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[ZE] EXTRA ITEM: CSO LIKE LASER GUIDE WEAPON

Posted: 03 Dec 2020, 07:03
by NOVA
Introduction:

Laser Guide Weapon Was Introduced in CS:NEXON Zombie Giant Mod, This Item is Available For Humans. and does Massive Damage to Enemy

VIDEO



Cvars:-

nv_lg_dmg_per_second 5.0
nv_lg_reload_time 20.0
nv_lg_max_use 5
nv_lg_cost 3000 (Only for Normal Mod)
nv_lg_time_attack 20.0


DOWNLOAD LINK :-
MODS SUPPORTED

ZOMBIE ESCAPE

Re: [ZE] EXTRA ITEM: CSO LIKE LASER GUIDE WEAPON [ALL MODS SUPPORT]

Posted: 03 Dec 2020, 07:16
by NOVA
@Raheem , if you see any Hardcoding or you think any Code can cause Crash than please Report it :-D , Thank you

Re: [ZE] EXTRA ITEM: CSO LIKE LASER GUIDE WEAPON [ALL MODS SUPPORT]

Posted: 04 Dec 2020, 02:40
by ngamerz
I think it's useful in zombie escape + boss mod.

Re: [ZE] EXTRA ITEM: CSO LIKE LASER GUIDE WEAPON [ALL MODS SUPPORT]

Posted: 18 Dec 2020, 21:30
by Raheem
NOVA wrote: 3 years ago @Raheem , if you see any Hardcoding or you think any Code can cause Crash than please Report it :-D , Thank you
Nice bro but like many times the laser beam not come after I mark the point, this bug or what? Code is safe I think won't crash but for every case change:
  1. public remove_valid_entity(ent)
  2. {
  3.     if(pev_valid(ent))
  4.     {
  5.         remove_task(ent+TASK_SKY);
  6.         remove_entity(ent);
  7.     }
  8. }
TO:
  1. public remove_valid_entity(ent)
  2. {
  3.     if(pev_valid(ent) == 2)
  4.     {
  5.         remove_task(ent+TASK_SKY);
  6.         set_entvar(ent, var_flags, get_entvar(ent, var_flags) | FL_KILLME);
  7.     }
  8. }
Won't make much difference but I tested this to work to good extend with ReEngine.

Re: [ZE] EXTRA ITEM: CSO LIKE LASER GUIDE WEAPON [ALL MODS SUPPORT]

Posted: 19 Dec 2020, 02:05
by NOVA
Laser beam not come ? the Weapon laser was red or green , Sometime if the space radius is low or contains some entity like func_wall , I make it to not work , Don't know about the bug , created the weapon in hurry xD

Re: [ZE] EXTRA ITEM: CSO LIKE LASER GUIDE WEAPON [ALL MODS SUPPORT]

Posted: 19 Dec 2020, 12:50
by Raheem
That's working fine, but something I need to understand, if the beam was red why it still tell me reloading this normal?
Also after the bullets 5 ran out, it still can hit.

Re: [ZE] EXTRA ITEM: CSO LIKE LASER GUIDE WEAPON [ALL MODS SUPPORT]

Posted: 19 Dec 2020, 13:42
by NOVA
Oh shit i forgot to Update here , actually the First one was Having Bugs so i updated the .sma , forgot to upload it here , Now Done , i have uploaded and tested also
*If Player Throws The Laser guide and Pick up than his Ammo is Filled To Full which was Bug i fixed that , Now you can test :)

Re: [ZE] EXTRA ITEM: CSO LIKE LASER GUIDE WEAPON

Posted: 19 Dec 2020, 15:18
by Raheem
OK, I stabilized the version for ZE Mod. It's now safe to be used with ReEngine. And I put approved tag.

Tested it and no bugs I can see anymore after your update, I refixed for any possible crash.