[Updated] Nemesis Round v1.1

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Mystic Viper
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Re: [Updated] Nemesis Round v1.1

#31

Post by Mystic Viper » 1 Month Ago

Nemesis plugin code has to many errors on compiling. Please, fix it.

nemesis_round.sma(54) : error 025: function heading differs from prototype
nemesis_round.sma(71) : warning 209: function "ze_user_infected_pre" should return a value
nemesis_round.sma(77) : error 078: function uses both "return" and "return <value>"
nemesis_round.sma(79) : warning 209: function "ze_user_infected_pre" should return a value
nemesis_round.sma(34) : warning 204: symbol is assigned a value that is never used: "g_maxplayers"

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Muhammet20
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#32

Post by Muhammet20 » 1 Month Ago

lizoumapper wrote:
1 Month Ago
An enemy does not come in a final round
A random choice once a zombie tour once is a tour nemesis
i remember cvar in zp (zp_nemesis_chance 20)
bro, i already made longjump + the nemesis is killing , why need to more health ? , the zombie is already have so much health , and idk how to make the nemesis round in a random round , so i made it in the last round , where is the problem ? , idk !
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#33

Post by czirimbolo » 1 Month Ago

Can you guys add more addons to this Nemesis? Now its nothing special
Image

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Muhammet20
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#34

Post by Muhammet20 » 1 Month Ago

czirimbolo wrote:
1 Month Ago
Can you guys add more addons to this Nemesis? Now its nothing special
bro tell me if you have an idea
i don't think there any other feature in the servers have nemesis round
just skin + claw + longjump , what more ?
.::Kaya Gaming || Never Give Up || Zombie Escape::.
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I just believe in two things, First thing is who i see in the mirror, second thing is who i don't see in the sky.

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#35

Post by Muhammet20 » 1 Month Ago

Mystic Viper wrote:
1 Month Ago
Nemesis plugin code has to many errors on compiling. Please, fix it.

nemesis_round.sma(54) : error 025: function heading differs from prototype
nemesis_round.sma(71) : warning 209: function "ze_user_infected_pre" should return a value
nemesis_round.sma(77) : error 078: function uses both "return" and "return <value>"
nemesis_round.sma(79) : warning 209: function "ze_user_infected_pre" should return a value
nemesis_round.sma(34) : warning 204: symbol is assigned a value that is never used: "g_maxplayers"
ok i will fix it when i open my pc
but its working with me success
so i will try help you

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I just believe in two things, First thing is who i see in the mirror, second thing is who i don't see in the sky.

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#36

Post by Mystic Viper » 1 Month Ago

i'm waiting

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Muhammet20
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#37

Post by Muhammet20 » 1 Month Ago

Mystic Viper wrote:
1 Month Ago
i'm waiting
try this:

Code: Select all

/*
Version 1.1:
What is News ?
 
1- Added Lonjump Plugin To Nemsesis Zombies
2- The Nemesis round now is in the last round
3- Fixed Bugs & Some Problems
 
And Special thanks to Jack Gameplay
*/
 
 
#include <zombie_escape>
 
new MaxRounds
new RoundCount
 
native give_longjump(id)
 
new const v_model[] = "models/zombie_escape/Nemesis_Claws.mdl"
new const g_szNemsisModel[] = "Nemesis_Zombie"
 
 
public plugin_init()
{
    register_plugin("[ZE] Nemsis round", "1.1", "Kaya Gaming")
   
    register_event("TextMsg", "new_map_or_restart", "a", "2&#Game_C", "2&#Game_w")
   
    MaxRounds = get_cvar_pointer("mp_maxrounds")
}
public plugin_precache()
{
    new szModelPath[32]
    precache_model(v_model)
    formatex(szModelPath, charsmax(szModelPath), "models/player/%s/%s.mdl", g_szNemsisModel, g_szNemsisModel)
    precache_model(szModelPath)
}
public ze_roundend()
{
    RoundCount++
}
public new_map_or_restart()
{
    RoundCount = 0
}
public ze_zombie_appear(id)
{
    if(get_pcvar_num(MaxRounds) - RoundCount == 1)
    {
        set_task(0.1, "models", id)
        claws_model(id)
        messages(id)
        give_longjump(id)
    }
}
public ze_user_infected_pre(iVictim, iInfector, iDamage)
{
    if(get_pcvar_num(MaxRounds) - RoundCount != 1)
        return
       
    new g_attacker = read_data(1);
    new g_victim = read_data(2);
   
    if(g_victim != g_attacker && ze_is_user_zombie(g_attacker))
    {
        set_task(0.01, "kill_no_infect", g_victim)
    }
    return 1;
}
public kill_no_infect(id)
{
    user_silentkill(id)
}
public models(id)
{
    if(ze_is_user_zombie(id) && get_pcvar_num(MaxRounds) - RoundCount == 1)
    {
        rg_reset_user_model(id)
        rg_set_user_model(id, g_szNemsisModel)
    }
}
 
public messages(id)
{
    PlaySound(id, "zombie_escape/Nemesis_scream.wav")
}
 
public claws_model(id)
{
    if(get_pcvar_num(MaxRounds) - RoundCount == 1 && get_user_weapon(id) == CSW_KNIFE && ze_is_user_zombie(id))
    {
        rg_give_item(id, "weapon_knife")
        set_pev(id, pev_viewmodel2, v_model)
        set_pev(id, pev_weaponmodel2, "")
    }
}
.::Kaya Gaming || Never Give Up || Zombie Escape::.
https://kaya-gaming.ga/index.php

I just believe in two things, First thing is who i see in the mirror, second thing is who i don't see in the sky.

Mystic Viper
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#38

Post by Mystic Viper » 1 Month Ago

nemesis_round.sma(54) : error 025: function heading differs from prototype
nemesis_round.sma(71) : warning 209: function "ze_user_infected_pre" should return a value
nemesis_round.sma(77) : error 078: function uses both "return" and "return <value>"

now these :v

Mystic Viper
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#39

Post by Mystic Viper » 1 Month Ago

  1. /*
  2. Version 1.1:
  3. What is News ?
  4.  
  5. 1- Added Lonjump Plugin To Nemsesis Zombies
  6. 2- The Nemesis round now is in the last round
  7. 3- Fixed Bugs & Some Problems
  8.  
  9. And Special thanks to Jack Gameplay
  10. */
  11.  
  12.  
  13. #include <zombie_escape>
  14.  
  15. new MaxRounds
  16. new RoundCount
  17.  
  18. native give_longjump(id)
  19.  
  20. new const v_model[] = "models/zombie_escape/Nemesis_Claws.mdl"
  21. new const g_szNemsisModel[] = "Nemesis_Zombie"
  22.  
  23.  
  24. public plugin_init()
  25. {
  26.     register_plugin("[ZE] Nemsis round", "1.1", "Kaya Gaming")
  27.    
  28.     register_event("TextMsg", "new_map_or_restart", "a", "2&#Game_C", "2&#Game_w")
  29.    
  30.     MaxRounds = get_cvar_pointer("mp_maxrounds")
  31. }
  32. public plugin_precache()
  33. {
  34.     new szModelPath[32]
  35.     precache_model(v_model)
  36.     formatex(szModelPath, charsmax(szModelPath), "models/player/%s/%s.mdl", g_szNemsisModel, g_szNemsisModel)
  37.     precache_model(szModelPath)
  38. }
  39. public ze_roundend()
  40. {
  41.     RoundCount++
  42. }
  43. public new_map_or_restart()
  44. {
  45.     RoundCount = 0
  46. }
  47. public ze_zombie_appear(id)
  48. {
  49.     if(get_pcvar_num(MaxRounds) - RoundCount == 1)
  50.     {
  51.         set_task(0.1, "models", id)
  52.         claws_model(id)
  53.         messages(id)
  54.         give_longjump(id)
  55.     }
  56. }
  57. public ze_user_infected_pre(iVictim, iInfector, iDamage)
  58. {
  59.     if(get_pcvar_num(MaxRounds) - RoundCount != 1)
  60.         return
  61.        
  62.     new g_attacker = read_data(1);
  63.     new g_victim = read_data(2);
  64.    
  65.     if(g_victim != g_attacker && ze_is_user_zombie(g_attacker))
  66.     {
  67.         set_task(0.01, "kill_no_infect", g_victim)
  68.     }
  69.     return 1;
  70. }
  71. public kill_no_infect(id)
  72. {
  73.     user_silentkill(id)
  74. }
  75. public models(id)
  76. {
  77.     if(ze_is_user_zombie(id) && get_pcvar_num(MaxRounds) - RoundCount == 1)
  78.     {
  79.         rg_reset_user_model(id)
  80.         rg_set_user_model(id, g_szNemsisModel)
  81.     }
  82. }
  83.  
  84. public messages(id)
  85. {
  86.     PlaySound(id, "zombie_escape/nemesis_fantasy_scream.wav")
  87. }
  88.  
  89. public claws_model(id)
  90. {
  91.     if(get_pcvar_num(MaxRounds) - RoundCount == 1 && get_user_weapon(id) == CSW_KNIFE && ze_is_user_zombie(id))
  92.     {
  93.         rg_give_item(id, "weapon_knife")
  94.         set_pev(id, pev_viewmodel2, v_model)
  95.         set_pev(id, pev_weaponmodel2, "")
  96.     }
  97. }
Compile this for me

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Muhammet20
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#40

Post by Muhammet20 » 1 Month Ago

Mystic Viper wrote:
1 Month Ago
  1. /*
  2. Version 1.1:
  3. What is News ?
  4.  
  5. 1- Added Lonjump Plugin To Nemsesis Zombies
  6. 2- The Nemesis round now is in the last round
  7. 3- Fixed Bugs & Some Problems
  8.  
  9. And Special thanks to Jack Gameplay
  10. */
  11.  
  12.  
  13. #include <zombie_escape>
  14.  
  15. new MaxRounds
  16. new RoundCount
  17.  
  18. native give_longjump(id)
  19.  
  20. new const v_model[] = "models/zombie_escape/Nemesis_Claws.mdl"
  21. new const g_szNemsisModel[] = "Nemesis_Zombie"
  22.  
  23.  
  24. public plugin_init()
  25. {
  26.     register_plugin("[ZE] Nemsis round", "1.1", "Kaya Gaming")
  27.    
  28.     register_event("TextMsg", "new_map_or_restart", "a", "2&#Game_C", "2&#Game_w")
  29.    
  30.     MaxRounds = get_cvar_pointer("mp_maxrounds")
  31. }
  32. public plugin_precache()
  33. {
  34.     new szModelPath[32]
  35.     precache_model(v_model)
  36.     formatex(szModelPath, charsmax(szModelPath), "models/player/%s/%s.mdl", g_szNemsisModel, g_szNemsisModel)
  37.     precache_model(szModelPath)
  38. }
  39. public ze_roundend()
  40. {
  41.     RoundCount++
  42. }
  43. public new_map_or_restart()
  44. {
  45.     RoundCount = 0
  46. }
  47. public ze_zombie_appear(id)
  48. {
  49.     if(get_pcvar_num(MaxRounds) - RoundCount == 1)
  50.     {
  51.         set_task(0.1, "models", id)
  52.         claws_model(id)
  53.         messages(id)
  54.         give_longjump(id)
  55.     }
  56. }
  57. public ze_user_infected_pre(iVictim, iInfector, iDamage)
  58. {
  59.     if(get_pcvar_num(MaxRounds) - RoundCount != 1)
  60.         return
  61.        
  62.     new g_attacker = read_data(1);
  63.     new g_victim = read_data(2);
  64.    
  65.     if(g_victim != g_attacker && ze_is_user_zombie(g_attacker))
  66.     {
  67.         set_task(0.01, "kill_no_infect", g_victim)
  68.     }
  69.     return 1;
  70. }
  71. public kill_no_infect(id)
  72. {
  73.     user_silentkill(id)
  74. }
  75. public models(id)
  76. {
  77.     if(ze_is_user_zombie(id) && get_pcvar_num(MaxRounds) - RoundCount == 1)
  78.     {
  79.         rg_reset_user_model(id)
  80.         rg_set_user_model(id, g_szNemsisModel)
  81.     }
  82. }
  83.  
  84. public messages(id)
  85. {
  86.     PlaySound(id, "zombie_escape/nemesis_fantasy_scream.wav")
  87. }
  88.  
  89. public claws_model(id)
  90. {
  91.     if(get_pcvar_num(MaxRounds) - RoundCount == 1 && get_user_weapon(id) == CSW_KNIFE && ze_is_user_zombie(id))
  92.     {
  93.         rg_give_item(id, "weapon_knife")
  94.         set_pev(id, pev_viewmodel2, v_model)
  95.         set_pev(id, pev_weaponmodel2, "")
  96.     }
  97. }
Compile this for me
wait the next update tommorow
.::Kaya Gaming || Never Give Up || Zombie Escape::.
https://kaya-gaming.ga/index.php

I just believe in two things, First thing is who i see in the mirror, second thing is who i don't see in the sky.

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