Nemesis mod question & problem
Nemesis mod question & problem
I tested the latest version of Zombie escape 1.6.I'd say it's much better than other modes, but there's a problem.I want to use Nemesis mod, and unfortunately none of the plugins that pass as nemesis mod on the forum are what I want.The problem is that nemesis is chosen, but instead of killing nemesis, as in the classic zombie infection, it makes it a virus.Can someone tell me how to fix it, or can nemesis mode be used in this mode? Likewise, the nemesis leap doesn't work. :/
- Night Fury
- Mod Developer
- Posts: 677
- Joined: 7 years ago
- Contact:
What code do you use?
There has been several nemesis codes on the forum here
There has been several nemesis codes on the forum here
I tried both plugins.But nemesis was spreading as an infection, and it haven't a leap. :/
viewtopic.php?f=15&t=3877 -- viewtopic.php?f=21&t=3642
viewtopic.php?f=15&t=3877 -- viewtopic.php?f=21&t=3642
- Night Fury
- Mod Developer
- Posts: 677
- Joined: 7 years ago
- Contact:
Try this code:
This leap code was separated but I forget where it was
But try the one in this: viewtopic.php?f=21&t=3642
Otherwise, post the code you're using
Code: Select all
/*
If you need help visit : www.escapers-zone.net
Compatible with: 1.6 Only
# Chane Logs:
- v1.0
- Release
- v1.1
- Fix bugs
- Use API ZE v1.6
- Added 2 cvars block freeze and burning !
*/
#include <zombie_escape>
// Defines
#define MODEL_MAX_LENGTH 64
// Enum
enum _:TOTAL_COLORS { RED = 0, GREEN, BLUE }
enum _:TOTAL_NADES { FROST = 0, FIRE }
// File Setting
new const ZE_SETTING_RESOURCE[] = "zombie_escape.ini"
// Default Models
new const szNemesisModel[][MODEL_MAX_LENGTH] = { "ze_nemesis" }
new const szNemesisKnife[][MODEL_MAX_LENGTH] = { "models/zombie_escape/v_knife_nemesis.mdl" }
// Variablies
new g_bIsNemesis[MAX_PLAYERS + 1]
new g_pCvarHealth, g_pCvarSpeed, g_pCvarGravity, g_pCvarGlow, g_pCvarGlowColor[TOTAL_COLORS], g_pCvarKnockBack, g_pCvarDamage, g_pCvarNades[TOTAL_NADES]
new Array:g_szNemesisModel, Array:g_szNemesisKnife
public plugin_init()
{
// Load plugin
register_plugin("[ZE] Class: Nemesis", "1.1", AUTHORS)
// Cvars
g_pCvarHealth = register_cvar("ze_nemesis_health", "20000")
g_pCvarSpeed = register_cvar("ze_nemesis_speed", "310")
g_pCvarGravity = register_cvar("ze_nemesis_gravity", "500")
g_pCvarGlow = register_cvar("ze_nemesis_glow", "1")
g_pCvarGlowColor[RED] = register_cvar("ze_nemesis_glow_r", "255")
g_pCvarGlowColor[GREEN] = register_cvar("ze_nemesis_glow_g", "0")
g_pCvarGlowColor[BLUE] = register_cvar("ze_nemesis_glow_b", "0")
g_pCvarNades[FROST] = register_cvar("ze_nemesis_freeze", "1")
g_pCvarNades[FIRE] = register_cvar("ze_nemesis_fire", "1")
g_pCvarKnockBack = register_cvar("ze_nemesis_knockback", "250")
g_pCvarDamage = register_cvar("ze_nemesis_damage", "4")
}
public plugin_precache()
{
// Initialise Arrays
g_szNemesisModel = ArrayCreate(MODEL_MAX_LENGTH, 1)
g_szNemesisKnife = ArrayCreate(MODEL_MAX_LENGTH, 1)
// Load from external file
amx_load_setting_string_arr(ZE_SETTING_RESOURCE, "Player Models", "NEMESIS", g_szNemesisModel)
amx_load_setting_string_arr(ZE_SETTING_RESOURCE, "Weapon Models", "V_KNIFE NEMESIS", g_szNemesisKnife)
new i
if (ArraySize(g_szNemesisModel) == 0)
{
for (i = 0; i < sizeof(szNemesisModel); i++)
ArrayPushString(g_szNemesisModel, szNemesisModel[i])
// Save from external file
amx_save_setting_string_arr(ZE_SETTING_RESOURCE, "Player Models", "NEMESIS", g_szNemesisModel)
}
if (ArraySize(g_szNemesisKnife) == 0)
{
for (i = 0; i < sizeof(szNemesisKnife); i++)
ArrayPushString(g_szNemesisKnife, szNemesisKnife[i])
// Save from external file
amx_save_setting_string_arr(ZE_SETTING_RESOURCE, "Weapon Models", "V_KNIFE NEMESIS", g_szNemesisKnife)
}
// Precache Models
new szPlayerModel[MODEL_MAX_LENGTH], szModel[MODEL_MAX_LENGTH], szPathModel[MODEL_MAX_LENGTH * 2]
for (i = 0; i < ArraySize(g_szNemesisModel); i++)
{
ArrayGetString(g_szNemesisModel, i, szPlayerModel, charsmax(szPlayerModel))
formatex(szPathModel, charsmax(szPathModel), "models/player/%s/%s.mdl", szPlayerModel, szPlayerModel)
precache_model(szPathModel)
}
for (i = 0; i < ArraySize(g_szNemesisKnife); i++)
{
ArrayGetString(g_szNemesisKnife, i, szModel, charsmax(szModel))
precache_model(szModel)
}
}
public plugin_natives()
{
register_native("ze_set_user_nemesis", "native_ze_set_user_nemesis", 1)
register_native("ze_is_user_nemesis", "native_ze_is_user_nemesis", 1)
}
public ze_frost_pre(iIndex)
{
// Check from player is a nemesis
if (g_bIsNemesis[iIndex] && get_pcvar_num(g_pCvarNades[FROST]))
return ZE_STOP
return ZE_CONTINUE
}
public ze_fire_pre(iIndex)
{
// Check from player is a nemesis
if (g_bIsNemesis[iIndex] && get_pcvar_num(g_pCvarNades[FIRE]))
return ZE_STOP
return ZE_CONTINUE
}
public ze_user_infected_pre(iVictim, iInfector, iDamage)
{
if (iInfector != 0)
{
if (g_bIsNemesis[iInfector])
{
iDamage *= get_pcvar_num(g_pCvarDamage)
// Damage human
new iHealth = rg_get_user_health(iVictim)
if (iHealth > 0)
{
// Damage human
if ((iHealth - iDamage) > 0)
{
rg_set_user_health(iVictim, iHealth - iDamage)
}
else
{
// Kill human
ExecuteHam(Ham_Killed, iVictim, iInfector, false)
}
}
// Block infection.
return ZE_STOP
}
}
return ZE_CONTINUE
}
public Set_User_Nemesis(iIndex)
{
// Set player nemesis
if (!g_bIsNemesis[iIndex])
g_bIsNemesis[iIndex] = true
// Set player zombie if not
if (!ze_is_user_zombie(iIndex))
ze_set_user_zombie(iIndex)
// Set nemesis attributes
rg_set_user_health(iIndex, get_pcvar_num(g_pCvarHealth))
ze_set_zombie_speed(iIndex, get_pcvar_num(g_pCvarSpeed))
ze_set_user_gravity(iIndex, get_pcvar_num(g_pCvarGravity))
if (get_pcvar_num(g_pCvarGlow) != 0)
Set_Rendering(iIndex, kRenderFxGlowShell, get_pcvar_num(g_pCvarGlowColor[RED]), get_pcvar_num(g_pCvarGlowColor[GREEN]), get_pcvar_num(g_pCvarGlowColor[BLUE]), kRenderNormal, 16)
ze_set_user_knockback(iIndex, get_pcvar_float(g_pCvarKnockBack))
// Set nemesis model (i use set_task because ze_resource is problem)
set_task(1.0, "Set_Nemesis_Model", iIndex)
}
public Set_Nemesis_Model(iIndex)
{
new szPlayerModel[MODEL_MAX_LENGTH]
ArrayGetString(g_szNemesisModel, random_num(0, ArraySize(g_szNemesisModel) - 1), szPlayerModel, charsmax(szPlayerModel))
rg_set_user_model(iIndex, szPlayerModel) // Set nemesis model
new szModel[MODEL_MAX_LENGTH]
ArrayGetString(g_szNemesisKnife, random_num(0, ArraySize(g_szNemesisKnife) - 1), szModel, charsmax(szModel))
cs_set_player_view_model(iIndex, CSW_KNIFE, szModel) // Set nemesis v_ knife
cs_set_player_weap_model(iIndex, CSW_KNIFE, "") // Set nemesis p_ knife
}
public Remove_User_Nemesis(iIndex)
{
// Remove player nemesis
if (g_bIsNemesis[iIndex])
g_bIsNemesis[iIndex] = false
// Remove nemesis attributes
ze_reset_zombie_speed(iIndex)
ze_reset_user_knockback(iIndex)
ze_reset_user_gravity(iIndex)
Set_Rendering(iIndex)
}
// Functions Natives
public native_ze_set_user_nemesis(iIndex, bool:bSet)
{
// Player is not a connected
if (!is_user_connected(iIndex))
{
log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player (%d)", iIndex)
return false
}
if ( bSet )
{
if (!g_bIsNemesis[iIndex])
Set_User_Nemesis(iIndex)
}
else
{
if (g_bIsNemesis[iIndex])
Remove_User_Nemesis(iIndex)
}
return true
}
public native_ze_is_user_nemesis(iIndex)
{
// Player is not a connected
if (!is_user_connected(iIndex))
{
log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player (%d)", iIndex)
return -1
}
return g_bIsNemesis[iIndex] = true
}
/// Stocks ///
stock rg_set_user_health(const index, amout)
{
set_entvar(index, var_health, float(amout))
}
stock rg_get_user_health(const index)
{
return floatround(get_entvar(index, var_health))
}
But try the one in this: viewtopic.php?f=21&t=3642
Otherwise, post the code you're using
Thank u, solved! <3
Actually you can make one via zp50 natives, you can port it. ZP50 API and ZE API are pretty much same.empLea wrote: ↑3 years ago I tried both plugins.But nemesis was spreading as an infection, and it haven't a leap. :/
viewtopic.php?f=15&t=3877 -- viewtopic.php?f=21&t=3642
Thanks guys for creating and providing the solution...saved my timekinemaster mod
This plugin is useless, Try use ze v1.7 is support nemesis/leapDishan wrote: ↑1 year ago Can i use both nemesis mode and leap long jump mode together? GBWhatsApp APK
Create an account or sign in to join the discussion
You need to be a member in order to post a reply
Create an account
Not a member? register to join our community
Members can start their own topics & subscribe to topics
It’s free and only takes a minute
Sign in
Who is online
Users browsing this forum: No registered users and 4 guests