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[ZE] Extra Item: Fire m4a1
Posted: 19 Aug 2022, 16:49
by sPe3doN
Re: [ZE] Extra Item: Fire m4a1
Posted: 27 Aug 2022, 19:39
by z0h1r-LK
Nice !!
Re: [ZE] Extra Item: Fire m4a1
Posted: 28 Aug 2022, 22:16
by z0h1r-LK
But u forgot something, Weapon is available for Zombies
Change this:
public ze_select_item_pre(id, itemid)
{
if(itemid != g_iItemID) return ZE_ITEM_AVAILABLE;
return ZE_ITEM_AVAILABLE;
}
To
public ze_select_item_pre(id, itemid)
{
// This is not our item?
if (itemid != g_iItemID)
return ZE_ITEM_AVAILABLE
// Player is Zombie?
if (ze_is_user_zombie(id))
return ZE_ITEM_DONT_SHOW
// Show item for player.
return ZE_ITEM_AVAILABLE
}
Re: [ZE] Extra Item: Fire m4a1
Posted: 28 Aug 2022, 22:33
by z0h1r-LK
Use my M4A1 Flame, It's like it, But it's optimized well !
Re: [ZE] Extra Item: Fire m4a1
Posted: 02 Sep 2022, 22:51
by sPe3doN
z0h1r-LK wrote: ↑1 year ago
But u forgot something, Weapon is available for Zombies
Change this:
public ze_select_item_pre(id, itemid)
{
if(itemid != g_iItemID) return ZE_ITEM_AVAILABLE;
return ZE_ITEM_AVAILABLE;
}
To
public ze_select_item_pre(id, itemid)
{
// This is not our item?
if (itemid != g_iItemID)
return ZE_ITEM_AVAILABLE
// Player is Zombie?
if (ze_is_user_zombie(id))
return ZE_ITEM_DONT_SHOW
// Show item for player.
return ZE_ITEM_AVAILABLE
}
yes you're right, updated
Re: [ZE] Extra Item: Fire m4a1
Posted: 03 Sep 2022, 02:22
by z0h1r-LK
Approved !