- A new extra-item for humans, Star Chaser SR
- I did not make this weapon only converted!
- ze_scsr_dmg 2.0
- ze_scsr_recoil 1.90
- ze_scsr_clip 15
- ze_scsr_spd 2.48
- ze_scsr_ammo 120
- #pragma compress 1
- #include <zombie_escape>
- #include <engine>
- #include <fakemeta_util>
- #include <cstrike>
- #include <fun>
- #include <xs>
- #pragma tabsize 0
- #define ENG_NULLENT -1
- #define EV_INT_WEAPONKEY EV_INT_impulse
- #define scsr_WEAPONKEY 10018
- #define MAX_PLAYERS 32
- #define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)
- const USE_STOPPED = 0
- const OFFSET_ACTIVE_ITEM = 373
- const OFFSET_WEAPONOWNER = 41
- const OFFSET_LINUX = 5
- const OFFSET_LINUX_WEAPONS = 4
- #define WEAP_LINUX_XTRA_OFF 4
- #define m_fKnown 44
- #define m_flNextPrimaryAttack 46
- #define m_flTimeWeaponIdle 48
- #define m_iClip 51
- #define m_fInReload 54
- #define PLAYER_LINUX_XTRA_OFF 5
- #define m_flNextAttack 83
- #define scsr_RELOAD_TIME 4.0
- #define scsr_SHOOT1 1
- #define scsr_SHOOT2 2
- #define scsr_RELOAD 3
- #define scsr_DRAW 4
- #define write_coord_f(%1) engfunc(EngFunc_WriteCoord,%1)
- new const Fire_Sounds[][] = { "weapons/starchasersr-1.wav" }
- new scsr_V_MODEL[64] = "models/v_starchasersr.mdl"
- new scsr_P_MODEL[64] = "models/p_starchasersr.mdl"
- new scsr_W_MODEL[64] = "models/w_starchasersr.mdl"
- new const scsr_name[] = "weapon_starchasersr"
- new const scsr_spr[][] =
- {
- "sprites/640hud171.spr",
- "sprites/640hud18.spr"
- }
- new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }
- new cvar_dmg_scsr, cvar_recoil_scsr, g_itemid_scsr, cvar_clip_scsr, cvar_spd_scsr, cvar_scsr_ammo
- new g_MaxPlayers, g_orig_event_scsr, g_IsInPrimaryAttack
- new Float:cl_pushangle[MAX_PLAYERS + 1][3]
- new g_has_scsr[33], g_clip_ammo[33], g_scsr_TmpClip[33], oldweap[33]
- new gmsgWeaponList, scsr_ball
- new g_SprID
- new Float:g_lastexpl[33]
- const PRIMARY_WEAPONS_BIT_SUM =
- (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
- CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
- new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
- "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
- "weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
- "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
- "weapon_ak47", "weapon_knife", "weapon_p90" }
- public plugin_precache()
- {
- precache_model(scsr_V_MODEL)
- precache_model(scsr_P_MODEL)
- precache_model(scsr_W_MODEL)
- for(new i = 0; i < sizeof Fire_Sounds; i++)
- precache_sound(Fire_Sounds[i])
- precache_sound("weapons/starchasersr_clipin.wav")
- precache_sound("weapons/starchasersr_clipout.wav")
- precache_sound("weapons/starchasersr_idle.wav")
- g_SprID = precache_model("sprites/ef_starchasersr_explosion.spr")
- scsr_ball = precache_model("sprites/ef_starchasersr_star.spr")
- new sFile[64]
- formatex(sFile, charsmax(sFile), "sprites/%s.txt", scsr_name)
- precache_generic(sFile)
- for(new i = 0; i < sizeof(scsr_spr); i++)
- {
- precache_generic(scsr_spr[i])
- }
- register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
- }
- public plugin_init()
- {
- register_plugin("Star Chaser SR", "1.0", "[YouTube]COBA/Mark")
- register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
- register_event("CurWeapon","CurrentWeapon","be","1=1")
- RegisterHam(Ham_Item_AddToPlayer, "weapon_g3sg1", "fw_scsr_AddToPlayer")
- RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
- RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
- RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
- RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
- for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
- if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
- RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_g3sg1", "fw_scsr_PrimaryAttack")
- RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_g3sg1", "fw_scsr_PrimaryAttack_Post", 1)
- RegisterHam(Ham_Item_PostFrame, "weapon_g3sg1", "scsr_ItemPostFrame")
- RegisterHam(Ham_Weapon_Reload, "weapon_g3sg1", "scsr_Reload")
- RegisterHam(Ham_Weapon_Reload, "weapon_g3sg1", "scsr_Reload_Post", 1)
- RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
- register_forward(FM_SetModel, "fw_SetModel")
- register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
- register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
- RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1)
- RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1)
- RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1)
- RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1)
- RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1)
- RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1)
- RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1)
- cvar_dmg_scsr = register_cvar("ze_scsr_dmg", "2.0")
- cvar_recoil_scsr = register_cvar("ze_scsr_recoil", "1.90")
- cvar_clip_scsr = register_cvar("ze_scsr_clip", "15")
- cvar_spd_scsr = register_cvar("ze_scsr_spd", "2.48")
- cvar_scsr_ammo = register_cvar("ze_scsr_ammo", "120")
- g_itemid_scsr = ze_register_item("Star Chaser SR", 80, 0)
- g_MaxPlayers = get_maxplayers()
- gmsgWeaponList = get_user_msgid("WeaponList")
- register_clcmd(scsr_name, "command_scsr")
- }
- public ze_user_humanized(id)
- {
- g_has_scsr[id] = false
- }
- public ze_user_infected(Victim)
- {
- g_has_scsr[Victim] = false
- }
- public client_putinserver(id)
- {
- g_has_scsr[id] = false
- }
- public client_disconnected(id)
- {
- g_has_scsr[id] = false
- }
- public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType, Player, id)
- {
- if(!is_user_alive(iAttacker))
- return
- new g_currentweapon = get_user_weapon(iAttacker)
- if(g_currentweapon != CSW_G3SG1) return
- if(!g_has_scsr[iAttacker]) return
- static Float:flEnd[3]
- get_tr2(ptr, TR_vecEndPos, flEnd)
- if(iEnt)
- {
- message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
- write_byte(TE_DECAL)
- write_coord_f(flEnd[0])
- write_coord_f(flEnd[1])
- write_coord_f(flEnd[2])
- write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
- write_short(iEnt)
- message_end()
- }
- else
- {
- message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
- write_byte(TE_WORLDDECAL)
- write_coord_f(flEnd[0])
- write_coord_f(flEnd[1])
- write_coord_f(flEnd[2])
- write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
- message_end()
- }
- message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
- write_byte(TE_GUNSHOTDECAL)
- write_coord_f(flEnd[0])
- write_coord_f(flEnd[1])
- write_coord_f(flEnd[2])
- write_short(iAttacker)
- write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
- message_end()
- }
- public command_scsr(Player)
- {
- engclient_cmd(Player, "weapon_g3sg1")
- return PLUGIN_HANDLED
- }
- public plugin_natives ()
- {
- register_native("give_weapon_scsr", "native_give_weapon_add", 1)
- }
- public native_give_weapon_add(id)
- {
- give_scsr(id)
- }
- public fwPrecacheEvent_Post(type, const name[])
- {
- if (equal("events/g3sg1.sc", name))
- {
- g_orig_event_scsr = get_orig_retval()
- return FMRES_HANDLED
- }
- return FMRES_IGNORED
- }
- public fw_SetModel(entity, model[])
- {
- if(!is_valid_ent(entity))
- return FMRES_IGNORED
- static szClassName[33]
- entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
- if(!equal(szClassName, "weaponbox"))
- return FMRES_IGNORED
- static iOwner
- iOwner = entity_get_edict(entity, EV_ENT_owner)
- if(equal(model, "models/w_g3sg1.mdl"))
- {
- static iStoredAugID
- iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_g3sg1", entity)
- if(!is_valid_ent(iStoredAugID))
- return FMRES_IGNORED
- if(g_has_scsr[iOwner])
- {
- entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, scsr_WEAPONKEY)
- g_has_scsr[iOwner] = false
- entity_set_model(entity, scsr_W_MODEL)
- return FMRES_SUPERCEDE
- }
- }
- return FMRES_IGNORED
- }
- public give_scsr(id)
- {
- drop_weapons(id, 1)
- new iWep2 = give_item(id,"weapon_g3sg1")
- if( iWep2 > 0 )
- {
- cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_scsr))
- cs_set_user_bpammo (id, CSW_G3SG1, get_pcvar_num(cvar_scsr_ammo))
- UTIL_PlayWeaponAnimation(id, scsr_DRAW)
- set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)
- message_begin(MSG_ONE, gmsgWeaponList, _, id)
- write_string(scsr_name)
- write_byte(2)
- write_byte(90)
- write_byte(-1)
- write_byte(-1)
- write_byte(0)
- write_byte(3)
- write_byte(CSW_G3SG1)
- message_end()
- }
- g_has_scsr[id] = true
- }
- public ze_select_item_pre(id, itemid)
- {
- if (itemid != g_itemid_scsr)
- return ZE_ITEM_AVAILABLE
- if (ze_is_user_zombie(id))
- return ZE_ITEM_DONT_SHOW
- return ZE_ITEM_AVAILABLE
- }
- public ze_select_item_post(id, itemid)
- {
- if (itemid != g_itemid_scsr)
- return
- ze_colored_print(id, "Congrats! You have bought Star Chaser SR! :D")
- give_scsr(id)
- }
- public fw_scsr_AddToPlayer(scsr, id)
- {
- if(!is_valid_ent(scsr) || !is_user_connected(id))
- return HAM_IGNORED
- if(entity_get_int(scsr, EV_INT_WEAPONKEY) == scsr_WEAPONKEY)
- {
- g_has_scsr[id] = true
- entity_set_int(scsr, EV_INT_WEAPONKEY, 0)
- message_begin(MSG_ONE, gmsgWeaponList, _, id)
- write_string(scsr_name)
- write_byte(2)
- write_byte(90)
- write_byte(-1)
- write_byte(-1)
- write_byte(0)
- write_byte(3)
- write_byte(CSW_G3SG1)
- message_end()
- return HAM_HANDLED
- }
- else
- {
- message_begin(MSG_ONE, gmsgWeaponList, _, id)
- write_string("weapon_g3sg1")
- write_byte(2)
- write_byte(90)
- write_byte(-1)
- write_byte(-1)
- write_byte(0)
- write_byte(3)
- write_byte(CSW_G3SG1)
- message_end()
- }
- return HAM_IGNORED
- }
- public fw_UseStationary_Post(entity, caller, activator, use_type)
- {
- if (use_type == USE_STOPPED && is_user_connected(caller))
- replace_weapon_models(caller, get_user_weapon(caller))
- }
- public fw_Item_Deploy_Post(weapon_ent)
- {
- static owner
- owner = fm_cs_get_weapon_ent_owner(weapon_ent)
- static weaponid
- weaponid = cs_get_weapon_id(weapon_ent)
- replace_weapon_models(owner, weaponid)
- }
- public CurrentWeapon(id)
- {
- replace_weapon_models(id, read_data(2))
- if(read_data(2) != CSW_G3SG1 || !g_has_scsr[id])
- return
- static Float:iSpeed
- if(g_has_scsr[id])
- iSpeed = get_pcvar_float(cvar_spd_scsr)
- static weapon[32],Ent
- get_weaponname(read_data(2),weapon,31)
- Ent = find_ent_by_owner(-1,weapon,id)
- if(Ent)
- {
- static Float:Delay
- Delay = get_pdata_float( Ent, 46, 4) * iSpeed
- if (Delay > 0.0)
- {
- set_pdata_float(Ent, 46, Delay, 4)
- }
- }
- }
- replace_weapon_models(id, weaponid)
- {
- switch (weaponid)
- {
- case CSW_G3SG1:
- {
- if(g_has_scsr[id])
- {
- set_pev(id, pev_viewmodel2, scsr_V_MODEL)
- set_pev(id, pev_weaponmodel2, scsr_P_MODEL)
- if(oldweap[id] != CSW_G3SG1)
- {
- UTIL_PlayWeaponAnimation(id, scsr_DRAW)
- set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)
- message_begin(MSG_ONE, gmsgWeaponList, _, id)
- write_string(scsr_name)
- write_byte(2)
- write_byte(90)
- write_byte(-1)
- write_byte(-1)
- write_byte(0)
- write_byte(3)
- write_byte(CSW_G3SG1)
- message_end()
- }
- }
- }
- }
- oldweap[id] = weaponid
- }
- public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
- {
- if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_G3SG1 || !g_has_scsr[Player]))
- return FMRES_IGNORED
- set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
- return FMRES_HANDLED
- }
- public fw_scsr_PrimaryAttack(Weapon)
- {
- new Player = get_pdata_cbase(Weapon, 41, 4)
- if (!g_has_scsr[Player])
- return
- g_IsInPrimaryAttack = 1
- pev(Player,pev_punchangle,cl_pushangle[Player])
- g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
- }
- public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
- {
- if ((eventid != g_orig_event_scsr) || !g_IsInPrimaryAttack)
- return FMRES_IGNORED
- if (!(1 <= invoker <= g_MaxPlayers))
- return FMRES_IGNORED
- playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
- return FMRES_SUPERCEDE
- }
- public fw_scsr_PrimaryAttack_Post(Weapon)
- {
- g_IsInPrimaryAttack = 0
- new iPlayer = get_pdata_cbase(Weapon, 41, 4)
- new szClip, szAmmo
- get_user_weapon(iPlayer, szClip, szAmmo)
- if(!is_user_alive(iPlayer))
- return
- if(g_has_scsr[iPlayer])
- {
- if (!g_clip_ammo[iPlayer])
- return
- new Float:push[3]
- pev(iPlayer,pev_punchangle,push)
- xs_vec_sub(push,cl_pushangle[iPlayer],push)
- xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_scsr),push)
- xs_vec_add(push,cl_pushangle[iPlayer],push)
- set_pev(iPlayer,pev_punchangle,push)
- emit_sound(iPlayer, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
- UTIL_PlayWeaponAnimation(iPlayer, random_num(scsr_SHOOT1, scsr_SHOOT2))
- static Float:plrViewAngles[3], Float:VecEnd[3], Float:VecDir[3], Float:PlrOrigin[3]
- pev(iPlayer, pev_v_angle, plrViewAngles)
- static Float:VecSrc[3], Float:VecDst[3]
- //VecSrc = pev->origin + pev->view_ofs
- pev(iPlayer, pev_origin, PlrOrigin)
- pev(iPlayer, pev_view_ofs, VecSrc)
- xs_vec_add(VecSrc, PlrOrigin, VecSrc)
- //VecDst = VecDir * 8192.0
- angle_vector(plrViewAngles, ANGLEVECTOR_FORWARD, VecDir)
- xs_vec_mul_scalar(VecDir, 8192.0, VecDst)
- xs_vec_add(VecDst, VecSrc, VecDst)
- new hTrace = create_tr2()
- engfunc(EngFunc_TraceLine, VecSrc, VecDst, 0, iPlayer, hTrace)
- get_tr2(hTrace, TR_vecEndPos, VecEnd)
- explode(iPlayer);
- scsr_spr_ball(iPlayer, VecSrc, VecEnd);
- }
- }
- public explode(id)
- {
- if(is_user_alive(id))
- {
- new Float:originF[3]
- fm_get_aim_origin(id, originF)
- message_begin(MSG_ALL, SVC_TEMPENTITY)
- write_byte(TE_SPARKS)
- engfunc(EngFunc_WriteCoord, originF[0])
- engfunc(EngFunc_WriteCoord, originF[1])
- engfunc(EngFunc_WriteCoord, originF[2]+30.0)
- message_end()
- message_begin(MSG_ALL, SVC_TEMPENTITY)
- write_byte(TE_SPARKS)
- engfunc(EngFunc_WriteCoord, originF[0]+30.0)
- engfunc(EngFunc_WriteCoord, originF[1])
- engfunc(EngFunc_WriteCoord, originF[2]+30.0)
- message_end()
- message_begin(MSG_ALL, SVC_TEMPENTITY)
- write_byte(TE_SPARKS)
- engfunc(EngFunc_WriteCoord, originF[0])
- engfunc(EngFunc_WriteCoord, originF[1]+30.0)
- engfunc(EngFunc_WriteCoord, originF[2]+30.0)
- message_end()
- message_begin(MSG_ALL, SVC_TEMPENTITY)
- write_byte(TE_SPARKS)
- engfunc(EngFunc_WriteCoord, originF[0])
- engfunc(EngFunc_WriteCoord, originF[1]+40.0)
- engfunc(EngFunc_WriteCoord, originF[2]+40.0)
- message_end()
- message_begin(MSG_ALL, SVC_TEMPENTITY)
- write_byte(TE_SPARKS)
- engfunc(EngFunc_WriteCoord, originF[0])
- engfunc(EngFunc_WriteCoord, originF[1]+40.0)
- engfunc(EngFunc_WriteCoord, originF[2]+30.0)
- message_end()
- message_begin(MSG_ALL, SVC_TEMPENTITY)
- write_byte(TE_SPARKS)
- engfunc(EngFunc_WriteCoord, originF[0])
- engfunc(EngFunc_WriteCoord, originF[1]+30.0)
- engfunc(EngFunc_WriteCoord, originF[2]+40.0)
- message_end()
- // Draw explosion
- message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
- write_byte(TE_SPRITE) // Temporary entity ID
- engfunc(EngFunc_WriteCoord, originF[0]) // engfunc because float
- engfunc(EngFunc_WriteCoord, originF[1])
- engfunc(EngFunc_WriteCoord, originF[2]+40.0)
- write_short(g_SprID) // Sprite index
- write_byte(8) // Scale
- write_byte(255) // Framerate
- message_end()
- new a = FM_NULLENT
- while((a = find_ent_in_sphere(a, originF, 60.0)) != 0)
- {
- if (id == a)
- continue
- if(pev(a, pev_takedamage) != DAMAGE_NO)
- {
- ExecuteHamB(Ham_TakeDamage, a, id, id, 50.0, DMG_BULLET)
- }
- }
- return PLUGIN_HANDLED
- }
- return PLUGIN_HANDLED
- }
- public fw_TakeDamage(victim, inflictor, attacker, Float:damage, ent)
- {
- if (victim != attacker && is_user_connected(attacker))
- {
- if(get_user_weapon(attacker) == CSW_G3SG1)
- {
- if(g_has_scsr[attacker])
- SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_scsr))
- }
- }
- }
- public message_DeathMsg(msg_id, msg_dest, id)
- {
- static szTruncatedWeapon[33], iAttacker, iVictim
- get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
- iAttacker = get_msg_arg_int(1)
- iVictim = get_msg_arg_int(2)
- if(!is_user_connected(iAttacker) || iAttacker == iVictim)
- return PLUGIN_CONTINUE
- if(equal(szTruncatedWeapon, "sg550") && get_user_weapon(iAttacker) == CSW_G3SG1)
- {
- if(g_has_scsr[iAttacker])
- set_msg_arg_string(4, "sg550")
- }
- return PLUGIN_CONTINUE
- }
- stock fm_cs_get_current_weapon_ent(id)
- {
- return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX)
- }
- stock fm_cs_get_weapon_ent_owner(ent)
- {
- return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
- }
- stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
- {
- set_pev(Player, pev_weaponanim, Sequence)
- message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
- write_byte(Sequence)
- write_byte(pev(Player, pev_body))
- message_end()
- }
- public scsr_ItemPostFrame(weapon_entity)
- {
- new id = pev(weapon_entity, pev_owner)
- if (!is_user_connected(id))
- return HAM_IGNORED
- if (!g_has_scsr[id])
- return HAM_IGNORED
- static iClipExtra
- iClipExtra = get_pcvar_num(cvar_clip_scsr)
- new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
- new iBpAmmo = cs_get_user_bpammo(id, CSW_G3SG1)
- new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
- new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)
- if(!(get_user_button(id) & IN_ATTACK))
- g_lastexpl[id] = get_gametime()
- if( fInReload && flNextAttack <= 0.0 )
- {
- new j = min(iClipExtra - iClip, iBpAmmo)
- set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
- cs_set_user_bpammo(id, CSW_G3SG1, iBpAmmo-j)
- set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
- fInReload = 0
- }
- return HAM_IGNORED
- }
- public scsr_Reload(weapon_entity)
- {
- new id = pev(weapon_entity, pev_owner)
- if (!is_user_connected(id))
- return HAM_IGNORED
- if (!g_has_scsr[id])
- return HAM_IGNORED
- static iClipExtra
- if(g_has_scsr[id])
- iClipExtra = get_pcvar_num(cvar_clip_scsr)
- g_scsr_TmpClip[id] = -1
- new iBpAmmo = cs_get_user_bpammo(id, CSW_G3SG1)
- new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
- if (iBpAmmo <= 0)
- return HAM_SUPERCEDE
- if (iClip >= iClipExtra)
- return HAM_SUPERCEDE
- g_scsr_TmpClip[id] = iClip
- return HAM_IGNORED
- }
- public scsr_Reload_Post(weapon_entity)
- {
- new id = pev(weapon_entity, pev_owner)
- if (!is_user_connected(id))
- return HAM_IGNORED
- if (!g_has_scsr[id])
- return HAM_IGNORED
- if (g_scsr_TmpClip[id] == -1)
- return HAM_IGNORED
- set_pdata_int(weapon_entity, m_iClip, g_scsr_TmpClip[id], WEAP_LINUX_XTRA_OFF)
- set_pdata_float(weapon_entity, m_flTimeWeaponIdle, scsr_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)
- set_pdata_float(id, m_flNextAttack, scsr_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)
- set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)
- UTIL_PlayWeaponAnimation(id, scsr_RELOAD)
- return HAM_IGNORED
- }
- stock scsr_spr_ball(id, Float:fVec1[3], Float:fVec2[3])
- {
- static iVec1[3]
- FVecIVec(fVec1, iVec1)
- static Float:origin[3], Float:vSrc[3], Float:angles[3], Float:v_forward[3], Float:v_right[3], Float:v_up[3], Float:gun_position[3], Float:player_origin[3], Float:player_view_offset[3]
- pev(id, pev_v_angle, angles)
- engfunc(EngFunc_MakeVectors, angles)
- global_get(glb_v_forward, v_forward)
- global_get(glb_v_right, v_right)
- global_get(glb_v_up, v_up)
- //m_pPlayer->GetGunPosition( ) = pev->origin + pev->view_ofs
- pev(id, pev_origin, player_origin)
- pev(id, pev_view_ofs, player_view_offset)
- xs_vec_add(player_origin, player_view_offset, gun_position)
- xs_vec_mul_scalar(v_forward, 24.0, v_forward)
- xs_vec_mul_scalar(v_right, 3.0, v_right)
- if ((pev(id, pev_flags) & FL_DUCKING) == FL_DUCKING)
- xs_vec_mul_scalar(v_up, 6.0, v_up)
- else
- xs_vec_mul_scalar(v_up, -2.0, v_up)
- xs_vec_add(gun_position, v_forward, origin)
- xs_vec_add(origin, v_right, origin)
- xs_vec_add(origin, v_up, origin)
- vSrc[0] = origin[0]
- vSrc[1] = origin[1]
- vSrc[2] = origin[2]
- new Float:dist = get_distance_f(vSrc, fVec2)
- new CountDrops = floatround(dist / 50.0)
- if (CountDrops > 20)
- CountDrops = 20
- if (CountDrops < 2)
- CountDrops = 2
- message_begin(MSG_PAS, SVC_TEMPENTITY, iVec1)
- write_byte(TE_SPRITETRAIL)
- engfunc(EngFunc_WriteCoord, vSrc[0])
- engfunc(EngFunc_WriteCoord, vSrc[1])
- engfunc(EngFunc_WriteCoord, vSrc[2])
- engfunc(EngFunc_WriteCoord, fVec2[0])
- engfunc(EngFunc_WriteCoord, fVec2[1])
- engfunc(EngFunc_WriteCoord, fVec2[2])
- write_short(scsr_ball)
- write_byte(CountDrops)
- write_byte(0)
- write_byte(1)
- write_byte(60)
- write_byte(10)
- message_end()
- }
- stock drop_weapons(id, dropwhat)
- {
- static weapons[32], num, i, weaponid
- num = 0
- get_user_weapons(id, weapons, num)
- for (i = 0; i < num; i++)
- {
- weaponid = weapons[i]
- if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
- {
- static wname[32]
- get_weaponname(weaponid, wname, sizeof wname - 1)
- engclient_cmd(id, "drop", wname)
- }
- }
- }
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