I see For now It does not .... we will have to add the model support before adding any model?Raheem wrote: ↑6 years agoNo, It does not support models for now. I'll add it this because this parachute is not made by me i just added some natives & cvars this parachute is using ReAPI so it's recommended.
Not down but check your connection, Our links is on our host so if it's down the website should be down also.
Compatible Plugins List
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- Veteran Member
- Posts: 678
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- Location: Paraguay
- Contact:
Nobody Is That Busy If They Make Time
Add the normal model.
Added Allow Round Finish plugin.
He who fails to plan is planning to fail
@Raheem i cannot compile this Supplybox it gives 6 errors try it please.
So what we can't use Supply box plugin ?
Again i tell you that the compile depend on how your compiler is and you include needed .inc files or not. OK post photo how the errors looks.
He who fails to plan is planning to fail
Does old best defender work with this mod?
-
- Veteran Member
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The ze v2.3 one ?
It will work but why u want to use the old One ?
Just use the new optimized one !
Nobody Is That Busy If They Make Time
Best Defender: http://escapers-zone.net/viewtopic.php?f=15&t=43
Best Infector: http://escapers-zone.net/viewtopic.php?f=15&t=50
Forget Old at all. OLD Mod is badly coded and i admit that all plugins i coded in past was bad so never use it and use my news (NEW WORKS ).
Best Infector: http://escapers-zone.net/viewtopic.php?f=15&t=50
Forget Old at all. OLD Mod is badly coded and i admit that all plugins i coded in past was bad so never use it and use my news (NEW WORKS ).
He who fails to plan is planning to fail
New model for supplybox with a little line (Escapers-zone.net)
Radio Commands
Description:
- A new nice gameplay plugin for Humans. Enjoy !!
- Simply install it like any plugin and Don't forget to copy Sounds.
- Fixed sounds & disabled the radio for zombies.
-
- Member
- Posts: 32
- Joined: 6 years ago
- Location: Россия,Крым
- Contact:
Hello everyone, the plug-in does not compile what the problems do not understand help
Code: Select all
#include <zombie_escape>
#include <ze_levels>
#include <xs>
#define PLUGIN "[ZE] SupplyBox"
#define VERSION "1.1"
#define AUTHOR "Dias"
// ======================= SUPPLYBOX CONFIG ======================== //
#define SUPPLYBOX_CLASSNAME "supplybox"
#define TASK_SUPPLYBOX 128256
#define TASK_SUPPLYBOX2 138266
#define TASK_SUPPLYBOX_HELP 129257
#define TASK_SUPPLYBOX_WAIT 130259
const MAX_SUPPLYBOX_ENT = 100
new const supplybox_spawn_file[] = "%s/ze_supplybox/%s.cfg"
new const supplybox_icon_spr[] = "sprites/zombie_escape/icon_supplybox.spr"
new const supplybox_model[][] = {
"models/zombie_escape/supplybox2.mdl"
}
new const supplybox_drop_sound[][] = {
"zombie_escape/supplybox_drop.wav"
}
new const supplybox_pickup_sound[][] = {
"zombie_escape/supplybox_pickup.wav"
}
// ======================= END OF SUPPLYBOX CONFIG ======================== //
// Below here is hard code. Don't edit anything except cvars
new g_supplybox_num, g_supplybox_wait[33], supplybox_count,
supplybox_ent[MAX_SUPPLYBOX_ENT], g_supplybox_icon_id, Float:g_supplybox_spawn[MAX_SUPPLYBOX_ENT][3],
g_total_supplybox_spawn
new cvar_supplybox_icon, cvar_supplybox_max, cvar_supplybox_num, cvar_supplybox_totalintime,
cvar_supplybox_time, cvar_supplybox_delaytime, cvar_supplybox_icon_size, cvar_supplybox_icon_light, cvar_xp_max_amount
new bool:made_supplybox, Float:g_icon_delay[33], g_newround, g_endround
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_event("HLTV", "event_newround", "a", "1=0", "2=0")
register_logevent("logevent_round_end", 2, "1=Round_End")
register_forward(FM_Touch, "fw_supplybox_touch")
cvar_supplybox_max = register_cvar("ze_supplybox_max", "16")
cvar_supplybox_num = register_cvar("ze_supplybox_num", "2")
cvar_supplybox_totalintime = register_cvar("ze_supplybox_totalintime", "4")
cvar_supplybox_time = register_cvar("ze_supplybox_time", "30")
cvar_supplybox_icon = register_cvar("ze_supplybox_icon", "1")
cvar_supplybox_delaytime = register_cvar("ze_supplybox_icon_delay_time", "0.03")
cvar_supplybox_icon_size = register_cvar("ze_supplybox_icon_size", "2")
cvar_supplybox_icon_light = register_cvar("ze_supplybox_icon_light", "100")
cvar_xp_max_amount = register_cvar("ze_xp_max_amount", "100")
set_task(2.0, "update_radar", _, _, _, "b")
}
public plugin_precache()
{
load_supplybox_spawn()
static i
for(i = 0; i < sizeof(supplybox_model); i++)
engfunc(EngFunc_PrecacheModel, supplybox_model[i])
for(i = 0; i < sizeof(supplybox_drop_sound); i++)
engfunc(EngFunc_PrecacheSound, supplybox_drop_sound[i])
for(i = 0; i < sizeof(supplybox_pickup_sound); i++)
engfunc(EngFunc_PrecacheSound, supplybox_pickup_sound[i])
g_supplybox_icon_id = engfunc(EngFunc_PrecacheModel, supplybox_icon_spr)
}
public plugin_cfg()
{
set_task(0.5, "event_newround")
}
public load_supplybox_spawn()
{
// Check for spawns points of the current map
static cfgdir[64]
new mapname[32], filepath[100], linedata[64]
get_localinfo("amxx_configsdir", cfgdir, charsmax(cfgdir))
get_mapname(mapname, charsmax(mapname))
formatex(filepath, charsmax(filepath), supplybox_spawn_file, cfgdir, mapname)
// Load spawns points
if (file_exists(filepath))
{
new file = fopen(filepath,"rt"), row[4][6]
while (file && !feof(file))
{
fgets(file, linedata, charsmax(linedata))
// invalid spawn
if(!linedata[0] || str_count(linedata,' ') < 2) continue;
// get spawn point data
parse(linedata,row[0],5,row[1],5,row[2],5)
// origin
g_supplybox_spawn[g_total_supplybox_spawn][0] = floatstr(row[0])
g_supplybox_spawn[g_total_supplybox_spawn][1] = floatstr(row[1])
g_supplybox_spawn[g_total_supplybox_spawn][2] = floatstr(row[2])
g_total_supplybox_spawn++
if (g_total_supplybox_spawn >= MAX_SUPPLYBOX_ENT)
break
}
if (file) fclose(file)
}
}
public update_radar()
{
for (new id = 1; id <= get_maxplayers(); id++)
{
if (!is_user_alive(id) || !supplybox_count || ze_is_user_zombie(id))
continue
static i, next_ent
i = 1
while(i <= supplybox_count)
{
next_ent = supplybox_ent[i]
if (next_ent && is_valid_ent(next_ent))
{
static Float:origin[3]
pev(next_ent, pev_origin, origin)
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("HostagePos"), {0,0,0}, id)
write_byte(id)
write_byte(i)
write_coord(floatround(origin[0]))
write_coord(floatround(origin[1]))
write_coord(floatround(origin[2]))
message_end()
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("HostageK"), {0,0,0}, id)
write_byte(i)
message_end()
}
i++
}
}
}
public event_newround()
{
made_supplybox = false
g_newround = 1
g_endround = 0
remove_supplybox()
supplybox_count = 0
if(task_exists(TASK_SUPPLYBOX)) remove_task(TASK_SUPPLYBOX)
if(task_exists(TASK_SUPPLYBOX2)) remove_task(TASK_SUPPLYBOX2)
if(task_exists(TASK_SUPPLYBOX_HELP)) remove_task(TASK_SUPPLYBOX_HELP)
}
public logevent_round_end() g_endround = 1
public ze_user_infected()
{
if(!made_supplybox)
{
g_newround = 0
made_supplybox = true
if(task_exists(TASK_SUPPLYBOX)) remove_task(TASK_SUPPLYBOX)
if(!g_total_supplybox_spawn)
{
client_print(0, print_console, "[ZE - SupplyBox][Error] Spawn Point Not Found. Please Create Spawn Point")
} else {
set_task(get_pcvar_float(cvar_supplybox_time), "create_supplybox", TASK_SUPPLYBOX)
}
}
}
public client_PostThink(id)
{
if (!get_pcvar_num(cvar_supplybox_icon) || !is_user_alive(id) || ze_is_user_zombie(id))
return
if((g_icon_delay[id] + get_pcvar_float(cvar_supplybox_delaytime)) > get_gametime())
return
g_icon_delay[id] = get_gametime()
if (supplybox_count)
{
static i, box_ent
i = 1
while (i <= supplybox_count)
{
box_ent = supplybox_ent[i]
create_icon_origin(id, box_ent, g_supplybox_icon_id)
i++
}
}
}
public create_supplybox()
{
if (supplybox_count >= get_pcvar_num(cvar_supplybox_max) || g_newround || g_endround)
return
if (task_exists(TASK_SUPPLYBOX)) remove_task(TASK_SUPPLYBOX)
set_task(get_pcvar_float(cvar_supplybox_time), "create_supplybox", TASK_SUPPLYBOX)
if (get_total_supplybox() >= get_pcvar_num(cvar_supplybox_totalintime))
return
g_supplybox_num = 0
create_supplybox2()
static random_sound
random_sound = random_num(0, charsmax(supplybox_drop_sound))
client_cmd(0, "spk ^"%s^"", supplybox_drop_sound[random_sound])
for(new i = 0; i < get_maxplayers(); i++)
{
if(is_user_alive(i) && is_user_connected(i) && !ze_is_user_zombie(i))
{
set_dhudmessage(random(256), random(256), random(256), -1.0, -0.80, 2, 4.0, 3.0, 0.1, 0.1)
show_dhudmessage(i, "Появился подарок. Найди его.")
}
}
if (task_exists(TASK_SUPPLYBOX_HELP)) remove_task(TASK_SUPPLYBOX_HELP)
set_task(6.0, "show_supplybox_help", TASK_SUPPLYBOX_HELP)
if (task_exists(TASK_SUPPLYBOX2)) remove_task(TASK_SUPPLYBOX2)
set_task(0.5, "create_supplybox2", TASK_SUPPLYBOX2, _, _, "b")
}
public create_supplybox2()
{
if (supplybox_count >= get_pcvar_num(cvar_supplybox_max)
|| get_total_supplybox() >= get_pcvar_num(cvar_supplybox_totalintime) || g_newround || g_endround)
{
remove_task(TASK_SUPPLYBOX2)
return
}
supplybox_count++
g_supplybox_num++
new ent = create_entity("info_target")
entity_set_string(ent, EV_SZ_classname, SUPPLYBOX_CLASSNAME)
entity_set_model(ent, supplybox_model[random_num(0, charsmax(supplybox_model))])
entity_set_size(ent,Float:{-2.0,-2.0,-2.0},Float:{5.0,5.0,5.0})
entity_set_int(ent,EV_INT_solid,1)
entity_set_int(ent,EV_INT_movetype,6)
entity_set_int(ent, EV_INT_iuser2, supplybox_count)
static Float:Origin[3]
collect_spawn_point(Origin)
engfunc(EngFunc_SetOrigin, ent, Origin)
supplybox_ent[supplybox_count] = ent
if ((g_supplybox_num >= get_pcvar_num(cvar_supplybox_num)) && task_exists(TASK_SUPPLYBOX2))
remove_task(TASK_SUPPLYBOX2)
}
public get_total_supplybox()
{
new total
for (new i = 1; i <= supplybox_count; i++)
{
if (supplybox_ent[i]) total += 1
}
return total
}
public show_supplybox_help()
{
for(new i = 0; i < get_maxplayers(); i++)
{
if(is_user_alive(i) && is_user_connected(i) && !ze_is_user_zombie(i))
{
set_dhudmessage(random(256), random(256), random(256), -1.0, -0.80, 2, 4.0, 3.0, 0.1, 0.1)
show_dhudmessage(i, "Вы можете увидеть местоположение подарка на радаре.")
}
}
}
public remove_supplybox()
{
remove_ent_by_class(SUPPLYBOX_CLASSNAME)
new supplybox_ent_reset[MAX_SUPPLYBOX_ENT]
supplybox_ent = supplybox_ent_reset
}
public fw_supplybox_touch(ent, id)
{
if (!pev_valid(ent) || !is_user_alive(id) || ze_is_user_zombie(id) || g_supplybox_wait[id])
return FMRES_IGNORED
static classname[32]
entity_get_string(ent,EV_SZ_classname,classname,31)
if (equal(classname, SUPPLYBOX_CLASSNAME))
{
static name[32]
get_user_name(id, name, charsmax(name))
new iCurrentXP = ze_get_user_xp(id)
switch(random_num(0,2))
{
case 0:
{
rg_give_item(id, "weapon_hegrenade", GT_APPEND)
ze_colored_print(0, "!t%s !gВы выпало !tNapalm Nade!y!!!", name)
}
case 1:
{
rg_give_item(id, "weapon_smokegrenade", GT_APPEND)
ze_colored_print(0, "!t%s !gВам выпало !tForst Nade!y!!!", name)
}
case 2:
{
new iXPAmount = random_num(1, get_pcvar_num(cvar_xp_max_amount))
ze_set_user_xp(id, iCurrentXP + iXPAmount)
ze_colored_print(0, "!t%s !gВам выдано !t%i XP!y!!!", name, iXPAmount)
}
}
static random_sound
random_sound = random_num(0, charsmax(supplybox_pickup_sound))
emit_sound(id, CHAN_VOICE, supplybox_pickup_sound[random_sound], 1.0, ATTN_NORM, 0, PITCH_NORM)
new num_box = entity_get_int(ent, EV_INT_iuser2)
supplybox_ent[num_box] = 0
remove_entity(ent)
g_supplybox_wait[id] = 1
if (task_exists(id+TASK_SUPPLYBOX_WAIT)) remove_task(id+TASK_SUPPLYBOX_WAIT)
set_task(2.0, "remove_supplybox_wait", id+TASK_SUPPLYBOX_WAIT)
}
return FMRES_IGNORED
}
public remove_supplybox_wait(id)
{
id -= TASK_SUPPLYBOX_WAIT
g_supplybox_wait[id] = 0
if (task_exists(id+TASK_SUPPLYBOX_WAIT)) remove_task(id+TASK_SUPPLYBOX_WAIT)
}
stock collect_spawn_point(Float:origin[3]) // By Sontung0
{
for (new i = 1; i <= g_total_supplybox_spawn *3 ; i++)
{
origin = g_supplybox_spawn[random(g_total_supplybox_spawn)]
if (check_spawn_box(origin)) return 1;
}
return 0;
}
stock check_spawn_box(Float:origin[3]) // By Sontung0
{
new Float:originE[3], Float:origin1[3], Float:origin2[3]
new ent = -1
while ((ent = engfunc(EngFunc_FindEntityByString, ent, "classname", SUPPLYBOX_CLASSNAME)) != 0)
{
pev(ent, pev_origin, originE)
// xoy
origin1 = origin
origin2 = originE
origin1[2] = origin2[2] = 0.0
if (vector_distance(origin1, origin2) <= 32.0) return 0;
}
return 1;
}
stock create_icon_origin(id, ent, sprite) // By sontung0
{
if (!pev_valid(ent)) return;
new Float:fMyOrigin[3]
entity_get_vector(id, EV_VEC_origin, fMyOrigin)
new target = ent
new Float:fTargetOrigin[3]
entity_get_vector(target, EV_VEC_origin, fTargetOrigin)
fTargetOrigin[2] += 40.0
if (!is_in_viewcone(id, fTargetOrigin)) return;
new Float:fMiddle[3], Float:fHitPoint[3]
xs_vec_sub(fTargetOrigin, fMyOrigin, fMiddle)
trace_line(-1, fMyOrigin, fTargetOrigin, fHitPoint)
new Float:fWallOffset[3], Float:fDistanceToWall
fDistanceToWall = vector_distance(fMyOrigin, fHitPoint) - 10.0
normalize(fMiddle, fWallOffset, fDistanceToWall)
new Float:fSpriteOffset[3]
xs_vec_add(fWallOffset, fMyOrigin, fSpriteOffset)
new Float:fScale
fScale = 0.01 * fDistanceToWall
new scale = floatround(fScale)
scale = max(scale, 1)
scale = min(scale, get_pcvar_num(cvar_supplybox_icon_size))
scale = max(scale, 1)
te_sprite(id, fSpriteOffset, sprite, scale, get_pcvar_num(cvar_supplybox_icon_light))
}
stock te_sprite(id, Float:origin[3], sprite, scale, brightness) // By sontung0
{
message_begin(MSG_ONE, SVC_TEMPENTITY, _, id)
write_byte(TE_SPRITE)
write_coord(floatround(origin[0]))
write_coord(floatround(origin[1]))
write_coord(floatround(origin[2]))
write_short(sprite)
write_byte(scale)
write_byte(brightness)
message_end()
}
stock normalize(Float:fIn[3], Float:fOut[3], Float:fMul) // By sontung0
{
new Float:fLen = xs_vec_len(fIn)
xs_vec_copy(fIn, fOut)
fOut[0] /= fLen, fOut[1] /= fLen, fOut[2] /= fLen
fOut[0] *= fMul, fOut[1] *= fMul, fOut[2] *= fMul
}
stock str_count(const str[], searchchar) // By Twilight Suzuka
{
new count, i, len = strlen(str)
for (i = 0; i <= len; i++)
{
if(str[i] == searchchar)
count++
}
return count;
}
stock remove_ent_by_class(classname[])
{
new nextitem = find_ent_by_class(-1, classname)
while(nextitem)
{
remove_entity(nextitem)
nextitem = find_ent_by_class(-1, classname)
}
}
update your includes to this :
i think you need to include inc
i think you need to include inc
Code: Select all
#include <zombie_escape>
#include <ze_levels>
#include <xs>
#include <inc>
-
- Member
- Posts: 32
- Joined: 6 years ago
- Location: Россия,Крым
- Contact:
don't find this inc. , maybe you have this inc. please give meSpir0x wrote: ↑6 years ago update your includes to this :
i think you need to include inc
Code: Select all
#include <zombie_escape> #include <ze_levels> #include <xs> #include <inc>
compile this sma. to me please
-
- Member
- Posts: 32
- Joined: 6 years ago
- Location: Россия,Крым
- Contact:
maybe someone has inc. give me this , or compile it yourself and give ready please
Include engine module:
#include <engine>
He who fails to plan is planning to fail
- DarkZombie
- Member
- Posts: 76
- Joined: 5 years ago
- Contact:
4- Supply Box.
and me added the Levels-XP System.L 08/30/2018 - 20:23:15: [AMXX] Plugin "supplybox.amxx" failed to load: Plugin uses an unknown function (name "check_level_xp") - check your modules.ini.
- Night Fury
- Mod Developer
- Posts: 677
- Joined: 7 years ago
- Contact:
Make sure you are using the correct code because i have checked the code & it does not have a function with that name.DarkZombie wrote: ↑5 years ago 4- Supply Box.and me added the Levels-XP System.L 08/30/2018 - 20:23:15: [AMXX] Plugin "supplybox.amxx" failed to load: Plugin uses an unknown function (name "check_level_xp") - check your modules.ini.
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