Plug-ins compatibility with Zombie Escape 1.x only!
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sam_bhosale4
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#21
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by sam_bhosale4 » 6 years ago
Raheem wrote: ↑6 years ago
I checked your server while it's 32/32 and i see the plugin works without problems....
If someone joined to the game later he won't be spawned this due to game rules, So you can edit this from game.cfg (Should be in cstrike folder):
Code: Select all
// Player cannot respawn until next round
// if more than N seconds has elapsed since the beginning round
//
// Default value: "20"
mp_roundrespawn_time 20
Also i see you make the freeze time so small, It's recommended if you make it around 15 seconds. The Auto-Respawn should works till zombies been released.
yes ik that.. zombie release time is based on how big or small map it is!
and when i saw bad spawn in few where ppl were still dead!
will check again.. thanks!
-=SeRious-GaminG|Zombie Escape[Alien vs. Predator]|Asia=-
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Raheem
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#22
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by Raheem » 6 years ago
Updated to work with our ZE v1.1
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karan
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#23
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by karan » 5 years ago
Raheem bro i think auto spawn unstuck is not working properly ; since i updated to ver 1.3 players are dying at spawn when there are more than 20 players. plz check it out
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Raheem
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#24
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by Raheem » 5 years ago
How it's working now?
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Raheem
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#26
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by Raheem » 5 years ago
I need to know what the problem.
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Rain1153
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#27
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by Rain1153 » 5 years ago
spawn kills...in some maps the slot is like 24 not 32 so can it help? and if someone gets spawned over other player the player gets killed
LOL
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Raheem
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#28
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by Raheem » 5 years ago
The plugin not working anymore? this aims to fix. If not working that means there is something blocked in newer versions of ReHLDS. I'll need to testing it again.
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karan
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#29
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by karan » 5 years ago
yes thats the problem plugin is not working properly
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#30
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by karan » 5 years ago
guys code updated?
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Raheem
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#31
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by Raheem » 5 years ago
OK, i tested it.
Plugin will work if: sv_force_ent_intersection 0
I'm not sure if this was same at old versions of ReHLDS or not. Anyway if someone need this cvar i have idea. We can set this cvar only for 0 at the start of every new round and then set it again to 1 so at zombie release when players go into helicopter they don't block it.
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karan
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#32
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by karan » 5 years ago
can u give me the code?
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Raheem
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#33
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by Raheem » 5 years ago
In server.cfg or rehlds.cfg make sure this cvar is set to zero: sv_force_ent_intersection 0
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#34
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by karan » 5 years ago
but heli will get blocked because of players
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#35
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by Raheem » 5 years ago
Yes, i suggested fix for it but first confirm that if the cvar zero it will work with you. So then i'll make the fix.
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#36
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by karan » 5 years ago
ok
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#37
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by karan » 5 years ago
raheem bro i tried as u said but its not working
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#38
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by Raheem » 5 years ago
Worked for me, you must bro shut down the server and then open it again.
Also if you are using ReSemiClip players will not die if they spawn on each other. Or which semiclip you are using?
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#39
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by karan » 5 years ago
resemiclip v2.3.9
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#40
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by karan » 5 years ago
ok i will try this today
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