Zombie Escape Releases

Official Releases
User avatar
Raheem
Mod Developer
Mod Developer
Posts: 2214
Joined: 7 years ago
Contact:

#31

Post by Raheem » 7 years ago

sam_bhosale4 wrote: 7 years agoAbout blocking point i wasnt talking about human or zombies blockers not semiclip..
What i tried to say was humans hold the train or heli by blocking it.. so heli or train doesnt move.. so for this If some one blocks the entity(train/heli/boat) he will get small amount of damage per second for blocking it .. so after getting damage he cant stop forever.. this is needed or escape fails since blocking heli gives zombies time to reach humans...hope you got me this time.
thanks
-SeRious_SaM
<3 1.6 Community
I understand what you mean i'll try later and see if i will be able to block this or slap the player who do this or not. But a suggestion you can try Auto-Unstuck it may works for this case. Also the player who block the Helicopter he may wait his friend to come or something like this..
johnnysins2000 wrote: 7 years agoAhahah I also use to do the same bro :p it is fun but use semiclip and change one car Raheem gave me to block the Helicopter or train just go to every topic In thus forum and u will find that cvar
I added the fix here: http://escapers-zone.xyz/viewtopic.php?f=15&t=45 so it will be easy for anyone using ReSemiClip to fix it. Also this is fix only for two players stands over each other not if someone block the helicopter.
He who fails to plan is planning to fail

User avatar
sam_bhosale4
Mod Tester
Mod Tester
India
Posts: 109
Joined: 7 years ago
Location: INDIA
Contact:

#32

Post by sam_bhosale4 » 7 years ago

Raheem wrote: 7 years ago [center]Zombie Escape Mod[/center][/color][/b]
-In this topic you will find the latest official releases for the mod. The old versions will automatically deleted and latest version only will be here.

-For more information about the Mod visit: How this mod works?
-For more information about installing the mod Visit: How to Install the Mod?
-For more information about Zombie Escape Developing Team visit: Zombie Escape Developing Team

Current Version: 1.0

Downloads:

  • Addons.zip
  • If you can't download resources from the link above, Try another links from: Here.
Can you post the cvars of each please!
cvars for zombie and human health gravity as well as cvars for coin system, zombie madness, cost, grenade damage-time etc..
Please post cvars!
-=SeRious-GaminG|Zombie Escape[Alien vs. Predator]|Asia=-
206.189.132.169:40000
Image

johnnysins2000
Veteran Member
Veteran Member
Paraguay
Posts: 678
Joined: 7 years ago
Location: Paraguay
Contact:

#33

Post by johnnysins2000 » 7 years ago

sam_bhosale4 wrote: 7 years ago
Raheem wrote: 7 years ago [center]Zombie Escape Mod[/center][/color][/b]
-In this topic you will find the latest official releases for the mod. The old versions will automatically deleted and latest version only will be here.

-For more information about the Mod visit: How this mod works?
-For more information about installing the mod Visit: How to Install the Mod?
-For more information about Zombie Escape Developing Team visit: Zombie Escape Developing Team

Current Version: 1.0

Downloads:

  • Addons.zip
  • If you can't download resources from the link above, Try another links from: Here.
Can you post the cvars of each please!
cvars for zombie and human health gravity as well as cvars for coin system, zombie madness, cost, grenade damage-time etc..
Please post cvars!
They are already In zombie_escape.cfg

Just Download the addons and go to configs folder U can find it there
Nobody Is That Busy If They Make Time :roll:

User avatar
Raheem
Mod Developer
Mod Developer
Posts: 2214
Joined: 7 years ago
Contact:

#34

Post by Raheem » 7 years ago

sam_bhosale4 wrote: 7 years agoCan you post the cvars of each please!
cvars for zombie and human health gravity as well as cvars for coin system, zombie madness, cost, grenade damage-time etc..
Please post cvars!
There is topics in TUT section made to help you and who need to know about the mod:
  1. Cvars - zombie_escape.cfg
  2. Other Settings - zombie_escape.ini
And see more helping topics in our TUT section: http://escapers-zone.xyz/viewforum.php?f=7
He who fails to plan is planning to fail

User avatar
sam_bhosale4
Mod Tester
Mod Tester
India
Posts: 109
Joined: 7 years ago
Location: INDIA
Contact:

#35

Post by sam_bhosale4 » 7 years ago

Raheem wrote: 7 years ago
sam_bhosale4 wrote: 7 years agoCan you post the cvars of each please!
cvars for zombie and human health gravity as well as cvars for coin system, zombie madness, cost, grenade damage-time etc..
Please post cvars!
There is topics in TUT section made to help you and who need to know about the mod:
  1. Cvars - zombie_escape.cfg
  2. Other Settings - zombie_escape.ini
And see more helping topics in our TUT section: http://escapers-zone.xyz/viewforum.php?f=7
gotcha thanks!
Found few more bugs.. When cctv called and no one goes in it.. the round doesnt terminates.. and for terminating round if slayed or killed player then after new round start it comes escape fail from last round and current round restarts... also when the map time is finished and vote taken it doesnt wait till round ends the map changes in middle of round.. it should be controlled from ze plugin..
thanks
-=SeRious-GaminG|Zombie Escape[Alien vs. Predator]|Asia=-
206.189.132.169:40000
Image

User avatar
Raheem
Mod Developer
Mod Developer
Posts: 2214
Joined: 7 years ago
Contact:

#36

Post by Raheem » 7 years ago

sam_bhosale4 wrote: 7 years agogotcha thanks!
Found few more bugs.. When cctv called and no one goes in it.. the round doesnt terminates.. and for terminating round if slayed or killed player then after new round start it comes escape fail from last round and current round restarts... also when the map time is finished and vote taken it doesnt wait till round ends the map changes in middle of round.. it should be controlled from ze plugin..
thanks
1-If the bombs not sent after the helicopter goes the round won't be terminated as it depend on if all zombies killed or not. From maps it's coded like: If no player enter to the vehicle the bombs won't be sent. And this problem is map problem not our mod problem. This can be solved from the map. Anyway i have idea to solve this. I will detect the call of the Escape Button and we will send bombs after it's call with 30 sec or any interval you need. This will depend on this plugin: http://escapers-zone.xyz/viewtopic.php?f=15&t=82 Because this is the best way to detect that the escape button called and the vehicle comes. This is fix for you if you see this is very annoying. If you like this solution i'll post it it's very simple.

2-Please explain in details the situation you faced "and for terminating round if slayed or killed player then after new round start it comes escape fail from last round and current round restarts" I don't understand exactly when it's happen.

3-This is from Vote Map plugin we don't have anything to do for it. There is many plugins that allow you to extend the last round so it doesn't change while you finishing it. Try this one: https://forums.alliedmods.net/showthread.php?t=54580 It's tested and it's working so it will let you finish the round after the round ends it will change the map directly. I'll add it to Compatible Plugins List.
He who fails to plan is planning to fail

User avatar
sam_bhosale4
Mod Tester
Mod Tester
India
Posts: 109
Joined: 7 years ago
Location: INDIA
Contact:

#37

Post by sam_bhosale4 » 7 years ago

Raheem wrote: 7 years ago
sam_bhosale4 wrote: 7 years agogotcha thanks!
Found few more bugs.. When cctv called and no one goes in it.. the round doesnt terminates.. and for terminating round if slayed or killed player then after new round start it comes escape fail from last round and current round restarts... also when the map time is finished and vote taken it doesnt wait till round ends the map changes in middle of round.. it should be controlled from ze plugin..
thanks
1-If the bombs not sent after the helicopter goes the round won't be terminated as it depend on if all zombies killed or not. From maps it's coded like: If no player enter to the vehicle the bombs won't be sent. And this problem is map problem not our mod problem. This can be solved from the map. Anyway i have idea to solve this. I will detect the call of the Escape Button and we will send bombs after it's call with 30 sec or any interval you need. This will depend on this plugin: http://escapers-zone.xyz/viewtopic.php?f=15&t=82 Because this is the best way to detect that the escape button called and the vehicle comes. This is fix for you if you see this is very annoying. If you like this solution i'll post it it's very simple.

2-Please explain in details the situation you faced "and for terminating round if slayed or killed player then after new round start it comes escape fail from last round and current round restarts" I don't understand exactly when it's happen.

3-This is from Vote Map plugin we don't have anything to do for it. There is many plugins that allow you to extend the last round so it doesn't change while you finishing it. Try this one: https://forums.alliedmods.net/showthread.php?t=54580 It's tested and it's working so it will let you finish the round after the round ends it will change the map directly. I'll add it to Compatible Plugins List.
ok gotcha!
the second point which you are not understanding,
consider cctv called and cts and zombies both came in cctv somehow for example ct in heli and zombie came on roof of heli,
so the blast happens but zombie wont die because hes safe with heli so zombie and ct both alive and round wont terminate.in this condition lets consider human killed zombie while zombie came on roof of heli and then round ends.. but the round end call comes in the next round when next round zombie release countdown is going on like 5..4..3.. escape fail.... and then round terminates on round start and goes on next round..
tried explaining hard hope you will get me what im trying to say! :(
-=SeRious-GaminG|Zombie Escape[Alien vs. Predator]|Asia=-
206.189.132.169:40000
Image

User avatar
sam_bhosale4
Mod Tester
Mod Tester
India
Posts: 109
Joined: 7 years ago
Location: INDIA
Contact:

#38

Post by sam_bhosale4 » 7 years ago

Raheem wrote: 7 years ago
sam_bhosale4 wrote: 7 years agogotcha thanks!
Found few more bugs.. When cctv called and no one goes in it.. the round doesnt terminates.. and for terminating round if slayed or killed player then after new round start it comes escape fail from last round and current round restarts... also when the map time is finished and vote taken it doesnt wait till round ends the map changes in middle of round.. it should be controlled from ze plugin..
thanks
1-If the bombs not sent after the helicopter goes the round won't be terminated as it depend on if all zombies killed or not. From maps it's coded like: If no player enter to the vehicle the bombs won't be sent. And this problem is map problem not our mod problem. This can be solved from the map. Anyway i have idea to solve this. I will detect the call of the Escape Button and we will send bombs after it's call with 30 sec or any interval you need. This will depend on this plugin: http://escapers-zone.xyz/viewtopic.php?f=15&t=82 Because this is the best way to detect that the escape button called and the vehicle comes. This is fix for you if you see this is very annoying. If you like this solution i'll post it it's very simple.

2-Please explain in details the situation you faced "and for terminating round if slayed or killed player then after new round start it comes escape fail from last round and current round restarts" I don't understand exactly when it's happen.

3-This is from Vote Map plugin we don't have anything to do for it. There is many plugins that allow you to extend the last round so it doesn't change while you finishing it. Try this one: https://forums.alliedmods.net/showthread.php?t=54580 It's tested and it's working so it will let you finish the round after the round ends it will change the map directly. I'll add it to Compatible Plugins List.
also the background music (ze ready, ambience) these musics doesnt plays sometimes..full silent.. and also the timer music which is 10..9..8..7......1... this music also sometimes doesnt gets played ...
-=SeRious-GaminG|Zombie Escape[Alien vs. Predator]|Asia=-
206.189.132.169:40000
Image

User avatar
Raheem
Mod Developer
Mod Developer
Posts: 2214
Joined: 7 years ago
Contact:

#39

Post by Raheem » 7 years ago

Give me your server IP so i can test with you and see the problems myself as i don't understand from the explanation.
He who fails to plan is planning to fail

User avatar
sam_bhosale4
Mod Tester
Mod Tester
India
Posts: 109
Joined: 7 years ago
Location: INDIA
Contact:

#40

Post by sam_bhosale4 » 7 years ago

Raheem wrote: 7 years ago Give me your server IP so i can test with you and see the problems myself as i don't understand from the explanation.
139.59.18.130:40000 - <3 1.6 | Zombie Escape | Asia
Thanks for help!
-=SeRious-GaminG|Zombie Escape[Alien vs. Predator]|Asia=-
206.189.132.169:40000
Image

User avatar
Raheem
Mod Developer
Mod Developer
Posts: 2214
Joined: 7 years ago
Contact:

#41

Post by Raheem » 7 years ago

Hmm, I can't enter as your server accept steam only and i don't install steam for now so you can install Dproto or ReUnion so i can come. Also after you do this join the server so i can test with you.

Or simply come here: 156.210.129.73:27015
He who fails to plan is planning to fail

johnnysins2000
Veteran Member
Veteran Member
Paraguay
Posts: 678
Joined: 7 years ago
Location: Paraguay
Contact:

#42

Post by johnnysins2000 » 7 years ago

sam_bhosale4 wrote: 7 years ago
Raheem wrote: 7 years ago
sam_bhosale4 wrote: 7 years agogotcha thanks!
Found few more bugs.. When cctv called and no one goes in it.. the round doesnt terminates.. and for terminating round if slayed or killed player then after new round start it comes escape fail from last round and current round restarts... also when the map time is finished and vote taken it doesnt wait till round ends the map changes in middle of round.. it should be controlled from ze plugin..
thanks
1-If the bombs not sent after the helicopter goes the round won't be terminated as it depend on if all zombies killed or not. From maps it's coded like: If no player enter to the vehicle the bombs won't be sent. And this problem is map problem not our mod problem. This can be solved from the map. Anyway i have idea to solve this. I will detect the call of the Escape Button and we will send bombs after it's call with 30 sec or any interval you need. This will depend on this plugin: http://escapers-zone.xyz/viewtopic.php?f=15&t=82 Because this is the best way to detect that the escape button called and the vehicle comes. This is fix for you if you see this is very annoying. If you like this solution i'll post it it's very simple.

2-Please explain in details the situation you faced "and for terminating round if slayed or killed player then after new round start it comes escape fail from last round and current round restarts" I don't understand exactly when it's happen.

3-This is from Vote Map plugin we don't have anything to do for it. There is many plugins that allow you to extend the last round so it doesn't change while you finishing it. Try this one: https://forums.alliedmods.net/showthread.php?t=54580 It's tested and it's working so it will let you finish the round after the round ends it will change the map directly. I'll add it to Compatible Plugins List.
also the background music (ze ready, ambience) these musics doesnt plays sometimes..full silent.. and also the timer music which is 10..9..8..7......1... this music also sometimes doesnt gets played ...
This problem is not from the Mod

It Is From your cs the sound sometimes does not transmit

So u can't hear sounds

Make Sure the sounds Transmits properly into your cs then I will be able to hear it and about your other problem

U are saying That when The helicopter is flying to its destinations for successful escape the zombies Sit on helicopter on the roof but they don't die sometimes ?

I have too faced that sometimes but this problem is not from the Mod So stop calling it Bug

The round terminated problem and heli problems And Train problems are not from the mod

These problem Comes Very few times And I have never faced this In This Mod

This problem is associated with Map not Mod

So probably u should ask someone to fix the map

That is the best solution anyway call me sometimes To the server To see All of Your problems and I will solve it for You
Nobody Is That Busy If They Make Time :roll:

User avatar
Raheem
Mod Developer
Mod Developer
Posts: 2214
Joined: 7 years ago
Contact:

#43

Post by Raheem » 7 years ago

johnnysins2000, Yeah about the sound play it depend on the client as i use a client-side command. Sometimes there is two sounds may interrupt each other but in general if there is a noticed repeated problem he can report it to be fixed.

About the bombs not send for this case, As i know it's map bug i also provide a solution if someone need it i can make it. It's like:

When player press the Escape Button we will set task to kill all players after 2 minutes from calling the button. This way will be quite nice. But it will need to detect the calling of the helicopter so i'll insert this in Escape Button Message Plugin.
He who fails to plan is planning to fail

johnnysins2000
Veteran Member
Veteran Member
Paraguay
Posts: 678
Joined: 7 years ago
Location: Paraguay
Contact:

#44

Post by johnnysins2000 » 7 years ago

Raheem wrote: 7 years ago johnnysins2000, Yeah about the sound play it depend on the client as i use a client-side command. Sometimes there is two sounds may interrupt each other but in general if there is a noticed repeated problem he can report it to be fixed.

About the bombs not send for this case, As i know it's map bug i also provide a solution if someone need it i can make it. It's like:

When player press the Escape Button we will set task to kill all players after 2 minutes from calling the button. This way will be quite nice. But it will need to detect the calling of the helicopter so i'll insert this in Escape Button Message Plugin.
After 2 Minutes ? That's a nice idea

So we can also change this minutes from set_task (id,2.0)

Or there will be cvar for it ?
Nobody Is That Busy If They Make Time :roll:

User avatar
Raheem
Mod Developer
Mod Developer
Posts: 2214
Joined: 7 years ago
Contact:

#45

Post by Raheem » 7 years ago

It will be with cvars. You can enable it or disable it. Also you can define the time in minutes or seconds this not problem.
He who fails to plan is planning to fail

mzqx
Member
Member
Moldova
Posts: 25
Joined: 7 years ago
Contact:

#46

Post by mzqx » 7 years ago

So what you have in your mind for next release?

User avatar
Raheem
Mod Developer
Mod Developer
Posts: 2214
Joined: 7 years ago
Contact:

#47

Post by Raheem » 7 years ago

mzqx wrote: 7 years ago So what you have in your mind for next release?
Ideas provided by all members and ideas from us (Developing Team) i'll post details about what will be in the next update. This update will come after at least 1 month as now i have studies, exams.
He who fails to plan is planning to fail

User avatar
sam_bhosale4
Mod Tester
Mod Tester
India
Posts: 109
Joined: 7 years ago
Location: INDIA
Contact:

#48

Post by sam_bhosale4 » 7 years ago

johnnysins2000 wrote: 7 years ago
sam_bhosale4 wrote: 7 years ago
Raheem wrote: 7 years ago

1-If the bombs not sent after the helicopter goes the round won't be terminated as it depend on if all zombies killed or not. From maps it's coded like: If no player enter to the vehicle the bombs won't be sent. And this problem is map problem not our mod problem. This can be solved from the map. Anyway i have idea to solve this. I will detect the call of the Escape Button and we will send bombs after it's call with 30 sec or any interval you need. This will depend on this plugin: http://escapers-zone.xyz/viewtopic.php?f=15&t=82 Because this is the best way to detect that the escape button called and the vehicle comes. This is fix for you if you see this is very annoying. If you like this solution i'll post it it's very simple.

2-Please explain in details the situation you faced "and for terminating round if slayed or killed player then after new round start it comes escape fail from last round and current round restarts" I don't understand exactly when it's happen.

3-This is from Vote Map plugin we don't have anything to do for it. There is many plugins that allow you to extend the last round so it doesn't change while you finishing it. Try this one: https://forums.alliedmods.net/showthread.php?t=54580 It's tested and it's working so it will let you finish the round after the round ends it will change the map directly. I'll add it to Compatible Plugins List.
also the background music (ze ready, ambience) these musics doesnt plays sometimes..full silent.. and also the timer music which is 10..9..8..7......1... this music also sometimes doesnt gets played ...
This problem is not from the Mod

It Is From your cs the sound sometimes does not transmit

So u can't hear sounds

Make Sure the sounds Transmits properly into your cs then I will be able to hear it and about your other problem

U are saying That when The helicopter is flying to its destinations for successful escape the zombies Sit on helicopter on the roof but they don't die sometimes ?

I have too faced that sometimes but this problem is not from the Mod So stop calling it Bug

The round terminated problem and heli problems And Train problems are not from the mod

These problem Comes Very few times And I have never faced this In This Mod

This problem is associated with Map not Mod

So probably u should ask someone to fix the map

That is the best solution anyway call me sometimes To the server To see All of Your problems and I will solve it for You
ok mostly map problem... but its not only sound problem the new round gets restarted with mssg escape fail! you didnt gt me..
-=SeRious-GaminG|Zombie Escape[Alien vs. Predator]|Asia=-
206.189.132.169:40000
Image

johnnysins2000
Veteran Member
Veteran Member
Paraguay
Posts: 678
Joined: 7 years ago
Location: Paraguay
Contact:

#49

Post by johnnysins2000 » 7 years ago

sam_bhosale4 wrote: 7 years ago
johnnysins2000 wrote: 7 years ago
sam_bhosale4 wrote: 7 years ago

also the background music (ze ready, ambience) these musics doesnt plays sometimes..full silent.. and also the timer music which is 10..9..8..7......1... this music also sometimes doesnt gets played ...
This problem is not from the Mod

It Is From your cs the sound sometimes does not transmit

So u can't hear sounds

Make Sure the sounds Transmits properly into your cs then I will be able to hear it and about your other problem

U are saying That when The helicopter is flying to its destinations for successful escape the zombies Sit on helicopter on the roof but they don't die sometimes ?

I have too faced that sometimes but this problem is not from the Mod So stop calling it Bug

The round terminated problem and heli problems And Train problems are not from the mod

These problem Comes Very few times And I have never faced this In This Mod

This problem is associated with Map not Mod

So probably u should ask someone to fix the map

That is the best solution anyway call me sometimes To the server To see All of Your problems and I will solve it for You
ok mostly map problem... but its not only sound problem the new round gets restarted with mssg escape fail! you didnt gt me..
Explain this More so I can understand What u are trying to say

What do u mean when u restart round and it says Escape fail ?

Oo u mean When u restart round it says escape fail?

That is also not the bug or problem

It will say that

Unless Raheem will have to edit Like zp when no one wins

No one won.... Try again
Nobody Is That Busy If They Make Time :roll:

User avatar
Raheem
Mod Developer
Mod Developer
Posts: 2214
Joined: 7 years ago
Contact:

#50

Post by Raheem » 7 years ago

About sound simply i see your server and i can say that problem from you. As you put Escape Success and Escape Fail sound duration longer than 3 or 4 seconds. They should be equal to the time the round will end in and i set it in all 4 or 3 seconds so the final sound shouldn't be higher than them. This which cause you some problems.

If you need to make the duration longer so you need to change the time that next round will start in after the round end. So you will need to do it form this line in the core plugin:
  • rg_round_end(3.0, WINSTATUS_TERRORISTS, ROUND_TERRORISTS_WIN, "") Change 3.0 to the new Duration.
  • rg_round_end(3.0, WINSTATUS_CTS, ROUND_CTS_WIN, "") Change 3.0 to the new Duration.
He who fails to plan is planning to fail

Post Reply

Create an account or sign in to join the discussion

You need to be a member in order to post a reply

Create an account

Not a member? register to join our community
Members can start their own topics & subscribe to topics
It’s free and only takes a minute

Register

Sign in

Who is online

Users browsing this forum: No registered users and 2 guests