Metamod-r v1.3.0.128, API (5:13)
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[ 1] AMX Mod X RUN - amxmodx_mm_i386.so v1.10.0.5454 ini Start ANY
[ 2] Reunion RUN - reunion_mm_i386.so v0.1.0.137 ini Start Never
[ 3] VoiceTranscoder RUN - voicetranscoder_mm_i386.so v2017RC5 ini ANY ANY
[ 4] ReAuthCheck RUN - reauthcheck_mm_i386.so v0.1.6 ini Start Never
[ 5] Rechecker RUN - rechecker_mm_i386.so v2.7 ini Chlvl ANY
[ 6] WHBlocker RUN - whblocker_mm_i386.so v1.5.697 ini Chlvl ANY
[ 7] Ham Sandwich RUN - hamsandwich_amxx_i386.so v1.10.0.5454 pl1 ANY ANY
[ 8] CSX RUN - csx_amxx_i386.so v1.10.0.5454 pl1 ANY ANY
[ 9] CStrike RUN - cstrike_amxx_i386.so v1.10.0.5454 pl1 ANY ANY
[10] FakeMeta RUN - fakemeta_amxx_i386.so v1.10.0.5454 pl1 ANY ANY
[11] Engine RUN - engine_amxx_i386.so v1.10.0.5454 pl1 ANY ANY
[12] Fun RUN - fun_amxx_i386.so v1.10.0.5454 pl1 ANY ANY
[13] ReAPI RUN - reapi_amxx_i386.so v5.21.0.248-dev pl1 ANY Never
[14] MySQL RUN - mysql_amxx_i386.so v1.10.0.5454 pl1 ANY ANY
14 plugins, 14 running
And I'd like to disable the coin system because I do not need it,if I want to disable ze_coin_system it gives errors to other plugins.
Config FIle,if someone can show me what do I need to change to make the crouch knockback same as when the zombie stunds up knockback.
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// Zombie Escape Configuration File
// You can edit anything here and it will effcet your server when you Restart it
// Humans
ze_human_health 1000 // Human HP
ze_human_speed_factor 0.0 // Human Speed Factor, Will be added to his weapon speed.
ze_human_gravity 800 // Human Gravity
// Zombies
ze_first_zombies_health 20000 // First Zombies Health
ze_zombie_health 10000 // Zombie Health
ze_zombie_speed 350.0 // Zombie Speed
ze_zombie_gravity 800 // Zombie Gravity
ze_zombie_knockback 350.0 // Zombie Knockback
// Nemesis (Required: Enable ze_class_nemesis.amxx)
ze_nemesis_health 20000 // Nemesis health.
ze_nemesis_basehealth 0 // Nemesis base health (value * alive players).
ze_nemesis_speed 320 // Nemesis speed.
ze_nemesis_gravity 500 // Nemesis gravity
ze_nemesis_glow 1 // Nemesis glow (1 = Enabled || 0 = Disabled).
ze_nemesis_glow_red 200 // Nemesis glow red color (0..255)
ze_nemesis_glow_green 0 // Nemesis glow green color (0..255)
ze_nemesis_glow_blue 0 // Nemesis glow blue color (0..255)
ze_nemesis_aura 0 // Nemesis aura (1 = Enabled || 0 = Disabled).
ze_nemesis_aura_red 255 // Nemesis aura red color (0..255)
ze_nemesis_aura_green 0 // Nemesis aura green color (0..255)
ze_nemesis_aura_blue 0 // Nemesis aura blue color (0..255)
ze_nemesis_aura_raduis 32 // Nemesis aura aura raduis (1..256)
ze_nemesis_onehit 0 // Nemesis kill human one Hit (1 = One Hit || 0 = Multiple damage).
ze_nemesis_explode 1 // Nemesis explode when die (1 = Enabled || 0 = Disabled).
ze_nemesis_damage 2.0 // Nemesis multiple damage (knife damage * value) (1.0 = Normal).
ze_nemesis_knockback 200.0 // Nemesis knockback (0 = Zombie Knockback).
// Nightvision/Lighting
ze_lighting_style "d" // Map Light Style Range from a to z (a = Very Dark || z = Normal Light || "" = Light Map || 0 = Disabled)
ze_human_nightvision 0 // Human Night Vision (1 = Enabled || 0 = Disabled)
ze_human_nightvision_auto 0 // Automatic Enable Night Vision On Humanized (1 = Enabled || 0 = Disabled)
ze_human_nightvision_red 0 // Human Night Vision Red Color (0..255)
ze_human_nightvision_green 100 // Human Night Vision Green Color (0..255)
ze_human_nightvision_blue 200 // Human Night Vision Blue Color (0..255)
ze_human_nightvision_density 70 // Human Night Vision Density (0..255)
ze_zombie_nightvision 1 // Zombie Night Vision (1 = Enabled || 0 = Disabled)
ze_zombie_nightvision_auto 1 // Automatic Enable Night Vision On Infection (1 = Enabled || 0 = Disabled)
ze_zombie_nightvision_red 253 // Zombie Night Vision Red Color (0..255)
ze_zombie_nightvision_green 110 // Zombie Night Vision Green Color (0..255)
ze_zombie_nightvision_blue 110 // Zombie Night Vision Blue Color (0..255)
ze_zombie_nightvision_density 70 // Zombie Night Vision Density (0..255)
ze_nemesis_nightvision 1 // Nemesis Night Vision (1 = Enabled || 0 = Disabled)
ze_nemesis_nightvision_auto 1 // Automatic Enable Night Vision On Become Nemesis (1 = Enabled || 0 = Disabled)
ze_nemesis_nightvision_red 200 // Nemesis Night Vision Red Color (0..255)
ze_nemesis_nightvision_green 0 // Nemesis Night Vision Green Color (0..255)
ze_nemesis_nightvision_blue 0 // Nemesis Night Vision Blue Color (0..255)
ze_nemesis_nightvision_density 70 // Nemesis Night Vision Density (0..255)
// General
ze_freeze_time 10 // Time to freeze all players (This value is used instead of mp_freezetime)
ze_round_time 9.0 // Round Time (This value is used instead of mp_roundtime)
ze_required_players 2 // Required players to start the game
ze_round_end_delay 5.0 // Delay the round end by this time in seconds.
ze_painshockfree 3 // Pain shock free (0 = Disabled || 1 = Zombies || 2 = Humans || 3 = Both)
// Score Board
ze_human_infected_frags 1 // Frags that Zombie Will earn when infecting Human
ze_infection_deaths 1 // Deaths that will be added to Infected Human when he Infected
ze_escape_success_frags 3 // Frags that will Alive humans Earn if they escaped
ze_damage_to_frags 0 // How many frags is earn when player reaches Damage X? (0 = Disable)
ze_required_damage 1000 // Required damage to give player Frags.
// Objective Blocker
ze_block_kill 1 // Block Kill Command
ze_block_money_hud 0 // Block HUD money message
ze_block_radar_ap_hp 0 // Block Radar, Armor and Health HUD messages
// Gamemodes Manager
ze_gamemodes_delay 10 // Time before starting chosen gamemode in seconds.
ze_gamemodes_firstround 1 // Starting default gamemode in first round (0 = Disable | 1 = Enable)
// Gamemode: Escape
ze_escape_type 0 // Escape Type (0 = Default Mode | 1 = Zombies are will appear in way without freeze time.)
ze_escape_chance 1 // Chance to starting gamemode escape (1 to X) (1 = Always).
ze_escape_notice 2 // Type of message when gamemode started (0 = Disable | 1 = Normal | 2 = HUD | 3 = DHUD)
ze_escape_notice_red 255 // Escape Mode Message Red Color
ze_escape_notice_green 100 // Escape Mode Message Green Color
ze_escape_notice_blue 50 // Escape Mode Message Blue Color
ze_escape_sounds 1 // Play sound when gamemode started (0 = Disabled || 1 = Enabled)
ze_smart_random 1 // If player chosen this round, he will not be chosen next round (0 = Disabled || 1 = Enabled)
ze_release_time 15 // Mode 0: Time to freeze zombie(s) | Mode 1: Time before start Infection.
ze_respawn_as_zombie 1 // Spawn player Zombie when gamemode started (1 = Enable || 0 = Disable).
// Gamemode: Nemesis (Required: Enable ze_gamemode_nemesis.amxx)
ze_nemesis_chance 20 // Chance to starting gamemode nemesis (1 to X) (1 = Always).
ze_nemesis_notice 2 // Type of message when gamemode started (0 = Disable | 1 = Normal | 2 = HUD | 3 = DHUD)
ze_nemesis_notice_red 200 // Nemesis Mode Message Red Color
ze_nemesis_notice_green 0 // Nemesis Mode Message Green Color
ze_nemesis_notice_blue 0 // Nemesis Mode Message Blue Color
ze_nemesis_sounds 1 // Play sound when gamemode started (0 = Disabled || 1 = Enabled)
// Messages
ze_enable_infect_notice 0 // Infect Hud Message (0 = Disabled || 1 = Enabled)
ze_infect_notice_red 255 // Infection Message Red Color
ze_infect_notice_green 0 // Infection Message Green Color
ze_infect_notice_blue 0 // Infection Message Blue Color
ze_score_message_type 2 // Type of the Score Message (0 = Disabled || 1 = dhud || 2 = hud)
ze_score_message_red 250 // Score Message Red Color
ze_score_message_green 250 // Score Message Green Color
ze_score_message_blue 250 // Score Message Blue Color
ze_speed_rank_mode 2 // Rank Message (0 = Disabled || 1 = Leader Mode || 2 = Rank Mode)
ze_speed_rank_red 0 // Rank Message Color Red (For Both Leader & Normal one)
ze_speed_rank_green 255 // Rank Message Color Green (For Both Leader & Normal one)
ze_speed_rank_blue 0 // Rank Message Color Blue (For Both Leader & Normal one)
ze_leader_glow 1 // Glow For Leader Mode (0 = Disabled || 1 = Enabled)
ze_leader_random_color 1 // If you enable this the glow color will be randomly if disabled it will take RGB colors you set
ze_leader_glow_red 255 // Glow Red Color
ze_leader_glow_green 0 // Glow Green Color
ze_leader_glow_blue 0 // Glow Blue Color
ze_hud_info_mode 0 // Player Hud Information like HP, Class, Escape Coins (0 = Disabled || 1 = Hud || 2 = Dhud)
ze_hud_info_commas 1 // Enable Commas To HP (0 = Disabled || 1 = Enabled)
ze_hud_info_zombie_red 255 // Zombie Information Red Color
ze_hud_info_zombie_green 60 // Zombie Information Green Color
ze_hud_info_zombie_blue 60 // Zombie Information Blue Color
ze_hud_info_human_red 60 // Human Information Red Color
ze_hud_info_human_green 60 // Human Information Green Color
ze_hud_info_human_blue 255 // Human Information Blue Color
ze_hud_info_spec_red 100 // Spectators Information Red Color
ze_hud_info_spec_green 100 // Spectators Information Green Color
ze_hud_info_spec_blue 100 // Spectators Information Blue Color
ze_earn_chat_notice 1 // Earn Chat Notice Like: +30 Escape Coins (0 = Disabled || 1 = Enabled)
ze_countdown_mode 0 // Type of the Countdown Message (0 = Normal || 1 = HUD || 2 = DHUD)
ze_countdown_random_color 1 // Random colors in Countdown Message (0 = RGB || 1 = Random Colors)
ze_countdown_red 0 // Countdown Message Red Color
ze_countdown_green 200 // Countdown Message Green Color
ze_countdown_blue 200 // Countdown Message Blue Color
ze_winmessage_type 0 // Type of the Win Message (0 = Normal || 1 = HUD || 2 = DHUD)
ze_releasetime_mode 0 // Type of the Release Message (0 = Normal || 1 = HUD || 2 = DHUD)
ze_releasetime_red 255 // Release Time Red Color.
ze_releasetime_green 255 // Release Time Green Color.
ze_releasetime_blue 0 // Release Time Blue Color.
ze_deathmsg_skull 0 // Color of skull in death message (0 = Yellow || 1 = Green)
// Escape Coins system
ze_coins_save_type 2 // Where to save? (0 = nVault | 1 = MySQL | 2 = No Save)
ze_escape_success_coins 15 // Coins Alive humans earn on Escape Success
ze_human_infected_coins 5 // Coins Zombie Earn when infect humans
ze_damage_coins 2 // Coins human take when he make X damage to zombies
ze_damage_required 600 // X Damage required so player earn ze_damage_coins
ze_start_coins 50 // Coins that will given to new players
ze_max_coins 200000 // Max coins can player hold in his account
// Escape Coins MySQL Information (Needed only if you used MySQL)
ze_ec_host "localhost" // Database ip
ze_ec_user "username" // Database account username
ze_ec_pass "password" // Database account password
ze_ec_dbname "database name" // Database name
// Weapons
ze_buy_time 300 // Time after it the player will not be able to use Weapon Menu
ze_weapons_level 0 // Weapons using Levels (1 = Enabled || 0 = Disabled) [Required: Level System]
ze_give_HE_nade 1 // Give HE Grenade Automatically
ze_give_SM_nade 0 // Give Smoke Grenade Automatically
ze_give_FB_nade 0 // Give Flashbang Grenade Automatically
// Madness
ze_madness_time 5.0 // Madness Time for Zombies
ze_madness_color_red 255 // Madness Aura Red Color
ze_madness_color_green 0 // Madness Aura Green Color
ze_madness_color_blue 0 // Madness Aura Blue Color
// Fire Nade
ze_fire_duration 6 // Fire Nade burning time
ze_fire_damage 10 // Fire Nade Damage every second
ze_fire_hud_icon 1 // Fire Icon appear when player is being burn (0 = Disabled || 1 = Enabled)
ze_fire_explosion 0 // Keep the normal Explosion (0 = Disabled || 1 = Enabled)
ze_fire_slowdown 0.1 // Slowdown when player being burn
ze_fire_radius 240.0 // Fire Nade explosion radius
ze_fire_hit_type 0 // 0 = Fire can pass through walls | 1 = Fire nade must see zombie to fire him (cant pass walls)
// Frost Nade
ze_frost_duration 4 // Frost Nade Freeze Duaration
ze_frost_hud_icon 1 // Frost Nade Icon while frozen (0 = Disabled || 1 = Enabled)
ze_freeze_damage 0 // Allow zombie take damage while frozen? (0 = No Damage || 1 = Take Damage)
ze_freeze_radius 240.0 // Frost Nade explosion Radius
ze_freeze_hit_type 0 // 0 = Frost can pass through walls | 1 = Frost nade must see zombie to fire him (cant pass walls)
// Knockback System
ze_knockback_damage 1 // Use damage on knockback calculation (1 = Enabled || 0 = Disabled)
ze_knockback_power 1 // Use weapon power on knockback calculation (1 = Enabled || 0 = Disabled)
ze_knockback_vervelo 1 // Should knockback affect vertical velocity (1 = Enabled || 0 = Disabled)
ze_knockback_ducking 0.25 // Knockback multiplier for crouched Zombies (0.0 = Disabled)
ze_knockback_distance 500.0 // Max distance for knockback to take effect (0.0 = Disabled)
// Resources (This CVars working when server activation).
ze_ready_sound 1 // Ready Sounds (1 = Enabled || 0 = Disabled)
ze_release_sound 1 // Pre-Release Sounds (1 = Enabled || 0 = Disabled)
ze_ambiance_sound 1 // Ambiance Sounds (1 = Enabled || 0 = Disabled)
ze_infection_sound 1 // Infection Sounds (1 = Enabled || 0 = Disabled)
ze_coming_sound 1 // Coming Sounds (1 = Enabled || 0 = Disabled)
ze_wins_sound 1 // Wins Sounds (1 = Enabled || 0 = Disabled)
// Server
sv_maxspeed 800 // Set this more than zombie speed (server.cfg)
mp_autoteambalance 0 // Must be 0 (Dont touch it) (game.cfg)
mp_roundover 0 // Must be 0 (Dont touch it) (game.cfg)
mp_round_infinite 0 // Must be 0 (Dont touch it) (game.cfg)
mp_roundrespawn_time 10 // Time that player can respawn as zombie if zombie chosen (game.cfg)
mp_roundtime 8.0 // Set this same as ze_round_time cvar (server.cfg)
mp_freezetime 10 // Set this same as ze_freeze_time cvar (server.cfg)
mp_infinite_ammo 0 // Infinite Ammo (0 = Disabled || 1 = Clip || 2 = BpAmmo)
// Dont forget check game.cfg :)