Zombie Escape Releases

Official Releases
Post Reply
User avatar
Raheem
Mod Developer
Mod Developer
Egypt
Posts: 1717
Joined: 1 Year Ago
Location: Egypt
Has thanked: 28 times
Been thanked: 78 times
Age: 21
Contact:

Zombie Escape Releases

#1

Post by Raheem » 1 Year Ago

Zombie Escape Mod

-In this topic you will find the latest official releases for the Mod. The old versions will automatically deleted and latest version only will be here.

-Our Mod on GitHub: GitHub
-For more information about the Mod visit: How this mod works?
-For more information about installing the mod Visit: How to Install the Mod?
-For more information about Zombie Escape Development Team visit: Zombie Escape Development Team

Current Version: 1.3


Changelog:
  • Spoiler!
    Image
    • First stable release.
    Image
    1. Removed HLDS support, From this version you must run ReHLDS so our mod works.
    2. Removed AMXMODX v1.8.2 Support, Also you will need to use AMXMODX v1.8.3
    3. ReAPI Engine function used, Code became more optimized.
    4. Removed ze_get_release_time() native and used now pointer cvars instead.
    5. Updated style of Gravity cvars, Now we can write gravity as normal: 800 or 100 ..etc.
    6. Added ze_version cvar for gametracker purposes.
    7. Fixed Death-Message sometimes appears the infector and victim as one team. Now using SendDeathMsg(iInfector, iVictim) stock in the core as we don't need any delay.
    8. Removed empty sound and now using another good method.
    9. Fixed Cvar_iInfectNotice and Cvar_LeaderMode_iGlow i was forget to add get_pcvar_num().
    10. Added new native to return Escape Leader or First player in rank index: ze_get_escape_leader_id()
    11. Added native ze_add_text_to_item(), To add additional text beside items.
    12. Added limit in ze_register_item() native, Now you can set limit for any item, Limit is for every player in one round. Limit can be set also in ze_extraitems.ini
    13. Added support if player in spectator and press M then team menu appear to him instead of normal main menu, So he can join a team.
    14. Added client_cmd(id, "stopsound") in StopSound() stock this important as sometimes client_cmd(id, "spk stop") not works at least for some games.
    15. Added p_model support for human knife.
    16. Added missing resources.
    17. New Escape Leader class inserted. When player is escape leader or first in rank instead of Class: Human it will be Class: Escape Leader
    18. Fixed count down hud message sometimes appear mixed.
    19. Less lag at start round, By contorl some hud messages. Score message appears after 10 seconds of starting new round. Rank message appar after humans start run and zombies appear.
    20. Added new ze_ambiance3 now there is three ambiances.
    21. Fixed if game not started and there is one player if round end he take escape coins, This will never come again.
    Image
    1. Fixed a problem in spectator HUD message, This message wasn't appear but now fixed.
    2. Some optimization by using ReAPI engine functions in Spec HUD messages.
    3. Fixed some problems in Nightvision plugin.
    4. Fixed frags not update for zombies.
    5. Removed ze_unlimited_clip.sma as it's useless.
    6. Used nVault system instead of fVault, This aims to fix coins resetting problems.
    Image
    1. Fixed coins system, and added MySQL support.
    2. Fixed some problems in core, optimized code.
    3. Fixed some game rules when player disconnect.
    4. Fixed join team problem.
    5. Added some new natives/forwards in core.
    6. Provided new natives for setting/resetting speed for human/zombies.
    7. Added cvar to control end round delay, can add any end round sound now.
    8. Changed the coding style for all our Mod, now following conventions.
    9. Added new cvar to hide radar/armor/hp/money HUD messages.
    10. Added w_ model for fire/frost nades.
    11. Added ability for fire/frost if they can go through walls or not.
    12. Removed redundant/useless code from hud_info.
    13. Added new natives in items manager.
    14. Made new native to set item for specific level.
    15. Made new native to set item for specific VIP access.
    16. Added zombie hand claws sprite.
    17. Added some new natives in weapons menu.
    18. Added ability to re-enable wepaons menu from main menu.
    19. Added description for all forwards/functions in zombie_escape.inc file.
    20. Removed ReAPI includes from the release.
    21. New sound ambiences has been added.
    22. Removed/edited some stocks in zombie_escape_stocks.inc file.

Downloads:
  • Addons.zip
    Plugins
    (217.71 KiB) Downloaded 217 times
    Addons.zip
    Plugins
    (217.71 KiB) Downloaded 217 times
  • Resources.zip
    Models, Sounds, Sprites, gfx
    (12.23 MiB) Downloaded 202 times
    Resources.zip
    Models, Sounds, Sprites, gfx
    (12.23 MiB) Downloaded 202 times
You don't know? Learn and you will know.

OxiCorm
Member
Member
Posts: 33
Joined: 1 Year Ago
Has thanked: 0
Been thanked: 0
Contact:

#2

Post by OxiCorm » 1 Year Ago

Nice rahim we waiting for that really great job bro :ugeek:

User avatar
Raheem
Mod Developer
Mod Developer
Egypt
Posts: 1717
Joined: 1 Year Ago
Location: Egypt
Has thanked: 28 times
Been thanked: 78 times
Age: 21
Contact:

#3

Post by Raheem » 1 Year Ago

OxiCorm wrote:
1 Year Ago
Nice rahim we waiting for that really great job bro :ugeek:
Welcome brother :) Soon when i get time i'll make many Extra-Items and Addons for the mod and updates with new ideas.
You don't know? Learn and you will know.

WhiteFang
Member
Member
Posts: 4
Joined: 1 Year Ago
Has thanked: 0
Been thanked: 0
Contact:

#4

Post by WhiteFang » 1 Year Ago

Thanks :D I will try it. Didn't thought somebody would make it an ReApi plugin

WhiteFang
Member
Member
Posts: 4
Joined: 1 Year Ago
Has thanked: 0
Been thanked: 0
Contact:

#5

Post by WhiteFang » 1 Year Ago

There are no models and sounds file. Server crashes without it. Can you add those files?

User avatar
Raheem
Mod Developer
Mod Developer
Egypt
Posts: 1717
Joined: 1 Year Ago
Location: Egypt
Has thanked: 28 times
Been thanked: 78 times
Age: 21
Contact:

#6

Post by Raheem » 1 Year Ago

WhiteFang wrote:
1 Year Ago
There are no models and sounds file. Server crashes without it. Can you add those files?
It's up named resources. Download: Here
You don't know? Learn and you will know.

WhiteFang
Member
Member
Posts: 4
Joined: 1 Year Ago
Has thanked: 0
Been thanked: 0
Contact:

#7

Post by WhiteFang » 1 Year Ago

My Bad, didn't see it properly. Thanks

User avatar
Raheem
Mod Developer
Mod Developer
Egypt
Posts: 1717
Joined: 1 Year Ago
Location: Egypt
Has thanked: 28 times
Been thanked: 78 times
Age: 21
Contact:

#8

Post by Raheem » 1 Year Ago

WhiteFang wrote:
1 Year Ago
My Bad, didn't see it properly. Thanks
Nevermind :).
You don't know? Learn and you will know.

Achref Cstrike Pro3
Member
Member
Posts: 2
Joined: 1 Year Ago
Has thanked: 0
Been thanked: 0
Contact:

#9

Post by Achref Cstrike Pro3 » 1 Year Ago

Bro Can You Share Some Sounds Zombie CSOS ? Music Round And Good Lol Like "DDJ" :D :)

User avatar
Raheem
Mod Developer
Mod Developer
Egypt
Posts: 1717
Joined: 1 Year Ago
Location: Egypt
Has thanked: 28 times
Been thanked: 78 times
Age: 21
Contact:

#10

Post by Raheem » 1 Year Ago

Achref Cstrike Pro3 wrote:
1 Year Ago
Bro Can You Share Some Sounds Zombie CSOS ? Music Round And Good Lol Like "DDJ" :D :)
I don't understand you, What you mean?
You don't know? Learn and you will know.

Post Reply

Who is online

Users browsing this forum: No registered users and 0 guests