Zombie Escape 1.x

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Raheem
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Zombie Escape 1.x

#1

Post by Raheem » 7 years ago

Zombie Escape Mod

In this topic you will find the latest official releases for the Mod.
The old versions will automatically deleted and latest version only will be here.


-Our Mod on GitHub: GitHub
-For more information about the Mod visit: How this mod works?
-For more information about installing the mod Visit: How to Install the Mod?
-For more information about Zombie Escape Development Team visit: Zombie Escape Development Team

Current Version: 1.6


Changelog:
  • Spoiler!
    Image - Feb-2017
    • First stable release.
    Image - Jul-2017
    1. Removed HLDS support, From this version you must run ReHLDS so our mod works.
    2. Removed AMXMODX v1.8.2 Support, Also you will need to use AMXMODX v1.8.3
    3. ReAPI Engine function used, Code became more optimized.
    4. Removed ze_get_release_time() native and used now pointer cvars instead.
    5. Updated style of Gravity cvars, Now we can write gravity as normal: 800 or 100 ..etc.
    6. Added ze_version cvar for gametracker purposes.
    7. Fixed Death-Message sometimes appears the infector and victim as one team. Now using SendDeathMsg(iInfector, iVictim) stock in the core as we don't need any delay.
    8. Removed empty sound and now using another good method.
    9. Fixed Cvar_iInfectNotice and Cvar_LeaderMode_iGlow i was forget to add get_pcvar_num().
    10. Added new native to return Escape Leader or First player in rank index: ze_get_escape_leader_id()
    11. Added native ze_add_text_to_item(), To add additional text beside items.
    12. Added limit in ze_register_item() native, Now you can set limit for any item, Limit is for every player in one round. Limit can be set also in ze_extraitems.ini
    13. Added support if player in spectator and press M then team menu appear to him instead of normal main menu, So he can join a team.
    14. Added client_cmd(id, "stopsound") in StopSound() stock this important as sometimes client_cmd(id, "spk stop") not works at least for some games.
    15. Added p_model support for human knife.
    16. Added missing resources.
    17. New Escape Leader class inserted. When player is escape leader or first in rank instead of Class: Human it will be Class: Escape Leader
    18. Fixed count down hud message sometimes appear mixed.
    19. Less lag at start round, By contorl some hud messages. Score message appears after 10 seconds of starting new round. Rank message appar after humans start run and zombies appear.
    20. Added new ze_ambiance3 now there is three ambiances.
    21. Fixed if game not started and there is one player if round end he take escape coins, This will never come again.
    Image - Aug-2017
    1. Fixed a problem in spectator HUD message, This message wasn't appear but now fixed.
    2. Some optimization by using ReAPI engine functions in Spec HUD messages.
    3. Fixed some problems in Nightvision plugin.
    4. Fixed frags not update for zombies.
    5. Removed ze_unlimited_clip.sma as it's useless.
    6. Used nVault system instead of fVault, This aims to fix coins resetting problems.
    Image - Jul-2018
    1. Fixed coins system, and added MySQL support.
    2. Fixed some problems in core, optimized code.
    3. Fixed some game rules when player disconnect.
    4. Fixed join team problem.
    5. Added some new natives/forwards in core.
    6. Provided new natives for setting/resetting speed for human/zombies.
    7. Added cvar to control end round delay, can add any end round sound now.
    8. Changed the coding style for all our Mod, now following conventions.
    9. Added new cvar to hide radar/armor/hp/money HUD messages.
    10. Added w_ model for fire/frost nades.
    11. Added ability for fire/frost if they can go through walls or not.
    12. Removed redundant/useless code from hud_info.
    13. Added new natives in items manager.
    14. Made new native to set item for specific level.
    15. Made new native to set item for specific VIP access.
    16. Added zombie hand claws sprite.
    17. Added some new natives in weapons menu.
    18. Added ability to re-enable wepaons menu from main menu.
    19. Added description for all forwards/functions in zombie_escape.inc file.
    20. Removed ReAPI includes from the release.
    21. New sound ambiences has been added.
    22. Removed/edited some stocks in zombie_escape_stocks.inc file.
    Image - Feb-2019
    1. Fixed ze_user_infected_pre() forward, useful for armor plugin.
    2. Fixed MySQL in coins system, inserted some small improvements.
    3. Fixed w_ model for grenades, was bugged in previous version.
    4. Used ReAPI instead of Fakemeta in cs_weap_models_api.sma.
    5. Added 3 new languages.
    6. Used ReAPI in resetting player speed.
    7. Improved the zombie random choosing, now choosing is smart.
    8. Fixed the infection message overwrite, by using synchronous channel for it.
    9. Additional text that added to extra items limit increased, you can add more.
    10. New native to stop the escape leader glow, useful in stealth plugin.
    11. Max extra-items limit increased to 60 (Was 40).
    12. Fixed two game rules, now they are handled by ze_core.
    13. Added block from using jointeam command (Was missing).
    14. Improved damage rewards, now calculate all damage and give reasonable coins.
    15. Auto set some cvars from ze_core to make things easy for users, and reduce problems.
    16. Added enable/disable sounds natives, good for developing sound menu plugin.
    17. Fixed countdown sound interference at end of round or at round restart.
    18. New native added, catching player disconnecting, useful for making replacement for disconnected player.
    Image - Aug-2019
    1. Replaced numbers with team names in ze_core.sma.
    2. Teamscore in scoreboard will always be the same as HUD Score.
    3. Game Start Pre forward, for more modes support.
    4. Added knockback natives (Get/set/reset).
    5. Fixed Unknown command: zombie_knife in player console.
    6. Added gravity natives (Set/reset).
    7. Fixed ze_get_round_number() to return right round number.
    8. Fixed countdown to go with freeze time.
    9. Fixed the countdown sound to go with HUD countdown.
    10. Fixed round restart on player join as Dead T.
    11. Fixed round time check, game rule.
    12. Added one more translation (Turkish).
    Image - Nov-2020
    1. Generalized coins table for other plugins usages (For general use like Statistics Website).
    2. Added Russian, Romanian translations.
    3. Added global limit for Extra-Items.
    4. Added nightvision for spectators and fixed minor bugs in nightvision and lighting.
    5. Removed countdown sound and message if game not started.
    6. Fixed disconnect all player and there is only one human rule.
    7. Some improvements in core.
    8. Fixed ze_zombie_appear() called many times + some optimization.
    9. Fixed infected pre & post forwards, now more efficient (Called one time and called in all cases now).
    10. Added new native to remove zombie countdown message.
    11. Minor improvements and small fixes (general).
    12. Improvements in speed rank system.
    13. Added return values for general forwards ZE_CONTINUE and ZE_STOP.


Downloads:
  • Addons.zip
    Source code
    (232.87 KiB) Downloaded 2563 times
    Addons.zip
    Source code
    (232.87 KiB) Downloaded 2563 times
  • Resources.zip
    Models, Sounds, Sprites, Sky
    (12.23 MiB) Downloaded 5475 times
    Resources.zip
    Models, Sounds, Sprites, Sky
    (12.23 MiB) Downloaded 5475 times
Last edited by z0h1r-LK 1 year ago, edited 3 times in total.
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#2

Post by OxiCorm » 7 years ago

Nice rahim we waiting for that really great job bro :ugeek:

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#3

Post by Raheem » 7 years ago

OxiCorm wrote: 7 years ago Nice rahim we waiting for that really great job bro :ugeek:
Welcome brother :) Soon when i get time i'll make many Extra-Items and Addons for the mod and updates with new ideas.
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WhiteFang
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#4

Post by WhiteFang » 7 years ago

Thanks :D I will try it. Didn't thought somebody would make it an ReApi plugin

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#5

Post by WhiteFang » 7 years ago

There are no models and sounds file. Server crashes without it. Can you add those files?

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#6

Post by Raheem » 7 years ago

WhiteFang wrote: 7 years ago There are no models and sounds file. Server crashes without it. Can you add those files?
It's up named resources. Download: Here
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#7

Post by WhiteFang » 7 years ago

My Bad, didn't see it properly. Thanks

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#8

Post by Raheem » 7 years ago

WhiteFang wrote: 7 years ago My Bad, didn't see it properly. Thanks
Nevermind :).
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Achref Cstrike Pro3
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#9

Post by Achref Cstrike Pro3 » 7 years ago

Bro Can You Share Some Sounds Zombie CSOS ? Music Round And Good Lol Like "DDJ" :D :)

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#10

Post by Raheem » 7 years ago

Achref Cstrike Pro3 wrote: 7 years ago Bro Can You Share Some Sounds Zombie CSOS ? Music Round And Good Lol Like "DDJ" :D :)
I don't understand you, What you mean?
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#11

Post by Raheem » 7 years ago

-Simple Fix in ze_core.sma inserted. There was a problem in the Zombie Wins count now it's fixed. You will need only to download the files again and upload the new ze_core.amxx to your server.

-Missing Sprite in the Resources has been added.
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#12

Post by ViscoLaCotsaNostra » 7 years ago

Why i can't reach the resources file? Its say that the file was dangerous and my browser has blocked it :(. I use Mozilla + Chrome, it didnt want to be downloaded.

Note : Even i can reach and download the resources, my browser will download it with a very low-connection. Although i have a good connection, or maybe worst my download can stop dowloading itself -_- :(

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#13

Post by Raheem » 7 years ago

It's not dangerous or anything but i don't know why chrome block it. Anyway i found another site i'll use it's not blocked by chrome. I'll upload the resources to it.

-Edit:

Ok, I uploaded to the new site it's pCloud.com, For me it's not blocked by Chrome or Mozila so test it and tell me what happen for you.

Link:

Resources.ZIP
Resources

Also report me the speed if it's high or low. Thanks.
Last edited by Raheem 7 years ago, edited 3 times in total.
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#14

Post by ViscoLaCotsaNostra » 7 years ago

Image
Invalid link generated, what does it mean. It is too difficult, and sorry i dont have any IDM :)
Pls reply my post as soon as possible, cuz i love ZE mod dude :D

u can pack it with mediafire or anyhting else like that, should be easy right. :)

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#15

Post by Raheem » 7 years ago

  1. Resources.ZIP
    Resources - pCloud
  2. Resources.ZIP
    Resources - Mediafire
  3. Resources.ZIP
    Resources - Zippyshare
Last edited by Raheem 7 years ago, edited 1 time in total.
Reason: Added Other Links
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#16

Post by ViscoLaCotsaNostra » 7 years ago

There's something that i dont understand about the "ze_core" and the mod doesnt work it just still public mod.
Image
Sry about the ReGameDll, done fixed that one.

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#17

Post by Raheem » 7 years ago

The problem is from ReGameDLL, Make sure that you install it correctly. Also try the Full Windows Pack and make the server dedicated not listen one (Don't run it via your CS1.6).
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#18

Post by ViscoLaCotsaNostra » 7 years ago

What do you mean "make the server dedicated" i dont understand, sorry im kind of newbiee....
please explain me about that one :)

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#19

Post by Raheem » 7 years ago

Dedicated Server is one which you install via SteamCMD. Listen Server is one which you run via your game. You need to download HLDS from SteamCMD, See here: https://developer.valvesoftware.com/wiki/SteamCMD

And as i told you, You can better download the Full Pack so you don't need to do much steps just download and start the server.
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#20

Post by ViscoLaCotsaNostra » 7 years ago

I think u better give me a tutorial about how to open a server with the dedicated one by steamCMD, its should really help a beginner like me. right?
Sorry for too many disturbing you, not need too hurry :). just want to have fun with my friend and my neighbors by playing cs 1,6 with zombie escape mod :D
By the way, http://escapers-zone.xyz/viewtopic.php?f=6&t=59 ----> please submit another way to download it. Mediafire should be better, i have the same problem... :)
Thanks a lot! and keep your great job!

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