Converted RPG 7

Zombies/Humans Extra-Items
snitch
Member
Member
Turkey
Posts: 24
Joined: 9 Months Ago
Has thanked: 1 time
Been thanked: 1 time
Contact:

Re: RPG 7

#11

Post by snitch » 9 Months Ago

liroy wrote:
9 Months Ago
How i can change damage ?
#define EXPLODE_DAMAGE 800.0

liroy
Member
Member
Russia
Posts: 2
Joined: 9 Months Ago
Has thanked: 0
Been thanked: 0
Contact:

#12

Post by liroy » 9 Months Ago

i can't change sma file with this error :ImageImage

User avatar
Mohamed Alaa
Mod Developer
Mod Developer
Egypt
Posts: 651
Joined: 3 Years Ago
Location: Egypt
Has thanked: 35 times
Been thanked: 51 times
Age: 20
Contact:

#13

Post by Mohamed Alaa » 9 Months Ago

Add to the include list:

Code: Select all

#include <fun>
Want your own mod edition? PM me.
Accepting web projects.
CS 1.6 hosting: powergamingtech.com

snitch
Member
Member
Turkey
Posts: 24
Joined: 9 Months Ago
Has thanked: 1 time
Been thanked: 1 time
Contact:

#14

Post by snitch » 9 Months Ago

Mohamed Alaa wrote:
9 Months Ago
Add to the include list:

Code: Select all

#include <fun>
i think need update all code here, some includes missed

User avatar
Raheem
Mod Developer
Mod Developer
Egypt
Posts: 2016
Joined: 3 Years Ago
Location: Egypt
Has thanked: 34 times
Been thanked: 115 times
Age: 22
Contact:

#15

Post by Raheem » 8 Months Ago

snitch wrote:
9 Months Ago
Mohamed Alaa wrote:
9 Months Ago
Add to the include list:

Code: Select all

#include <fun>
i think need update all code here, some includes missed
Issue that we were at first versions include the Fun and Engine modules inside the zombie escape include so it was not necessary to be re-include them in such weapons, but later we dropped fun and engine and used instead ReAPI GameDLL/Engine that's why this usually happens.
Loading Raheem's signature, Please wait...
Image

Post Reply

Who is online

Users browsing this forum: Yandex [Bot] and 0 guests