Nemesis Mode Error

Coding Help/Re-API Supported
Post Reply
Snakeren
VIP
VIP
Turkey
Posts: 58
Joined: 3 years ago
Contact:

Nemesis Mode Error

#1

Post by Snakeren »

Hey everyone, i am trying to run nemesis mode made in this forum but i couldnt make it work, having the following error. I am using the latest build (https://github.com/z0h1r-LK/Zombie_Escape)

[AMXX] Plugin "ze_nemesis.amxx" failed to load: Plugin uses an unknown function (name "ze_reset_user_knockback") - check your modules.ini.

  1. #include <zombie_escape>
  2. #include <cstrike>
  3.  
  4. // Uncomment to use custom model for nemesis
  5. // Note: This includes player model & claws
  6. #define USE_NEMESIS_MODEL
  7.  
  8. // Uncomment to use leap for nemesis
  9. // Leap code: https://escapers-zone.net/viewtopic.php?p=10582#p10582
  10. //#define USE_NEMESIS_LEAP
  11.  
  12. #define TASK_MAKE_HEROINE 4949849
  13.  
  14. // Access to start nemesis round
  15. #define STARTNEMESIS_ACCESS ADMIN_LEVEL_H
  16.  
  17. #if defined USE_NEMESIS_MODEL
  18. // Settings file
  19. new const ZE_SETTING_FILE[] = "zombie_escape.ini"
  20.  
  21. // Default models
  22. new const g_szModels_Nemesis_Player[][] = { "ze_nemesis_host" }
  23. new const g_szModels_Nemesis_Claws[][] = { "models/zombie_escape/v_knife_nemesis.mdl" }
  24.  
  25. new Array:g_aModels_Nemesis_Player,
  26.     Array:g_aModels_Nemesis_Claws
  27. #endif
  28.  
  29. #if defined USE_NEMESIS_LEAP
  30. native ze_get_longjump(id)
  31. native ze_remove_longjump(id)
  32. #endif
  33.  
  34. enum _:Colors
  35. {
  36.     Red = 0,
  37.     Green,
  38.     Blue
  39. }
  40.  
  41. new bool:g_bIsNemesis[33],
  42.     bool:g_bIsNextRoundNemesis = false,
  43.     g_iNemesisNum = 0
  44.  
  45. new g_pCvarNemesisHP,
  46.     g_pCvarNemesisGravity,
  47.     g_pCvarNemesisSpeed,
  48.     g_pCvarNemesisGlow,
  49.     g_pCvarNemesisGlowColor[Colors],
  50.     g_pCvarNemesisKB,
  51.     g_pCvarNemesisFreeze,
  52.     g_pCvarNemesisFire,
  53.     g_pCvarFreezetime
  54.  
  55. public plugin_natives()
  56. {
  57.     register_native("ze_is_user_nemesis", "native_ze_is_user_nemesis", 1)
  58.     register_native("ze_set_user_nemesis", "native_ze_set_user_nemesis", 1)
  59.     register_native("ze_get_nemesis_number", "native_ze_get_nemesis_number", 1)
  60. }
  61.  
  62. #if defined USE_NEMESIS_MODEL
  63. public plugin_precache()
  64. {
  65.     // Initialize arrays
  66.     g_aModels_Nemesis_Player = ArrayCreate(32, 1)
  67.     g_aModels_Nemesis_Claws = ArrayCreate(64, 1)
  68.    
  69. // Load from external file
  70. amx_load_setting_string_arr(ZE_SETTING_FILE, "Player Models", "NEMESIS MODEL", g_aModels_Nemesis_Player)
  71. amx_load_setting_string_arr(ZE_SETTING_FILE, "Weapon Models", "V_KNIFE NEMESIS", g_aModels_Nemesis_Claws)
  72.    
  73. // If we couldn't load from file, use and save default ones
  74. new index
  75.  
  76. if (ArraySize(g_aModels_Nemesis_Player) == 0)
  77. {
  78.     for (index = 0; index < sizeof g_szModels_Nemesis_Player; index++)
  79.         ArrayPushString(g_aModels_Nemesis_Player, g_szModels_Nemesis_Player[index])
  80.    
  81.     // Save to external file
  82.     amx_save_setting_string_arr(ZE_SETTING_FILE, "Player Models", "NEMESIS", g_aModels_Nemesis_Player)
  83. }
  84.  
  85. if (ArraySize(g_aModels_Nemesis_Claws) == 0)
  86. {
  87.     for (index = 0; index < sizeof g_szModels_Nemesis_Claws; index++)
  88.         ArrayPushString(g_aModels_Nemesis_Claws, g_szModels_Nemesis_Claws[index])
  89.    
  90.     // Save to external file
  91.     amx_save_setting_string_arr(ZE_SETTING_FILE, "Weapon Models", "V_KNIFE NEMESIS", g_aModels_Nemesis_Claws)
  92. }
  93.    
  94. // Precache models
  95. new player_model[32], model[64], model_path[128]
  96.  
  97. for (index = 0; index < ArraySize(g_aModels_Nemesis_Player); index++)
  98. {
  99.     ArrayGetString(g_aModels_Nemesis_Player, index, player_model, charsmax(player_model))
  100.     formatex(model_path, charsmax(model_path), "models/player/%s/%s.mdl", player_model, player_model)
  101.     precache_model(model_path)
  102.     // Support modelT.mdl files
  103.     formatex(model_path, charsmax(model_path), "models/player/%s/%sT.mdl", player_model, player_model)
  104.     if (file_exists(model_path)) precache_model(model_path)
  105. }
  106.  
  107. for (index = 0; index < ArraySize(g_aModels_Nemesis_Claws); index++)
  108. {
  109.     ArrayGetString(g_aModels_Nemesis_Claws, index, model, charsmax(model))
  110.     precache_model(model)
  111. }
  112. }
  113. #endif
  114.  
  115. public plugin_init()
  116. {
  117.     register_plugin("[ZE] Addons: Nemesis", "1.0", "Jack")
  118.  
  119. register_clcmd("ze_start_nemesis_next", "cmd_nemesis", STARTNEMESIS_ACCESS)
  120.  
  121. g_pCvarNemesisHP = register_cvar("ze_nemesis_hp", "20000")  // Nemesis health - Set 0 to use zombie HP
  122. g_pCvarNemesisGravity = register_cvar("ze_nemesis_gravity", "600")  // Nemesis gravity - Set 0 to use zombie gravity
  123. g_pCvarNemesisSpeed = register_cvar("ze_nemesis_speed", "300")  // Nemesis speed - Set 0 to use zombie speed
  124. g_pCvarNemesisGlow = register_cvar("ze_nemesis_glow", "1")  // Nemesis glow - 1 = enable | 0 = disable
  125. g_pCvarNemesisGlowColor[Red] = register_cvar("ze_nemesis_glow_r", "255")    // Nemesis glow color RED
  126. g_pCvarNemesisGlowColor[Green] = register_cvar("ze_nemesis_glow_g", "255")  // Nemesis glow color GREEN
  127. g_pCvarNemesisGlowColor[Blue] = register_cvar("ze_nemesis_glow_b", "255")   // Nemesis glow color BLUE
  128. g_pCvarNemesisKB = register_cvar("ze_nemesis_kb", "200.0")  // Nemesis knockback - Set 0 to use zombie knockback
  129. g_pCvarNemesisFreeze = register_cvar("ze_nemesis_freeze", "0")  // Nemesis get frozen? - 1 = doesn't get frozen | 0 = gets frozen
  130. g_pCvarNemesisFire = register_cvar("ze_nemesis_fire", "1")  // Nemesis set on fire? - 1 = doesn't set on fire | 0 = set on fire
  131. }
  132.  
  133. public plugin_cfg()
  134. {
  135.     g_pCvarFreezetime = get_cvar_pointer("ze_freeze_time")
  136. }
  137.  
  138. public client_disconnected(id)
  139. {
  140.     UnSet_Nemesis(id)
  141. }
  142.  
  143. public client_putinserver(id)
  144. {
  145.     UnSet_Nemesis(id)
  146. }
  147.  
  148. public ze_user_infected_pre(iVictim, iAttacker)
  149. {
  150.     if (g_bIsNemesis[iAttacker] && !ze_is_user_zombie(iVictim))
  151.     {
  152.         ExecuteHamB(Ham_Killed, iVictim, iAttacker, 0)
  153.         return 1
  154.     }
  155.  
  156. return 0
  157. }
  158.  
  159. public ze_fire_pre(id)
  160. {
  161.     if (g_bIsNemesis[id] && get_pcvar_num(g_pCvarNemesisFire))
  162.         return PLUGIN_HANDLED
  163.     return PLUGIN_CONTINUE
  164. }
  165.  
  166. public ze_frost_pre(id)
  167. {
  168.     if (g_bIsNemesis[id] && get_pcvar_num(g_pCvarNemesisFreeze))
  169.         return PLUGIN_HANDLED
  170.     return PLUGIN_CONTINUE
  171. }
  172.  
  173. public ze_user_humanized(id)
  174. {
  175.     UnSet_Nemesis(id)
  176. }
  177.  
  178. public ze_roundend()
  179. {
  180.     for (new id = 0; id <= get_member_game(m_nMaxPlayers); id++)
  181.     {
  182.         if (is_user_alive(id) && g_bIsNemesis[id])
  183.             UnSet_Nemesis(id)
  184.     }
  185.     g_iNemesisNum = 0
  186. }
  187.  
  188. public ze_game_started_pre()
  189. {
  190.     while (g_bIsNextRoundNemesis)
  191.     {
  192.         g_bIsNextRoundNemesis = false
  193.         ze_colored_print(0, "!tThis is nemesis round.")
  194.         set_task(get_pcvar_float(g_pCvarFreezetime), "ChooseNemesis", TASK_MAKE_HEROINE)
  195.         return PLUGIN_HANDLED
  196.     }
  197.  
  198. return PLUGIN_CONTINUE
  199. }
  200.  
  201. public ChooseNemesis(taskid)
  202. {
  203.     new iNemesis, id
  204.    
  205. while (iNemesis < RequiredNemesis())
  206. {
  207.     id = GetRandomAlive(random_num(1, GetAllAlivePlayersNum()))
  208.    
  209.     if (!is_user_alive(id) || g_bIsNemesis[id])
  210.         continue
  211.  
  212.     Set_Nemesis(id)
  213.     iNemesis++
  214. }
  215.  
  216. g_iNemesisNum = iNemesis
  217. remove_task(taskid)
  218. return
  219. }
  220.  
  221. public cmd_nemesis(id, level, cid)
  222. {
  223.     if (!cmd_access(id, STARTNEMESIS_ACCESS, cid, 0))
  224.     {
  225.         client_print(id, print_console, "You have not access.")
  226.         return PLUGIN_HANDLED
  227.     }
  228.    
  229. g_bIsNextRoundNemesis = true
  230. client_print(id, print_console, "Nemesis round will start next round.")
  231.  
  232. new szName[32]
  233. get_user_name(id, szName, charsmax(szName))
  234. ze_colored_print(0, "!g%s !thas activated a nemesis round. Next round is nemesis.", szName)
  235. return PLUGIN_HANDLED
  236. }
  237.  
  238. public Set_Nemesis(id)
  239. {
  240.     if (g_bIsNemesis[id] || !is_user_alive(id))
  241.         return
  242.  
  243. g_bIsNemesis[id] = true
  244.  
  245. if (!ze_is_user_zombie(id))
  246.     ze_set_user_zombie(id)
  247.  
  248. #if defined USE_NEMESIS_LEAP
  249.     ze_get_longjump(id)
  250. #endif
  251.  
  252. #if defined USE_NEMESIS_MODEL
  253.     new szPlayerModel[32], szModel[64]
  254.     ArrayGetString(g_aModels_Nemesis_Player, random_num(0, ArraySize(g_aModels_Nemesis_Player) - 1), szPlayerModel, charsmax(szPlayerModel))
  255.     cs_set_user_model(id, szPlayerModel)
  256.  
  257.     ArrayGetString(g_aModels_Nemesis_Claws, random_num(0, ArraySize(g_aModels_Nemesis_Claws) - 1), szModel, charsmax(szModel))
  258.     cs_set_player_view_model(id, CSW_KNIFE, szModel)
  259. #endif
  260.    
  261. if (get_pcvar_float(g_pCvarNemesisHP))
  262. {
  263.     set_entvar(id, var_health, get_pcvar_float(g_pCvarNemesisHP))
  264. }
  265.  
  266. if (get_pcvar_num(g_pCvarNemesisSpeed))
  267. {
  268.     ze_set_zombie_speed(id, get_pcvar_num(g_pCvarNemesisSpeed))
  269. }
  270.  
  271. if (get_pcvar_num(g_pCvarNemesisGravity))
  272. {
  273.     ze_set_user_gravity(id, get_pcvar_num(g_pCvarNemesisGravity))
  274. }
  275.  
  276. if (get_pcvar_num(g_pCvarNemesisKB))
  277. {
  278.     ze_set_user_knockback(id, get_pcvar_float(g_pCvarNemesisKB))
  279. }
  280.  
  281. if (get_pcvar_num(g_pCvarNemesisGlow))
  282. {
  283.     Set_Rendering(id, kRenderFxNone, 255, 0, 0, kRenderNormal, 15)
  284. }
  285.  
  286. new szName[32]
  287. get_user_name(id, szName, charsmax(szName))
  288. set_hudmessage(255, 0, 0, -1.0, -1.0, 0, 0.0, 5.0, 0.1, 1.5)
  289. show_hudmessage(id, "%s became Nemesis", szName)
  290. ze_colored_print(0, "!g%s !tbecame !gNemesis!n.", szName)
  291. ze_colored_print(id, "!gYou !tbecame !gNemesis!n.")
  292. }
  293.  
  294. public UnSet_Nemesis(id)
  295. {
  296.     if (!g_bIsNemesis[id] || !is_user_alive(id))
  297.         return
  298.  
  299. g_bIsNemesis[id] = false
  300.  
  301. #if defined USE_NEMESIS_LEAP
  302.     ze_remove_longjump(id)
  303. #endif
  304.  
  305. if (get_pcvar_num(g_pCvarNemesisSpeed))
  306. {
  307.     ze_reset_zombie_speed(id)
  308. }
  309.  
  310. if (get_pcvar_num(g_pCvarNemesisGravity))
  311. {
  312.     ze_reset_user_gravity(id)
  313. }
  314.  
  315. if (get_pcvar_num(g_pCvarNemesisKB))
  316. {
  317.     ze_reset_user_knockback(id)
  318. }
  319.  
  320. if (get_pcvar_num(g_pCvarNemesisGlow))
  321. {
  322.     Set_Rendering(id)
  323. }
  324. }
  325.  
  326. public GetRandomNemesis()
  327. {
  328.     new iPlayers[32], iSelected[33], iCount = 0, iTotalPlayers, iRandomIndex
  329.     get_players(iPlayers, iTotalPlayers)
  330.  
  331. if (iTotalPlayers > 0)
  332. {
  333.     for (new i = 0; i < iTotalPlayers; i++)
  334.     {
  335.         iRandomIndex = iPlayers[i]
  336.  
  337.         if (is_user_alive(iRandomIndex))
  338.         {
  339.             iSelected[iCount++] = iRandomIndex
  340.         }
  341.     }
  342.  
  343.     return iSelected[random(--iCount)]
  344. }
  345.  
  346. return 0
  347. }
  348.  
  349. public native_ze_is_user_nemesis(id)
  350. {
  351.     if (!is_user_connected(id))
  352.     {
  353.         log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
  354.         return -1
  355.     }
  356.  
  357. return g_bIsNemesis[id]
  358. }
  359.  
  360. public native_ze_set_user_nemesis(id, bool:set)
  361. {
  362.     if (!is_user_connected(id))
  363.     {
  364.         log_error(AMX_ERR_NATIVE, "[ZE] Invalid Player id (%d)", id)
  365.         return false
  366.     }
  367.  
  368. if (set)
  369. {
  370.     if (!g_bIsNemesis[id])
  371.         Set_Nemesis(id)
  372. }
  373. else
  374. {
  375.     if (g_bIsNemesis[id])
  376.         UnSet_Nemesis(id)
  377. }
  378.  
  379. return true
  380. }
  381.  
  382. stock RequiredNemesis()
  383. {
  384.     switch(GetAllAlivePlayersNum())
  385.     {
  386.         case 2..5: return 1
  387.         case 6..15: return 2
  388.         case 16..25: return 3
  389.         case 26..32: return 4
  390.     }
  391.     return 0
  392. }
  393.  
  394. public native_ze_get_nemesis_number()
  395. {
  396.     return g_iNemesisNum
  397. }
  398.  
User avatar
z0h1r-LK
Mod Developer
Mod Developer
Morocco
Posts: 579
Joined: 6 years ago
Location: The Red City ❤
Contact:

#2

Post by z0h1r-LK »

I recommend you to use Zombie Escape Rebuild 1.x, It's support classic mod too

User avatar
z0h1r-LK
Mod Developer
Mod Developer
Morocco
Posts: 579
Joined: 6 years ago
Location: The Red City ❤
Contact:

#3

Post by z0h1r-LK »

Snakeren
VIP
VIP
Turkey
Posts: 58
Joined: 3 years ago
Contact:

#4

Post by Snakeren »

z0h1r-LK wrote: 3 months ago

Try this one Gamemode: Nemesis (v1.6)

Hey, also tried this one but could not make it work neither. I see there is no need of using that for version 1.7, maybe that's why.

User avatar
z0h1r-LK
Mod Developer
Mod Developer
Morocco
Posts: 579
Joined: 6 years ago
Location: The Red City ❤
Contact:

#5

Post by z0h1r-LK »

1.7 canceled, We've made new full, free and open source mod called Zombie Escape Rebuild 1.x


[ Post made via Android ]
Snakeren
VIP
VIP
Turkey
Posts: 58
Joined: 3 years ago
Contact:

#6

Post by Snakeren »

z0h1r-LK wrote: 3 months ago

1.7 canceled, We've made new full, free and open source mod called Zombie Escape Rebuild 1.x

That's the mode i am currently running. I am not sure if something is missing, i could not figure out.

  1. L 11/04/2024 - 15:12:47: [AMXX] Plugin "ze_class_nemesis.amxx" failed to load: Plugin uses an unknown function (name "ze_reset_user_knockback") - check your modules.ini.
  2. L 11/04/2024 - 15:12:47: [AMXX] Plugin "ze_leap.amxx" failed to load: Plugin uses an unknown function (name "ze_get_zombies_number") - check your modules.ini.
Last edited by z0h1r-LK 3 months ago, edited 1 time in total.
Reason: Format reply
User avatar
z0h1r-LK
Mod Developer
Mod Developer
Morocco
Posts: 579
Joined: 6 years ago
Location: The Red City ❤
Contact:

#7

Post by z0h1r-LK »

@Snakeren
Tell me first, What's your version Mod? and Send me :

  • meta list

  • meta version

  • amxx version

  • amxx plugins

Snakeren
VIP
VIP
Turkey
Posts: 58
Joined: 3 years ago
Contact:

#8

Post by Snakeren »

z0h1r-LK wrote: 3 months ago

@Snakeren
Tell me first, What's your version Mod? and Send me :

  • meta list

  • meta version

  • amxx version

  • amxx plugins

Meta list:

  1.       description      stat pend  file                        vers             src  load  unload
  2.  [ 1] AMX Mod X        RUN   -    amxmodx_mm_i386.so          v1.10.0.5467     ini  Start ANY  
  3.  [ 2] SafeNameAndChat  RUN   -    SafeNameAndChat.so          v1.2 Beta 3      ini  ANY   ANY  
  4.  [ 3] Reunion          RUN   -    reunion_mm_i386.so          v0.2.0.13        ini  Start Never
  5.  [ 4] ReAuthCheck      RUN   -    reauthcheck_mm_i386.so      v0.1.6           ini  Start Never
  6.  [ 5] Rechecker        RUN   -    rechecker_mm_i386.so        v2.7             ini  Chlvl ANY  
  7.  [ 6] WHBlocker        RUN   -    whblocker_mm_i386.so        v1.5.697         ini  Chlvl ANY  
  8.  [ 7] Revoice          RUN   -    revoice_mm_i386.so          v0.1.0.34        ini  Start Never
  9.  [ 8] HitBox Fix       RUN   -    hitbox_fix_mm_i386.so       v1.1.4           ini  Start ANY  
  10.  [ 9] Fun              RUN   -    fun_amxx_i386.so            v1.10.0.5467     pl1  ANY   ANY  
  11.  [10] Engine           RUN   -    engine_amxx_i386.so         v1.10.0.5467     pl1  ANY   ANY  
  12.  [11] FakeMeta         RUN   -    fakemeta_amxx_i386.so       v1.10.0.5467     pl1  ANY   ANY  
  13.  [12] GeoIP            RUN   -    geoip_amxx_i386.so          v1.10.0.5467     pl1  ANY   ANY  
  14.  [13] CStrike          RUN   -    cstrike_amxx_i386.so        v1.10.0.5467     pl1  ANY   ANY  
  15.  [14] CSX              RUN   -    csx_amxx_i386.so            v1.10.0.5467     pl1  ANY   ANY  
  16.  [15] Ham Sandwich     RUN   -    hamsandwich_amxx_i386.so    v1.10.0.5467     pl1  ANY   ANY  
  17.  [16] ReAPI            RUN   -    reapi_amxx_i386.so          v5.24.0.300-dev  pl1  ANY   Never
  18.  [17] hackdetector     RUN   -    hackdetector_amxx_i386.so   v0.15.328.lite   pl1  ANY   ANY  
  19.  [18] ReAimDetector    RUN   -    reaimdetector_amxx_i386.so  v0.2.2           pl1  ANY   Never
  20.  [19] MySQL            RUN   -    mysql_amxx_i386.so          v1.10.0.5467     pl1  ANY   ANY  

Meta version:

  1. ,
  2. Metamod-r v1.3.0.149, API (5:13)
  3. Metamod-r build: 11:31:17 Apr 23 2024
  4. Metamod-r from: https://github.com/theAsmodai/metamod-r/commit/603a257
  5. lMetamod-r v1.3.0.149, API (5:13)
  6. Metamod-r build: 11:31:17 Apr 23 2024
  7. Metamod-r from: https://github.com/theAsmodai/metamod-r/commit/603a257

Amxx version:

  1. AMX Mod X 1.10.0.5467 (http://www.amxmodx.org)
  2. Authors:
  3.     David "BAILOPAN" Anderson, Pavol "PM OnoTo" Marko
  4.     Felix "SniperBeamer" Geyer, Jonny "Got His Gun" Bergstrom
  5.     Lukasz "SidLuke" Wlasinski, Christian "Basic-Master" Hammacher
  6.     Borja "faluco" Ferrer, Scott "DS" Ehlert
  7. Compiled: Jan 21 2023 20:27:33
  8. Built from: https://github.com/alliedmodders/amxmodx/commit/27f451a
  9. Build ID: 5467:27f451a
  10. Core mode: JIT+ASM32

Amxx plugins:

  1. 11:16:57
  2.  [ 37] 36  [ZE] Core/Engine        Rebuild 1.  Escapers-Zone Te                                   ze_core.amx  running  
  3.  [ 38] 37  [ZE] Weapon Models API  Rebuild 1.  Escapers-Zone Te                                   ze_weap_mod  running  
  4.  [ 39] 38  [AMXX] External Settin  0.1         WiLS                                               amx_setting  running  
  5.  [ 40] 39  [ZE] Class: Human       Rebuild 1.  Escapers-Zone Te                                   ze_class_hu  running  
  6.  [ 41] 40  [ZE] Class: Zombie      Rebuild 1.  Escapers-Zone Te                                   ze_class_zo  running  
  7.  [ 42] 41  unknown                 unknown     unknown           unknown                          ze_class_ne  bad load
  8.  [ 43] 42  [ZE] Class: Solider     Rebuild 1.  Escapers-Zone Te                                   ze_hclass_n  running  
  9.  [ 44] 43  [ZE] Class: Normal      Rebuild 1.  Escapers-Zone Te                                   ze_zclass_n  running  
  10.  [ 45] 44  [ZE] Gamemodes Manager  Rebuild 1.  Escapers-Zone Te                                   ze_gamemode  running  
  11.  [ 46] 45  [ZE] Effects: Frags/De  Rebuild 1.  Escapers-Zone Te                                   ze_effects_  running  
  12.  [ 47] 46  [ZE] Effects: Messages  Rebuild 1.  Escapers-Zone Te                                   ze_effects_  running  
  13.  [ 48] 47  [ZE] Infection Effects  Rebuild 1.  Escapers-Zone Te                                   ze_effects_  running  
  14.  [ 49] 48  [ZE] Effects: Weather   Rebuild 1.  Escapers-Zone Te                                   ze_effects_  running  
  15.  [ 50] 49  [ZE] Effects: Lighting  Rebuild 1.  Escapers-Zone Te                                   ze_effects_  running  
  16.  [ 51] 50  [ZE] Weapons Menu       Rebuild 1.  Escapers-Zone Te                                   ze_weapons_  running  
  17.  [ 52] 51  My Menu                 1.0         Me                                                 menu.amxx    running  
  18.  [ 53] 52  [ZE] Coins System       Rebuild 1.  Escapers-Zone Te                                   ze_coins_sy  running  
  19.  [ 54] 53  [ZE] Items Manager      Rebuild 1.  Escapers-Zone Te                                   ze_items_ma  running  
  20.  [ 55] 54  [ZE] Items: Cost        Rebuild 1.  Escapers-Zone Te                                   ze_items_co  running  
  21. l [ 55] 54  [ZE] Items: Cost        Rebuild 1.  Escapers-Zone Te                                   ze_items_co  running  
  22.  [ 56] 55  [ZE] Items: Limit       Rebuild 1.  Escapers-Zone Te                                   ze_items_li  running  
  23.  [ 57] 56  [ZE] Items: Level       Rebuild 1.  Escapers-Zone Te                                   ze_items_le  running  
  24.  [ 58] 57  [ZE] Grenade: Frost     Rebuild 1.  Escapers-Zone Te                                   ze_frost.am  running  
  25.  [ 59] 58  [ZE] Grenade: Fire      Rebuild 1.  Escapers-Zone Te                                   ze_fire.amx  running  
  26.  [ 60] 59  [ZE] Grenade: Flare     Rebuild 1.  Escapers-Zone Te                                   ze_flare.am  running  
  27.  [ 61] 60  [ZE] Knockback System   Rebuild 1.  Escapers-Zone Te                                   ze_knockbac  running  
  28.  [ 62] 61  [ZE] Resources          Rebuild 1.  Escapers-Zone Te                                   ze_resource  running  
  29.  [ 63] 62  [ZE] Extra Item: Frost  Rebuild 1.  Escapers-Zone Te                                   ze_extra_fr  running  
  30.  [ 64] 63  [ZE] Extra Item: Fire   Rebuild 1.  Escapers-Zone Te                                   ze_extra_fi  running  
  31.  [ 65] 64  [ZE] Extra Item: Flare  Rebuild 1.  Escapers-Zone Te                                   ze_extra_fl  running  
  32.  [ 56] 55  [ZE] Items: Limit       Rebuild 1.  Escapers-Zone Te                                   ze_items_li  running  
  33. l [ 66] 65  unknown                 unknown     unknown           unknown                          ze_leap.amx  bad load
  34.  [ 67] 66  [ZE] Addon: Escape Coi  1.0         z0h1r-LK                                           ze_escape_c  running  
  35.  [ 68] 67  [ZE] Addon: Escape Rew  1.0         z0h1r-LK                                           ze_escape_r  running  
  36.  [ 69] 68  [ZE] Addons: Infects (  1.1         Jack GamePlay                                      ze_infects.  running  
  37.  [ 70] 69  [ZE] Addons: Escapes (  1.1         Jack GamePlay                                      ze_escapes.  running  
  38. ( 42) Load fails: Plugin uses an unknown function (name "ze_reset_user_knockback") - check your modules.ini.
  39. ( 66) Load fails: Plugin uses an unknown function (name "ze_get_zombies_number") - check your modules.ini.
  40. 70 plugins, 68 running
User avatar
z0h1r-LK
Mod Developer
Mod Developer
Morocco
Posts: 579
Joined: 6 years ago
Location: The Red City ❤
Contact:

#9

Post by z0h1r-LK »

Nemesis mode already does exist in Zombie Escape Rebuild


[ Post made via Android ]
Snakeren
VIP
VIP
Turkey
Posts: 58
Joined: 3 years ago
Contact:

#10

Post by Snakeren »

I could not see a available command to manage the game modes, that's why tried to work the shared nemesis plugin of the forum.

Last edited by z0h1r-LK 3 months ago, edited 1 time in total.
Reason: Increase text size.
User avatar
z0h1r-LK
Mod Developer
Mod Developer
Morocco
Posts: 579
Joined: 6 years ago
Location: The Red City ❤
Contact:

#11

Post by z0h1r-LK »

@Snakeren I'll made game modes menu in future

Snakeren
VIP
VIP
Turkey
Posts: 58
Joined: 3 years ago
Contact:

#12

Post by Snakeren »

z0h1r-LK wrote: 3 months ago

@Snakeren I'll made game modes menu in future

I'll be waiting eagerly

Post Reply

Create an account or sign in to join the discussion

You need to be a member in order to post a reply

Create an account

Not a member? register to join our community
Members can start their own topics & subscribe to topics
It’s free and only takes a minute

Register

Sign in

Who is online

Users browsing this forum: No registered users and 1 guest