SKULL 11
Code: Select all
/*
Plugin generated by AMXX-Studio
Visit to: Zombie-Mod.ru; Next21.ru; Aghl.ru; ZombieLite.ru
Skull-11 created by Chrescoe1
15.03.2015 v0.1
*/
#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
#include <zombieplague>
#define PLUGIN "Skull-11"
#define VERSION "0.1"
#define AUTHOR "Chrescoe1"
#define weapon_name "weapon_xm1014"
#define weapon_new "dm_skull11"
//Linux extra offsets
#define pData_Player 5
#define pData_Item 4
// CWeaponBox
#define pDataKey_WeaponBoxItems 34
//CBasePlayerItem
#define pDataKey_iOwner 41
#define pDataKey_iNext 42
#define pDataKey_iId 43
//CBasePlayerWeapon
#define pDataKey_flNextPrimaryAttack 46
#define pDataKey_flNextTimeWeaponIdle 48
#define pDataKey_iPrimaryAmmoType 49
#define pDataKey_iClip 51
#define pDataKey_iInReload 54
#define pDataKey_iSpecialReload 55
#define pDataKey_iState 74
//CBaseMonster
#define pDataKey_iLastHitGroup 75
#define pDataKey_flNextAttack 83
//CBasePlayer
#define pDataKey_iPlayerItems 367
#define pDataKey_iActiveItem 373
#define pDataKey_ibpAmmo 376
//Check
#define WEAPON_KEY 195
#define Is_CustomItem(%0) (pev(%0,pev_impulse)==WEAPON_KEY)
#define model_v "models/dm/v_skull11.mdl"
#define model_p "models/dm/p_skull11.mdl"
#define model_w "models/dm/w_skull11.mdl"
#define weapon_punchangle 0.8
#define weapon_damage 1.25
#define weapon_damage2 0.75
#define weapon_aspeed 0.325
#define weapon_aspeed2 0.61
#define weapon_ammo 15
#define weapon_bpammo 60
new const sounds_dump[][]={
"weapons/skull11_boltpull.wav",
"weapons/skull11_clipin.wav",
"weapons/skull11_clipout.wav",
"weapons/skull11_shoot1.wav"
}
#define sound_shot "weapons/skull11_shoot1.wav"
new const precache_dump[][]={
"sprites/dm_skull11.txt",
"sprites/dm/640hud2.spr",
"sprites/dm/640hud71.spr"
}
new Msg_WeaponList
new g_AllocString_V,g_AllocString_P
new bool:sec_attack,abc
new zp_extraitemid
//Amxx
public plugin_precache(){
engfunc(EngFunc_PrecacheModel,model_v)
engfunc(EngFunc_PrecacheModel,model_p)
engfunc(EngFunc_PrecacheModel,model_w)
g_AllocString_V = engfunc(EngFunc_AllocString, model_v)
g_AllocString_P = engfunc(EngFunc_AllocString, model_p)
new i;
for(i=0;i<sizeof(sounds_dump);i++)engfunc(EngFunc_PrecacheSound,sounds_dump[i])
for(i=0;i<sizeof(precache_dump);i++)engfunc(EngFunc_PrecacheGeneric,precache_dump[i])
register_forward(FM_Spawn,"HookFm_Spawn",0)
}
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
RegisterHam(Ham_Item_Deploy,weapon_name,"HookHam_Weapon_Deploy",1)
RegisterHam(Ham_Item_AddToPlayer,weapon_name,"HookHam_Weapon_Add",1)
RegisterHam(Ham_Item_PostFrame,weapon_name,"HookHam_Weapon_Frame",0)
RegisterHam(Ham_Weapon_Reload,weapon_name,"HookHam_Weapon_Reload",0)
RegisterHam(Ham_Weapon_WeaponIdle,weapon_name,"HookHam_Weapon_Idle",0)
RegisterHam(Ham_Weapon_PrimaryAttack,weapon_name,"HookHam_Weapon_PrimaryAttack",0)
RegisterHam(Ham_Spawn,"weaponbox","HookHam_WeaponBox_Spawn",1)
register_forward(FM_SetModel,"HookFm_SetModel",0)
register_forward(FM_UpdateClientData,"HookFm_UpdateClientData",1)
Msg_WeaponList = get_user_msgid("WeaponList");
zp_extraitemid=zp_register_extra_item("Skull-11",15,ZP_TEAM_HUMAN)
register_clcmd(weapon_new,"hook_item")
// Add your code here...
}
//ZP
public zp_extra_item_selected(id,itemid)if(itemid==zp_extraitemid)get_item(id)
//Cl cmds
public get_item(id){
UTIL_DropWeapon(id,1);
new weapon=make_weapon();if(weapon<=0) return
if(!ExecuteHamB(Ham_AddPlayerItem, id, weapon)) {engfunc(EngFunc_RemoveEntity, weapon);return;}
ExecuteHam(Ham_Item_AttachToPlayer,weapon, id)
new ammotype = pDataKey_ibpAmmo +get_pdata_int(weapon, pDataKey_iPrimaryAmmoType,pData_Item)
new ammo=get_pdata_int(id, ammotype,pData_Player)
if(ammo< weapon_bpammo)set_pdata_int(id, ammotype, weapon_bpammo,pData_Player)
set_pdata_int(weapon,pDataKey_iClip,weapon_ammo,pData_Item)
emit_sound(id, CHAN_ITEM, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
}
public hook_item(id){
engclient_cmd(id,weapon_name)
return PLUGIN_HANDLED
}
//Ham hooks
public HookHam_Weapon_Deploy(ent){
if(!Is_CustomItem(ent))return HAM_IGNORED
static id;id=get_pdata_cbase(ent,pDataKey_iOwner,pData_Item)
set_pev_string(id, pev_viewmodel2, g_AllocString_V)
set_pev_string(id, pev_weaponmodel2, g_AllocString_P)
set_pdata_float(ent,pDataKey_flNextPrimaryAttack,1.2,pData_Item)
set_pdata_float(ent,pDataKey_flNextTimeWeaponIdle,1.2,pData_Item)
Play_WeaponAnim(id,4)
return HAM_IGNORED
}
public HookHam_Weapon_Add(ent,id){
switch(pev(ent, pev_impulse)){
case WEAPON_KEY:Weaponlist(id,true)
case 0:Weaponlist(id,false)
}
return HAM_IGNORED
}
public HookHam_Weapon_Frame(ent){
if(!Is_CustomItem(ent)) return HAM_IGNORED;
static id; id = get_pdata_cbase(ent, pDataKey_iOwner,pData_Item);
if(get_pdata_int(ent, pDataKey_iInReload,pData_Item)){
static clip,ammotype,ammo,j
clip = get_pdata_int(ent, pDataKey_iClip,pData_Item);
ammotype = pDataKey_ibpAmmo + get_pdata_int(ent, pDataKey_iPrimaryAmmoType,pData_Item);
ammo = get_pdata_int(id, ammotype,pData_Player);
j = min(weapon_ammo - clip, ammo);
set_pdata_int(ent, pDataKey_iClip, clip+j,pData_Item);
set_pdata_int(id, ammotype, ammo-j,pData_Player);
set_pdata_int(ent, pDataKey_iInReload,0,pData_Item);
}else if(pev(id,pev_button)&IN_ATTACK2&&get_pdata_float(ent,pDataKey_flNextPrimaryAttack,pData_Item)<=0.0){
sec_attack=true
ExecuteHamB(Ham_Weapon_PrimaryAttack,ent)
sec_attack=false
}
return HAM_IGNORED;
}
public HookHam_Weapon_Reload(ent){
if(!Is_CustomItem(ent)) return HAM_IGNORED;
static clip; clip = get_pdata_int(ent, pDataKey_iClip, pData_Item);
if(clip >= weapon_ammo) return HAM_SUPERCEDE;
static id; id = get_pdata_cbase(ent, pDataKey_iOwner, pData_Item);
if(get_pdata_int(id,pDataKey_ibpAmmo+get_pdata_int(ent,pDataKey_iPrimaryAmmoType,pData_Item),pData_Player)<=0)return HAM_SUPERCEDE
set_pdata_int(ent, pDataKey_iClip, 0, pData_Item);
ExecuteHam(Ham_Weapon_Reload, ent);
set_pdata_int(ent, pDataKey_iClip, clip, pData_Item);
set_pdata_int(ent, pDataKey_iInReload, 1, pData_Item);
set_pdata_float(ent,pDataKey_flNextPrimaryAttack,3.86,pData_Item)
set_pdata_float(ent,pDataKey_flNextTimeWeaponIdle,3.86,pData_Item)
set_pdata_float(id,pDataKey_flNextAttack,3.86,pData_Player)
Play_WeaponAnim(id,3)
return HAM_SUPERCEDE;
}
public HookHam_Weapon_Idle(ent){
if(!Is_CustomItem(ent))return HAM_IGNORED
if(get_pdata_float(ent,pDataKey_flNextTimeWeaponIdle,pData_Item)>0.0)return HAM_IGNORED
set_pdata_float(ent,pDataKey_flNextTimeWeaponIdle,1.7,pData_Item)
Play_WeaponAnim(get_pdata_cbase(ent,pDataKey_iOwner,pData_Item),0)
return HAM_SUPERCEDE
}
public HookHam_Weapon_PrimaryAttack(ent){
if(!Is_CustomItem(ent))return HAM_IGNORED
static ammo;ammo=get_pdata_int(ent,pDataKey_iClip,pData_Item);
if(ammo<=0){
ExecuteHam(Ham_Weapon_PlayEmptySound, ent);
set_pdata_float(ent,pDataKey_flNextPrimaryAttack,sec_attack?weapon_aspeed2:weapon_aspeed,pData_Item)
return HAM_SUPERCEDE
}
static id;id=get_pdata_cbase(ent,pDataKey_iOwner,pData_Item);abc=id
static Float:user_punchangle[3];pev(id,pev_punchangle,user_punchangle)
static fm_hooktrace;fm_hooktrace=register_forward(FM_TraceLine,"HookFm_TraceLine",true)
static fm_playbackevent;fm_playbackevent=register_forward(FM_PlaybackEvent,"HookFm_PlayBackEvent",false)
state FireBullets: Enabled;
ExecuteHam(Ham_Weapon_PrimaryAttack,ent)
state FireBullets: Disabled;
unregister_forward(FM_TraceLine,fm_hooktrace,true)
unregister_forward(FM_PlaybackEvent,fm_playbackevent,false)
static Float:user_newpunch[3];pev(id,pev_punchangle,user_newpunch)
user_newpunch[0]=user_punchangle[0]+(user_newpunch[0]-user_punchangle[0])*weapon_punchangle
user_newpunch[1]=user_punchangle[1]+(user_newpunch[1]-user_punchangle[1])*weapon_punchangle
user_newpunch[2]=user_punchangle[2]+(user_newpunch[2]-user_punchangle[2])*weapon_punchangle
set_pev(id,pev_punchangle,user_newpunch)
emit_sound(id, CHAN_WEAPON,sound_shot, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
Play_WeaponAnim(id,random_num(1,2))
set_pdata_float(ent,pDataKey_flNextTimeWeaponIdle,1.03,pData_Item)
set_pdata_float(ent,pDataKey_flNextPrimaryAttack,sec_attack?weapon_aspeed2:weapon_aspeed,pData_Item)
set_pdata_int(ent,pDataKey_iClip,ammo-1,pData_Item)
return HAM_SUPERCEDE
}
public HookHam_TakeDamage(victim,inflictor,attacker, Float:damage) <FireBullets: Enabled>{SetHamParamFloat(4,damage*(sec_attack?weapon_damage2:weapon_damage));return HAM_OVERRIDE;}
public HookHam_TakeDamage() <FireBullets: Disabled> { return HAM_IGNORED; }
public HookHam_TakeDamage() <> { return HAM_IGNORED; }
public HookHam_WeaponBox_Spawn(ent)state SetModel: Enabled;
//Fakemeta
public HookFm_SetModel(ent,str[]) <SetModel: Enabled>{
state SetModel: Disabled;
static i, classname[32], item; pev(ent, pev_classname, classname, 31);
if(!equal(classname, "weaponbox")) return FMRES_IGNORED;
for(i = 0; i < 6; i++) {
item = get_pdata_cbase(ent, pDataKey_WeaponBoxItems + i, 4);
if(item > 0 && Is_CustomItem(item)) {
engfunc(EngFunc_SetModel, ent, model_w);
return FMRES_SUPERCEDE;
}
}
return FMRES_IGNORED;
}
public HookFm_SetModel() <SetModel: Disabled> { return FMRES_IGNORED; }
public HookFm_SetModel() <> { return FMRES_IGNORED; }
public HookFm_PlayBackEvent()return FMRES_SUPERCEDE
public HookFm_TraceLine(Float:tr_start[3],Float:tr_end[3],tr_flag,tr_ignore,tr){
/*No recoil*/
if(sec_attack==true){
static Float:Origin[3];pev(abc,pev_origin,Origin)
static Float:vOfs[3];pev(abc,pev_view_ofs,vOfs)
static Float:vAngle[3];pev(abc,pev_v_angle,vAngle)
static Float:VecFow[3];angle_vector(vAngle,ANGLEVECTOR_FORWARD,VecFow)
VecFow[0]=Origin[0]+vOfs[0]+VecFow[0]*17000.0
VecFow[1]=Origin[1]+vOfs[1]+VecFow[1]*17000.0
VecFow[2]=Origin[2]+vOfs[2]+VecFow[2]*17000.0
engfunc(EngFunc_TraceLine,tr_start,VecFow,tr_flag,tr_ignore,tr)
}
/*No recoil end*/
static hit;hit=get_tr2(tr,TR_pHit)
static Decal
static glassdecal;if(!glassdecal)glassdecal=engfunc( EngFunc_DecalIndex, "{bproof1" )
hit=get_tr2(tr,TR_pHit)
if(hit>0&&pev_valid(hit))
if(pev(hit,pev_solid)!=SOLID_BSP)return FMRES_IGNORED
else if(pev(hit,pev_rendermode)!=0)Decal=glassdecal
else Decal=random_num(41,45)
else Decal=random_num(41,45)
static Float: vecEnd[3];get_tr2(tr, TR_vecEndPos, vecEnd)
engfunc(EngFunc_MessageBegin, MSG_PAS, SVC_TEMPENTITY, vecEnd, 0)
write_byte(TE_GUNSHOTDECAL)
engfunc(EngFunc_WriteCoord, vecEnd[0])
engfunc(EngFunc_WriteCoord, vecEnd[1])
engfunc(EngFunc_WriteCoord, vecEnd[2])
write_short(hit>0?hit:0)
write_byte(Decal)
message_end()
static Float:WallVector[3];get_tr2(tr, TR_vecPlaneNormal, WallVector)
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, vecEnd, 0);
write_byte(TE_STREAK_SPLASH)
engfunc(EngFunc_WriteCoord, vecEnd[0]);
engfunc(EngFunc_WriteCoord, vecEnd[1]);
engfunc(EngFunc_WriteCoord, vecEnd[2]);
engfunc(EngFunc_WriteCoord, WallVector[0]*random_float(25.0,30.0));
engfunc(EngFunc_WriteCoord, WallVector[1]*random_float(25.0,30.0));
engfunc(EngFunc_WriteCoord, WallVector[2]*random_float(25.0,30.0));
write_byte(111) //colorid
write_short(12) //count
write_short(3) //speed
write_short(75) //random velocity
message_end()
return FMRES_IGNORED
}
public HookFm_UpdateClientData(id, SendWeapons, CD_Handle) {
static item;item=get_pdata_cbase(id, pDataKey_iActiveItem,pData_Player)
if(item<=0||!Is_CustomItem(item))return FMRES_IGNORED
set_cd(CD_Handle, CD_flNextAttack,99999.0)
return FMRES_HANDLED
}
public HookFm_Spawn(id){
static ClName[32];pev(id,pev_classname,ClName,31)
if(strlen(ClName)<5)return FMRES_IGNORED
static Trie:ClBuffer;if(!ClBuffer)ClBuffer = TrieCreate()
if(!TrieKeyExists(ClBuffer,ClName)){
TrieSetCell(ClBuffer,ClName, 1)
RegisterHamFromEntity(Ham_TakeDamage,id,"HookHam_TakeDamage",0)
}
return FMRES_IGNORED
}
//stocks
stock make_weapon() {
static ent;
static g_AllocString_E;
if(g_AllocString_E||(g_AllocString_E=engfunc(EngFunc_AllocString,weapon_name)))
ent = engfunc(EngFunc_CreateNamedEntity, g_AllocString_E)
else return 0
if(ent <= 0) return 0;
set_pev(ent, pev_spawnflags, SF_NORESPAWN);
set_pev(ent, pev_impulse, WEAPON_KEY);
ExecuteHam(Ham_Spawn, ent)
return ent
}
stock UTIL_DropWeapon(id, slot) {
static iEntity; iEntity = get_pdata_cbase(id, (pDataKey_iPlayerItems + slot), pData_Player);
if(iEntity > 0) {
static iNext,szWeaponName[32];
do{
iNext = get_pdata_cbase(iEntity, pDataKey_iNext, 4);
if(get_weaponname(get_pdata_int(iEntity, pDataKey_iId, 4), szWeaponName, 31))
engclient_cmd(id, "drop", szWeaponName)
} while(( iEntity = iNext) > 0);
}
}
stock Play_WeaponAnim(id,anim){
set_pev(id, pev_weaponanim,anim)
message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, _, id)
write_byte(anim)
write_byte(0)
message_end()
}
//5, 32, -1, -1, 0, 12,5, 0, // weapon_xm1014
stock Weaponlist(id,bool:set) {
if(!is_user_connected(id))return
message_begin(MSG_ONE, Msg_WeaponList, _, id);
write_string(set==false?weapon_name:weapon_new);
write_byte(5);
write_byte(weapon_bpammo);
write_byte(-1);
write_byte(-1);
write_byte(0);
write_byte(12);
write_byte(5);
write_byte(0);
message_end();
}
JANUS 3:
Code: Select all
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fakemeta_util>
#include <fun>
#include <hamsandwich>
#include <xs>
#include <cstrike>
#include <zombieplague>
#define ENG_NULLENT -1
#define EV_INT_WEAPONKEY EV_INT_impulse
#define janus3_WEAPONKEY 5879122
#define MAX_PLAYERS 32
#define WEAPON_ANIMEXT "carbine"
const USE_STOPPED = 0
const OFFSET_ACTIVE_ITEM = 373
const OFFSET_WEAPONOWNER = 41
const OFFSET_LINUX = 5
const OFFSET_LINUX_WEAPONS = 4
const m_szAnimExtention = 492
#if cellbits == 32
const OFFSET_CLIPAMMO = 51
#else
const OFFSET_CLIPAMMO = 65
#endif
#define WEAP_LINUX_XTRA_OFF 4
#define m_fKnown 44
#define m_flNextPrimaryAttack 46
#define m_flTimeWeaponIdle 48
#define m_iClip 51
#define m_fInReload 54
#define PLAYER_LINUX_XTRA_OFF 5
#define m_flNextAttack 83
#define janus3_READY 20
#define janus3_RELOAD_TIME 3.0
enum
{
ANIM_IDLE = 0,
ANIM_RELOAD_NORMAL,
ANIM_DRAW_NORMAL,
ANIM_SHOOT_NORMAL,
ANIM_SHOOT_SIGNAL,
ANIM_CHANGE_1,
ANIM_IDLE_B,
ANIM_DRAW_B,
ANIM_SHOOT_B,
ANIM_SHOOT_B2,
ANIM_SHOOT_B3,
ANIM_CHANGE_2,
ANIM_SIGNAL,
ANIM_RELOAD_SIGNAL,
ANIM_DRAW_SIGNAL
}
#define write_coord_f(%1) engfunc(EngFunc_WriteCoord,%1)
new const Fire_Sounds[][] = { "weapons/janusmk5-12.wav" }
new const Fire_Sounds2[][] = { "weapons/janusmk5-2.wav" }
new janus3_V_MODEL[64] = "models/v_janus3.mdl"
new janus3_P_MODEL[64] = "models/p_janus3.mdl"
new janus3_W_MODEL[64] = "models/w_janus3.mdl"
new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }
new cvar_dmg_janus3, cvar_dmg2_janus3, cvar_recoil_janus3, cvar_recoil2_janus3, cvar_clip_janus3, cvar_spd_janus3, cvar_spd2_janus3, cvar_janus3_ammo
new g_MaxPlayers, g_orig_event_janus3, g_IsInPrimaryAttack
new Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2]
new g_has_janus3[33], g_clip_ammo[33], g_janus3_TmpClip[33], oldweap[33], janus3_mode[33], janus3_signal[33], siap_janus3[33]
new gmsgWeaponList, g_Ham_Bot, item_janus
const PRIMARY_WEAPONS_BIT_SUM =
(1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
"weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
"weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
"weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
"weapon_ak47", "weapon_knife", "weapon_p90" }
public plugin_init()
{
register_plugin("Janus-3", "1.0", "m4m3ts")
register_cvar("janus3_version", "m4m3ts", FCVAR_SERVER|FCVAR_SPONLY)
register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
register_event("CurWeapon","CurrentWeapon","be","1=1")
RegisterHam(Ham_Spawn, "player", "Player_Spawn", 1)
RegisterHam(Ham_Item_AddToPlayer, "weapon_galil", "fw_janus3_AddToPlayer")
RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_galil", "fw_janus3_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_galil", "fw_janus3_PrimaryAttack_Post", 1)
RegisterHam(Ham_Item_PostFrame, "weapon_galil", "janus3_ItemPostFrame")
RegisterHam(Ham_Weapon_Reload, "weapon_galil", "janus3_Reload")
RegisterHam(Ham_Weapon_Reload, "weapon_galil", "janus3_Reload_Post", 1)
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
RegisterHam(Ham_Weapon_WeaponIdle, "weapon_galil", "fw_janus3idleanim", 1)
register_forward(FM_SetModel, "fw_SetModel")
register_forward(FM_CmdStart, "fw_CmdStart")
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1)
cvar_dmg_janus3 = register_cvar("zp_janus3_dmg", "1.0")
cvar_dmg2_janus3 = register_cvar("zp_janus3_dmg2", "2.0")
cvar_recoil_janus3 = register_cvar("zp_janus3_recoil", "0.8")
cvar_recoil2_janus3 = register_cvar("zp_janus3_recoil2", "0.45")
cvar_clip_janus3 = register_cvar("zp_janus3_clip", "50")
cvar_spd_janus3 = register_cvar("zp_janus3_spd", "1.1")
cvar_spd2_janus3 = register_cvar("zp_janus3_spd2", "0.07")
cvar_janus3_ammo = register_cvar("zp_janus3_ammo", "200")
item_janus = zp_register_extra_item("Janus-3", 20, ZP_TEAM_HUMAN)
g_MaxPlayers = get_maxplayers()
gmsgWeaponList = get_user_msgid("WeaponList")
}
public plugin_precache()
{
precache_model(janus3_V_MODEL)
precache_model(janus3_P_MODEL)
precache_model(janus3_W_MODEL)
for(new i = 0; i < sizeof Fire_Sounds; i++)
precache_sound(Fire_Sounds[i])
for(new i = 0; i < sizeof Fire_Sounds2; i++)
precache_sound(Fire_Sounds2[i])
precache_sound("weapons/janus3_boltpull1.wav")
precache_sound("weapons/janus3_boltpull2.wav")
precache_sound("weapons/janus3_clipin.wav")
precache_sound("weapons/janus3_clipout.wav")
precache_sound("weapons/janus3_draw.wav")
precache_sound("weapons/janus3_change1.wav")
precache_sound("weapons/janus3_change2.wav")
m_iBlood[0] = precache_model("sprites/blood.spr")
m_iBlood[1] = precache_model("sprites/bloodspray.spr")
precache_generic("sprites/weapon_janus3.txt")
precache_generic("sprites/640hud109.spr")
precache_generic("sprites/640hud7.spr")
register_clcmd("weapon_janus3", "weapon_hook")
register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
register_clcmd("m4m3tsjns3", "give_janus3")
}
public client_putinserver(id)
{
if(!g_Ham_Bot && is_user_bot(id))
{
g_Ham_Bot = 1
set_task(0.1, "Do_RegisterHam_Bot", id)
}
}
public Do_RegisterHam_Bot(id)
{
RegisterHamFromEntity(Ham_TakeDamage, id, "fw_TakeDamage")
}
public weapon_hook(id)
{
engclient_cmd(id, "weapon_galil")
return PLUGIN_HANDLED
}
public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
{
if(!is_user_alive(iAttacker))
return
new g_currentweapon = get_user_weapon(iAttacker)
if(g_currentweapon != CSW_GALIL) return
if(!g_has_janus3[iAttacker]) return
static Float:flEnd[3]
get_tr2(ptr, TR_vecEndPos, flEnd)
if(iEnt)
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_DECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
write_short(iEnt)
message_end()
}
else
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_WORLDDECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
message_end()
}
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_GUNSHOTDECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_short(iAttacker)
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
message_end()
}
public Player_Spawn(id)
{
g_has_janus3[id] = false
}
public fwPrecacheEvent_Post(type, const name[])
{
if (equal("events/galil.sc", name))
{
g_orig_event_janus3 = get_orig_retval()
return FMRES_HANDLED
}
return FMRES_IGNORED
}
public client_connect(id)
{
g_has_janus3[id] = false
}
public client_disconnect(id)
{
g_has_janus3[id] = false
}
public zp_user_infected_post(id)
{
if (zp_get_user_zombie(id))
{
g_has_janus3[id] = false
}
}
public zp_extra_item_selected(id, itemid)
{
if(itemid == item_janus) give_janus3(id)
}
public fw_SetModel(entity, model[])
{
if(!is_valid_ent(entity))
return FMRES_IGNORED
static szClassName[33]
entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
if(!equal(szClassName, "weaponbox"))
return FMRES_IGNORED
static iOwner
iOwner = entity_get_edict(entity, EV_ENT_owner)
if(equal(model, "models/w_galil.mdl"))
{
static iStoredAugID
iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_galil", entity)
if(!is_valid_ent(iStoredAugID))
return FMRES_IGNORED
if(g_has_janus3[iOwner])
{
entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, janus3_WEAPONKEY)
g_has_janus3[iOwner] = false
entity_set_model(entity, janus3_W_MODEL)
return FMRES_SUPERCEDE
}
}
return FMRES_IGNORED
}
public give_janus3(id)
{
drop_weapons(id, 1)
new iWep2 = give_item(id,"weapon_galil")
if( iWep2 > 0 )
{
cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_janus3))
cs_set_user_bpammo (id, CSW_GALIL, get_pcvar_num(cvar_janus3_ammo))
UTIL_PlayWeaponAnimation(id, ANIM_DRAW_NORMAL)
set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)
}
g_has_janus3[id] = true
siap_janus3[id] = 1
janus3_mode[id] = 1
janus3_signal[id] = 0
update_ammo(id)
message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_janus3")
write_byte(4)
write_byte(90)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(17)
write_byte(CSW_GALIL)
write_byte(0)
message_end()
}
public fw_janus3_AddToPlayer(janus3, id)
{
if(!is_valid_ent(janus3) || !is_user_connected(id))
return HAM_IGNORED
if(entity_get_int(janus3, EV_INT_WEAPONKEY) == janus3_WEAPONKEY)
{
g_has_janus3[id] = true
entity_set_int(janus3, EV_INT_WEAPONKEY, 0)
message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_janus3")
write_byte(4)
write_byte(90)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(17)
write_byte(CSW_GALIL)
write_byte(0)
message_end()
}
else
{
message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_galil")
write_byte(4)
write_byte(90)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(17)
write_byte(CSW_GALIL)
write_byte(0)
message_end()
}
return HAM_IGNORED
}
public update_ammo(id)
{
if(!is_user_alive(id))
return
static weapon_ent; weapon_ent = fm_get_user_weapon_entity(id, CSW_GALIL)
if(!pev_valid(weapon_ent)) return
engfunc(EngFunc_MessageBegin, MSG_ONE_UNRELIABLE, get_user_msgid("CurWeapon"), {0, 0, 0}, id)
write_byte(1)
write_byte(CSW_GALIL)
write_byte(cs_get_weapon_ammo(weapon_ent))
message_end()
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("AmmoX"), _, id)
write_byte(1)
write_byte(cs_get_user_bpammo(id, CSW_GALIL))
message_end()
}
public fw_UseStationary_Post(entity, caller, activator, use_type)
{
if (use_type == USE_STOPPED && is_user_connected(caller))
replace_weapon_models(caller, get_user_weapon(caller))
}
public fw_Item_Deploy_Post(weapon_ent)
{
static owner
owner = fm_cs_get_weapon_ent_owner(weapon_ent)
static weaponid
weaponid = cs_get_weapon_id(weapon_ent)
replace_weapon_models(owner, weaponid)
}
public CurrentWeapon(id)
{
replace_weapon_models(id, read_data(2))
if(read_data(2) != CSW_GALIL || !g_has_janus3[id])
return
static Float:iSpeed
if(g_has_janus3[id])
if(janus3_mode[id] != 3) iSpeed = get_pcvar_float(cvar_spd_janus3)
static weapon[32],Ent
get_weaponname(read_data(2),weapon,31)
Ent = find_ent_by_owner(-1,weapon,id)
if(Ent)
{
static Float:Delay
Delay = get_pdata_float( Ent, 46, 4) * iSpeed
if (Delay > 0.0)
{
set_pdata_float(Ent, 46, Delay, 4)
}
}
}
replace_weapon_models(id, weaponid)
{
switch (weaponid)
{
case CSW_GALIL:
{
if (zp_get_user_zombie(id) || zp_get_user_survivor(id))
return
if(g_has_janus3[id])
{
set_pev(id, pev_viewmodel2, janus3_V_MODEL)
set_pev(id, pev_weaponmodel2, janus3_P_MODEL)
if(oldweap[id] != CSW_GALIL)
{
if(janus3_mode[id] == 1) UTIL_PlayWeaponAnimation(id, ANIM_DRAW_NORMAL)
if(janus3_mode[id] == 2) UTIL_PlayWeaponAnimation(id, ANIM_DRAW_SIGNAL)
if(janus3_mode[id] == 3) UTIL_PlayWeaponAnimation(id, ANIM_DRAW_B)
set_pdata_string(id, m_szAnimExtention * 4, WEAPON_ANIMEXT, -1 , 20)
set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)
message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_janus3")
write_byte(4)
write_byte(90)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(17)
write_byte(CSW_GALIL)
write_byte(0)
message_end()
}
}
}
}
oldweap[id] = weaponid
}
public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
{
if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_GALIL || !g_has_janus3[Player]))
return FMRES_IGNORED
set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
return FMRES_HANDLED
}
public fw_janus3_PrimaryAttack(Weapon)
{
new Player = get_pdata_cbase(Weapon, 41, 4)
if (!g_has_janus3[Player])
return
g_IsInPrimaryAttack = 1
pev(Player,pev_punchangle,cl_pushangle[Player])
g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
}
public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
if ((eventid != g_orig_event_janus3) || !g_IsInPrimaryAttack)
return FMRES_IGNORED
if (!(1 <= invoker <= g_MaxPlayers))
return FMRES_IGNORED
playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
return FMRES_SUPERCEDE
}
public fw_janus3_PrimaryAttack_Post(Weapon)
{
g_IsInPrimaryAttack = 0
new Player = get_pdata_cbase(Weapon, 41, 4)
new szClip, szAmmo
get_user_weapon(Player, szClip, szAmmo)
if(!is_user_alive(Player))
return
if(!g_has_janus3[Player])
return
if(janus3_mode[Player] != 3)
{
if (!g_clip_ammo[Player])
return
new Float:push[3]
pev(Player,pev_punchangle,push)
xs_vec_sub(push,cl_pushangle[Player],push)
xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_janus3),push)
xs_vec_add(push,cl_pushangle[Player],push)
set_pev(Player,pev_punchangle,push)
emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
if(janus3_signal[Player] >= janus3_READY && siap_janus3[Player])
{
janus3_mode[Player] = 2
set_task(12.7, "janus3_mode1", Player)
emit_sound(Player, CHAN_VOICE, "weapons/change1_ready.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
siap_janus3[Player] = 0
}
if(janus3_mode[Player] == 2) UTIL_PlayWeaponAnimation(Player, ANIM_SHOOT_SIGNAL)
else UTIL_PlayWeaponAnimation(Player, ANIM_SHOOT_NORMAL)
}
else
{
if (!g_clip_ammo[Player]) szClip = 2
new Float:push[3]
pev(Player,pev_punchangle,push)
xs_vec_sub(push,cl_pushangle[Player],push)
xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil2_janus3),push)
xs_vec_add(push,cl_pushangle[Player],push)
set_pev(Player,pev_punchangle,push)
emit_sound(Player, CHAN_WEAPON, Fire_Sounds2[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
fm_set_weapon_ammo(Weapon, szClip++)
set_weapons_timeidle(Player, CSW_GALIL, get_pcvar_float(cvar_spd2_janus3))
set_player_nextattackx(Player, get_pcvar_float(cvar_spd2_janus3))
UTIL_PlayWeaponAnimation(Player, random_num(ANIM_SHOOT_B,ANIM_SHOOT_B3))
}
}
public janus3_mode1(id)
{
janus3_mode[id] = 1
janus3_signal[id] = 0
siap_janus3[id] = 1
remove_task(id)
}
public fw_janus3idleanim(Weapon)
{
new id = get_pdata_cbase(Weapon, 41, 4)
if(!is_user_alive(id) || zp_get_user_zombie(id) || !g_has_janus3[id] || get_user_weapon(id) != CSW_GALIL)
return HAM_IGNORED;
if(janus3_mode[id] == 1)
return HAM_SUPERCEDE;
if(janus3_mode[id] == 3 && get_pdata_float(Weapon, 48, 4) <= 0.25)
{
UTIL_PlayWeaponAnimation(id, ANIM_IDLE_B)
set_pdata_float(Weapon, 48, 20.0, 4)
return HAM_SUPERCEDE;
}
if(janus3_mode[id] == 2 && get_pdata_float(Weapon, 48, 4) <= 0.25)
{
UTIL_PlayWeaponAnimation(id, ANIM_SIGNAL)
set_pdata_float(Weapon, 48, 20.0, 4)
return HAM_SUPERCEDE;
}
return HAM_IGNORED;
}
public fw_CmdStart(id, uc_handle, seed)
{
if(!is_user_alive(id) || !is_user_connected(id))
return
if(get_user_weapon(id) != CSW_GALIL || !g_has_janus3[id])
return
static ent; ent = fm_get_user_weapon_entity(id, CSW_GALIL)
if(!pev_valid(ent))
return
static CurButton
CurButton = get_uc(uc_handle, UC_Buttons)
if(CurButton & IN_ATTACK2)
{
if(janus3_mode[id] == 2 && get_pdata_float(id, 83, 5) <= 0.0)
{
remove_task(id)
UTIL_PlayWeaponAnimation(id, ANIM_CHANGE_1)
janus3_mode[id] = 3
set_weapons_timeidle(id, CSW_GALIL, 1.7)
set_player_nextattackx(id, 1.7)
set_task(8.7, "back_normal", id)
set_task(8.7, "back_normal2", id)
}
}
}
public back_normal(id)
{
if(get_user_weapon(id) != CSW_GALIL || !g_has_janus3[id])
return
UTIL_PlayWeaponAnimation(id, ANIM_CHANGE_2)
set_weapons_timeidle(id, CSW_GALIL, 1.8)
set_player_nextattackx(id, 1.8)
}
public back_normal2(id)
{
janus3_mode[id] = 1
janus3_signal[id] = 0
siap_janus3[id] = 1
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if (victim != attacker && is_user_connected(attacker))
{
if(get_user_weapon(attacker) == CSW_GALIL)
{
if(g_has_janus3[attacker])
{
if(janus3_mode[attacker] != 3)
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_janus3))
janus3_signal[attacker] ++
}
else SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg2_janus3))
}
}
}
}
public message_DeathMsg(msg_id, msg_dest, id)
{
static szTruncatedWeapon[33], iAttacker, iVictim
get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
iAttacker = get_msg_arg_int(1)
iVictim = get_msg_arg_int(2)
if(!is_user_connected(iAttacker) || iAttacker == iVictim)
return PLUGIN_CONTINUE
if(equal(szTruncatedWeapon, "galil") && get_user_weapon(iAttacker) == CSW_GALIL)
{
if(g_has_janus3[iAttacker])
set_msg_arg_string(4, "galil")
}
return PLUGIN_CONTINUE
}
stock fm_cs_get_current_weapon_ent(id)
{
return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX)
}
stock fm_cs_get_weapon_ent_owner(ent)
{
return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
}
stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
set_pev(Player, pev_weaponanim, Sequence)
message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
write_byte(Sequence)
write_byte(pev(Player, pev_body))
message_end()
}
public janus3_ItemPostFrame(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED
if (!g_has_janus3[id])
return HAM_IGNORED
static iClipExtra
iClipExtra = get_pcvar_num(cvar_clip_janus3)
new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
new iBpAmmo = cs_get_user_bpammo(id, CSW_GALIL)
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)
if( fInReload && flNextAttack <= 0.0 )
{
new j = min(iClipExtra - iClip, iBpAmmo)
set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
cs_set_user_bpammo(id, CSW_GALIL, iBpAmmo-j)
set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
fInReload = 0
}
return HAM_IGNORED
}
public janus3_Reload(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED
if (!g_has_janus3[id])
return HAM_IGNORED
static iClipExtra
if(g_has_janus3[id])
iClipExtra = get_pcvar_num(cvar_clip_janus3)
g_janus3_TmpClip[id] = -1
new iBpAmmo = cs_get_user_bpammo(id, CSW_GALIL)
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
if (iBpAmmo <= 0)
return HAM_SUPERCEDE
if (iClip >= iClipExtra)
return HAM_SUPERCEDE
if(janus3_mode[id] == 3)
return HAM_SUPERCEDE
g_janus3_TmpClip[id] = iClip
return HAM_IGNORED
}
public janus3_Reload_Post(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED
if (!g_has_janus3[id])
return HAM_IGNORED
if (g_janus3_TmpClip[id] == -1)
return HAM_IGNORED
set_pdata_int(weapon_entity, m_iClip, g_janus3_TmpClip[id], WEAP_LINUX_XTRA_OFF)
set_weapons_timeidle(id, CSW_GALIL, janus3_RELOAD_TIME)
set_player_nextattackx(id, janus3_RELOAD_TIME)
set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)
if(janus3_mode[id] == 2) UTIL_PlayWeaponAnimation(id, ANIM_RELOAD_SIGNAL)
else UTIL_PlayWeaponAnimation(id, ANIM_RELOAD_NORMAL)
return HAM_IGNORED
}
stock set_player_nextattackx(id, Float:nexttime)
{
if(!is_user_alive(id))
return
set_pdata_float(id, m_flNextAttack, nexttime, 5)
}
stock set_weapons_timeidle(id, WeaponId ,Float:TimeIdle)
{
if(!is_user_alive(id))
return
static entwpn; entwpn = fm_get_user_weapon_entity(id, WeaponId)
if(!pev_valid(entwpn))
return
set_pdata_float(entwpn, 46, TimeIdle, WEAP_LINUX_XTRA_OFF)
set_pdata_float(entwpn, 47, TimeIdle, WEAP_LINUX_XTRA_OFF)
set_pdata_float(entwpn, 48, TimeIdle + 0.5, WEAP_LINUX_XTRA_OFF)
}
stock fm_set_weapon_ammo(entity, amount)
{
set_pdata_int(entity, OFFSET_CLIPAMMO, amount, OFFSET_LINUX_WEAPONS);
}
stock drop_weapons(id, dropwhat)
{
static weapons[32], num, i, weaponid
num = 0
get_user_weapons(id, weapons, num)
for (i = 0; i < num; i++)
{
weaponid = weapons[i]
if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
{
static wname[32]
get_weaponname(weaponid, wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}