We will move to version 1.5 very soooon , and in this topic you need to post:
- Any bug you faced.
- Any new idea or missing feature in the Mod.
He who fails to plan is planning to fail
my nemesis plugin if working add it as a default pls
Nemesis will remain as an addon, not default in the Mod.Muhammet20 wrote: ↑4 years ago my nemesis plugin if working add it as a default pls
and i have a idea for the humans you can make them scare from the zombies, i mean when you see a zombie near you the human will scare and recoil become higher
and you can make the scare by the level, i mean level 0 is scare so much but level 30(Max) don't scare
Register system can be also addon, not related to Mod core.czirimbolo wrote: ↑4 years ago 1. Register system designed to our mod
2. New level system of player's skills
He who fails to plan is planning to fail
New idea :
Extra item buy menu should be like a normal cs1.6 pub buy menu not in a information format something that could make our mod unique should be a different mod as compared to zombie plague like last human vs all zombies and last human should have various advantages to fight the zombies ,last human should have infection armour and a extra item. I hope you understood what I tried to tell if not then leave my opinion thanks for reading.Raheem wrote: ↑4 years agoNemesis will remain as an addon, not default in the Mod.Muhammet20 wrote: ↑4 years ago my nemesis plugin if working add it as a default pls
and i have a idea for the humans you can make them scare from the zombies, i mean when you see a zombie near you the human will scare and recoil become higher
and you can make the scare by the level, i mean level 0 is scare so much but level 30(Max) don't scare
Register system can be also addon, not related to Mod core.czirimbolo wrote: ↑4 years ago 1. Register system designed to our mod
2. New level system of player's skills
Level system not also related to the Mod.
We need new ideas in the Mod core guys + issues or bugs you faced to be fixed.
man, this is item's problemczirimbolo wrote: ↑4 years ago @Raheem
this happens sometimes when you have default gun and buy extra item. Is this a mod bug or item bug?
11.PNG
First one will be fixed, and second one there should surely another plugin that cause this.czirimbolo wrote: ↑4 years ago Bugs:
- sometimes when player try to join the server, the round is restarting
- sometimes I have problem with gravity, I can jump a little bit higher
Good idea, but better if it's made as addon.
Buy menu of CS is client-side that in the game itself, and we can't change it, only VALVE can.pirate228 wrote: ↑4 years ago Extra item buy menu should be like a normal cs1.6 pub buy menu not in a information format something that could make our mod unique should be a different mod as compared to zombie plague like last human vs all zombies and last human should have various advantages to fight the zombies ,last human should have infection armour and a extra item. I hope you understood what I tried to tell if not then leave my opinion thanks for reading.
You mean append the weapon? To have two weapons? I think in Mod i use Replace not append, you can check it in weapons menu.czirimbolo wrote: ↑4 years ago @Raheem
this happens sometimes when you have default gun and buy extra item. Is this a mod bug or item bug?
11.PNG
He who fails to plan is planning to fail
this is not ideaMystic Viper wrote: ↑4 years ago A good idea is to make emm...like in CS:S when is freeze time for humans to not be in freeze just run and when countdown is ended to get zombies back on spawn and then zombies can go and catch humans
OK the restart problem already exist in current version, and will be fixed next version and it's not related to players number.
As the plugin exist as gameplay addon it won't be added to core plugins of our Mod. You can use the plugin that make it simply.
Will try this bug and if confirmed it will be fixed next version.tmv wrote: ↑4 years ago I found a bug. On the first round the freeze time and the countdown hud values are the same which is correct but after the first round they are not matched. The freeze time value is 1 second forward than the countdown hud value. Please fix this in the new upcoming version. Thanks.
There is in public requests something like this already discussed and made already, right now the current gameplay is good but we can make CVAR for your idea and stay the freeze of zombies as default. I mean this will be added default in our Mod as an option.Mystic Viper wrote: ↑4 years ago A good idea is to make emm...like in CS:S when is freeze time for humans to not be in freeze just run and when countdown is ended to get zombies back on spawn and then zombies can go and catch humans
He who fails to plan is planning to fail
Most reported this issue, and it will be fixed in next version. This is 3rd time i say this
He who fails to plan is planning to fail
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