#include <zombie_escape>
#include <cstrike>
#include <fakemeta_util>
#define PLUGIN "[ZE] Extra : DualInfinity"
#define VERSION "1.0"
#define AUTHOR "SexY Devil CJ"
#define CONFIG_CFG_FILE "weapons/dual_infinity.cfg"
#define OFFSET_LINUX_WEAPONS 4
#define OFFSET_LINUX 5
#define m_flNextAttack 83
#define m_flNextPrimaryAttack 46
#define m_flTimeWeaponIdle 48
#define m_fInReload 54
#define pev_weaponkey pev_impulse
#define weaponkey_value 18318
#define CSW_INFINITY CSW_ELITE
new const g_weapon_entity[]="weapon_elite"
new const g_weapon_event1[]="events/elite_right.sc"
new const g_weapon_event2[]="events/elite_left.sc"
new const g_weapon_weaponbox_model[]="models/w_elite.mdl"
new const weapon_list_txt[]="weapon_dual_infinity2"
new const weapon_list_sprites[][]=
{
"sprites/arwel/640hud42.spr",
"sprites/arwel/640hud43.spr",
"sprites/arwel/640hud7.spr"
}
new const ViewModel[]="models/arwel/v_infinityex2.mdl"
new const PlayerModel[]="models/arwel/p_infinity.mdl"
new const WorldModel[]="models/arwel/w_infinity.mdl"
new const Sounds[][]=
{
"weapons/infi-1.wav",
"weapons/infi_clipin.wav",
"weapons/infi_clipon.wav",
"weapons/infi_clipout.wav",
"weapons/infi_draw.wav"
}
new Blood[2]
new g_orig_event_dinfinity
new g_HasInfinity[33], g_player_weapon_ammo[33], Float:cl_pushangle[33][3], g_shoot_anim[33], g_hitgroup[33]
new g_mode[33], g_anim_mode[33]
new g_itemid
new pcvar_clipammo, pcvar_bpammo, pcvar_time_fire_normal, pcvar_time_fire_fast
new pcvar_normal_damage_head, pcvar_normal_damage_chest, pcvar_normal_damage_stomach, pcvar_normal_damage_arms, pcvar_normal_damage_legs
new pcvar_fast_damage_head, pcvar_fast_damage_chest, pcvar_fast_damage_stomach, pcvar_fast_damage_arms, pcvar_fast_damage_legs
new Float:cvar_time_fire_normal, Float:cvar_time_fire_fast
const SECONDARY_WEAPONS_BIT_SUM = (1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE)
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_clcmd(weapon_list_txt, "Redirect")
pcvar_bpammo=register_cvar("dinfinity_bpammo", "100")
pcvar_clipammo=register_cvar("dinfinity_clipammo", "40")
pcvar_time_fire_normal=register_cvar("dinfinity_fire_normal_period", "0.15")
pcvar_time_fire_fast=register_cvar("dinfinity_fire_fast_period", "0.02")
pcvar_normal_damage_head=register_cvar("dinfinity_normal_damage_head", "130")
pcvar_normal_damage_chest=register_cvar("dinfinity_normal_damage_chest", "34")
pcvar_normal_damage_stomach=register_cvar("dinfinity_normal_damage_stomach", "34")
pcvar_normal_damage_arms=register_cvar("dinfinity_normal_damage_arms", "34")
pcvar_normal_damage_legs=register_cvar("dinfinity_normal_damage_legs", "34")
pcvar_fast_damage_head=register_cvar("dinfinity_fast_damage_head", "115")
pcvar_fast_damage_chest=register_cvar("dinfinity_fast_damage_chest", "30")
pcvar_fast_damage_stomach=register_cvar("dinfinity_fast_damage_stomach", "30")
pcvar_fast_damage_arms=register_cvar("dinfinity_fast_damage_arms", "30")
pcvar_fast_damage_legs=register_cvar("dinfinity_fast_damage_legs", "30")
ReadSettings()
RegisterHam(Ham_Item_AddToPlayer, g_weapon_entity, "fwAddToPlayer", 1)
RegisterHam(Ham_Item_Deploy, g_weapon_entity, "fwDeployPost", 1)
RegisterHam(Ham_Weapon_PrimaryAttack, g_weapon_entity, "fwPrimaryAttack")
RegisterHam(Ham_Weapon_Reload, g_weapon_entity, "fwReloadPre")
RegisterHam(Ham_Item_PostFrame, g_weapon_entity, "fwItemPostFrame")
RegisterHam(Ham_TakeDamage, "player", "fwDamagePre")
RegisterHam(Ham_RemovePlayerItem, "player", "fwRemoveItem")
RegisterHam(Ham_TraceAttack, "player", "fwTraceAttackPost", 1)
RegisterHam(Ham_TraceAttack, "worldspawn", "fwTraceAttackPost", 1)
RegisterHam(Ham_TraceAttack, "func_breakable", "fwTraceAttackPost", 1)
RegisterHam(Ham_TraceAttack, "func_wall", "fwTraceAttackPost", 1)
RegisterHam(Ham_TraceAttack, "func_door", "fwTraceAttackPost", 1)
RegisterHam(Ham_TraceAttack, "func_door_rotating", "fwTraceAttackPost", 1)
RegisterHam(Ham_TraceAttack, "func_plat", "fwTraceAttackPost", 1)
RegisterHam(Ham_TraceAttack, "func_rotating", "fwTraceAttackPost", 1)
register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
register_forward(FM_UpdateClientData, "fwUpdateClientDataPost", 1)
register_forward(FM_CmdStart, "fwCmdStart")
register_forward(FM_SetModel, "fwSetModel")
g_itemid = ze_register_item("Dual Infinity", 15, 0)
}
public plugin_precache()
{
precache_model(ViewModel)
precache_model(PlayerModel)
precache_model(WorldModel)
for(new i; i<=charsmax(Sounds); i++)
{
precache_sound(Sounds[i])
}
Blood[0] = precache_model("sprites/bloodspray.spr")
Blood[1] = precache_model("sprites/blood.spr")
new tmp[128]
formatex(tmp, charsmax(tmp), "sprites/%s.txt", weapon_list_txt)
precache_generic(tmp)
for(new i; i<=charsmax(weapon_list_sprites); i++)
{
precache_generic(weapon_list_sprites[i])
}
register_forward(FM_PrecacheEvent, "fwPrecachePost", 1)
}
public ReadSettings()
{
new confdir[64], path[128]
get_configsdir(confdir, charsmax(confdir))
formatex(path, charsmax(path), "%s/%s", confdir, CONFIG_CFG_FILE)
server_cmd("exec %s", path)
server_exec()
cvar_time_fire_normal=get_pcvar_float(pcvar_time_fire_normal)/*ز �鳼 諳*/
cvar_time_fire_fast=get_pcvar_float(pcvar_time_fire_fast)
}
public ze_select_item_pre(id, itemid)
{
// Return Available and we will block it in Post, So it dosen't affect other plugins
if (itemid != g_itemid)
return ZE_ITEM_AVAILABLE
// Available for Humans only, So don't show it for zombies
if (ze_is_user_zombie(id))
return ZE_ITEM_DONT_SHOW
return ZE_ITEM_AVAILABLE
}
public Redirect(id)
{
client_cmd(id, g_weapon_entity)
}
public ze_select_item_post(id, itemid)
{
if(itemid!=g_itemid)
return
give_infinity(id)
}
public client_disconnected(id)
{
g_HasInfinity[id]=false
}
public ze_user_infected(id, iInfector)
{
g_HasInfinity[id]=false
}
public give_infinity(id)
{
drop_weapons(id, 2)
g_HasInfinity[id]=true
new ent=fm_give_item(id, g_weapon_entity)
cs_set_user_bpammo(id, CSW_INFINITY, get_pcvar_num(pcvar_bpammo))
cs_set_weapon_ammo(ent, get_pcvar_num(pcvar_clipammo))
InfinitySprite(id)
}
public fwPrecachePost(type, const name[])
{
if (equal(g_weapon_event1, name) || equal(g_weapon_event2, name) )
{
g_orig_event_dinfinity=get_orig_retval()
return FMRES_HANDLED
}
return FMRES_IGNORED
}
public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
if ((eventid != g_orig_event_dinfinity))
return FMRES_IGNORED
if (!is_valid_player(invoker))
return FMRES_IGNORED
fm_playback_event(flags|FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
return FMRES_SUPERCEDE
}
public fwUpdateClientDataPost(id, SendWeapons, CD_Handle)
{
if (!is_valid_player(id))
return FMRES_IGNORED
if(get_user_weapon(id)!=CSW_INFINITY)
return FMRES_IGNORED
set_cd(CD_Handle, CD_flNextAttack, get_gametime() + 0.001)
return FMRES_HANDLED
}
public fwCmdStart(id, uc_handle, seed)
{
if(!is_valid_player(id))
return
if(get_user_weapon(id)!=CSW_INFINITY)
return
static buttons; buttons=get_uc(uc_handle, UC_Buttons)
if(!(buttons&IN_ATTACK2))
{
g_mode[id]=0
return
}
static ent; ent=get_pdata_cbase(id, 373)
if((buttons&IN_ATTACK)) /*Fix*/
{
set_pdata_float(ent, m_flNextPrimaryAttack, cvar_time_fire_normal, OFFSET_LINUX_WEAPONS)
g_mode[id]=0
return
}
if(get_pdata_int(ent, m_fInReload, OFFSET_LINUX_WEAPONS)||get_pdata_float(ent, m_flNextPrimaryAttack, OFFSET_LINUX_WEAPONS)>-0.1)
return
g_mode[id]=1
if(cs_get_weapon_ammo(ent)!=0)
ExecuteHamB(Ham_Weapon_PrimaryAttack, ent)
}
public fwSetModel(ent, model[])
{
if(!pev_valid(ent))
return FMRES_IGNORED;
if(!equal(model, g_weapon_weaponbox_model))
return FMRES_IGNORED;
static classname[33]
pev(ent, pev_classname, classname, charsmax(classname))
if(!equal(classname, "weaponbox"))
return FMRES_IGNORED
static owner; owner=pev(ent, pev_owner)
static weap;weap=fm_find_ent_by_owner(-1, g_weapon_entity, ent)
if(g_HasInfinity[owner]&&pev_valid(weap))
{
set_pev(weap, pev_weaponkey, weaponkey_value)
g_HasInfinity[owner]=false
fm_entity_set_model(ent, WorldModel)
return FMRES_SUPERCEDE
}
return FMRES_IGNORED
}
public fwAddToPlayer(ent, id)
{
if(pev_valid(ent))
{
if(pev(ent, pev_weaponkey)==weaponkey_value)
{
g_HasInfinity[id] = true
set_pev(ent, pev_weaponkey, 0)
InfinitySprite(id)
return HAM_HANDLED
}
}
return HAM_IGNORED
}
public fwDeployPost(ent)
{
new id=fm_get_weapon_owner(ent)
if (!is_valid_player(id))
return
set_pev(id, pev_viewmodel2, ViewModel)
set_pev(id, pev_weaponmodel2, PlayerModel)
playanim(id, 15)
set_pdata_float(ent, m_flNextPrimaryAttack, 0.8, OFFSET_LINUX_WEAPONS)
g_anim_mode[id]=!g_anim_mode[id]
}
public fwPrimaryAttack(ent)
{
new id=fm_get_weapon_owner(ent)
if (!is_valid_player(id))
return
pev(id,pev_punchangle,cl_pushangle[id])
g_player_weapon_ammo[id]=cs_get_weapon_ammo(ent)
}
public fwTraceAttackPost(ent, attacker, Float:damage, Float:dir[3], ptr, damage_type)
{
if(!is_valid_player(attacker))
return
if(get_user_weapon(attacker)!=CSW_INFINITY)
return
static Float:fEnd[3]
get_tr2(ptr, TR_vecEndPos, fEnd)
make_bullet_decals(attacker, fEnd)
g_hitgroup[attacker]=get_tr2(ptr, TR_iHitgroup)
}
public fwReloadPre(ent)
{
new id=fm_get_weapon_owner(ent)
if(!is_valid_player(id))
return HAM_IGNORED
static bpammo; bpammo=cs_get_user_bpammo(id, CSW_INFINITY)
static clip; clip=cs_get_weapon_ammo(ent)
if(bpammo>0&&clip<get_pcvar_num(pcvar_clipammo))
{
set_pdata_int(ent, 55, 0, OFFSET_LINUX_WEAPONS)
set_pdata_float(id, m_flNextAttack, 4.4, OFFSET_LINUX)
set_pdata_float(ent, m_flTimeWeaponIdle, 4.4, OFFSET_LINUX_WEAPONS)
set_pdata_float(ent, m_flNextPrimaryAttack, 4.4, OFFSET_LINUX_WEAPONS)
set_pdata_float(ent, 47, 4.4, OFFSET_LINUX_WEAPONS)
set_pdata_int(ent, m_fInReload, 1, OFFSET_LINUX_WEAPONS)
playanim(id, 14)
}
return HAM_SUPERCEDE
}
public fwItemPostFrame(ent)
{
new id=fm_get_weapon_owner(ent)
if(!is_valid_player(id))
return
static bpammo; bpammo=cs_get_user_bpammo(id, CSW_INFINITY)
static clip; clip=cs_get_weapon_ammo(ent)
if(clip<g_player_weapon_ammo[id])
{
g_player_weapon_ammo[id]=clip
new Float:push[3]
pev(id,pev_punchangle,push)
xs_vec_sub(push,cl_pushangle[id],push)
xs_vec_mul_scalar(push,0.8,push)
xs_vec_add(push,cl_pushangle[id],push)
if(g_mode[id]==0)
{
if(g_shoot_anim[id]==0)
{
playanim(id, 2)
}
else
{
playanim(id, 12)
}
set_pdata_float(ent, m_flNextPrimaryAttack, cvar_time_fire_normal, OFFSET_LINUX_WEAPONS)
}
else
{
if(g_shoot_anim[id]==0)
{
playanim(id, (g_anim_mode[id])?18:16)
push[0]+=1.0
push[1]-=1.5
}
else
{
playanim(id, (g_anim_mode[id])?19:17)
push[0]+=1.0
push[1]+=1.5
}
set_pdata_float(ent, m_flNextPrimaryAttack,cvar_time_fire_fast, OFFSET_LINUX_WEAPONS)
}
g_shoot_anim[id]=!g_shoot_anim[id]
set_pev(id,pev_punchangle,push)
emit_sound(id, CHAN_WEAPON, Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
}
if(get_pdata_int(ent, m_fInReload, OFFSET_LINUX_WEAPONS)&&get_pdata_float(id, m_flNextAttack, 5) <= 0.0 )
{
set_pdata_int(ent, m_fInReload, 0, OFFSET_LINUX_WEAPONS)
for(new i = clip; i<get_pcvar_num(pcvar_clipammo); i++)
{
if(bpammo==0)
break
bpammo--
clip++
}
cs_set_weapon_ammo(ent, clip)
cs_set_user_bpammo(id, CSW_INFINITY, bpammo)
}
}
public fwDamagePre(id, weapon, attacker, Float:damage)
{
if(!is_valid_player(attacker))
return
if(get_user_weapon(attacker)!=CSW_INFINITY)
return
new Float:Damage
switch(g_hitgroup[attacker])
{
case HIT_HEAD: Damage=get_pcvar_float((g_mode[attacker])?pcvar_fast_damage_head:pcvar_normal_damage_head)
case HIT_CHEST: Damage=get_pcvar_float((g_mode[attacker])?pcvar_fast_damage_chest:pcvar_normal_damage_chest)
case HIT_STOMACH: Damage=get_pcvar_float((g_mode[attacker])?pcvar_fast_damage_stomach:pcvar_normal_damage_stomach)
case HIT_LEFTARM: Damage=get_pcvar_float((g_mode[attacker])?pcvar_fast_damage_arms:pcvar_normal_damage_arms)
case HIT_RIGHTARM: Damage=get_pcvar_float((g_mode[attacker])?pcvar_fast_damage_arms:pcvar_normal_damage_arms)
case HIT_LEFTLEG: Damage=get_pcvar_float((g_mode[attacker])?pcvar_fast_damage_legs:pcvar_normal_damage_legs)
case HIT_RIGHTLEG: Damage=get_pcvar_float((g_mode[attacker])?pcvar_fast_damage_legs:pcvar_normal_damage_legs)
}
SetHamParamFloat(4, Damage)
}
public fwRemoveItem(id, ent)
{
if(!is_valid_player(id))
return
new classname[62]
pev(ent, pev_classname, classname, 61)
if(!equal(classname, g_weapon_entity))
return
DefaultSprite(id)
}
public make_bullet_decals(id, Float:Origin[3])
{
new target, body
get_user_aiming(id, target, body, 999999)
if(is_user_alive(target))
{
if(ze_is_user_zombie(id))
{
new Float:fStart[3], Float:fEnd[3], Float:fRes[3], Float:fVel[3]
pev(id, pev_origin, fStart)
velocity_by_aim(id, 64, fVel)
fStart[0] = Origin[0]
fStart[1] = Origin[1]
fStart[2] = Origin[2]
fEnd[0] = fStart[0]+fVel[0]
fEnd[1] = fStart[1]+fVel[1]
fEnd[2] = fStart[2]+fVel[2]
new res
engfunc(EngFunc_TraceLine, fStart, fEnd, 0, target, res)
get_tr2(res, TR_vecEndPos, fRes)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BLOODSPRITE)
write_coord(floatround(fStart[0]))
write_coord(floatround(fStart[1]))
write_coord(floatround(fStart[2]))
write_short(Blood[0])
write_short(Blood[1])
write_byte(70)
write_byte(random_num(1,2))
message_end()
}
}
else
{
new decal = 41
if(target)
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_DECAL)
write_coord(floatround(Origin[0]))
write_coord(floatround(Origin[1]))
write_coord(floatround(Origin[2]))
write_byte(decal)
write_short(target)
message_end()
}
else
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_WORLDDECAL)
write_coord(floatround(Origin[0]))
write_coord(floatround(Origin[1]))
write_coord(floatround(Origin[2]))
write_byte(decal)
message_end()
}
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_GUNSHOTDECAL)
write_coord(floatround(Origin[0]))
write_coord(floatround(Origin[1]))
write_coord(floatround(Origin[2]))
write_short(id)
write_byte(decal)
message_end()
}
}
public InfinitySprite(id)
{
message_begin( MSG_ONE, get_user_msgid("WeaponList"), .player=id )
write_string(weapon_list_txt)
write_byte(10)
write_byte(120)
write_byte(-1)
write_byte(-1)
write_byte(1)
write_byte(1)
write_byte(CSW_INFINITY)
write_byte(0)
message_end()
}
public DefaultSprite(id)
{
message_begin( MSG_ONE, get_user_msgid("WeaponList"), .player=id )
write_string(g_weapon_entity)
write_byte(10)
write_byte(120)
write_byte(-1)
write_byte(-1)
write_byte(1)
write_byte(1)
write_byte(CSW_INFINITY)
write_byte(0)
message_end()
}
public is_valid_player(id)
{
if(!is_user_alive(id))
return false
if(!g_HasInfinity[id])
return false
return true
}
stock drop_weapons(id, dropwhat)
{
static weapons[32], num, i, weaponid
num = 0
get_user_weapons(id, weapons, num)
for (i = 0; i < num; i++)
{
weaponid = weapons[i]
if (dropwhat == 2 && ((1<<weaponid) & SECONDARY_WEAPONS_BIT_SUM))
{
static wname[32]
get_weaponname(weaponid, wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}
stock playanim(player,anim)
{
set_pev(player, pev_weaponanim, anim)
message_begin(MSG_ONE, SVC_WEAPONANIM, {0, 0, 0}, player)
write_byte(anim)
write_byte(pev(player, pev_body))
message_end()
}
stock fm_get_weapon_owner(weapon)
{
return get_pdata_cbase(weapon, 41, 4)
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang16393\\ f0\\ fs16 \n\\ par }
*/