Plug-ins compatibility with Zombie Escape 1.x only!
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z0h1r-LK
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#1
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by z0h1r-LK » 3 years ago
Explode Nade
Description:
This grenade like HE Grenade, explode and damage...
Screenshots:
Resources:
[Weapon Models]
V_EXPNADE EXPLODE = models/v_smokegrenade.mdl
P_EXPNADE EXPLODE = models/p_smokegrenade.mdl
W_EXPNADE EXPLODE = models/w_smokegrenade.mdl
[Grenade Sprites]
EXPNADE EXPLODE = sprites/fexplo.spr
[Sounds]
EXPNADE EXPLODE = weapons/explode3.wav, weapons/explode4.wav, weapons/explode5.wav
Cvars:
Code: Select all
ze_expnade_raduis 240 // Explode Nade explosion raduis.
ze_expnade_damage 400 // Explode Nade explosion damage.
ze_expnade_explode 1 // Explode Nade explosion effect.
ze_expnade_hit_type 1 // 0 = Explode can pass through walls | 1 = Explode nade must see zombie to fire him (can't pass walls)
Change Log:
[Version 1.0]
- Release.
[Version 1.1]
- Fixed some bugs.
- Fixed explosion without damage.
- Added Cvar ze_expnade_hit_type.
- Added explosion ring (shockwave).
- Changed settings resources in zombie_escape.ini.
- Changed Cvars.
Important (quick tutorial):
Open frost.sma and find for that and remove this :
cs_set_player_view_model(id, CSW_SMOKEGRENADE, g_v_szFrostGrenadeModel)
cs_set_player_weap_model(id, CSW_SMOKEGRENADE, g_p_szFrostGrenadeModel)
Search for this in Fw_SetModel_Post():
if ((model[9] == 'f' && model[10] == 'l') || (model[9] == 's' && model[10] == 'm'))
And make like this :
if ((model[9] == 'f' && model[10] == 'l'))
Search for this in New_Round():
if (equali(model, "models/w_flashbang.mdl") || equali(model, "models/w_smokegrenade.mdl"))
And make like this :
if (equali(model, "models/w_flashbang.mdl"))
Search for this Fw_SetModel_Post():
if (equali(model, "models/w_flashbang.mdl") || equali(model, "models/w_smokegrenade.mdl"))
And make like this :
if (equali(model, "models/w_flashbang.mdl"))
And compile frost.sma
Download:
- ze_exp.zip
- .sma only
- (3.14 KiB) Downloaded 339 times
Last edited by
z0h1r-LK 2 years ago, edited 4 times in total.
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Luxurious
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#2
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by Luxurious » 3 years ago
Can u post photo ??
And nice sharing bro ...!
DRK Zombie-Escape V1.6
IP : 81.169.153.129:27015
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Raheem
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#3
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by Raheem » 3 years ago
Good one, you forget to upload resources (models, sounds, sprites). Also if posted photos will be great.
He who fails to plan is planning to fail
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sPe3doN
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#4
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by sPe3doN » 3 years ago
You requested for this last year and I made it for you, so can you tell me What is the difference between yours and mine ?!
viewtopic.php?f=17&t=3638
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z0h1r-LK
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#5
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by z0h1r-LK » 3 years ago
Luxurious wrote: ↑3 years ago
Can u post photo ??
And nice sharing bro ...!
added photo
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z0h1r-LK
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#6
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by z0h1r-LK » 3 years ago
Raheem wrote: ↑3 years ago
Good one, you forget to upload resources (models, sounds, sprites). Also if posted photos will be great.
I use default model with game (
smokegrenade.mdl) and (explode sound and sprite) located in valve !
any resource can owner server, just change resource from zombie_escape.ini
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z0h1r-LK
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#7
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by z0h1r-LK » 3 years ago
sPe3doN wrote: ↑3 years ago
You requested for this last year and I made it for you, so can you tell me What is the difference between yours and mine ?!
viewtopic.php?f=17&t=3638
the first thing is thanks you !
but your plugin is working good
Because each code's is not ordered
So I created it from zero so that everything would be perfect
i add control raduis and damage from cvars and resource (models and sounds explode and sprites trail and effect explode) and change some native fakemeta to reapi and removed shockwave !
i followed method Raheem like frost and fire
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z0h1r-LK
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#8
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by z0h1r-LK » 2 years ago
Updated 1.1
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