Approved Last human rewards

Gameplay Addons
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Mohamed Alaa
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Last human rewards

#1

Post by Mohamed Alaa » 1 Year Ago

| Description:
  • This plugin gives some rewards controlled by cvars to the last human as a support to survive.
  • Rewards available:
    • Speed.
    • Multijump.
    • Fire nades.
    • Frost nades.

| Cvars:
  • Amount of extra speed (default: 100).

    Code: Select all

    g_pCvarExtraSpeed = register_cvar("ze_rewhm_extra_speed", "100")
  • Amount of extra fire nades (default: 2).

    Code: Select all

    g_pCvarExtraFireNade = register_cvar("ze_rewhm_extra_firenade", "2")
  • Amount of extra frost nades (default: 2).

    Code: Select all

    g_pCvarExtraFrostNade = register_cvar("ze_rewhm_extra_frostnade", "2")

| Defines:
  • Give multijump as a reward? (default: yes) (to not to give, add // before the whole line).

    Code: Select all

    #define GIVE_MULTIJUMP
  • Add name of item fire nade that you wrote in ze_register_item in the file of fire nade (I'm using the default name of it).

    Code: Select all

    #define FIRE_NADE "Fire Nade"
  • Add name of item frost nade that you wrote in ze_register_item in the file of frost nade (I'm using the default name of it).

    Code: Select all

    #define FROST_NADE "Frost Nade"

| Changelog:
  • Spoiler!
    Image [Current version.]
    • First stable release.

| Code:
    1. #define GIVE_MULTIJUMP
    2. #include <zombie_escape>
    3. #if defined GIVE_MULTIJUMP
    4.     #include <ze_multijump>
    5. #endif
    6.  
    7. #define FIRE_NADE "Fire Nade"
    8. #define FROST_NADE "Frost Nade"
    9. #define TASK 1100
    10.  
    11. new g_pCvarExtraSpeed, g_pCvarExtraFireNade, g_pCvarExtraFrostNade, g_pCvarHumanSpeed
    12. new g_iLastHumanIndex
    13.  
    14. public plugin_init()
    15. {
    16.     register_plugin("[ZE] Addons: Rewards for last human", "1.0", "Jack GamePlay")
    17.  
    18.     g_pCvarExtraSpeed = register_cvar("ze_rewhm_extra_speed", "100")
    19.     g_pCvarExtraFireNade = register_cvar("ze_rewhm_extra_firenade", "2")
    20.     g_pCvarExtraFrostNade = register_cvar("ze_rewhm_extra_frostnade", "2")
    21.     g_pCvarHumanSpeed = get_cvar_pointer("ze_human_speed_factor")
    22.  
    23.     set_task(0.1, "Check_Humans", TASK, _, _, "b")
    24. }
    25.  
    26. public Check_Humans(TaskID)
    27. {
    28.     if (ze_is_game_started() && (ze_get_humans_number() == 1))
    29.     {
    30.         for (new id = 1; id <= get_member_game(m_nMaxPlayers); id++)
    31.         {
    32.             if (ze_is_user_zombie(id) || !is_user_alive(id))
    33.                 continue
    34.  
    35.             Give_Reward(id)
    36.             g_iLastHumanIndex = id
    37.             remove_task(TASK)
    38.             break
    39.         }
    40.     }
    41. }
    42.  
    43. public Give_Reward(id)
    44. {
    45.     ze_set_human_speed_factor(id, get_pcvar_num(g_pCvarHumanSpeed) + get_pcvar_num(g_pCvarExtraSpeed))
    46.  
    47.     #if defined GIVE_MULTIJUMP
    48.         ze_give_user_multijump(id)
    49.     #endif
    50.  
    51.     if (get_pcvar_num(g_pCvarExtraFireNade) > 0)
    52.     {
    53.         new index1, iFire = get_pcvar_num(g_pCvarExtraFireNade)
    54.         for (new index1 = 1; index1 <= iFire; index1++)
    55.         {
    56.             ze_force_buy_item(id, ze_get_item_id(FIRE_NADE), true)
    57.         }
    58.     }
    59.  
    60.     if (get_pcvar_num(g_pCvarExtraFrostNade) > 0)
    61.     {
    62.         new index2, iFrost = get_pcvar_num(g_pCvarExtraFrostNade)
    63.         for (index2 = 1; index2 <= iFrost; index2++)
    64.         {
    65.             ze_force_buy_item(id, ze_get_item_id(FROST_NADE), true)
    66.         }
    67.     }
    68.  
    69.     ze_colored_print(id, "!gYou are the last human. You got rewards.")
    70. }
    71.  
    72. public ze_user_humanized(g_iLastHumanIndex)
    73. {
    74.     ze_reset_human_speed(g_iLastHumanIndex)
    75. }
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#2

Post by Raheem » 1 Year Ago

Fix speed:

  1. #define GIVE_MULTIJUMP
  2. #include <zombie_escape>
  3. #if defined GIVE_MULTIJUMP
  4.     #include <ze_multijump>
  5. #endif
  6.  
  7. #define FIRE_NADE "Fire Nade"
  8. #define FROST_NADE "Frost Nade"
  9. #define TASK 1100
  10.  
  11. new g_pCvarExtraSpeed, g_pCvarExtraFireNade, g_pCvarExtraFrostNade
  12.  
  13. new g_pCvarHumanSpeed
  14.  
  15. public plugin_init()
  16. {
  17.     register_plugin("[ZE] Addons: Rewards for last human", "1.0", "Jack GamePlay")
  18.  
  19.     g_pCvarExtraSpeed = register_cvar("ze_rewhm_extra_speed", "100")
  20.     g_pCvarExtraFireNade = register_cvar("ze_rewhm_extra_firenade", "2")
  21.     g_pCvarExtraFrostNade = register_cvar("ze_rewhm_extra_frostnade", "2")
  22.     g_pCvarHumanSpeed = get_cvar_pointer("ze_human_speed_factor")
  23.  
  24.     set_task(0.1, "Check_Humans", TASK, _, _, "b")
  25. }
  26.  
  27. public Check_Humans(TaskID)
  28. {
  29.     if (ze_is_game_started() && (ze_get_humans_number() == 1))
  30.     {
  31.         for (new id = 1; id <= get_member_game(m_nMaxPlayers); id++)
  32.         {
  33.             if (ze_is_user_zombie(id) || !is_user_alive(id))
  34.                 continue
  35.  
  36.             Give_Reward(id)
  37.             remove_task(TASK)
  38.             break
  39.         }
  40.     }
  41. }
  42.  
  43. public Give_Reward(id)
  44. {
  45.     ze_set_human_speed_factor(id, get_pcvar_num(g_pCvarHumanSpeed) + get_pcvar_num(g_pCvarExtraSpeed))
  46.  
  47.     #if defined GIVE_MULTIJUMP
  48.         ze_give_user_multijump(id)
  49.     #endif
  50.  
  51.     if (get_pcvar_num(g_pCvarExtraFireNade) > 0)
  52.     {
  53.         new index1, iFire = get_pcvar_num(g_pCvarExtraFireNade)
  54.         for (new index1 = 1; index1 <= iFire; index1++)
  55.         {
  56.             ze_force_buy_item(id, ze_get_item_id(FIRE_NADE), true)
  57.         }
  58.     }
  59.  
  60.     if (get_pcvar_num(g_pCvarExtraFrostNade) > 0)
  61.     {
  62.         new index2, iFrost = get_pcvar_num(g_pCvarExtraFrostNade)
  63.         for (index2 = 1; index2 <= iFrost; index2++)
  64.         {
  65.             ze_force_buy_item(id, ze_get_item_id(FROST_NADE), true)
  66.         }
  67.     }
  68.  
  69.     ze_colored_print(id, "!gYou are the last human. You got rewards.")
  70. }
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Mohamed Alaa
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#3

Post by Mohamed Alaa » 1 Year Ago

Raheem wrote:
1 Year Ago
Fix speed:

What? You changed the native's syntax?!

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#4

Post by Raheem » 1 Year Ago

Setting speed factor, should add factor that default in our mod to your new factor :)

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#5

Post by Raheem » 1 Year Ago

I forget, you also need to reset speed at user humanized: Or you can store the id of this player and at round end reset speed for him so you don't mess with other plugins if any other setting user speed.
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#6

Post by Mohamed Alaa » 1 Year Ago

Code updated.

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#7

Post by Raheem » 1 Year Ago

Updated from Andriod? HOW xd :lol:???
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Mohamed Alaa
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#8

Post by Mohamed Alaa » 1 Year Ago

Raheem wrote:
1 Year Ago
Updated from Andriod? HOW xd :lol:???
Wrote it.

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#9

Post by Crimson » 2 Months Ago

dude next time put the inc files please :p the plugin will not work without inc file...

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