[ZE] Nemesis Round [Fixed]
- Raheem
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Re: [ZE] Nemesis Round
Then till now we can say it's not working? Alright?
You don't know? Learn and you will know.
- Muhammet20
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no no it's working but idk why he see errors
it's working with me and with lizou and success
idk his problem
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- lizoumapper
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Not work bro that there problem in plugins , at round nemesis show HUD "Round Nemesis" and player choosed nemesis is killed
you understand me ok
you understand me ok
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- lizoumapper
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you can fix problem kill in choosed player nemesis ...
please try fix problem
model nemesis not work
you use native cs_set_player_model that this is work very good
and fix problem sound is "zombie/ze_nemesis.wav" add .wav
longjump is working
Good Luck !!!
please try fix problem
model nemesis not work
you use native cs_set_player_model that this is work very good
and fix problem sound is "zombie/ze_nemesis.wav" add .wav
longjump is working

Good Luck !!!
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- Muhammet20
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okay bro
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- Muhammet20
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@Raheem, what you think about the plugin
do you see any falses or what?
do you see any falses or what?
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C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(28) : error 017: undefined symbol "HIT_GENERIC"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(28) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(29) : error 017: undefined symbol "HIT_HEAD"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(29) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(30) : error 017: undefined symbol "HIT_CHEST"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(30) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(31) : error 017: undefined symbol "HIT_STOMACH"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(31) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(32) : error 017: undefined symbol "HIT_LEFTARM"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(32) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(33) : error 017: undefined symbol "HIT_RIGHTARM"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(33) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(34) : error 017: undefined symbol "HIT_LEFTLEG"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(34) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(35) : error 017: undefined symbol "HIT_RIGHTLEG"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(35) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(141) : error 017: undefined symbol "kRenderFxNone"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(161) : error 017: undefined symbol "kRenderFxNone"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(28) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(29) : error 017: undefined symbol "HIT_HEAD"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(29) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(30) : error 017: undefined symbol "HIT_CHEST"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(30) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(31) : error 017: undefined symbol "HIT_STOMACH"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(31) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(32) : error 017: undefined symbol "HIT_LEFTARM"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(32) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(33) : error 017: undefined symbol "HIT_RIGHTARM"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(33) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(34) : error 017: undefined symbol "HIT_LEFTLEG"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(34) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(35) : error 017: undefined symbol "HIT_RIGHTLEG"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(35) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(141) : error 017: undefined symbol "kRenderFxNone"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(161) : error 017: undefined symbol "kRenderFxNone"
- Muhammet20
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sorry, check the post again or copy it directly from here:Mystic Viper wrote: ↑4 Months AgoC:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(28) : error 017: undefined symbol "HIT_GENERIC"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(28) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(29) : error 017: undefined symbol "HIT_HEAD"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(29) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(30) : error 017: undefined symbol "HIT_CHEST"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(30) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(31) : error 017: undefined symbol "HIT_STOMACH"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(31) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(32) : error 017: undefined symbol "HIT_LEFTARM"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(32) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(33) : error 017: undefined symbol "HIT_RIGHTARM"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(33) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(34) : error 017: undefined symbol "HIT_LEFTLEG"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(34) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(35) : error 017: undefined symbol "HIT_RIGHTLEG"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(35) : error 008: must be a constant expression; assumed zero
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(141) : error 017: undefined symbol "kRenderFxNone"
// C:\Users\Laur\Desktop\ZE Compiler\include\fun.inc(161) : error 017: undefined symbol "kRenderFxNone"
Code: Select all
#include <zombie_escape>
new g_nemesis_round, g_cvar_nemesis_chance, g_cvar_nemesis_gravity, g_cvar_nemesis_health, g_cvar_nemesis_speed, g_cvar_nemesis_glow, g_cvar_nemesis_leap
new g_MaxPlayers
native give_longjump(id)
native set_user_gravity(index, Float:gravity = 1.0)
native set_user_health(index, health)
public plugin_init()
{
register_plugin("[ZE] Nemsis round", "1.0", "Kaya Gaming")
register_event("HLTV", "event_newround", "a", "1=0", "2=0")
g_cvar_nemesis_chance = register_cvar("ze_nemesis_chance","20")
g_cvar_nemesis_gravity = register_cvar("ze_nemesis_gravity","650")
g_cvar_nemesis_health = register_cvar("ze_nemesis_health","30000")
g_cvar_nemesis_speed = register_cvar("ze_nemesis_speed","330")
g_cvar_nemesis_glow = register_cvar("ze_nemesis_glow","1")
g_cvar_nemesis_leap = register_cvar("ze_nemesis_leap","1")
g_MaxPlayers = get_maxplayers();
}
public plugin_natives()
{
register_native("ze_is_nemesis_round","native_nemesis_round",1)
}
public native_nemesis_round(id)
{
return g_nemesis_round
}
public ze_user_infected_pre(iVictim, iInfector, iDamage)
{
if(g_nemesis_round)
{
user_silentkill(iVictim)
}
}
public event_newround(id)
{
if(random_num(1, get_pcvar_num(g_cvar_nemesis_chance)) == 1)
{
g_nemesis_round = true
}
}
public ze_zombie_appear()
{
if(g_nemesis_round)
{
for(new id = 0; id < g_MaxPlayers; id++)
{
client_cmd(id,"spk zombie_escape/Nemesis_scream.wav")
set_hudmessage(255, 0, 0, -1.0, 0.30, 0, 6.0, 6.0)
show_hudmessage(id, "=== Nemesis Round ===")
if(ze_is_user_zombie(id))
{
nemesis_features(id)
}
}
}
}
public nemesis_features(id)
{
// User Zombie ? Nemesis Round ?
if(!ze_is_user_zombie(id) && !g_nemesis_round)
return
// Nemesis Glow
if(get_pcvar_num(g_cvar_nemesis_glow) == 1)
Set_Rendering(id, kRenderFxGlowShell, 255, 0, 0, kRenderNormal, 25)
// Nemesis Leap Jump
if(get_pcvar_num(g_cvar_nemesis_leap) == 1)
give_longjump(id)
// Nemesis Gravity
set_user_gravity(id,get_pcvar_float(g_cvar_nemesis_gravity))
// Nemesis Health
set_user_health(id,get_pcvar_num(g_cvar_nemesis_health))
// Nemesis Speed
fm_set_user_speed(id,get_pcvar_float(g_cvar_nemesis_speed))
}
public ze_roundend(id)
{
Set_Rendering(id, kRenderFxNone, 255, 255, 255, kRenderNormal, 16)
g_nemesis_round = false
}
stock fm_set_user_speed(id, Float:Speed)
{
set_pev(id, pev_maxspeed, Speed)
}
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- Muhammet20
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@Raheem can you approve please?
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- Muhammet20
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@Raheem please Answer me Raheeeeeeeem
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