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Re: Zombie Escape Releases

Posted: 21 Dec 2019, 23:29
by csipesz
I have yet 1.3 version, and i downloaded new files (1.5) but it doesn't work. All I did was copy those files, overwrite them.
And the mode doesn't work, it can be played as "normal counterstrike". What can i do?

Re: Zombie Escape Releases

Posted: 21 Dec 2019, 23:30
by csipesz
and i have linux server

Re: Zombie Escape Releases

Posted: 13 Jan 2020, 18:32
by karan
update ur rehlds, reapi, regamedll nd amxmodx

Re: Zombie Escape Releases

Posted: 21 Jan 2020, 10:58
by Raheem
SlaY3RRR___ wrote: 4 years ago Added Russian translation, maybe someone will put it to a good use
Thank you, will be added next version. It's avialable now in v1.6-dev: https://github.com/raheem-cs/Zombie-Esc ... f546a6e32c
csipesz wrote: 4 years ago I have yet 1.3 version, and i downloaded new files (1.5) but it doesn't work. All I did was copy those files, overwrite them.
And the mode doesn't work, it can be played as "normal counterstrike". What can i do?
csipesz wrote: 4 years ago I have yet 1.3 version, and i downloaded new files (1.5) but it doesn't work. All I did was copy those files, overwrite them.
And the mode doesn't work, it can be played as "normal counterstrike". What can i do?
Do as [mention]karan[/mention] said, also if not worked for you just check your console and post errors but usually the plugins will not work because the Mod compiled with high version of ReAPI so update ReAPI is the solution, also update all.

Re: Zombie Escape Releases

Posted: 29 Mar 2020, 20:15
by snitch
Raheem wrote: 7 years ago
Achref Cstrike Pro3 wrote: 7 years ago Bro Can You Share Some Sounds Zombie CSOS ? Music Round And Good Lol Like "DDJ" :D :)
I don't understand you, What you mean?
"share some sounds of game zombie cs:s [sound-round]

Re: Zombie Escape Releases

Posted: 04 Apr 2020, 20:17
by Raheem
snitch wrote: 4 years ago
Raheem wrote: 7 years ago
Achref Cstrike Pro3 wrote: 7 years ago Bro Can You Share Some Sounds Zombie CSOS ? Music Round And Good Lol Like "DDJ" :D :)
I don't understand you, What you mean?
"share some sounds of game zombie cs:s [sound-round]
I don't have CSO, but search it already exists or grab them from CSO.

Re: Zombie Escape Releases

Posted: 09 May 2020, 19:15
by pirate228
version 1.5
10. Fixed round restart on player join as Dead T.
now player joins as Dead CT or Dead T. not fixed fix it

Re: Zombie Escape Releases

Posted: 09 May 2020, 19:50
by Night Fury
pirate228 wrote: 4 years ago version 1.5
10. Fixed round restart on player join as Dead T.
now player joins as Dead CT or Dead T. not fixed fix it
I'm using the mod & never happened.
Do you get any errors?

Re: Zombie Escape Releases

Posted: 14 May 2020, 15:15
by Raheem
The player joins as a dead CT not T, and this will never restart the round. What problem you are facing? Because such an issue is never reported after fixing.

Re: Zombie Escape Releases

Posted: 18 May 2020, 10:23
by Maroki
Raheem can you creat the ze v2.0 add new extras zclass retextures new sounds

Re: Zombie Escape Releases

Posted: 19 May 2020, 19:04
by Raheem
Maroki wrote: 4 years ago Raheem can you creat the ze v2.0 add new extras zclass retextures new sounds
Maybe you try this viewtopic.php?f=15&t=3223

Re: Zombie Escape Releases

Posted: 14 Jun 2020, 18:23
by 3445
Why these errors & How to fix
Spoiler!
[18:14:25] L 06/14/2020 - 18:14:25: [AMXX] Load error 17 (invalid file format or version) (plugin "ze_core.amxx")
[18:14:25] L 06/14/2020 - 18:14:25: [AMXX] Load error 17 (invalid file format or version) (plugin "amx_settings_api.amxx")
[18:14:25] L 06/14/2020 - 18:14:25: [AMXX] Load error 17 (invalid file format or version) (plugin "cs_weap_models_api.amxx")
[18:14:25] L 06/14/2020 - 18:14:25: [AMXX] Load error 17 (invalid file format or version) (plugin "ze_block_events_messages.amxx")
[18:14:25] L 06/14/2020 - 18:14:25: [AMXX] Load error 17 (invalid file format or version) (plugin "ze_effects_messages.amxx")
[18:14:25] L 06/14/2020 - 18:14:25: [AMXX] Load error 17 (invalid file format or version) (plugin "ze_nightvision_lighting.amxx")
[18:14:25] L 06/14/2020 - 18:14:25: [AMXX] Load error 17 (invalid file format or version) (plugin "ze_effects_frags.amxx")
[18:14:25] L 06/14/2020 - 18:14:25: [AMXX] Load error 17 (invalid file format or version) (plugin "ze_effects_weather.amxx")
[18:14:25] L 06/14/2020 - 18:14:25: [AMXX] Load error 17 (invalid file format or version) (plugin "ze_coins_system.amxx")
[18:14:25] L 06/14/2020 - 18:14:25: [AMXX] Load error 17 (invalid file format or version) (plugin "ze_hud_info.amxx")
[18:14:25] L 06/14/2020 - 18:14:25: [AMXX] Load error 17 (invalid file format or version) (plugin "ze_weapon_menu.amxx")
[18:14:25] L 06/14/2020 - 18:14:25: [AMXX] Load error 17 (invalid file format or version) (plugin "ze_main_menu.amxx")
[18:14:25] L 06/14/2020 - 18:14:25: [AMXX] Load error 17 (invalid file format or version) (plugin "ze_items_manager.amxx")
[18:14:25] L 06/14/2020 - 18:14:25: [AMXX] Load error 17 (invalid file format or version) (plugin "ze_items_escape_coins.amxx")
[18:14:25] L 06/14/2020 - 18:14:25: [AMXX] Load error 17 (invalid file format or version) (plugin "ze_items_limit.amxx")
[18:14:25] L 06/14/2020 - 18:14:25: [AMXX] Load error 17 (invalid file format or version) (plugin "ze_madness.amxx")
[18:14:25] L 06/14/2020 - 18:14:25: [AMXX] Load error 17 (invalid file format or version) (plugin "ze_fire.amxx")
[18:14:25] L 06/14/2020 - 18:14:25: [AMXX] Load error 17 (invalid file format or version) (plugin "ze_frost.amxx")
[18:14:25] L 06/14/2020 - 18:14:25: [AMXX] Load error 17 (invalid file format or version) (plugin "ze_extra_fire_nade.amxx")
[18:14:25] L 06/14/2020 - 18:14:25: [AMXX] Load error 17 (invalid file format or version) (plugin "ze_extra_frost_nade.amxx")
[18:14:25] L 06/14/2020 - 18:14:25: [AMXX] Load error 17 (invalid file format or version) (plugin "ze_resources.amxx")
[18:14:25] L 06/14/2020 - 18:14:25: [AMXX] Load error 17 (invalid file format or version) (plugin "ze_countdown.amxx")
[18:14:25] L 06/14/2020 - 18:14:25: [AMXX] Load error 17 (invalid file format or version) (plugin "ze_zombie_sounds.amxx")
[18:14:26] execing game.cfg
Using AMXX 1.8.2

Re: Zombie Escape Releases

Posted: 15 Jun 2020, 05:49
by Night Fury
The mod requires AMXMODX 183 in order to work. Compile the plugins locally using version 183.

Re: Zombie Escape Releases

Posted: 15 Jul 2020, 02:40
by Evillious Energy
Raheem wrote: 7 years ago It's not dangerous or anything but i don't know why chrome block it. Anyway i found another site i'll use it's not blocked by chrome. I'll upload the resources to it.

-Edit:

Ok, I uploaded to the new site it's pCloud.com, For me it's not blocked by Chrome or Mozila so test it and tell me what happen for you.

Link:

Resources.ZIP
Resources

Also report me the speed if it's high or low. Thanks.
what is this pcloud for :o :shock: :shock:

Re: Zombie Escape Releases

Posted: 23 Jul 2020, 09:47
by Shadows Adi
Great work!

Romanian Translation:

Code: Select all

[ro]
NO_ENOUGH_PLAYERS = !tPrea putini jucatori!y. !tJucatori necesari!y: !t%i!y.
RUN_NOTICE = Fiti gata pentru evadare. Fugiti Dupa %i Secunde !
ZOMBIE_RELEASE = Zombii Vor fi eliberati peste: %i Secunde !
READY_TO_RUN = !tEsti gata pentru fuga!y? !gMult noroc !y:)
ESCAPE_SUCCESS = Evadare cu Succes!
ESCAPE_FAIL = Evadare Esuata!
START_GAME = Incepe Jocul!
INFECTION_NOTICE = %s l-a infectat pe %s !
SCORE_MESSAGE = Zombii VS Oameni^n %i --------- %i
NO_WINNER = Egalitate!
RANK_INFO = [MAESTRII SUPRAVIETUITORI]^n[1st] - %s^n[2nd] - %s^n[3rd] - %s
RANK_INFO_LEADER = [Liderul Evadarii]^n%s

COINS_INFO = !tAi!y !g%i !yEscape Coins!t!
ESCAPE_SUCCESS_COINS = !tEvadare cu Succes!y: !t+!g%i !tEscape Coins!y!
HUMAN_INFECTED_COINS = !tOameni Infectati!y: !t+!g%i !tEscape Coins!y!

ZOMBIE_SPEC = Spectatezi pe: %s^nHP: %i^nClasa: Zombi^nEscape Coins: %i
ZOMBIE_SPEC_COMMAS = Spectatezi pe: %s^nHP: %s^nClasa: Zombi^nEscape Coins: %i

HUMAN_SPEC = Spectatezi pe: %s^nHP: %i^nClasa: Om^nEscape Coins: %i
HUMAN_SPEC_COMMAS = Spectatezi pe: %s^nHP: %s^nClasa: Om^nEscape Coins: %i

HUMAN_SPEC_LEADER = Spectatezi pe: %s^nHP: %i^nClasa: Liderul Evadarii^nEscape Coins: %i
HUMAN_SPEC_COMMAS_LEADER = Spectatezi pe: %s^nHP: %s^nClasa: Liderul Evadarii^nEscape Coins: %i

ZOMBIE = HP: %i | Clasa: Zombi | Escape Coins: %i
ZOMBIE_COMMAS = HP: %s | Clasa: Zombi | Escape Coins: %i

HUMAN_LEADER = HP: %i | Clasa:Liderul Evadarii | Escape Coins: %i
HUMAN_LEADER_COMMAS = HP: %s | Clasa: Liderul Evadarii | Escape Coins: %i

HUMAN = HP: %i | Clasa: Om | Escape Coins: %i
HUMAN_COMMAS = HP: %s | Clasa: Om | Escape Coins: %i

BUY_ENABLED = !tMeniul tau a fost reactivat!y.
RE_ENABLE_MENU = !tTasteaza in chat /enable sau apasa tasta M pentru a reactiva Meniul Pentru Arme!y.
ALREADY_BOUGHT = !tDeja ti-ai cumparat armele Secundare si Primare!y!
DEAD_CANT_BUY_WEAPON = !tNu poti cumpara cand esti mort!y.
NO_BUY_ZOMBIE = !tNu poti cumpara cand esti Zombi!y.
BUY_MENU_TIME_EXPIRED = !tDurata de cumparare a expirat!y.
MENU_PRIMARY_TITLE = Arme Primare
MENU_SECONDARY_TITLE = Arme Secundare
MENU_AUTOSELECT = Tine minte?
SAVE_YES = Da
SAVE_NO = Nu
NEXT = Urmatorul
BACK = Inapoi
EXIT = Iesire

MAIN_MENU_TITLE = [ZE] Meniul principal
MENU_EXTRABUY = Cumpara Obiecte Extra
MENU_WEAPONBUY = Cumpara Arme
MENU_WEAPONBUY_RE_ENABLE = Reactiveaza Meniul de Arme

BUY_EXTRAITEM = Obiecte Extra
NO_EXTRA_ITEMS = !tNiciun obiect extra disponibil pentru tine acum!y.

ITEM_LIMIT = \w[\r%i\d|\r%i\w]
ITEM_LEVEL = \w[\rNivel\d: \r%i\w]
ITEM_VIP = \w(\rVIP\w)

Re: Zombie Escape Releases

Posted: 01 Sep 2020, 20:52
by Raheem
Evillious Energy wrote: 3 years ago
Raheem wrote: 7 years ago It's not dangerous or anything but i don't know why chrome block it. Anyway i found another site i'll use it's not blocked by chrome. I'll upload the resources to it.

-Edit:

Ok, I uploaded to the new site it's pCloud.com, For me it's not blocked by Chrome or Mozila so test it and tell me what happen for you.

Link:

Resources.ZIP
Resources

Also report me the speed if it's high or low. Thanks.
what is this pcloud for :o :shock: :shock:
I think it was website for file uploads, at first when we lanuced Escapers-Zone website there was no space on the host because it was free, but now you can directly upload the file as attachment and it will be stored directly in our host.
Shadows Adi wrote: 3 years ago Great work!

Romanian Translation:

Code: Select all

[ro]
NO_ENOUGH_PLAYERS = !tPrea putini jucatori!y. !tJucatori necesari!y: !t%i!y.
RUN_NOTICE = Fiti gata pentru evadare. Fugiti Dupa %i Secunde !
ZOMBIE_RELEASE = Zombii Vor fi eliberati peste: %i Secunde !
READY_TO_RUN = !tEsti gata pentru fuga!y? !gMult noroc !y:)
ESCAPE_SUCCESS = Evadare cu Succes!
ESCAPE_FAIL = Evadare Esuata!
START_GAME = Incepe Jocul!
INFECTION_NOTICE = %s l-a infectat pe %s !
SCORE_MESSAGE = Zombii VS Oameni^n %i --------- %i
NO_WINNER = Egalitate!
RANK_INFO = [MAESTRII SUPRAVIETUITORI]^n[1st] - %s^n[2nd] - %s^n[3rd] - %s
RANK_INFO_LEADER = [Liderul Evadarii]^n%s

COINS_INFO = !tAi!y !g%i !yEscape Coins!t!
ESCAPE_SUCCESS_COINS = !tEvadare cu Succes!y: !t+!g%i !tEscape Coins!y!
HUMAN_INFECTED_COINS = !tOameni Infectati!y: !t+!g%i !tEscape Coins!y!

ZOMBIE_SPEC = Spectatezi pe: %s^nHP: %i^nClasa: Zombi^nEscape Coins: %i
ZOMBIE_SPEC_COMMAS = Spectatezi pe: %s^nHP: %s^nClasa: Zombi^nEscape Coins: %i

HUMAN_SPEC = Spectatezi pe: %s^nHP: %i^nClasa: Om^nEscape Coins: %i
HUMAN_SPEC_COMMAS = Spectatezi pe: %s^nHP: %s^nClasa: Om^nEscape Coins: %i

HUMAN_SPEC_LEADER = Spectatezi pe: %s^nHP: %i^nClasa: Liderul Evadarii^nEscape Coins: %i
HUMAN_SPEC_COMMAS_LEADER = Spectatezi pe: %s^nHP: %s^nClasa: Liderul Evadarii^nEscape Coins: %i

ZOMBIE = HP: %i | Clasa: Zombi | Escape Coins: %i
ZOMBIE_COMMAS = HP: %s | Clasa: Zombi | Escape Coins: %i

HUMAN_LEADER = HP: %i | Clasa:Liderul Evadarii | Escape Coins: %i
HUMAN_LEADER_COMMAS = HP: %s | Clasa: Liderul Evadarii | Escape Coins: %i

HUMAN = HP: %i | Clasa: Om | Escape Coins: %i
HUMAN_COMMAS = HP: %s | Clasa: Om | Escape Coins: %i

BUY_ENABLED = !tMeniul tau a fost reactivat!y.
RE_ENABLE_MENU = !tTasteaza in chat /enable sau apasa tasta M pentru a reactiva Meniul Pentru Arme!y.
ALREADY_BOUGHT = !tDeja ti-ai cumparat armele Secundare si Primare!y!
DEAD_CANT_BUY_WEAPON = !tNu poti cumpara cand esti mort!y.
NO_BUY_ZOMBIE = !tNu poti cumpara cand esti Zombi!y.
BUY_MENU_TIME_EXPIRED = !tDurata de cumparare a expirat!y.
MENU_PRIMARY_TITLE = Arme Primare
MENU_SECONDARY_TITLE = Arme Secundare
MENU_AUTOSELECT = Tine minte?
SAVE_YES = Da
SAVE_NO = Nu
NEXT = Urmatorul
BACK = Inapoi
EXIT = Iesire

MAIN_MENU_TITLE = [ZE] Meniul principal
MENU_EXTRABUY = Cumpara Obiecte Extra
MENU_WEAPONBUY = Cumpara Arme
MENU_WEAPONBUY_RE_ENABLE = Reactiveaza Meniul de Arme

BUY_EXTRAITEM = Obiecte Extra
NO_EXTRA_ITEMS = !tNiciun obiect extra disponibil pentru tine acum!y.

ITEM_LIMIT = \w[\r%i\d|\r%i\w]
ITEM_LEVEL = \w[\rNivel\d: \r%i\w]
ITEM_VIP = \w(\rVIP\w)
Thank you, will be added next version.

Re: Zombie Escape Releases

Posted: 20 Nov 2020, 16:00
by Raheem
Image has been released.

Changes on github: https://github.com/raheem-cs/Zombie-Esc ... its/master

It's recommended to update your version.

Re: Zombie Escape Releases

Posted: 25 Nov 2020, 21:23
by Raheem
There was small bug detected by [mention]Luxurious[/mention], I fixed it and reuploaded the release files. Please reupdate. And sorry for this, no concentration while coding :roll:

Use also latest compiler: https://www.escapers-zone.net/viewtopic.php?f=6&t=221

Message Win (New Suggestions) (Not Bug)

Posted: 01 Dec 2020, 17:23
by z0h1r-LK
I see code print message win in ze_core.sma (ESCAPE_FAIL && ESCAPE_SUCCESS) are duplicate in more lines
I suggest add it
Like this :

  1. new g_pCvarMsgWin, Float:g_CvarRoundEnd
  2. new g_iSyncHUDMsg
  3.  
  4. public plugin_init()
  5. {
  6.     // ...
  7.     g_pCvarMsgWin = register_cvar("ze_message_win", "0")
  8.  
  9.     // Set Values
  10.     g_iSyncHUDMsg = CreateHudSyncObj( )
  11. }
  12.  
  13. public plugin_cfg()
  14. {
  15.     // Get value
  16.     g_CvarRoundEnd = get_cvar_float("ze_roundend_delay")
  17. }
  18.  
  19. public EscapeFail()
  20. {
  21.     // Type Print
  22.     switch(get_pcvar_num(g_pCvarMsgWin))
  23.     {
  24.         case 0: {   // Normal
  25.             client_print(0, print_center, "%L", LANG_PLAYER, "ESCAPE_FAIL")
  26.         }
  27.  
  28.         case 1: {   // Hud
  29.             set_hudmessage(255, 0, 0, -1.0, 0.30, 1, g_CvarRoundEnd, g_CvarRoundEnd, 0.0, 0.0, 1)
  30.             ShowSyncHudMsg(0, g_iSyncHUDMsg, "%L", LANG_PLAYER, "ESCAPE_FAIL")
  31.         }
  32.  
  33.         case 2: {   // Director HUD
  34.             set_dhudmessage(255, 0, 0, -1.0, 0.25, 1, g_CvarRoundEnd, g_CvarRoundEnd, 0.0, 0.0)
  35.             show_dhudmessage(0, "%L", LANG_PLAYER, "ESCAPE_FAIL")
  36.         }
  37.  
  38.         default: set_pcvar_num(g_pCvarMsgWin, 0)
  39.     }
  40. }
  41.  
  42. public EscapeSuccess()
  43. {
  44.     // Type Print
  45.     switch(get_pcvar_num(g_pCvarMsgWin))
  46.     {
  47.         case 0: {   // Normal
  48.             client_print(0, print_center, "%L", LANG_PLAYER, "ESCAPE_SUCCESS")
  49.         }
  50.  
  51.         case 1: {   // Hud
  52.             set_hudmessage(0, 0, 255, -1.0, 0.30, 1, g_CvarRoundEnd, g_CvarRoundEnd, 0.0, 0.0, 1)
  53.             ShowSyncHudMsg(0, g_iSyncHUDMsg, "%L", LANG_PLAYER, "ESCAPE_SUCCESS")
  54.         }
  55.  
  56.         case 2: {   // Director HUD
  57.             set_dhudmessage(0, 0, 255, -1.0, 0.25, 1, g_CvarRoundEnd, g_CvarRoundEnd, 0.0, 0.0)
  58.             show_dhudmessage(0, "%L", LANG_PLAYER, "ESCAPE_SUCCESS")
  59.         }
  60.  
  61.         default: set_pcvar_num(g_pCvarMsgWin, 0)
  62.     }
  63. }

Re: Message Win (New Suggestions) (Not Bug)

Posted: 03 Dec 2020, 04:14
by Raheem
In latest version round end forward is called only one time, this fix suggested and implemented by [mention]Night Fury[/mention]. Also you say what you post is optimization for message win? or another idea?