Now open the program after you finish and you will find button named: Add URL like in this photo:
Code: Select all
http://srv70.putdrive.com/putstorage/DownloadFileHash/4A19C1223A5A4A5QQWE2405551EWQS/%5BZE%5D%20Windows%20Full%20Pack%20-%20HLDS.rar
Code: Select all
http://srv70.putdrive.com/putstorage/DownloadFileHash/4A19C1223A5A4A5QQWE2405551EWQS/%5BZE%5D%20Windows%20Full%20Pack%20-%20HLDS.rar
He who fails to plan is planning to fail
I dont think you answer my question about requesting tutorial how to make server via dedicated, im still waiting bro. Just take your time, no need to hurry dude . Thank you for the download link but i dont have any IDM and i think that was difficult dude, try to pack it to mediafire and post it at "Windows Full Pack"Raheem wrote: ↑7 years ago Simple steps to download. First, Download IDM and install it with crack from here: https://www.idm-cracks.com/idm.html
Now open the program after you finish and you will find button named: Add URL like in this photo:Ok now add this link and click ok then the download will start, Choose the path you want to download to and you done. The download link:
Download works see:Code: Select all
http://srv70.putdrive.com/putstorage/DownloadFileHash/4A19C1223A5A4A5QQWE2405551EWQS/%5BZE%5D%20Windows%20Full%20Pack%20-%20HLDS.rar
He who fails to plan is planning to fail
sam_bhosale4 wrote: ↑7 years ago Thats a cool one raheem.. But it has some parts missing and few bugs.
1.Round doesn't terminate after time-up.
2.If cctv called and instead of going inside the cctv(helicopter/train) if we go on its rooftop the cctv blast killing all zombies doesnt happens..no blast at all..
3.few more bugs..
Also Got A suggestion for you..
Instead of coin system , add exp system which awards bonus speed on each level up like if im lvl1 and my speed is 250 after i lvl up to lvl 2 i get 1 2 bonus speed so my speed will be 252..
also add something for blockers who blocks heli or train or ship by jumping or standing in front of it.. something which will give few damage to them..
If these things gets in it will be great!
Thanks
-SeRious_SaM
<3 1.6 Community
He who fails to plan is planning to fail
He who fails to plan is planning to fail
thats what i was talking about.. thanks for fix..Raheem wrote: ↑7 years ago -Simple Fix in ze_core.sma inserted. There was a problem in terminating the round if the round time is over. It's fixed now and if humans don't manage to escape and round time is over this will result in Escape Fail. You will need only to download Addons.zip again and upload the new ze_core.amxx to your server.
About blocking point i wasnt talking about human or zombies blockers not semiclip..Raheem wrote: ↑7 years ago -First welcome to our community.
-Second about your Questions let's discuss them:
1-I tested it and it seems to work if there is no players but it's not terminated if there is players. Thanks for reporting this it will be solved as soon as possible.
2-It's not our mod problem, It's the map problem as to understand at the map end the Map is who send bombs to kill the zombies and all who outside it. Our mod not send anything so the map is desigend like this so the solution maybe from map maker not our mod. And i'll try think if i can make another plugin that may fix this or it should be done from map.
3-Any bug you found it will be nice if you reported it here: http://escapers-zone.xyz/viewforum.php?f=22 So it will be fixed as soon as possible.
4-Your suggestion is regarding the Level system so it will be nice if you post it in the level system plugin topic.
5-For blockers you can use Semi-Clip for now. I'll try later to see if i can detect these guys and then slay them or not.
sam_bhosale4 wrote: ↑7 years agoAbout blocking point i wasnt talking about human or zombies blockers not semiclip..Raheem wrote: ↑7 years ago -First welcome to our community.
-Second about your Questions let's discuss them:
1-I tested it and it seems to work if there is no players but it's not terminated if there is players. Thanks for reporting this it will be solved as soon as possible.
2-It's not our mod problem, It's the map problem as to understand at the map end the Map is who send bombs to kill the zombies and all who outside it. Our mod not send anything so the map is desigend like this so the solution maybe from map maker not our mod. And i'll try think if i can make another plugin that may fix this or it should be done from map.
3-Any bug you found it will be nice if you reported it here: http://escapers-zone.xyz/viewforum.php?f=22 So it will be fixed as soon as possible.
4-Your suggestion is regarding the Level system so it will be nice if you post it in the level system plugin topic.
5-For blockers you can use Semi-Clip for now. I'll try later to see if i can detect these guys and then slay them or not.
What i tried to say was humans hold the train or heli by blocking it.. so heli or train doesnt move.. so for this If some one blocks the entity(train/heli/boat) he will get small amount of damage per second for blocking it .. so after getting damage he cant stop forever.. this is needed or escape fails since blocking heli gives zombies time to reach humans...hope you got me this time.
thanks
-SeRious_SaM
<3 1.6 Community
I understand what you mean i'll try later and see if i will be able to block this or slap the player who do this or not. But a suggestion you can try Auto-Unstuck it may works for this case. Also the player who block the Helicopter he may wait his friend to come or something like this..sam_bhosale4 wrote: ↑7 years agoAbout blocking point i wasnt talking about human or zombies blockers not semiclip..
What i tried to say was humans hold the train or heli by blocking it.. so heli or train doesnt move.. so for this If some one blocks the entity(train/heli/boat) he will get small amount of damage per second for blocking it .. so after getting damage he cant stop forever.. this is needed or escape fails since blocking heli gives zombies time to reach humans...hope you got me this time.
thanks
-SeRious_SaM
<3 1.6 Community
I added the fix here: http://escapers-zone.xyz/viewtopic.php?f=15&t=45 so it will be easy for anyone using ReSemiClip to fix it. Also this is fix only for two players stands over each other not if someone block the helicopter.johnnysins2000 wrote: ↑7 years agoAhahah I also use to do the same bro :p it is fun but use semiclip and change one car Raheem gave me to block the Helicopter or train just go to every topic In thus forum and u will find that cvar
He who fails to plan is planning to fail
Can you post the cvars of each please!Raheem wrote: ↑7 years ago [center]Zombie Escape Mod[/center][/color][/b]
-In this topic you will find the latest official releases for the mod. The old versions will automatically deleted and latest version only will be here.
-For more information about the Mod visit: How this mod works?
-For more information about installing the mod Visit: How to Install the Mod?
-For more information about Zombie Escape Developing Team visit: Zombie Escape Developing Team
✰ Current Version: 1.0
✰ Downloads:
- Addons.zip
- Resources.zip
- Models, Sounds, Sprites
- If you can't download resources from the link above, Try another links from: Here.
They are already In zombie_escape.cfgsam_bhosale4 wrote: ↑7 years agoCan you post the cvars of each please!Raheem wrote: ↑7 years ago [center]Zombie Escape Mod[/center][/color][/b]
-In this topic you will find the latest official releases for the mod. The old versions will automatically deleted and latest version only will be here.
-For more information about the Mod visit: How this mod works?
-For more information about installing the mod Visit: How to Install the Mod?
-For more information about Zombie Escape Developing Team visit: Zombie Escape Developing Team
✰ Current Version: 1.0
✰ Downloads:
- Addons.zip
- Resources.zip
- Models, Sounds, Sprites
- If you can't download resources from the link above, Try another links from: Here.
cvars for zombie and human health gravity as well as cvars for coin system, zombie madness, cost, grenade damage-time etc..
Please post cvars!
There is topics in TUT section made to help you and who need to know about the mod:sam_bhosale4 wrote: ↑7 years agoCan you post the cvars of each please!
cvars for zombie and human health gravity as well as cvars for coin system, zombie madness, cost, grenade damage-time etc..
Please post cvars!
He who fails to plan is planning to fail
gotcha thanks!Raheem wrote: ↑7 years agoThere is topics in TUT section made to help you and who need to know about the mod:sam_bhosale4 wrote: ↑7 years agoCan you post the cvars of each please!
cvars for zombie and human health gravity as well as cvars for coin system, zombie madness, cost, grenade damage-time etc..
Please post cvars!
And see more helping topics in our TUT section: http://escapers-zone.xyz/viewforum.php?f=7
1-If the bombs not sent after the helicopter goes the round won't be terminated as it depend on if all zombies killed or not. From maps it's coded like: If no player enter to the vehicle the bombs won't be sent. And this problem is map problem not our mod problem. This can be solved from the map. Anyway i have idea to solve this. I will detect the call of the Escape Button and we will send bombs after it's call with 30 sec or any interval you need. This will depend on this plugin: http://escapers-zone.xyz/viewtopic.php?f=15&t=82 Because this is the best way to detect that the escape button called and the vehicle comes. This is fix for you if you see this is very annoying. If you like this solution i'll post it it's very simple.sam_bhosale4 wrote: ↑7 years agogotcha thanks!
Found few more bugs.. When cctv called and no one goes in it.. the round doesnt terminates.. and for terminating round if slayed or killed player then after new round start it comes escape fail from last round and current round restarts... also when the map time is finished and vote taken it doesnt wait till round ends the map changes in middle of round.. it should be controlled from ze plugin..
thanks
He who fails to plan is planning to fail
ok gotcha!Raheem wrote: ↑7 years ago1-If the bombs not sent after the helicopter goes the round won't be terminated as it depend on if all zombies killed or not. From maps it's coded like: If no player enter to the vehicle the bombs won't be sent. And this problem is map problem not our mod problem. This can be solved from the map. Anyway i have idea to solve this. I will detect the call of the Escape Button and we will send bombs after it's call with 30 sec or any interval you need. This will depend on this plugin: http://escapers-zone.xyz/viewtopic.php?f=15&t=82 Because this is the best way to detect that the escape button called and the vehicle comes. This is fix for you if you see this is very annoying. If you like this solution i'll post it it's very simple.sam_bhosale4 wrote: ↑7 years agogotcha thanks!
Found few more bugs.. When cctv called and no one goes in it.. the round doesnt terminates.. and for terminating round if slayed or killed player then after new round start it comes escape fail from last round and current round restarts... also when the map time is finished and vote taken it doesnt wait till round ends the map changes in middle of round.. it should be controlled from ze plugin..
thanks
2-Please explain in details the situation you faced "and for terminating round if slayed or killed player then after new round start it comes escape fail from last round and current round restarts" I don't understand exactly when it's happen.
3-This is from Vote Map plugin we don't have anything to do for it. There is many plugins that allow you to extend the last round so it doesn't change while you finishing it. Try this one: https://forums.alliedmods.net/showthread.php?t=54580 It's tested and it's working so it will let you finish the round after the round ends it will change the map directly. I'll add it to Compatible Plugins List.
also the background music (ze ready, ambience) these musics doesnt plays sometimes..full silent.. and also the timer music which is 10..9..8..7......1... this music also sometimes doesnt gets played ...Raheem wrote: ↑7 years ago1-If the bombs not sent after the helicopter goes the round won't be terminated as it depend on if all zombies killed or not. From maps it's coded like: If no player enter to the vehicle the bombs won't be sent. And this problem is map problem not our mod problem. This can be solved from the map. Anyway i have idea to solve this. I will detect the call of the Escape Button and we will send bombs after it's call with 30 sec or any interval you need. This will depend on this plugin: http://escapers-zone.xyz/viewtopic.php?f=15&t=82 Because this is the best way to detect that the escape button called and the vehicle comes. This is fix for you if you see this is very annoying. If you like this solution i'll post it it's very simple.sam_bhosale4 wrote: ↑7 years agogotcha thanks!
Found few more bugs.. When cctv called and no one goes in it.. the round doesnt terminates.. and for terminating round if slayed or killed player then after new round start it comes escape fail from last round and current round restarts... also when the map time is finished and vote taken it doesnt wait till round ends the map changes in middle of round.. it should be controlled from ze plugin..
thanks
2-Please explain in details the situation you faced "and for terminating round if slayed or killed player then after new round start it comes escape fail from last round and current round restarts" I don't understand exactly when it's happen.
3-This is from Vote Map plugin we don't have anything to do for it. There is many plugins that allow you to extend the last round so it doesn't change while you finishing it. Try this one: https://forums.alliedmods.net/showthread.php?t=54580 It's tested and it's working so it will let you finish the round after the round ends it will change the map directly. I'll add it to Compatible Plugins List.
He who fails to plan is planning to fail
139.59.18.130:40000 - <3 1.6 | Zombie Escape | Asia
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