Approved Gamemode: Nemesis mode (1.3)

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Z0uha1r_LK
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Gamemode: Nemesis mode (1.3)

#1

Post by Z0uha1r_LK » 9 Months Ago

Gamemode: Nemesis mode
Screenshots :
de_dust20005.jpg
de_dust20004.jpg
de_dust20003.jpg


Description :
Is a round turn a zombie into a nemesis with property like (high hp, speed, glow, .. etc), No longer infection, Because it will be damage.

Credits:
ZE Dev Team.

Compitable with:
v1.4 or above.

Change Log :
  1. [Version 1.0]
  2.  - Release.
  3.  
  4. [Version 1.1]
  5.  - Add cvar block frost and fire.
  6.  
  7. [Version 1.2]
  8.  - Fixed some bugs.
  9.  - Fixed function damage human.
  10.  - Added Long-Jump for nemesis with Cvar.
  11.  - Added command ze_nemesis to make player.
  12.  - Added Cvar ze_nemesis_base_hp  to get the appropriate health value for the number of players.
  13.  - Support Zombie Escape Mod v1.4, v1.5, 1.6 or above.
  14.  - Switch Ham Sandwich API | FakeMeta to ReAPI API.
  15.  - Changed Cvar ze_nemesis_freeze and ze_nemesis_fire.
  16.  - Update ze_class_nemesis.inc & ze_gamemode_nemesis.inc.
  17.  
  18. [Version 1.3]
  19.  - Fixed native ze_is_user_nemesis(id)
  20.  - Added ze_hud_info.sma support nemesis (Thanks VicKy).
Cvars :

Code: Select all

// Nemesis Round
ze_nemesis_health 10000		// Nemesis health value (0=zombie health).
ze_nemesis_base_hp 1000		// Base health (base_hp * count of players alive) require: ze_nemesis_health 0
ze_nemesis_speed 320		// Nemesis speed value (0=zombie speed).
ze_nemesis_gravity 500		// Nemesis gravity value (0=zombie gravity).
ze_nemesis_glow 1		// Nemesis glow shell (0=no glow).
ze_nemesis_glow_r 255		// Nemesis glow color red 0..255
ze_nemesis_glow_g 0		// Nemesis glow color green 0..255
ze_nemesis_glow_b 05		// Nemesis glow color blue 0..255
ze_nemesis_frostnade 0		// Block frostnade from effect from nemesis (0=disable | 1=enable).
ze_nemesis_firenade 0		// Block firenade from effect from nemesis. (0=disable | 1=enable)
ze_nemesis_knockback 200		// Nemesis knockback value (0=zombie knockback).
ze_nemesis_damage 4		// Nemesis multiple damage (0=normal).

// Gamemode Nemesis 
ze_nemesis_chance 20		// Chance nemesis round (1=Always).
ze_nemesis_minplayers 4		// Minimum count of players to turn nemesis round.
ze_nemesis_sound 1			// Sound notice (0=disable |1=enable)
ze_nemesis_notice 3			// Notice message (0=Disable|1=Normal text|2=HUD|3=DHUD)

// Long-Jump
ze_leap_zombie 0			// who will get a longjump? (0=Disable|1=All zombies|2=First zombies|3=Last zombies).
ze_leap_zombie_height 300	// Height value when zombie use long-jump.
ze_leap_zombie_force 500	// Force longjump.
ze_leap_zombie_cooldown 10  // Delay before re-active long-jump for zombie(s).

ze_leap_nemesis 1			// who will get a longjump? (0=Disable|1=All nemesis|2=Last nemesis).
ze_leap_nemesis_height 300	// Height value when nemesis use long-jump.
ze_leap_nemesis_force 500	// Force longjump.
ze_leap_nemesis_cooldown 5	// Delay before re-active long-jump for nemesis.
Configurations :
zombie_escape.txt
  1. [en]
  2. NOTICE_NEMESIS = ** Nemesis Mode **
  3.  
  4. CMD_NOT_ACCESS = You don't have access !
  5. CMD_NOT_FOUND = Player not found !
  6.  
  7. CHAT_ALREADY_TURNED = ^4%s^1 is already make next round is ^4Nemesis mode^1.
  8. CHAT_NEMESIS_TURNED = ^4%s^1 is make next round is ^4Nemesis mode^1.
  9. CHAT_NEMESIS_ROUND = This ^3Round^1 is a ^4Nemesis mode^1.
  10. CHAT_MAKE_NEMESIS = ^4%s^1 is make ^4%s^1 a nemesis !
  11.  
  12. ZOMBIE_NOT_CHOSEN = You can't before choose zombies.
  13. ALREADY_NEMESIS = It's already nemesis.
  14. CMD_LAST_HUMAN = You can't make the last human nemesis.
zombie_escape.ini
  1. [Access Flags]
  2. Make Nemesis = d
  3.  
  4. [Player Models]
  5. NEMESIS = ze_nemesis
  6.  
  7. [Weapon Models]
  8. V_KNIFE NEMESIS = models/zombie_escape/v_knife_nemesis.mdl
  9.  
  10. [Sounds]
  11. Nemesis Round = zombie_escape/ze_nemesis.wav
Download :
ze_nemesis_13.zip
Source code + Resources (Models, Sound)
(1.29 MiB) Downloaded 36 times
ze_nemesis_13.zip
Source code + Resources (Models, Sound)
(1.29 MiB) Downloaded 36 times
If you not working or there bugs, tell me in comments.
Last edited by Z0uha1r_LK on 17 Sep 2021, 19:47, edited 19 times in total.
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#2

Post by PunisheR » 9 Months Ago

Goob job brother
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#3

Post by SobekPogrywamy » 8 Months Ago

02/09/2021 - 21:14:17: [ZE] Invalid Player (1)
L 02/09/2021 - 21:14:17: [AMXX] Displaying debug trace (plugin "ze_gamemode_nemesis.amxx", version "1.0")
L 02/09/2021 - 21:14:17: [AMXX] Run time error 10: native error (native "ze_set_user_nemesis")
L 02/09/2021 - 21:14:17: [AMXX] [0] ze_gamemode_nemesis.sma::ze_player_disconnect (line 104)
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Z0uha1r_LK (8 Months Ago)

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#4

Post by Z0uha1r_LK » 8 Months Ago

SobekPogrywamy wrote:
8 Months Ago
02/09/2021 - 21:14:17: [ZE] Invalid Player (1)
L 02/09/2021 - 21:14:17: [AMXX] Displaying debug trace (plugin "ze_gamemode_nemesis.amxx", version "1.0")
L 02/09/2021 - 21:14:17: [AMXX] Run time error 10: native error (native "ze_set_user_nemesis")
L 02/09/2021 - 21:14:17: [AMXX] [0] ze_gamemode_nemesis.sma::ze_player_disconnect (line 104)
If ze_class_nemesis is not working, so ze_gamemode_nemesis.sma will not work
Because ze_set_user_nemesis was registered from ze_class_nemesis
So check from ze_class_nemesis is running

1/ - type amxx plugins in cmd server
2/ - search from ze_class_nemesis.amxx

Notice: i'm try plugin in my game is worked, in ze 1.5 and is not working in 1.4 1.3
Z0uha1r_LK

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#5

Post by SobekPogrywamy » 8 Months Ago

[ 63] [ZE] Class: Nemesis 1.0 ZE Dev Team ze_class_nemesi debug
[ 64] [ZE] Gamemode: Nemesis 1.0 LiZou Mapper ze_gamemode_nem debug


its run

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#6

Post by Z0uha1r_LK » 8 Months Ago

SobekPogrywamy wrote:
8 Months Ago
[ 63] [ZE] Class: Nemesis 1.0 ZE Dev Team ze_class_nemesi debug
[ 64] [ZE] Gamemode: Nemesis 1.0 LiZou Mapper ze_gamemode_nem debug


its run
Fixed now
I'm test it when bots, it's worked !
and i'm add 2 cvars (block freeze and block fire) !
Z0uha1r_LK

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#7

Post by Raheem » 8 Months Ago

OK, I added the Approved tag. Thanks for this, many were needing it.
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Z0uha1r_LK (8 Months Ago)
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#8

Post by Z0uha1r_LK » 8 Months Ago

Raheem wrote:
8 Months Ago
OK, I added the Approved tag. Thanks for this, many were needing it.
Raheem
I find new method to create gamemodes manager :)
Z0uha1r_LK

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#9

Post by Raheem » 8 Months Ago

lizoumapper wrote:
8 Months Ago
Raheem wrote:
8 Months Ago
OK, I added the Approved tag. Thanks for this, many were needing it.
Raheem
I find new method to create gamemodes manager :)
Personally, I don't like game modes in ZE, but good to do bro in fact so it will help others who like it. Generally, I don't code something I don't like :shock: :roll: :lol:
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Z0uha1r_LK (8 Months Ago)
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#10

Post by ngamerz » 8 Months Ago

Ohh nice work, you forgot the "leap" feature of nemesis, anyways GJ. But don't make ZE as ZP (I mean swarm mode)
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