OK :v
And Now U are doing update so Mod Will be 1.1
Anyway I am just suggesting Don't U think u should rename this mod since U know Dias Made The Previous ZE Mod ....
This was his
"
* v1.0
- First Release
* v1.1
- Fix some bug, change countdown message
* v1.2
- Add Zombie Knockback config section, add fog, fix bug
* v1.3
- Add Score System, fix zombie gravity
* v1.4
- Fix Wrong Count Bug
- Add new method deathmsg when infect
- Un-Hardcode
- Make Config File (configs/zombie_escape.ini)
- Add Lang file (data/lang/zombie_escape.txt)
- Add more config var
- Add Set ModelIndex for player
- Add Var (check server for every 60 seconds, to make sure the round end if does not have any zombie of human)
- Fix Some Bug
* v1.5
- Fixed Overflow
- Fixed Join Team Bug
- Fixed Small Array Bug
- Fixed Function "set_default_zombie"
- Fixed Error "Invalid array handle provided"
- Fix SomeCode in CurWeapon
- Fixed NVG Bug (Prevent Server from Crash in New Round if Players are over 20)
- Added ModelIndex Ena/Disa Var
- Added Map Prefix Allow Section
* v1.6
- Update New Set Model Method (lower overflow kick, crash)(I hoped this work) (Thank to MeRcYLeZZ)
- Update New Set Team Method (Slow but good) (Thank to WiLs)
- Update New Set Speed Method (Thank to Nihilanth)
* v1.7
- Fix Small Problem About ModelIndex (this might caused crash)
* v1.8
- Fix Map Check Bug
- Fix Modelindex Mistake
* v1.9
- Optimized Code
- Fix Grenade Infect bug
* v2.0
- Fix Some Bug
- Added Player/Run Statistics
- Added API for External Plugins
- Added Native Stop Game (for Custom GamePlay)
- Added Extra Items
- Fix Death Atrib
- Optimized Code
- Update Lang/Include File
- Update Check Map Method
* v2.1
- Fix "gordon" model
- Add Player Config in Menu (so player can turn on/off the background, ready,.. music
- Added Round Time Var in config file
- Remove Extra Item
- Optimized Code
* v2.2
- Fix Player Spawn speed (Join After game start)"
Anyway it is suggestion .... Do as U will
Anyway Leave it I will just post it as
Zombie escape v1.1 2017 Last Version