- #include <zombie_escape>
- #include <engine>
- #include <fakemeta_util>
- #include <cstrike>
- #include <xs>
- #include <fun>
- #define MODEL_V "models/addons/v_m134_vulcan.mdl"
- #define MODEL_P "models/addons/p_m134_vulcan.mdl"
- #define MODEL_W "models/addons/w_m134_vulcan.mdl"
- #define MUZZLEFLASH "sprites/addons/m134_vulcan_muzzle2.spr"
- #define MUZZLEFLASH2 "sprites/addons/m134_vulcan_muzzle1.spr"
- #define DAMAGE 80
- #define CLIP 100
- #define BPAMMO 200
- #define SPEED_A 0.04
- #define SPEED_B 0.02
- #define TIME_RELOAD 5.0
- #define CSW_M134V CSW_M249
- #define weapon_m134v "weapon_m249"
- #define WEAPON_ANIMEXT "m249"
- new const WeaponSounds[11][] =
- {
- "weapons/m134ex-1.wav",
- "weapons/m134_clipoff.wav",
- "weapons/m134_clipon.wav",
- "weapons/m134ex_spin.wav",
- "weapons/m134hero_draw.wav",
- "weapons/m134hero_fire_after_overheat.wav",
- "weapons/m134hero_overheat_end.wav",
- "weapons/m134hero_overload.wav",
- "weapons/m134hero_spindown.wav",
- "weapons/m134hero_spinup.wav",
- "weapons/steam.wav"
- }
- new const WeaponResources[3][] =
- {
- "sprites/weapon_m134_vulcan.txt",
- "sprites/addons/m134_vulcan_weapon1.spr",
- "sprites/addons/m134_vulcan_ammo1.spr"
- }
- new const Steam[] = "sprites/addons/m134_vulcan_steam1.spr"
- new const Shell1[] = "models/addons/s_m134_vulcan_piston.mdl"
- new const Shell2[] = "models/addons/s_m134_vulcan_shell.mdl"
- enum
- {
- ANIME_IDLE = 0,
- ANIME_DRAW,
- ANIME_RELOAD,
- ANIME_FIRE_START,
- ANIME_FIRE_LOOP,
- ANIME_FIRE_END,
- ANIME_NANI1,
- ANIME_NANI2,
- ANIME_OH_DRAW,
- ANIME_OH_START,
- ANIME_OH_IDLE,
- ANIME_OH_END,
- ANIME_SFIRE_START,
- ANIME_SFIRE_LOOP,
- ANIME_SFIRE_END
- }
- enum
- {
- M134_ATTACK_NOT = 0,
- M134_ATTACK_BEGIN,
- M134_ATTACK_LOOP,
- M134_ATTACK_END
- }
- #define TASK_ATTACK 1972
- #define TASK_OVERHEAT 1973
- #define Get_BitVar(%1,%2) (%1 & (1 << (%2 & 31)))
- #define Set_BitVar(%1,%2) %1 |= (1 << (%2 & 31))
- #define UnSet_BitVar(%1,%2) %1 &= ~(1 << (%2 & 31))
- const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
- const SECONDARY_WEAPONS_BIT_SUM = (1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE)
- new g_Had_M134V, g_Clip[33], g_M134State[33], Float:g_SpeedControl[33], Float:g_AttackDelay[33], g_RapidMode
- new g_Event_M134V, m_iBlood[2], g_OverHeat, g_Fired, g_ShellID1, g_ShellID2
- new g_MsgWeaponList, g_MsgCurWeapon, g_SteamID, Float:SteamTime[33], FiringTime[33], g_InTempingAttack
- new g_Muzzleflash_Ent, g_Muzzleflash
- new g_Muzzleflash_Ent2, g_Muzzleflash2
- new g_IsConnected, g_IsAlive, g_PlayerWeapon[33]
- public plugin_init(){
- Register_SafetyFunc()
- register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
- register_forward(FM_PlaybackEvent, "fw_PlaybackEvent")
- register_forward(FM_CmdStart, "fw_CmdStart")
- register_forward(FM_EmitSound, "fw_EmitSound")
- register_forward(FM_TraceLine, "fw_TraceLine")
- register_forward(FM_TraceHull, "fw_TraceHull")
- register_forward(FM_SetModel, "fw_SetModel")
- register_forward(FM_AddToFullPack, "fw_AddToFullPack_post", 1)
- register_forward(FM_CheckVisibility, "fw_CheckVisibility")
- RegisterHam(Ham_Item_Deploy, weapon_m134v, "fw_Item_Deploy_Post", 1)
- RegisterHam(Ham_Item_AddToPlayer, weapon_m134v, "fw_Item_AddToPlayer_Post", 1)
- RegisterHam(Ham_Weapon_WeaponIdle, weapon_m134v, "fw_Weapon_WeaponIdle_Post", 1)
- RegisterHam(Ham_Item_PostFrame, weapon_m134v, "fw_Item_PostFrame")
- RegisterHam(Ham_Weapon_Reload, weapon_m134v, "fw_Weapon_Reload")
- RegisterHam(Ham_Weapon_Reload, weapon_m134v, "fw_Weapon_Reload_Post", 1)
- RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack_World")
- RegisterHam(Ham_TraceAttack, "player", "fw_TraceAttack_Player")
- g_MsgCurWeapon = get_user_msgid("CurWeapon")
- g_MsgWeaponList = get_user_msgid("WeaponList")
- }
- public plugin_precache(){
- precache_model(MODEL_V)
- precache_model(MODEL_P)
- precache_model(MODEL_W)
- for(new i = 0; i < sizeof(WeaponSounds); i++)precache_sound(WeaponSounds[i])
- precache_generic(WeaponResources[0])
- precache_model(WeaponResources[1])
- precache_model(WeaponResources[2])
- g_SteamID = precache_model(Steam)
- m_iBlood[0] = precache_model("sprites/blood.spr")
- m_iBlood[1] = precache_model("sprites/bloodspray.spr")
- register_forward(FM_PrecacheEvent, "fw_PrecacheEvent_Post", 1)
- g_ShellID1 = precache_model(Shell1)
- g_ShellID2 = precache_model(Shell2)
- g_Muzzleflash_Ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"))
- precache_model(MUZZLEFLASH)
- engfunc(EngFunc_SetModel, g_Muzzleflash_Ent, MUZZLEFLASH)
- set_pev(g_Muzzleflash_Ent, pev_scale, 0.2)
- set_pev(g_Muzzleflash_Ent, pev_rendermode, kRenderTransTexture)
- set_pev(g_Muzzleflash_Ent, pev_renderamt, 0.0)
- g_Muzzleflash_Ent2 = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"))
- precache_model(MUZZLEFLASH2)
- engfunc(EngFunc_SetModel, g_Muzzleflash_Ent2, MUZZLEFLASH2)
- set_pev(g_Muzzleflash_Ent2, pev_scale, 0.2)
- set_pev(g_Muzzleflash_Ent2, pev_rendermode, kRenderTransTexture)
- set_pev(g_Muzzleflash_Ent2, pev_renderamt, 0.0)
- }
- public fw_PrecacheEvent_Post(type, const name[]){
- if(equal("events/m249.sc", name)) g_Event_M134V = get_orig_retval()
- }
- public Hook_Weapon(id){
- engclient_cmd(id, weapon_m134v)
- return PLUGIN_HANDLED
- }
- public client_putinserver(id){
- Safety_Connected(id)
- }
- public client_disconnected(id){
- Safety_Disconnected(id)
- }
- public plugin_natives ()
- {
- register_native("Get_M134V", "native_Get_M134V", 1)
- }
- public native_Get_M134V(id)
- {
- Get_M134V(id)
- }
- stock drop_weapons(id, dropwhat){
- static weapons[32], num, i, weaponid
- num = 0
- get_user_weapons(id, weapons, num)
- for (i = 0; i < num; i++){
- weaponid = weapons[i]
- if ((dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM)) || (dropwhat == 2 && ((1<<weaponid) & SECONDARY_WEAPONS_BIT_SUM))){
- static wname[32]; get_weaponname(weaponid, wname, charsmax(wname))
- engclient_cmd(id, "drop", wname)
- }
- }
- }
- public Get_M134V(id){
- remove_task(id+TASK_OVERHEAT)
- drop_weapons(id, 1)
- UnSet_BitVar(g_InTempingAttack, id)
- UnSet_BitVar(g_Fired, id)
- UnSet_BitVar(g_OverHeat, id)
- UnSet_BitVar(g_RapidMode, id)
- g_M134State[id] = M134_ATTACK_NOT
- FiringTime[id] = 0
- Set_BitVar(g_Had_M134V, id)
- give_item(id, weapon_m134v)
- static Ent; Ent = fm_get_user_weapon_entity(id, CSW_M134V)
- if(!pev_valid(Ent)) return
- cs_set_weapon_ammo(Ent, CLIP)
- cs_set_user_bpammo(id, CSW_M134V, BPAMMO)
- message_begin(MSG_ONE_UNRELIABLE, g_MsgCurWeapon, _, id)
- write_byte(1)
- write_byte(CSW_M134V)
- write_byte(CLIP)
- message_end()
- }
- public Remove_M134V(id){
- UnSet_BitVar(g_InTempingAttack, id)
- UnSet_BitVar(g_Had_M134V, id)
- UnSet_BitVar(g_OverHeat, id)
- UnSet_BitVar(g_RapidMode, id)
- remove_task(id+TASK_OVERHEAT)
- }
- public fw_AddToFullPack_post(esState, iE, iEnt, iHost, iHostFlags, iPlayer, pSet){
- if(iEnt == g_Muzzleflash_Ent){
- if(Get_BitVar(g_Muzzleflash, iHost)){
- set_es(esState, ES_Frame, float(random_num(0, 2)))
- set_es(esState, ES_RenderMode, kRenderTransAdd)
- set_es(esState, ES_RenderAmt, 255.0)
- UnSet_BitVar(g_Muzzleflash, iHost)
- }
- set_es(esState, ES_Skin, iHost)
- set_es(esState, ES_Body, 1)
- set_es(esState, ES_AimEnt, iHost)
- set_es(esState, ES_MoveType, MOVETYPE_FOLLOW)
- }
- if(iEnt == g_Muzzleflash_Ent2){
- if(Get_BitVar(g_Muzzleflash2, iHost)){
- set_es(esState, ES_Frame, float(random_num(0, 2)))
- set_es(esState, ES_RenderMode, kRenderTransAdd)
- set_es(esState, ES_RenderAmt, 255.0)
- UnSet_BitVar(g_Muzzleflash2, iHost)
- }
- set_es(esState, ES_Skin, iHost)
- set_es(esState, ES_Body, 1)
- set_es(esState, ES_AimEnt, iHost)
- set_es(esState, ES_MoveType, MOVETYPE_FOLLOW)
- }
- }
- public fw_CheckVisibility(iEntity, pSet){
- if(iEntity == g_Muzzleflash_Ent){
- forward_return(FMV_CELL, 1)
- return FMRES_SUPERCEDE
- }
- else if(iEntity == g_Muzzleflash_Ent2) {
- forward_return(FMV_CELL, 1)
- return FMRES_SUPERCEDE
- }
- return FMRES_IGNORED
- }
- public fw_EmitSound(id, channel, const sample[], Float:volume, Float:attn, flags, pitch){
- if(!is_connected(id))return FMRES_IGNORED
- if(!Get_BitVar(g_InTempingAttack, id))return FMRES_IGNORED
- if(sample[8] == 'k' && sample[9] == 'n' && sample[10] == 'i'){
- if(sample[14] == 's' && sample[15] == 'l' && sample[16] == 'a')return FMRES_SUPERCEDE
- if (sample[14] == 'h' && sample[15] == 'i' && sample[16] == 't'){
- if (sample[17] == 'w') return FMRES_SUPERCEDE
- else return FMRES_SUPERCEDE
- }
- if (sample[14] == 's' && sample[15] == 't' && sample[16] == 'a')return FMRES_SUPERCEDE;
- }
- return FMRES_IGNORED
- }
- public fw_TraceLine(Float:vector_start[3], Float:vector_end[3], ignored_monster, id, handle){
- if(!is_alive(id))return FMRES_IGNORED
- if(!Get_BitVar(g_InTempingAttack, id))return FMRES_IGNORED
- static Float:vecStart[3], Float:vecEnd[3], Float:v_angle[3], Float:v_forward[3], Float:view_ofs[3], Float:fOrigin[3]
- pev(id, pev_origin, fOrigin)
- pev(id, pev_view_ofs, view_ofs)
- xs_vec_add(fOrigin, view_ofs, vecStart)
- pev(id, pev_v_angle, v_angle)
- engfunc(EngFunc_MakeVectors, v_angle)
- get_global_vector(GL_v_forward, v_forward)
- xs_vec_mul_scalar(v_forward, 0.0, v_forward)
- xs_vec_add(vecStart, v_forward, vecEnd)
- engfunc(EngFunc_TraceLine, vecStart, vecEnd, ignored_monster, id, handle)
- return FMRES_SUPERCEDE
- }
- public fw_TraceHull(Float:vector_start[3], Float:vector_end[3], ignored_monster, hull, id, handle){
- if(!is_alive(id))return FMRES_IGNORED
- if(!Get_BitVar(g_InTempingAttack, id))return FMRES_IGNORED
- static Float:vecStart[3], Float:vecEnd[3], Float:v_angle[3], Float:v_forward[3], Float:view_ofs[3], Float:fOrigin[3]
- pev(id, pev_origin, fOrigin)
- pev(id, pev_view_ofs, view_ofs)
- xs_vec_add(fOrigin, view_ofs, vecStart)
- pev(id, pev_v_angle, v_angle)
- engfunc(EngFunc_MakeVectors, v_angle)
- get_global_vector(GL_v_forward, v_forward)
- xs_vec_mul_scalar(v_forward, 0.0, v_forward)
- xs_vec_add(vecStart, v_forward, vecEnd)
- engfunc(EngFunc_TraceHull, vecStart, vecEnd, ignored_monster, hull, id, handle)
- return FMRES_SUPERCEDE
- }
- public fw_UpdateClientData_Post(id, sendweapons, cd_handle){
- if(!is_alive(id))return FMRES_IGNORED
- if(get_player_weapon(id) == CSW_M134V && Get_BitVar(g_Had_M134V, id))set_cd(cd_handle, CD_flNextAttack, get_gametime() + 0.001)
- return FMRES_HANDLED
- }
- public fw_PlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2){
- if (!is_connected(invoker))return FMRES_IGNORED
- if(get_player_weapon(invoker) != CSW_M134V || !Get_BitVar(g_Had_M134V, invoker))return FMRES_IGNORED
- if(eventid == g_Event_M134V){
- engfunc(EngFunc_PlaybackEvent, flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
- return FMRES_SUPERCEDE
- }
- return FMRES_IGNORED
- }
- public fw_CmdStart(id, uc_handle, seed){
- if(!is_alive(id))return
- if(get_player_weapon(id) != CSW_M134V || !Get_BitVar(g_Had_M134V, id))return
- static NewButton; NewButton = get_uc(uc_handle, UC_Buttons)
- static Ent; Ent = fm_get_user_weapon_entity(id, CSW_M134V)
- if(!pev_valid(Ent))return
- if(NewButton & IN_ATTACK){
- NewButton &= ~IN_ATTACK
- set_uc(uc_handle, UC_Buttons, NewButton)
- if(get_pdata_float(id, 83, 5) > 0.0)return
- if(Get_BitVar(g_OverHeat, id))return
- if(cs_get_weapon_ammo(Ent) <= 0){
- if(get_pdata_int(Ent, 54))return
- set_pdata_int(Ent, 54, 1, 4)
- ExecuteHamB(Ham_Weapon_Reload, Ent)
- return
- }
- if(g_M134State[id] == M134_ATTACK_NOT){
- g_M134State[id] = M134_ATTACK_BEGIN
- FiringTime[id] = 0
- UnSet_BitVar(g_Fired, id)
- UnSet_BitVar(g_RapidMode, id)
- }
- else if(g_M134State[id] == M134_ATTACK_BEGIN){
- if(pev(id, pev_weaponanim) != ANIME_FIRE_END) Set_WeaponAnim(id, ANIME_FIRE_START)
- emit_sound(Ent, CHAN_WEAPON, WeaponSounds[9], 1.0, 0.52, 0, 94 + random_num(0, 15))
- Set_WeaponIdleTime(id, CSW_M134V, 0.2)
- Set_PlayerNextAttack(id, 0.2)
- if(!task_exists(id+TASK_ATTACK)) set_task(0.15, "Task_ChangeState_Loop", id+TASK_ATTACK)
- }
- else if(g_M134State[id] == M134_ATTACK_LOOP) {
- if(cs_get_weapon_ammo(Ent) > 0){
- if(!Get_BitVar(g_RapidMode, id)) Set_WeaponAnim(id, ANIME_FIRE_LOOP)
- else Set_WeaponAnim(id, ANIME_SFIRE_LOOP)
- Set_WeaponIdleTime(id, CSW_M134V, 0.5)
- Set_PlayerNextAttack(id, 0.5)
- }
- else{
- g_M134State[id] = M134_ATTACK_END
- Set_WeaponAnim(id, ANIME_FIRE_END)
- emit_sound(Ent, CHAN_WEAPON, WeaponSounds[8], 1.0, 0.52, 0, 94 + random_num(0, 15))
- Set_WeaponIdleTime(id, CSW_M134V, 2.0)
- Set_PlayerNextAttack(id, 0.25)
- remove_task(id+TASK_ATTACK)
- g_M134State[id] = M134_ATTACK_NOT
- }
- }
- }
- else if(NewButton & IN_ATTACK2) {
- NewButton &= ~IN_ATTACK2
- set_uc(uc_handle, UC_Buttons, NewButton)
- if(get_pdata_float(id, 83, 5) > 0.0) return
- if(Get_BitVar(g_OverHeat, id))return
- if(cs_get_weapon_ammo(Ent) <= 0){
- if(get_pdata_int(Ent, 54))return
- set_pdata_int(Ent, 54, 1, 4)
- ExecuteHamB(Ham_Weapon_Reload, Ent)
- return
- }
- if(g_M134State[id] == M134_ATTACK_NOT){
- Set_BitVar(g_RapidMode, id)
- FiringTime[id] = 0
- UnSet_BitVar(g_Fired, id)
- g_M134State[id] = M134_ATTACK_BEGIN
- }
- else if(g_M134State[id] == M134_ATTACK_BEGIN) {
- if(pev(id, pev_weaponanim) != ANIME_FIRE_END) Set_WeaponAnim(id, ANIME_SFIRE_START)
- emit_sound(Ent, CHAN_WEAPON, WeaponSounds[9], 1.0, 0.52, 0, 94 + random_num(0, 15))
- Set_WeaponIdleTime(id, CSW_M134V, 0.2)
- Set_PlayerNextAttack(id, 0.2)
- if(!task_exists(id+TASK_ATTACK)) set_task(0.15, "Task_ChangeState_Loop", id+TASK_ATTACK)
- }
- else if(g_M134State[id] == M134_ATTACK_LOOP) {
- if(cs_get_weapon_ammo(Ent) > 0){
- if(!Get_BitVar(g_RapidMode, id)) Set_WeaponAnim(id, ANIME_FIRE_LOOP)
- else Set_WeaponAnim(id, ANIME_SFIRE_LOOP)
- Set_WeaponIdleTime(id, CSW_M134V, 0.5)
- Set_PlayerNextAttack(id, 0.5)
- }
- else {
- g_M134State[id] = M134_ATTACK_END
- emit_sound(Ent, CHAN_WEAPON, WeaponSounds[8], 1.0, 0.52, 0, 94 + random_num(0, 15))
- Overheat_Begin(id)
- remove_task(id+TASK_ATTACK)
- g_M134State[id] = M134_ATTACK_NOT
- }
- }
- }
- else {
- if(g_M134State[id] == M134_ATTACK_LOOP) {
- g_M134State[id] = M134_ATTACK_END
- emit_sound(Ent, CHAN_WEAPON, WeaponSounds[8], 1.0, 0.52, 0, 94 + random_num(0, 15))
- Set_WeaponIdleTime(id, CSW_M134V, 2.0)
- Set_PlayerNextAttack(id, 0.25)
- if(!Get_BitVar(g_RapidMode, id)) Set_WeaponAnim(id, ANIME_FIRE_END)
- else Overheat_Begin(id)
- remove_task(id+TASK_ATTACK)
- g_M134State[id] = M134_ATTACK_NOT
- }
- }
- if(NewButton & IN_RELOAD){
- if(get_pdata_int(Ent, 54))return
- if(Get_BitVar(g_OverHeat, id))return
- if(cs_get_weapon_ammo(Ent) >= CLIP)return
- if(get_pdata_float(id, 83, 5) > 0.0 || get_pdata_float(Ent, 46, 4) > 0.0 || get_pdata_float(Ent, 47, 4) > 0.0)return
- set_pdata_int(Ent, 54, 1, 4)
- ExecuteHamB(Ham_Weapon_Reload, Ent)
- }
- }
- public Overheat_Begin(id){
- if(Get_BitVar(g_Fired, id)){
- if(FiringTime[id] > 0){
- Set_BitVar(g_OverHeat, id)
- SteamTime[id] = get_gametime() + 1.0
- Set_WeaponIdleTime(id, CSW_M134V, 2.0 + 1.0)
- Set_PlayerNextAttack(id, float(FiringTime[id]) + 1.0)
- Set_WeaponAnim(id, ANIME_OH_START)
- remove_task(id+TASK_OVERHEAT)
- set_task(float(FiringTime[id]) + 1.0, "Overheat_End", id+TASK_OVERHEAT)
- }
- else {
- Set_WeaponIdleTime(id, CSW_M134V, 2.0)
- Set_PlayerNextAttack(id, 0.25)
- Set_WeaponAnim(id, ANIME_SFIRE_END)
- }
- }
- else {
- Set_WeaponIdleTime(id, CSW_M134V, 2.0)
- Set_PlayerNextAttack(id, 0.25)
- Set_WeaponAnim(id, ANIME_SFIRE_END)
- }
- }
- public Overheat_End(id){
- id -= TASK_OVERHEAT
- if(!is_alive(id))return
- UnSet_BitVar(g_OverHeat, id)
- if(get_player_weapon(id) != CSW_M134V || !Get_BitVar(g_Had_M134V, id))return
- Set_WeaponAnim(id, ANIME_OH_END)
- Set_WeaponIdleTime(id, CSW_M134V, 2.0)
- Set_PlayerNextAttack(id, 2.0)
- }
- public client_PostThink(id){
- if(!is_alive(id))return
- if(get_player_weapon(id) != CSW_M134V || !Get_BitVar(g_Had_M134V, id))return
- if(Get_BitVar(g_OverHeat, id)){
- if(get_gametime() - 1.0 > SteamTime[id]){
- static Float:Origin[3]
- get_position(id, 20.0, 0.0, 0.0, Origin)
- message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
- write_byte(TE_SPRITE)
- engfunc(EngFunc_WriteCoord, Origin[0])
- engfunc(EngFunc_WriteCoord, Origin[1])
- engfunc(EngFunc_WriteCoord, Origin[2])
- write_short(g_SteamID)
- write_byte(1)
- write_byte(250)
- message_end()
- emit_sound(id, CHAN_WEAPON, WeaponSounds[10], 1.0, 0.52, 0, 94 + random_num(0, 15))
- SteamTime[id] = get_gametime()
- }
- }
- if(g_M134State[id] != M134_ATTACK_LOOP)return
- static Float:DerSpeed; DerSpeed = Get_BitVar(g_RapidMode, id) ? SPEED_B : SPEED_A
- if(get_gametime() - DerSpeed > g_SpeedControl[id]){
- static Ent; Ent = fm_get_user_weapon_entity(id, CSW_M134V)
- if(!pev_valid(Ent)) return
- if(cs_get_weapon_ammo(Ent) > 0){
- Set_BitVar(g_Fired, id)
- // Shake Screen
- static Float:PunchAngles[3]
- PunchAngles[0] = random_float(-1.5, 1.5)
- PunchAngles[1] = random_float(-1.5, 1.5)
- set_pev(id, pev_punchangle, PunchAngles)
- Set_BitVar(g_Muzzleflash, id)
- Set_BitVar(g_Muzzleflash2, id)
- Create_Vodan(id)
- emit_sound(Ent, CHAN_WEAPON, WeaponSounds[0], 1.0, 0.52, 0, 94 + random_num(0, 15))
- static Float:Origin[3], Float:Target[3]
- pev(id, pev_origin, Origin); Origin[2] += 16.0
- get_position(id, 4096.0, 0.0, 0.0, Target)
- if(get_gametime() - 1.0 > SteamTime[id]){
- FiringTime[id]++
- SteamTime[id] = get_gametime()
- }
- Create_FakeAttack(id)
- static Trace; Trace = create_tr2()
- engfunc(EngFunc_TraceLine, Origin, Target, DONT_IGNORE_MONSTERS, id, Trace)
- static Hit; Hit = get_tr2(Trace, TR_pHit)
- if(is_alive(Hit)){
- do_attack(id, Hit, 0, float(DAMAGE))
- }
- else {
- static ptr; ptr = create_tr2()
- engfunc(EngFunc_TraceLine, Origin, Target, DONT_IGNORE_MONSTERS, id, ptr)
- static Float:EndPos[3]
- get_tr2(ptr, TR_vecEndPos, EndPos)
- static Float:WallVector[3];get_tr2(ptr,TR_vecPlaneNormal,WallVector)
- make_bullet(id, EndPos)
- engfunc(EngFunc_MessageBegin,MSG_PVS,SVC_TEMPENTITY,EndPos,0);
- write_byte(TE_STREAK_SPLASH)
- engfunc(EngFunc_WriteCoord,EndPos[0]);
- engfunc(EngFunc_WriteCoord,EndPos[1]);
- engfunc(EngFunc_WriteCoord,EndPos[2]);
- engfunc(EngFunc_WriteCoord,WallVector[0]*random_float(25.0,30.0));
- engfunc(EngFunc_WriteCoord,WallVector[1]*random_float(25.0,30.0));
- engfunc(EngFunc_WriteCoord,WallVector[2]*random_float(25.0,30.0));
- write_byte(111)
- write_short(12)
- write_short(3)
- write_short(75)
- message_end()
- free_tr2(ptr)
- }
- free_tr2(Trace)
- }
- else {
- g_M134State[id] = M134_ATTACK_END
- if(!Get_BitVar(g_RapidMode, id)) Set_WeaponAnim(id, ANIME_FIRE_END)
- else Set_WeaponAnim(id, ANIME_SFIRE_END)
- Set_WeaponIdleTime(id, CSW_M134V, 2.0)
- Set_PlayerNextAttack(id, 0.25)
- remove_task(id+TASK_ATTACK)
- g_M134State[id] = M134_ATTACK_NOT
- }
- g_SpeedControl[id] = get_gametime()
- }
- static Float:DerTime; DerTime = Get_BitVar(g_RapidMode, id) ? 0.1 : 0.25
- if(get_gametime() - DerTime > g_AttackDelay[id]){
- static Ent; Ent = fm_get_user_weapon_entity(id, CSW_M134V)
- if(!pev_valid(Ent)) return
- if(cs_get_weapon_ammo(Ent) > 0) {
- cs_set_weapon_ammo(Ent, cs_get_weapon_ammo(Ent) - 1)
- if(cs_get_weapon_ammo(Ent) <= 0 && Get_BitVar(g_RapidMode, id))
- set_task(0.1, "Overheat_Begin", id)
- }
- g_AttackDelay[id] = get_gametime()
- }
- }
- public Create_Vodan(id){
- Eject_Shell2(id, g_ShellID1, 0)
- Eject_Shell2(id, g_ShellID2, 1)
- }
- public Task_ChangeState_Loop(id){
- id -= TASK_ATTACK
- if(!is_alive(id))return
- if(get_player_weapon(id) != CSW_M134V || !Get_BitVar(g_Had_M134V, id))return
- if(g_M134State[id] != M134_ATTACK_BEGIN)return
- g_M134State[id] = M134_ATTACK_LOOP
- }
- public fw_Item_Deploy_Post(Ent){
- if(pev_valid(Ent) != 2)return
- static Id; Id = get_pdata_cbase(Ent, 41, 4)
- if(get_pdata_cbase(Id, 373) != Ent)return
- if(!Get_BitVar(g_Had_M134V, Id))return
- set_pev(Id, pev_viewmodel2, MODEL_V)
- set_pev(Id, pev_weaponmodel2, MODEL_P)
- if(!Get_BitVar(g_OverHeat, Id)) Set_WeaponAnim(Id, ANIME_DRAW)
- else Set_WeaponAnim(Id, ANIME_OH_DRAW)
- set_pdata_string(Id, (492) * 4, WEAPON_ANIMEXT, -1 , 20)
- }
- public fw_Item_AddToPlayer_Post(Ent, id){
- if(!pev_valid(Ent))return HAM_IGNORED
- if(pev(Ent, pev_impulse) == 123123645489){
- Set_BitVar(g_Had_M134V, id)
- set_pev(Ent, pev_impulse, 0)
- }
- if(Get_BitVar(g_Had_M134V, id)){
- message_begin(MSG_ONE_UNRELIABLE, g_MsgWeaponList, _, id)
- write_string("weapon_m134_vulcan")
- write_byte(3)
- write_byte(200)
- write_byte(-1)
- write_byte(-1)
- write_byte(0)
- write_byte(4)
- write_byte(CSW_M134V)
- write_byte(0)
- message_end()
- }
- return HAM_HANDLED
- }
- public fw_SetModel(entity, model[]){
- if(!pev_valid(entity))return FMRES_IGNORED
- static Classname[32]
- pev(entity, pev_classname, Classname, sizeof(Classname))
- if(!equal(Classname, "weaponbox"))return FMRES_IGNORED
- static iOwner
- iOwner = pev(entity, pev_owner)
- if(equal(model, "models/w_m249.mdl")){
- static weapon; weapon = find_ent_by_owner(-1, weapon_m134v, entity)
- if(!pev_valid(weapon))return FMRES_IGNORED;
- if(Get_BitVar(g_Had_M134V, iOwner)){
- set_pev(weapon, pev_impulse, 123123645489)
- engfunc(EngFunc_SetModel, entity, MODEL_W)
- Remove_M134V(iOwner)
- return FMRES_SUPERCEDE
- }
- }
- return FMRES_IGNORED;
- }
- public fw_Item_PostFrame(ent){
- static id; id = pev(ent, pev_owner)
- if(!is_user_alive(id))return HAM_IGNORED
- if(!Get_BitVar(g_Had_M134V, id))return HAM_IGNORED
- static Float:flNextAttack; flNextAttack = get_pdata_float(id, 83, 5)
- static bpammo; bpammo = cs_get_user_bpammo(id, CSW_M134V)
- static iClip; iClip = get_pdata_int(ent, 51, 4)
- static fInReload; fInReload = get_pdata_int(ent, 54, 4)
- if(fInReload && flNextAttack <= 0.0){
- static temp1
- temp1 = min(CLIP - iClip, bpammo)
- set_pdata_int(ent, 51, iClip + temp1, 4)
- cs_set_user_bpammo(id, CSW_M134V, bpammo - temp1)
- set_pdata_int(ent, 54, 0, 4)
- fInReload = 0
- }
- return HAM_IGNORED
- }
- public fw_Weapon_Reload(ent){
- static id; id = pev(ent, pev_owner)
- if(!is_user_alive(id))return HAM_IGNORED
- if(!Get_BitVar(g_Had_M134V, id))return HAM_IGNORED
- if(Get_BitVar(g_OverHeat, id))return HAM_SUPERCEDE
- g_Clip[id] = -1
- static BPAmmo; BPAmmo = cs_get_user_bpammo(id, CSW_M134V)
- static iClip; iClip = get_pdata_int(ent, 51, 4)
- if(BPAmmo <= 0)return HAM_SUPERCEDE
- if(iClip >= CLIP)return HAM_SUPERCEDE
- g_Clip[id] = iClip
- return HAM_HANDLED
- }
- public fw_Weapon_Reload_Post(ent){
- static id; id = pev(ent, pev_owner)
- if(!is_user_alive(id))return HAM_IGNORED
- if(!Get_BitVar(g_Had_M134V, id))return HAM_IGNORED
- if(Get_BitVar(g_OverHeat, id))return HAM_SUPERCEDE
- if((get_pdata_int(ent, 54, 4) == 1)){
- if(g_Clip[id] == -1)return HAM_IGNORED
- set_pdata_int(ent, 51, g_Clip[id], 4)
- Set_WeaponAnim(id, ANIME_RELOAD)
- Set_PlayerNextAttack(id, TIME_RELOAD)
- }
- return HAM_HANDLED
- }
- public fw_Weapon_WeaponIdle_Post( iEnt ){
- if(pev_valid(iEnt) != 2)return
- static Id; Id = get_pdata_cbase(iEnt, 41, 4)
- if(get_pdata_cbase(Id, 373) != iEnt)return
- if(!Get_BitVar(g_Had_M134V, Id))return
- if(get_pdata_float(iEnt, 48, 4) <= 0.25){
- if(!Get_BitVar(g_OverHeat, Id)) Set_WeaponAnim(Id, ANIME_IDLE)
- else Set_WeaponAnim(Id, ANIME_OH_IDLE)
- set_pdata_float(iEnt, 48, 20.0, 4)
- }
- }
- public fw_TraceAttack_World(Victim, Attacker, Float:Damage, Float:Direction[3], Ptr, DamageBits){
- if(!is_connected(Attacker))return HAM_IGNORED
- if(get_player_weapon(Attacker) != CSW_M134V || !Get_BitVar(g_Had_M134V, Attacker))return HAM_IGNORED
- static Float:flEnd[3], Float:vecPlane[3]
- get_tr2(Ptr, TR_vecEndPos, flEnd)
- get_tr2(Ptr, TR_vecPlaneNormal, vecPlane)
- Make_BulletHole(Attacker, flEnd, Damage)
- static Float:WallVector[3];get_tr2(Ptr,TR_vecPlaneNormal,WallVector)
- engfunc(EngFunc_MessageBegin,MSG_PVS,SVC_TEMPENTITY,flEnd,0);
- write_byte(TE_STREAK_SPLASH)
- engfunc(EngFunc_WriteCoord,flEnd[0]);
- engfunc(EngFunc_WriteCoord,flEnd[1]);
- engfunc(EngFunc_WriteCoord,flEnd[2]);
- engfunc(EngFunc_WriteCoord,WallVector[0]*random_float(25.0,30.0));
- engfunc(EngFunc_WriteCoord,WallVector[1]*random_float(25.0,30.0));
- engfunc(EngFunc_WriteCoord,WallVector[2]*random_float(25.0,30.0));
- write_byte(111)
- write_short(12)
- write_short(3)
- write_short(75)
- message_end()
- SetHamParamFloat(3, float(DAMAGE))
- return HAM_HANDLED
- }
- public fw_TraceAttack_Player(Victim, Attacker, Float:Damage, Float:Direction[3], Ptr, DamageBits){
- if(!is_connected(Attacker))return HAM_IGNORED
- if(get_player_weapon(Attacker) != CSW_M134V || !Get_BitVar(g_Had_M134V, Attacker))return HAM_IGNORED
- SetHamParamFloat(3, float(DAMAGE))
- return HAM_HANDLED
- }
- public Create_FakeAttack(id){
- static Ent; Ent = fm_get_user_weapon_entity(id, CSW_KNIFE)
- if(!pev_valid(Ent)) return
- Set_BitVar(g_InTempingAttack, id)
- ExecuteHamB(Ham_Weapon_PrimaryAttack, Ent)
- static iAnimDesired, szAnimation[64]
- formatex(szAnimation, charsmax(szAnimation), (pev(id, pev_flags) & FL_DUCKING) ? "crouch_shoot_%s" : "ref_shoot_%s", WEAPON_ANIMEXT)
- if((iAnimDesired = lookup_sequence(id, szAnimation)) == -1)
- iAnimDesired = 0
- set_pev(id, pev_sequence, iAnimDesired)
- UnSet_BitVar(g_InTempingAttack, id)
- }
- public Register_SafetyFunc(){
- register_event("CurWeapon", "Safety_CurWeapon", "be", "1=1")
- RegisterHam(Ham_Spawn, "player", "fw_Safety_Spawn_Post", 1)
- RegisterHam(Ham_Killed, "player", "fw_Safety_Killed_Post", 1)
- }
- public Register_SafetyFuncBot(id){
- RegisterHamFromEntity(Ham_Spawn, id, "fw_Safety_Spawn_Post", 1)
- RegisterHamFromEntity(Ham_Killed, id, "fw_Safety_Killed_Post", 1)
- }
- public Safety_Connected(id){
- Set_BitVar(g_IsConnected, id)
- UnSet_BitVar(g_IsAlive, id)
- g_PlayerWeapon[id] = 0
- }
- public Safety_Disconnected(id){
- UnSet_BitVar(g_IsConnected, id)
- UnSet_BitVar(g_IsAlive, id)
- g_PlayerWeapon[id] = 0
- }
- public Safety_CurWeapon(id){
- if(!is_alive(id))return
- static CSW; CSW = read_data(2)
- if(g_PlayerWeapon[id] != CSW) g_PlayerWeapon[id] = CSW
- }
- public fw_Safety_Spawn_Post(id){
- if(!is_user_alive(id))return
- Set_BitVar(g_IsAlive, id)
- }
- public fw_Safety_Killed_Post(id){
- UnSet_BitVar(g_IsAlive, id)
- }
- public is_alive(id){
- if(!(1 <= id <= 32))return 0
- if(!Get_BitVar(g_IsConnected, id))return 0
- if(!Get_BitVar(g_IsAlive, id))return 0
- return 1
- }
- public is_connected(id){
- if(!(1 <= id <= 32))return 0
- if(!Get_BitVar(g_IsConnected, id))return 0
- return 1
- }
- public get_player_weapon(id){
- if(!is_alive(id))return 0
- return g_PlayerWeapon[id]
- }
- stock Set_WeaponAnim(id, anim){
- set_pev(id, pev_weaponanim, anim)
- message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, {0, 0, 0}, id)
- write_byte(anim)
- write_byte(pev(id, pev_body))
- message_end()
- }
- stock Make_BulletHole(id, Float:Origin[3], Float:Damage){
- static Decal; Decal = random_num(41, 45)
- static LoopTime;
- if(Damage > 100.0) LoopTime = 2
- else LoopTime = 1
- for(new i = 0; i < LoopTime; i++){
- message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
- write_byte(TE_WORLDDECAL)
- engfunc(EngFunc_WriteCoord, Origin[0])
- engfunc(EngFunc_WriteCoord, Origin[1])
- engfunc(EngFunc_WriteCoord, Origin[2])
- write_byte(Decal)
- message_end()
- message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
- write_byte(TE_GUNSHOTDECAL)
- engfunc(EngFunc_WriteCoord, Origin[0])
- engfunc(EngFunc_WriteCoord, Origin[1])
- engfunc(EngFunc_WriteCoord, Origin[2])
- write_short(id)
- write_byte(Decal)
- message_end()
- }
- }
- stock get_weapon_attachment(id, Float:output[3], Float:fDis = 40.0){
- static Float:vfEnd[3], viEnd[3]
- get_user_origin(id, viEnd, 3)
- IVecFVec(viEnd, vfEnd)
- static Float:fOrigin[3], Float:fAngle[3]
- pev(id, pev_origin, fOrigin)
- pev(id, pev_view_ofs, fAngle)
- xs_vec_add(fOrigin, fAngle, fOrigin)
- static Float:fAttack[3]
- xs_vec_sub(vfEnd, fOrigin, fAttack)
- xs_vec_sub(vfEnd, fOrigin, fAttack)
- static Float:fRate
- fRate = fDis / vector_length(fAttack)
- xs_vec_mul_scalar(fAttack, fRate, fAttack)
- xs_vec_add(fOrigin, fAttack, output)
- }
- stock get_position(id,Float:forw, Float:right, Float:up, Float:vStart[]){
- new Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3]
- pev(id, pev_origin, vOrigin)
- pev(id, pev_view_ofs,vUp)
- xs_vec_add(vOrigin,vUp,vOrigin)
- pev(id, pev_v_angle, vAngle)
- angle_vector(vAngle,ANGLEVECTOR_FORWARD,vForward)
- angle_vector(vAngle,ANGLEVECTOR_RIGHT,vRight)
- angle_vector(vAngle,ANGLEVECTOR_UP,vUp)
- vStart[0] = vOrigin[0] + vForward[0] * forw + vRight[0] * right + vUp[0] * up
- vStart[1] = vOrigin[1] + vForward[1] * forw + vRight[1] * right + vUp[1] * up
- vStart[2] = vOrigin[2] + vForward[2] * forw + vRight[2] * right + vUp[2] * up
- }
- stock get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speed, Float:new_velocity[3]){
- new_velocity[0] = origin2[0] - origin1[0]
- new_velocity[1] = origin2[1] - origin1[1]
- new_velocity[2] = origin2[2] - origin1[2]
- new Float:num = floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2]))
- new_velocity[0] *= num
- new_velocity[1] *= num
- new_velocity[2] *= num
- return 1;
- }
- stock Set_WeaponIdleTime(id, WeaponId ,Float:TimeIdle){
- static entwpn; entwpn = fm_get_user_weapon_entity(id, WeaponId)
- if(!pev_valid(entwpn)) return
- set_pdata_float(entwpn, 46, TimeIdle, 4)
- set_pdata_float(entwpn, 47, TimeIdle, 4)
- set_pdata_float(entwpn, 48, TimeIdle + 0.5, 4)
- }
- stock Set_PlayerNextAttack(id, Float:nexttime){
- set_pdata_float(id, 83, nexttime, 5)
- }
- stock Get_Position(id,Float:forw, Float:right, Float:up, Float:vStart[]){
- static Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3]
- pev(id, pev_origin, vOrigin)
- pev(id, pev_view_ofs,vUp)
- xs_vec_add(vOrigin,vUp,vOrigin)
- pev(id, pev_v_angle, vAngle)
- angle_vector(vAngle,ANGLEVECTOR_FORWARD,vForward)
- angle_vector(vAngle,ANGLEVECTOR_RIGHT,vRight)
- angle_vector(vAngle,ANGLEVECTOR_UP,vUp)
- vStart[0] = vOrigin[0] + vForward[0] * forw + vRight[0] * right + vUp[0] * up
- vStart[1] = vOrigin[1] + vForward[1] * forw + vRight[1] * right + vUp[1] * up
- vStart[2] = vOrigin[2] + vForward[2] * forw + vRight[2] * right + vUp[2] * up
- }
- stock is_wall_between_points(Float:start[3], Float:end[3], ignore_ent){
- static ptr
- ptr = create_tr2()
- engfunc(EngFunc_TraceLine, start, end, IGNORE_MONSTERS, ignore_ent, ptr)
- static Float:EndPos[3]
- get_tr2(ptr, TR_vecEndPos, EndPos)
- free_tr2(ptr)
- return floatround(get_distance_f(end, EndPos))
- }
- do_attack(Attacker, Victim, Inflictor, Float:fDamage){
- fake_player_trace_attack(Attacker, Victim, fDamage)
- fake_take_damage(Attacker, Victim, fDamage, Inflictor)
- }
- fake_player_trace_attack(iAttacker, iVictim, &Float:fDamage){
- static Float:fAngles[3], Float:fDirection[3]
- pev(iAttacker, pev_angles, fAngles)
- angle_vector(fAngles, ANGLEVECTOR_FORWARD, fDirection)
- static Float:fStart[3], Float:fViewOfs[3]
- pev(iAttacker, pev_origin, fStart)
- pev(iAttacker, pev_view_ofs, fViewOfs)
- xs_vec_add(fViewOfs, fStart, fStart)
- static iAimOrigin[3], Float:fAimOrigin[3]
- get_user_origin(iAttacker, iAimOrigin, 3)
- IVecFVec(iAimOrigin, fAimOrigin)
- static ptr; ptr = create_tr2()
- engfunc(EngFunc_TraceLine, fStart, fAimOrigin, DONT_IGNORE_MONSTERS, iAttacker, ptr)
- static pHit; pHit = get_tr2(ptr, TR_pHit)
- static iHitgroup; iHitgroup = get_tr2(ptr, TR_iHitgroup)
- static Float:fEndPos[3]; get_tr2(ptr, TR_vecEndPos, fEndPos)
- static iTarget, iBody
- get_user_aiming(iAttacker, iTarget, iBody)
- if (iTarget == iVictim)iHitgroup = iBody
- else if (pHit != iVictim){
- static Float:fVicOrigin[3], Float:fVicViewOfs[3], Float:fAimInVictim[3]
- pev(iVictim, pev_origin, fVicOrigin)
- pev(iVictim, pev_view_ofs, fVicViewOfs)
- xs_vec_add(fVicViewOfs, fVicOrigin, fAimInVictim)
- fAimInVictim[2] = fStart[2]
- fAimInVictim[2] += get_distance_f(fStart, fAimInVictim) * floattan( fAngles[0] * 2.0, degrees )
- static iAngleToVictim; iAngleToVictim = get_angle_to_target(iAttacker, fVicOrigin)
- iAngleToVictim = abs(iAngleToVictim)
- static Float:fDis; fDis = 2.0 * get_distance_f(fStart, fAimInVictim) * floatsin( float(iAngleToVictim) * 0.5, degrees )
- static Float:fVicSize[3]
- pev(iVictim, pev_size , fVicSize)
- if ( fDis <= fVicSize[0] * 0.5 ){
- static ptr2; ptr2 = create_tr2()
- engfunc(EngFunc_TraceLine, fStart, fAimInVictim, DONT_IGNORE_MONSTERS, iAttacker, ptr2)
- static pHit2; pHit2 = get_tr2(ptr2, TR_pHit)
- static iHitgroup2; iHitgroup2 = get_tr2(ptr2, TR_iHitgroup)
- if ( pHit2 == iVictim && (iHitgroup2 != HIT_HEAD || fDis <= fVicSize[0] * 0.25) ){
- pHit = iVictim
- iHitgroup = iHitgroup2
- get_tr2(ptr2, TR_vecEndPos, fEndPos)
- }
- free_tr2(ptr2)
- }
- if (pHit != iVictim){
- iHitgroup = HIT_GENERIC
- new ptr3 = create_tr2()
- engfunc(EngFunc_TraceLine, fStart, fVicOrigin, DONT_IGNORE_MONSTERS, iAttacker, ptr3)
- get_tr2(ptr3, TR_vecEndPos, fEndPos)
- free_tr2(ptr3)
- }
- }
- set_tr2(ptr, TR_pHit, iVictim)
- set_tr2(ptr, TR_iHitgroup, iHitgroup)
- set_tr2(ptr, TR_vecEndPos, fEndPos)
- if(cs_get_user_team(iVictim) != cs_get_user_team(iAttacker)) create_blood(fEndPos)
- static Float:fMultifDamage
- switch(iHitgroup){
- case HIT_HEAD: fMultifDamage = 4.0
- case HIT_STOMACH: fMultifDamage = 1.25
- case HIT_LEFTLEG: fMultifDamage = 0.75
- case HIT_RIGHTLEG: fMultifDamage = 0.75
- default: fMultifDamage = 1.0
- }
- fDamage *= fMultifDamage
- fake_trake_attack(iAttacker, iVictim, fDamage, fDirection, ptr)
- free_tr2(ptr)
- }
- stock create_blood(const Float:origin[3]){
- message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
- write_byte(TE_BLOODSPRITE)
- engfunc(EngFunc_WriteCoord, origin[0])
- engfunc(EngFunc_WriteCoord, origin[1])
- engfunc(EngFunc_WriteCoord, origin[2])
- write_short(m_iBlood[1])
- write_short(m_iBlood[0])
- write_byte(75)
- write_byte(5)
- message_end()
- }
- stock fake_trake_attack(iAttacker, iVictim, Float:fDamage, Float:fDirection[3], iTraceHandle, iDamageBit = (DMG_NEVERGIB | DMG_BULLET)){
- ExecuteHamB(Ham_TraceAttack, iVictim, iAttacker, fDamage, fDirection, iTraceHandle, iDamageBit)
- }
- stock fake_take_damage(iAttacker, iVictim, Float:fDamage, iInflictor = 0, iDamageBit = (DMG_NEVERGIB | DMG_BULLET)){
- ExecuteHamB(Ham_TakeDamage, iVictim, iInflictor, iAttacker, fDamage, iDamageBit)
- }
- stock get_angle_to_target(id, const Float:fTarget[3], Float:TargetSize = 0.0){
- new Float:fOrigin[3], iAimOrigin[3], Float:fAimOrigin[3], Float:fV1[3]
- pev(id, pev_origin, fOrigin)
- get_user_origin(id, iAimOrigin, 3)
- IVecFVec(iAimOrigin, fAimOrigin)
- xs_vec_sub(fAimOrigin, fOrigin, fV1)
- new Float:fV2[3]
- xs_vec_sub(fTarget, fOrigin, fV2)
- new iResult = get_angle_between_vectors(fV1, fV2)
- if (TargetSize > 0.0){
- new Float:fTan = TargetSize / get_distance_f(fOrigin, fTarget)
- new fAngleToTargetSize = floatround( floatatan(fTan, degrees) )
- iResult -= (iResult > 0) ? fAngleToTargetSize : -fAngleToTargetSize
- }
- return iResult
- }
- stock get_angle_between_vectors(const Float:fV1[3], const Float:fV2[3]){
- new Float:fA1[3], Float:fA2[3]
- engfunc(EngFunc_VecToAngles, fV1, fA1)
- engfunc(EngFunc_VecToAngles, fV2, fA2)
- new iResult = floatround(fA1[1] - fA2[1])
- iResult = iResult % 360
- iResult = (iResult > 180) ? (iResult - 360) : iResult
- return iResult
- }
- stock make_bullet(id, Float:Origin[3]){
- new decal = random_num(41, 45)
- const loop_time = 2
- for(new i = 0; i < loop_time; i++){
- message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
- write_byte(TE_WORLDDECAL)
- engfunc(EngFunc_WriteCoord, Origin[0])
- engfunc(EngFunc_WriteCoord, Origin[1])
- engfunc(EngFunc_WriteCoord, Origin[2])
- write_byte(decal)
- message_end()
- message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
- write_byte(TE_GUNSHOTDECAL)
- engfunc(EngFunc_WriteCoord, Origin[0])
- engfunc(EngFunc_WriteCoord, Origin[1])
- engfunc(EngFunc_WriteCoord, Origin[2])
- write_short(id)
- write_byte(decal)
- message_end()
- }
- }
- stock Get_SpeedVector(const Float:origin1[3],const Float:origin2[3],Float:speed, Float:new_velocity[3]){
- new_velocity[0] = origin2[0] - origin1[0]
- new_velocity[1] = origin2[1] - origin1[1]
- new_velocity[2] = origin2[2] - origin1[2]
- new Float:num = floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2]))
- new_velocity[0] *= (num * 2.0)
- new_velocity[1] *= (num * 2.0)
- new_velocity[2] *= (num / 2.0)
- }
- stock Eject_Shell(id, Shell_ModelIndex, Float:Time){
- static Ent; Ent = get_pdata_cbase(id, 373, 5)
- if(!pev_valid(Ent))return
- set_pdata_int(Ent, 57, Shell_ModelIndex, 4)
- set_pdata_float(id, 111, get_gametime() + Time)
- }
- public Eject_Shell2(id, ShellID, Right){
- static Float:player_origin[3], Float:origin[3], Float:origin2[3], Float:gunorigin[3], Float:oldangles[3], Float:v_forward[3], Float:v_forward2[3], Float:v_up[3], Float:v_up2[3], Float:v_right[3], Float:v_right2[3], Float:viewoffsets[3];
- pev(id,pev_v_angle, oldangles); pev(id,pev_origin,player_origin); pev(id, pev_view_ofs, viewoffsets);
- engfunc(EngFunc_MakeVectors, oldangles)
- global_get(glb_v_forward, v_forward); global_get(glb_v_up, v_up); global_get(glb_v_right, v_right);
- global_get(glb_v_forward, v_forward2); global_get(glb_v_up, v_up2); global_get(glb_v_right, v_right2);
- xs_vec_add(player_origin, viewoffsets, gunorigin);
- if(!Right){
- xs_vec_mul_scalar(v_forward, 20.0, v_forward); xs_vec_mul_scalar(v_right, -2.5, v_right);
- xs_vec_mul_scalar(v_up, -1.5, v_up);
- xs_vec_mul_scalar(v_forward2, 19.9, v_forward2); xs_vec_mul_scalar(v_right2, -2.0, v_right2);
- xs_vec_mul_scalar(v_up2, -2.0, v_up2);
- }
- else {
- xs_vec_mul_scalar(v_forward, 20.0, v_forward); xs_vec_mul_scalar(v_right, 2.5, v_right);
- xs_vec_mul_scalar(v_up, -1.5, v_up);
- xs_vec_mul_scalar(v_forward2, 19.9, v_forward2); xs_vec_mul_scalar(v_right2, 2.0, v_right2);
- xs_vec_mul_scalar(v_up2, -2.0, v_up2);
- }
- xs_vec_add(gunorigin, v_forward, origin);
- xs_vec_add(gunorigin, v_forward2, origin2);
- xs_vec_add(origin, v_right, origin);
- xs_vec_add(origin2, v_right2, origin2);
- xs_vec_add(origin, v_up, origin);
- xs_vec_add(origin2, v_up2, origin2);
- static Float:velocity[3]
- get_speed_vector(origin2, origin, random_float(140.0, 160.0), velocity)
- static angle; angle = random_num(0, 360)
- message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
- write_byte(TE_MODEL)
- engfunc(EngFunc_WriteCoord, origin[0])
- engfunc(EngFunc_WriteCoord, origin[1])
- engfunc(EngFunc_WriteCoord, origin[2] - 16.0)
- engfunc(EngFunc_WriteCoord,velocity[0])
- engfunc(EngFunc_WriteCoord,velocity[1])
- engfunc(EngFunc_WriteCoord,velocity[2])
- write_angle(angle)
- write_short(ShellID)
- write_byte(1)
- write_byte(20)
- message_end()
- }
- /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
- *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1049\\ f0\\ fs16 \n\\ par }
- */
minigun
-
- Veteran Member
- Posts: 598
- Joined: 7 years ago
- Contact:
minigun
I can't destroy any entities by this weapon, can someone help me?
Try:
- #include <zombie_escape>
- #include <engine>
- #include <fakemeta_util>
- #include <cstrike>
- #include <xs>
- #include <fun>
- #define MODEL_V "models/addons/v_m134_vulcan.mdl"
- #define MODEL_P "models/addons/p_m134_vulcan.mdl"
- #define MODEL_W "models/addons/w_m134_vulcan.mdl"
- #define MUZZLEFLASH "sprites/addons/m134_vulcan_muzzle2.spr"
- #define MUZZLEFLASH2 "sprites/addons/m134_vulcan_muzzle1.spr"
- #define DAMAGE 80
- #define CLIP 100
- #define BPAMMO 200
- #define SPEED_A 0.04
- #define SPEED_B 0.02
- #define TIME_RELOAD 5.0
- #define CSW_M134V CSW_M249
- #define weapon_m134v "weapon_m249"
- #define WEAPON_ANIMEXT "m249"
- new const WeaponSounds[11][] =
- {
- "weapons/m134ex-1.wav",
- "weapons/m134_clipoff.wav",
- "weapons/m134_clipon.wav",
- "weapons/m134ex_spin.wav",
- "weapons/m134hero_draw.wav",
- "weapons/m134hero_fire_after_overheat.wav",
- "weapons/m134hero_overheat_end.wav",
- "weapons/m134hero_overload.wav",
- "weapons/m134hero_spindown.wav",
- "weapons/m134hero_spinup.wav",
- "weapons/steam.wav"
- }
- new const WeaponResources[3][] =
- {
- "sprites/weapon_m134_vulcan.txt",
- "sprites/addons/m134_vulcan_weapon1.spr",
- "sprites/addons/m134_vulcan_ammo1.spr"
- }
- new const Steam[] = "sprites/addons/m134_vulcan_steam1.spr"
- new const Shell1[] = "models/addons/s_m134_vulcan_piston.mdl"
- new const Shell2[] = "models/addons/s_m134_vulcan_shell.mdl"
- enum
- {
- ANIME_IDLE = 0,
- ANIME_DRAW,
- ANIME_RELOAD,
- ANIME_FIRE_START,
- ANIME_FIRE_LOOP,
- ANIME_FIRE_END,
- ANIME_NANI1,
- ANIME_NANI2,
- ANIME_OH_DRAW,
- ANIME_OH_START,
- ANIME_OH_IDLE,
- ANIME_OH_END,
- ANIME_SFIRE_START,
- ANIME_SFIRE_LOOP,
- ANIME_SFIRE_END
- }
- enum
- {
- M134_ATTACK_NOT = 0,
- M134_ATTACK_BEGIN,
- M134_ATTACK_LOOP,
- M134_ATTACK_END
- }
- #define TASK_ATTACK 1972
- #define TASK_OVERHEAT 1973
- #define Get_BitVar(%1,%2) (%1 & (1 << (%2 & 31)))
- #define Set_BitVar(%1,%2) %1 |= (1 << (%2 & 31))
- #define UnSet_BitVar(%1,%2) %1 &= ~(1 << (%2 & 31))
- const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
- const SECONDARY_WEAPONS_BIT_SUM = (1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE)
- new g_Had_M134V, g_Clip[33], g_M134State[33], Float:g_SpeedControl[33], Float:g_AttackDelay[33], g_RapidMode
- new g_Event_M134V, m_iBlood[2], g_OverHeat, g_Fired, g_ShellID1, g_ShellID2
- new g_MsgWeaponList, g_MsgCurWeapon, g_SteamID, Float:SteamTime[33], FiringTime[33], g_InTempingAttack
- new g_Muzzleflash_Ent, g_Muzzleflash
- new g_Muzzleflash_Ent2, g_Muzzleflash2
- new g_IsConnected, g_IsAlive, g_PlayerWeapon[33]
- public plugin_init(){
- Register_SafetyFunc()
- register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
- register_forward(FM_PlaybackEvent, "fw_PlaybackEvent")
- register_forward(FM_CmdStart, "fw_CmdStart")
- register_forward(FM_EmitSound, "fw_EmitSound")
- register_forward(FM_TraceLine, "fw_TraceLine")
- register_forward(FM_TraceHull, "fw_TraceHull")
- register_forward(FM_SetModel, "fw_SetModel")
- register_forward(FM_AddToFullPack, "fw_AddToFullPack_post", 1)
- register_forward(FM_CheckVisibility, "fw_CheckVisibility")
- RegisterHam(Ham_Item_Deploy, weapon_m134v, "fw_Item_Deploy_Post", 1)
- RegisterHam(Ham_Item_AddToPlayer, weapon_m134v, "fw_Item_AddToPlayer_Post", 1)
- RegisterHam(Ham_Weapon_WeaponIdle, weapon_m134v, "fw_Weapon_WeaponIdle_Post", 1)
- RegisterHam(Ham_Item_PostFrame, weapon_m134v, "fw_Item_PostFrame")
- RegisterHam(Ham_Weapon_Reload, weapon_m134v, "fw_Weapon_Reload")
- RegisterHam(Ham_Weapon_Reload, weapon_m134v, "fw_Weapon_Reload_Post", 1)
- RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack_World")
- RegisterHam(Ham_TraceAttack, "player", "fw_TraceAttack_Player")
- g_MsgCurWeapon = get_user_msgid("CurWeapon")
- g_MsgWeaponList = get_user_msgid("WeaponList")
- }
- public plugin_precache(){
- precache_model(MODEL_V)
- precache_model(MODEL_P)
- precache_model(MODEL_W)
- for(new i = 0; i < sizeof(WeaponSounds); i++)precache_sound(WeaponSounds[i])
- precache_generic(WeaponResources[0])
- precache_model(WeaponResources[1])
- precache_model(WeaponResources[2])
- g_SteamID = precache_model(Steam)
- m_iBlood[0] = precache_model("sprites/blood.spr")
- m_iBlood[1] = precache_model("sprites/bloodspray.spr")
- register_forward(FM_PrecacheEvent, "fw_PrecacheEvent_Post", 1)
- g_ShellID1 = precache_model(Shell1)
- g_ShellID2 = precache_model(Shell2)
- g_Muzzleflash_Ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"))
- precache_model(MUZZLEFLASH)
- engfunc(EngFunc_SetModel, g_Muzzleflash_Ent, MUZZLEFLASH)
- set_pev(g_Muzzleflash_Ent, pev_scale, 0.2)
- set_pev(g_Muzzleflash_Ent, pev_rendermode, kRenderTransTexture)
- set_pev(g_Muzzleflash_Ent, pev_renderamt, 0.0)
- g_Muzzleflash_Ent2 = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"))
- precache_model(MUZZLEFLASH2)
- engfunc(EngFunc_SetModel, g_Muzzleflash_Ent2, MUZZLEFLASH2)
- set_pev(g_Muzzleflash_Ent2, pev_scale, 0.2)
- set_pev(g_Muzzleflash_Ent2, pev_rendermode, kRenderTransTexture)
- set_pev(g_Muzzleflash_Ent2, pev_renderamt, 0.0)
- }
- public fw_PrecacheEvent_Post(type, const name[]){
- if(equal("events/m249.sc", name)) g_Event_M134V = get_orig_retval()
- }
- public Hook_Weapon(id){
- engclient_cmd(id, weapon_m134v)
- return PLUGIN_HANDLED
- }
- public client_putinserver(id){
- Safety_Connected(id)
- }
- public client_disconnected(id){
- Safety_Disconnected(id)
- }
- public plugin_natives ()
- {
- register_native("Get_M134V", "native_Get_M134V", 1)
- }
- public native_Get_M134V(id)
- {
- Get_M134V(id)
- }
- stock drop_weapons(id, dropwhat){
- static weapons[32], num, i, weaponid
- num = 0
- get_user_weapons(id, weapons, num)
- for (i = 0; i < num; i++){
- weaponid = weapons[i]
- if ((dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM)) || (dropwhat == 2 && ((1<<weaponid) & SECONDARY_WEAPONS_BIT_SUM))){
- static wname[32]; get_weaponname(weaponid, wname, charsmax(wname))
- engclient_cmd(id, "drop", wname)
- }
- }
- }
- public Get_M134V(id){
- remove_task(id+TASK_OVERHEAT)
- drop_weapons(id, 1)
- UnSet_BitVar(g_InTempingAttack, id)
- UnSet_BitVar(g_Fired, id)
- UnSet_BitVar(g_OverHeat, id)
- UnSet_BitVar(g_RapidMode, id)
- g_M134State[id] = M134_ATTACK_NOT
- FiringTime[id] = 0
- Set_BitVar(g_Had_M134V, id)
- give_item(id, weapon_m134v)
- static Ent; Ent = fm_get_user_weapon_entity(id, CSW_M134V)
- if(!pev_valid(Ent)) return
- cs_set_weapon_ammo(Ent, CLIP)
- cs_set_user_bpammo(id, CSW_M134V, BPAMMO)
- message_begin(MSG_ONE_UNRELIABLE, g_MsgCurWeapon, _, id)
- write_byte(1)
- write_byte(CSW_M134V)
- write_byte(CLIP)
- message_end()
- }
- public Remove_M134V(id){
- UnSet_BitVar(g_InTempingAttack, id)
- UnSet_BitVar(g_Had_M134V, id)
- UnSet_BitVar(g_OverHeat, id)
- UnSet_BitVar(g_RapidMode, id)
- remove_task(id+TASK_OVERHEAT)
- }
- public fw_AddToFullPack_post(esState, iE, iEnt, iHost, iHostFlags, iPlayer, pSet){
- if(iEnt == g_Muzzleflash_Ent){
- if(Get_BitVar(g_Muzzleflash, iHost)){
- set_es(esState, ES_Frame, float(random_num(0, 2)))
- set_es(esState, ES_RenderMode, kRenderTransAdd)
- set_es(esState, ES_RenderAmt, 255.0)
- UnSet_BitVar(g_Muzzleflash, iHost)
- }
- set_es(esState, ES_Skin, iHost)
- set_es(esState, ES_Body, 1)
- set_es(esState, ES_AimEnt, iHost)
- set_es(esState, ES_MoveType, MOVETYPE_FOLLOW)
- }
- if(iEnt == g_Muzzleflash_Ent2){
- if(Get_BitVar(g_Muzzleflash2, iHost)){
- set_es(esState, ES_Frame, float(random_num(0, 2)))
- set_es(esState, ES_RenderMode, kRenderTransAdd)
- set_es(esState, ES_RenderAmt, 255.0)
- UnSet_BitVar(g_Muzzleflash2, iHost)
- }
- set_es(esState, ES_Skin, iHost)
- set_es(esState, ES_Body, 1)
- set_es(esState, ES_AimEnt, iHost)
- set_es(esState, ES_MoveType, MOVETYPE_FOLLOW)
- }
- }
- public fw_CheckVisibility(iEntity, pSet){
- if(iEntity == g_Muzzleflash_Ent){
- forward_return(FMV_CELL, 1)
- return FMRES_SUPERCEDE
- }
- else if(iEntity == g_Muzzleflash_Ent2) {
- forward_return(FMV_CELL, 1)
- return FMRES_SUPERCEDE
- }
- return FMRES_IGNORED
- }
- public fw_EmitSound(id, channel, const sample[], Float:volume, Float:attn, flags, pitch){
- if(!is_connected(id))return FMRES_IGNORED
- if(!Get_BitVar(g_InTempingAttack, id))return FMRES_IGNORED
- if(sample[8] == 'k' && sample[9] == 'n' && sample[10] == 'i'){
- if(sample[14] == 's' && sample[15] == 'l' && sample[16] == 'a')return FMRES_SUPERCEDE
- if (sample[14] == 'h' && sample[15] == 'i' && sample[16] == 't'){
- if (sample[17] == 'w') return FMRES_SUPERCEDE
- else return FMRES_SUPERCEDE
- }
- if (sample[14] == 's' && sample[15] == 't' && sample[16] == 'a')return FMRES_SUPERCEDE;
- }
- return FMRES_IGNORED
- }
- public fw_TraceLine(Float:vector_start[3], Float:vector_end[3], ignored_monster, id, handle){
- if(!is_alive(id))return FMRES_IGNORED
- if(!Get_BitVar(g_InTempingAttack, id))return FMRES_IGNORED
- static Float:vecStart[3], Float:vecEnd[3], Float:v_angle[3], Float:v_forward[3], Float:view_ofs[3], Float:fOrigin[3]
- pev(id, pev_origin, fOrigin)
- pev(id, pev_view_ofs, view_ofs)
- xs_vec_add(fOrigin, view_ofs, vecStart)
- pev(id, pev_v_angle, v_angle)
- engfunc(EngFunc_MakeVectors, v_angle)
- get_global_vector(GL_v_forward, v_forward)
- xs_vec_mul_scalar(v_forward, 0.0, v_forward)
- xs_vec_add(vecStart, v_forward, vecEnd)
- engfunc(EngFunc_TraceLine, vecStart, vecEnd, ignored_monster, id, handle)
- return FMRES_SUPERCEDE
- }
- public fw_TraceHull(Float:vector_start[3], Float:vector_end[3], ignored_monster, hull, id, handle){
- if(!is_alive(id))return FMRES_IGNORED
- if(!Get_BitVar(g_InTempingAttack, id))return FMRES_IGNORED
- static Float:vecStart[3], Float:vecEnd[3], Float:v_angle[3], Float:v_forward[3], Float:view_ofs[3], Float:fOrigin[3]
- pev(id, pev_origin, fOrigin)
- pev(id, pev_view_ofs, view_ofs)
- xs_vec_add(fOrigin, view_ofs, vecStart)
- pev(id, pev_v_angle, v_angle)
- engfunc(EngFunc_MakeVectors, v_angle)
- get_global_vector(GL_v_forward, v_forward)
- xs_vec_mul_scalar(v_forward, 0.0, v_forward)
- xs_vec_add(vecStart, v_forward, vecEnd)
- engfunc(EngFunc_TraceHull, vecStart, vecEnd, ignored_monster, hull, id, handle)
- return FMRES_SUPERCEDE
- }
- public fw_UpdateClientData_Post(id, sendweapons, cd_handle){
- if(!is_alive(id))return FMRES_IGNORED
- if(get_player_weapon(id) == CSW_M134V && Get_BitVar(g_Had_M134V, id))set_cd(cd_handle, CD_flNextAttack, get_gametime() + 0.001)
- return FMRES_HANDLED
- }
- public fw_PlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2){
- if (!is_connected(invoker))return FMRES_IGNORED
- if(get_player_weapon(invoker) != CSW_M134V || !Get_BitVar(g_Had_M134V, invoker))return FMRES_IGNORED
- if(eventid == g_Event_M134V){
- engfunc(EngFunc_PlaybackEvent, flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
- return FMRES_SUPERCEDE
- }
- return FMRES_IGNORED
- }
- public fw_CmdStart(id, uc_handle, seed){
- if(!is_alive(id))return
- if(get_player_weapon(id) != CSW_M134V || !Get_BitVar(g_Had_M134V, id))return
- static NewButton; NewButton = get_uc(uc_handle, UC_Buttons)
- static Ent; Ent = fm_get_user_weapon_entity(id, CSW_M134V)
- if(!pev_valid(Ent))return
- if(NewButton & IN_ATTACK){
- NewButton &= ~IN_ATTACK
- set_uc(uc_handle, UC_Buttons, NewButton)
- if(get_pdata_float(id, 83, 5) > 0.0)return
- if(Get_BitVar(g_OverHeat, id))return
- if(cs_get_weapon_ammo(Ent) <= 0){
- if(get_pdata_int(Ent, 54))return
- set_pdata_int(Ent, 54, 1, 4)
- ExecuteHamB(Ham_Weapon_Reload, Ent)
- return
- }
- if(g_M134State[id] == M134_ATTACK_NOT){
- g_M134State[id] = M134_ATTACK_BEGIN
- FiringTime[id] = 0
- UnSet_BitVar(g_Fired, id)
- UnSet_BitVar(g_RapidMode, id)
- }
- else if(g_M134State[id] == M134_ATTACK_BEGIN){
- if(pev(id, pev_weaponanim) != ANIME_FIRE_END) Set_WeaponAnim(id, ANIME_FIRE_START)
- emit_sound(Ent, CHAN_WEAPON, WeaponSounds[9], 1.0, 0.52, 0, 94 + random_num(0, 15))
- Set_WeaponIdleTime(id, CSW_M134V, 0.2)
- Set_PlayerNextAttack(id, 0.2)
- if(!task_exists(id+TASK_ATTACK)) set_task(0.15, "Task_ChangeState_Loop", id+TASK_ATTACK)
- }
- else if(g_M134State[id] == M134_ATTACK_LOOP) {
- if(cs_get_weapon_ammo(Ent) > 0){
- if(!Get_BitVar(g_RapidMode, id)) Set_WeaponAnim(id, ANIME_FIRE_LOOP)
- else Set_WeaponAnim(id, ANIME_SFIRE_LOOP)
- Set_WeaponIdleTime(id, CSW_M134V, 0.5)
- Set_PlayerNextAttack(id, 0.5)
- }
- else{
- g_M134State[id] = M134_ATTACK_END
- Set_WeaponAnim(id, ANIME_FIRE_END)
- emit_sound(Ent, CHAN_WEAPON, WeaponSounds[8], 1.0, 0.52, 0, 94 + random_num(0, 15))
- Set_WeaponIdleTime(id, CSW_M134V, 2.0)
- Set_PlayerNextAttack(id, 0.25)
- remove_task(id+TASK_ATTACK)
- g_M134State[id] = M134_ATTACK_NOT
- }
- }
- }
- else if(NewButton & IN_ATTACK2) {
- NewButton &= ~IN_ATTACK2
- set_uc(uc_handle, UC_Buttons, NewButton)
- if(get_pdata_float(id, 83, 5) > 0.0) return
- if(Get_BitVar(g_OverHeat, id))return
- if(cs_get_weapon_ammo(Ent) <= 0){
- if(get_pdata_int(Ent, 54))return
- set_pdata_int(Ent, 54, 1, 4)
- ExecuteHamB(Ham_Weapon_Reload, Ent)
- return
- }
- if(g_M134State[id] == M134_ATTACK_NOT){
- Set_BitVar(g_RapidMode, id)
- FiringTime[id] = 0
- UnSet_BitVar(g_Fired, id)
- g_M134State[id] = M134_ATTACK_BEGIN
- }
- else if(g_M134State[id] == M134_ATTACK_BEGIN) {
- if(pev(id, pev_weaponanim) != ANIME_FIRE_END) Set_WeaponAnim(id, ANIME_SFIRE_START)
- emit_sound(Ent, CHAN_WEAPON, WeaponSounds[9], 1.0, 0.52, 0, 94 + random_num(0, 15))
- Set_WeaponIdleTime(id, CSW_M134V, 0.2)
- Set_PlayerNextAttack(id, 0.2)
- if(!task_exists(id+TASK_ATTACK)) set_task(0.15, "Task_ChangeState_Loop", id+TASK_ATTACK)
- }
- else if(g_M134State[id] == M134_ATTACK_LOOP) {
- if(cs_get_weapon_ammo(Ent) > 0){
- if(!Get_BitVar(g_RapidMode, id)) Set_WeaponAnim(id, ANIME_FIRE_LOOP)
- else Set_WeaponAnim(id, ANIME_SFIRE_LOOP)
- Set_WeaponIdleTime(id, CSW_M134V, 0.5)
- Set_PlayerNextAttack(id, 0.5)
- }
- else {
- g_M134State[id] = M134_ATTACK_END
- emit_sound(Ent, CHAN_WEAPON, WeaponSounds[8], 1.0, 0.52, 0, 94 + random_num(0, 15))
- Overheat_Begin(id)
- remove_task(id+TASK_ATTACK)
- g_M134State[id] = M134_ATTACK_NOT
- }
- }
- }
- else {
- if(g_M134State[id] == M134_ATTACK_LOOP) {
- g_M134State[id] = M134_ATTACK_END
- emit_sound(Ent, CHAN_WEAPON, WeaponSounds[8], 1.0, 0.52, 0, 94 + random_num(0, 15))
- Set_WeaponIdleTime(id, CSW_M134V, 2.0)
- Set_PlayerNextAttack(id, 0.25)
- if(!Get_BitVar(g_RapidMode, id)) Set_WeaponAnim(id, ANIME_FIRE_END)
- else Overheat_Begin(id)
- remove_task(id+TASK_ATTACK)
- g_M134State[id] = M134_ATTACK_NOT
- }
- }
- if(NewButton & IN_RELOAD){
- if(get_pdata_int(Ent, 54))return
- if(Get_BitVar(g_OverHeat, id))return
- if(cs_get_weapon_ammo(Ent) >= CLIP)return
- if(get_pdata_float(id, 83, 5) > 0.0 || get_pdata_float(Ent, 46, 4) > 0.0 || get_pdata_float(Ent, 47, 4) > 0.0)return
- set_pdata_int(Ent, 54, 1, 4)
- ExecuteHamB(Ham_Weapon_Reload, Ent)
- }
- }
- public Overheat_Begin(id){
- if(Get_BitVar(g_Fired, id)){
- if(FiringTime[id] > 0){
- Set_BitVar(g_OverHeat, id)
- SteamTime[id] = get_gametime() + 1.0
- Set_WeaponIdleTime(id, CSW_M134V, 2.0 + 1.0)
- Set_PlayerNextAttack(id, float(FiringTime[id]) + 1.0)
- Set_WeaponAnim(id, ANIME_OH_START)
- remove_task(id+TASK_OVERHEAT)
- set_task(float(FiringTime[id]) + 1.0, "Overheat_End", id+TASK_OVERHEAT)
- }
- else {
- Set_WeaponIdleTime(id, CSW_M134V, 2.0)
- Set_PlayerNextAttack(id, 0.25)
- Set_WeaponAnim(id, ANIME_SFIRE_END)
- }
- }
- else {
- Set_WeaponIdleTime(id, CSW_M134V, 2.0)
- Set_PlayerNextAttack(id, 0.25)
- Set_WeaponAnim(id, ANIME_SFIRE_END)
- }
- }
- public Overheat_End(id){
- id -= TASK_OVERHEAT
- if(!is_alive(id))return
- UnSet_BitVar(g_OverHeat, id)
- if(get_player_weapon(id) != CSW_M134V || !Get_BitVar(g_Had_M134V, id))return
- Set_WeaponAnim(id, ANIME_OH_END)
- Set_WeaponIdleTime(id, CSW_M134V, 2.0)
- Set_PlayerNextAttack(id, 2.0)
- }
- public client_PostThink(id){
- if(!is_alive(id))return
- if(get_player_weapon(id) != CSW_M134V || !Get_BitVar(g_Had_M134V, id))return
- if(Get_BitVar(g_OverHeat, id)){
- if(get_gametime() - 1.0 > SteamTime[id]){
- static Float:Origin[3]
- get_position(id, 20.0, 0.0, 0.0, Origin)
- message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
- write_byte(TE_SPRITE)
- engfunc(EngFunc_WriteCoord, Origin[0])
- engfunc(EngFunc_WriteCoord, Origin[1])
- engfunc(EngFunc_WriteCoord, Origin[2])
- write_short(g_SteamID)
- write_byte(1)
- write_byte(250)
- message_end()
- emit_sound(id, CHAN_WEAPON, WeaponSounds[10], 1.0, 0.52, 0, 94 + random_num(0, 15))
- SteamTime[id] = get_gametime()
- }
- }
- if(g_M134State[id] != M134_ATTACK_LOOP)return
- static Float:DerSpeed; DerSpeed = Get_BitVar(g_RapidMode, id) ? SPEED_B : SPEED_A
- if(get_gametime() - DerSpeed > g_SpeedControl[id]){
- static Ent; Ent = fm_get_user_weapon_entity(id, CSW_M134V)
- if(!pev_valid(Ent)) return
- if(cs_get_weapon_ammo(Ent) > 0){
- Set_BitVar(g_Fired, id)
- // Shake Screen
- static Float:PunchAngles[3]
- PunchAngles[0] = random_float(-1.5, 1.5)
- PunchAngles[1] = random_float(-1.5, 1.5)
- set_pev(id, pev_punchangle, PunchAngles)
- Set_BitVar(g_Muzzleflash, id)
- Set_BitVar(g_Muzzleflash2, id)
- Create_Vodan(id)
- emit_sound(Ent, CHAN_WEAPON, WeaponSounds[0], 1.0, 0.52, 0, 94 + random_num(0, 15))
- static Float:Origin[3], Float:Target[3]
- pev(id, pev_origin, Origin); Origin[2] += 16.0
- get_position(id, 4096.0, 0.0, 0.0, Target)
- if(get_gametime() - 1.0 > SteamTime[id]){
- FiringTime[id]++
- SteamTime[id] = get_gametime()
- }
- Create_FakeAttack(id)
- static Trace; Trace = create_tr2()
- engfunc(EngFunc_TraceLine, Origin, Target, DONT_IGNORE_MONSTERS, id, Trace)
- static Hit; Hit = get_tr2(Trace, TR_pHit)
- //if(is_alive(Hit)){
- do_attack(id, Hit, 0, float(DAMAGE))
- //}
- // else {
- static ptr; ptr = create_tr2()
- engfunc(EngFunc_TraceLine, Origin, Target, DONT_IGNORE_MONSTERS, id, ptr)
- static Float:EndPos[3]
- get_tr2(ptr, TR_vecEndPos, EndPos)
- static Float:WallVector[3];get_tr2(ptr,TR_vecPlaneNormal,WallVector)
- make_bullet(id, EndPos)
- engfunc(EngFunc_MessageBegin,MSG_PVS,SVC_TEMPENTITY,EndPos,0);
- write_byte(TE_STREAK_SPLASH)
- engfunc(EngFunc_WriteCoord,EndPos[0]);
- engfunc(EngFunc_WriteCoord,EndPos[1]);
- engfunc(EngFunc_WriteCoord,EndPos[2]);
- engfunc(EngFunc_WriteCoord,WallVector[0]*random_float(25.0,30.0));
- engfunc(EngFunc_WriteCoord,WallVector[1]*random_float(25.0,30.0));
- engfunc(EngFunc_WriteCoord,WallVector[2]*random_float(25.0,30.0));
- write_byte(111)
- write_short(12)
- write_short(3)
- write_short(75)
- message_end()
- free_tr2(ptr)
- //}
- free_tr2(Trace)
- }
- else {
- g_M134State[id] = M134_ATTACK_END
- if(!Get_BitVar(g_RapidMode, id)) Set_WeaponAnim(id, ANIME_FIRE_END)
- else Set_WeaponAnim(id, ANIME_SFIRE_END)
- Set_WeaponIdleTime(id, CSW_M134V, 2.0)
- Set_PlayerNextAttack(id, 0.25)
- remove_task(id+TASK_ATTACK)
- g_M134State[id] = M134_ATTACK_NOT
- }
- g_SpeedControl[id] = get_gametime()
- }
- static Float:DerTime; DerTime = Get_BitVar(g_RapidMode, id) ? 0.1 : 0.25
- if(get_gametime() - DerTime > g_AttackDelay[id]){
- static Ent; Ent = fm_get_user_weapon_entity(id, CSW_M134V)
- if(!pev_valid(Ent)) return
- if(cs_get_weapon_ammo(Ent) > 0) {
- cs_set_weapon_ammo(Ent, cs_get_weapon_ammo(Ent) - 1)
- if(cs_get_weapon_ammo(Ent) <= 0 && Get_BitVar(g_RapidMode, id))
- set_task(0.1, "Overheat_Begin", id)
- }
- g_AttackDelay[id] = get_gametime()
- }
- }
- public Create_Vodan(id){
- Eject_Shell2(id, g_ShellID1, 0)
- Eject_Shell2(id, g_ShellID2, 1)
- }
- public Task_ChangeState_Loop(id){
- id -= TASK_ATTACK
- if(!is_alive(id))return
- if(get_player_weapon(id) != CSW_M134V || !Get_BitVar(g_Had_M134V, id))return
- if(g_M134State[id] != M134_ATTACK_BEGIN)return
- g_M134State[id] = M134_ATTACK_LOOP
- }
- public fw_Item_Deploy_Post(Ent){
- if(pev_valid(Ent) != 2)return
- static Id; Id = get_pdata_cbase(Ent, 41, 4)
- if(get_pdata_cbase(Id, 373) != Ent)return
- if(!Get_BitVar(g_Had_M134V, Id))return
- set_pev(Id, pev_viewmodel2, MODEL_V)
- set_pev(Id, pev_weaponmodel2, MODEL_P)
- if(!Get_BitVar(g_OverHeat, Id)) Set_WeaponAnim(Id, ANIME_DRAW)
- else Set_WeaponAnim(Id, ANIME_OH_DRAW)
- set_pdata_string(Id, (492) * 4, WEAPON_ANIMEXT, -1 , 20)
- }
- public fw_Item_AddToPlayer_Post(Ent, id){
- if(!pev_valid(Ent))return HAM_IGNORED
- if(pev(Ent, pev_impulse) == 123123645489){
- Set_BitVar(g_Had_M134V, id)
- set_pev(Ent, pev_impulse, 0)
- }
- if(Get_BitVar(g_Had_M134V, id)){
- message_begin(MSG_ONE_UNRELIABLE, g_MsgWeaponList, _, id)
- write_string("weapon_m134_vulcan")
- write_byte(3)
- write_byte(200)
- write_byte(-1)
- write_byte(-1)
- write_byte(0)
- write_byte(4)
- write_byte(CSW_M134V)
- write_byte(0)
- message_end()
- }
- return HAM_HANDLED
- }
- public fw_SetModel(entity, model[]){
- if(!pev_valid(entity))return FMRES_IGNORED
- static Classname[32]
- pev(entity, pev_classname, Classname, sizeof(Classname))
- if(!equal(Classname, "weaponbox"))return FMRES_IGNORED
- static iOwner
- iOwner = pev(entity, pev_owner)
- if(equal(model, "models/w_m249.mdl")){
- static weapon; weapon = find_ent_by_owner(-1, weapon_m134v, entity)
- if(!pev_valid(weapon))return FMRES_IGNORED;
- if(Get_BitVar(g_Had_M134V, iOwner)){
- set_pev(weapon, pev_impulse, 123123645489)
- engfunc(EngFunc_SetModel, entity, MODEL_W)
- Remove_M134V(iOwner)
- return FMRES_SUPERCEDE
- }
- }
- return FMRES_IGNORED;
- }
- public fw_Item_PostFrame(ent){
- static id; id = pev(ent, pev_owner)
- if(!is_user_alive(id))return HAM_IGNORED
- if(!Get_BitVar(g_Had_M134V, id))return HAM_IGNORED
- static Float:flNextAttack; flNextAttack = get_pdata_float(id, 83, 5)
- static bpammo; bpammo = cs_get_user_bpammo(id, CSW_M134V)
- static iClip; iClip = get_pdata_int(ent, 51, 4)
- static fInReload; fInReload = get_pdata_int(ent, 54, 4)
- if(fInReload && flNextAttack <= 0.0){
- static temp1
- temp1 = min(CLIP - iClip, bpammo)
- set_pdata_int(ent, 51, iClip + temp1, 4)
- cs_set_user_bpammo(id, CSW_M134V, bpammo - temp1)
- set_pdata_int(ent, 54, 0, 4)
- fInReload = 0
- }
- return HAM_IGNORED
- }
- public fw_Weapon_Reload(ent){
- static id; id = pev(ent, pev_owner)
- if(!is_user_alive(id))return HAM_IGNORED
- if(!Get_BitVar(g_Had_M134V, id))return HAM_IGNORED
- if(Get_BitVar(g_OverHeat, id))return HAM_SUPERCEDE
- g_Clip[id] = -1
- static BPAmmo; BPAmmo = cs_get_user_bpammo(id, CSW_M134V)
- static iClip; iClip = get_pdata_int(ent, 51, 4)
- if(BPAmmo <= 0)return HAM_SUPERCEDE
- if(iClip >= CLIP)return HAM_SUPERCEDE
- g_Clip[id] = iClip
- return HAM_HANDLED
- }
- public fw_Weapon_Reload_Post(ent){
- static id; id = pev(ent, pev_owner)
- if(!is_user_alive(id))return HAM_IGNORED
- if(!Get_BitVar(g_Had_M134V, id))return HAM_IGNORED
- if(Get_BitVar(g_OverHeat, id))return HAM_SUPERCEDE
- if((get_pdata_int(ent, 54, 4) == 1)){
- if(g_Clip[id] == -1)return HAM_IGNORED
- set_pdata_int(ent, 51, g_Clip[id], 4)
- Set_WeaponAnim(id, ANIME_RELOAD)
- Set_PlayerNextAttack(id, TIME_RELOAD)
- }
- return HAM_HANDLED
- }
- public fw_Weapon_WeaponIdle_Post( iEnt ){
- if(pev_valid(iEnt) != 2)return
- static Id; Id = get_pdata_cbase(iEnt, 41, 4)
- if(get_pdata_cbase(Id, 373) != iEnt)return
- if(!Get_BitVar(g_Had_M134V, Id))return
- if(get_pdata_float(iEnt, 48, 4) <= 0.25){
- if(!Get_BitVar(g_OverHeat, Id)) Set_WeaponAnim(Id, ANIME_IDLE)
- else Set_WeaponAnim(Id, ANIME_OH_IDLE)
- set_pdata_float(iEnt, 48, 20.0, 4)
- }
- }
- public fw_TraceAttack_World(Victim, Attacker, Float:Damage, Float:Direction[3], Ptr, DamageBits){
- if(!is_connected(Attacker))return HAM_IGNORED
- if(get_player_weapon(Attacker) != CSW_M134V || !Get_BitVar(g_Had_M134V, Attacker))return HAM_IGNORED
- static Float:flEnd[3], Float:vecPlane[3]
- get_tr2(Ptr, TR_vecEndPos, flEnd)
- get_tr2(Ptr, TR_vecPlaneNormal, vecPlane)
- Make_BulletHole(Attacker, flEnd, Damage)
- static Float:WallVector[3];get_tr2(Ptr,TR_vecPlaneNormal,WallVector)
- engfunc(EngFunc_MessageBegin,MSG_PVS,SVC_TEMPENTITY,flEnd,0);
- write_byte(TE_STREAK_SPLASH)
- engfunc(EngFunc_WriteCoord,flEnd[0]);
- engfunc(EngFunc_WriteCoord,flEnd[1]);
- engfunc(EngFunc_WriteCoord,flEnd[2]);
- engfunc(EngFunc_WriteCoord,WallVector[0]*random_float(25.0,30.0));
- engfunc(EngFunc_WriteCoord,WallVector[1]*random_float(25.0,30.0));
- engfunc(EngFunc_WriteCoord,WallVector[2]*random_float(25.0,30.0));
- write_byte(111)
- write_short(12)
- write_short(3)
- write_short(75)
- message_end()
- SetHamParamFloat(3, float(DAMAGE))
- return HAM_HANDLED
- }
- public fw_TraceAttack_Player(Victim, Attacker, Float:Damage, Float:Direction[3], Ptr, DamageBits){
- if(!is_connected(Attacker))return HAM_IGNORED
- if(get_player_weapon(Attacker) != CSW_M134V || !Get_BitVar(g_Had_M134V, Attacker))return HAM_IGNORED
- SetHamParamFloat(3, float(DAMAGE))
- return HAM_HANDLED
- }
- public Create_FakeAttack(id){
- static Ent; Ent = fm_get_user_weapon_entity(id, CSW_KNIFE)
- if(!pev_valid(Ent)) return
- Set_BitVar(g_InTempingAttack, id)
- ExecuteHamB(Ham_Weapon_PrimaryAttack, Ent)
- static iAnimDesired, szAnimation[64]
- formatex(szAnimation, charsmax(szAnimation), (pev(id, pev_flags) & FL_DUCKING) ? "crouch_shoot_%s" : "ref_shoot_%s", WEAPON_ANIMEXT)
- if((iAnimDesired = lookup_sequence(id, szAnimation)) == -1)
- iAnimDesired = 0
- set_pev(id, pev_sequence, iAnimDesired)
- UnSet_BitVar(g_InTempingAttack, id)
- }
- public Register_SafetyFunc(){
- register_event("CurWeapon", "Safety_CurWeapon", "be", "1=1")
- RegisterHam(Ham_Spawn, "player", "fw_Safety_Spawn_Post", 1)
- RegisterHam(Ham_Killed, "player", "fw_Safety_Killed_Post", 1)
- }
- public Register_SafetyFuncBot(id){
- RegisterHamFromEntity(Ham_Spawn, id, "fw_Safety_Spawn_Post", 1)
- RegisterHamFromEntity(Ham_Killed, id, "fw_Safety_Killed_Post", 1)
- }
- public Safety_Connected(id){
- Set_BitVar(g_IsConnected, id)
- UnSet_BitVar(g_IsAlive, id)
- g_PlayerWeapon[id] = 0
- }
- public Safety_Disconnected(id){
- UnSet_BitVar(g_IsConnected, id)
- UnSet_BitVar(g_IsAlive, id)
- g_PlayerWeapon[id] = 0
- }
- public Safety_CurWeapon(id){
- if(!is_alive(id))return
- static CSW; CSW = read_data(2)
- if(g_PlayerWeapon[id] != CSW) g_PlayerWeapon[id] = CSW
- }
- public fw_Safety_Spawn_Post(id){
- if(!is_user_alive(id))return
- Set_BitVar(g_IsAlive, id)
- }
- public fw_Safety_Killed_Post(id){
- UnSet_BitVar(g_IsAlive, id)
- }
- public is_alive(id){
- if(!(1 <= id <= 32))return 0
- if(!Get_BitVar(g_IsConnected, id))return 0
- if(!Get_BitVar(g_IsAlive, id))return 0
- return 1
- }
- public is_connected(id){
- if(!(1 <= id <= 32))return 0
- if(!Get_BitVar(g_IsConnected, id))return 0
- return 1
- }
- public get_player_weapon(id){
- if(!is_alive(id))return 0
- return g_PlayerWeapon[id]
- }
- stock Set_WeaponAnim(id, anim){
- set_pev(id, pev_weaponanim, anim)
- message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, {0, 0, 0}, id)
- write_byte(anim)
- write_byte(pev(id, pev_body))
- message_end()
- }
- stock Make_BulletHole(id, Float:Origin[3], Float:Damage){
- static Decal; Decal = random_num(41, 45)
- static LoopTime;
- if(Damage > 100.0) LoopTime = 2
- else LoopTime = 1
- for(new i = 0; i < LoopTime; i++){
- message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
- write_byte(TE_WORLDDECAL)
- engfunc(EngFunc_WriteCoord, Origin[0])
- engfunc(EngFunc_WriteCoord, Origin[1])
- engfunc(EngFunc_WriteCoord, Origin[2])
- write_byte(Decal)
- message_end()
- message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
- write_byte(TE_GUNSHOTDECAL)
- engfunc(EngFunc_WriteCoord, Origin[0])
- engfunc(EngFunc_WriteCoord, Origin[1])
- engfunc(EngFunc_WriteCoord, Origin[2])
- write_short(id)
- write_byte(Decal)
- message_end()
- }
- }
- stock get_weapon_attachment(id, Float:output[3], Float:fDis = 40.0){
- static Float:vfEnd[3], viEnd[3]
- get_user_origin(id, viEnd, 3)
- IVecFVec(viEnd, vfEnd)
- static Float:fOrigin[3], Float:fAngle[3]
- pev(id, pev_origin, fOrigin)
- pev(id, pev_view_ofs, fAngle)
- xs_vec_add(fOrigin, fAngle, fOrigin)
- static Float:fAttack[3]
- xs_vec_sub(vfEnd, fOrigin, fAttack)
- xs_vec_sub(vfEnd, fOrigin, fAttack)
- static Float:fRate
- fRate = fDis / vector_length(fAttack)
- xs_vec_mul_scalar(fAttack, fRate, fAttack)
- xs_vec_add(fOrigin, fAttack, output)
- }
- stock get_position(id,Float:forw, Float:right, Float:up, Float:vStart[]){
- new Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3]
- pev(id, pev_origin, vOrigin)
- pev(id, pev_view_ofs,vUp)
- xs_vec_add(vOrigin,vUp,vOrigin)
- pev(id, pev_v_angle, vAngle)
- angle_vector(vAngle,ANGLEVECTOR_FORWARD,vForward)
- angle_vector(vAngle,ANGLEVECTOR_RIGHT,vRight)
- angle_vector(vAngle,ANGLEVECTOR_UP,vUp)
- vStart[0] = vOrigin[0] + vForward[0] * forw + vRight[0] * right + vUp[0] * up
- vStart[1] = vOrigin[1] + vForward[1] * forw + vRight[1] * right + vUp[1] * up
- vStart[2] = vOrigin[2] + vForward[2] * forw + vRight[2] * right + vUp[2] * up
- }
- stock get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speed, Float:new_velocity[3]){
- new_velocity[0] = origin2[0] - origin1[0]
- new_velocity[1] = origin2[1] - origin1[1]
- new_velocity[2] = origin2[2] - origin1[2]
- new Float:num = floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2]))
- new_velocity[0] *= num
- new_velocity[1] *= num
- new_velocity[2] *= num
- return 1;
- }
- stock Set_WeaponIdleTime(id, WeaponId ,Float:TimeIdle){
- static entwpn; entwpn = fm_get_user_weapon_entity(id, WeaponId)
- if(!pev_valid(entwpn)) return
- set_pdata_float(entwpn, 46, TimeIdle, 4)
- set_pdata_float(entwpn, 47, TimeIdle, 4)
- set_pdata_float(entwpn, 48, TimeIdle + 0.5, 4)
- }
- stock Set_PlayerNextAttack(id, Float:nexttime){
- set_pdata_float(id, 83, nexttime, 5)
- }
- stock Get_Position(id,Float:forw, Float:right, Float:up, Float:vStart[]){
- static Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3]
- pev(id, pev_origin, vOrigin)
- pev(id, pev_view_ofs,vUp)
- xs_vec_add(vOrigin,vUp,vOrigin)
- pev(id, pev_v_angle, vAngle)
- angle_vector(vAngle,ANGLEVECTOR_FORWARD,vForward)
- angle_vector(vAngle,ANGLEVECTOR_RIGHT,vRight)
- angle_vector(vAngle,ANGLEVECTOR_UP,vUp)
- vStart[0] = vOrigin[0] + vForward[0] * forw + vRight[0] * right + vUp[0] * up
- vStart[1] = vOrigin[1] + vForward[1] * forw + vRight[1] * right + vUp[1] * up
- vStart[2] = vOrigin[2] + vForward[2] * forw + vRight[2] * right + vUp[2] * up
- }
- stock is_wall_between_points(Float:start[3], Float:end[3], ignore_ent){
- static ptr
- ptr = create_tr2()
- engfunc(EngFunc_TraceLine, start, end, IGNORE_MONSTERS, ignore_ent, ptr)
- static Float:EndPos[3]
- get_tr2(ptr, TR_vecEndPos, EndPos)
- free_tr2(ptr)
- return floatround(get_distance_f(end, EndPos))
- }
- do_attack(Attacker, Victim, Inflictor, Float:fDamage){
- fake_player_trace_attack(Attacker, Victim, fDamage)
- fake_take_damage(Attacker, Victim, fDamage, Inflictor)
- }
- fake_player_trace_attack(iAttacker, iVictim, &Float:fDamage){
- static Float:fAngles[3], Float:fDirection[3]
- pev(iAttacker, pev_angles, fAngles)
- angle_vector(fAngles, ANGLEVECTOR_FORWARD, fDirection)
- static Float:fStart[3], Float:fViewOfs[3]
- pev(iAttacker, pev_origin, fStart)
- pev(iAttacker, pev_view_ofs, fViewOfs)
- xs_vec_add(fViewOfs, fStart, fStart)
- static iAimOrigin[3], Float:fAimOrigin[3]
- get_user_origin(iAttacker, iAimOrigin, 3)
- IVecFVec(iAimOrigin, fAimOrigin)
- static ptr; ptr = create_tr2()
- engfunc(EngFunc_TraceLine, fStart, fAimOrigin, DONT_IGNORE_MONSTERS, iAttacker, ptr)
- static pHit; pHit = get_tr2(ptr, TR_pHit)
- static iHitgroup; iHitgroup = get_tr2(ptr, TR_iHitgroup)
- static Float:fEndPos[3]; get_tr2(ptr, TR_vecEndPos, fEndPos)
- static iTarget, iBody
- get_user_aiming(iAttacker, iTarget, iBody)
- if (iTarget == iVictim)iHitgroup = iBody
- else if (pHit != iVictim){
- static Float:fVicOrigin[3], Float:fVicViewOfs[3], Float:fAimInVictim[3]
- pev(iVictim, pev_origin, fVicOrigin)
- pev(iVictim, pev_view_ofs, fVicViewOfs)
- xs_vec_add(fVicViewOfs, fVicOrigin, fAimInVictim)
- fAimInVictim[2] = fStart[2]
- fAimInVictim[2] += get_distance_f(fStart, fAimInVictim) * floattan( fAngles[0] * 2.0, degrees )
- static iAngleToVictim; iAngleToVictim = get_angle_to_target(iAttacker, fVicOrigin)
- iAngleToVictim = abs(iAngleToVictim)
- static Float:fDis; fDis = 2.0 * get_distance_f(fStart, fAimInVictim) * floatsin( float(iAngleToVictim) * 0.5, degrees )
- static Float:fVicSize[3]
- pev(iVictim, pev_size , fVicSize)
- if ( fDis <= fVicSize[0] * 0.5 ){
- static ptr2; ptr2 = create_tr2()
- engfunc(EngFunc_TraceLine, fStart, fAimInVictim, DONT_IGNORE_MONSTERS, iAttacker, ptr2)
- static pHit2; pHit2 = get_tr2(ptr2, TR_pHit)
- static iHitgroup2; iHitgroup2 = get_tr2(ptr2, TR_iHitgroup)
- if ( pHit2 == iVictim && (iHitgroup2 != HIT_HEAD || fDis <= fVicSize[0] * 0.25) ){
- pHit = iVictim
- iHitgroup = iHitgroup2
- get_tr2(ptr2, TR_vecEndPos, fEndPos)
- }
- free_tr2(ptr2)
- }
- if (pHit != iVictim){
- iHitgroup = HIT_GENERIC
- new ptr3 = create_tr2()
- engfunc(EngFunc_TraceLine, fStart, fVicOrigin, DONT_IGNORE_MONSTERS, iAttacker, ptr3)
- get_tr2(ptr3, TR_vecEndPos, fEndPos)
- free_tr2(ptr3)
- }
- }
- set_tr2(ptr, TR_pHit, iVictim)
- set_tr2(ptr, TR_iHitgroup, iHitgroup)
- set_tr2(ptr, TR_vecEndPos, fEndPos)
- if(cs_get_user_team(iVictim) != cs_get_user_team(iAttacker)) create_blood(fEndPos)
- static Float:fMultifDamage
- switch(iHitgroup){
- case HIT_HEAD: fMultifDamage = 4.0
- case HIT_STOMACH: fMultifDamage = 1.25
- case HIT_LEFTLEG: fMultifDamage = 0.75
- case HIT_RIGHTLEG: fMultifDamage = 0.75
- default: fMultifDamage = 1.0
- }
- fDamage *= fMultifDamage
- fake_trake_attack(iAttacker, iVictim, fDamage, fDirection, ptr)
- free_tr2(ptr)
- }
- stock create_blood(const Float:origin[3]){
- message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
- write_byte(TE_BLOODSPRITE)
- engfunc(EngFunc_WriteCoord, origin[0])
- engfunc(EngFunc_WriteCoord, origin[1])
- engfunc(EngFunc_WriteCoord, origin[2])
- write_short(m_iBlood[1])
- write_short(m_iBlood[0])
- write_byte(75)
- write_byte(5)
- message_end()
- }
- stock fake_trake_attack(iAttacker, iVictim, Float:fDamage, Float:fDirection[3], iTraceHandle, iDamageBit = (DMG_NEVERGIB | DMG_BULLET)){
- ExecuteHamB(Ham_TraceAttack, iVictim, iAttacker, fDamage, fDirection, iTraceHandle, iDamageBit)
- }
- stock fake_take_damage(iAttacker, iVictim, Float:fDamage, iInflictor = 0, iDamageBit = (DMG_NEVERGIB | DMG_BULLET)){
- ExecuteHamB(Ham_TakeDamage, iVictim, iInflictor, iAttacker, fDamage, iDamageBit)
- }
- stock get_angle_to_target(id, const Float:fTarget[3], Float:TargetSize = 0.0){
- new Float:fOrigin[3], iAimOrigin[3], Float:fAimOrigin[3], Float:fV1[3]
- pev(id, pev_origin, fOrigin)
- get_user_origin(id, iAimOrigin, 3)
- IVecFVec(iAimOrigin, fAimOrigin)
- xs_vec_sub(fAimOrigin, fOrigin, fV1)
- new Float:fV2[3]
- xs_vec_sub(fTarget, fOrigin, fV2)
- new iResult = get_angle_between_vectors(fV1, fV2)
- if (TargetSize > 0.0){
- new Float:fTan = TargetSize / get_distance_f(fOrigin, fTarget)
- new fAngleToTargetSize = floatround( floatatan(fTan, degrees) )
- iResult -= (iResult > 0) ? fAngleToTargetSize : -fAngleToTargetSize
- }
- return iResult
- }
- stock get_angle_between_vectors(const Float:fV1[3], const Float:fV2[3]){
- new Float:fA1[3], Float:fA2[3]
- engfunc(EngFunc_VecToAngles, fV1, fA1)
- engfunc(EngFunc_VecToAngles, fV2, fA2)
- new iResult = floatround(fA1[1] - fA2[1])
- iResult = iResult % 360
- iResult = (iResult > 180) ? (iResult - 360) : iResult
- return iResult
- }
- stock make_bullet(id, Float:Origin[3]){
- new decal = random_num(41, 45)
- const loop_time = 2
- for(new i = 0; i < loop_time; i++){
- message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
- write_byte(TE_WORLDDECAL)
- engfunc(EngFunc_WriteCoord, Origin[0])
- engfunc(EngFunc_WriteCoord, Origin[1])
- engfunc(EngFunc_WriteCoord, Origin[2])
- write_byte(decal)
- message_end()
- message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
- write_byte(TE_GUNSHOTDECAL)
- engfunc(EngFunc_WriteCoord, Origin[0])
- engfunc(EngFunc_WriteCoord, Origin[1])
- engfunc(EngFunc_WriteCoord, Origin[2])
- write_short(id)
- write_byte(decal)
- message_end()
- }
- }
- stock Get_SpeedVector(const Float:origin1[3],const Float:origin2[3],Float:speed, Float:new_velocity[3]){
- new_velocity[0] = origin2[0] - origin1[0]
- new_velocity[1] = origin2[1] - origin1[1]
- new_velocity[2] = origin2[2] - origin1[2]
- new Float:num = floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2]))
- new_velocity[0] *= (num * 2.0)
- new_velocity[1] *= (num * 2.0)
- new_velocity[2] *= (num / 2.0)
- }
- stock Eject_Shell(id, Shell_ModelIndex, Float:Time){
- static Ent; Ent = get_pdata_cbase(id, 373, 5)
- if(!pev_valid(Ent))return
- set_pdata_int(Ent, 57, Shell_ModelIndex, 4)
- set_pdata_float(id, 111, get_gametime() + Time)
- }
- public Eject_Shell2(id, ShellID, Right){
- static Float:player_origin[3], Float:origin[3], Float:origin2[3], Float:gunorigin[3], Float:oldangles[3], Float:v_forward[3], Float:v_forward2[3], Float:v_up[3], Float:v_up2[3], Float:v_right[3], Float:v_right2[3], Float:viewoffsets[3];
- pev(id,pev_v_angle, oldangles); pev(id,pev_origin,player_origin); pev(id, pev_view_ofs, viewoffsets);
- engfunc(EngFunc_MakeVectors, oldangles)
- global_get(glb_v_forward, v_forward); global_get(glb_v_up, v_up); global_get(glb_v_right, v_right);
- global_get(glb_v_forward, v_forward2); global_get(glb_v_up, v_up2); global_get(glb_v_right, v_right2);
- xs_vec_add(player_origin, viewoffsets, gunorigin);
- if(!Right){
- xs_vec_mul_scalar(v_forward, 20.0, v_forward); xs_vec_mul_scalar(v_right, -2.5, v_right);
- xs_vec_mul_scalar(v_up, -1.5, v_up);
- xs_vec_mul_scalar(v_forward2, 19.9, v_forward2); xs_vec_mul_scalar(v_right2, -2.0, v_right2);
- xs_vec_mul_scalar(v_up2, -2.0, v_up2);
- }
- else {
- xs_vec_mul_scalar(v_forward, 20.0, v_forward); xs_vec_mul_scalar(v_right, 2.5, v_right);
- xs_vec_mul_scalar(v_up, -1.5, v_up);
- xs_vec_mul_scalar(v_forward2, 19.9, v_forward2); xs_vec_mul_scalar(v_right2, 2.0, v_right2);
- xs_vec_mul_scalar(v_up2, -2.0, v_up2);
- }
- xs_vec_add(gunorigin, v_forward, origin);
- xs_vec_add(gunorigin, v_forward2, origin2);
- xs_vec_add(origin, v_right, origin);
- xs_vec_add(origin2, v_right2, origin2);
- xs_vec_add(origin, v_up, origin);
- xs_vec_add(origin2, v_up2, origin2);
- static Float:velocity[3]
- get_speed_vector(origin2, origin, random_float(140.0, 160.0), velocity)
- static angle; angle = random_num(0, 360)
- message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
- write_byte(TE_MODEL)
- engfunc(EngFunc_WriteCoord, origin[0])
- engfunc(EngFunc_WriteCoord, origin[1])
- engfunc(EngFunc_WriteCoord, origin[2] - 16.0)
- engfunc(EngFunc_WriteCoord,velocity[0])
- engfunc(EngFunc_WriteCoord,velocity[1])
- engfunc(EngFunc_WriteCoord,velocity[2])
- write_angle(angle)
- write_short(ShellID)
- write_byte(1)
- write_byte(20)
- message_end()
- }
He who fails to plan is planning to fail
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