i have problem on this can anyone fix it
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#include <zombie_escape>
// Defines
#define MAX_LEVEL 60
#define MAX_XP 50000
#define TASK_SHOWHUD 2020
#define ID_SHOWHUD (taskid - TASK_SHOWHUD)
#define LEVELUP "levelup_ZE/ze_levelup.wav"
// Constants
new const g_szLevelsVault[] = "Levels"
new const g_szRanksVault[] = "Ranks"
new g_iKills[33]
new Float:g_fDamage[33]
// Messages
const Float:HUD_SPECT_X = 0.015
const Float:HUD_SPECT_Y = 0.16
const Float:HUD_STATS_X = 0.015
const Float:HUD_STATS_Y = 0.16
const HUD_STATS_ZOMBIE_R = 0
const HUD_STATS_ZOMBIE_G = 250
const HUD_STATS_ZOMBIE_B = 0
const HUD_STATS_HUMAN_R = 0
const HUD_STATS_HUMAN_G = 250
const HUD_STATS_HUMAN_B = 0
const HUD_STATS_SPEC_R = 0
const HUD_STATS_SPEC_G = 250
const HUD_STATS_SPEC_B = 0
// Variables
new g_iLevel[33],
g_iXP[33],
g_iMaxXP[33],
Float:g_fDamage[33],
g_MsgSync,
g_iLevelsVaultHandle,
g_iRanksVaultHandle
// Cvars
new g_pCvarZombieInfect,
g_pCvarEscapeSuccess,
g_pCvarEnableDamage,
g_pCvarRequiredDamage,
g_pCvarDamageAward,
g_pCvarStartXP,
g_pCvarMaxLevelsIncrement,
g_pCvarMaxXPFirstLevel,
g_pCvarPercentageStyle,
g_pCvarStartFromZero,
g_pCvarAddCommas,
g_pCvarLevelEffects
public plugin_natives()
{
register_native("ze_get_user_xp", "native_ze_get_user_xp", 1)
register_native("ze_set_user_xp", "native_ze_set_user_xp", 1)
register_native("ze_get_user_level", "native_ze_get_user_level", 1)
register_native("ze_set_user_level", "native_ze_set_user_level", 1)
register_native("ze_get_user_max_xp", "native_ze_get_user_max_xp", 1)
register_native("ze_set_user_max_xp", "native_ze_set_user_max_xp", 1)
}
public plugin_precache()
{
precache_sound(LEVELUP)
}
public plugin_init()
{
register_plugin("[ZE] Level-XP System", "1.0", "EliVvo.")
// Hook Chains
RegisterHookChain(RG_CBasePlayer_TakeDamage, "Fw_TakeDamage_Post", 1)
// Cvars
g_pCvarZombieInfect = register_cvar("ze_zombie_infect", "2")
g_pCvarEscapeSuccess = register_cvar("ze_escape_success", "10")
g_pCvarEnableDamage = register_cvar("ze_enable_dmg", "0")
g_pCvarRequiredDamage = register_cvar("ze_required_dmg", "0.0")
g_pCvarDamageAward = register_cvar("ze_dmg_award", "0")
g_pCvarStartXP = register_cvar("ze_start_xp", "10")
g_pCvarMaxLevelsIncrement = register_cvar("ze_maxlevels_increment", "1.1")
g_pCvarMaxXPFirstLevel = register_cvar("ze_max_xp_first_level", "130")
g_pCvarPercentageStyle = register_cvar("ze_enable_percentage_style", "1")
g_pCvarStartFromZero = register_cvar("ze_new_level_zero_xp", "1")
g_pCvarAddCommas = register_cvar("ze_add_commas_to_xp", "1")
g_pCvarLevelEffects = register_cvar("ze_level_up_effects", "0")
// Messages
g_MsgSync = CreateHudSyncObj()
}
public client_putinserver(id)
{
if(is_user_hltv(id) || is_user_bot(id))
return
// Just 1 second delay
set_task(1.0, "DelayLoad", id)
// Other tasks
set_task(1.0, "Show_Hud", id+TASK_SHOWHUD, _, _, "b")
set_task(0.1, "Check_MaxXP", id, _, _, "b")
}
public DelayLoad(id)
{
// Load his data
LoadData(id)
}
public client_disconnected(id)
{
if(is_user_hltv(id) || is_user_bot(id))
return
remove_task(id+TASK_SHOWHUD)
remove_task(id)
}
public Check_MaxXP(id)
{
new iCurrentMaxXP = g_iMaxXP[id]
new iMaxXP = get_pcvar_num(g_pCvarMaxXPFirstLevel)
for (new i = 1; i <= g_iLevel[id]; i++)
{
iMaxXP = floatround(float(iMaxXP) * get_pcvar_float(g_pCvarMaxLevelsIncrement))
}
if (iCurrentMaxXP != iMaxXP)
{
g_iMaxXP[id] = iMaxXP
}
}
public Show_Hud(taskid, id)
{
new iPlayer = ID_SHOWHUD
if (!is_user_alive(iPlayer))
{
iPlayer = pev(iPlayer, pev_iuser2)
if (!is_user_alive(iPlayer))
return
}
if (get_pcvar_num(g_pCvarPercentageStyle) != 0)
{
if(iPlayer != ID_SHOWHUD)
{
set_hudmessage(HUD_STATS_SPEC_R, HUD_STATS_SPEC_G, HUD_STATS_SPEC_B, HUD_SPECT_X, HUD_SPECT_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d [%0.2f%%%/100%%%]^nExp: %d/%d", g_iLevel[ID_SHOWHUD], (float(g_iXP[ID_SHOWHUD])/float(g_iMaxXP[ID_SHOWHUD])) * 100.0, g_iXP[ID_SHOWHUD], g_iMaxXP[ID_SHOWHUD])
}
else if (ze_is_user_zombie(iPlayer))
{
set_hudmessage(HUD_STATS_ZOMBIE_R, HUD_STATS_ZOMBIE_G, HUD_STATS_ZOMBIE_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d [%0.2f%%%/100%%%]^nExp: %d/%d^nInfect: %d", g_iLevel[ID_SHOWHUD], (float(g_iXP[ID_SHOWHUD])/float(g_iMaxXP[ID_SHOWHUD])) * 100.0, g_iXP[ID_SHOWHUD], g_iMaxXP[ID_SHOWHUD], g_iKills[ID_SHOWHUD])
}
else
{
set_hudmessage(HUD_STATS_HUMAN_R, HUD_STATS_HUMAN_G, HUD_STATS_HUMAN_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d [%0.2f%%%/100%%%]^nExp: %d/%d^nDamage: %d", g_iLevel[ID_SHOWHUD], (float(g_iXP[ID_SHOWHUD])/float(g_iMaxXP[ID_SHOWHUD])) * 100.0, g_iXP[ID_SHOWHUD], g_iMaxXP[ID_SHOWHUD], floatround(g_fDamage[ID_SHOWHUD]))
}
}
else
{
if(iPlayer != ID_SHOWHUD)
{
if (get_pcvar_num(g_pCvarAddCommas) == 1)
{
new szSpecXP[15], szSpecMaxXP[15]
AddCommas(g_iXP[iPlayer], szSpecXP, charsmax(szSpecXP))
AddCommas(g_iMaxXP[iPlayer], szSpecMaxXP, charsmax(szSpecMaxXP))
set_hudmessage(HUD_STATS_SPEC_R, HUD_STATS_SPEC_G, HUD_STATS_SPEC_B, HUD_SPECT_X, HUD_SPECT_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | Exp: %s/%s", g_iLevel[iPlayer], szSpecXP, szSpecMaxXP)
}
else
{
set_hudmessage(HUD_STATS_SPEC_R, HUD_STATS_SPEC_G, HUD_STATS_SPEC_B, HUD_SPECT_X, HUD_SPECT_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | Exp: %d/%d", g_iLevel[iPlayer], g_iXP[iPlayer], g_iMaxXP[iPlayer])
}
}
else if (ze_is_user_zombie(iPlayer))
{
if (get_pcvar_num(g_pCvarAddCommas) == 1)
{
new szZombieXP[15], szZombieMaxXP[15]
AddCommas(g_iXP[ID_SHOWHUD], szZombieXP, charsmax(szZombieXP))
AddCommas(g_iMaxXP[ID_SHOWHUD], szZombieMaxXP, charsmax(szZombieMaxXP))
set_hudmessage(HUD_STATS_ZOMBIE_R, HUD_STATS_ZOMBIE_G, HUD_STATS_ZOMBIE_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | Exp: %s/%s", g_iLevel[ID_SHOWHUD], szZombieXP, szZombieMaxXP)
}
else
{
set_hudmessage(HUD_STATS_ZOMBIE_R, HUD_STATS_ZOMBIE_G, HUD_STATS_ZOMBIE_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | Exp: %d/%d", g_iLevel[ID_SHOWHUD], g_iXP[ID_SHOWHUD], g_iMaxXP[ID_SHOWHUD])
}
}
else
{
if (get_pcvar_num(g_pCvarAddCommas) == 1)
{
new szHumanXP[15], szHumanMaxXP[15]
AddCommas(g_iXP[ID_SHOWHUD], szHumanXP, charsmax(szHumanXP))
AddCommas(g_iMaxXP[ID_SHOWHUD], szHumanMaxXP, charsmax(szHumanMaxXP))
set_hudmessage(HUD_STATS_HUMAN_R, HUD_STATS_HUMAN_G, HUD_STATS_HUMAN_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | Exp: %s/%s", g_iLevel[ID_SHOWHUD], szHumanXP, szHumanMaxXP)
}
else
{
set_hudmessage(HUD_STATS_HUMAN_R, HUD_STATS_HUMAN_G, HUD_STATS_HUMAN_B, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync, "Level: %d | Exp: %d/%d", g_iLevel[ID_SHOWHUD], g_iXP[ID_SHOWHUD], g_iMaxXP[ID_SHOWHUD])
}
}
}
}
public ze_roundend(WinTeam)
{
if (WinTeam == ZE_TEAM_HUMAN)
{
for(new id = 1; id <= get_member_game(m_nMaxPlayers); id++)
{
if (!is_user_alive(id) || get_member(id, m_iTeam) == TEAM_TERRORIST)
continue
g_iXP[id] += get_pcvar_num(g_pCvarEscapeSuccess)
SaveData(id)
Check_User_Level(id)
}
}
remove_task(TASK_SHOWHUD)
}
public Check_User_Level(id)
{
if(!is_user_connected(id))
return
if(g_iXP[id] >= g_iMaxXP[id])
{
if (get_pcvar_num(g_pCvarStartFromZero) == 1)
{
g_iXP[id] = 0
}
new szName[32]
g_iLevel[id] ++
g_iMaxXP[id] = floatround(float(g_iMaxXP[id]) * get_pcvar_float(g_pCvarMaxLevelsIncrement))
get_user_name(id, szName, charsmax(szName))
ze_colored_print(0, "!g%s !yNow in Level !g%i!y.", szName, g_iLevel[id])
SaveData(id)
PlaySound(id, LEVELUP)
if (get_pcvar_num(g_pCvarLevelEffects) != 0)
{
// Screen Fade
message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, id)
write_short(4096*2)
write_short(4096*5)
write_short(0x0001)
write_byte(random(256))
write_byte(random(256))
write_byte(random(256))
write_byte(150)
message_end()
// Screen Shake
message_begin(MSG_ONE, get_user_msgid("ScreenShake"), {0,0,0}, id)
write_short(255<<14)
write_short(10<<14)
write_short(255<<14)
message_end()
}
}
}
public ze_user_infected(iVictim, iInfector)
{
if (iInfector == 0)
return
g_iKills[iInfector]++
g_iXP[iInfector] += get_pcvar_num(g_pCvarZombieInfect)
SaveData(iInfector)
Check_User_Level(iInfector)
}
public Fw_TakeDamage_Post(iVictim, iInflictor, iAttacker, Float:fDamage, bitsDamageType)
{
// Player Damage Himself
if (iVictim == iAttacker || !is_user_alive(iVictim) || !is_user_alive(iAttacker) || ze_is_user_zombie(iAttacker) || !get_pcvar_num(g_pCvarEnableDamage))
return HC_CONTINUE
// Same Team?
if (get_member(iAttacker, m_iTeam) == get_member(iVictim, m_iTeam))
return HC_CONTINUE
// Store Damage For every Player
g_fDamage[iAttacker] += fDamage
// Damage Calculator Equal or Higher than needed damage
if (g_fDamage[iAttacker] >= get_pcvar_float(g_pCvarRequiredDamage))
{
// Give Player The Coins
g_iXP[iAttacker] += get_pcvar_num(g_pCvarDamageAward)
SaveData(iAttacker)
Check_User_Level(iAttacker)
// Rest The Damage Calculator
g_fDamage[iAttacker] = 0.0
}
return HC_CONTINUE
}
public SaveData(id)
{
new szAuthID[35], szName[32]
get_user_authid(id, szAuthID, charsmax(szAuthID))
get_user_name(id, szName, charsmax(szName))
// Set Him to max if he Higher than Max Value
if(g_iLevel[id] > MAX_LEVEL)
{
g_iLevel[id] = MAX_LEVEL
}
if(g_iXP[id] > MAX_XP)
{
g_iXP[id] = MAX_XP
}
new szData[256]
formatex(szData , charsmax(szData), "%i %i %i", g_iLevel[id], g_iXP[id], g_iMaxXP[id])
// Open the Vaults
g_iLevelsVaultHandle = nvault_open(g_szLevelsVault)
g_iRanksVaultHandle = nvault_open(g_szRanksVault)
// Saves His Data
nvault_set(g_iLevelsVaultHandle, szAuthID, szData)
nvault_set(g_iRanksVaultHandle, szAuthID, szName)
// Close Vaults
nvault_close(g_iLevelsVaultHandle)
nvault_close(g_iRanksVaultHandle)
}
public LoadData(id)
{
new szData[256], szAuthID[35], szName[32]
get_user_authid(id, szAuthID, charsmax(szAuthID))
get_user_name(id, szName, charsmax(szName))
// Useless Variable
new iTimestamp, iExists
// Open the Vault
g_iLevelsVaultHandle = nvault_open(g_szLevelsVault)
iExists = nvault_lookup(g_iLevelsVaultHandle, szAuthID, szData, charsmax(szData), iTimestamp)
// Close Vault
nvault_close(g_iLevelsVaultHandle)
if (!iExists)
{
g_iLevel[id] = 0
g_iXP[id] = get_pcvar_num(g_pCvarStartXP)
g_iMaxXP[id] = get_pcvar_num(g_pCvarMaxXPFirstLevel)
SaveData(id)
}
else
{
new iLevel[32], iXP[32], iMaxLevel[32]
parse(szData, iLevel, 31, iXP, 31, iMaxLevel, 31)
g_iLevel[id] = str_to_num(iLevel)
g_iXP[id] = str_to_num(iXP)
g_iMaxXP[id] = str_to_num(iMaxLevel)
}
}
public ze_game_started()
{
set_task(2.0, "RestKills")
set_task(2.0, "RestDamage")
}
public RestKills()
{
for (new i = 1; i <= get_member_game(m_nMaxPlayers); i++)
{
g_iKills[i] = 0
}
}
public RestDamage()
{
for (new i = 1; i <= get_member_game(m_nMaxPlayers); i++)
{
g_fDamage[i] = 0.0
}
}
public native_ze_get_user_xp(id)
{
if(!is_user_connected(id))
{
log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
return false;
}
return g_iXP[id]
}
public native_ze_set_user_xp(id, amount)
{
if(!is_user_connected(id))
{
log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
return false;
}
g_iXP[id] = amount
Check_User_Level(id)
return true;
}
public native_ze_get_user_level(id)
{
if(!is_user_connected(id))
{
log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
return false;
}
return g_iLevel[id]
}
public native_ze_set_user_level(id, amount)
{
if(!is_user_connected(id))
{
log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
return false;
}
g_iLevel[id] = amount
if (get_pcvar_num(g_pCvarStartFromZero) == 1)
{
g_iXP[id] = 0
}
return true;
}
public native_ze_get_user_max_xp(id)
{
if(!is_user_connected(id))
{
log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
return false;
}
return g_iMaxXP[id]
}
public native_ze_set_user_max_xp(id, amount)
{
if(!is_user_connected(id))
{
log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
return false;
}
g_iMaxXP[id] = amount
return true;
}