Code: Select all
#include <amxmodx>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <cstrike>
#include <zombie_escape>
#define PLUGIN "OICW"
#define VERSION "1.0"
#define AUTHOR "Dias"
#define V_MODEL "models/v_oicw.mdl"
#define P_MODEL "models/p_oicw.mdl"
#define W_MODEL "models/w_oicw.mdl"
#define S_MODEL "models/s_oicw.mdl"
#define CSW_OICW CSW_M4A1
#define weapon_oicw "weapon_m4a1"
#define OLD_W_MODEL "models/w_m4a1.mdl"
#define WEAPON_EVENT "events/m4a1.sc"
#define WEAPON_SECRETCODE 1992
#define DAMAGE 62
#define GRENADE_DAMAGE 500
#define GRENADE_RADIUS 250
#define BPAMMO 240
#define GRENADE_DEFAULT 6
#define RELOAD_TIME 3.5
#define GRENADE_RELOAD_TIME 3.0
#define CHANGE_TIME 1.0
#define TASK_CHANGE 1987
new const WeaponSounds[8][] =
{
"weapons/oicw-1.wav",
"weapons/oicw_grenade_shoot1.wav",
"weapons/oicw_grenade_shoot2.wav",
"weapons/oicw_foley1.wav",
"weapons/oicw_foley2.wav",
"weapons/oicw_foley3.wav",
"weapons/oicw_move_carbine.wav",
"weapons/oicw_move_grenade.wav"
}
new const WeaponResources[3][] =
{
"sprites/weapon_oicw.txt",
"sprites/640hud7_2.spr",
"sprites/640hud79_2.spr"
}
enum
{
ANIM_CARBINE_IDLE = 0,
ANIM_CARBINE_SHOOT1,
ANIM_CARBINE_SHOOT2,
ANIM_CARBINE_SHOOT3,
ANIM_CARBINE_RELOAD,
ANIM_CARBINE_DRAW,
ANIM_GRENADE_IDLE,
ANIM_GRENADE_SHOOT1,
ANIM_GRENADE_SHOOT2,
ANIM_MOVE_TO_GRENADE,
ANIM_MOVE_TO_CARBINE
}
enum
{
OICW_MODE_CARBINE = 1,
OICW_MODE_GRENADE
}
new g_OICW
new g_iItemID
new g_Had_Oicw[33], g_WeaponMode[33], g_IsChanging[33], g_GrenadeAmmo[33]
new g_old_weapon[33], g_smokepuff_id, g_ham_bot, shells_model, g_oiwc_event, spr_trail, g_expspr_id, g_SmokeSprId
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_event("CurWeapon", "Event_CurWeapon", "be", "1=1")
g_iItemID = ze_register_item("OICW", 10)
register_forward(FM_Think, "fw_Think")
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
register_forward(FM_PlaybackEvent, "fw_PlaybackEvent")
register_forward(FM_SetModel, "fw_SetModel")
register_forward(FM_CmdStart, "fw_CmdStart")
RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack")
RegisterHam(Ham_TraceAttack, "player", "fw_TraceAttack")
RegisterHam(Ham_Weapon_Reload, weapon_oicw, "fw_Weapon_Reload")
RegisterHam(Ham_Weapon_Reload, weapon_oicw, "fw_Weapon_Reload_Post", 1)
RegisterHam(Ham_Weapon_WeaponIdle, weapon_oicw, "fw_Weapon_WeaponIdle_Post", 1)
RegisterHam(Ham_Item_AddToPlayer, weapon_oicw, "fw_Item_AddToPlayer_Post", 1)
//register_clcmd("admin_get_oicw", "Get_OICW", ADMIN_KICK)
register_clcmd("weapon_oicw", "hook_weapon")
}
public plugin_precache()
{
engfunc(EngFunc_PrecacheModel, V_MODEL)
engfunc(EngFunc_PrecacheModel, P_MODEL)
engfunc(EngFunc_PrecacheModel, W_MODEL)
engfunc(EngFunc_PrecacheModel, S_MODEL)
new i
for(i = 0; i < sizeof(WeaponSounds); i++)
engfunc(EngFunc_PrecacheSound, WeaponSounds[i])
for(i = 0; i < sizeof(WeaponResources); i++)
{
if(i == 0) engfunc(EngFunc_PrecacheGeneric, WeaponResources[i])
else engfunc(EngFunc_PrecacheModel, WeaponResources[i])
}
g_smokepuff_id = engfunc(EngFunc_PrecacheModel, "sprites/wall_puff1.spr")
shells_model = engfunc(EngFunc_PrecacheModel, "models/rshell.mdl")
spr_trail = engfunc(EngFunc_PrecacheModel, "sprites/laserbeam.spr")
g_expspr_id = engfunc(EngFunc_PrecacheModel, "sprites/zerogxplode.spr")
g_SmokeSprId = engfunc(EngFunc_PrecacheModel, "sprites/steam1.spr")
register_forward(FM_PrecacheEvent, "fw_PrecacheEvent_Post", 1)
}
public fw_PrecacheEvent_Post(type, const name[])
{
if(equal(WEAPON_EVENT, name))
g_oiwc_event = get_orig_retval()
}
public ze_select_item_pre(id, itemid)
{
if(itemid == g_OICW) Get_OICW(id)
return ZE_ITEM_AVAILABLE
if (ze_is_user_zombie(id))
return ZE_ITEM_DONT_SHOW
}
public ze_select_item_post(id, itemid)
{
// This is not our item, Block it here and don't execute the blew code
if (itemid != g_iItemID)
return
rg_give_item(id, "weapon_m4a1", GT_APPEND)
}
public Get_OICW(id)
{
if(!is_user_alive(id))
return
g_Had_Oicw[id] = 1
g_WeaponMode[id] = OICW_MODE_CARBINE
g_IsChanging[id] = 0
g_GrenadeAmmo[id] = GRENADE_DEFAULT
fm_give_item(id, weapon_oicw)
cs_set_user_bpammo(id, CSW_OICW, BPAMMO)
update_ammo(id)
}
public update_ammo(id)
{
if(!is_user_alive(id))
return
static weapon_ent; weapon_ent = fm_find_ent_by_owner(-1, weapon_oicw, id)
if(pev_valid(weapon_ent))
{
engfunc(EngFunc_MessageBegin, MSG_ONE_UNRELIABLE, get_user_msgid("CurWeapon"), {0, 0, 0}, id)
write_byte(1)
write_byte(CSW_OICW)
write_byte(cs_get_weapon_ammo(weapon_ent))
message_end()
}
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("AmmoX"), _, id)
write_byte(1)
write_byte(cs_get_user_bpammo(id, CSW_OICW))
message_end()
}
public Remove_OICW(id)
{
if(!is_user_connected(id))
return
g_Had_Oicw[id] = 0
g_WeaponMode[id] = 0
g_IsChanging[id] = 0
g_GrenadeAmmo[id] = 0
}
public hook_weapon(id)
{
engclient_cmd(id, weapon_oicw)
return PLUGIN_HANDLED
}
public client_putinserver(id)
{
if(!g_ham_bot && is_user_bot(id))
{
g_ham_bot = 1
set_task(0.1, "Do_Register_HamBot", id)
}
}
public Do_Register_HamBot(id)
{
RegisterHamFromEntity(Ham_TraceAttack, id, "fw_TraceAttack")
}
public Event_CurWeapon(id)
{
if(!is_user_alive(id))
return
if((get_user_weapon(id) == CSW_OICW && g_Had_Oicw[id]) && g_old_weapon[id] != CSW_OICW)
{ // Draw
set_pev(id, pev_viewmodel2, V_MODEL)
set_pev(id, pev_weaponmodel2, P_MODEL)
if(g_WeaponMode[id] == OICW_MODE_GRENADE)
{
static Ent; Ent = fm_get_user_weapon_entity(id, CSW_OICW)
update_ammo2(id, pev(Ent, pev_iuser3), pev(Ent, pev_iuser4))
}
g_WeaponMode[id] = OICW_MODE_CARBINE
set_weapon_anim(id, ANIM_CARBINE_DRAW)
} else {
g_IsChanging[id] = 0
}
g_old_weapon[id] = get_user_weapon(id)
}
public fw_Think(ent)
{
if(!pev_valid(ent))
return
static Classname[32]
pev(ent, pev_classname, Classname, sizeof(Classname))
if(!equal(Classname, "grenade2"))
return
Make_Explosion(ent)
engfunc(EngFunc_RemoveEntity, ent)
}
public fw_UpdateClientData_Post(id, sendweapons, cd_handle)
{
if(!is_user_alive(id) || !is_user_connected(id))
return FMRES_IGNORED
if(get_user_weapon(id) == CSW_OICW && g_Had_Oicw[id])
set_cd(cd_handle, CD_flNextAttack, get_gametime() + 0.001)
return FMRES_HANDLED
}
public fw_PlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
if (!is_user_connected(invoker))
return FMRES_IGNORED
if(get_user_weapon(invoker) != CSW_OICW || !g_Had_Oicw[invoker])
return FMRES_IGNORED
if(eventid == g_oiwc_event)
{
engfunc(EngFunc_PlaybackEvent, flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
set_weapon_anim(invoker, random_num(ANIM_CARBINE_SHOOT1, ANIM_CARBINE_SHOOT3))
emit_sound(invoker, CHAN_WEAPON, WeaponSounds[0], 1.0, ATTN_NORM, 0, PITCH_NORM)
make_shell(invoker)
return FMRES_SUPERCEDE
}
return FMRES_HANDLED
}
public fw_SetModel(entity, model[])
{
if(!pev_valid(entity))
return FMRES_IGNORED
static Classname[32]
pev(entity, pev_classname, Classname, sizeof(Classname))
if(!equal(Classname, "weaponbox"))
return FMRES_IGNORED
static iOwner
iOwner = pev(entity, pev_owner)
if(equal(model, OLD_W_MODEL))
{
static weapon; weapon = fm_find_ent_by_owner(-1, weapon_oicw, entity)
if(!pev_valid(weapon))
return FMRES_IGNORED;
if(g_Had_Oicw[iOwner])
{
set_pev(weapon, pev_impulse, WEAPON_SECRETCODE)
engfunc(EngFunc_SetModel, entity, W_MODEL)
return FMRES_SUPERCEDE
}
}
return FMRES_IGNORED;
}
public fw_CmdStart(id, uc_handle, seed)
{
if(!is_user_alive(id))
return FMRES_IGNORED
if(get_user_weapon(id) != CSW_OICW || !g_Had_Oicw[id])
return FMRES_IGNORED
static NewButton; NewButton = get_uc(uc_handle, UC_Buttons)
if(NewButton & IN_ATTACK)
{
if(g_IsChanging[id])
{
NewButton &= ~IN_ATTACK
set_uc(uc_handle, UC_Buttons, NewButton)
return FMRES_IGNORED
}
if(g_WeaponMode[id] != OICW_MODE_GRENADE)
return FMRES_IGNORED
NewButton &= ~IN_ATTACK
set_uc(uc_handle, UC_Buttons, NewButton)
Shoot_Grenade_Handle(id)
}
if(NewButton & IN_ATTACK2) {
NewButton &= ~IN_ATTACK2
set_uc(uc_handle, UC_Buttons, NewButton)
NewButton &= ~IN_ATTACK
set_uc(uc_handle, UC_Buttons, NewButton)
if((pev(id, pev_oldbuttons) & IN_ATTACK2))
return FMRES_IGNORED
if(get_pdata_float(id, 83, 5) > 0.0)
return FMRES_IGNORED
g_IsChanging[id] = 1
set_weapons_timeidle(id, CHANGE_TIME + 0.1)
set_player_nextattack(id, CHANGE_TIME)
set_weapon_anim(id, g_WeaponMode[id] == OICW_MODE_CARBINE ? ANIM_MOVE_TO_GRENADE : ANIM_MOVE_TO_CARBINE)
set_task(CHANGE_TIME, "OICW_CHANGE_COMPLETE", id+TASK_CHANGE)
}
return FMRES_IGNORED
}
public OICW_CHANGE_COMPLETE(id)
{
id -= TASK_CHANGE
if(!is_user_alive(id))
return
if(get_user_weapon(id) != CSW_OICW || !g_Had_Oicw[id])
return
if(!g_IsChanging[id])
return
g_IsChanging[id] = 0
if(g_WeaponMode[id] == OICW_MODE_CARBINE) g_WeaponMode[id] = OICW_MODE_GRENADE
else if(g_WeaponMode[id] == OICW_MODE_GRENADE) g_WeaponMode[id] = OICW_MODE_CARBINE
Change_Complete(id, g_WeaponMode[id])
}
public Shoot_Grenade_Handle(id)
{
if(get_pdata_float(id, 83, 5) > 0.0)
return
if(g_WeaponMode[id] != OICW_MODE_GRENADE)
return
if(g_IsChanging[id])
return
if(!g_GrenadeAmmo[id])
{
client_print(id, print_center, "Out Of Ammo")
set_pdata_float(id, 83, 1.0, 5)
return
}
g_GrenadeAmmo[id]--
update_ammo2(id, -1, g_GrenadeAmmo[id])
static weapon_ent; weapon_ent = fm_find_ent_by_owner(-1, "weapon_knife", id)
if(pev_valid(weapon_ent)) ExecuteHamB(Ham_Weapon_PrimaryAttack, weapon_ent)
if(g_GrenadeAmmo[id])
{
set_weapons_timeidle(id, GRENADE_RELOAD_TIME + 0.1)
set_player_nextattack(id, GRENADE_RELOAD_TIME)
set_weapon_anim(id, ANIM_GRENADE_SHOOT1)
emit_sound(id, CHAN_WEAPON, WeaponSounds[1], 1.0, ATTN_NORM, 0, PITCH_NORM)
} else {
set_weapons_timeidle(id, (GRENADE_RELOAD_TIME / 3.0) + 0.1)
set_player_nextattack(id, (GRENADE_RELOAD_TIME / 3.0))
set_weapon_anim(id, ANIM_GRENADE_SHOOT2)
emit_sound(id, CHAN_WEAPON, WeaponSounds[2], 1.0, ATTN_NORM, 0, PITCH_NORM)
}
static Float:PunchAngles[3]
PunchAngles[0] = random_float(-2.0, -4.0)
PunchAngles[2] = random_float(5.0, -5.0)
set_pev(id, pev_punchangle, PunchAngles)
Create_Grenade(id)
}
public Create_Grenade(id)
{
static Ent; Ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"))
if(!pev_valid(Ent)) return
static Float:Origin[3], Float:Angles[3]
get_weapon_attachment(id, Origin, 24.0)
pev(id, pev_angles, Angles)
set_pev(Ent, pev_movetype, MOVETYPE_PUSHSTEP)
set_pev(Ent, pev_solid, SOLID_BBOX)
set_pev(Ent, pev_nextthink, get_gametime() + 2.5)
set_pev(Ent, pev_classname, "grenade2")
engfunc(EngFunc_SetModel, Ent, S_MODEL)
set_pev(Ent, pev_origin, Origin)
set_pev(Ent, pev_angles, Angles)
set_pev(Ent, pev_owner, id)
// Create Velocity
static Float:Velocity[3], Float:TargetOrigin[3]
fm_get_aim_origin(id, TargetOrigin)
get_speed_vector(Origin, TargetOrigin, 900.0, Velocity)
set_pev(Ent, pev_velocity, Velocity)
// Make a Beam
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BEAMFOLLOW)
write_short(Ent) // entity
write_short(spr_trail) // sprite
write_byte(20) // life
write_byte(2) // width
write_byte(200) // r
write_byte(200); // g
write_byte(200); // b
write_byte(200); // brightness
message_end();
}
public Make_Explosion(ent)
{
static Float:Origin[3]
pev(ent, pev_origin, Origin)
message_begin(MSG_BROADCAST ,SVC_TEMPENTITY)
write_byte(TE_EXPLOSION)
engfunc(EngFunc_WriteCoord, Origin[0])
engfunc(EngFunc_WriteCoord, Origin[1])
engfunc(EngFunc_WriteCoord, Origin[2])
write_short(g_expspr_id) // sprite index
write_byte(30) // scale in 0.1's
write_byte(30) // framerate
write_byte(0) // flags
message_end()
// Put decal on "world" (a wall)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_WORLDDECAL)
engfunc(EngFunc_WriteCoord, Origin[0])
engfunc(EngFunc_WriteCoord, Origin[1])
engfunc(EngFunc_WriteCoord, Origin[2])
write_byte(random_num(46, 48))
message_end()
message_begin(MSG_BROADCAST ,SVC_TEMPENTITY)
write_byte(TE_SMOKE)
engfunc(EngFunc_WriteCoord, Origin[0])
engfunc(EngFunc_WriteCoord, Origin[1])
engfunc(EngFunc_WriteCoord, Origin[2])
write_short(g_SmokeSprId) // sprite index
write_byte(30) // scale in 0.1's
write_byte(10) // framerate
message_end()
static Float:Origin2[3]
for(new i = 0; i < get_maxplayers(); i++)
{
if(!is_user_alive(i))
continue
pev(i, pev_origin, Origin2)
if(get_distance_f(Origin, Origin2) > float(GRENADE_RADIUS))
continue
ExecuteHamB(Ham_TakeDamage, i, 0, pev(ent, pev_owner), float(GRENADE_DAMAGE), DMG_BULLET)
}
}
public Change_Complete(id, Mode)
{
static Ent; Ent = fm_get_user_weapon_entity(id, CSW_OICW)
if(!pev_valid(Ent))
return
if(Mode == OICW_MODE_CARBINE)
{
update_ammo2(id, pev(Ent, pev_iuser3), pev(Ent, pev_iuser4))
} else if(Mode == OICW_MODE_GRENADE) {
set_pev(Ent, pev_iuser3, cs_get_weapon_ammo(Ent))
set_pev(Ent, pev_iuser4, cs_get_user_bpammo(id, CSW_OICW))
update_ammo2(id, -1, g_GrenadeAmmo[id])
}
}
public fw_TraceAttack(ent, attacker, Float:Damage, Float:fDir[3], ptr, iDamageType)
{
if(!is_user_alive(attacker) || !is_user_connected(attacker))
return HAM_IGNORED
if(get_user_weapon(attacker) != CSW_OICW || !g_Had_Oicw[attacker])
return HAM_IGNORED
static Float:flEnd[3], Float:vecPlane[3]
get_tr2(ptr, TR_vecEndPos, flEnd)
get_tr2(ptr, TR_vecPlaneNormal, vecPlane)
if(!is_user_alive(ent))
{
make_bullet(attacker, flEnd)
fake_smoke(attacker, ptr)
}
SetHamParamFloat(3, float(DAMAGE))
return HAM_HANDLED
}
public fw_Weapon_Reload(ent)
{
static id; id = pev(ent, pev_owner)
if(!is_user_alive(id))
return HAM_IGNORED
if(!g_Had_Oicw[id])
return HAM_IGNORED
if(g_WeaponMode[id] == OICW_MODE_GRENADE)
return HAM_SUPERCEDE
return HAM_HANDLED
}
public fw_Weapon_Reload_Post(ent)
{
static id; id = pev(ent, pev_owner)
if(!is_user_alive(id))
return HAM_IGNORED
if(!g_Had_Oicw[id])
return HAM_IGNORED
if(g_WeaponMode[id] == OICW_MODE_GRENADE)
return HAM_IGNORED
if((get_pdata_int(ent, 54, 4) == 1) && g_WeaponMode[id] == OICW_MODE_CARBINE)
{ // Reload
set_weapon_anim(id, ANIM_CARBINE_RELOAD)
set_pdata_float(id, 83, RELOAD_TIME, 5)
}
return HAM_HANDLED
}
public fw_Weapon_WeaponIdle_Post(ent)
{
static id; id = pev(ent, pev_owner)
if(!is_user_alive(id))
return HAM_IGNORED
if(!g_Had_Oicw[id])
return HAM_IGNORED
if(get_pdata_float(ent, 48, 4) <= 0.1)
{
set_weapon_anim(id, g_WeaponMode[id] == OICW_MODE_CARBINE ? ANIM_CARBINE_IDLE : ANIM_GRENADE_IDLE)
set_pdata_float(ent, 48, 20.0, 4)
}
return HAM_IGNORED
}
public fw_Item_AddToPlayer_Post(ent, id)
{
if(!pev_valid(ent))
return HAM_IGNORED
if(pev(ent, pev_impulse) == WEAPON_SECRETCODE)
{
g_Had_Oicw[id] = 1
set_pev(ent, pev_impulse, 0)
}
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("WeaponList"), .player = id)
write_string(g_Had_Oicw[id] == 1 ? "weapon_oicw" : "weapon_m4a1")
write_byte(4) // PrimaryAmmoID
write_byte(90) // PrimaryAmmoMaxAmount
write_byte(-1) // SecondaryAmmoID
write_byte(-1) // SecondaryAmmoMaxAmount
write_byte(0) // SlotID (0...N)
write_byte(6) // NumberInSlot (1...N)
write_byte(g_Had_Oicw[id] == 1 ? CSW_OICW : CSW_M4A1) // WeaponID
write_byte(0) // Flags
message_end()
return HAM_HANDLED
}
stock make_bullet(id, Float:Origin[3])
{
// Find target
new decal = random_num(41, 45)
const loop_time = 2
static Body, Target
get_user_aiming(id, Target, Body, 999999)
if(is_user_connected(Target))
return
for(new i = 0; i < loop_time; i++)
{
// Put decal on "world" (a wall)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_WORLDDECAL)
engfunc(EngFunc_WriteCoord, Origin[0])
engfunc(EngFunc_WriteCoord, Origin[1])
engfunc(EngFunc_WriteCoord, Origin[2])
write_byte(decal)
message_end()
// Show sparcles
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_GUNSHOTDECAL)
engfunc(EngFunc_WriteCoord, Origin[0])
engfunc(EngFunc_WriteCoord, Origin[1])
engfunc(EngFunc_WriteCoord, Origin[2])
write_short(id)
write_byte(decal)
message_end()
}
}
public fake_smoke(id, trace_result)
{
static Float:vecSrc[3], Float:vecEnd[3], TE_FLAG
get_weapon_attachment(id, vecSrc)
global_get(glb_v_forward, vecEnd)
xs_vec_mul_scalar(vecEnd, 8192.0, vecEnd)
xs_vec_add(vecSrc, vecEnd, vecEnd)
get_tr2(trace_result, TR_vecEndPos, vecSrc)
get_tr2(trace_result, TR_vecPlaneNormal, vecEnd)
xs_vec_mul_scalar(vecEnd, 2.5, vecEnd)
xs_vec_add(vecSrc, vecEnd, vecEnd)
TE_FLAG |= TE_EXPLFLAG_NODLIGHTS
TE_FLAG |= TE_EXPLFLAG_NOSOUND
TE_FLAG |= TE_EXPLFLAG_NOPARTICLES
engfunc(EngFunc_MessageBegin, MSG_PAS, SVC_TEMPENTITY, vecEnd, 0)
write_byte(TE_EXPLOSION)
engfunc(EngFunc_WriteCoord, vecEnd[0])
engfunc(EngFunc_WriteCoord, vecEnd[1])
engfunc(EngFunc_WriteCoord, vecEnd[2] - 10.0)
write_short(g_smokepuff_id)
write_byte(2)
write_byte(50)
write_byte(TE_FLAG)
message_end()
}
stock get_weapon_attachment(id, Float:output[3], Float:fDis = 40.0)
{
new Float:vfEnd[3], viEnd[3]
get_user_origin(id, viEnd, 3)
IVecFVec(viEnd, vfEnd)
new Float:fOrigin[3], Float:fAngle[3]
pev(id, pev_origin, fOrigin)
pev(id, pev_view_ofs, fAngle)
xs_vec_add(fOrigin, fAngle, fOrigin)
new Float:fAttack[3]
xs_vec_sub(vfEnd, fOrigin, fAttack)
xs_vec_sub(vfEnd, fOrigin, fAttack)
new Float:fRate
fRate = fDis / vector_length(fAttack)
xs_vec_mul_scalar(fAttack, fRate, fAttack)
xs_vec_add(fOrigin, fAttack, output)
}
stock set_weapon_anim(id, anim)
{
if(!is_user_alive(id))
return
set_pev(id, pev_weaponanim, anim)
message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, {0, 0, 0}, id)
write_byte(anim)
write_byte(pev(id, pev_body))
message_end()
}
public make_shell(id)
{
static Float:player_origin[3], Float:origin[3], Float:origin2[3], Float:gunorigin[3], Float:oldangles[3], Float:v_forward[3], Float:v_forward2[3], Float:v_up[3], Float:v_up2[3], Float:v_right[3], Float:v_right2[3], Float:viewoffsets[3];
pev(id,pev_v_angle, oldangles); pev(id,pev_origin,player_origin); pev(id, pev_view_ofs, viewoffsets);
engfunc(EngFunc_MakeVectors, oldangles)
global_get(glb_v_forward, v_forward); global_get(glb_v_up, v_up); global_get(glb_v_right, v_right);
global_get(glb_v_forward, v_forward2); global_get(glb_v_up, v_up2); global_get(glb_v_right, v_right2);
xs_vec_add(player_origin, viewoffsets, gunorigin);
xs_vec_mul_scalar(v_forward, 10.3, v_forward); xs_vec_mul_scalar(v_right, 2.9, v_right);
xs_vec_mul_scalar(v_up, -3.7, v_up);
xs_vec_mul_scalar(v_forward2, 10.0, v_forward2); xs_vec_mul_scalar(v_right2, 3.0, v_right2);
xs_vec_mul_scalar(v_up2, -4.0, v_up2);
xs_vec_add(gunorigin, v_forward, origin);
xs_vec_add(gunorigin, v_forward2, origin2);
xs_vec_add(origin, v_right, origin);
xs_vec_add(origin2, v_right2, origin2);
xs_vec_add(origin, v_up, origin);
xs_vec_add(origin2, v_up2, origin2);
static Float:velocity[3]
get_speed_vector(origin2, origin, random_float(140.0, 160.0), velocity)
static angle; angle = random_num(0, 360)
message_begin(MSG_ONE_UNRELIABLE, SVC_TEMPENTITY, _, id)
write_byte(TE_MODEL)
engfunc(EngFunc_WriteCoord, origin[0])
engfunc(EngFunc_WriteCoord,origin[1])
engfunc(EngFunc_WriteCoord,origin[2])
engfunc(EngFunc_WriteCoord,velocity[0])
engfunc(EngFunc_WriteCoord,velocity[1])
engfunc(EngFunc_WriteCoord,velocity[2])
write_angle(angle)
write_short(shells_model)
write_byte(1)
write_byte(20)
message_end()
}
stock get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speed, Float:new_velocity[3])
{
new_velocity[0] = origin2[0] - origin1[0]
new_velocity[1] = origin2[1] - origin1[1]
new_velocity[2] = origin2[2] - origin1[2]
new Float:num = floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2]))
new_velocity[0] *= num
new_velocity[1] *= num
new_velocity[2] *= num
return 1;
}
stock set_weapons_timeidle(id, Float:TimeIdle)
{
if(!is_user_alive(id))
return
new entwpn = fm_get_user_weapon_entity(id, CSW_OICW)
if(!pev_valid(entwpn))
return
set_pdata_float(entwpn, 46, TimeIdle, 4)
set_pdata_float(entwpn, 47, TimeIdle, 4)
set_pdata_float(entwpn, 48, TimeIdle + 1.0, 4)
}
stock set_player_nextattack(id, Float:nexttime)
{
if(!is_user_alive(id))
return
set_pdata_float(id, 83, nexttime, 5)
}
public update_ammo2(id, ammo, bpammo)
{
if(!is_user_alive(id))
return
engfunc(EngFunc_MessageBegin, MSG_ONE_UNRELIABLE, get_user_msgid("CurWeapon"), {0, 0, 0}, id)
write_byte(1)
write_byte(CSW_OICW)
write_byte(ammo)
message_end()
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("AmmoX"), _, id)
write_byte(1)
write_byte(bpammo)
message_end()
cs_set_user_bpammo(id, CSW_OICW, bpammo)
}
raheem take a look at this i tried to make oicw as an extra item i got three warnings