  394.    
  395.     static clip; clip=cs_get_weapon_ammo(ent)
  396.    
  397.     if(bpammo>0&&clip<get_pcvar_num(pcvar_clipammo))
  398.     {
  399.         set_pdata_int(ent, 55, 0, OFFSET_LINUX_WEAPONS)
  400.        
  401.         set_pdata_float(id, m_flNextAttack, 4.4, OFFSET_LINUX)
  402.         set_pdata_float(ent, m_flTimeWeaponIdle, 4.4, OFFSET_LINUX_WEAPONS)
  403.         set_pdata_float(ent, m_flNextPrimaryAttack, 4.4, OFFSET_LINUX_WEAPONS)
  404.         set_pdata_float(ent, 47, 4.4, OFFSET_LINUX_WEAPONS)
  405.        
  406.         set_pdata_int(ent, m_fInReload, 1, OFFSET_LINUX_WEAPONS)
  407.  
  408.         playanim(id, 14)
  409.     }
  410.    
  411.     return HAM_SUPERCEDE
  412. }
  413.  
  414. public fwItemPostFrame(ent)
  415. {
  416.     new id=fm_get_weapon_owner(ent)
  417.    
  418.     if(!is_valid_player(id))
  419.         return
  420.    
  421.     static bpammo; bpammo=cs_get_user_bpammo(id, CSW_INFINITY)
  422.     static clip; clip=cs_get_weapon_ammo(ent)
  423.    
  424.     if(clip<g_player_weapon_ammo[id])
  425.     {
  426.         g_player_weapon_ammo[id]=clip
  427.    
  428.         new Float:push[3]
  429.    
  430.         pev(id,pev_punchangle,push)
  431.        
  432.         xs_vec_sub(push,cl_pushangle[id],push)
  433.         xs_vec_mul_scalar(push,0.8,push)
  434.         xs_vec_add(push,cl_pushangle[id],push)
  435.    
  436.         if(g_mode[id]==0)
  437.         {
  438.             if(g_shoot_anim[id]==0)
  439.             {
  440.  
  441.                 playanim(id, 2)
  442.             }
  443.             else
  444.             {
  445.                 playanim(id, 12)   
  446.             }
  447.            
  448.             set_pdata_float(ent, m_flNextPrimaryAttack, cvar_time_fire_normal, OFFSET_LINUX_WEAPONS)
  449.         }
  450.         else
  451.         {
  452.             if(g_shoot_anim[id]==0)
  453.             {
  454.                 playanim(id, (g_anim_mode[id])?18:16)
  455.                
  456.                 push[0]+=1.0
  457.                 push[1]-=1.5
  458.             }
  459.             else
  460.             {
  461.                 playanim(id, (g_anim_mode[id])?19:17)
  462.                
  463.                 push[0]+=1.0
  464.                 push[1]+=1.5
  465.             }
  466.            
  467.             set_pdata_float(ent, m_flNextPrimaryAttack,cvar_time_fire_fast, OFFSET_LINUX_WEAPONS)
  468.         }
  469.        
  470.         g_shoot_anim[id]=!g_shoot_anim[id]     
  471.                
  472.         set_pev(id,pev_punchangle,push)
  473.        
  474.         emit_sound(id, CHAN_WEAPON, Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
  475.     }
  476.    
  477.     if(get_pdata_int(ent, m_fInReload, OFFSET_LINUX_WEAPONS)&&get_pdata_float(id, m_flNextAttack, 5) <= 0.0 )
  478.     {
  479.        
  480.         set_pdata_int(ent, m_fInReload, 0, OFFSET_LINUX_WEAPONS)
  481.        
  482.         for(new i = clip; i<get_pcvar_num(pcvar_clipammo); i++)
  483.         {
  484.             if(bpammo==0)
  485.                 break
  486.             bpammo--
  487.             clip++
  488.         }  
  489.        
  490.         cs_set_weapon_ammo(ent, clip)
  491.         cs_set_user_bpammo(id, CSW_INFINITY, bpammo)
  492.        
  493.     }
  494. }
  495.  
  496. public fwDamagePre(id, weapon, attacker, Float:damage)
  497. {
  498.    
  499.     if(!is_valid_player(attacker))
  500.         return
  501.    
  502.     if(get_user_weapon(attacker)!=CSW_INFINITY)
  503.         return
  504.    
  505.     new Float:Damage
  506.    
  507.     switch(g_hitgroup[attacker])
  508.     {
  509.        
  510.         case HIT_HEAD: Damage=get_pcvar_float((g_mode[attacker])?pcvar_fast_damage_head:pcvar_normal_damage_head)
  511.        
  512.         case HIT_CHEST: Damage=get_pcvar_float((g_mode[attacker])?pcvar_fast_damage_chest:pcvar_normal_damage_chest)
  513.        
  514.         case HIT_STOMACH: Damage=get_pcvar_float((g_mode[attacker])?pcvar_fast_damage_stomach:pcvar_normal_damage_stomach)
  515.        
  516.         case HIT_LEFTARM: Damage=get_pcvar_float((g_mode[attacker])?pcvar_fast_damage_arms:pcvar_normal_damage_arms)
  517.         case HIT_RIGHTARM: Damage=get_pcvar_float((g_mode[attacker])?pcvar_fast_damage_arms:pcvar_normal_damage_arms)
  518.        
  519.         case HIT_LEFTLEG: Damage=get_pcvar_float((g_mode[attacker])?pcvar_fast_damage_legs:pcvar_normal_damage_legs)
  520.         case HIT_RIGHTLEG: Damage=get_pcvar_float((g_mode[attacker])?pcvar_fast_damage_legs:pcvar_normal_damage_legs)
  521.        
  522.     }
  523.    
  524.     SetHamParamFloat(4, Damage)
  525. }
  526.  
  527. public fwRemoveItem(id, ent)
  528. {
  529.     if(!is_valid_player(id))
  530.         return
  531.        
  532.     new classname[62]
  533.    
  534.     pev(ent, pev_classname, classname, 61)
  535.    
  536.     if(!equal(classname, g_weapon_entity))
  537.         return
  538.    
  539.     DefaultSprite(id)
  540.        
  541. }
  542.  
  543. public make_bullet_decals(id, Float:Origin[3])
  544. {
  545.     new target, body
  546.     get_user_aiming(id, target, body, 999999)
  547.    
  548.     if(is_user_alive(target))
  549.     {
  550.         if(ze_is_user_zombie(id))
  551.         {
  552.             new Float:fStart[3], Float:fEnd[3], Float:fRes[3], Float:fVel[3]
  553.             pev(id, pev_origin, fStart)
  554.            
  555.             velocity_by_aim(id, 64, fVel)
  556.            
  557.             fStart[0] = Origin[0]
  558.             fStart[1] = Origin[1]
  559.             fStart[2] = Origin[2]
  560.             fEnd[0] = fStart[0]+fVel[0]
  561.             fEnd[1] = fStart[1]+fVel[1]
  562.             fEnd[2] = fStart[2]+fVel[2]
  563.    
  564.             new res
  565.             engfunc(EngFunc_TraceLine, fStart, fEnd, 0, target, res)
  566.             get_tr2(res, TR_vecEndPos, fRes)
  567.            
  568.             message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
  569.             write_byte(TE_BLOODSPRITE)
  570.             write_coord(floatround(fStart[0]))
  571.             write_coord(floatround(fStart[1]))
  572.             write_coord(floatround(fStart[2]))
  573.             write_short(Blood[0])
  574.             write_short(Blood[1])
  575.             write_byte(70)
  576.             write_byte(random_num(1,2))
  577.             message_end()
  578.         }
  579.     }
  580.        
  581.     else
  582.     {
  583.         new decal = 41
  584.  
  585.         if(target)
  586.         {
  587.            
  588.             message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
  589.             write_byte(TE_DECAL)
  590.             write_coord(floatround(Origin[0]))
  591.             write_coord(floatround(Origin[1]))
  592.             write_coord(floatround(Origin[2]))
  593.             write_byte(decal)
  594.             write_short(target)
  595.             message_end()
  596.         }
  597.         else
  598.         {  
  599.             message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
  600.             write_byte(TE_WORLDDECAL)
  601.             write_coord(floatround(Origin[0]))
  602.             write_coord(floatround(Origin[1]))
  603.             write_coord(floatround(Origin[2]))
  604.             write_byte(decal)
  605.             message_end()
  606.         }
  607.        
  608.        
  609.         message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
  610.         write_byte(TE_GUNSHOTDECAL)
  611.         write_coord(floatround(Origin[0]))
  612.         write_coord(floatround(Origin[1]))
  613.         write_coord(floatround(Origin[2]))
  614.         write_short(id)
  615.         write_byte(decal)
  616.         message_end()
  617.     }
  618. }
  619.  
  620. public InfinitySprite(id)
  621. {
  622.     message_begin( MSG_ONE, get_user_msgid("WeaponList"), .player=id )
  623.     write_string(weapon_list_txt)
  624.     write_byte(10)
  625.     write_byte(120)
  626.     write_byte(-1)
  627.     write_byte(-1)
  628.     write_byte(1)
  629.     write_byte(1)
  630.     write_byte(CSW_INFINITY)
  631.     write_byte(0)
  632.     message_end()
  633. }
  634.  
  635. public DefaultSprite(id)
  636. {
  637.     message_begin( MSG_ONE, get_user_msgid("WeaponList"), .player=id )
  638.     write_string(g_weapon_entity)
  639.     write_byte(10)
  640.     write_byte(120)
  641.     write_byte(-1)
  642.     write_byte(-1)
  643.     write_byte(1)
  644.     write_byte(1)
  645.     write_byte(CSW_INFINITY)
  646.     write_byte(0)
  647.     message_end()
  648. }
  649.  
  650. public is_valid_player(id)
  651. {
  652.        
  653.     if(!is_user_alive(id))
  654.         return false
  655.        
  656.     if(!g_HasInfinity[id])
  657.         return false
  658.  
  659.     return true
  660. }
  661.  
  662. stock drop_weapons(id, dropwhat)
  663. {
  664.     static weapons[32], num, i, weaponid
  665.     num = 0
  666.     get_user_weapons(id, weapons, num)
  667.    
  668.     for (i = 0; i < num; i++)
  669.     {
  670.         weaponid = weapons[i]
  671.        
  672.         if (dropwhat == 2 && ((1<<weaponid) & SECONDARY_WEAPONS_BIT_SUM))
  673.         {
  674.             static wname[32]
  675.             get_weaponname(weaponid, wname, sizeof wname - 1)
  676.            
  677.             engclient_cmd(id, "drop", wname)
  678.         }
  679.     }
  680.    
  681. }
  682.  
  683. stock playanim(player,anim)
  684. {
  685.     set_pev(player, pev_weaponanim, anim)
  686.    
  687.     message_begin(MSG_ONE, SVC_WEAPONANIM, {0, 0, 0}, player)
  688.     write_byte(anim)
  689.     write_byte(pev(player, pev_body))
  690.     message_end()
  691. }
  692.  
  693. stock fm_get_weapon_owner(weapon)
  694. {  
  695.     return get_pdata_cbase(weapon, 41, 4)
  696.    
  697. }
  698. /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
  699. *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang16393\\ f0\\ fs16 \n\\ par }
  700. */

Leap:
  1. #include <ze_vip>
  2.  
  3. #define PLUGIN "[ZE] Extra Item : Leap"
  4. #define VERSION "1.5.7"
  5. #define AUTHOR "Fry!"
  6. #define VIP_ACCESS ADMIN_LEVEL_H
  7.  
  8. /*================================================================================
  9.  [Plugin Customization]
  10. =================================================================================*/
  11.  
  12. new bool:g_hasLongJump[33]
  13. new Float:g_last_LongJump_time[33]
  14. new g_LongJump_cost, g_LongJump_force, g_LongJump_height, g_LongJump_cooldown , g_iLimit[33]  ,  cvar_limit
  15.  
  16. public plugin_natives()
  17. {
  18.     register_native("ze_give_leap", "native_ze_give_leap", 1)
  19. }
  20.  
  21. public native_ze_give_leap(id)
  22. {
  23.     if (!is_user_connected(id))
  24.         return -1
  25.  
  26.     buy_longjump(id)
  27.     return true
  28. }
  29.  
  30. public plugin_init()
  31. {
  32.     register_plugin(PLUGIN, VERSION, AUTHOR)
  33.    
  34.     register_cvar("zp_extra_leap",VERSION,FCVAR_SERVER|FCVAR_EXTDLL|FCVAR_UNLOGGED|FCVAR_SPONLY)
  35.    
  36.     g_LongJump_force = register_cvar("ze_longjump_force", "580")
  37.     g_LongJump_height = register_cvar("ze_longjump_height", "320")
  38.     g_LongJump_cooldown = register_cvar("ze_longjump_cooldown", "10.0")
  39.     g_LongJump_cost = register_cvar("ze_longjump_cost", "20")
  40.     cvar_limit = register_cvar("ze_longjump_limit", "2")
  41.    
  42.     register_forward(FM_PlayerPreThink, "fw_PlayerPreThink")
  43.    
  44.     register_event("DeathMsg", "death", "a")
  45.     register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
  46. }
  47.  
  48. // Reset on disconnection
  49. public client_disconnected(id)
  50. {
  51.     g_hasLongJump[id] = false
  52. }
  53.  
  54. // Reset on death
  55. public death()
  56. {
  57.     g_hasLongJump[read_data(2)] = false
  58. }
  59.  
  60. // Reset if turned into human
  61. public ze_user_humanized(id)
  62. {
  63.     g_hasLongJump[id] = false
  64. }
  65.  
  66. // Reset at round start (for everyone)
  67. public event_round_start()
  68. {
  69.     for (new i = 1; i <= 32; i++)
  70.         g_hasLongJump[i] = false
  71. }
  72.  
  73. // Buy through command "say /blj"
  74. public  buy_longjump(id)
  75. {
  76.     if ( g_hasLongJump[id] )
  77.     {
  78.         client_print(id, print_chat, "[ZE] You have already purchased a jumppack.")
  79.         return PLUGIN_HANDLED
  80.     }
  81.    
  82.     if ( !is_user_alive(id) )
  83.     {
  84.         client_print(id, print_chat, "[ZE] You can't buy jumppack because You are dead.")
  85.         return PLUGIN_HANDLED
  86.     }
  87.    
  88.     new money = ze_get_escape_coins(id)
  89.     new cost = get_pcvar_num(g_LongJump_cost)
  90.    
  91.     if ( money < cost )
  92.     {
  93.         client_print(id, print_chat, "[ZE] You don't have enough ammo packs to buy a jumppack. (%i needed).", cost )
  94.         return PLUGIN_HANDLED
  95.     }
  96.    
  97.     g_hasLongJump[id] = true
  98.    
  99.     ze_set_escape_coins(id, money)
  100.    
  101.     client_print(id, print_chat, "[ZE] You have bought a Jump Pack. To use it, press duck and jump while moving forward.")
  102.    
  103.     return PLUGIN_HANDLED
  104. }
  105.  
  106.    
  107. public fw_PlayerPreThink(id)
  108. {
  109.     if (!is_user_alive(id))
  110.         return FMRES_IGNORED
  111.    
  112.     if (allow_LongJump(id))
  113.     {
  114.         static Float:velocity[3]
  115.         velocity_by_aim(id, get_pcvar_num(g_LongJump_force), velocity)
  116.        
  117.         velocity[2] = get_pcvar_float(g_LongJump_height)
  118.        
  119.         set_pev(id, pev_velocity, velocity)
  120.        
  121.         g_last_LongJump_time[id] = get_gametime()
  122.     }
  123.    
  124.     return FMRES_IGNORED
  125. }
  126.  
  127. // Check if the player can longjump
  128. allow_LongJump(id)
  129. {
  130.     if (!g_hasLongJump[id])
  131.         return false
  132.    
  133.     if (!(pev(id, pev_flags) & FL_ONGROUND) || fm_get_speed(id) < 80)
  134.         return false
  135.    
  136.     static buttons
  137.     buttons = pev(id, pev_button)
  138.    
  139.     if (!is_user_bot(id) && (!(buttons & IN_JUMP) || !(buttons & IN_DUCK)))
  140.         return false
  141.    
  142.     if (get_gametime() - g_last_LongJump_time[id] < get_pcvar_float(g_LongJump_cooldown))
  143.         return false
  144.    
  145.     return true
  146. }
  147.  
  148. // Get entity's speed (from fakemeta_util)
  149. stock fm_get_speed(entity)
  150. {
  151.     static Float:velocity[3]
  152.     pev(entity, pev_velocity, velocity)
  153.    
  154.     return floatround(vector_length(velocity))
  155. }
  156. /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
  157. *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1049\\ f0\\ fs16 \n\\ par }
  158. */

Lycanthrope:
  1. #include <ze_vip>
  2. #include <fakemeta_util>
  3. #include <cstrike>
  4.  
  5.  
  6. #define CSW_WEAPON_BASE CSW_P90
  7. #define CSW_NEW_WEAPON  "weapon_lycanthrope"
  8. #define CSW_OLD_WEAPON  "weapon_p90"
  9. #define WEAPON_KEY  9299292
  10. #define OLD_WEAPON  "models/w_p90.mdl"
  11. #define is_user_valid(%1) (is_user_alive(%1) && !is_user_bot(%1) && !is_user_hltv(%1) && is_user_connected(%1))
  12.  
  13. new const Weapon_Models[][] = { "models/Premuim_ZE/v_lycanthrope.mdl", "models/Premuim_ZE/p_lycanthrope.mdl", "models/Premuim_ZE/w_lycanthrope.mdl" }
  14. new const Weapon_Sounds[][] = { "weapons/sg552-shot1.wav", "weapons/sg552-shot2.wav", "weapons/buffsg552_draw.wav", "weapons/buffsg552_idle.wav", "weapons/buffsg552_reload.wav", "weapons/buffsg552_reload_AF.wav" }
  15. new const Weapon_Sprites[][] = { "sprites/weapon_lycanthrope.txt", "sprites/640hud148.spr" }
  16. new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }
  17.  
  18. new bool:g_Hasscope[33], g_hasZoom[33]
  19. new Cvar_scope_Recoil, Cvar_scope_DMG, Cvar_scope_Clip, Cvar_scope_Ammo, Cvar_scope_Speed
  20. new Float:cl_pushangle[33][3], g_Eventscope, g_scope_TmpClip[33], g_IsInPrimaryAttack, g_Shock
  21.  
  22. public plugin_natives()
  23. {
  24.     register_native("ze_give_lycanthrope_vip", "native_ze_give_lycanthrope_vip", 1)
  25. }
  26.  
  27. public native_ze_give_lycanthrope_vip(id)
  28. {
  29.     if (!is_user_connected(id))
  30.         return -1
  31.  
  32.     Givescope(id)
  33.     return true
  34. }
  35.  
  36. public plugin_precache()
  37. {
  38.     for(new g = 0; g < sizeof(Weapon_Models); g++)
  39.         precache_model(Weapon_Models[g])
  40.     for(new h = 0; h < sizeof(Weapon_Sounds); h++)
  41.         precache_sound(Weapon_Sounds[h])
  42.     for(new t = 0; t < sizeof(Weapon_Sprites); t++)
  43.         precache_generic(Weapon_Sprites[t])
  44.        
  45.     g_Shock = precache_model("sprites/lycanthrope_hit.spr")
  46.        
  47.     register_clcmd(CSW_NEW_WEAPON, "hook")
  48.     register_forward(FM_PrecacheEvent, "Fw_Precache_Event", 1)
  49. }
  50.  
  51. public hook(id)
  52. {
  53.     engclient_cmd(id, CSW_OLD_WEAPON)
  54.     return PLUGIN_HANDLED
  55. }
  56.  
  57. public plugin_init()
  58. {
  59.     register_plugin("[ZE] Extra Item: Lycanthrope", "1.0", "Jack GamePlay")
  60.    
  61.     // Events & Messages
  62.     register_message(get_user_msgid("DeathMsg"), "DeathMsg")
  63.     register_event("CurWeapon", "CurrentWeapon", "be", "1=1")
  64.     register_event("HLTV", "New_Round", "a", "1=0", "2=0")
  65.    
  66.     // Forwards
  67.     register_forward(FM_SetModel, "Fw_Set_Model", 1)
  68.     register_forward(FM_PlaybackEvent, "Fw_Playback_Event")
  69.     register_forward(FM_UpdateClientData, "Fw_Update_Clientdata", 1)
  70.     register_forward(FM_CmdStart, "Fw_CmdStart")
  71.    
  72.     // Hook Chains
  73.     RegisterHookChain(RG_CBasePlayer_TakeDamage, "Fw_Take_DMG")
  74.     // Hams
  75.     RegisterHam(Ham_Weapon_PrimaryAttack, CSW_OLD_WEAPON, "Fw_PrimaryAttack")
  76.     RegisterHam(Ham_Weapon_PrimaryAttack, CSW_OLD_WEAPON, "Fw_PrimaryAttack_Post", 1)
  77.     RegisterHam(Ham_Item_AddToPlayer, CSW_OLD_WEAPON, "Fw_AddToPlayer")
  78.     RegisterHam(Ham_Weapon_Reload, CSW_OLD_WEAPON, "Fw_Reload")
  79.     RegisterHam(Ham_Weapon_Reload, CSW_OLD_WEAPON, "Fw_Reload_Post", 1)
  80.     RegisterHam(Ham_Spawn, "player", "Fw_Spawn", 1)
  81.     RegisterHam(Ham_TraceAttack, "worldspawn", "Fw_TraceAttack", 1)
  82.     RegisterHam(Ham_TraceAttack, "func_breakable", "Fw_TraceAttack", 1)
  83.     RegisterHam(Ham_TraceAttack, "func_wall", "Fw_TraceAttack", 1)
  84.     RegisterHam(Ham_TraceAttack, "func_door", "Fw_TraceAttack", 1)
  85.     RegisterHam(Ham_TraceAttack, "func_door_rotating", "Fw_TraceAttack", 1)
  86.     RegisterHam(Ham_TraceAttack, "func_plat", "Fw_TraceAttack", 1)
  87.     RegisterHam(Ham_TraceAttack, "func_rotating", "Fw_TraceAttack", 1)
  88.     RegisterHam(Ham_Use, "func_tank", "Fw_UseStationary_Post", 1)
  89.     RegisterHam(Ham_Use, "func_tankmortar", "Fw_UseStationary_Post", 1)
  90.     RegisterHam(Ham_Use, "func_tankrocket", "Fw_UseStationary_Post", 1)
  91.     RegisterHam(Ham_Use, "func_tanklaser", "Fw_UseStationary_Post", 1)
  92.     RegisterHam(Ham_Item_Deploy, CSW_OLD_WEAPON, "Fw_Item_Deploy_Post", 1)
  93.    
  94.     // Cvars
  95.     Cvar_scope_Recoil = register_cvar("ze_scope_recoil", "1.0")
  96.     Cvar_scope_DMG = register_cvar("ze_scope_damage", "6")
  97.     Cvar_scope_Clip = register_cvar("ze_scope_clip", "30")
  98.     Cvar_scope_Ammo = register_cvar("ze_scope_ammo", "150")
  99.     Cvar_scope_Speed = register_cvar("ze_scope_speed", "4.5")
  100. }
  101.  
  102. public Fw_Item_Deploy_Post(weapon_ent)
  103. {
  104.     new id = get_pdata_cbase(weapon_ent, 41, 4)
  105.     g_hasZoom[id] = false
  106.     cs_set_user_zoom(id, CS_RESET_ZOOM, 0)
  107.     CurrentWeapon(id)
  108. }
  109.  
  110. public Fw_UseStationary_Post(entity, caller, activator, use_type)
  111. {
  112.     if (use_type == 0 && is_user_valid(caller))
  113.     {
  114.         CurrentWeapon(caller)
  115.     }
  116. }
  117.  
  118. public Fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
  119. {
  120.     if(!is_user_valid(iAttacker))
  121.         return
  122.    
  123.     static Float:flEnd[3]
  124.     get_tr2(ptr, TR_vecEndPos, flEnd)
  125.    
  126.     if(get_user_weapon(iAttacker) == CSW_WEAPON_BASE && g_Hasscope[iAttacker])
  127.     {
  128.         if(iEnt)
  129.         {
  130.             message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
  131.             write_byte(TE_DECAL)
  132.             engfunc(EngFunc_WriteCoord, flEnd[0])
  133.             engfunc(EngFunc_WriteCoord, flEnd[1])
  134.             engfunc(EngFunc_WriteCoord, flEnd[2])
  135.             write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
  136.             write_short(iEnt)
  137.             message_end()
  138.         }
  139.         else
  140.         {
  141.             message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
  142.             write_byte(TE_WORLDDECAL)
  143.             engfunc(EngFunc_WriteCoord, flEnd[0])
  144.             engfunc(EngFunc_WriteCoord, flEnd[1])
  145.             engfunc(EngFunc_WriteCoord, flEnd[2])
  146.             write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
  147.             message_end()
  148.         }
  149.         message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
  150.         write_byte(TE_GUNSHOTDECAL)
  151.         engfunc(EngFunc_WriteCoord, flEnd[0])
  152.         engfunc(EngFunc_WriteCoord, flEnd[1])
  153.         engfunc(EngFunc_WriteCoord, flEnd[2])
  154.         write_short(iAttacker)
  155.         write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
  156.         message_end()
  157.        
  158.         engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, flEnd, 0)
  159.         write_byte(TE_SPRITE)
  160.         engfunc(EngFunc_WriteCoord, flEnd[0])
  161.         engfunc(EngFunc_WriteCoord, flEnd[1])
  162.         engfunc(EngFunc_WriteCoord, flEnd[2])
  163.         write_short(g_Shock)
  164.         write_byte(5)
  165.         write_byte(150)
  166.         message_end()
  167.     }
  168. }
  169.  
  170. public Fw_Spawn(id)
  171. {
  172.     if(!is_user_valid(id))
  173.         return
  174.        
  175.     Remove_scope(id)
  176. }
  177.  
  178. public New_Round()
  179. {
  180.     for(new i = 0; i < get_member_game(m_nMaxPlayers); i++)
  181.     {
  182.         if(!is_user_valid(i) || !g_Hasscope[i])
  183.             continue
  184.            
  185.         Remove_scope(i)
  186.     }
  187. }
  188.  
  189. public Fw_Reload_Post(weapon_entity)
  190. {
  191.     new id = pev(weapon_entity, pev_owner)
  192.     if (!is_user_valid(id) || ze_is_user_zombie(id) || g_scope_TmpClip[id] == -1)
  193.         return HAM_IGNORED
  194.        
  195.     if(g_Hasscope[id])
  196.     {
  197.         g_hasZoom[id] = false
  198.         cs_set_user_zoom(id, CS_RESET_ZOOM, 0)
  199.         set_pdata_int(weapon_entity, 51, g_scope_TmpClip[id], 4)
  200.         set_pdata_float(weapon_entity, 48, 3.0, 4)
  201.         set_pdata_float(id, 83, 3.0, 5)
  202.         set_pdata_int(weapon_entity, 54, 1, 4)
  203.         UTIL_weapon_anim(id, weapon_entity, 1)
  204.     }
  205.     return HAM_IGNORED
  206. }
  207.  
  208. public Fw_Reload(weapon_entity)
  209. {
  210.     new id = pev(weapon_entity, pev_owner)
  211.     if (!is_user_valid(id) || ze_is_user_zombie(id))
  212.         return HAM_IGNORED
  213.  
  214.     static iClipExtra
  215.     if(g_Hasscope[id])
  216.     {
  217.         iClipExtra = get_pcvar_num(Cvar_scope_Clip)
  218.     }
  219.  
  220.     g_scope_TmpClip[id] = -1
  221.    
  222.     new iBpAmmo = cs_get_user_bpammo(id, CSW_WEAPON_BASE)
  223.     new iClip = get_pdata_int(weapon_entity, 51, 4)
  224.  
  225.     if (iBpAmmo <= 0 || iClip >= iClipExtra)
  226.         return HAM_SUPERCEDE
  227.        
  228.     g_scope_TmpClip[id] = iClip
  229.  
  230.     return HAM_IGNORED
  231. }
  232.  
  233. public Fw_AddToPlayer(ent, id)
  234. {
  235.     if(!is_valid_ent(ent) || !is_user_valid(id) || ze_is_user_zombie(id))
  236.         return HAM_IGNORED
  237.    
  238.     if(entity_get_int(ent, EV_INT_impulse) == WEAPON_KEY)
  239.     {
  240.         g_Hasscope[id] = true
  241.         g_hasZoom[id] = false
  242.         cs_set_user_zoom(id, CS_RESET_ZOOM, 0)
  243.         entity_set_int(ent, EV_INT_impulse, 0)
  244.        
  245.         message_begin(MSG_ONE, get_user_msgid("WeaponList"), {0, 0, 0}, id)
  246.         write_string(CSW_NEW_WEAPON)
  247.         write_byte(7)
  248.         write_byte(100)
  249.         write_byte(-1)
  250.         write_byte(-1)
  251.         write_byte(0)
  252.         write_byte(8)
  253.         write_byte(CSW_WEAPON_BASE)
  254.         write_byte(0)
  255.         message_end()
  256.         return HAM_HANDLED
  257.     }
  258.     else
  259.     {
  260.         message_begin(MSG_ONE, get_user_msgid("WeaponList"), {0, 0, 0}, id)
  261.         write_string(CSW_OLD_WEAPON)
  262.         write_byte(7)
  263.         write_byte(100)
  264.         write_byte(-1)
  265.         write_byte(-1)
  266.         write_byte(0)
  267.         write_byte(8)
  268.         write_byte(CSW_WEAPON_BASE)
  269.         write_byte(0)
  270.         message_end()
  271.     }
  272.     return HAM_IGNORED
  273. }
  274.  
  275. public Fw_Precache_Event(type, const name[])
  276. {
  277.     if(equal("events/p90.sc", name))
  278.     {
  279.         g_Eventscope = get_orig_retval()
  280.     }
  281. }
  282.  
  283. public Fw_Update_Clientdata(id, sendweapons, cd_handle)
  284. {
  285.     if(!is_user_valid(id))
  286.         return
  287.  
  288.     if(get_user_weapon(id) == CSW_WEAPON_BASE && g_Hasscope[id])
  289.     {
  290.         set_cd(cd_handle, CD_flNextAttack, halflife_time() + 0.001)
  291.     }
  292. }
  293.  
  294. public Fw_Playback_Event(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
  295. {
  296.     if(!is_user_valid(invoker) || !g_IsInPrimaryAttack)
  297.         return
  298.    
  299.     if(eventid == g_Eventscope && get_user_weapon(invoker) == CSW_WEAPON_BASE && g_Hasscope[invoker])
  300.     {
  301.         engfunc(EngFunc_PlaybackEvent, flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
  302.         UTIL_weapon_anim(invoker, eventid, random_num(3, 5))
  303.         emit_sound(invoker, CHAN_WEAPON, Weapon_Sounds[random_num(0, 1)], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
  304.     }
  305. }
  306.  
  307. public ze_user_humanized(id)
  308. {
  309.     if(!is_user_valid(id))
  310.         return
  311.        
  312.     Remove_scope(id)
  313. }
  314.  
  315. public ze_user_infected(id, infector)
  316. {
  317.     if(!is_user_valid(id))
  318.         return
  319.        
  320.     Remove_scope(id)
  321. }
  322.  
  323. public Fw_PrimaryAttack(Weapon)
  324. {
  325.     g_IsInPrimaryAttack = 0
  326.    
  327.     new szClip, szAmmo, id
  328.     id = get_pdata_cbase(Weapon, 41, 4)
  329.     get_user_weapon(id, szClip, szAmmo)
  330.     if(!is_user_valid(id) || ze_is_user_zombie(id))
  331.         return
  332.  
  333.     g_IsInPrimaryAttack = 1
  334.     if(g_Hasscope[id])
  335.     {
  336.         if (!cs_get_weapon_ammo(Weapon))
  337.             return
  338.  
  339.         new Float:push[3]
  340.         pev(id, pev_punchangle, push)
  341.         xs_vec_sub(push, cl_pushangle[id], push)
  342.         xs_vec_mul_scalar(push, get_pcvar_float(Cvar_scope_Recoil), push)
  343.         xs_vec_add(push, cl_pushangle[id], push)
  344.         set_pev(id, pev_punchangle, push)
  345.         UTIL_weapon_anim(id, Weapon, random_num(3, 5))
  346.         emit_sound(id, CHAN_WEAPON, Weapon_Sounds[random_num(0, 1)], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
  347.     }
  348. }
  349.  
  350. public Fw_CmdStart(id, handle)
  351. {
  352.     if(!is_user_valid(id) || ze_is_user_zombie(id))
  353.         return
  354.        
  355.     if((get_uc(handle, UC_Buttons) & IN_ATTACK2) && !(pev(id, pev_oldbuttons) & IN_ATTACK2))
  356.     {
  357.         if(get_user_weapon(id) == CSW_WEAPON_BASE && g_Hasscope[id] && !g_hasZoom[id])
  358.         {
  359.             g_hasZoom[id] = true
  360.             cs_set_user_zoom(id, CS_SET_FIRST_ZOOM, 0)
  361.         }
  362.         else if(get_user_weapon(id) == CSW_WEAPON_BASE && g_Hasscope[id] && g_hasZoom[id])
  363.         {
  364.             g_hasZoom[id] = false
  365.             cs_set_user_zoom(id, CS_RESET_ZOOM, 0)
  366.         }
  367.     }
  368. }
  369.  
  370. public Fw_Take_DMG(Victim, Inflictor, Attacker, Float:Damage, DamageType)
  371. {
  372.     if(!is_user_valid(Victim) || !is_user_valid(Attacker) ||ze_is_user_zombie(Attacker))
  373.         return
  374.    
  375.     if(get_user_weapon(Attacker) == CSW_WEAPON_BASE && g_Hasscope[Attacker])
  376.     {
  377.         SetHamParamFloat(4, Damage * get_pcvar_float(Cvar_scope_DMG))
  378.     }
  379. }
  380.  
  381. public Fw_PrimaryAttack_Post(Weapon)
  382. {
  383.     g_IsInPrimaryAttack = 0
  384.     new szClip, szAmmo, id
  385.     id = get_pdata_cbase(Weapon, 41, 4)
  386.     get_user_weapon(id, szClip, szAmmo)
  387.    
  388.     if(!is_user_valid(id) || ze_is_user_zombie(id))
  389.         return
  390.  
  391.     if(g_Hasscope[id])
  392.     {
  393.         if (!cs_get_weapon_ammo(Weapon))
  394.             return
  395.  
  396.         new Float:push[3]
  397.         pev(id, pev_punchangle, push)
  398.         xs_vec_sub(push, cl_pushangle[id], push)
  399.         xs_vec_mul_scalar(push, get_pcvar_float(Cvar_scope_Recoil), push)
  400.         xs_vec_add(push, cl_pushangle[id], push)
  401.         set_pev(id, pev_punchangle, push)
  402.         UTIL_weapon_anim(id, Weapon, random_num(3, 5))
  403.         emit_sound(id, CHAN_WEAPON, Weapon_Sounds[random_num(0, 1)], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
  404.     }
  405. }
  406.  
  407. public Fw_Set_Model(entity, model[])
  408. {
  409.     if(!pev_valid(entity) || !equal(model, OLD_WEAPON))
  410.         return FMRES_IGNORED
  411.    
  412.     static szClassName[33], id
  413.     id = pev(entity, pev_owner)
  414.     pev(entity, pev_classname, szClassName, charsmax(szClassName))
  415.     if(!equal(szClassName, "weaponbox"))
  416.         return FMRES_IGNORED
  417.    
  418.     if(g_Hasscope[id] && pev_valid(fm_find_ent_by_owner(-1, CSW_OLD_WEAPON, entity)))
  419.     {
  420.         g_Hasscope[id] = false
  421.         g_hasZoom[id] = false
  422.         cs_set_user_zoom(id, CS_RESET_ZOOM, 0)
  423.         set_pev(fm_find_ent_by_owner(-1, CSW_OLD_WEAPON, entity), pev_impulse, WEAPON_KEY)
  424.         engfunc(EngFunc_SetModel, entity, Weapon_Models[2])
  425.         return FMRES_SUPERCEDE
  426.     }
  427.     return FMRES_IGNORED
  428. }
  429.  
  430. public CurrentWeapon(id)
  431. {
  432.     if(!is_user_valid(id))
  433.         return
  434.        
  435.     if(get_user_weapon(id) == CSW_WEAPON_BASE && g_Hasscope[id])
  436.     {
  437.         if(g_hasZoom[id])
  438.         {
  439.             cs_set_player_view_model(id, CSW_WEAPON_BASE, "")
  440.         }
  441.         else if(!g_hasZoom[id])
  442.         {
  443.             cs_set_player_view_model(id, CSW_WEAPON_BASE, Weapon_Models[0])
  444.         }
  445.         cs_set_player_weap_model(id, CSW_WEAPON_BASE, Weapon_Models[1])
  446.        
  447.         message_begin(MSG_ONE, get_user_msgid("WeaponList"), {0, 0, 0}, id)
  448.         write_string(CSW_NEW_WEAPON)
  449.         write_byte(7)
  450.         write_byte(100)
  451.         write_byte(-1)
  452.         write_byte(-1)
  453.         write_byte(0)
  454.         write_byte(8)
  455.         write_byte(CSW_WEAPON_BASE)
  456.         write_byte(0)
  457.         message_end()
  458.        
  459.         static Float:iSpeed; iSpeed = get_pcvar_float(Cvar_scope_Speed)
  460.         static Ent; Ent = find_ent_by_owner(-1, CSW_OLD_WEAPON, id)
  461.         if(Ent)
  462.         {
  463.             static Float:Delay; Delay = get_pdata_float( Ent, 46, 4) * iSpeed
  464.             if (Delay > 0.0)
  465.             {
  466.                 set_pdata_float(Ent, 46, Delay, 4)
  467.             }
  468.         }
  469.     }
  470. }
  471.  
  472. public DeathMsg(msg_id, msg_dest, id)
  473. {
  474.     static szTruncatedWeapon[33], iAttacker, iVictim
  475.     get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
  476.    
  477.     iAttacker = get_msg_arg_int(1)
  478.     iVictim = get_msg_arg_int(2)
  479.    
  480.     if(!is_user_valid(iAttacker) || iAttacker == iVictim)   return
  481.    
  482.     if(equal(szTruncatedWeapon, "p90") && get_user_weapon(iAttacker) == CSW_WEAPON_BASE && g_Hasscope[iAttacker])
  483.     {
  484.         set_msg_arg_string(4, "lycanthrope")
  485.     }
  486. }
  487.  
  488. public Givescope(id)
  489. {
  490.     drop_weapons(id, 1)
  491.     new wep = rg_give_item(id, CSW_OLD_WEAPON)
  492.     if (wep > 0)
  493.     {
  494.         cs_set_weapon_ammo(wep, get_pcvar_num(Cvar_scope_Clip))
  495.         cs_set_user_bpammo(id, CSW_WEAPON_BASE, get_pcvar_num(Cvar_scope_Ammo))
  496.        
  497.         message_begin(MSG_ONE, get_user_msgid("WeaponList"), {0, 0, 0}, id)
  498.         write_string(CSW_NEW_WEAPON)
  499.         write_byte(7)
  500.         write_byte(100)
  501.         write_byte(-1)
  502.         write_byte(-1)
  503.         write_byte(0)
  504.         write_byte(8)
  505.         write_byte(CSW_WEAPON_BASE)
  506.         write_byte(0)
  507.         message_end()
  508.     }
  509.     g_Hasscope[id] = true
  510.     g_hasZoom[id] = false
  511.     cs_set_user_zoom(id, CS_RESET_ZOOM, 0)
  512.     UTIL_weapon_anim(id, CSW_WEAPON_BASE, 2)
  513.     ze_colored_print(id, "!tYou bought Lycanthrope!y.")
  514. }
  515.  
  516. public Remove_scope(id)
  517. {
  518.     if(!is_user_valid(id))
  519.         return
  520.        
  521.     g_Hasscope[id] = false
  522.     g_hasZoom[id] = false
  523.     cs_set_user_zoom(id, CS_SET_NO_ZOOM, 0)
  524.     message_begin(MSG_ONE, get_user_msgid("WeaponList"), {0, 0, 0}, id)
  525.     write_string(CSW_OLD_WEAPON)
  526.     write_byte(7)
  527.     write_byte(100)
  528.     write_byte(-1)
  529.     write_byte(-1)
  530.     write_byte(0)
  531.     write_byte(8)
  532.     write_byte(CSW_WEAPON_BASE)
  533.     write_byte(0)
  534.     message_end()
  535.     cs_reset_player_view_model(id, CSW_WEAPON_BASE)
  536.     cs_reset_player_weap_model(id, CSW_WEAPON_BASE)
  537. }
  538.  
  539. UTIL_weapon_anim(index, entity, sequence = 0)
  540. {
  541.     set_pev(index, pev_weaponanim, sequence)
  542.  
  543.     message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, {0, 0, 0}, index)
  544.     write_byte(sequence)
  545.     write_byte(pev(entity, pev_body))
  546.     message_end()
  547. }
  548.  
  549. stock drop_weapons(id, dropwhat)
  550. {
  551.     static weapons[32], num, i, weaponid
  552.     num = 0
  553.     get_user_weapons(id, weapons, num)
  554.    
  555.     const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_MAC10)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_MAC10)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
  556.    
  557.     for (i = 0; i < num; i++)
  558.     {
  559.         weaponid = weapons[i]
  560.        
  561.         if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
  562.         {
  563.             static wname[32]
  564.             get_weaponname(weaponid, wname, charsmax(wname))
  565.             engclient_cmd(id, "drop", wname)
  566.         }
  567.     }
  568. }
  569. /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
  570. *{\\ rtf1\\ ansi\\ ansicpg1252\\ deff0\\ deflang1036{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ f0\\ fs16 \n\\ par }
  571. */

Glow menu:
  1. /* FireWalker877's Glow Menu
  2. *  This is a simple [AMXX] public glow plugin.
  3. *  beb0 says "glow", beb0 gets a menu!
  4. *  Colors are those of the rainbow and white (in that order)
  5. *  Send any requests or comments to cstrikememphis@yahoo.com
  6. *
  7. *  Commands:
  8. *  say "glow"
  9. *  amx_gmtoggle - Admin level H access Toggles Glow Menu On and Off
  10. *
  11. *  Cvars
  12. *  gm_toggle 1/0 - < if 1, Glow Menu is disabled. if 0 or undefined,
  13. *  all clients have access to the Glow Menu. Define in server.cfg or
  14. *  set in console by typing "amx_gmtoggle"
  15. */
  16.  
  17. #include <zombie_escape>
  18. #include <fun>
  19.  
  20. public plugin_natives()
  21. {
  22.     register_native("ze_open_glow_menu", "native_ze_open_glow_menu", 1)
  23. }
  24.  
  25. public native_ze_open_glow_menu(id)
  26. {
  27.     if (!is_user_connected(id))
  28.         return -1
  29.  
  30.     GlowMenuMenu(id)
  31.     return true
  32. }
  33.  
  34. public plugin_init()
  35. {
  36.    register_plugin("Glow Menu","v1.3","Spi")
  37.    register_menucmd(register_menuid("Glow Menu"),1023,"GlowMenuChoice")
  38.    //register_concmd("say !glow", "checkityo", 0, "- say glow and select an option")
  39.    register_concmd("amx_gmtoggle", "toggle", ADMIN_LEVEL_H, "- Toggle access to Glow Menu On and Off")
  40.    register_cvar("gm_toggle","0",FCVAR_SERVER)
  41.    set_cvar_string("gm_toggle","0")
  42. }
  43.  
  44.  
  45. public toggle(id)
  46. {
  47.     if(get_cvar_num("gm_toggle")==1)
  48.     {
  49.         set_cvar_string("gm_toggle","0")
  50.         client_print(0,print_chat,"Glow Menu has been enabled by the owner!")
  51.         server_print("Glow menu has been enabled!")
  52.     }
  53.  
  54.     else
  55.     {
  56.         set_cvar_string("gm_toggle","1")
  57.         client_print(0,print_chat,"Glow Menu has been disabled by the owner!")
  58.         server_print("Glow menu has been disabled!")
  59.         set_user_rendering(0,kRenderFxGlowShell,0,0,0,kRenderNormal,25)
  60.     }
  61.     return PLUGIN_HANDLED
  62. }
  63.  
  64. /*public checkityo(id)
  65. {
  66.     if(get_cvar_num("gm_toggle")==1)
  67.     {
  68.         client_print(id,print_chat,"Glow Menu is currently disabled!")
  69.     }
  70.    
  71.     else
  72.     {
  73.        GlowMenuMenu(id)
  74.     }
  75.     return PLUGIN_HANDLED
  76. }*/
  77.  
  78. public amx_glowmenu(id)
  79. {
  80.     GlowMenuMenu(id)
  81.     return PLUGIN_HANDLED
  82. }
  83.  
  84. public GlowMenuMenu(id)
  85. {
  86.     if (!(get_user_flags(id) & ADMIN_LEVEL_H))
  87.         return
  88.    
  89.     if (is_user_alive(id) && !ze_is_user_zombie(id))
  90.     {
  91.         new menuBody[1024]
  92.         new key
  93.      
  94.         format(menuBody, 1023, "Glow Menu^n^n 1.  Red^n 2.  Orange^n 3.  Yellow^n 4.  Green^n 5.  Light Blue^n 6.  Blue^n 7.  Purple^n 8.  White^n^n 9.  Deactivate Glow^n^n 0.  Exit.")
  95.         key = (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<7)|(1<<8)|(1<<9)
  96.  
  97.         show_menu(id, key, menuBody)
  98.     }
  99. }
  100.  
  101. public GlowMenuChoice(id, key)
  102. {
  103.     new Client[21]
  104.     get_user_name(id,Client,20)    
  105.  
  106.     switch(key)
  107.     {
  108.         case 0:
  109.         {
  110.             set_hudmessage(255,0,0, 0.02, 0.73, 0, 6.0, 8.0, 0.1, 0.2, 4)
  111.             show_hudmessage(0, "%s is now glowing Red!",Client)
  112.             set_user_rendering(id,kRenderFxGlowShell,255,0,0,kRenderNormal,25)
  113.         }
  114.         case 1:
  115.         {
  116.             set_hudmessage(255,140,0, 0.02, 0.73, 0, 6.0, 8.0, 0.1, 0.2, 4)
  117.             show_hudmessage(0, "%s is now glowing Orange!",Client)
  118.             set_user_rendering(id,kRenderFxGlowShell,255,140,0,kRenderNormal,25)
  119.         }
  120.         case 2:
  121.         {
  122.             set_hudmessage(255,255,0, 0.02, 0.73, 0, 6.0, 8.0, 0.1, 0.2, 4)
  123.             show_hudmessage(0, "%s is now glowing Yellow!",Client)
  124.             set_user_rendering(id,kRenderFxGlowShell,255,255,0,kRenderNormal,25)
  125.         }
  126.         case 3:
  127.         {
  128.             set_hudmessage(0,255,0, 0.02, 0.73, 0, 6.0, 8.0, 0.1, 0.2, 4)
  129.             show_hudmessage(0, "%s is now glowing Green!",Client)
  130.             set_user_rendering(id,kRenderFxGlowShell,0,255,0,kRenderNormal,25)
  131.         }
  132.         case 4:
  133.         {
  134.             set_hudmessage(0,255,255, 0.02, 0.73, 0, 6.0, 8.0, 0.1, 0.2, 4)
  135.             show_hudmessage(0, "%s is now glowing Light Blue!",Client)
  136.             set_user_rendering(id,kRenderFxGlowShell,0,255,255,kRenderNormal,25)
  137.         }
  138.         case 5:
  139.         {
  140.             set_hudmessage(0,0,255, 0.02, 0.73, 0, 6.0, 8.0, 0.1, 0.2, 4)
  141.             show_hudmessage(0, "%s is now glowing Blue!",Client)
  142.             set_user_rendering(id,kRenderFxGlowShell,0,0,255,kRenderNormal,25)
  143.         }
  144.         case 6:
  145.         {
  146.             set_hudmessage(255,0,255, 0.02, 0.73, 0, 6.0, 8.0, 0.1, 0.2, 4)
  147.             show_hudmessage(0, "%s is now glowing Purple!",Client)
  148.             set_user_rendering(id,kRenderFxGlowShell,255,0,255,kRenderNormal,25)
  149.         }
  150.         case 7:
  151.         {
  152.             set_hudmessage(192,192,192, 0.02, 0.73, 0, 6.0, 8.0, 0.1, 0.2, 4)
  153.             show_hudmessage(0, "%s is now glowing White!",Client)
  154.             set_user_rendering(id,kRenderFxGlowShell,192,192,192,kRenderNormal,25)
  155.         }
  156.         case 8:
  157.         {
  158.             set_hudmessage(0,255,0, 0.02, 0.73, 0, 6.0, 8.0, 0.1, 0.2, 4)
  159.             show_hudmessage(0, "%s is no longer glowing!",Client)
  160.             set_user_rendering(id,kRenderFxGlowShell,0,0,0,kRenderNormal,25)
  161.         }
  162.         case 9:
  163.         {
  164.             return PLUGIN_CONTINUE
  165.         }
  166.     }
  167.     return PLUGIN_HANDLED
  168. }
  169. /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
  170. *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1036\\ f0\\ fs16 \n\\ par }
  171. */

No recoil:
  1. #include <zombie_escape>
  2. #include <ze_vip>
  3. #include <xs>
  4.  
  5. #define VIP_ACCESS ADMIN_LEVEL_H
  6. new g_norecoil[33]
  7. new Float: cl_pushangle[33][3]
  8. new g_maxplayers
  9.  
  10. const WEAPONS_BITSUM = (1<<CSW_KNIFE|1<<CSW_HEGRENADE|1<<CSW_FLASHBANG|1<<CSW_SMOKEGRENADE|1<<CSW_C4)
  11.  
  12. public plugin_natives()
  13. {
  14.     register_native("ze_give_norecoil", "native_ze_give_norecoil", 1)
  15. }
  16.  
  17. public native_ze_give_norecoil(id)
  18. {
  19.     if (!is_user_connected(id))
  20.         return -1
  21.  
  22.     Get_NoRecoil(id)
  23.     return true
  24. }
  25.  
  26. public plugin_init()
  27. {
  28.     register_plugin("[ZE] Extra Item: No Recoil", "1.0", "Spi")
  29.  
  30.     new weapon_name[24]
  31.     for (new i = 1; i <= 30; i++)
  32.     {
  33.         if (!(WEAPONS_BITSUM & 1 << i) && get_weaponname(i, weapon_name, 23))
  34.         {
  35.             RegisterHam(Ham_Weapon_PrimaryAttack, weapon_name, "fw_Weapon_PrimaryAttack_Pre")
  36.             RegisterHam(Ham_Weapon_PrimaryAttack, weapon_name, "fw_Weapon_PrimaryAttack_Post", 1)
  37.         }
  38.     }
  39.  
  40.     register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
  41.  
  42.     g_maxplayers = get_maxplayers()
  43. }
  44.  
  45. public Get_NoRecoil(id)
  46. {
  47.     g_norecoil[id] = true
  48. }
  49.  
  50. public ze_user_humanized(id)
  51. {
  52.     g_norecoil[id] = false
  53. }
  54.  
  55. public ze_user_infected(iVictim)
  56. {
  57.     g_norecoil[iVictim] = false
  58. }
  59.  
  60.  
  61. public client_connect(id)
  62. {
  63.     g_norecoil[id] = false
  64. }
  65.  
  66. public event_round_start()
  67. {
  68.     for (new id = 1; id <= g_maxplayers; id++)
  69.         g_norecoil[id] = false
  70. }
  71.  
  72. public fw_Weapon_PrimaryAttack_Pre(entity)
  73. {
  74.     new id = pev(entity, pev_owner)
  75.  
  76.     if (g_norecoil[id])
  77.     {
  78.         pev(id, pev_punchangle, cl_pushangle[id])
  79.         return HAM_IGNORED;
  80.     }
  81.     return HAM_IGNORED;
  82. }
  83.  
  84. public fw_Weapon_PrimaryAttack_Post(entity)
  85. {
  86.     new id = pev(entity, pev_owner)
  87.  
  88.     if (g_norecoil[id])
  89.     {
  90.         new Float: push[3]
  91.         pev(id, pev_punchangle, push)
  92.         xs_vec_sub(push, cl_pushangle[id], push)
  93.         xs_vec_mul_scalar(push, 0.0, push)
  94.         xs_vec_add(push, cl_pushangle[id], push)
  95.         set_pev(id, pev_punchangle, push)
  96.         return HAM_IGNORED;
  97.     }
  98.     return HAM_IGNORED;
  99. }
  100.  
  101. /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
  102. *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1036\\ f0\\ fs16 \n\\ par }
  103. */

This all untested.
Want your own mod edition? PM me.
Accepting web projects.
CS 1.6 hosting: powergamingtech.com

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Spir0x
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#8

Post by Spir0x » 4 Months Ago

OK BRO, first i already told you the antidote and no recoil are only for [Human Owner] you just modified their flags to ADMIN_LEVEL_H that means it's for vips. i want them only for owner with flag "l" (ADMIN_RCON) can you add #define VIP_ACCESS ADMIN_RCON to ze_vip_menu so only owner can buy them.
Second there's a problem on:

Dual infinity:
Image

Leap:
Image

Lycanthrope:
Image
I trynna make money, not friends.

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sPe3doN
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#9

Post by sPe3doN » 4 Months Ago

Spir0x wrote:
4 Months Ago
OK BRO, first i already told you the antidote and no recoil are only for [Human Owner] you just modified their flags to ADMIN_LEVEL_H that means it's for vips. i want them only for owner with flag "l" (ADMIN_RCON) can you add #define VIP_ACCESS ADMIN_RCON to ze_vip_menu so only owner can buy them.
Second there's a problem on:

Dual infinity:
Image

Leap:
Image

Lycanthrope:
Image
If you want to change your plugins flag to owner flag just change this

Code: Select all

#define VIP_ACCESS ADMIN_LEVEL_H
->

Code: Select all

#define VIP_ACCESS ADMIN_RECON

[ Post made via Android ]
These users thanked the author sPe3doN for the post:
Mohamed Alaa (4 Months Ago)

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#10

Post by Spir0x » 4 Months Ago

man it's ok, i need to fix the compiling problems now.
I trynna make money, not friends.

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